You are on page 1of 5

See discussions, stats, and author profiles for this publication at: https://www.researchgate.

net/publication/329168116

Designing AI

Article in interactions · November 2018


DOI: 10.1145/3281764

CITATIONS READS

9 758

3 authors, including:

Philip van Allen Mike Kuniavsky


Delft University of Technology Accenture
8 PUBLICATIONS 134 CITATIONS 71 PUBLICATIONS 1,547 CITATIONS

SEE PROFILE SEE PROFILE

All content following this page was uploaded by Philip van Allen on 26 November 2019.

The user has requested enhancement of the downloaded file.


IMAGE BY LUI ZISHAN

34 INTER ACTIONS N O V E M B E R – D E C E M B E R 2 0 18 INTER ACTIONS. ACM.ORG


38 C
 YBERNETICS AND THE DESIGN OF THE USER
EXPERIENCE OF AI SYSTEMS
42 DESIGN AND FICTION: IMAGINING CIVIC AI
46 PROTOTYPING WAYS OF PROTOTYPING AI
52 F
 ROM MACHINE LEARNING TO MACHINE
TEACHING: THE IMPORTANCE OF UX
58 A
 SSESSING AND ADDRESSING
ALGORITHMIC BIAS IN PRACTICE

SPECIAL
TOPIC

DESIGNING AI
AI techniques have been affecting people’s experiences with digital services,
applications, interactions, and interfaces for a long while now, but without much
engagement with or input from interaction designers and HCI researchers.
Over the past two years, as part of the AAAI Symposia series (2017–2018) [1],
we have organized a gathering of researchers and practitioners from various
disciplines to discuss the UX of AI & ML—the user experience of artificial
intelligence and machine learning. Our main interest in organizing these events was
to discuss the HCI and design-practice implications of the current fascination with
and adoption of artificial intelligence and machine learning in user-facing products.
For the symposia, we invited researchers and practitioners to consider how we
can more effectively bring AI considerations and techniques, HCI research, and
design practice closer together. Our hope was to lay out concrete activities to close
the gap between technical developments in AI methods and techniques, >>>>

Elizabeth F. Churchill, Google


Philip van Allen, ArtCenter College of Design
Mike Kuniavsky, PARC

INTER ACTIONS. ACM.ORG N O V E M B E R – D E C E M B E R 2 0 18 INTER ACTIONS 35


special topic

>>>> interaction, and interactive- do those words mean in everyday field of inquiry. They showcase the
system design activities, and conversation, versus their meanings perspectives and voices of a number
debates around designing with AI, when used by researchers and of HCI and design leaders who
including discussions of ethical, practitioners in the fields of HCI, consider how cybernetics can help
explainable, and accountable AI. interaction design, user experience, us rethink the dynamics of systems,
We invited considerations of how and AI? goals, feedback, and conversations
HCI and design could influence the • Algorithms and data are design with AI systems.
development of new AI technologies materials. AI is made up of a number • Speculative design. Designers
from a number of angles: first, by of algorithmic techniques that have a long history of practice
questioning what AI means and by manage, summarize, abstract, oriented not toward solving
exploring new definitions of AI; manipulate, and/or draw inferences a problem, but rather toward
second, by investigating notions of from different forms of data. exploring a new domain or future
authority in AI algorithmic decision However, neither algorithms potential. Design speculation for AI
making; third, by considering nor data are at the heart of AI. can consider the new opportunities;
how to design non-deterministic Algorithms and data are materials ethical, cultural, and societal
ecologies, and by exploring with which to craft robust, impacts; and potential hazards. In
what it would mean to design for reliable, effective, and appropriate “Design and Fiction: Imagining
autonomy and serendipity; fourth, experiences for people [3]. Civic AI,” Jason Wong explores the
by outlining ethical issues and • At the core of HCI, interaction idea that “speculation is essential
choices that arise when designing design, and user experience are to work through the uncertainty,
with and for AI systems; and finally, iterative testing and evaluation. complexity, and ambiguity of AI
by raising discussion around the The evaluation of systems that problems.” As an example, his
aesthetics of AI. use AI techniques requires new speculative project shows how the
The articles in this Special iterative testing and methods that good parts of human governance—
Topic were selected specifically are designed for analysis and the negotiation, diverse perspectives,
because they reflect some of the key (re)design of distributed, complex, slowness—can make
discussions that spanned both the sociotechnical systems, including AI better.
2017 and the 2018 symposia [2]. Here the collection of case studies that • Design tools. Given the
are some themes that emerged: illustrate unexpected and unintended differences in design goals and
• Terminolog y matters. A critical consequences. strategies for autonomous systems,
project is to identify and clearly • Historical perspectives can reveal new tools are needed that help
define terms at the intersection and inspire new ways of thinking designers build working prototypes
of HCI, interaction design, user about AI. As designers move from for both exploration and application.
experience, and AI. We explored the design of individual things These tools should provide ways
where the same words used to complex ecologies of smart of working around the difficult
colloquially and in the context things, some older conceptions that aspects of AI and enable designers
of these disciplines may have influenced the development of AI and others to quickly experiment
very different denotations and may have renewed relevance. In and iterate so they can build their
connotations, and considered their article “Cybernetics and the understanding and design better
IMAGE BY LUI ZISHAN

what the consequences of such Design of the User Experience of systems. With an exploratory
disconnects may be. Consider the AI Systems,” Nick Martelaro and and playful perspective, Phil van
words conversation, recommendation, Wendy Ju explore one influential Allen’s article “Prototyping Ways of
and learning, for example—what area in the development of AI as a Prototyping AI” describes a toolkit

36 INTER ACTIONS N O V E M B E R – D E C E M B E R 2 0 18 INTER ACTIONS. ACM.ORG


he recently developed and is refining issues involved. What affordances and techniques are everybody’s
with his students. The tool is itself can we make available so the user material for creating better digital
a prototype that asks the questions: can respond to explanations? How experiences.
What should an AI prototyping tool much explanation is too much?
look like? What affordances do AI What is the role of trust? What Endnotes
1. https://aaai.org/Symposia/symposia.php
designers need? What are the new if an AI decision is non-intuitive?
2. Although we could only select a few of the
requirements for the design of AI? Does the public need to learn the papers for this Special Topic, we want to
• AI collaborators. Rather than character of how AI makes decisions? acknowledge that the ideas in this short
seeing AI as a way to automate Cramer et al.’s article, “Assessing introduction were developed with all the
activities or provide solutions, and Addressing Algorithmic Bias in participants of the 2017 and 2018 symposia.
AI systems can be designed as Practice,” explores one critical facet 3. See Lars Holmquist’s article in
collaborators that participate of XAI in considering algorithmic Interactions: Holmiquist, L. Intelligence
on tap: AI as a new design material.
with humans in creating shared bias and calling to make AI systems
Interactions 24, 4 (2017); http://
outcomes. In this sense, human more visible, transparent, and interactions.acm.org/archive/view/july-
beings and AI approaches augment interrogable. august-2017/intelligence-on-tap
each other. This takes into account The symposia confirmed our 4. On Explainable AI: https://en.wikipedia.
concepts around cybernetics, view that discussions that bridge org/wiki/Explainable_Artificial_
distributed cognition, the limits of HCI concerns, design research and Intelligence
narrow AI, and the complexity of practice, and AI have been lacking—
Elizabeth Churchill is a director of user
human creativity. “From Machine but there is a great deal of positive experience at Google. Her current research
Learning to Machine Teaching: energy around the idea that we focuses on effective tools for creative work,
The Importance of UX” by Martin could build strong communities of including tools for interactive technology
Lindvall, Jesper Molin, and Jonas collaboration and practice to address designers and developers. She is the current
Löwgren discusses this cooperative this lack. Our discussions clearly vice president of the ACM.
approach. The authors address point to the potential and value of →→churchill@acm.org
human-machine teaching as a treating AI techniques, the data they Philip van Allen is a professor at ArtCenter
key factor in building effective utilize, and the results they produce College of Design, interested in new models for
the IxD of AI, including non-anthropomorphic
machine-learning systems, pointing as design materials worthy of critical
animistic design. He also develops tools
out that learning algorithms can reflection and investigation. They for prototyping complex technologies and
offer far superior predictions when also ask us to consider the many consults for industry. He received his B.A. in
they have substantial amounts levels of granularity and scopes experimental psychology from University of
of high-quality, well-annotated of impact, whether what is being California, Santa Cruz.
training data. They describe a two- designed is a micro interaction, an →→vanallen@artcenter.edu
step process for involving people in urban infrastructure, or a social Mike Kuniavsky is a user experience designer,
the labeling of training data as part structure. researcher, and author. Currently at PARC, he
of their everyday tasks, offering We hope that the articles in this previously cofounded several successful user-
experience-centered companies, including
examples from the analysis of Special Topic spark some broader
ThingM, which designs and manufactures
medical images. discussions and ideation in the HCI ubiquitous computing and Internet of Things
• Explainable AI (XAI) [4]. Beyond and IxD communities, and that products, and Adaptive Path, a well-known
the technical challenges of XAI, our further symposia and workshops design consultancy.
discussion focused on the design will reinforce that AI methods →→mike.kuniavsky@parc.com

DOI: 10.1145/3281764 © 2018 ACM 1072-5520/18/11 $15.00

INTER ACTIONS. ACM.ORG N O V E M B E R – D E C E M B E R 2 0 18 INTER ACTIONS 37


View publication stats

You might also like