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You can move at any time during your turn (before, after, or during actions).
Move Climb Swim
Cost: 5ft per 5ft Cost: 10ft per 5ft Cost: 10ft per 5ft
Drop prone Crawl Stand up
Cost: 0ft Cost: 10ft per 5ft Cost: half movement speed
High jump Long jump Improvise
Cost: 5ft per 5ft Cost: 5ft per 5ft ny stunt not on this list
Difficult terrain Grapple move
Cost modifier: +5ft per 5ft Modifier: speed halved
ACTION 1/TURN
You can also interact with one object or feature of the environment for free.
Attack Grapple Shove
Melee or ranged attack Special melee attack Special melee attack
Cast a spell Dash Disengage
ENVIRONMENTAL EFFECTS
Effects that obscure vision can prove a significant hindrance to most adventuring tasks.
Lightly obscured Heavily obscured
Disadvantage on Perception Effectively blind
Some creatures have extraordinary senses that allow them to perceive their environment.
Blindsight Darkvision Truesight
Perceive without sight Limited vision in darkness See in darkness
Obstacles can provide cover during combat, making a target more difficult to harm.