Professional Documents
Culture Documents
Group 10:
- Melkisedek (20227470062)
Part 1.
The object of the research is the analysis of a culture in the textbook “ pathway to
English” for second grade in senior high school
This study looks into how culturally relevant material is represented in the "Pathway
to English" English textbooks for senior high school students in Indonesia's second grade.
Two cultural facets, "cultural categories" and "cultural dimensions," served as the framework
for a content study of these textbooks. 53 reading passages from 14 chapters of the research
project were examined.
- Determine the object to be examined and also the scope of the object
- Introduction
Based on the research finally finding presented “ three cultural categories and five
dimensions” by providing a Chart pie presentation:
- This study looks into how culturally relevant material is represented in the
"Pathway to English" English textbooks for senior high school students in
Indonesia second grade. Two cultural facets, "cultural categories" and "cultural
dimensions," served as the framework for a content study of these textbooks. 53
reading passages from 14 chapters of the research project were examined.
A textbook analysis is to analyze every book that is used in schools as the escort of
learning in every school in Indonesia then the teachers know how to teach based on the
textbook, and also know the weakness and strengths of that book.
Part 2.
The objective of this study is to analyze the most popular EFL textbooks used by
Indonesian senior high school students nowadays.
The three Indonesian high school EFL textbooks used in this study by students in
grades 10 through 12 ranged in age from 15 to 17. These textbooks have been updated to
reflect the most recent Indonesian curriculum (Curriculum, 2013), which was created by the
Ministry of Education. The data includes all of the assignments from the three textbooks, and
according to the task type taxonomy, 469 tasks have been identified.
The findings from the study of each type of task in the three EFL textbooks are
presented in a table with frequencies and percentages so that it is known which types of tasks
are used in Indonesian high school EFL textbooks. A ranking is then done to identify which
types of tasks are utilized the most. It is clear that across the three textbooks, linguistic task
types were the most often employed task types. The least common task types were affective
and creative, while interpersonal and cognitive task types were the second most common kind
in the textbooks.
According to me, textbook analysis is a type of research used to determine the quality of
textbooks used in learning.
Part 3.
e. Discussion
In this study, 23 articles reviewed from the web of Taylor& Francis
(https://www.tandfonline.com), Wiley (https://onlinelibrary.wiley.com), Cambridge
(https://www.cambridge.org/core), Elsevier (https://www.sciencedirect.com), and
Sage (https://journals.sagepub.com). Based on the research that the researcher has
researched; it can be presented that In the recent five years, the study of autonomy
learning has consistently existed concerning language education’s praxis. However,
the study meets limitations on the small number of reviewed articles and only,
particularly in English education. Therefore, the further investigation of AL can be
elaborated to other fields, domains, lenses, contexts, methods, theoretical
frameworks, dimensions of analytical frameworks, and so forth. In addition, the
implication of this study considerably can be useful for freshmen or sophomore
researchers to gain state-of-the-art or novelty before conducting research or
publishing papers. Besides, the elucidation of this study reported information about
AL in the contemporary praxis of English Education.
For the purpose of answering the research question, the following subcategories were
defined and examined by the researchers: Distribution of the studies by years, Research
methods used in articles, and The Research Foci, and Purposes of Autonomy Learning in The
EFL Context. after discussing the data by subcategories, the researcher could conclude that
the further investigation of AL can be elaborated to other fields, domains, lenses, contexts,
methods, theoretical frameworks, dimensions of analytical frameworks, and so forth. In
addition, the implication of this study considerably can be useful for freshmen or sophomore
researchers to gain state-of-the-art or novelty before conducting research or publishing
papers.
Systematic review is a research method that aims to combine the results of primary
research to provide more accurate and clear facts.
Part 4.
by Alfi et al (2021)
e. Discussion
In this study, 30 articles reviewed from the web of ScienceDirect,
ERIC, Taylor & Francis, Garuda, Google Scholar, ResearchGate, and Jour
system were analyzed in terms of the main findings and the trends. Based on
the research that we have researched; it can be concluded that game-based
learning is beneficial for teachers in the learning process of young learners
learning English.
For the purpose of answering RQ1, the following subcategories were defined and
examined by the researchers: Distribution of the studies by years, Research methods used in
articles, Education levels of samples, and Countries of articles. In response to RQ2, the
subcategories examined by the authors included studied basic language skills, advantages, and
challenges of game-based English Learning, and the effectiveness of game-based English
learning. the subcategories data are provided in a diagram and graphic. After discussing the
data by subcategories, the researcher could conclude that Game-based English learning has
proven to be very helpful for teachers and students in learning activities as described in the
discussion above. However, just as other methods have their drawbacks, so to is this method.
Based on the research we found that there are still things that need further research. Besides
the advantages of using games as a learning tool, it still has some disadvantages which need
to be concerned. Game-based learning makes students have more anxiety because there is
pressure to choose the right answer in group learning. In group learning, students may be
over-active which makes a crowd while learning. Moreover, some games maybe not entertain
students anymore because of the frequency of using the game. Suggestions for future
researchers might research to find solutions regarding the drawbacks of using games in
learning English. And the research should not be limited to the level of young learners but can
be raised to a higher level of education.