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Ferdi(brand) Burrows

Treasure Hunter 6 Driven from Home (Infamous)


3
Hobbits Dragon-sickness

Jack of All Trades:

-1
+7
-1 ✔

+1 16 +4 25
8 +3

+3
+1

+4
18 +3

+1 
◆ ✔ +10 Wilful. You have learned to rely only on yourself
 +3 and your own judgement.
12
 -1
Cooking. You keep your company well fed and look for
 ✔ +4

 0 new recipes and ingredients


0  ✔ +6 The past is the past. I can do better.
 +1
10  0
 0
I shall never find comfort in a new home.
 +3
 0
+3 
◆ ✔ +9
Resilient: You have advantage on saving throws against Corruption.
16  +1
 +1 Hobbit Nimbleness: You can move through the space of creatures larger than you.

 0 Unobtrusive: You can attempt to hide even when obscured by a creature larger than you.
 0
Night Vision - 60 ft.
+1  ✔ +7
Sneak Atttack: If you have advantage on an attack, deal extra 3d6 damage
13 
◆ ✔ +10

 ✔ +6 You don’t need advantage if another enemy is within 5 feet of the target and you don’t have disadvantage.

 0
Cunning Action: Bonus action to take the Dash, Disengage or Hide actions.

Uncanny Dodge: When an attacker you can see hits you, reaction to halve the damage
19
Shadow of my pockets: Theft only gives you one Shadow Point instead of 3

Filch: When using Sneak attack you may relinquish the extra damage for Sleight of Hand

short bows, cook’s utensils, pipes, Thieves’ tools (EXP) Treasure Lore: (see p.3)

Light Armour

Simple weapons, broadsword, short sword

Westron

Short sword +7 1d6+4 piercing

Dagger (off-hand) +7 1d4 piercing

Dagger +7 1d4+4 piercing

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37 2'9" 55lb
Brown Chestnut Tan
Prosperous

fur-lined travelling cloak, bedroll, backpack


travelling gear for the current season
comfortable boots, pipe and pipeweed
fine walking-stick, leather corslet
short bow with a quiver of 20 arrows
two daggers, a short sword

30

You lost your parents very early, and was


reluctantly taken in by their neighbours.
Apart from treating you horribly they
(wrongfully) accused you of stealing and set
their dogs on you while you fled their home
and the Shire. You spent many weeks
starving in the towns of the Big Folk before
deciding to steal a loaf of bread. Many years
have passed since and you have refined
your craft albeit keeping in mind the peaceful
lands of the Shire.

Why is he in Fornost Erain:


Your adventures have led you to Fornost a
long time ago. Troubling news arrive from
the northern borders and you start to realise
your life may change anew if you don't act.
The Heralds of King Arvedui called for brave
adventurers to help the kingdom. What do
you have to lose anyway?

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Features and Abilities

Background - Infamous: Those who know of your past speak in Class (Burglar) - The Shadow of My Pockets: Yours may be a
half-hushed whispers of what drove you from your home. For somewhat larcenous spirit, but you certainly don't serve the
some this is reason enough to give you a wide berth, for others it Shadow in the East. Starting when you choose this archetype at
hints at a person desperate enough to take any job, no matter 3rd level, hen you commit a Theft Misdeed (normally causing you
how menial or lowly. You can always find some sort of upkeep, at to automatically acquire 3 Shadow points) you only receive 1
least enough to match your Standard of Living, whenever you are Shadow point.
in a settlement of some sort.
Class (Burglar) - Filch: You are adept at picking people's pockets
Culture - Resilient: You have advantage on saving throws against and performing other acts of legerdemain when their guard is
Corruption. down. Also starting at 3rd level, when you make a Sneak Attack in
melee combat, instead of inflicting extra damage you may instead
Culture - Hobbit Nimbleness: You can move through the space of successfully perform a Dexterity (Sleight of Hand) check on your
any creature who is at least one size larger than yours. opponent (you still do regular damage as normal if you wish). In
addition to normal uses of Sleight of Hand, this feature enables
Culture - Unobtrusive: You can attempt to hide even when you you to take any weapon on your opponent's person that they are
are obscured only by a creature that is at least one size larger than not currently wielding.
you.
Class (Burglar) - Treasure Lore: When you first pick this archetype
Class - Sneak Attack: You know how to strike subtly and exploit a at 3rd level, you hear many tales about strongholds or ruins where
foe's distraction. Once per turn, you can deal an extra 1d6 damage great treasures may lay. Whenever you are told of a particular
to one creature you hit with an attack if you have advantage on location or chance across it, you may ask the Loremaster for three
the attack roll. The attack must use a finesse or a ranged weapon. pieces of information regarding the locale. This information is
You don't need advantage on the attack roll if another enemy of usually a mixture of particular treasures and obstacles.
the target is within 5 feet of it, that enemy isn't incapacitated, and Information gleaned may be taken as generally true, although
you don't have disadvantage on the attack roll. The amount of this details may be fuzzy and key bits omitted.
extra damage increases as you gain levels in this class, as shown in
the Sneak Attack column of the Treasure Hunter table.

Class - Cunning Action: Your quick thinking and agility allow you to
move and act swiftly. You can take a bonus action on each of your
turns in combat. This action can be used only to take the Dash,
Disengage or Hide actions.

Class - Uncanny Dodge: When an attacker that you can see hits
you with an attack, you can use your reaction to halve the attack's
damage against you.

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