1
The more strikingly visual
your presentation is, the
more people will
remember it. And more
importantly, they will
remember you.
— Paul Arden
Rizal Technological University Graphic
Computer Design 3
Workshop
INTRODUCTION TO GRAPHIC DESIGN
MOVEMENT, BALANCE, UNITY, CONTRAST, EMPHASIS, LINE, AND COLOR
Copyright 2008 Adobe Systems Incorporated. All rights reserved.
What is Graphic Design 3
▪ The art or skill of combining text
and pictures in advertisements,
magazines, books, posters, or
websites.
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Computer Design 3
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What is Graphic Design 4
▪ Graphic design is the art and
practice of visual communication.
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Computer Design 3
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Graphic Designer 5
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Graphic Designer 6
▪ A Graphic Designer is a professional
within the graphic design and
graphic arts industry who
assembles together
images, typography or motion
graphics to create a piece of design.
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Graphic Designer 7
▪ Graphic Designer has the artistic sensibility,
skill and experience and/or training
professionally to create designs or images for
reproduction by any means of visual
communication, and who may be concerned
with illustration; typography; calligraphy;
surface design for packaging; or the design of
patterns, books, advertising and publicity
material, or any form of visual
communication.
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Computer Design 3
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Graphic Design Elements 8
▪ Graphic design elements are the building
blocks of graphics.
▪ Contrast
▪ Repetition
▪ Alignment
▪ Proximity
▪ Proportion
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Computer Design 3
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CONTRAST 9
▪ Contrast is created when you place two different or
opposite elements together. The more different, the
better.
▪ Contrast creates an exciting graphic elements to your
page. Contrast allows important things to pop out at
the reader.
▪ You can create contrast with font style, size, or
color.
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CONTRAST 10
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CONTRAST 11
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CONTRAST 12
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CONTRAST 13
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CONTRAST 14
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REPETITION 15
Definition
▪Repetition is the recurring of the same object.
Overview & Advantages
▪ If used in the background, it ties the foreground together.
▪ Leads the eye to an important message, logo, image of idea
▪ May make things look more professional and organized
▪ Brings unity to the image
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REPETITION 16
Disadvantage
▪ May actually distract from the main idea when used
excessively
▪ Excessive use may lead to the design being a bit boring or
seemingly unoriginal
How to use it
You can use repetition through the following:
▪ Color Shades (a different shade each repetition)
▪ Repetitive Variation (slight changes in each object)
▪ Shapes (distinct shapes show organization)
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REPETITION - summary 17
▪ To repeat or do again
▪ This principles of design states that you should
consider the aspects of the design through out the
entire project.
▪ The use of REPETITION makes the entire project look
connected from page 1 to page 100.
▪ You can use REPETITION in your fonts, bullets, colors,
alignments or any graphic style.
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REPETITION 18
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REPETITION 19
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REPETITION 20
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REPETITION 21
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REPETITION 22
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REPETITION 23
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ALIGNMENT 24
▪ Alignment is the placement of text and graphics so
they line up on the page.
Alignment is used to:
▪ Create order.
▪ Organize things on a page.
▪ Group items.
▪ Create visual connections.
▪ Good alignment is invisible. When things are out of
alignment, it is noticeable.
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ALIGNMENT 25
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ALIGNMENT 26
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ALIGNMENT 27
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ALIGNMENT 28
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ALIGNMENT 29
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ALIGNMENT 30
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PROXIMITY / CLOSENESS 31
Definition
▪ Proximity is the grouping together of different
objects
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PROXIMITY / CLOSENESS 32
Overview & Advantages
▪Objects that are grouped together can be
associated with each other.
▪Grouping objects can enhance a specific
image.
▪Gives the elements greater impact as the eye
gazes from one object to the next.
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PROXIMITY / CLOSENESS 33
Disadvantage
▪ Misinterprets the grouping, thus causing
the viewer to be confused.
▪ Too many groupings may simply become
repetitive and boring.
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PROXIMITY / CLOSENESS 34
How to use it
You can achieve contrast through the following:
▪Larger and Smaller objects
▪Color Differences (the emphasized object has a
different color)
▪Repeated groupings (emphasizes differences between
the various groups)
▪White Space
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PROXIMITY / CLOSENESS – white space 35
Definition
▪ space between elements in a compositions
Overview & Advantages
▪ Creates a balanced and harmonious layout
▪ Brings out a central focus
▪ Looks organized and clean
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PROXIMITY / CLOSENESS – white space 36
Disadvantage
▪ Too much white space may make something awkward and
unattractive.
▪ Too much white space can lead to lack of interest.
▪ Lack of white space may cause clutter.
How to use it
You can achieve contrast through the following:
▪ Micro whitespace (space between smaller objects)
▪ Macro whitespace (space between larger objects)
▪ Making distinct groupings in text (paragraph and lines
spaces)
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PROXIMITY / CLOSENESS – white space 37
bad white space good white space
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PROXIMITY / CLOSENESS – white space 38
Micro white space Macro white space
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PROXIMITY / CLOSENESS - summary 39
▪ Organize Your Ideas.
▪ Proximity: the state of one object being near
another.
▪ In design, proximity (or closeness) creates a
connection between grouped elements on a page.
▪ Visually group elements (text and/or images) that are
connected.
▪ Items or group of information that are not related to
each other should not be in close proximity to each
other.
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PROXIMITY / CLOSENESS 40
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PROXIMITY / CLOSENESS 41
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PROXIMITY / CLOSENESS 42
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PROXIMITY / CLOSENESS 43
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PROXIMITY / CLOSENESS 44
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PROPORTION – the golden section 45
Definition
▪The Key to proportion, determining the right
division of space of the layout.
Overview & Advantages
▪ It makes the design look more natural and appealing
▪ Aids in deciding where the focus point should be
located; or where the main subjects should be placed
▪ Guides the viewers eye through the picture
▪ It uses a ration of 1:1.618
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PROPORTION – the golden section 46
Disadvantage
▪ One may become afraid to stir away from the Golden
Section due to it's usage, yet one should be aware that
sometimes not following it enhances creativity
▪ If you don't find the right focus point, and still apply this
rule, then the result might end up awkward
Tricky to use
▪ Some people use a variation of the Golden Section called
the Root 2 Rectangle; it's proportions make the layout
smaller, but it serves the same purpose
▪ The ratio used for the Root 2 Rectangle is 1:1.414
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PROPORTION – the golden section 47
How to use it
You can achieve the Golden Section through the following:
▪Dividing the whole according to the Rule of Thirds (also called
Golden Ratio)
▪Dividing the whole according to the Golden Triangles
▪Dividing the whole according to the Golden Spiral (also called
Golden Rectangle)
▪To be able to do these, the concept behind it has to be
understood; math. In most of these the whole is divided into
sections .
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PROPORTION – the golden section 48
THE GOLDEN SPIRAL
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PROPORTION – the golden section 49
THE GOLDEN SPIRAL
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PROPORTION – the golden section 50
THE RULE OF THIRDS
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PROPORTION – the golden section 51
THE RULE OF THIRDS
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PROPORTION – the golden section 52
THE GOLDEN TRIANGLE
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PROPORTION – the golden section 53
THE GOLDEN TRIANGLE
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PROPORTION – the golden section 54
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PROPORTION – the golden section 55
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PROPORTION – the golden section 56
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PROPORTION – the golden section 57
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PROPORTION – the golden section 58
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PROPORTION – the golden section 59
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PROPORTION – the golden section 60
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Copyright 2008 Adobe Systems Incorporated. All rights reserved.
Lines 62
▪ Lines can be
straight or
curved.
▪ How are lines
used in the
composition on
this slide?
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6
Color definitions 63
▪ Hue is another word for color.
▪ Chroma is the intensity or purity of color.
▪ Tint is a color mixed with white.
▪ Tone is a color mixed with gray.
▪ Shade is a color mixed with black.
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Color and Contrast 64
▪ Using color can enhance or
detract from a composition.
www.lighthouse.org/color_contrast.htm
▪ Color wheels help
determine which colors are
in greatest contrast.
Use Kuler from Adobe
Labs to try out new color
schemes:
http://kuler.adobe.com/
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Color Harmony 65
▪ A color harmony is a specific set of color
rules that an artist follows (or doesn't) to
achieve a certain mood in the viewer.
▪ Basically it means that he or she chooses a
specific subset of colors to use while
ignoring all others. This focuses the
emotional message that they want to
deliver to the viewer.
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Color wheels 66
▪ Analogous colors are
adjacent to each other
on the color wheel.
▪ Complementary colors
are opposite each
other on the
colorwheel.
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Color Wheels – Color Harmony 67
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Color Wheels – Color Harmony 68
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Color Wheels – Color Harmony 69
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Color Wheels – Color Harmony 70
Tetrads
Tetrads
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Summary – Color Harmony 71
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Color in Design 72
▪ Use color to label or show hierarchy.
▪ Use color to represent or imitate reality.
▪ Use color to unify, separate, or emphasize.
▪ Use color to decorate.
▪ Use color consistently.
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Shapes 73
▪ Shape is an area that is contained within an implied
line, or is seen and identified because of color or
value changes.
▪ Shapes are enclosed objects that can be created by
line or created by color and value changes that
define their edges.
▪ Shapes have two dimensions, length and width, and
can be geometric or free-form (organic).
▪ Design in painting is basically the planned
arrangement of shapes in a work of art.
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Shapes 74
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Texture 75
▪ Texture is the surface look of an object
created by varying dark and light areas.
▪ Roughness
▪ Smoothness
▪ Depth
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Texture 76
▪ The texture of a surface is the look or feel. This
can add depth and richness to a piece of
graphic design by creating the illusion of a
texture on a printed page or computer screen.
▪ Texture can be created with patterns that are
printed on a page. For example, wrapping
paper has visual texture. Tactile texture can
actually be felt and is frequently employed by
printing on textured paper readers can feel.
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Texture 77
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Graphic Design Principles 78
▪ Graphic design principles are ways in which
elements are used together.
▪ Movement
▪ Balance
▪ Emphasis
▪ Unity
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Movement 79
▪ Movement is the use of lines, color,
and repetition to create the illusion of
motion.
▪ Curved forms or lines
▪ Repetition of geometric forms
▪ Fuzzy lines or outlines
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Movement 80
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Lines 81
▪ Lines can indicate
motion or
direction.
▪ How are lines used
in the composition
on this slide?
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Balance 82
▪ Balance is the act of comparing or estimating
two things, one against the other, and the
contrast between:
▪ Empty space (white space) and filled space
▪ Text and images
▪ Color and no colors and different colors
▪ Textures against flat colors
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Balance In Composition 83
▪ There are three different types of balance
when using color, shape, and position:
▪ Symmetry
▪ Asymmetry
▪ Radial symmetry
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Symmetrical or formal balance 84
▪ You can usually identify at least one of
three lines of symmetry.
▪ Horizontal
▪ Vertical
▪ Diagonal
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Symmetrical balance 85
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Examples of symmetrical balance 86
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Examples of asymmetrical balance 87
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Examples of radial balance 88
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Unity 89
▪ Unity: The correct
balance of
composition or
color that produces
a harmonious
effect.
▪ What is the focus
of the message?
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Unity 90
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Emphasis 91
▪ Emphasis: To
express with
particular stress or
force.
▪ What message is
stressed here?
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Summary 92
▪ The basis of good graphic design is use of
design elements and their thoughtful
application in the form of design
principles.
▪ Clearly identify what you are trying to
accomplish — use design to convey your
message.
▪ Brainstorm alternatives.
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