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THE 3v3

BOOKLET

SECOND
ANNIVERSAY
EDITION

All works are the property of Peter Prickett and have


been shared for educational purposes
Welcome to the Developing Skill booklet; Second anniversary edition.

It has been two years since the first Developing Skill was released. October 3rd 2018. It is fair to say that the
world is a much changed place. The year 2020 has been seismic for everyone and the pandemic was the
reason behind my first booklet.

This time the reason is far more celebratory.

When I started writing the original book I was warned that I might only sell 100 copies. Two years on and the
combined sales total for both books is 1733 (at the end of the Q3 sales figures). Over 200 copies sell per
quarter, so 2k will soon be passed.

What is more, a third book (not 3v3 based) is in the pipeline.

This booklet is a big thank you to those who have helped along the way and also an introduction for those
who have thought about buying but are yet to do so. There is some “classic” content plus a few of the
practices I have drawn up since the publication of Developing Skill 2.

I hope you will enjoy!


What do we love about football?
I started the first Developing skill book with this question. The answer has not changed and I
do not think that it will.
The greatest players are those who provide entertainment and excitement. It may manifest in
different ways, but it is near-universal that onlookers will be enraptured by moments of high
quality. The higher the quality they see, the higher the entertainment levels rise. This then
produces moments that last forever, and keep fans glued to the sport. We love to debate and
discuss. Messi and Ronaldo, who is better? Or who is the greatest? Are either of these players
superior to the legends of the past? Pele, Maradona, Cruyff, di Stefano, and any other people
brought into the conversation. Each of these players has the quality, skill, decision making, and
imagination to execute consistently and in the big moments. These factors, ultimately, are
what coaches want for each of their young players.
If we are going to master the ball, we need to practice using it against an opponent to achieve
our dribbling mindset. If we work on ball mastery, and always move straight into situations
where it will not be used, then an opportunity is wasted. One versus ones may occur in games
where we have overloaded attacking situations, but fast passing outcomes will be far more
likely. When playing one versus one – and there is no escaping it – players need to dribble.
Players need to face up to, and face off against, other players – both as attackers and
defenders. Defending against your immediate opponent is just as important as attacking. If a
player cannot defend one on one, they will be picked out. They will be the link in the chain
that opponents exploit. It will no longer be 5v5 or 11v11; the game will be 4v5 or 10v11. Not
all even match-ups are equal.
The aim of both books was to help coaches develop environments in which players can
express themselves creatively while learning implicitly. Most of all, giving the players a
platform upon which they can play.
WARMING UP
Coaches can tie themselves in knots when it comes to warming up. The warm up before a
session and the warm up before a game are very different propositions. Before the game, it
is most important to find a routine, developing a process that triggers the player’s mind that
they are about to play in a match. The older the players are, the more important this
becomes.
Debates rage about the importance of a “physical” warm up. Young players are very unlikely
to pull muscles. For them, getting into the groove is the priority. This will generally mean lots
of touches, movement, and finding game speed. Older players are likely to need some form
of dynamic stretching and movement but they also have to get enough touches and game-
based actions to ready themselves for competition.
The game may be a beginning for the session, or another type exercise may suit the needs of
a certain set of players. From the game there will need to be a transition in to the main body
of the session. For many coaches the problem is often just where to start. If a warm up
space needs to be cleared before the main session can begin this can eat into time and
cause confusion.
What follows are practices that serve the dual purpose of warming the players up and
providing contact with the ball, while remaining relatively simple to set up.
1V1
Dribbling is a mindset. It is a mindset that is learned early on in a player’s football life. The
shouts from coaches and parents to “pass”, “shoot”, or “get rid” all discourage the dribbler.
The calls erode the mindset… often before it has even begun to form.
If a young player always looks to pass after they receive the ball, their response to being
pressured by an opponent will always be to try to give the ball to someone else. If a young
player always looks to dribble after they receive the ball, they will respond to pressure from an
opponent by attempting to go past that opponent, or, opponents.
Although this section is about one versus one, in the reality of the game there will be
situations where a dribbler is one versus two, three, four, or five players – particularly if the
opposition are in a deep defensive set up. When teams “park the bus”, exceptional dribblers
hold the key to unlocking the defence and breaking through the lines.
If a player does not have the mindset that an opponent is something relish (rather than
someone to fear) they not be able to dribble. The idea of potential reward for beating the
opponent should far outweigh the possible risks of losing possession. Much of that comes
form the environment that the player develops in. Are they being told to pass all the time? Is
the play always one and two touch? Are children criticised for being greedy ball hogs? Or are
they encouraged to express themselves – to show their abilities and be free to experiment on
the pitch? After all, it is only a game of children’s football.
To help children get their moves match-ready, we need to give them one versus one situations
within their sessions. Ball mastery and technical exercises are fantastic, but we need to apply
full pressure at some point. That pressure is not just face to face but comes from behind and
from the side as well. If we can ensure our young players are being given the opportunity, they
can become one versus one masters, with and without the ball.
Multiple 1v1s in pairs. Stripe vs
white. White scores by dribbling out The defender passes the ball across
of any red gate. Stripe scores by to the attacker to start the practice.
dribbling out of any blue gate. After The attacker can score in either
a point is scored restart in the centre mini goal once they have passed
of the area. through one of the two gates.
Encourage twisting and turning
with sharp acceleration.

White passes across to stripe. Stripe can


score in either goal marked B. They can 1 – White passes to stripe. Stripe
not shoot until they have entered the tries to score in either of the mini
red square. If stripe wins they ball they goals at the white team’s end. If
can score in either goal marked A. white win the ball, they can attack
Progression 1 – Play 2v2 the mini goals at stripe’s end.
Progression 2 – Play 1v1 with 2 – If the attacker loses the ball, the
goalkeepers (3v3) next player in the line can step up
to help the defending, creating a
2v1.

Staggered 2v2. When in


possession the players are
Stripe passes to stripe. White moves free to go anywhere. When
to close down the striped player out of possession the outfield
before they can shoot on goal. The player is locked into the
stripe can take an early shot or try to middle and final third with the
get closer to the goal before GK locked into the defensive
shooting. If they choose to get closer third.
they may have to take on the
defender. If the defender wins the
ball they score in the empty goal.
Why 3v3?
Using 3v3 decreases the number of players on the pitch, in order to attain more touches per player,
while retaining the minimum number of players possible to enable width and depth in both attack and
defence. “Strategically, 3v3 football uses the smallest tactical unit able to apply the principle of depth
and breadth for effective team offence and defence.” From Effective 3-ASide Game Formats And Team
Strategies For Advanced Level by Harry Hubball, Ian Franks, Mike Sweeney, and Risto Kauppinen
The first table shows the number of technical actions per game when small-sided games are used. The
numbers, in general, are very similar. The information not displayed is the number of actions per
player, but simple maths can determine that six players having 31 involvements with the ball will have
around 5 involvements each while ten players with 31 involvements/passes will have around 3
involvements each.
“An increase in the number of players performing led to an increase in the total number of technical
actions performed. However, the addition of extra players also led to a decrease in the total number of
technical actions performed per player.” From Small-Sided Games: The Physiological And Technical
Effect Of Altering Pitch Size And Player Numbers by Adam Owen, Craig Twist and Paul Ford. In my first
book, I very deliberately left area sizes out of all the diagrams. This decision was made because the
practices should be equally useful for an under-6 player, as for an under-18. However, the same
practice may need to take place on a different-sized area for under-18s and under-6s, in order to fit
their physical needs. The aims of the practice will not have changed; just the area operated within. The
size of the area may need to be different for one group of under-7s to another group of under 7-s
based on their physical development. A further complication may be the outcome we are looking for
with the players. For example, smaller areas may be utilised to encourage more technical individual
work, pressing, or more shooting; conversely, larger areas may be used to encourage higher physical
returns, running with the ball, or counter-attacking opportunities. The same practice may be changed
quite radically by elongating or widening an area. Practices with an emphasis on pressing could have
greater ‘success’ for passing players by enlarging the space, as it increases the challenge for pressing
players. Area size will also impact the number of game actions. For example, a larger area is more
likely to decrease the number of shots and increase the number of headers. In a footballscience.net
article, the sizes of areas were outlined based on the number of players involved, in comparison to the
square metres covered, working from 1v1 up to 10v10.
As well as leaving out area sizes, the level of detail on most of the session designs are relatively low. Target players at each
end.
The reason for this is to allow space for the sessions (and players) to breathe. Practice design is
2v2 + 2
influenced by so many elements. Players need opportunities to practice and opportunities to play.
Team scores a point
Somewhere amongst those opportunities, there also needs to be repetition/exploration of technique whenever they play from
and decision making. Players also need the opportunity to be helped by their coach. High detail levels one target player into the
are fantastic for specific outcomes but often – by having very specific outcomes – the learning other.
opportunities for players become narrow. The possible solutions become finite, rather than infinite. By
leaving blank spaces, the players are free to fill them in the manner that they feel is best – be that in
the moment, or through a pre-planned solution. As coaches, we may have several possible alternatives
for the players should they require them. There is every chance that, between them, the players will
have more solutions than the coach! We can plan for their ideas by leaving breathing space. The space
to experiment, the space to question, the space to think, the space to reflect. The practice design and
conditions are our co-coaches, and they help the players reach their potential. Can we draw out their Players are locked into
their channel.
knowledge and understanding? Or are players empty vessels for coaches to pour their knowledge
How does this impact the
into? Transference of knowledge would seem to be a logical process, passing on our experiences for
way teams defend and
their benefit. There are problems with this outlook, though. Whomever we are, our knowledge will attack?
have limits. Which is not to say that our knowledge will not be useful (there will certainly be times Progress to allow
when it is), but there are many more sources of knowledge available to our players than just us. One of attackers to follow their
those sources of knowledge can be the players themselves, aiding their individual development with pass and create an
new solutions or aiding the development of their peers by sharing their ideas. All of this is about the overload.
future. Building a better future for the players. As the cliché goes, children are the future; their ideas
and experiences will help shape how they perceive football.
Football is complex, but it is not complicated. It is simple because the objective of the game is to score
Each team has one player
more goals than the other team. It is complex because of the massive number of ways this can occur, locked into the left side of
mixed with the massive number of ways in which we can prevent this happening. Added to this are the the pitch and one player
variables of individuals behaving in unpredictable ways. This means that a simple plan can be highly locked into the right side
complex, while a complicated plan with set movements is less complex. High levels of complexity of the pitch. Both teams
require decision making in order to find solutions. Narrowing the possibilities may help find specific have one player who is
outcomes, but the challenge will always be to direct practice in a specific direction while avoiding A free to move anywhere.
must equal B. Who should they help?
How?
NOTE – Although I use the term 3v3 some times they may best be described as 6 player practices. When?
Why?
My favourite player of all time is Jari Litmanen
(not the player who I thought was the greatest,
but the player I liked the most).
I found an old book of Ajax sessions from a time
when Litmanen featured for the club. I decided
to make a full practice based on Litmanen’s
strengths.
ZONES
Analysis of football tells us that goals are created and scored from certain areas. We can
use this knowledge to help design our practices and help players to generate a picture of
their next action.
A normal 3v3 game. When a goal is scored, the Goalkeeper plays to central player. The
team restarting play has the option to pass to the central player can play 1v1 against their
other pitch. Once the ball has gone onto that opponent or pass to either of their team
pitch, all players need to go onto the other pitch. mates in the wide positions. Look for the
Progression 1 Any time the ball goes out of play, corner players to make checked runs
the pass can be switched onto the other pitch. form the corner box into the box by the
Again, all players must switch pitches. Progression half way line.
2 At any time, a pass can go onto the other pitch. After the corner player receives they can
All players switch pitches. Progression 3 At any cut in to attack or drive down the line.
time, players can dribble onto the other pitch. All The opposite side forward stays in their
players switch pitches. Progression 4 A goal box to retain width. They can move in to
cannot be scored until all teammates have receive a far post finish.
switched pitches

All the stripes, and two whites, are


3v3 + Goalkeepers. The white team attacks
locked into zone B. The goalkeeper is
the striped team. The attacking team can
locked into zone A. Stripes score in the
score from anywhere. Both teams attack the
large goal, whites score in the two mini
same goal, but can only score if they have
goals. Stripes take advantage of the 3v2
entered zone A. Thus, if the stripes win the
to create a shooting chance. Whites
ball in zone B, they need to move into zone A
look to score when they regain
before they can shoot. The white team then
possession. Progression 1 The white
needs to quickly get into a defensive position.
team can break into zone C to score.
If the stripes win the ball in zone A, they can
Stripes may track them to regain
attack immediately. If a team scores, they
possession. Progression 2 Stripes can
attack again using one of the balls at the top
break into zone A to score.
of zone A.

White versus stripes. Teams are


locked into their halves, and cannot
Receiving player feeds into the target player on the enter the opposition’s half.
halfway line. The two players without the ball make Progression 1 One player from each
forward runs beyond the target player. The solo team is locked in the opposition’s
player moves to receive a pass that has been set half. Progression 2 Players are
back to him by the target player. He can then play allowed to enter the opposition half
forward to either of the runners. if they have passed into their team
mate.
White team look to play from target
player to target player in order to score
points. If stripes win the ball they can
break away and score in either of the two
goals. The white team may try to win
back possession.
After a set period of time switch the team
roles.

End zones.
To score a point dribble into the
opponents end zone or play a forward
pass for a team mate to run onto and
receive in the end zone.

A 2v2 plus 2 practice with goalkeepers.


Goals can only be scored in the final
third. Players can make forward runs
into any area passing into either of the
black-shirted players. The role of the
black-shirted players is to look for an
assist or “second assist”. Progression
The black-shirted players can score,
either from the central area or the
final third
PITCH TYPES
The great advantage of 3v3 is the amount of actions taking place within a small space.
The disadvantage is that the 3v3 is only played in a small space.
Eventually players need to be able to work the ball out from the small space and into the
wide open spaces. While football has become even more technically reliant and the very
best players are those who can dominate their small space, teams have to be able to
recognise the spaces teams leave. With the trend towards teams pushing up high
players must be able to use the space behind with a line pass or a diagonal pass that
exploits the weak side. Drawing the opposition in close with short passes before playing
out to the spaces they have left behind. If teams are playing in low blocks then players
have to be able to use the width to overload teams, put crosses in to the far post or play
the ball in low and early. Or they need to be exceptional individuals capable of isolating
and eliminating opponents.
Defensively players have to be able to deal with long passes. If they can not handle a ball
travelling a long distance then teams will score a lot of very easy goals. However
technically capable players are if they want to be successful defenders being able to deal
with aerial balls will always be as important as being able to defend one on one.
Three versus three is fantastic for technical and tactical development but players will
need to develop the more physical aspects of football. For this reason we must use
larger formats of play as well. Variety is important to player development so that they do
not get stuck within a particular box. How the players sessions are divided and what
weight is given to will dictate the attributes the players prioritise.
When the session moves into the larger practices we can still influence the way the
game is played in accordance with our playing principles and relates to what has been
worked on in the previous segments. By choosing certain pitch types the game will play
out in a particular way, without any coaching. The environment to continue practicing
yet have freedom to create can be dictated by intelligent pitch types.
ONE PITCH

Structuring our sessions in order for them to flow


smoothly can be challenging. If we have to pause
for lengthy periods of time to set up a new area
the disruption can ruin the session.
It is possible to use one set up to run multiple
sessions. In these diagrams I attempt to illustrate
that.
Thanks for reading the booklet. Feel free to share it, that is AMAZON CANADA
Developing Skill
the booklets purpose! https://www.amazon.ca/Developing-Skill-Guide-Soccer-
Coaching/dp/1911121545/ref=tmm_pap_swatch_0?_encoding=UTF8&qid=1586631361&sr=8-1
Developing Skill 2
https://www.amazon.ca/Developing-Skill-Guide-Soccer-
If it gave you some ideas for your sessions you might like to Coaching/dp/1911121774/ref=tmm_pap_swatch_0?_encoding=UTF8&qid=1586631441&sr=8-1
take a look at the full books via the links provided AMAZON AUSTRALIA
Developing Skill
https://www.amazon.com.au/Developing-Skill-Guide-Soccer-
Stay safe and see you all soon. Coaching/dp/1911121545/ref=tmm_pap_swatch_0?_encoding=UTF8&qid=1586631584&sr=8-1
Developing Skill 2
https://www.amazon.com.au/Developing-Skill-Guide-Soccer-
Coaching/dp/1911121774/ref=tmm_pap_swatch_0?_encoding=UTF8&qid=&sr=
Peter Prickett

AMAZON UK
Developing Skill
https://www.amazon.co.uk/Developing-Skill-Guide-Soccer-
Coaching/dp/1911121545/ref=tmm_pap_swatch_0?_encoding=UTF8&qid=&sr=
Developing Skill 2
https://www.amazon.co.uk/Developing-Skill-Guide-Soccer-
Coaching/dp/1911121774/ref=tmm_pap_swatch_0?_encoding=UTF8&qid=1586631193&sr=1-1

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Developing Skill
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Coaching/dp/1911121545/ref=tmm_pap_swatch_0?_encoding=UTF8&qid=1536762010&sr=8-1
Developing Skill 2
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Coaching/dp/1911121774/ref=tmm_pap_swatch_0?_encoding=UTF8&qid=&sr=

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