Professional Documents
Culture Documents
Dewi Bibliography
Dewi Bibliography
Dellos, R. (2015) Kahoot! A digital game resource for learning . international Journal of
instructional technology and distance learning. Vol (4), No. 12, 49-52.
Trybus, Jessica. (2015). “Game-Based Learning: What it is, Why it Works, and Where it’s
Going.” New Media Institute. Accessed April 6. https:www.newmedia.org/game-based-
learning--what-it-is-why-it-works-and-where-its-going.html.
Boyle, E, A., Connoly, T. M., Hainey, T., & Boyle, J.M. (2012). Engagement in digital
entertainment games: A systematic review. Computer in Human Behavior. Vol (28), No. 3,
771-780. https://doi.org/10.1016/j.ch.2011.11.202.
Manshur, M., & Fadhilawati, D. (2019). Applying kahoot to Improve the Senior High School
Students’ Vocabulary Achievement: Voices of English Language Education Society.Vol (3),
No. 2, 164-173. DOI: 10.29408/veles.v3i2.1591.g933. Retrieved on March, 10th 2023.
Lime. (2018). Pemanfaatan Media Kahoot Proses Pada Pembelajaran Model Coorperative
Tipe STAD Ditinjau Dari Kerjasama Dan Hasil Belajar Siswa Kelas VIII 1 SMP Negeri 5
Yogyakarta Tahun Ajaran 2017/2018. Yogyakarta: Universitas Darma Yogyakarta.