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INTRODUCTION

THE
MYSTERIOUS
LETTER
Storyteller: Cut out “note 1” from the back of this guide. Place it in front of their door
one morning

This note will generate mystery and excitement for the first chapter of the game
CHAPTER 1

THE FIRST
GUARDIAN
CHAPTER 1: THE FIRST GUARDIAN
PREPA
CH. 1
R ATION
Note to storyteller
PAGE
Complete all actions on this page to
properly prepare for Chapter 1.

Preparation
check list

1) Read the chapter 1 rules page to yourself. Understanding


how the game will be played might help you choose hiding
locations for the elemental nodes.

2) Cut out and place Note #2 (Back of the book) into the envelope. Sneak it onto the
table when nobody is watching, once you are ready to play the game.

3) Cut out magic cards in the back of the book, and set aside.

4) Cut out and hide the 4 elemental nodes


Examples:
Hide the fire element near the kitchen, or fireplace
Hide the wind element under a fan, or near window
Hide the earth element in a planter
Hide the water element near a bath, sink, or dog bowl

Visual of possible elemental node hiding


locations. Try to separate them into four
corners of the home

You, the Storyteller, will come up with a


simple and predictable route to patrol
the area. The storyteller will play the part
of the “guardian” and the guardian’s goal
is to "see" the players walking in front of
them. The players' goal is to "sneak" past
you.

To give the players time to move, take 4


steps and then scan the room. That
should be enough time for them to sneak
from one object of cover to another.
CHAPTER 1: THE FIRST GUARDIAN CH. 1
RULES PAGE
WHEN THEY FIND THE ENVELOPE...
READ TO PLAYERS

"Chapter 1: The first guardian


Upon reading the letter (note 2) the house started
to shake, and they heard heavy foot-steps coming
down the hall. There appeared a large stone golem,
in their house!

*Queue epic boss music*

GAME RULES
1) Start with a scavenger hunt to locate the 4 nodes. If players struggle to find the
4 nodes, you may offer them clues.

2) Once all four nodes are located, the guardian phase begins. The storyteller
assumes the role of the guardian and walks in a challenging yet fair pattern, trying
to “see” the players.

3) Players will observe the pattern of the guardian, sneak past, and activate the
first node. To activate a node, simply stand near it and say the name of the node
you are "activating".

4) Players can peek around corners with their heads, but if their bodies are caught
moving in front of the guardian, they lose and have to start over.

AFER THE NODES ARE ACTIVATED...

READ TO PLAYERS
"Finally, after an exhausting effort, the children were successful in activating all four
elemental nodes without being seen by the guardian. The guardian stopped walking, a
gold beacon illuminated straight up from it's head, and then it slowly dissolved into
nothing. Where the guardian had been standing, there was now a strange card laying
on the floor."

Shuffle and fan the stack of magic cards, face down, and let them randomly choose a
card. They will have that ability in the next chapter.

THE END OF CHAPTER 1


CHAPTER 2

THE SECOND
GUARDIAN
CHAPTER 2: THE SECOND GUARDIAN
PREPA
CH. 2
R ATION
PAGE
Note to storyteller
complete all actions on this page to
properly prepare for Chapter 2.

Preparation
check list

1) Cut out and place Note #3 (Back of the book) into the envelope. Surprise the
players with it when you are ready to play the game.

2) Cut out the puzzle, and cut into 12 puzzle pieces. place in a
pile near the center of the room, as indicated by the Star in the
diagram below.

3) Grab a small clean sock, ball it up. This will be


used as the orb during the second phase.

4) Read the Chapter 2 Rules Page.

This is the location you scatter the


puzzle pieces

You, the Storyteller, will now be slowly


constantly walking straight towards the players.
The guardian's goal is to "tag" the players in
front of them, or defeat them with the "laser"
ability. While the players' goal is to "lure" you
away, so they can hurry back and solve parts of
the puzzle. Modify your walking speed based on
how hard they are struggling on the puzzle.

CHAPTER 2: THE SECOND GUARDIAN


CHAPTER 2: THE SECOND GUARDIAN CH. 2
READ THIS ENTIRE PAGE TO THE PLAYERS
RULES PAGE

When they find the envelope...

Chapter 2: The second guardian


When the first guardian was defeated he left behind a magic card. When the child
picked it up, they felt a surge of energy. They had just gained a new ability.
It wasn't long before the second guardian showed up. You first noticed an ornate
puzzle box, moving and re-arranging on the table. Next, you see this stone giant
walking towards you down the hall. It's eyes start to glow bright, as lasers shoot
EVERYWHERE!!

How to play the game...

1) Scramble the puzzle pieces in a pile, in a nice central location of the home.

2) The guardian will walk constantly forward towards the players. If it tags them, they
lose.

3) Guardian can use the laser "call-out". Hold your hand up in a laser gesture and
count down "3,2,1 laser". IF you see anybody by the time you say "laser" they lose.
Players have to hide from your line of sight. Use this callout often for maximum fun.

4) Player's goal is to lure you away from the center, use their abilities, and get back to
try to solve the puzzle before the guardian catches up to them. Moderate the
guardian's walking speed based on their progress.

5) Players can use their new ability if they can describe it creatively. They can use
their ability once per game.

6) Once the puzzle is solved, the guardian's shield goes down, and it has 20 health
points. The guardian drops a magic orb, (We recommend using a balled-up sock)
that the players must use to tag the guardian 20 times, all while the guardian is
chasing them and using the laser ability.

After they defeat the second guardian...


"The guardian stopped walking, a gold beacon illuminated straight up from it's
head, and then it slowly dissolved into nothing. Where the guardian had been
standing, there was now a NEW strange card laying on the floor."

Shuffle and fan the stack of magic cards, face down, and let them randomly choose a
new card. If they pick the same card, they can re-choose. They now have two abilities.

THE END OF CHAPTER 2


CHAPTER 3

THE THIRD
GUARDIAN
CHAPTER 3: THE THIRD GUARDIAN
Chapter 3
Note to storyteller
PREPARATION
complete all actions on this page to
properly prepare for Chapter 2.
PAGE

Preparation
check list

1) Cut out and place Note #4 (Back of the book) into the envelope. Reveal this note
when you are ready to play the game.

2) Cut out the callout cheatsheats on the next page, to use during the game

3) Grab that balled up sock again.

4) Read the rules on the next page

Game
overview

You, the Storyteller, will now be using


multiple call-outs, forcing the players
to dodge in different ways. The
guardian's goal is to "hit" the players
with one of the Guardian's abilities.
While the players goal is to "dodge",
while also trying to score 30 hits with a
safe throwable. (Balled up sock
STOMP recommended)

Choose the most wide open central


location for this guardian chapter. You
could also use a back yard, or a grassy
field.
CHAPTER 2: THE THIRD GUARDIAN CH. 3
READ THIS ENTIRE PAGE TO THE PLAYERS
RULES PAGE

When they find the envelope...

Chapter 3: The third guardian


Now the heroes have two abilities. They are ready for the third Guardian.
It wasn't long before the final guardian showed up. You notice a pedestal rise from the
ground. At the top was an empty tray. The plaque on the side asked "What has a head
and tail but does not breathe?" Find the answer to this riddle, and place it upon the
pedestal. This will activate the final guardian.

How to play the game...


1) Once players solve the riddle, the final guardian appears.

1) Players win by reducing the guardian's health points to zero.

2) Players can use each of their acquired abilities creatively. Once.

3) Guardian should use all three call outs as often as possible. Guardian cannot
take damage while using a callout.

After they defeat the third guardian

The third guardian stopped walking, a gold beacon illuminated straight up from it's head,
and then it slowly dissolved into nothing. Suddenly you felt everything shake. You
watched as the guardian's rock body collapsed, and in the dust stood the most amazing
circular portal. It was if everything else disappeared, and in front of you stood the
gateway to a new universe. The beginning to a new adventure perhaps?

THE END?
Notes
To be cut out and placed in the envelope accordingly:

Note #1

Hero of the future, we need your help. You have been chosen.
Will you help us?

Note #2

Activate the four elemental nodes, but be careful, you cannot


let the guardian see you

Note #3

Solve second guardian's puzzle to lower it's shield. It'll drop an


orb you can use against it.

Note #4

Answer the riddle to activate the final guardian


Elemental Nodes Magic Cards
Call-out cheat sheet

NOVA
SAY "NOVA 3,2,1" THEN MOTION HORIZONTALLY
WITH YOUR ARM LIKE YOU'RE SLICING THE AIR IN
HALF.

PLAYERS MUST LAY DOWN ON THEIR STOMACH


TO DODGE NOVA

FLOOR IS LAVA
SAY "LAVA 3,2,1" THEN MOTION PULLING
SOMETHING UPWARD WITH YOUR ARMS.

PLAYERS MUST BE OFF THE FLOOR TO DODGE


LAVA. YOU DETERMINE WHAT IS OK TO STAND
ON. YOU CAN USE FURNITURE, OR SPREAD OUT
PILLOWS. ENSURE SURFACE IS STABLE BEFORE
USING.

STOMP
SAY "STOMP 3,2,1" WHILE LIFTING ONE LEG,
THEN PLACE IT ON THE GROUND, CAUSING A
SHOCKWAVE.

PLAYERS MUST BE OUTSIDE OF RANGE TO DODGE


STOMP. YOU CAN DEFINE A BOUNDARY THAT
HELPS THEM IDENTIFY THE DISTANCE.

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