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:‫مالحظات‬

‫ الواقع االفتراضي لديه أكثر من تعريف ولهذا سوف اذكر التعاريف الموجودة في‬-1
.‫الكتاب بالكامل‬
.‫ أي نص باللون األخضر مضاف من عندي لتكون صيغة الجملة صحيحة‬-2

1.Virtual Reality (VR):


1- The term virtual reality (VR) is commonly used by the popular
media to describe imaginary worlds that only exist in computers
and our minds.
)‫(التعريف األول‬
Sherman and Craig [2003] point out in their book Understanding Virtual
Reality that Webster’s New Universal Unabridged Dictionary [1989]
defines:
‫] في كتابهما فهم الواقع االفتراضي إلى أن قاموس ويبستر‬2003[ ‫يشيرشيرمان وكريج‬
:‫] يعرف الواقع االفتراضي بانه‬1989[ ‫العالمي الجديد غير المختصر‬
2- virtual as “being in essence or effect, but not in fact” and reality as
“the state or quality of being real.
)‫(التعريف الثاني‬
[Merriam-Webster 2015] defines:
:‫ الواقع االفتراضي بانه‬Merriam-Webster ‫يعرف موقع‬
3- “An artificial environment which is experienced through sensory
stimuli (as sights and sounds) provided by a computer and in
which one’s actions partially determine what happens in the
environment.”
)‫(التعريف الثالث‬
This Book defines:
:‫يعرف الكتاب الواقع االفتراضي بانه‬
4- a computer-generated digital environment that can be
experienced and interacted with as if that environment were real.
)‫(التعريف الرابع‬
2.Direct communication:
is the direct transfer of energy between two entities with no
intermediary and no interpretation attached.
3.Structural communication:
is the physics of the world, not the description or the mathematical
representation but the thing-in-itself.
4.Visceral communication:
is the language of automatic emotion and primal behavior, not the
rational representation of the emotions and behavior.
5.Indirect communication:
connects two or more entities through some intermediary.
6.Augmented virtuality (AV):
is the result of capturing real-world content and bringing that content
into VR.
7.Virtual environments:
are artificially created without capturing any content from the real
world.
8.Reality system:
A reality system is the hardware and operating system that full sensory
experiences are built upon.
9.Head-Mounted Display (HMD):
is a visual display that is more or less rigidly attached to the head.
10.Optical-see-through HMDs:
It is a visual display that enable computer-generated cues to be overlaid
onto the visual field and provide the ideal augmented reality
experience.
11.World-fixed displays:
It is a visual display that render graphics onto surfaces and audio
through speakers that do not move with the head.
12.Hand-Held Displays:
Hand-held displays are output devices that can be held with the hand(s)
and do not require precise tracking or alignment with the head/eyes (in
fact the head is rarely tracked for hand-held displays).
13.Spatialized audio:
provides a sense of where sounds are coming from in 3D space.
14.Haptics:
Haptics are artificial forces between virtual objects and the user’s body.
15.Passive haptics:
Passive haptics provide a sense of touch in VR at a low cost—one simply
creates a real-world physical object and matches that object to the
shape of a virtual object.
16.Active haptics:
Active haptics are controlled by a computer and are the most common
form of haptics.
17.Tactile haptics:
Tactile haptics provide a sense of touch through the skin.
18.Proprioceptive force:
Proprioceptive force provides a sense of limb movement and muscular
resistance.
19.Treadmills:
Treadmills provide a sense that one is walking or running while actually
staying in one place.

‫قام بعمله زميلكم مجد السريحي‬

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