Professional Documents
Culture Documents
1
Contents
This is a work of fiction. All the characters and events portrayed in this
book are fictional, and any resemblance to real people or incidents is purely
coincidental.
Don’t Play This Game © 2023, Parable Games LTD. All Rights Reserved.
Parable Games LTD, the Parable Games logo, are registered trademarks of
Parable Games LTD.
Designed in the UK
CONTENTS
Safety Tools..................................... 4
DON’T PLAY THIS GAME. GAME............ 6
The Game............................................ 8
Neccessary Supplies...................... 10
The Anchor........................................ 12
Staying alive...................................... 13
Events................................................ 14
Appendices.......................................... 27
Anchor Sheet.................................... 28
3
HOW TO PLAY
Safety Tools
to recognise it and redraw
our lines to make sure things
Horror stories, at times, are remain fun.
purposefully distressing,
designed to shock and run There are two stages of safety
shivers up your spine. But in tools we recommend when
reading a novel or watching playing IF YOU’RE READING
a film there is always a THIS, I’M DEAD, one at the
boundary, a line where you are start of setting up your game,
experiencing these terrors the other used regularly
through the lens of another. throughout playing.
Their trials and tribulations
against whatever haunts them The first Safety Tool for a
are their own, and when you solo horror experience we
put the book down or watch the recommend using is a set of
credits roll the experience key questions when creating
stays there, in fiction. With your character and getting
roleplaying horror, especially ready to start playing.
in a solo capacity, the lines
are not as clearly drawn.
Character
You are creating a character, Who is my character and how
one who may be close to are they different from me?
yourself, the connection Drawing a distinct line
between you and them being between the fictional character
much stronger than another you are creating and yourself
fictional figure. It is here we is a healthy way to keep
have to be careful, playing separation
games should always be fun
and enjoyable and much like Comfort
other forms of fiction and The experience of playing
entertainment, should stay the game is a personal one,
that way. Horror is fantastic especially when played truly
for a fright and a thrill but solo. It is up to you to draw
shouldn’t linger with us in a the line of what horror your
negative way. If it begins to character may face. If a Event
get under our skin, we need is too intense or draws you
4
HOW TO PLAY
5
HOW TO PLAY
DON’T PLAY
front, nothing to foretell the
horror that it would bring
THIS GAME
to my life. The first page of
the book came scrawled with a
clear warning:
6
HOW TO PLAY
GOOD LUCK.
7
HOW TO PLAY
You’re still reading? Really? You’ve found me, and I’ve found
Well, it’s not like you have you.
much of a choice in the matter
now you’ve begun. But hey - Let’s play a game.
I’d get it if you wanted to
throw this book in the river Bad things are going to happen
and forget all about this. to you. Events in your life which
Sadly, It’s not that simple you will not be able to stop.
(miss you, Aunt Kathy). The When these Events happen, this
Entity that started all of book will ask you questions.
this wants you to play now. I want you to answer them.
It needs you to. You try and Write, draw, take pictures or
get rid of it, it’ll just even paint. Anything that allows
come crawling back, dragging you to create a Record of your
something worse along with it. experiences.
So what does it want? It wants
you, the Cursed, to create a If you ignore me, things will
Record of your experiences as get worse. If you don’t answer
it torments you. This is what truthfully, things will get
I found in the book when it worse. The only way to win is
came to me - a message about to play. Finish the game and I’ll
the game it wants you to play leave you be.
with it along with a warning.
If you get to the end, the Record
will pass to another so the
games can continue. Forever and
ever. Doesn’t that sound fun?
9
HOW TO PLAY
Neccessary Supplies
To play the game you will need a full set of roleplaying dice
(D4, D6, D8, D10, D12, D20, D100). These are used to find the
next Event, I think it’s the Entity’s sick idea of putting
fate in your hands. When it asks you to roll, just do it.
Occasionally, if you have to choose between just two things,
it’ll get you to flip a coin. I always chose heads.
You will need something to record your journey into the unknown,
either a journal with a pen or paper or a word-processing
document. If you prefer to archive your story verbally, a memo
app on your phone or a dedicated voice recorder is a good option
now. The only thing is it needs to be stored in one place to
create the Record. You can’t spread it out or hide entries away
from the others, otherwise, it’ll get mad. I kept everything in
my office, computer, corkboard and this damned book (obviously).
I’ve included a way to do this for you at the back of the book
on page 28, I called it my Anchor (see pg 28), somewhere that
no matter how bad it gets, I remember what I have and more
importantly, who I am.
10
HOW TO PLAY
es
s, delcious gam 11
S o m a n y p l ay e r
HOW TO PLAY
12
HOW TO PLAY
13
HOW TO PLAY
14
HOW TO PLAY
15
EVENts
16
EVENts
Event 3: Sleepwalker
Falling into a deep sleep, you find yourself in a familiar
location, its form and logic however, warped by the nature of
dreams. Where do you find yourself? What significance does it have
to you?
Roll a D6. If you roll 4 or above, lose 1 Life Point from a lack
of sleep. If you roll 3 or below lose 3 Life Points.
17
EVENts
18
EVENts
The terror on the other end of the line intensifies. You hear
scuffling on the other end of the line. There’s nothing you can
do.
Flip a coin. Tails your Friend lives. Heads they die. If killed,
remove your friend from your character sheet.
R I N G
RING
R I N G
RING 19
EVENts
You wander the desolate rooms and halls searching for answers,
falling deeper into the labyrinthine clutches of the abandoned
place. Corridors seem to reshape and fold back around, doors
disappearing, exit signs leading you in hopeless circles. What
tricks does the place play on you? How do you feel about being
lost? Do you have hope that you’ll escape?
The shifting environment gnaws at your fraying understanding of
reality. Roll a D10. If you roll a 7 or under, lost 1 Life Point
as panic begins to swell.
20
EVENts
Do
NoT
Go
INSIDE
21
EVENts
Event 7: An Exchange
A dark open maw stands before you, carved into the surface of
the wall like an open wound. Something whispers to you, making
an offer to help, for a price of course. What does the voice
sound like? Do you recognise it? Are you tempted?
If you wish to refuse the voice’s offer, move on to your next
Event. If you accept, progress.
22
EVENts
The tunnel ends with a door, inviting you to open it and finally
face what lies beyond. Are you ready?
If you wish to restore some Life Points, if you have a Resource
or Artefact that could feasibly be used to do so, now is the
time. Draw a line through any used Attributes so you know they
can no longer be used, each one restoring 1 Life Point.
Whether it’s real or not, you can feel it trying to warp your
form too, stripping away at your flesh, contorting your limbs,
your bones straining amidst the meat of your body.
Roll a D10 three times. For each result under 7, you will lose 1
Life Point as the Entity has you in its grasp.
23
EVENts
D4 - Roll a 3 or 4.
D6 - Roll an Even number.
D8 - Roll a 6 or higher
D12 - Roll a 10 or higher
D20 - Roll an 18 or higher
You can find ways around these rolls to survive, but they will
require sacrifice.
• Use a Resource to Add or subtract 3 from your roll. This
resource cannot be used again.
• Use the Artefact Dream Relic, if in your possession, to
reroll a failure.
• Sacrifice a friend to the Entity. This triggers an immediate
success and allows you to move on to the next dice challenge,
but your friend is lost to you forever.
24
EVENts
Life or Death
Did you survive your encounter with the Entity? How did your
face off against it end?
E pilogue 1: Is It Over?
It is two weeks later. The Entity has shown no sign of
resurfacing so far but things don’t feel quite right. How do you
feel? What specifically is unsettling you? What feels unresolved?
This is where your story ends. You have survived but now live
with the ghosts of the past hanging over you. Only one thing
remains. What do you do with this record of your experience? Do
you destroy it? Bury it? Feel oddly compelled to pass it on?
25
EVENts
Epilogue 2: Consumed
You are torn apart by the Entity, absorbed into the swirling
mass of darkness. What are your last thoughts as you fade away?
Do you have regrets? Summarise your last moments as yourself.
They collect your record of the past few terrible weeks before
your demise and take it with them, ready to begin the cycle
anew. How do they pass on the game to someone else? Who takes
it? Do you think they may survive it?
Appendices
6. The Holiday Cabin - a
property once owned by the
Life is cruel and random, and deceased, the keys were left
in the case of this game, for you in a brown envelope
will get you to roll to have and little explanation.
terrible things happen.
E vent 2: Abandoned
E vent 1: Potential L ocations (D8)
T ragedies (D6) 1. Factory.
1. Car Crash. 2. School.
2. An Elderly Relative passes 3. Hospital.
away, seemingly of old age. 4. Railway Yard.
3. A Bizarre Accident. 5. Underground Station.
4. A Violent Murder. 6. Castle.
5. Wild Animal Attack. 7. Burnt Out Council House.
6. Disappeared, Presumed Dead. 8. Ghost Town.
E vent 1: Artefacts of
T ragedy (D6)
1. Photo Albums filled with
memories you have with the
deceased, as well as some
you don’t.
2. A Diary that charts some of
the deceased final days.
3. The Cremation Urn Filled
With the Ashes of the
Deceased
4. A Music Box that plays a
haunting melody
5. An oil painting of a figure
you do not recognise. Their
eyes follow you around the
room.
27
DON’T
character name
PLAY THi
TH i S
age / profession / pronouns
GAME description
ANCHOR
LIFE
ATTR I BUTE S
TALENTS SECRETS
RESOURCES FEAR
FRIENDS ARTEFACTS
DID YOU SURVIVE?
CLICK HERE: