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SENIOR HIGH SCHOOL /

COLLEGE OF INFORMATION TECHNOLOGY EDUCATION

“RJ THE EXPLORER”


A Culminating Activity in Information and Communication Technology Presented to
the
College of Information Education Department
PHINMA Saint Jude College

Submitted by:

Balatbat, Nhelson

Buscas, Jerry

Cruz, Raynier

Escaner, Jerome Migs

Flores, Ashley

Garrido, Josh Adrian

Modrigo, Reighn Ashanti

Mendoza, Tracy Angela V.

Nuqui, Marc Angelo

Pesidas, Marphine Ausben

Quirona, Joshua

Rivo, Kristoffer B. Jr.

Santos, Sean Mart

February 19, 2024


DOCUMENTATION

INTRODUCTION:

We created a horror game to produce a sense of fear, suspense, and excitement in

players, giving them a thrilling and immersive experience that challenges their emotions

and instincts. Our game is about a vlogger and an explorer who's been through horrific

experiences in the forest. As he wanders into the wide forest, he accidentally ran over an

abandoned house. Out of curiousity RJ comes inside the house to make a vlog inside.

After a few minutes, he gets more interested and goes further the house, something struck

him behind his head and falls asleep. Out of concussion, he wakes up being locked in a

dark room with only his camera and other usable resources. Now RJ needs to find a way

on how to escape the abandoned house without getting caught by the unknown person.

RESEARCH OBJECTIVES:

2.1 General Objectives

"RJ The Explorer" is an ambitious horror game that aims to provide gamers with a

truly immersive and challenging experience. We created the game "RJ The Explorer"

because we want the gamers to experience a new horrifying game, and also to challenge

their minds if they can surpass the obstacles on their way to complete the game and

escape the goon.

This horror game is a complex and compelling undertaking combining artistic vision,

psychologic knowledge or technical competence. Our game offers a unique medium for

storytelling, expression, and engagement, from exploring existential themes to creating

immersive experiences. This game have the power to transport the players to nightmarish
worlds, challenging them to face their deepest fears and emerge victorious, by tapping into

the primal fear that resides within all of us

2.2 Specific Objectives

* To enjoy

* To scare

* To escape to caretaker

* To collect boxes with buffs

* To solve puzzles

* To find keys

* To survive
CONCEPTUAL FRAMEWORK:

Conceptual Framework of the Game:

The Conceptual framework of this game is important because it shows the important

details that need to be known and seen. The INPUT, PROCESS, and OUTPUT, here will

show the important details used in creating a game. Overall, it will show what was used

and some details in playing it.


OPERATIONAL DEFINITION OF TERMS:

1. Vlogger: A person who documents what he or she wants to do today or the next day. So

that the majority will also know this, he will post it on social media or any social media

platform.

2. Remote Forest: A place far from the city and a place that is dark, quiet, scary, full and

above all we don't even know what lives here.

3. Abandoned House: A structure that has long been abandoned and unused. This is also

where we can hear every rustling inside the house, while others see a woman in every

window of the house.

4. Housekeeper: Houses that we see with a housekeeper are private houses. Don't just go

in because we can destroy it.

5. Noise: A sound that is unusual or unexpected, may come from objects or people around.

6. Shovel: A tool used to dig the ground or plant and so on. But it is also a dangerous

weapon for bad people.

7. Bedroom: the bedroom is also a house, that's why it's only a small one and it can also

be used as a place for people to sleep, and to hide things that are important to you.

8. Exit: The exit door if there is no front or back exit, it is also used in emergency in case of

fire etc.
9. Paper: A material that can be written on or used. Important things that can be written

down so that we don't forget the things we need.

10. Forest: A place where there are wild animals and a place where there are trees and

quiet.

11. Survival: This is one of our most important. In order to be safe from any disaster that

may come our way, in order to survive we must always be ready and always alert.

12. Thinking: One of the most important weapons for all of us is thinking. This is something

that we can create a strategy or strategy for anything.

13. Video: This is a very important thing from us, because here we can see or record what

we want to see or want to show to other people. And here we can also find a strategy

through Video.

14. Closet: Something that is used to store clothes and other things, because it is a large

closet that houses various things.

15. Nervousness: A word that most people feel, here you can feel the nervousness when

you do something wrong to others or something else that will not make your fellow human

happy.

16. Safety - safety is also a good example to a person, because when you know yourself

you are safe you have nothing to fear and you are safe you have nothing to worry about

yourself.

17. Privacy- Privacy, everyone needs to not immediately recognize or know a detail of a

person or anything.
18. Security- A word that the place must be protected and safe. And this is where our

being secured comes out when we know that our life or situation is in danger.

19. Resources- Here we get a detail of things. It is important to a person or anyone

because this is where we can find out the contents of his biography.

20. Respect- respect, respect is the biggest thing that is hard to gather from someone, and

it is hard to get back when you break it. Respect is what everyone needs to make our life

go better.

PROJECT METHODOLOGIES:

5.1 ENVIRONMENT

Haunted House - Explore the decaying halls and blood-stained rooms of the

haunted house, where the walls whisper secrets of past tragedies. Each step forward

brings you closer to uncovering the dark history that binds the house.

Dreaded Cellar - Explore the feared cellar, enveloped in darkness and with walls

seemingly closing in. Ancient cobwebs dangle from rusted chains, alongside forgotten

torture tool

Gloomy Foyer - Enter through the grand doors into the gloomy foyer, where faded

portraits line the walls and the air is heavy with the weight of centuries-old secrets

Dark forest - Enter the dark forest, where twisted trees cast eerie shadows and strange

noises echo through the darkness


5.2 ISSUES AND CHALLENGES FACED

5.3 DELIVERABLES

Horror games is the game with techniques, game design elements. Storytelling to

evoke fear and suspense in players. Here are some key aspects involved in achieving this

effect on the game.

Crafting an Engaging Develop: It's crucial to develop a captivating storyline that

immerses players in an unsettling environment. This involves creating characters, a

defined setting and an intriguing plot and camera.

Game Design: The process of designing the game includes creating obstacles,

puzzles and levels that progressively intensify the sense of suspense and terror. Lighting,

sound effects and visual elements are often used strategically to enhance the horror

experience.

Artistic Visuals Settings: Creating settings, creatures and characters plays a

significant role, in setting the mood for the game.

Sound Design: Sound is pivotal in horror games as it contributes to forest tension

and drawing on players into the world. From subtle background noises, to unexpected

sounds design heightens the overall suspense.

By combining these elements horror games can deliver an experience that keeps

players on edge throughout their gameplay.


5.4 TIMELINE

CONCLUSION:

REFERENCES:

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