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Jacob Vassilis

FAMILIAR NAME PLAYER

Familiar Rat Neutral


RACE ALIGNMENT
3 Tiny
LEVEL SIZE AGE GENDER HEIGHT WEIGHT EYES HAIR/SKIN
FAMILIAR RECORD SHEET
ABILITY ABILITY TEMP. TEMP.
TOTAL WOUNDS/CURRENT HP NONLETHAL DAMAGE SPEED
ABILITY NAME SCORE MODIFIE SCORE MODIFIE

STR 2 –4 HP 6 15 ft., climb 15 ft., swim 15 ft.


STRENGTH HIT POINTS

DEX AC
DEXTERITY
15 +2 ARMOR CLASS
16 = 10 + +0 + +0 + +2 + +2 + +2 + +
TOTAL ARMOR SHIELD DEX SIZE NATURAL DEFLECT MISC MOD ARMOR DAMAGE REDUCTION
BONUS BONUS MODIFIE MODIFIE ARMOR MOD CHECK
CON 10 +0 PENALTY
CONSTITUTION

TOUCH 14 FLAT-FOOTED 14 SKILLS


INT 7 –2 ARMOR CLASS ARMOR CLASS KEY SKILL ABILITY MISC.
SKILL NAME RANKS
INTELLIGENCE ABILITY MODIFIER MODIFIER MODIFIER

WIS 12 +1 Appraise¹ INT –2 = -2 + 0 +


WISDOM INITIATIVE +2 = +2 + +0
MODIFIER Balance¹ DEX* +10 = 2 + 0 + 8
DEX MISC.
CHA 2 –4
TOTAL
MODIFIE MODIFIE
Bluff¹ CHA –4 = -4 + 0 + 0
CHARISMA
Climb¹ DEX* +12 = 2 + 2 + 8
BASE ABILITY MISC.
SAVING THROWS TOTAL SAVE MODIFIE MODIFIE SPECIAL ABILITIES/FEATS Concentration¹ CON +6 = 0 + 6 +
FORTITUDE +1 = +1 + +0 + Craft skills…¹ INT –2 = -2 + 0 +
(CONSTITUTION)
Improved evasion Share spells Diplomacy¹ CHA –4 = -4 + 0 + 0
REFLEX +3 = +1 + +2 + Empathic link Deliver touch spells Disguise¹ CHA –4 = -4 + 0 + 0
(DEXTERITY)
Weapon Finesse Scent Escape Artist¹ DEX* +2 = 2 + 0 +
WILL +4 = +3 + +1 + Forgery¹ INT –2 = -2 + 0 +
(WISDOM)
Gather Information¹ CHA –4 = -4 + 0 +

SPELL
Heal¹ WIS +1 = 1 + 0 +
BASE ATTACK BONUS Hide¹ DEX* +14 = 2 + 0 + 12
RESISTANCE
ARCANE SPELL
Intimidate¹ CHA –4 = -4 + 0 + 0
FAILURE *
+2 Jump¹ STR* –10 = -4 + 0 + -6
Knowledge (arcana) INT +4 = -2 + 6 +
GRAPPLE –10 = +2 + –4 + –8
MODIFIIER Knowledge (arch & eng) INT –1 = -2 + 1 +
BASE STR SIZE
TOTAL ATTACK MODIFIE MODIFIE Knowledge (dungeoneering) INT +0 = -2 + 2 +

BASE ATTACK BONUS


STR SIZE Knowledge (history) INT –1 = -2 + 1 +
TOTAL MODIFIE MODIFIER
Knowledge (nature) INT +0 = -2 + 2 +
MELEE +6 = 2 + +2 + +2
ATTACK BONUS Knowledge (religion) INT +4 = -2 + 6 +
Knowledge (the planes) INT +4 = -2 + 6 +
RANGED +6 = 2 + +2 + +2
ATTACK BONUS Listen¹ WIS +1 = 1 + 0 + 0
BASE ATTACK BONUS DEX SIZE
TOTAL
MODIFIE MODIFIER
Move Silently¹ DEX* +10 = 2 + 4 + 4
Perform skills ...¹ CHA –4 = -4 + 0 +
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL
Ride¹ DEX +2 = 2 + 0 +
Bite +6 1d6-4 x2 Search¹ INT –2 = -2 + 0 + 0
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
Sense Motive¹ WIS +1 = 1 + 0 + 0
P/B/S T Spellcraft INT +4 = -2 + 6 + 0
Spot¹ WIS +1 = 1 + 0 + 0
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL
Survival¹ WIS +1 = 1 + 0 + 0
Swim¹ DEX* +10 = 2 + 0 + 8
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
Use Rope¹ DEX +2 = 2 + 0 +
= + +
= + +
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL
= + +
= + +
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
= + +
= + +
= + +
ARMOR/PROTECTIVE ITEM TYPE ARMOR BONUS MAX DEX BONUS
= + +
= + +
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES
= + +
= + +
= + +
SHIELD/PROTECTIVE ITEM SHIELD BONUS WEIGHT CHECK PENALTY SPELL FAILURE
= + +
= + +
SPECIAL PROPERTIES
= + +
= + +
= + +
AMMUNITION GEAR = + +
 DESCRIPTION WT.
 = + +

 = + +

 = + +
= + +
0–3 4–6 7–10
= + +
LIGHT LOAD MEDIUM LOAD HEAVY LOAD
= + +
7–10 20 50 Skills marked with ¹ can be used normally even if the familiar has zero (0) skill ranks.
* ARMOR CHECK PENALTY applies. ** Twice ARMOR CHECK PENALTY applies.
LIFT OVER HEAD LIFT OFF GROUND PUSH OR DRAG TOTAL WEIGHT CARRIED Some skills may not be usable by the familiar. Check with your DM when in question.

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