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31016

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XMAS 08
SPECIAL

THE TALE OF THE FABULOUS FOUR


BY PAUL “WIGGY” WADE-WILLIAMS

EDITING & PROOFREADING: RON BLESSING

GRAPHIC DESIGN & TYPESETTING: ROBIN ELLIOTT

COVER ART: JORDAN PEACOCK

COVER DESIGN: ROBIN ELLIOTT

DARING TALES PLAYTESTERS: KEVIN ANDERSON, DAVE BLEWER, SIMON SCOTT, MARTIN SKIGGS, DAN TUNBRIDGE
DARING TUNBRIDGE

WWW.TRIPLEACEGAMES.COM

©© 2008
2008 Triple
Triple Ace
Ace Games.
Games. Daring
Daring Tales of Adventure and all related marks and logos are trademarks
trademarks of
of Triple
Triple Ace
Ace Games.
Games. Savage
Savage
Worlds, Smiling
Worlds, Smiling Jack
Jack and
and all
all related
related marks and logos are trademarks of Pinnacle Entertainment Group.
Group. All
All rights
rights reserved.
reserved. Used
Used with
with
permission. ©
permission. © 2008.
2008. All
All Rights
Rights Reserved.
Reserved.

Permission is
Permission is granted
granted to
to print
print this
this ebook
ebook for
for personal
personal use
use only.
only.

This game
This game references
references the
the Savage
Savage Worlds
Worlds game
game system,
system, available
available from
from Pinnacle
Pinnacle Entertainment
Entertainment Group
Group atat www.peginc.com.
www.peginc.com. Savage
Savage
Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle
Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes
makes
no representation
no representation or
or warranty
warranty as
as to
to the
the quality,
quality, viability,
viability, or
or suitability
suitability for
for purpose
purpose of
of this
this product.
product.
DARING TALES OF ADVENTURE XMAS 08 SPECIAL

THE TALE OF THE FABULOUS FOUR

This
This short
short adventure
adventure contains a pulp tale based encourage the
like this, where we want to encourage the players
players to
to actu-
actu-
around
around the the exploits
exploits of of four
four to six pre-generated charac- tempt the
ally think like kids, it might tempt the players
players toto acquire
acquire
ters.
ters. AllAll the
the characters
characters are are kids, aged between 9 and 12. firearms from fallen foes. To To that
that end,
end, two
two special
special rules
rules
You’ll
You’ll fifind
nd character
character sheets
sheets at the back of the module. are introduced.
With
With the the exception
exception of Brent Hardcastle, the main rearm does
First, a kid using a firearm does not not benefi
benefitt from
from aa
hero
hero of our Daring
of our Daring Tales
Tales of Adventure line, who must Wild Die.
be
be taken
taken as as aa character,
character, the players are free to pick and Second, his Shooting skill
skill is
is reduced
reduced one one diedie type.
type.
choose
choose from from thethe others.
others. None are vital to the success- Shooting dropping below a d4 d4 becomes
becomes unskilled,
unskilled, and
and
ful
ful completion
completion of of the
the adventure,
adventure, though all have their additional –2
unskilled heroes suffer an additional –2 penalty
penalty (so(so
strengths.
strengths. Die).
that’s d4–2 and no Wild Die).
The
The GM GM also
also needs
needs the pulp setting rules from the Tricks: Stick a bunch of kids
kids in
in aa standup
standup fifight
ght against
against
TAG website.
TAG website. an equal number of adults,
adults, and
and thethe kids’ll
kids’ll likely
likely lose.
lose.
Important: The
Important: The players
players should be made aware that Sure, the heroes are Wild Cards, Cards, but but they
they have
have low
low
their characters
their characters are are young
young kids. Although most have Strength, feeble Toughness scores,
scores, andand few
few weapons.
weapons.
some combat
some combat skills,
skills, they
they are not warriors, nor are they For that reason, and for this
this adventure
adventure only,only, Shaken
Shaken
armed with
armed with anan array
array of
of deadly
deadly weapons. Indeed, their low results from Tricks count as nonlethal,
nonlethal, physical
physical damage
damage
Strength scores
Strength scores make
make thethe use of large melee weapons or (and so can knock out Extras)
Extras) ifif the
the Trick
Trick warrants
warrants it.it.
fifirearms
rearms trickier.
trickier. They
They also
also have an average Toughness of For instance, squirting ink in in aa goon’s
goon’s eyeseyes isn’t
isn’t going
going
4, which
4, which means
means they’ll
they’ll suffer
suffer injuries more often if they to cause him to black out, even even ifif he’s
he’s Shaken
Shaken already,
already,
opt to
opt to pummel
pummel their their way
way out of trouble. Tricks, Tests but tripping him will—the GM GM can
can rule
rule the
the goon
goon hits
hits his
his
of Will,
of Will, andand creative
creative use
use of scenery and props are the head as he falls.
heroes’ best
heroes’ best weapons.
weapons.

SPECIAL RULES
SPECIAL ACT 1: MILK AND MAYHEM
In addition
In addition to to TAG’s
TAG’s regular pulp rules, which you’ll Set the scene by reading the
the following
following text
text to
to the
the players.
players.
need for
need for this
this adventure
adventure (they’re
(they’re free from the website on
which you
which you found
found thisthis little
little tale), a few special rules are The festive holidays are drawing
drawing close.
close. As
As aa special
special
plied, simply
plied, simply because
because thethe heroes are all kids. treat your parents have taken
taken you
you to
to Boston
Boston to to
Guns: Adult
Guns: Adult pulppulp heroes
heroes may be willing to charge visit the circus. Your folks
folks have
have gone
gone off
off to
to fifind
nd aa
aa gun-wielding
gun-wielding goon, goon, butbut kids aren’t. Anytime a gun is restaurant, but you kids didn’t
didn’t fancy
fancy that.
that. Armed
Armed
drawn by
drawn by an
an adult,
adult, the
the thug
thug gets a free Intimidation roll with a few bucks, you’ve
you’ve been
been allowed
allowed to to visit
visit aa
against all
against all kids
kids within
within range
range (+2 if he actually fires the milk bar for sodas, milkshakes,
milkshakes, and
and donuts.
donuts.
gun, +4
gun, +4 ifif itit hit
hit someone).
someone). Roll once for the goon, with
each kid
each kid making
making an an individual
individual Spirit roll. Characters who
fail to
fail to resist
resist areare Shaken.
Shaken. If the thug gets a raise over the SCENE 1: LOCAL PROBLEMS
character’s total,
character’s total, the
the hero
hero isis Panicked
Panicked instead.
instead.
Likewise, aa kid
Likewise, kid who
who picks
picks upup aa gun
gun isn’t
isn’t going
going to
to be
be aa The
The youngsters
youngsters are
are all
all seated
seated at
at aa single
single table.
table. Arrayed
Arrayed
crack shot,
crack shot, eveneven ifif his
his Shooting
Shooting diedie is
is high.
high. Allowing
Allowing that
that before
before them
them are
are aa variety
variety of
of drinks
drinks and
and snacks,
snacks, all
all high
high in
in
is fifine
is ne in
in aa regular
regular pulp pulp game,
game, but
but in
in aa one-off
one-off adventure
adventure sugar
sugar and
and low
low in
in nutritional
nutritional value.
value. Seated
Seated behind
behind them
them

2
THE TALE OF THE FABULOUS FOUR
are
are two
two burly
burly men
men in in trench
trench coats.
coats. The
The heroes
heroes can
can over-
over- inflicts
infl icts Str
Str damage.
damage. However,
However, damage
damage from from aa snowball
snowball
hear
hear their
their conversation.
conversation. does not
does not Ace,
Ace, though
though raises
raises on
on the
the attack
attack still
still grant
grant an an
First
First man:
man: “The
“The boss
boss said
said we
we have
have to
to snatch
snatch the
the dia-
dia- additional +1d6 damage.
additional +1d6 damage.
mond
mond thisthis afternoon.”
afternoon.” Props outside
Props outside the
the milk
milk bar
bar include
include aa trashcan
trashcan full full of
of
Second
Second man:
man: “Clam
“Clam up,up, dummy!
dummy! YerYer want
want someone
someone discarded drink
discarded drink cartons
cartons and
and food
food wrappers,
wrappers, and and aa gob-
gob-
to
to overhear
overhear us us and
and call
call the
the cops?” stopper machine. Heroes who want want to to use
use other
other suitable
suitable
First
First man:
man: “I’m
“I’m just
just saying
saying is all. Boy, that sparkler is props (like a newspaper, or a passing
passing dog,dog, which
which can can bebe
going
going toto net
net us
us some
some bigbig bucks.”
bucks.” used as part of an Agility Trick toto trip
trip aa foe),
foe), should
should fifind nd
Second
Second man:
man: “Quit
“Quit yeryer yapping
yapping and drink yer milk. them available.
Come
Come on,on, it’s
it’s time
time toto go
go case
case the joint.” Pushing over the candy machine
machine is is an
an action.
action. On On hit-
hit-
With
With that
that the
the two
two menmen leave
leave the milk bar. Hopefully ting the ground, hard balls of candy
candy scatter
scatter in in aa Medium
Medium
the
the young
young heroes
heroes are are intrigued
intrigued by the possibility of a outside of
Burst Template. Place the outside of the
the template
template to to
crime
crime taking
taking place,
place, andand decide
decide to follow the thugs. where it touches the machine and and rotate
rotate it, it, so
so itit affects
affects
an area in the direction the machine
machine fell.
fell. Anyone
Anyone movingmoving
As
As you
you step step outside,
outside, you
you bump into a small gang through the template must make make anan Agility
Agility rollroll (–2
(–2 ifif run-
run-
of
of kids
kids heading
heading into
into the the milk bar. One of them ning) or slip and fall prone.
stumbles
stumbles back, back, slips
slips on on the icy sidewalk, and At some point toward the end end of of the
the fifight,
ght, the
the milk
milk
lands
lands heavily
heavily on
on his
his butt.
butt. Rising to his feet he balls bar window must be broken. This This could
could come come about about
his
his fifists
sts and
and snarls,
snarls, “Darn
“Darn country kids. Looks like staggering backward
as a result of a youth staggering backward from from aa blowblow
they’re
they’re spoiling
spoiling for
for aa fifight.
ght. Get ‘em, lads!” slingshot attack,
and crashing through, a missed slingshot attack, or or even
even
by a hero throwing a snowball (which(which just just happened
happened to to
Deal
Deal action
action cards.
cards. Remember,
Remember, damage from Extras contain a stone).
doesn’t
doesn’t Ace,
Ace, so
so the
the best
best one
one of the city kids can do is occurs, aa large
The round after this occurs, large policeman
policeman ap- ap-
Shake
Shake aa hero
hero with
with aa single
single hit. This should limit the pears on the scene. He blows his his whistle,
whistle, points
points at at the
the
amount
amount of of damage
damage inflinflicted
icted on the party. heroes, and orders them to standstand still.
still. Characters
Characters think- think-
The
The sidewalk
sidewalk is is covered
covered in ice and snow, halving all ing of complying may make a CommonCommon KnowledgeKnowledge roll. roll.
movement.
movement. Heroes
Heroes whowho roll
roll a 1 on their running die, important facts.
With success they know two important facts. First,
First, their
their
slip
slip and
and fall
fall prone.
prone. damage. Second,
parents will have to pay for the damage. Second, they’ll
they’ll
The
The snow
snow cancan be
be made
made into
into a snowball as a free ac- end up with no supper for a week week andand likely
likely lose
lose Christ-
Christ-
tion.
tion. This
This improvised
improvised weapon
weapon has Range 3/6/12 and mas presents as a result of their badbad behavior.
behavior.

3
DARING TALES OF ADVENTURE XMAS 08 SPECIAL
City
City Kids
Kids (1
(1 per
per hero):
hero): See
See page
page 10.
10. collect them,
collect them, hishis Agility
Agility roll
roll suffers
suffers aa –2 –2 penalty.
penalty. Other- Other-
wise he
wise he can
can ignore
ignore the
the tempting
tempting lure lure andand keep
keep running
running
with nono penalty.
penalty. Next
Next round,
round, the the hero
hero hashas the
the option
option of of
SCENE 2: THE CIRCUS ARRIVES with
grabbing another
grabbing another pair
pair of
of free
free tickets
tickets andand not not making
making an an
No
No matter
matter whichwhich way way the
the characters
characters run,
run, they
they end
end up
up Agility roll,
Agility roll, or
or continuing
continuing his his flflight.
ight.
running
running down down the the street—straight
street—straight into the oncoming The policeman is just as keen keen to to attend
attend the the showshow as as
circus
circus parade.
parade. Every Every year,
year, the circus comes to Boston for anyone else, and always grabs grabs tickets.
tickets. He He doesn’t
doesn’t delay delay
Christmas,
Christmas, and and every
every year
year it parades through the streets on subsequent rounds, though. though.
on
on arrival,
arrival, toto drum
drum up up business.
business. Five (–2) Scantily Clad Clad Ladies:
Ladies: It’s It’s near-freezing,
near-freezing,
This
This scene
scene uses uses thethe Chase
Chase rules, but with our alter- but the circus performers are are aa hardy
hardy bunch.
bunch. Some Some of of the
the
nate
nate Obstacles rules. The Range Increment is 1”, and the
Obstacles rules. The acrobats are wearing barely any any clothes,
clothes, whichwhich is is aa lure
lure
characters
characters begin
begin three three Range
Range Increments ahead of the policemen. Female
for young boys and policemen. Female heroesheroes ignore ignore
policeman.
policeman. This This scene
scene is is mainly for cinematic and humor this Obstacle. A failed roll simply simply means means the the character
character
value.
value. IfIf the
the kids
kids areare escaping
escaping too quickly, add another makes no grounds, due to the the distraction.
distraction.
policeman
policeman to the chase three Range Increments behind
to the chase Six (–2/0) Firecrackers:
Firecrackers: AA performer performer is is handing
handing
the
the hero
hero furthest
furthest back.back. The
The characters should escape, but out strings of firecrackers. If If the
the hero
hero stops
stops to to collect
collect
there’s
there’s nono harm
harm in in delaying
delaying their victory a little longer. suffers aa –2
them, his Agility roll suffers –2 penalty.
penalty. Otherwise
Otherwise he he
Because
Because of of the
the slippery
slippery road surface, any character can ignore the tempting lure lure and and keep
keep running
running with with no no
who
who goes
goes Out Out of of Control
Control automatically ends up on his penalty.
butt.
butt. His
His Agility
Agility roll
roll next
next round suffers a –2 penalty, as he Using the firecrackers in in aa Distract
Distract stunt
stunt grants
grants the the
must
must waste
waste timetime getting
getting to his feet. hero a +2 bonus. If the kid elects elects to to keep
keep them
them for for later,
later,
Should
Should the the policeman
policeman draw close enough, he uses he can use the crackers to make make an an Agility
Agility vs.vs. Smarts
Smarts Trick Trick
the
the Parallel
Parallel maneuver.
maneuver. He He then tries to grapple one of thinking they’re
(fooling any victims into thinking they’re gunshots).
gunshots).
the
the young
young hoodlums.
hoodlums. If If a character is arrested and not The policeman must make make aa SmartsSmarts roll roll ifif he
he draws
draws
freed
freed by
by his
his comrades,
comrades, he he gets a cuff around the ear and suffers the
this card. With failure, he suffers the Agility
Agility penalty,
penalty, as as he
he
is
is dragged
dragged back back to to the
the milk bar. His parents have just cautions the performer against against givinggiving kids
kids fifirecrackers.
recrackers.
arrived
arrived and
and are are horrifi
horrifieded to hear of his troublesome and Otherwise, he continues the the chase.
chase.
destructive
destructive brawling.
brawling. All All privileges are lost for a month, Seven (–2/0) Free Candy: Candy: As As above,
above, except
except the the re- re-
including
including supper
supper and and Christmas
Christmas presents! ward for taking an Agility roll roll penalty
penalty is is free
free candy.
candy.
Neither
Neither the the policeman
policeman nor the heroes’ parents be- If this event is drawn for for Oscar,
Oscar, he must go
he must go for for thethe
lieve any
lieve any stories
stories about
about aa potential diamond robbery—it’s candy (the player should roleplay roleplay this this anyway).
anyway). IfIf Oscar Oscar
dismissed as
dismissed as anan overactive
overactive imagination (and an excuse is within one Range Increment Increment of of another
another character
character
to avoid
to avoid thethe consequences
consequences of getting caught brawling in drawing this card, he automatically
automatically moves moves to to thethe samesame
public).
public). Range Increment, whether than than is is an
an extra
extra move
move forward
forward
The adventure
The adventure isn’t isn’t over
over if a hero is arrested. As luck or a forced move backward.
would have
would have it, it, the
the parents
parents intended to take the children Eight (–2) Tangled: A glance glance back back or or slight
slight distrac-
distrac-
to the
to the Museum
Museum anyway. anyway. While the children explore, tion causes the hero to stumble stumble into into anan acrobat,
acrobat, cart cart
the parents
the parents visitvisit nearby
nearby shops for last minute presents wheeling down the road. On On aa failed
failed Agility
Agility roll,
roll, the
the herohero
(except for
(except for you-know-who).
you-know-who). Before the kids know it, the is tangled up with the performer.
performer. He He gains
gains no no distance
distance
Museum has
Museum has closed
closed early,
early, leaving them locked inside! this round and suffers a –2 penalty penalty to to his
his Agility
Agility roll
roll nextnext
Skip straight
Skip straight downdown to Diamonds are Forever, page 5.
to Diamonds round, as well.
Policeman: See
Policeman: See page
page 10. Nine (–2) Snowball Barrage: Barrage: Local Local youths
youths are are pelt-pelt-
ing the circus with snowballs.
snowballs. The The character
character runs runs straight
straight
into a barrage. Roll 2d6. If either either die die comes
comes up up 1, 1, the
the
OBSTACLES
OBSTACLES hero has been struck. He is automatically
automatically Shaken. Shaken.
Deuce (–4)
Deuce (–4) Grappled:
Grappled: A cowboy is twirling his lasso. Ten (–1) Singed Hair: The The character
character runs runs aa little
little tootoo
When he
When he sees
sees the
the hero,
hero, he tries to snare him for the close to a fire breather spewingspewing out out aa gout
gout of of flflame.
ame. AA
amusement of
amusement of the
the crowd.
crowd. A failed Agility roll means the failed Agility causes the hero hero to to bebe Shaken
Shaken and and suffer
suffer aa
character is
character is ensnared.
ensnared. On On subsequent rounds he must –1 Charisma penalty for the rest rest of of the
the session
session (no (no eye- eye-
make an
make an Agility
Agility or
or Strength
Strength roll (hero’s choice) to escape brows).
the binding.
the binding. Only
Only when
when this is achieved can the hero run Jack (–1) Smelly Stuff: Stuff: Elephants
Elephants make make aa lot lot of of
off (so
off (so escaping
escaping andand running
running in the same round incurs a mess, and the hero is headed headed for for aa fresh
fresh pile
pile of of manure.
manure.
multi action
multi action penalty).
penalty). A failed roll means the character
character skids skids onon thethe stuff,
stuff, losing
losing
Three (–2)
Three (–2) Clumsy
Clumsy Clown: The hero runs into a any movement for the round. round. ShouldShould he he go go Out
Out of of Con-
Con-
clown. As
clown. As the
the kid
kid darts
darts left,
left, so does the clown (deliber- trol,
trol, he
he falls
falls into
into it.
it. He
He suffers
suffers aa –1 –1 penalty
penalty to to Charisma
Charisma
ately—he thinks
ately—he thinks it’s
it’s funny).
funny). Failure
Failure causes
causes the
the hero
hero to
to and
and Stealth
Stealth rolls
rolls for
for the
the rest
rest ofof the
the adventure
adventure (even (even ifif he he
drop back
drop back aa Range
Range Increment,
Increment, duedue to
to the
the lengthy
lengthy delay.
delay. washes).
washes).
Four (–2/0)
Four (–2/0) Free
Free Tickets!:
Tickets!: A A performer
performer is is handing
handing Queen
Queen (–1) (–1) Elephant:
Elephant: AA number
number of of elephants
elephants block block
out free
out free tickets
tickets for
for tonight’s
tonight’s show!
show! If
If the
the hero
hero stops
stops to
to the
the character’s
character’s path,
path, forcing
forcing himhim to to weave
weave through
through them. them.

4
THE TALE OF THE FABULOUS FOUR
AA failed
failed roll
roll means
means the the hero
hero isis accidentally
accidentally struck
struck by
by aa off. He
off. He plans
plans to
to inform
inform aa colleague
colleague to
to make
make sure
sure the
the kids
kids
beast
beast and
and suffers
suffers 2d6 2d6 damage
damage (from
(from anan Extra).
Extra). are out
are out before
before the
the doors
doors are
are locked,
locked, but
but he
he forgets
forgets when
when
King
King (0)(0) They’ll
They’ll Eat Eat Me
Me Alive!:
Alive!: AA pair
pair of
of lions
lions (well-
(well- he spies
he spies some
some exhibits
exhibits that
that have
have been
been moved
moved outout of
of
fed)
fed) is
is being
being paraded
paraded through
through thethe streets
streets on
on aa leash.
leash. One
One place. Before
place. Before the
the characters
characters know
know it,
it, they
they are
are shut
shut inside
inside
roars
roars loudly
loudly at at the
the passing
passing character,
character, forcing
forcing him
him to
to make
make the Natural
the Natural History
History Museum.
Museum.
aa Spirit
Spirit roll
roll asas aa free
free action.
action. With success, he may make
his
his Agility roll as normal. AA failure causes him to take a
Agility roll as normal.
detour
detour around
around the the ferocious
ferocious beast. He moves one less
DIAMONDS ARE FOREVER
Range
Range Increment
Increment than than his
his Agility
Agility roll normally permits achieved two
Locating the diamond can be achieved two ways.
ways. First,
First,
(moving
(moving backward
backward ifif he he fails
fails the Agility roll). On a critical the heroes can wander aimlessly
aimlessly through
through the the galleries.
galleries.
failure
failure hehe is
is Shaken,
Shaken, as as well.
well. Second, they can grab a tourist brochure.
brochure. Although
Although we we
Ace
Ace (0)(0) Smashing
Smashing Fun: Fun: A performer who balances don’t usually tell GMs when to hand hand outout bennies,
bennies, thisthis is
is
plates
plates on on sticks
sticks (held
(held by by colleagues)
colleagues) and a chase can one of those moments when player player ingenuity
ingenuity should
should be be
mean
mean onlyonly one one thing.
thing. AA failed
failed Agility roll causes the rewarded. Hey, the kids need all the the help
help they
they can
can get!
get!
plates
plates toto fall
fall and
and smash.
smash. TheThe hero suffers no other effects The gallery before the one containing
containing the the diamond
diamond
beyond
beyond making
making no no headway.
headway. has a few dinosaur skeletons at flfloor
oor level.
level. Hanging
Hanging over-over-
Alternately,
Alternately, ifif aa kid
kid draws
draws this card and the policeman immense bones
head, however, are the immense bones of of aa diplodocus
diplodocus
is
is within
within 11 Range
Range Increment,
Increment, the Wild Card can take a and a pair of T-Rex.
–2
–2 penalty
penalty to to his
his Agility
Agility roll.
roll. Success not only moves the contains aa few
The gemstone gallery contains few other
other treasures,
treasures,
hero
hero ahead
ahead aa RangeRange Increment,
Increment, but also gives him an such as emeralds and rubies, but but nothing
nothing as as lucrative
lucrative asas
automatic
automatic Distract
Distract stunt
stunt against
against the cop. glittering stone.
the diamond, a fist-sized, glittering stone.
The Amrita Diamond sits in a glassglass display
display case,
case, which
which
is surrounded by a rope to keep keep patrons
patrons fromfrom getting
getting
ACT 2: BOSTON MUSEUM before the
too close. This is 1915, long before the advent
advent of of infra-
infra-
security measures.
red beams and other such security measures. One One plan,
plan,
Having
Having escaped
escaped thethe police,
police, the characters have only which may cross the heroes’ minds,minds, is is to
to swipe
swipe thethe dia-
dia-
one
one lead—the
lead—the mention
mention of of a diamond of great value. theft.
mond first, thus preventing its theft.
Discovering
Discovering which
which diamond
diamond requires either a Streetwise the heroes
If the stone is taken, or if the heroes spend
spend too too long
long
roll
roll (asking
(asking around
around the the crowd
crowd streets) or Investigation trying to come up with a plan, theythey hear
hear sounds
sounds of of clank-
clank-
(reading
(reading thethe newspapers).
newspapers). ing metal behind them. Staggering
Staggering intointo the
the gallery
gallery isis aa
Whatever method
Whatever method is is used,
used, success results in the char- suit of plate mail clutching a spiked
spiked mace!
mace! One One of of the
the
acters learning
acters learning ofof the
the Amritsa
Amritsa Diamond, a fabulous gem goons decided to hide inside the the armor
armor toto escape
escape detec-
detec-
on display
on display at
at the
the Boston
Boston Natural
Natural History Museum. With a tion when the Museum closed! There’s There’s only
only oneone way
way inin
raise, they
raise, they learn
learn the
the Museum
Museum is closing at midday today and one way out of the exhibit hall—past
hall—past the the armored
armored
because the
because the circus
circus is
is in
in town.
town. The youngsters don’t have goon.
much time!
much time!
In a deep voice, the armored
armored fifigure
gure growls,
growls, “Pesky
“Pesky
kids! You’d better hand over
over thethe diamond
diamond andand
SCENE 1: THE DIAMOND IS OURS vamoose now, or you’re going
going toto get
get badly
badly hurt!”
hurt!”
No matter
No matter howhow fast
fast the
the heroes run, they reach the
Museum just
Museum just in
in time
time toto see
see the last of the patrons being The characters have little chance
chance of of hurting
hurting the the goon
goon
shown the
shown the door.
door. AA junior
junior curator,
curator, Oswald Hibbert (who (he’s a Henchman) thanks to his his armor,
armor, but but he’s
he’s also
also
appears in
appears Daring Tales
in Daring Tales of
of Adventure
Adventure #2), is just closing heavily encumbered. Running past past him
him isis certainly
certainly pos-
pos-
the door.
the door. sible.
Deal action cards.
“Sorry, kids,”
“Sorry, kids,” the
the man
man says
says apologetically, as he The gallery is 10” long and 6” 6” wide.
wide. The
The thug
thug doesn’t
doesn’t
shuts one
shuts one of
of the
the doors
doors and
and slides home the bolt. advance into the room, though—he
though—he just just tries
tries toto block
block
“Museum’s closing
“Museum’s closing early
early today due to the cir- the doorway. Moving through his his square
square counts
counts as as dif-
dif-
cus being
cus being in
in town.
town. We’re
We’re open again tomorrow, ficult ground. Despite his strong
strong words,
words, the the guy
guy isn’t
isn’t aa
though.”
though.” child killer. He’ll swing his mace,
mace, butbut pull
pull hishis punches
punches
(an excuse for why damage doesn’t doesn’t AceAce for
for him).
him). He’s
He’s
The heroes
The heroes needneed to
to gain
gain entrance if they’re to thwart more interested in grabbing the diamond.
diamond.
the robbery,
the robbery, as as Hibbert
Hibbert won’t
won’t believe their story about a Whether the thug is avoided or or somehow
somehow beaten,beaten, hehe
theft. Persuasion
theft. Persuasion rollsrolls can
can bebe made, but any reasonable has one last trick up his sleeve.
sleeve. Regardless
Regardless of of whether
whether
excuse, such
excuse, such as as urgently
urgently needing
needing the toilet, is enough to he
he was
was Incapacitated
Incapacitated or or not,
not, asas the
the heroes
heroes enter
enter the
the
gain the
gain the party
party access
access without
without aa die
die roll.
roll. Hibbert
Hibbert smiles
smiles dinosaur
dinosaur bone
bone gallery,
gallery, the
the goon
goon swings
swings hishis mace,
mace, smash-
smash-
politely ifif any
politely any hero
hero is
is so
so brazen
brazen asas to
to offer
offer aa bribe.
bribe. He
He ing
ing the
the mechanism
mechanism holding
holding up up the
the skeletons.
skeletons. Slowly
Slowly but
but
doesn’t take
doesn’t take thethe money.
money. surely,
surely, the
the bones
bones begin
begin toto fall!
fall!
Hibbert leads
Hibbert leads them
them toto the
the toilets,
toilets, but
but then
then wanders
wanders Armored
Armored Goon:
Goon: SeeSee page
page 10.
10.

5
DARING TALES OF ADVENTURE XMAS 08 SPECIAL
SCENE 2: COLLAPSING BONES Deal the
Deal the bugs
round. Roll
bugs an
Roll aa d12
an action
d12 when
action card
when the
card starting
the bugs
starting on
bugs actact and
on the
and read
the next
read this
next
this as
as
round.
Unless
Unless the the heroes
heroes want want toto be
be buried
buried under
under tons
tons of
of aa clockface.
clockface. Then
Then roll
roll 2d6
2d6 to
to determine
determine how how farfar the
the
bones,
bones, they they need
need to to start
start running
running fast
fast toward
toward the
the other
other bugs move
bugs move inin that
that direction.
direction. Should
Should theythey hithit aa wall,
wall, they
they
door.
door. “bounce” back
“bounce” back into
into the
the room
room at
at the
the same
same angle.
angle.
This
This Scene
Scene uses
uses aa version
version of the Chase rules. Place 10 At some point, the bugs’
bugs’ template
template mustmust move move over
over
markers
markers on the tabletop. In order to escape into the next
on the tabletop. the character of Brent. As fans
fans of
of the Daring Tales
the Daring Tales of
of Ad-
Ad-
gallery,
gallery, the the characters
characters have have to move beyond the 10th adult Brent
venture line know, the adult Brent has
has aa phobia
phobia of of bugs.
bugs.
marker.
marker. Each Each hero
hero has has two
two free rolls before the bones Can you guess where and how how he
he got
got that?
that?
begin
begin to to fall.
fall. Before the last goon falls or
or after
after the
the fifirst
rst hero
hero takes
takes
The
The skeletons
skeletons have have an an Agility die of d10, but can’t two unSoaked wounds, a gun gun shot
shot echoes
echoes through
through the the
Push.
Push. Success
Success moves
moves them them one marker, and a raise two doorway is
gallery. Standing in the doorway is aa number
number of of thugs,
thugs,
markers.
markers. Use Use aa token
token to to represent
represent the debris. If the bones revolver in
one of whom has a smoking revolver in his
his hands.
hands.
end
end up up on on the
the same
same marker
marker as a hero or move ahead of
him,
him, the the hero
hero suffers
suffers 2d62d6 damage (from an Extra) at the “Brave fight, kids,” he smiles,
smiles, “but
“but the
the show
show is
is over.
over.
end
end of of the
the current
current round.
round. We want the diamond, and and we’re
we’re not
not afraid
afraid toto
Example:
Example: Young Young Brent
Brent ends the second round on the hand it
shoot you to get it. Now, hand it over
over and
and you
you can
can
fifirst
rst marker
marker (having
(having rolledrolled a failure on his first Agil- go free. Come on, you wouldn’t
wouldn’t want
want your
your parents
parents
ity
ity diedie and
and aa success
success on on the second). Next round, the Christmas, would
to get a coffin for Christmas, would you?”
you?”
third
third since
since thethe scene
scene began,
began, the bones enter play. Brent
wins
wins the the initiative
initiative but but fails
fails his Agility roll, gaining no moment,” the
This is a “surrender moment,” the point
point where
where the
the
distance.
distance. The The skeletons
skeletons roll roll a 5, and move one position, heroes give up the fight without
without further
further violence
violence in
in re-
re-
bringing
bringing it it level
level withwith Brent. He suffers 2d6 damage turn for a free benny.
when
when the the round
round ends ends but
but Soaks the wound it caused. page 10.
Insect Swarm: See page 10.
Next
Next round,
round, the the bones
bones draw a higher action card but page 10.
Armored Goon: See page 10.
roll
roll aa failure.
failure. Brent
Brent scores
scores a raise! He rushes ahead of See page
Goons (1 per hero): See page 10.
10.
the
the collapsing
collapsing bones,bones, leaping
leaping ahead of a toothed maw
as
as itit crashes
crashes to to thethe ground.
ground. Since he’s ahead of the de-
bris
bris at at the
the end
end of of the
the round,
round, he takes no damage.
TIED UP
stuffed into
The kids are tied up and stuffed into aa very
very dark
dark closet.
closet.
The goons don’t think the kidskids will
will escape;
escape; they
they know
know
SCENE 3: INSECTS! the Museum won’t be opened
opened until
until the
the morning,
morning, andand
they’re planning to skip town
town tonight.
tonight. Before
Before the
the thugs
thugs
CRASH! The
CRASH! The grinning
grinning skull of a T-Rex slams into leave the heroes alone, the characters
characters hear
hear one
one speaking
speaking
the flfloor,
the oor, as
as you
you dive
dive through the doorway. Your louder than he probably should.
should.
scurry toward
scurry toward the
the exit
exit is quickly halted by the
appearance of
appearance of two
two goons.
goons. Both look mean and “Come on,” he says. “These
“These brats
brats aren’t
aren’t going
going any-
any-
menacing!
menacing! where fast. By the time anyone
anyone fifinds
nds them
them it’ll
it’ll be
be
morning, and we’ll be longlong gone.
gone. II got
got us
us all
all tickets
tickets
Deal action
Deal action cards.
cards. for the circus show tonight.
tonight. The
The boss
boss said
saidhe’d
he’dmeet
meetus us
The gallery
The gallery measures
measures 10” long and 8” wide, as does there later to collect the merchandize
merchandize andand pay
pay us.”
us.”
the bone
the bone gallery
gallery (which
(which the heroes may reenter). Place a
dozen or
dozen or soso 1”
1” counters
counters to represent display cases. Each
is full
is full of
of worms,
worms, bugs,bugs, and
and other creepy-crawlies. Tipping
over aa case
over case counts
counts as as an
an action. When it smashes, it re- ACT 3: ALL THE FUN OF THE FAIR
leases aa swarm
leases swarm of of bugs
bugs (see
(see below). Movement over the
bones in
bones in the
the previous
previous areaarea counts as difficult ground. The heroes aren’t in a deathtrap,
deathtrap, though
though they
they are
are se-
se-
When the
When the fifight
ght begins,
begins, there are two goons present. At curely bound. Escaping doesn’t
doesn’t require
require any
any die
die rolls—it
rolls—it
the start
the start of
of the
the second
second round,
round, two thugs appear to block just takes several minutes to loosen
loosen the
the bonds
bonds andand crack
crack
the exit
the exit from
from the the bone
bone gallery.
gallery. When round three begins, open the door. By this time,
time, the
the goons
goons are
are long
long gone.
gone.
the armored
the armored goon goon (assuming
(assuming he’s wasn’t knocked out) Still, the heroes know where
where toto go,
go, at
at least.
least.
enters play,
enters play, as
as well.
well. If
If the
the characters are still in the bug
room, then then the
the armored
armored thug appears in the doorway
room,
between this
between this area
area and
and the
the bug room.
SCENE 1: FAIRGROUND FUN
On round
On round one, one, aa display
display case must be smashed. This By
By the
the time
time the
the kids
kids reach
reach the
the circus,
circus, the
the show
show is is in
in
can be
can be done
done by by aa wild
wild swing
swing missing,
missing, or,
or, and
and easier
easier to
to full
full swing.
swing. TheThe grounds
grounds areare swarming
swarming with
with adults
adults and
and
arrange, aa goon
arrange, goon shoving
shoving one
one aside
aside as
as he
he rushes
rushes toward
toward kids,
kids, performers
performers and and animals.
animals. As
As well
well as
as the
the circus
circus there
there
the kids.
the kids. AsAs itit strikes
strikes the
the ground
ground itit shatters,
shatters, releasing
releasing aa is
is also
also aa full-scale
full-scale funfair
funfair in
in town,
town, so
so there
there are
are stalls
stalls and
and
swarm of
swarm of angry
angry (but(but not
not dangerous)
dangerous) bugs.
bugs. rides
rides of
of every
every description.
description.

6
THE TALE OF THE FABULOUS FOUR
Let
Let the
the kids
kids explore
explore the
the funfair
funfair for
for aa bit.
bit. Assume
Assume any-
any- and the
and the various
various attractions,
attractions, through
through which
which thethe action
action
thing
thing else
else that
that could
could bebe readily
readily available
available for
for purchase
purchase at
at takes place.
takes place. It’s
It’s very
very important
important thatthat some
some of of the
the stones
stones
aa funfair,
funfair, such
such asas cotton
cotton candy,
candy, costs
costs aa dime
dime each.
each. Who
Who are of
are of different
different colors,
colors, or
or placed
placed in in such
such aa way
way toto distin-
distin-
knows,
knows, itit might
might come
come inin handy!
handy! guish the
guish the distinct
distinct locales.
locales. You
You cancan use
use whatever
whatever colors
colors
There
There are
are two
two attractions
attractions they
they pass
pass which
which might
might be
be of
of you want.
you want. Check
Check the
the table
table below.
below.
interest
interest toto the
the posse.
posse. Marker Locale
Locale
1–4 Outside
Outside
5–8 Funhouse—moving flfloor
Funhouse—moving oor
SHOOTING
SHOOTING RANGE 9–12 Funhouse—hall of
Funhouse—hall of mirrors
mirrors
There’s
There’s aa shooting
shooting range
range (air rifles), which offers a va- 13–16 Funhouse—haunted house
Funhouse—haunted house
riety
riety of of prizes,
prizes, oneone ofof which
which is a high-powered slingshot 17–20 Outside
Outside
(Range:
(Range: 4/8/16,
4/8/16, Damage:
Damage: Str+d4+1).
Str+d4+1). The heroes might special rules
In each specific locale special rules apply,
apply, asas detailed
detailed
already
already have have one,
one, but
but aa spare
spare wouldn’t go amiss. The below.
GM
GM is is also
also free
free toto invent
invent other
other prizes the heroes might The characters can “win” the scene scene one
one ofof two
two ways.
ways.
fifind
nd useful, such as a fake gun
useful, such as a fake gun (water pistol) or bag of First, they can catch one of the the thugs
thugs and
and wrestle
wrestle him him
marbles.
marbles. Likewise,
Likewise, encourage
encourage the players to think of cool to the ground. Pinned beneath aa mob mob ofof kids,
kids, the
the thug
thug
things
things theythey might
might wantwant to to use
use later in the adventure (or quickly reveals the location of his his boss
boss (keep
(keep reading).
reading).
just
just toto own).
own). Second, they can try to remain remain behind
behind the
the thugs
thugs andand
In
In order
order to to win
win aa prize,
prize, the character has to make tail them. Any hero within three three Range
Range Increments
Increments of of aa
three
three Shooting
Shooting rolls.
rolls. As
As low-powered
low-powered weapons with no thug reaching the 20th marker is is close
close enough
enough to to see
see the
the
recoil
recoil of of note,
note, thethe air
air rifl
rifles
es do not use the special rules destination—the big top.
for
for fifirearms
rearms detailed
detailed at at the
the start of the adventure. Aim- So what if the heroes fail to to achieve
achieve either?
either? They’ll
They’ll
ing
ing makes
makes no no difference—the
difference—the sights are rigged to be off need to make a Notice roll to spot spot the
the goons
goons when
when theythey
center,
center, and and it’s
it’s assumed
assumed any any shooter is aiming, anyway. success, proceed
leave their meeting place. With success, proceed straight
straight
AAsuccess
success is is worth
worth two
two points,
points, a raise nets three points, to Act 4, Scene 2.
and
and twotwo or or more
more raises
raises earns
earns the shooter five points. In Goons (4): See page 10.
order
order to to win,
win, thethe character
character has to score seven or more
points.
points. EachEach go go costs
costs aa quarter!
quarter!
OUTSIDE
Obstacles. Instead,
There are no true Obstacles. Instead, thethe numerous
numerous
COCONUTS
COCONUTS stalls and visitors get in the way and
and hamper
hamper movement.
movement.
Coconuts are
Coconuts are tough
tough toto eat,
eat, but they can be used as a Check the value of a Club card on on the
the table
table below.
below. Modi-
Modi-
thrown weapon
thrown weapon (Range:
(Range: 2/4/8,
2/4/8, Damage: Str+d4+1). In fiers apply to the participant’s Agility
Agility roll
roll for
for the
the round.
round.
order to
order to win
win one,
one, the
the heroes
heroes have to go on the coconut Failure results in the hero making
making nono movement
movement (he’s (he’s
throw. That
throw. That costs
costs aa dime
dime and
and earns the thrower three still moving, of course, but very slowly).
slowly). AA roll
roll of
of 11 or
or less
less
balls. Hitting
balls. Hitting aa nut
nut isn’t
isn’t that
that hard, but making one fall means the hero goes back one Range
Range Increment,
Increment, through
through
from the
from the ring
ring is—a
is—a Throwing
Throwing roll at –4 is required! Any taking lengthy detours or being swept
swept backward.
backward.
winner gets
winner gets the
the coconut
coconut he he toppled. Card Modifi
Modifier
er
Deuce –6
3–6 –4
ANOTHER BEATING
ANOTHER 7–10 –2
Thecity
The city kids
kids the
the heroes
heroes trounced
trounced earlier are also at the Jack –1
funfair. They
funfair. They spot
spot their
their “rivals”
“rivals” and decide to get even. Ace 0
In order
In order toto do
do that,
that, they
they rustle
rustle up a few more friends.
Deal the
Deal the action
action cards
cards and
and let
let mayhem commence! Add
scenery as
scenery as desired
desired to
to make
make thethe battlefield fun!
FUNHOUSE—MOVING FLOOR
City Kids
City Kids (2
(2 per
per hero):
hero): See page 10. This particular funhouse has has one
one attraction—a
attraction—a mov- mov-
ing floor. Sections of the wooden
wooden catwalk
catwalk shift
shift left
left and
and
right at varying speeds and make make walking
walking diffidifficult.
cult. And
And
SCENE 2: A FUN AND FAIR CHASE people call this fun? Participants
Participants useuse Agility
Agility asas their
their skill
skill
After having
After having aa go
go onon the
the firing range and reminding for determining movement, but but there
there is is always
always aa –2 –2
the local
the local kids
kids that
that country
country folk are raised tough, the penalty. Use the table above as as well—all
well—all modifi
modifiersers are
are
heroes spot
heroes spot the
the thugs
thugs heading
heading across the fairground, cumulative!
toward the
toward the funhouse.
funhouse. Unless
Unless they’re quick (i.e. they give As above, heroes who fail just just don’t
don’t move—they’re
move—they’re
chase), they’ll
chase), they’ll lose
lose them
them in in the
the huge crowd. too
too busy
busy catching
catching their
their balance.
balance. AA roll
roll of
of 11 or
or less
less means
means
Run this
Run this Scene
Scene as
as aa Chase.
Chase. ForFor the
the purposes
purposes of of ranged
ranged the
the character
character falls.
falls. He
He must
must use
use an an action
action to to stand,
stand, giving
giving
combat, each
combat, each Range
Range Increment
Increment equates
equates toto 5”.
5”. The
The goons
goons him
him aa multi
multi action
action penalty
penalty ifif he
he wants
wants to to stand
stand andand try
try
begin three
begin three Range
Range Increment
Increment aheadahead ofof the
the kids.
kids. moving
moving inin the
the same
same round.
round.
Lay out
Lay out 20
20 marker
marker stones
stones toto represent
represent the
the fairground
fairground The
The fl
floor
oor counts
counts asas an
an Unstable
Unstable Platform.
Platform.

7
DARING TALES OF ADVENTURE XMAS 08 SPECIAL
FUNHOUSE—HALL
FUNHOUSE—HALL OF MIRRORS The boss
The boss slaps
slaps aa hand
hand against
against his
his forehead.
forehead. “You
“You
dummies!” he
dummies!” he hisses.
hisses. “Get
“Get in
in that
that ring
ring now
now and
and
Instead
Instead ofof using
using Agility
Agility (a(a measure
measure of
of speed),
speed), navigat-
navigat- start searching those pies! I don’t care who
start searching those pies! I don’t care who sees sees
ing
ing through
through thethe mirror
mirror maze
maze uses
uses Smarts!
Smarts! Use
Use the
the table
table you; just
you; just do
do it!”
it!”
from
from thethe Outside
Outside segment
segment of of the
the Chase
Chase in
in here.
here. Rather
Rather
than
than people,
people, itit presents
presents the confusing placement of mir- With that, the goons climb
climb over
over the
the low
low rail-
rail-
rors.
rors. ing and, ignoring the boos
boos and
and hisses
hisses from
from the
the
AA failure
failure results
results inin no
no forward gain. The character intrusion, head
crowd who resent their intrusion, head for
for the
the
might
might wander
wander in in circles
circles or just hit several dead ends table.
(literally).
(literally). OnOn aa roll
roll of
of 11 or less, the hero ends up get-
ting lost or
ting lost or smashes into
smashes into a mirror by mistake. If his Deal action cards. Hopefully
Hopefully the the heroes
heroes realize
realize they
they
action
action card
card isis red,
red, he’s
he’s lost. Move him back a Range need to act fast and reach thethe pies
pies fifirst.
rst.
Increment.
Increment. AA blackblack action
action card means he collides with across. The
The circus ring is 10” across. The goons
goons enterenter at at the
the
aa cunning
cunning mirror
mirror which
which shows no reflection until its six o’clock position. The table table of
of pies
pies is is 3”
3” long
long andand
too
too late
late to
to stop
stop (the
(the kids
kids are running, after all). The stands inside the northern end end of
of thethe ring.
ring. Ignore
Ignore the the
character
character is is Shaken.
Shaken. clowns—they become a special special hazard
hazard once once the the fifight
ght
initially begin
breaks out. The thugs initially begin searching
searching for for the
the
diamond, but quickly begin throwingthrowing pies pies at at the
the kids
kids ifif
FUNHOUSE—HAUNTED
FUNHOUSE—HAUNTED HOUSE attacked.
Okay,
Okay, itit isn’t
isn’t really
really haunted,
haunted, but there are plenty of There are a lot of cream pies.pies. Grabbing
Grabbing aa cream cream pie pie
spooks
spooks leaping
leaping out
out of
of the
the shadows to startle visitors. through aa pie
is a free action. Searching through pie for
for the
the diamond
diamond
Heroes
Heroes use use Agility
Agility to
to make progress. A Club result requires an action but no die die roll.
roll. Instead,
Instead, draw draw aa card
card
means
means thethe hero
hero must
must make
make a Spirit roll as a free action, from the action deck. A Joker Joker means
means the the character
character
as
as something
something scary scary occurs
occurs (the GM should decide what). Picking itit up
has found the stone! Picking up requires
requires an an action,
action,
AA failed
failed roll
roll prevents
prevents thethe hero from making an Agility though.
roll
roll this
this round—he’s
round—he’s busy busy clutching his heart in fright. A A thrown pie has Range 2/4/8 2/4/8 just
just like
like aa weapon,
weapon, but but
critical
critical failure
failure means
means the
the runner is Shaken, as well. instead of causing damage it it functions
functions like like aa Trick,
Trick, butbut
Slapping one
uses Throwing vs. Agility. Slapping one in in someone’s
someone’s
Trick.
face is a regular Agility Trick.
ACT 4: IT ALL ENDS WELL! When a pie that hasn’t been been searched
searched is is used
used as as aa
weapon draw an action card. card. AA Joker
Joker meansmeans the the victim
victim
There’s aa performance
There’s performance on in the big top, so it’s packed. gets hit by something hard—the
hard—the diamond!
diamond! Picking Picking up up
As the
As the kids
kids enter,
enter, the
the ringmaster
ringmaster is just announcing the the gem from a thrown pie requires
requires an an Agility
Agility roll
roll as
as an
an
next act—the
next act—the clowns!
clowns! action, due to its slipperiness.
slipperiness.
What about the clowns? They They mill
mill around
around the the scene
scene
for the first round, but then decide
decide thisthis is
is aa great
great oppor-
oppor-
SCENE 1: BUGSY WHO? tunity for some fun. From roundround twotwo onward,
onward, whenever
whenever
Working their
Working their way
way through
through the spectators, the heroes a character draws a deuce, the the clowns
clowns hamperhamper him him in in
catch sight
catch sight of
of the
the goons
goons not far away. They’re talking to a some way (see the table below).
below). ForFor thethe goons
goons or or police
police
weasel-faced man
weasel-faced man in
in aa suit.
suit. There seems to be some sort (see below), pick one thug to to be
be victimized,
victimized, not not all
all ofof
of problem.
of problem. them.

“Where’s the
“Where’s the merchandize?”
merchandize?” asks the weasel. Suit Result
Club My Eyes!: The clown clown uses
uses aa water
water squirting
squirting
The goons
The goons shift
shift on
on their
their feet nervously. “Boss,” flower or soda siphonsiphon on on the
the hero.
hero. Treat
Treat
begins one
begins one of
of them,
them, his head hung low while he this as an Agility Trick.
Trick. The
The clown’s
clown’s Agility
Agility isis
twiddles his
twiddles his fat
fat in
in his
his fingers, “we stashed it for d8+2 (they have have Acrobat).
Acrobat).
safety. Some
safety. Some kids
kids was
was after us.” Diamond Big Hat: A clown clown tries
tries to
to stick
stick an
an oversized
oversized
hat over a hero’s
hero’s head,
head, temporarily
temporarily blind-
blind-
“Kids? You’re
“Kids? You’re telling
telling me a bunch of brats got you ing him. This functions
functions asas anan Agility
Agility Trick
Trick
scared? Darn
scared? Darn it;it; just
just tell me where the goods are? (d8+2), with the the hat
hat being
being thrown
thrown offoff when
when
We’ve got
We’ve got to
to get
get moving.
moving. If those kids call the cops, all penalties are removed.
removed.
we’re done
we’re done for.”
for.” Heart Rubber Mallet: AA hero hero isis whacked
whacked withwith
a rubber mallet. Make Make aa Fighting
Fighting d6d6 roll.
roll.
“Er,” the
“Er,” the goon
goon replies,
replies, nodding his head toward With
With success,
success, the the hero
hero is
is automatically
automatically
the ring,
the ring, where
where the
the clowns
clowns are
are dragging
dragging in
in a
a huge
huge Shaken
Shaken (nonphysical
(nonphysical effect).
effect). OnOn aa raise,
raise, the
the
table full
table full of
of cream
cream pies,
pies, “we
“we hid
hid it
it in
in one
one of
of the
the character
character is is knocked
knocked prone,
prone, as as well.
well.
pies for
pies for safekeeping.
safekeeping. II don’t
don’t remember
remember which
which one,
one, Spade
Spade Pie:
Pie: AA clown
clown throws
throws aa pie.
pie. Draw
Draw aa card
card
boss, we
boss, we was
was inin aa real
real hurry.”
hurry.” to
to see
see ifif the
the pie
pie contains
contains thethe gem.
gem. Then
Then

8
THE TALE OF THE FABULOUS FOUR
roll
roll aa d8
d8 (the
(the clown’s
clown’s Throwing
Throwing skill).
skill). The
The can swim
can swim (Swimming)
(Swimming) or or use
use sets
sets ofof stilts
stilts left
left nearby
nearby by by aa
“attack”
“attack” is is made
made at at short
short range.
range. performer (Agility).
performer (Agility). The
The criminals
criminals opt opt to to use
use stilts.
stilts.
At
At the
the start
start ofof round
round four,
four, the
the commotion
commotion alertsalerts aa The boss
The boss begins
begins three
three Range
Range Increments
Increments ahead ahead of of the
the
passing
passing policeman.
policeman. By By aa quirk
quirk ofof fate,
fate, it’s
it’s the
the same
same one
one characters, and
characters, and each
each Range
Range Increment
Increment equates equates to to 5”.
5”. Lay
Lay
who
who already
already chased
chased thethe heroes.
heroes. Deal
Deal him
him anan action
action card.
card. out ten
out ten marker
marker stones
stones toto represent
represent the the river.
river.
Naturally,
Naturally, hehe sees
sees the
the young
young hoodlums harassing adults Once a hero is clear of the 10th 10th marker,
marker, he he isis on
on dry
dry
with
with cream pies, so his fifirst
cream pies, so his rst act is to try and arrest the land. He can either remain on his his stilts
stilts or
or spend
spend aa fullfull
kids.
kids. round (no movement) removingremoving them. them. The The far far side
side ofof
Convincing
Convincing him him the
the thugs
thugs are the bad guys requires a doesn’t affect
the riverbank is a field. It doesn’t affect heroes
heroes on on foot,
foot,
Persuasion
Persuasion rollroll at
at –2
–2 or
or producing
producing the diamond—which but those on stilts still suffer penalties
penalties for for drawing
drawing aa Club Club
means
means grappling a villain and
grappling a villain and then making an opposed (see below).
Agility
Agility roll
roll to
to remove
remove the the gem
gem from the boss’ pocket. freezing. Any
The water is absolutely freezing. Any hero
hero who who elects
elects
Either
Either way,
way, the
the constable
constable blows
blows his whistle on his next to swim also has to make a Vigor Vigor roll
roll each
each round
round or or suf-
suf-
action.
action. fer a level of Fatigue. We’re not here here to to watch
watch youngsters
youngsters
Once
Once thethe whistle
whistle is is blown,
blown, more police arrive two freeze to death or drown, so the the worst
worst aa hero
hero can can suffer
suffer
rounds
rounds later.
later. The
The exact
exact number
number is equal to the number is Exhausted (–2 penalty).
of
of characters
characters minus
minus one one (because
(because there’s already one A hero who goes Out of Control Control whilewhile on on stilts
stilts falls
falls
offi
officer
cer present).
present). HandHand control
control of the law enforcement into the freezing water. He must must make
make an an Agility
Agility roll
roll to
to
offi
officers
cers to
to the
the players.
players. get back on his sticks. Until he does, does, he’she’s in in the
the water
water
The goons will
The goons will use
use guns
guns against the police (com- (requiring a Vigor roll) and can’tcan’t roll
roll toto increase
increase his his dis-
dis-
pounding
pounding their
their crimes),
crimes), butbut never against the kids. tance.
The
The boss
boss doesn’t
doesn’t fifight—once
ght—once the police turn up, he Characters on stilts who want want to to use
use aa single
single handhand
immediately
immediately uses uses the
the Recurring
Recurring Villain rule to make gripping the
for something other than gripping the stilt,
stilt, suffer
suffer aa –2 –2
good
good his
his escape.
escape. Head
Head to to the
the next Scene when the he- penalty to all rolls if they move as as well
well in in the
the same
same turn.
turn.
roes
roes eventually
eventually givegive chase.
chase. Standing still, the penalty is –1. –1. Take
Take awayaway both both hands,
hands,
The
The Boss:
Boss: Treat
Treat him
him asas a goon Henchman. required for using a slingshot for for instance,
instance, and and the the pen-
pen-
Goons
Goons (1 (1 +
+ 11 per
per hero):
hero): See page 10. doesn’t move).
alty is –4 (or –2 if the character doesn’t move). On On aa roll
roll
Policemen
Policemen (1 (1 per
per hero):
hero): See page 10. of 1, regardless of Wild Die, the hero hero falls
falls into
into the
the water
water
as above.
The riverbed isn’t flat, either—it’s
either—it’s coveredcovered in in stones
stones
ESCAPING
ESCAPING THUGS and boulders. When a hero draws draws aa ClubClub for for his
his action
action
In the
In the event
event thethe goons
goons manage
manage to find the gem and card, his stilts enter a patch of of treacherous
treacherous ground. ground.
pick itit up,
pick up, they
they start
start running.
running. Likewise, a hero who finds The penalty on the table below below is is applied
applied to to his
his Agility
Agility
itit and
and starts
starts running
running is is quickly
quickly chased. Whoever becomes roll.
the chased
the chased has has aa three
three Range
Range Increment lead (it takes Card Modifi
Modifier er
time to
time to spot
spot hishis action
action andand give
give chase). Deuce –6
Should the
Should the goons
goons be be running,
running, only the one holding 3–6 –4
the gem
the gem sprints
sprints away—assume
away—assume others that aren’t Inca- 7–10 –2
pacitated surrender
pacitated surrender and and are
are arrested, as the action has Jack –1
now switched
now switched from from melee
melee to to the chase. One policeman Ace 0
per goon
per goon staysstays behind
behind to to arrest
arrest them. The other cops, if Where are the cops in all this? this? They’re
They’re searching
searching for for
any, give
any, give chase
chase on on the
the round
round after the heroes. a boat. If it looks like the villain is is about
about to to escape,
escape, havehave
The fifirst
The rst three
three rounds
rounds are are through the crowded circus the cops appear ahead of him (having (having foundfound aa boat boat andand
tent. There’s
tent. There’s an an automatic
automatic –2 –2 penalty to all Agility rolls. crossed the river quickly). The boss boss drops
drops back back 1d4+1
1d4+1
After this,
After this, use
use the
the Outside
Outside tabletable to determine the thick- Range Increments, allowing the the kids
kids to to continue
continue their their
ness of
ness of the
the crowd
crowd (see(see page
page 7). chase.
IfIf the
the gem-carrying
gem-carrying goon goon escapes, the heroes have a The Boss: Treat him as a goon goon Henchman.
Henchman.
second chance
second chance to to catch
catch him—he
him—he joins his boss in the Goon (1): See page 10.
next scene.
next scene. Heroes
Heroes who who escape
escape should be reminded, if
necessary, that that the
the boss
boss hashas already made a run for it,
necessary,
and only
and only thethe characters
characters can can identify him. Unless they act
AFTERMATH
swiftly, he
swiftly, he might
might escape!
escape! Hopefully the fight ends with
with the
the characters
characters victori-
victori-
ous. Once the villains are cuffed,
cuffed, they
they admit
admit their
their crime.
crime.
SCENE 2: HIGH ABOVE THE WATER “Yeah,”
“Yeah,” snarls
snarls the
the boss,
boss, “we
“we stole
stole the
the diamond.
diamond.
The boss,
The boss, and
and any
any minion
minion who who may
may have
have joined
joined him,
him, A
A few
few of
of the
the boys
boys hid
hid in
in the
the Museum
Museum justjust before
before
is detected
is detected on on the
the edge
edge of
of the
the river,
river, on
on which
which thethe fair-
fair- it
it closed.
closed. We
We knew
knew nobody
nobody would
would detect
detect the
the theft
theft
ground is
ground is located.
located. Run
Run this
this fifinal
nal scene
scene as
as aa Chase.
Chase. The
The until
until the
the next
next morning.
morning. By By then
then we’d
we’d bebe aa long
long
heroes have
heroes have twotwo choices
choices for
for how
how they
they give
give chase—they
chase—they way
way from
from here
here and
and looking
looking toto retire.
retire. And
And we’d
we’d

9
DARING TALES OF ADVENTURE XMAS 08 SPECIAL
have
have gotten
gotten away
away with
with it
it if
if it
it wasn’t
wasn’t for
for those
those d6–2, Vigor
d6–2, Vigor d8
d8
meddling…”
meddling…” Skills: Fighting
Skills: Fighting d8–2,
d8–2, Intimidation
Intimidation d8,
d8, Notice
Notice d6
d6
Charisma: Pace: Parry: Toughness:
Charisma: –2; Pace: 6; Parry: 6; Toughness: 99 (3)
–2; 6; 6; (3)
“Ah,
“Ah, right,”
right,” says
says the
the senior
senior policeman,
policeman, “that’s
“that’s Hindrances: Greedy
Hindrances: Greedy (Minor),
(Minor), Mean
Mean
enough
enough talk
talk from
from you
you lot!
lot! Take
Take them
them away
away and
and Edges: —
Edges: —
book
book them,
them, Danny.
Danny. As for you youngsters,” he Gear: Plate armor (+3), spiked
spiked mace
mace (Str+d6+1)
(Str+d6+1)
says,
says, turning
turning toto face
face you, “I reckon you’ve done
your
your parents
parents proud
proud today.”
today.” GOONS
Before
Before the
the heroes
heroes leave
leave town for their country life, mere Extras.
Most of these goons are mere Extras. One,
One, the
the boss,
boss,
they
they are contacted by a representative of the Boston
are contacted by is a Henchman.
Natural
Natural History
History Museum.
Museum. He rewards each character Smarts d4,
Attributes: Agility d6, Smarts d4, Spirit
Spirit d6,
d6, Strength
Strength d6,
d6,
with
with $25
$25 (a
(a goodly
goodly sumsum for the age) and thanks them Vigor d8
profusely
profusely for
for their
their assistance.
assistance. The Boston Herald also Skills: Fighting d6, Intimidation
Intimidation d8,
d8, Notice
Notice d6,
d6, Shoot-
Shoot-
interviews
interviews the
the party,
party, and
and they make the front page! ing d6
Happy
Happy holidays
holidays fromfrom everyone at Triple Ace Parry: 5;
Charisma: –2; Pace: 6; Parry: Toughness: 66
5; Toughness:
Games!
Games! (Minor), Mean
Hindrances: Greedy (Minor), Mean
Edges: —
12/24/48, Damage:
Gear: Revolver (Range: 12/24/48, Damage: 2d6)
2d6)

CAST OF CHARACTERS INSECT SWARM


dangerous, but
The insects aren’t dangerous, but they
they are
are creepy.
creepy.
Template.
They fill a Medium Burst Template.
CITY KIDS Smarts d4(A),
Attributes: Agility d10, Smarts d4(A), Spirit
Spirit d12,
d12,Strength
Strength
City
City kids
kids consider
consider themselves
themselves savvier than their coun- d8, Vigor d10
try
try cousins,
cousins, who
who are
are aa little
little “backward” in their opinion. Skills: Notice d6
They’re
They’re prepared
prepared toto “defend
“defend their turf ” with fists, if nec- Toughness: 77
Pace: 2d6; Parry: 4; Toughness:
essary.
essary. Note
Note that
that because
because the kids are Young, they earn Special Abilities:
aa benny
benny each.
each. * Bugs: Nonviolent, the bugsbugs are are nonetheless
nonetheless scaryscary to
to
Attributes: Agility
Attributes: Agility d6,
d6, Smarts
Smarts d4, Spirit d6, Strength d6, young kids and adults alike.
alike. Any Any herohero caught
caught under
under
Vigor d4
Vigor d4 the template as it moves must
must makemake aa Spirit
Spirit roll
roll or
or be
be
Skills: Fighting
Skills: Fighting d6,
d6, Intimidation
Intimidation d6, Notice d6, Taunt Shaken as he frantically tries
tries to to flflick
ick away
away thethe insects
insects
d6
d6 and creepy-crawlies.
Charisma: 0;
Charisma: Pace: 6;
0; Pace: Parry: 5; Toughness: 4
6; Parry: * Split: When the swarm is is fifirst
rst wounded,
wounded, itit splits
splits into
into
Hindrances: Loyal,
Hindrances: Loyal, Young
Young two Small Burst Template
Template swarms.
swarms. The The Toughness
Toughness of of
Edges: —
Edges: — each swarm is lowered by by –2 –2 (i.e.
(i.e. toto 5).
5). When
When these
these
Gear: —
Gear: — swarms take a wound, they
they are are dispersed
dispersed and and become
become
ineffective.
* Swarm: Parry +2. Because
Because the the swarm
swarm is is composed
POLICEMAN of hundreds of tiny bugs,
bugs, cutting,
cutting, piercing,
composed
piercing, andand en-
en-
Stereotyping may
Stereotyping may bebe politically incorrect, but this is ergy weapons do no real real damage.
damage. Area-effect
Area-effect weap-
weap-
pulp, and
pulp, and certain
certain stereotypes
stereotypes are part of the genre. In ons work normally. Stomping
Stomping does does Str Str damage
damage each each
this case,
this case, it’s
it’s the
the Irish
Irish policeman
policeman with the thick brogue. round.
Attributes: Agility
Attributes: Agility d6,
d6, Smarts
Smarts d4, Spirit d6, Strength d8,
Vigor d8
Vigor d8
Skills: Fighting
Skills: Fighting d6,d6, Intimidation
Intimidation d8, Notice d6
Charisma: 0;
Charisma: Pace: 6;
0; Pace: Parry: 5; Toughness: 6
6; Parry: PLAYER CHARACTERS
Edges &
Edges & Hindrances:
Hindrances: — —
Gear: Baton
Gear: Baton (Str+d4),
(Str+d4), handcuffs
handcuffs

ARMORED GOON BRENT HARDCASTLE


The thug
The thug has
has aa –2
–2 encumbrance
encumbrance penalty due to the Brent has grown up on the the farm
farm where
where hishis dad
dad works
works
bulky armor.
bulky armor. Modifi
Modifiers
ers are
are included in his stat block, for as
as aa laborer.
laborer. AA rough-and-tumble
rough-and-tumble lad, lad, he
he prefers
prefers toto solve
solve
convenience. Remember,
convenience. Remember, damage
damage is not aa trait
is not trait roll,
roll, so
so problems
problems through
through action
action and
and fifisticuffs,
sticuffs, not
not idle
idle thought.
thought.
that is
that is unaffected.
unaffected. The
The armored
armored goon
goon isis aa Henchman,
Henchman, so so He’s
He’s currently
currently the
the school
school slingshot
slingshot champion,
champion, an an honor-
honor-
he has
he has three
three wound
wound levels
levels but
but no
no Wild
Wild Die.
Die. ary
ary title
title handed
handed down
down by
by his
his fellow
fellow students,
students, but
but one
one ofof
Attributes: Agility
Attributes: Agility d6–2,
d6–2, Smarts
Smarts d4,
d4, Spirit
Spirit d6,
d6, Strength
Strength which
which he he is
is very
very proud.
proud.

10
THE TALE OF THE FABULOUS FOUR
Attributes:
Attributes: Agility
Agility d8,
d8, Smarts
Smarts d4,
d4, Spirit
Spirit d6,
d6, Strength
Strength d4,
d4, on Brent,
on Brent, though
though it it isn’t
isn’t reciprocated—Brent
reciprocated—Brent would would
Vigor
Vigor d6
d6 rather be
rather be playing
playing than
than wasting
wasting time
time with
with girls.
girls.
Skills:
Skills: Climbing
Climbing d4,d4, Fighting
Fighting d6,
d6, Notice
Notice d4,
d4, Shooting
Shooting d8,
d8, Attributes: Agility
Attributes: Agility d8,
d8, Smarts
Smarts d6,
d6, Spirit
Spirit d4,
d4, Strength
Strength d6,
d6,
Stealth
Stealth d6,
d6, Survival
Survival d4
d4 Vigor d4
Vigor d4
Charisma:
Charisma: 0; 0; Pace: 6; Parry:
Pace: 6; 5; Toughness:
Parry: 5; Toughness: 55 Skills: Driving
Skills: Driving d4,
d4, Fighting
Fighting d4,
d4, Healing
Healing d6,
d6, Notice
Notice d4,
d4,
Hindrances:
Hindrances: Arrogant,
Arrogant, Loyal,
Loyal, Young Persuasion d6, Riding d4, Taunt d6 d6
Edges:
Edges: Ambidextrous,
Ambidextrous, LuckLuck Charisma: 0; Pace: 6; Parry: 5; Toughness:
Toughness: 44
Gear:
Gear: Slingshot
Slingshot (Range:
(Range: 3/6/12,
3/6/12, Damage: Str+d4, RoF Hindrances: Big Mouth, Pacifist st (Minor),
(Minor), Young
Young
1),
1), handful
handful ofof stones,
stones, pack
pack of
of gum, packed lunch, $1 Edges: Acrobat
Gear: First aid kit, borrowed stethoscope
stethoscope (for
(for playing
playing
“doctors and nurses”), packed lunch,
lunch, $10
$10
SAMANTHA HARDCASTLE
Sam
Sam isis Brent’s
Brent’s kid
kid sister
sister (only
(only a year difference). Stu- ARTHUR ABRAHAMS
dious
dious and
and well-read,
well-read, she
she has
has aspirations of becoming a
novelist
novelist one
one day.
day. Although
Although her family isn’t wealthy by reader of
Arthur’s dad is an avid reader of the
the works
works of of H.
H.
any
any stretch
stretch ofof the
the imagination,
imagination, Sam has an extensive li- G. Wells and Jules Verne, and and Arthur
Arthur hashas followed
followed
brary,
brary, thanks
thanks toto her
her teacher,
teacher, Mrs. Wintermore, who has suit. Using his dad’s tools, Arthur
Arthur has
has constructed
constructed aa
spotted
spotted her
her talent
talent and
and isis nurturing
nurturing it. Sam’s freckles, flashlight with
“ray gun.” Actually it’s just a flashlight with aa pow-
pow-
long
long pigtails,
pigtails, and
and thick
thick glasses
glasses give her a dorky appear- erful strobe effect, but the lad lad isn’t
isn’t having
having any
any of of
ance.
ance. that.
Attributes:
Attributes: Agility
Agility d6,
d6, Smarts
Smarts d8, Spirit d6, Strength d4, Note: Arthur’s flashlight is his
his sole
sole gizmo
gizmo and
and uses
uses
Vigor
Vigor d4
d4 only aa kid,
one set of Power Points (he’s only kid, not
not aa genius).
genius).
Skills:
Skills: Fighting
Fighting d4,
d4, Investigation
Investigation d8, Notice d6, Persua- experimental nature,
Due to the devices experimental nature, itit cannot
cannot re-re-
sion
sion d4,
d4, Stealth
Stealth d6,
d6, Streetwise
Streetwise d8 charge during play—once the Power Power Points
Points are
are spent,
spent,
Charisma:
Charisma: 0; 0; Pace: 6; Parry:
Pace: 6; Parry: 4; Toughness: 4 they are gone. The stun power uses uses aa Cone
Cone Template,
Template,
Hindrances:
Hindrances: Bad Bad Eyes
Eyes (Minor),
(Minor), Curious, Stubborn, Range and
ignoring the usual rules on Range and the
the Medium
Medium Burst
Burst
Young
Young Template.
Edges:
Edges: Investigator
Investigator d8, Spirit
Attributes: Agility d4, Smarts d8, Spirit d6,
d6, Strength
Strength d4,
d4,
Gear:
Gear: Glasses,
Glasses, pad
pad and
and pencil,
pencil, packed lunch, $0.50 Vigor d4
Skills: Fighting d4, Knowledge (Optics)
(Optics) d6,d6, Notice
Notice d4,
d4,
Repair d6, Stealth d4, Weird Science
Science d8d8
OSCAR WHITFIELD Charisma: 0; Pace: 6; Parry: 4; 4; Toughness:
Toughness: 44
Hindrances: Cautious, Delusional
Delusional (Minor;
(Minor; thinks
thinks he
he has
has
Oscar is
Oscar is your
your stereotypical
stereotypical “fat kid,” but with one dif- invented a ray gun), Young
ference—he isn’t
ference—he isn’t bullied
bullied by by his peers. Rather, Oscar is Edges: Arcane Background (Weird
(Weird Science),
Science), New
New Power
Power
the school
the school bully.
bully. He
He runs
runs aa “protection racket”—fellow (stun), Power Points
students hand
students hand over
over their
their lunches
lunches and pocket money, or Powers: Light, stun (15 Power Points)
Points)
he pounds
he pounds them
them senseless.
senseless. Of course, to his parents he Gear: “Flashlight,” screwdriver, packed
packed lunch,
lunch, $0.75
$0.75
is their
is their darling
darling angel,
angel, andand can
can do no wrong.
Attributes: Agility
Attributes: Agility d6,
d6, Smarts
Smarts d4, Spirit d6, Strength d8,
Vigor d6
Vigor d6 LUCIUS MUNROE
Skills: Fighting
Skills: Fighting d8,d8, Intimidation
Intimidation d6, Notice d4, Street-
wise d4,
wise d4, Throwing
Throwing d6 d6 In front of adults, Lucius is a perfect
perfect child—well-man-
child—well-man-
Charisma: –2;
Charisma: Pace: 5;
–2; Pace: Parry: 6; Toughness: 6
5; Parry: nered, sociable, and very cute. ButBut his
his friends
friends know
know dif-
dif-
Hindrances: Greedy
Hindrances: Greedy (Minor:
(Minor: obsessed with food), Mean, ferent. If there’s trouble in town,
town, you
you can
can bet
bet Lucius
Lucius is
is
Obese, Young
Obese, Young involved somehow. Many a lad has has been
been rewarded
rewarded with
with aa
Edges: Sweep
Edges: Sweep cuff round the ear for stealing apples
apples oror candy
candy at
at Lucius’
Lucius’
Gear: Note
Gear: Note from
from his
his mother
mother excusing him from strenu- prompting, but Lucius has a knack
knack for
for avoiding
avoiding danger.
danger.
ous activity,
ous activity, three
three packed
packed lunches,
lunches, $3 Attributes: Agility d6, Smarts d6,
d6, Spirit
Spirit d6,
d6, Strength
Strength d4,
d4,
Vigor d4
Skills: Climbing d4, Fighting d6, d6, Lockpicking
Lockpicking d6, d6, Per-
Per-
NANCY HESTLETWAIN suasion d4, Notice d6, Stealth d6d6
Charisma: +2; Pace: 8; Parry: 5; 5; Toughness:
Toughness: 44
The daughter
The daughter of of the
the town
town doctor and the mayor’s Hindrances:
Hindrances: Overconfi
Overconfident,
dent, Phobia
Phobia (Minor:
(Minor: Claustro-
Claustro-
eldest child,
eldest child, Nancy
Nancy isis richer
richer than
than the
the other
other kids
kids in
in her
her phobia),
phobia), Young
Young
school. She
school. She owns
owns aa pony,
pony, takes
takes violin
violin lessons,
lessons, is
is aa star
star Edges:
Edges: Attractive,
Attractive, Danger
Danger Sense,
Sense, Fleet
Fleet Footed
Footed
gymnast (private
gymnast (private lessons),
lessons), andand has
has even
even ridden
ridden inin her
her Gear:
Gear: Homemade
Homemade lockpicks,
lockpicks, packed
packed lunch,
lunch, stolen
stolen bub-
bub-
daddy’s car
daddy’s car (one
(one of
of the
the few
few inin town).
town). Nancy
Nancy has
has aa crush
crush blegum
blegum and
and assorted
assorted candy,
candy, $1.25
$1.25

11
DO YOU THINK YOU CAN HANDLE

Daring Tales of Adventure are fast paced pulp


roleplaying adventure modules designed to take
your players on a wild ride!

From criminal materminds, crazed cultists to


deadly assassins to name but a few, your heroes
will have to keep their wits about them to win
through.

Daring Tales of Adventure available now from


Triple Ace Games!
31011 31013

P au
a u l ‘ Wiggy’ W ad e -W illiams P a ul ‘ W ig g y ’ W a d e -W illia m s

www.tripleacegames.com
© 2008 Triple Ace Games. Daring Tales of Adventure and all related marks and logos are trademarks of Triple Ace Games.
All rights reserved. Used with permission. © 2008. All Rights Reserved.
SOME HIGH OCTANE ADVENTURE?
$0 .0 0
$0.0 31016

Can the fabulous four foil


the diamond theves?
Its all down to the kids to save
the day in this ripping good yarn.

The kids discover that a


bunch of local criminals plan
to steel a valuable diamond
from the Boston Natural
History Museum.

Can they foil the criminals and


save the day?

Triple Ace Games invite you to a


seasonal Daring Tales of Adventure in which you take on the
roll of these inquisitive kids in The Tale of the Fabulous Four.

www.tripleacegames.com

© 2008 Triple Ace Games. Daring Tales of Adventure and all related marks and logos are trademarks of Triple Ace Games. Savage Worlds, Smiling Jack
and all related marks and logos are trademarks of Pinnacle Entertainment Group. All rights reserved. Used with permission. © 2008. All Rights Reserved.

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