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Autocad Portofolio 2016

Learning autocad with the help of ,,AutoCAD 2015 and AutoCAD LT


2015 Esentials’’ book from Sybex, Author Scott Onstott

Chapter 1

Getting Started

- Sign in to Autodesk 360 on the Dashboard

- Explore the AutoCAD 2015 for Windows user interface

- Set drawing units

In this chapter, I’ve learned how to sign in to Autodesk 360, how to open and save sample drawings,
identify user interface elements, access model and paperspace, change workspaces, control the
appearance of the ribbon, type commands using Autocomplete, identify commands in the graphical
user interface, and set drawing units.

Chapter 2

Basic Drawing Skills

- Navigate 2D drawings

- Draw lines and rectangles

- Cancel, erase and undo

- Use coordinate systems

- Draw circles, arcs and polygons

- Use fillet and chamfer

In this chapter, I’ve learned how to pan and zoom around 2D drawings and draw lines, rectangles,
circles, arcs, and polygons. I have filleted and chamfered sets of lines, used absolute and relative
coordinate systems, and created objects using specific measurements.

Chapter 3

Using Drawing Aids

- Use Grid and Snap

- Employ Ortho and Polar Tracking

- Use PolarSnap

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- Select running object snaps

- Harness the From snap

- Apply object snap tracking

In this chapter, I’ve learned how to draw with Grid and Snap when when the geometry conforms to a
spatial grid; how to use Ortho and Polar Tracking to draw horizontal, vertical, and angled lines; how
to use PolarSnap when angled lines are measured in set increments; how to use running object
snaps to save time connecting objects; how to use From snap to draw in relation to another object;
and finally how to use object snap tracking to snap to points implied by the position of other snap
points.

Chapter 4

Editing Entities

- Create selection sets

- Move and Copy

- Rotate and Scale

- Work with arrays

- Trim and Extend

- Lengthen and Stretch

- Offset and Mirror

- Edit with grips

In this chapter, I’ve learned how to use many different editing tools, including Move, Copy, Rotate,
Scale, Array, Trim, Extend, Lengthen, Stretch, Offset and Mirror. I’ve learned several methods for
selecting objects so they can be edited with these commands. In addition, I’ve learned how to edit
objects directly, without issuing commands, by editing with grips.

Chapter 5

Shaping Curves

- Draw and edit curved polylines

- Draw ellipses

- Shape splines

- Blend between objects with splines

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In this chapter, I’ve learned how to draw and edit curved polylines, ellipses, elliptical arcs and
splines. I’ve also learned the control vertex and fit point methods for editing splines and I’ve created
smooth and tangent blend curves between existing curved elements.

Chapter 6

Controlling Object Visibility and Appearance

- Change object properties

- Set the current layer

- Alter the layer assignments of objects

- Control layer visibility

- Apply linetype

- Assign properties by object or by layer

- Manage layer properties

- Isolate objects

In this chapter, I’ve learned how to change object properties, set current layer, alter the layer
assignment of objects , control layer visibility, apply linetype, assign properties by object or by layer
and manage layer properties.

Chapter 7

Organizing Objects

- Define blocks

- Insert blocks

- Edit blocks

- Redefine blocks

- Work with groups

In this chapter, I’ve learned how to define, insert, edit and redefine block; how to group objects and
blocks, how to toggle group selection, and manipulate the contents of a group, and how to add
objects to a group.

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Chapter 8

Hatching and Gradients

- Specify hatch areas

- Associate hatches with boundaries

- Hatch with patterns

- Hatch with gradients

In this chapter, I’ve learned how to specify hatch areas and fill them with patterns and gradients. I’ve
also learned how to associate a boundary with hatches and gradients so that changes to the
boundary automatically cause the fill to update, how to use hatches and gradients to create
attractive illustrations that add another layer of visual information to line drawings.

Chapter 9

Working with Blocks and Xrefs

- Work with global blocks

- Acces content globally

- Store content on tool palettes

- Reference external drawings and images

In this chapter, I’ve learned how to work with global blocks, access content globally, store content
on tool palettes and reference external drawings and images.

Chapter 10

Creating and Editing Text

- Style text

- Write lines of text

- Write and format paragraphs of text using MTEXT

- Edit text

In this chapter, I’ve learned how to create text styles, write lines of text, write and format
paragraphs and edit any text object.

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Chapter 11

Dimensioning

- Style dimensions

- Add dimensions

- Edit dimensions

In this chapter, I’ve learned how to document designs with specific measurements, how to style, add
and edit dimensions.

Chapter 12

Keeping in Control with Constraints

- Work with geometric constraints

- Apply dimensional constraints

- Constrain objects simultaneously with geometry and dimensions

- Make parametric changes to constrained objects

In this chapter, I’ve learned how to apply geometric and dimensional constraints and how to alter
constraint parameters to affect geometry, and alter the shape of the designs.

Chapter 13

Working with Layouts and Annotative Objects

- Create annotative styles and objects

- Create layouts

- Adjust floating viewports

- Override layer properties in layout viewports

- Draw on layouts

In this chapter, I’ve learned how to create annotative styles and objects, layouts, floating viewports
and title blocks. Also how to override layer properties within a floating viewport and magnifiy the
contents to scale.

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Chapter 14

Printing and Plotting

- Create plot style tables

- Use plot style tables

- Plot in model space

- Plot layouts in paper space

- Export to an electronic format

In this chapter, I’ve learned how to create plot style tables, use plot style tables, plot in model space
plot layouts in paper space, export to an electronic format.

Chapter 15

Working with Data

- Import SketchUp models

- Define attributes and blocks

- Insert attributed blocks

- Edit table styles and create tables

- Use fields in table cells

- Edit table data

In this chapter, I’ve learned how to import SketchUp models, define attributes and blocks, insert
attributed blocks, edit table styles and create tables, use fields in table cells, edit table data.

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Working with blocks:

Inserting and editing blocks:

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Hatching and redefining boundries:

Hatch with gradients:

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Adding dimension objects: Linear dimensions, Aligned dimensions, Angular dimensions and Radius.

Editing a Multileader style:

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Working with geometric and dimensional constraints:

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An exercise of altering the constraints parameters from the Parameters Manager button to encode
the actual size of Earth’s and Moon’s polar radius in miles :

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Adjust floating viewports, create and configure a new viewport:

Working with table data, inserting fields that link to attribute values in model space:

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Working with table data, formating a range of cells:

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East Berkshire College


Level 3 Course in 2D Computer Aided Design

Lines using Absolute Coordinates

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Creating Lines with relative coordinates

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Drawing in Isoplan:

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Playing with different shapes:

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Assesement 1:

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Assesement 2:

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The drawing template:

The body for the train:

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The wheel and buffer:

The Con rod and name plate with attributes:

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The piston:

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In model space:

In paper space:

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Assesement 3:

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The drawing template:

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View of base bracket in model space:

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View of Roller detail in model space:

View of Shaft detail in model space:

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View of Washer and pin details(used for assembly drawing) in model space:

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Layout 1: BRACKET

Layout 2: ROLLER

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Layout 3: SHAFT

Layout 4: ROLLER ASSEMBLY

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Layout 5: Isometric base bracket

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Practical exercises from Lynda.com:


AutoCAD 2015 Essential Training – Scott Onstott

Drawing the front view of a mechanical part:

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Drawing walls of a building from a sketch:

Cutting openings for doors and drawing windows:

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Drawing the doors:

Hatching the walls:

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Creating dimensions styles and subdimensions styles:

Adding dimensions:

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Adding multileaders and aligning them:

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