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Wizard 1 Feylost Dylan

CLASS & LEVEL BACKGROUND PLAYER NAME


Wisteria
Magicia Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH I have never lost my
11 1 30 childlike sense of wonder.
6 2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

-2 PERSONALITY TRAITS

Hit Point Maximum 9


-2 Strength
DEXTERITY
Meddling in the affairs of others

12
1

3
Dexterity
Constitution
9 is a great way to get into trouble.
CURRENT HIT POINTS IDEALS
● 5 Intelligence

1 ● 5 Wisdom
I find magic in all its forms to be
-2 Charisma compelling. The more magical a
CONSTITUTION SAVING THROWS place, the more I am drawn to it.
TEMPORARY HIT POINTS BONDS

16
1 Acrobatics (Dex) Total 1 SUCCESSES I never give away anything for free
3 Animal Handling (Wis) and always expect something in
3
D6 FAILURES
return.
● 5 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE -2 Athletics (Str)

16 ● 0

3
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Darkvision- 60 ft.
Dagger 3 1d4+1
3 5 Insight (Wis)
Fey Bloodline- You have advantage on
-2 Intimidation (Cha) saving throws against being charmed,
WISDOM ● 5 Investigation (Int) and magic can't put you to sleep.
3 Medicine (Wis)
Additionally, your creature type is both
16 3 Nature (Int)
humanoid and fey.

3 Perception (Wis) Magically Sustained- As a magicia, you


3 do not require sleep nor physical
-2 Performance (Cha)
sustenance. You do not incur
-2 Persuasion (Cha) exhaustion for neglecting sleep, and
CHARISMA
3 Religion (Int) you do not need to eat or drink. Instead
6 1 Sleight of Hand (Dex)
of sleeping, magiciae meditate deeply,
remaining semiconscious, for 4 hours a
1 Stealth (Dex) day. (The Common word for such
-2 ● 5 Survival (Wis) meditation is "trance.") You do not
dream in this state, though you aren't
SKILLS ATTACKS & SPELLCASTING completely aware of your surroundings
while meditating. After resting in this
way, you gain the same benefit that a
15 PASSIVE WISDOM (PERCEPTION)
Dagger human does from 8 hours of sleep.
CP

Magically-Infused Being- Magiciae are


Languages- Common, Elvish, SP more attuned to the magic in the world
around them. You are proficient in the
Sylvan Arcana skill. Additionally, you know a
EP
Instrument- Pan Flute cantrip of your choice from the sorcerer
Weapon- Dagger, dart, sling, spell list. When you reach 3rd level, you
GP 8 choose a 1st level spell from the
quarterstaff, light crossbow sorcerer spell list; you can cast the
chosen spell once without expending a
PP
spell slot, after which you must finish a
long rest before you can cast it again.
Wisdom is your spellcasting ability for
these spells.
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
83 5'5" 120
AGE HEIGHT WEIGHT
Wisteria
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Feywild Visitor: Whenever you're sound asleep or in a deep trance during a


long rest, a spirit of the Feywild might pay you a visit, if the DM wishes it.
Determine the spirit's form by rolling on the Feywild Visitor table. No harm ever
comes to you as a result of such visits, which can last for minutes or hours,
and you remember each visit when you wake up. Conversations that occur
with a visitor can contain any number of things, from messages and insights to
nonsense and red herrings, at the DM's discretion. Such conversations are
always conducted in a language you can understand, even if the Feywild
visitor can't speaking that language normally.

Feywild Connection- Your mannerisms and knowledge of fey customs are


recognized by natives of the Feywild, who see you as one of their own.
Because of this, friendly Fey creatures are inclined to come to your aid if you
are lost or need help in the Feywild.

Fey Mark- Your skin sparkles in moonlight.

ADDITIONAL FEATURES & TRAITS

Tiny dreamcatcher
Creepy Oni Doll
Bottle of feywild rainwater (Arcane focus)
Scholar's Pack
Spellbook

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Wizard Int 13 5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Friends
Fire Bolt
Sapping Sting
Message

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 2 7
EPAR
SPELL NAME
ED
PR

Identify (R)

● Mage Armor
4
● Magic Missile

Unseen Servant (R)


SPELLS KNOWN

Shield

Detect Magic (R)

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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