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Short Description: Make a connection to personal experiences, other texts, and society when
reading a text in Minecraft.
Introduction: During this lesson students will experience The Legend of the Bluebonnet story
from the first-person point of view. During their experience students will be led to make
connections to real-world issues by identifying problems, causes, and solutions both in game
and in real-life.
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Lesson Plan
Lesson Objectives
Students will be able to make connections to their personal experiences and society
while reading.
Students will be able to identify problems, causes, and solutions.
Students will be able to write about the connections they are making to the text.
TEKS Strand 2
Comprehension skills: listening, speaking, reading, writing, and thinking using multiple texts.
The student uses metacognitive skills to both develop and deepen comprehension of
increasingly complex texts. The student is expected to:
9-12 (E) make connections to personal experiences, ideas in other texts, and society.
What skills are being used when making connections while reading?
What are the different types of connections that can be made while reading?
Why is it essential to actively make connections while reading?
NOTE: If your students have previously read The Legend of the Bluebonnet by Tomie De
Paola, they will be able to connect what they experience in the game directly to that
story.
Guided Learning
Explain to students that they will be playing a Minecraft game about making connections
using a story that they have likely read when they were in elementary school.
Guide students to the world and let them know that while in this world they are going to
play as if they are a character inside a story and make real-life connections to what they
are experiencing in the game.
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NOTE: Students will be able to work through the in-game experience on their own. There
are designated stopping points in the game that will direct students to complete an out
of game activity. Depending on your preference, you can have students work through the
activities at their own pace, you can have groups stop at these points together, or stop at
this point as a whole class if you prefer to have everyone working at the same pace.
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Students will see the gold particle effects leading them to various locations where
they will learn more about the significance of the doll they hold.
Once students visit all six locations, they will be prompted to visit the Shaman on the
hill.
Students will be prompted to say they want to help and be given the option to either
sacrifice their doll or not.
Once they make the choice to sacrifice the doll, the world changes, and is restored to
its original beauty.
You can direct students to explore the land or have them immediately go to Part C of
their task card. Part C will lead students to research and identify a solution to the real-
world problem they have been writing about.
NOTE: If students are working at their own pace and there are early finishers, you can
have them go back into the world and build the solution to the real-world problem they
had identified.
Closure
Have students share out the real-world connections they made and the solutions they
identified.
Have students discuss how the real-world problems are similar to the problem within
the game.
Performance Expectations
Students will correctly identify problems in the game and connect it to a problem in the
real world.
Students will correctly identify the cause of the problem in the game and connect it to a
problem in the real world.
Students will correctly identify the solution to the problem in the game and connect it to
a problem in the real world.
Supporting Files
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Making Connections 9-12 Student Task Card
Part A: Identifying a Problem
At this point we should be making connections between what we have read in different
texts, what we have experienced in our lives, and our experience and knowledge about
society. We have identified the problem in the story in the game. Now it is time to identify
a problem that exists in the real-world. Follow the directions below.
Think about a
problem that exists in
the real-world,
specifically a problem
that is societal or
even global.
Write a paragraph
explaining what the
problem is and how it
compares to the
problem in the story
being told in the
game.
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Part B: Reflecting on the Problem
At this point we have learned more about the cause of the problem we are experiencing in
the game. We have learned that this problem involves a lot of people and was caused by
the people’s actions. Now it is time to reflect on the real-world problem you have
identified. You may need to do some research to effectively answer the questions below.
Be sure to answer in complete sentences and cite the sources you are using.
1. Who is involved in
the real-world
problem?
2. What actions
caused your real-
world problem?
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Part C: Identifying a Solution
We have identified the solution to the problem within the game. Now it is time to wrap-up
our connections and think about viable solutions to the real-world problem you have
identified.
For this activity you
will need to do some
research. Like the
character in the
game, you will need
to go out and
discover solutions to
your problem.
Write a short
response to explain
how your real-world
problem could be
solved. Be sure to use
evidence to support
your solution.
Your upload of any lesson plan is licensed under the terms of the Microsoft Services Agreement
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