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Items infinitos:

Moverse mas rapido:

Volverse invisible excepto las armas y objetos:

Tus disparos tiran a los enemigos al suelo:

No puedes ser detectado por tus enemigos:

Un disparo mata:

Municion infinita(hay que seguir recargando):

Parking Garage / Courtyard

Get used to finding these briefcases; they'll let you unlock cheat codes and the
OICW.
The parking garage is going to give you a good refresher course on squad-based tactics.
The buttons available to you will vary based on your version of the game, but you'll have
plenty of time to get used to them, and you'll only be facing off against one or two enemies
at a time. In general, you'll want to move your squad separately from yourself, which will
allow you to play leapfrog; if your squad is moving, then you should be still, and watching
the path ahead of you, and vice versa. Try to stay on the opposite side of the garage from
your squad, to give you different angles of attack on any foes that pop out from the
shadows. You'll need to use your nightvision goggles if you want to see anything in the
dark. There will be one foe coming out of the door at the bottom of the ramp here, so try to
watch for him and peg him when he walks out. The first Intel Briefcase is also located
here, near the shaft of light streaming underneath the locked door leading up, near where
you first begin the level.
After taking down the first tango and heading downstairs, you'll come to another level of the
parking garage. This one is a bit more populated than the first, though, so stay frosty and
keep your squad behind a car. You can sneak up the left side of the garage if you want to
snipe some of the targets yourself, but be careful and quick if you choose to do so. The
second Intel Briefcase is here, this time on a ramp leading down, near the door through
which you enter the area.
Try to keep your squad near the corners of a wall, and they'll fire around in a
relatively intelligent fashion.
After busting through the third and lowest level of the parking garage, you'll reach the
courtyard, arguably the deadliest part of this mission if you neglect your basic safety rules.
You may have to play a bit more recklessly than you'd like during this portion of the fight, so
be careful. Proceed slowly out into the alleyway, and wait for your team to pick off any
targets that they're firing at before moving on ahead. The third Intel Briefcase is here,
near the payphone just around the corner from where you exit the parking garage. After
moving your team out to the corner across from the telephone, you may be able to lure
more of the enemies out to you by walking out towards the fountain, but you'll be exposing
yourself to fire, so send in your team first if you wish. In addition to the extra soldiers
coming from across the courtyard, there'll also be enemies in two open windows on your
side of the fountain, so be mindful of fire from your rear.
When you clear the courtyard (your control officer will somehow be able to tell when you've
done so and let you know), you can move on to the checkpoint and warp over to the second
half of the mission.

Bank
Gain Access To the Bank Building
The first street here is devoid of enemies, so go ahead and walk forward towards the door
on the right side of the road, being mindful of the enemy within. After making your way
through the passage beyond, you'll be on another side street near the bank. This is where
another courtyard-esque fight will occur. If you bring your squad a bit out into the street,
they'll begin firing on the half-dozen foes further down the road, but you'll need to watch
out for enemies coming from the surrounding area. There's be one enemy with an RPG in
one of the buildings near you, and another enemy with a machinegun will attempt to snipe
at your teammates from atop one of the buildings above where you came out into the
street. When you've killed everyone else, a single target will pop open the bank doors and
come towards you, allowing you to pop him and head into the monetary institution.
Inside the bank, you can find the fourth Intel Briefcase by taking an immediate left and
entering the office there. With that done, head back around to the central portion of the
bank, using your heartbeat sensor to scout ahead for enemies. You'll have many more foes
in the bank's reception and teller areas, but if you combine your heartbeat sensor with your
zoomed view for your primary weapon, you should be able to tell precisely where everyone
is and shoot them, even through plant foliage or the like. If they're standing still, then don't
hesitate to bank in a flashbang or something similar to give yourself time to move into
position.
Watch for enemies on the upper level!
After killing all of the foes in the reception area, it'll be time to move up to the second floor
through the doorway at the rear. Keep using your heartbeat sensor to check for enemies,
and you'll eventually reach a pair of doors in a single hallway. If you open one while
simultaneously issuing a go code for the squad to open the other, you'll be able to ambush
the foes on the other side from two sides. The fifth and final Intel Briefcase is in one of
the cubicles up here, near the far exit from the area.
All that remains now is one last area. If you can clear the stairs down to the vault, then
proceed slowly towards the president, killing anything that pops up on your heartbeat
monitor, then you should be able to clear the mission relatively swiftly.

Mission Two: Operation Backlash


Amsterdam, The Netherlands - May 12th 11:10 AM.
Backlash is going to be a primarily up-close-and-personal mission for your squad (barring
the introductory sniping session), so you'll probably want to equip Ding with something
suitable to the task, such as a shotgun or an SMG. You can probably leave your squad
members' weapons alone, but feel free to examine them and shift around whatever you like
if you so choose. Also, feel free to refer to this as Operation Bloodbath, if you wish.
As mentioned, though, this mission is going to start with a good-length sniping section
where you have to control Dieter as he provides cover for your four-man squad as they
make their way towards the police station. Initially, you won't be able to move at all, as
you'll be firing from an incredibly steady helicopter. On the first screen, be careful of the
enemy in the lower-left corner of the screen, as well as the enemy with the RPG in the
building at the far end of the canal. While you're in the helicopter, sniping won't be too
difficult; so long as you hit the enemies as they appear and before they get too close to
your squad, they shouldn't take any damage at all. Just watch for movement and watch
where the tracers from your squad's fire goes to find the enemies.

If you kneel before zooming, you'll encounter less scope drift, which helps a lot.
Eventually, you'll land on top of a building and will be able to move around a bit, but not so
much that you'll cut yourself off from view of the streets below. You don't technically have
to move if you don't want to, but you'll probably want to reposition a little bit to keep your
squad in view when they start moving. They'll come under heavy assault from multiple
positions, but in most cases, they shouldn't be in any real danger so long as you quickly take
down whatever shoots at them. Eventually you'll run out of targets, and your team will
reach the police station.
Police Station
There's a small firefight going on in the room just beyond where you first enter this building,
involving a few cops on the other side of the door, so be careful when you're heading in.
You'll probably want to head in through the open door to your right rather than clearing to
the left, unless you wish to flash+clear, as you'll be in a bad position to deal with the
numerous soldiers on the other side.
When you reach the next corridor, check the room on the inside of the corner (there are two
closed doors leading into it) to find the first Intel Briefcase. Nearby, you'll find the
stairwell leading to the second floor; you'll be asked to secure the armory on that level. It's
a bit late for that judging by the firepower some of these terrorists are bringing to bear, but
we'll humor the old man for now. Just be careful as you move around, as most of the
enemies here are packing either machineguns or assault rifles that can bring down a squad
member in just a second or two of sustained fire.
Take extra precaution when you go through the door at the top of the stairwell; two
enemies lie beyond, both with good lines of sight on the doorway. You may just want to
hold your team back from the door, open it yourself, then wait for the enemy that crosses
the room to get out of sight before sniping out the one in front of the door, then head
inside.
There are a couple of ancillary rooms that lie between you and the armory, each with an
enemy or two inside. Check for wooden doors, and if you can see the enemies on the other
side with your heartbeat scanner, fire through the door to kill them. After clearing them out,
head to the armory, which lies down a nearby corridor. You'll know you're there when you
hear chatter about snipers being on the rooftops. There are four or five enemies inside, so a
standard clearing action is contraindicated; anyone who goes through that door straight off
will probably be full of bullets pretty quickly. It's better to hold your team back, scan for
heartbeats, and fire through the door at anything that's standing still. Alternately, you can
open the door yourself, then bank in a frag grenade off of the door. That'll take out a couple
of them, allowing you to scan for the rest and use the doorway as cover while you lean
around and take them out one by one.

More Prison
With the armory clear, you'll be asked to head up to the third floor. Is there no end to this
madness? There are two exits from the armory, one which leads into a long, open hallway,
and one through a door leading to a darkened corridor. It's better to take the dark corridor,
as it'll take you halfway along the other hallway, which itself is being watched over by an
apparently angry enemy helicopter that'll continually strafe the area from outside. You'll
need to dash to the far end of the hallway yourself, then bring your squad up just after the
chopper completes a strafing run if you don't want them all to get liquified.
Around the corner here, you'll come to a pile of rubble in the middle of the hall. If you have
a weapon capable of hitting enemies at a distance, then you can probably get a couple of
relatively easy kills here, just by shooting down the hall towards the foes at the other end.
Through the nearby door, you'll note that the stairs leading up to the third floor have been
blocked as well, but this time by an explosive charge that goes off as you near them. That's
just rude.

Dodging the fire of this crazy helicopter will take some doing.
Start clearing out the rest of the offices in the area around this; the second Intel Briefcase
is in one of them, lying on the floor near a desk. After passing through a small exterior
passage and killing yet more members of the small army of terrorists, you'll come to a metal
door with two more soldiers within. It's pitch black inside, so if you want to take these guys
out, be sure to use a flash+clear or a breach, and go in with your nightvision goggles on.
Shortly thereafter, you'll be forced to climb up a ladder and enter the ventilation shafts to
reach the third floor of the police building.

Prison
Your teammates won't be able to follow you immediately; you'll need to power up the lift in
order for them to come up, as apparently they're too dignified to crawl through ventilation
shafts. There's only one opponent between you and the control panel, though, so
immediately shoot him down and use the panel to open the doors in front of and behind
you.
When you reach the first set of steps, check around for the third Intel Briefcase on the
floor. When you reach the top of the steps, you'll come to an observation deck that gives
you a view over the entire central portion of the prison wing. If you have a weapon that can
fire from range, use your scope and your heatvision goggles to find and kill all of the
enemies here. Your squad can do this job decently enough if you position them in front of
some of the windows.
When the area's clear, move around to the far stairwell and head through to the next room.
There are two exits, an upper and a lower, but they both come out to the same room, so
pick your favorite, scan for enemies, and pass on through to the other side. You'll wind up
near the prison control room, so initiate lockdown protocols by using the panel there.

If you set your squads up to fire from the top of this restaurant, they'll do some
serious damage to the enemies.
With the prison locked down, one of the nearby doors will open, leading to the roof of the
building. Head outside, take out the terrorists on the railings above, then move across to the
roof of the restaurant nearby. You can snipe out a few more terrorists by shooting at them
from the skylights before heading down the ladder nearby to reach the interior of the
restaurant, where the fourth Intel Briefcase is waiting for you on one of the tables.
If you pass through the restaurant, you'll come to its kitchen. The first set of doubledoors
that you find are made of metal, but you do seem to be able to shoot through the grated
windows in them, so snipe anyone you can see before wrapping around at the end of the
hallway and finishing the rest off.
When you pass through the meat locker beyond this room, you'll come to a storage room
with a couple of enemies within. You'll spot some more heartbeats in the observation room
above this area, but be careful whom you shoot; you're getting close to the hostages. After
wrapping around through the loading docks, you'll come to a set of steps leading up to the
single hostage of the level. You'll need to be careful to avoid hitting him while taking out the
terrorists; a flashbang before charging in would be a wise decision. With the hostage
rescued, your job will be done.

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