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Teaser Trailer

https://www.youtube.com/watch?v=5ctdjfUbLDE

The combination of platform and horror game


One-sentence
description
The platform game in 2.5D
technology with a side perspective
and 3D movement in an atmosphere
of horror inspired by children's
nightmares telling a story of a little
girl without dialogues, but only told
by the environment and events in
which the player solves puzzles and
faces opponents in a fight with
whom, in most cases, the player
character can only run away.
Key informations
Game genre: singleplayer, platform, horror

Platforms: PC, PS4, Xbox One

Target audience: indie game player, casual

Gameplay similarities: Inside, Never Alone, Unravel

Length: 5 to 7 hours

Game engine: Unreal Engine 4

Target release date: Q1 2017

Target retail price: 19.99€


Unique Selling Points
 High-quality graphics compared to other platform games is
distinguished primarily by its dark and grotesque style.
 An atmospheric soundtrack full of disturbing sounds.
 No player interface. No unnecessary UI element prevents
the player from fully enjoying the story and gameplay.
 Uses 2.5 D technology - although the action is presented in
a side perspective, the locations have depth and Six can
move freely between the near and far planes.
 Unique opponents whose defeating is a matter of escaping
and finding the right way, not fighting in close combat.
 The atmosphere of horror is accessible to people with
weaker nerves, the perfect hybrid of horror and platformer.
 The levels are filled with collectibles and many interactive
objects, it is a paradise for players who like to explore and
discover the secrets of the locations.
Gameplay
 The gameplay is based on jumping on

Story
platforms and solving environmental
puzzles that require dexterity and logical
thinking - this way we unlock the way to
the next rooms, moving towards the exit
from the Maw.
In Little Nightmares, the player
 The protagonist's life is threatened takes on the role of Six - a girl in a
primarily by nightmarish, overgrown yellow raincoat, who in unexplained
opponents, such as the terrifying cook, circumstances ended up in a complex
with whom the girl, armed only with a called The Maw. The task that
lighter, is unable to fight. The player awaits her is to escape from this
must, therefore, sneak behind their spooky place - however, achieving
backs, being careful not to make too the goal is not easy, because on the
much noise around him - drawing the way the protagonist has to face
attention of opponents may end various dangers, inspired by childhood
tragically for Six. nightmares.
Production
The game is already at a very
advanced stage of production, but x
euro is still needed for further work.

The project started in x year.

Work on the game is expected to


continue for x months, and the
premiere is planned for the beginning
of 2017. Publisher & Marketing
Currently, the project is funded by the Nordic Game Program,
but we need a real publisher. We believe in the great success of
our game, but we don't have the resources for marketing. We
are looking for a publisher who will be able to finance both the
production and ensure the proper promotion of our game.
Our Team
We are a Swedish development studio
based in Malmo. The team has
existed since 2004. Our portfolio
includes add-ons to the
LittleBigPlanet series in cooperation
with Sony Computer Entertainment.
We also co-created the
LittleBigPlanet PS Vita project and
worked on LittleBigPlanet 3.

Contact & Media


Address:
Roskildevägen 1B, 211 47 Malmö
Email:
info@tarsier.se

Webside:
http://www.tarsier.se/
Facebook:
https://www.facebook.com/TarsierStudios/

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