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Designing AI
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TOPIC
DESIGNING AI
AI techniques have been affecting people’s experiences with digital services,
applications, interactions, and interfaces for a long while now, but without much
engagement with or input from interaction designers and HCI researchers.
Over the past two years, as part of the AAAI Symposia series (2017–2018) [1],
we have organized a gathering of researchers and practitioners from various
disciplines to discuss the UX of AI & ML—the user experience of artificial
intelligence and machine learning. Our main interest in organizing these events was
to discuss the HCI and design-practice implications of the current fascination with
and adoption of artificial intelligence and machine learning in user-facing products.
For the symposia, we invited researchers and practitioners to consider how we
can more effectively bring AI considerations and techniques, HCI research, and
design practice closer together. Our hope was to lay out concrete activities to close
the gap between technical developments in AI methods and techniques, >>>>
>>>> interaction, and interactive- do those words mean in everyday field of inquiry. They showcase the
system design activities, and conversation, versus their meanings perspectives and voices of a number
debates around designing with AI, when used by researchers and of HCI and design leaders who
including discussions of ethical, practitioners in the fields of HCI, consider how cybernetics can help
explainable, and accountable AI. interaction design, user experience, us rethink the dynamics of systems,
We invited considerations of how and AI? goals, feedback, and conversations
HCI and design could influence the • Algorithms and data are design with AI systems.
development of new AI technologies materials. AI is made up of a number • Speculative design. Designers
from a number of angles: first, by of algorithmic techniques that have a long history of practice
questioning what AI means and by manage, summarize, abstract, oriented not toward solving
exploring new definitions of AI; manipulate, and/or draw inferences a problem, but rather toward
second, by investigating notions of from different forms of data. exploring a new domain or future
authority in AI algorithmic decision However, neither algorithms potential. Design speculation for AI
making; third, by considering nor data are at the heart of AI. can consider the new opportunities;
how to design non-deterministic Algorithms and data are materials ethical, cultural, and societal
ecologies, and by exploring with which to craft robust, impacts; and potential hazards. In
what it would mean to design for reliable, effective, and appropriate “Design and Fiction: Imagining
autonomy and serendipity; fourth, experiences for people [3]. Civic AI,” Jason Wong explores the
by outlining ethical issues and • At the core of HCI, interaction idea that “speculation is essential
choices that arise when designing design, and user experience are to work through the uncertainty,
with and for AI systems; and finally, iterative testing and evaluation. complexity, and ambiguity of AI
by raising discussion around the The evaluation of systems that problems.” As an example, his
aesthetics of AI. use AI techniques requires new speculative project shows how the
The articles in this Special iterative testing and methods that good parts of human governance—
Topic were selected specifically are designed for analysis and the negotiation, diverse perspectives,
because they reflect some of the key (re)design of distributed, complex, slowness—can make
discussions that spanned both the sociotechnical systems, including AI better.
2017 and the 2018 symposia [2]. Here the collection of case studies that • Design tools. Given the
are some themes that emerged: illustrate unexpected and unintended differences in design goals and
• Terminolog y matters. A critical consequences. strategies for autonomous systems,
project is to identify and clearly • Historical perspectives can reveal new tools are needed that help
define terms at the intersection and inspire new ways of thinking designers build working prototypes
of HCI, interaction design, user about AI. As designers move from for both exploration and application.
experience, and AI. We explored the design of individual things These tools should provide ways
where the same words used to complex ecologies of smart of working around the difficult
colloquially and in the context things, some older conceptions that aspects of AI and enable designers
of these disciplines may have influenced the development of AI and others to quickly experiment
very different denotations and may have renewed relevance. In and iterate so they can build their
connotations, and considered their article “Cybernetics and the understanding and design better
IMAGE BY LUI ZISHAN
what the consequences of such Design of the User Experience of systems. With an exploratory
disconnects may be. Consider the AI Systems,” Nick Martelaro and and playful perspective, Phil van
words conversation, recommendation, Wendy Ju explore one influential Allen’s article “Prototyping Ways of
and learning, for example—what area in the development of AI as a Prototyping AI” describes a toolkit