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✔ +8
+2
+5 ✔ +5 21 +2 30ft.
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+2 52
14 +2 6d10
+2 +2 Honourable
+2 Enemy-lore (Angmar) Trying to care for
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✔ +8
your friend in Eriador you learned much about this foe.
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-1 Against the Unseen - perceives creatures in the wraith world & Immune to frightened
-1
Fighting Style - Defence - While you are wearing armour, you gain a +1 bonus to AC.
0 +2
Style Focus - Ignore Stealth disadvantage for wearing armor
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+2 Second Wind - Once per rest, bonus action to regain hit points equal to 1d10 + your Warrior level.
✔ +2
Action Surge - You can take one additional action on top of your regular action. if you spend
Inspiration, you may give your Action Surge to a nearby ally as a reaction.
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Extra Attack
Birthright - You have advantage to Persuasion and Intimidation when carrying your axe
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652 1.95m / 6'3"
Blue Blond Fair
Prosperous
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Features and Abilities
Background - Devoted Friend: Some Player-heroes don't need to Class - Fighting Style (Defence): While you are wearing armour,
make a formal oath to cement their bond with another, their love you gain a +1 bonus to AC.
is enough to create a bond that is unbreakable. No matter what
trouble the object of their devotion finds themselves in, the
Class - Second Wind: You have a limited well of stamina that you
Devoted Friend will always have their back and help them to see
can draw on to protect yourself from harm. On your turn, you can
any difficulties and obstacles through. While such Player heroes
use a bonus action to regain hit points equal to 1d10 + your
don't have a `great oath,' their devotion is apparent to those
Warrior level. Once you use this feature, you must finish a short or
around them and devoted friends always find aid from those who
are genuinely touched by such devotion. If you take this option, long rest before you can use it again.
you are proficient in Insight and Persuasion instead of Intimidation
and Traditions. Class - Action Surge: You can push yourself beyond your normal
limits for a moment. On your turn, you can take one additional
action on top of your regular action and a possible bonus action.
Culture - Night Vision: You can see in dim light within 60 feet of
Alternatively, if you spend Inspiration, you may give your Action
you as if it were bright light, and in darkness as if it were dim light. Surge to a nearby ally as a reaction. The ally must use the Action
Surge immediately. Once you use this feature, you must finish a
Culture - Elvish Dreams: Your sleep is not like that of mortals. short or long rest before you can use it again.
When you sleep, you retain full consciousness of your
surroundings and you needn't close your eyes. Four hours spent in
Class - Extra Attack: you can attack twice, instead of once,
such dreams acts on you as if you had rested an entire night.
whenever you take the Attack action on your turn.