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Todd’s Book of

AVA L I
A Comprehensive Guide
PUBLIC EDITION

Original Concepts and Species by RyuujinZERO

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PREFACE

The Avali and their associated lore and affected paragraph. A summary of changes will
foundations conceptualized belong to their also be provided, located before the Table of
respective owner, RyuujinZERO. While this book Contents. Version numbers go in ascending
is based on the subject matter, it should not be order, starting at 0. All previous editions will
construed as official lore. The purpose of this become obsolete after the most up-to-date
book is to take the already shed principles and edits are released. The version edition is located
concepts of the Avali lore, as written and at the top left-hand corner of each page. This
discussed by Ryuujin, and consolidate them into document has two variants: a public edition and
one place. Additionally, the author, editors, a supporter edition. Each version will be
artists, and respective participants of this book, identified with a two-letter code at the end of
have carefully refined and further developed the edition number, either a “PE” or a “SE,”
the lore, expanding upon what was already respectively. Draft editions will be identified
established. Due to the nature of this, nearly all with a “D” at the end of the version edition
original concepts remain the same, with only identifier code. The publication date is located
two major alterations. The core temperature of at the top right-hand corner of the page.
the Avali was changed from -30C to -2C, with
If you, the reader, discover an issue or
their body solvent becoming a mixture of
have a concept that you believe would fit within
ammonia and water. This was done in order to
the lore guide, you can submit your idea to the
give Avali a better operational range and to
creators of this book, and it will be reviewed.
push them out of the near boiling range for just
This does not guarantee the inclusion or
pure ammonia, but also avoiding freezing with
certification of your concepts in the guide.
just pure water. Additionally, this change gives
Alterations made outside of the will of the
the added benefit of a more efficient energy
author, illustrators, or editors are strictly
transfer, thanks in part to the added heat.
prohibited.
This book was written, illustrated,
Thank you for taking the time and
edited, and reviewed by volunteer members
reading our product. We hope you find it
who admire and take an interest in its
informative and insightful on the subject at
respective concepts. While the original creator
hand. Once again, we would like to reiterate
did not participate in the development and
that this is NOT official lore.
implementation of some of the topics in the
book, all subjects discussed in the book are
made with the creator’s ideas and wishes in
mind, and we worked tirelessly within the
established parameters of the original concepts.

The book is a living document. The


topics discussed within the can will be subject
to change or removal. Alterations will be
identified within the guide with a bold black line
(see example on the side) within the margin of
the page, either on the left or right side of the

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CREDITS

Concept Creator: RyuujinZERO

Project Lead: Todd Avali

Development: Todd Avali

Lead Illustrator: Todd Avali

Lead Editors: Ranade Empor, Hetuni Jakhal

Editors: Wyatt R., Aria Avali, APersonThatIs,


Alkac, Tuidog, Stop_Watch

Lead Subject Matter Expert (SME): Hetuni


Jakhal

SMEs: Ceital Tesai, Yoki Starsong, Nemo_curat

Photography: Misty Jinn, NTM

Avali scratch font: Icebelly and


Someguynameddavid

3D Avatar Models: Rai Kitamatsu

Special thanks to the following: Viinazyl,


F0xRa1n, Altair, Rhaaka, Cynadyde, Flute,
Rukiiuu, Very Confused Dragon, Jhin
Wonderlust, K’Braid, Patchi, Kuno Avali, AIPI,
Zentimental, Kobalstromo, Stop_watch, Misty
Jinn, Nesi, Cody Egg, NTM, Nidobun, Khaali,
ThekingofApples, HyoPone, VTWuff,
ZetraThorn, Niviru Tenrra, SedrinTheStar,
Nicolain08, Dimi Stella, Nirvash, Kumiho, Duwa
Avali, Tibaes, Cleafspear, Linux Avali, Sweetie
Heartcould, Curus Keel, Ei’Kuni Zesun, Fuarthain
Fuar, Ignus vam, SAM, kobolds Kobolds
KOBOLDS, YasherFox, Tholin, Datalink, Minius
Areas, Khazzy, Webserfer, Meagan Harris,
Iyuman, Linux Avali, Arin Collie, Matthew Akin,
SpyrouR, Jan Bünger, Michiru

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SUMMARY OF CHANGES
- Updated the supporters under “Credits”
- Changed the cover
- Chapter 1 Section 2: Added pictures for
wings and paws.
- Chapter 1 Section 2: Adjustment made
to the visible spectrum waves lengths.
- Chapter 2: Added introduction section
to the chapter.
- Chapter 2 Section 3: Added
refrigeration and freezing.
- Chapter 2 Section 3: New pictures.
- Chapter 2 Section 4: New number
system for the language.
- Chapter 2 Section 5: Added synthetic
crystals.
- Chapter 2 Section 6: Updated GRAZER
weaponry.
- Chapter 2 Section 7: New pictures for
ships and ship technology.

Note: Due to a large amount of content,


and limited time, many parts of the book do
not have pictures or references attached to
them. In turn, there will be periodic updates
to the book adding new pictures. New
pictures will be identified with the black bar
system.

Note: This is the “Public” edition. Some


content was removed and can be found in
the “Supporter” edition of the book. To find
out what was removed and obtain access to
the Supporter edition, donate to Todd Avali
via Patreon or Ko-Fi, or contact the author
for information!

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Table of Contents Skomar (Skamar)...................................... 23

PREFACE ..................................................iv Yellow Eyes (Krr’Ayusk)............................ 23


Elysium (Eirkleesm) .................................. 24
CREDITS ....................................................v
Midnight Star (Suresk’Brk) ....................... 24
SUMMARY OF CHANGES .........................vi
Luka (Lieka) .............................................. 25
CHAPTER 1 ICE AND FEATHER .......... 1
Rhyes (Rwehces) ...................................... 26
ICE AND FEATHER .................................... 2
CHAPTER SUMMARY ............................. 27
Origins ........................................................ 2
Chapter 2 AVALIAN CULTURE......... 29
A Galaxy Awaits .......................................... 3
HISTORY OF AVALI SOCIETIES ................ 30
BIOLOGY .................................................. 4
Formation of Societies ............................. 30
Size ............................................................. 4
The Illuminate .......................................... 33
Feathers ..................................................... 4
Independent Tribes.................................. 35
Chemistry Make-up.................................... 5
Rogue Tribes and Colonies ...................... 36
Respiratory and Circulation ....................... 6
BELIEFS AND BEHAVIOR ........................ 39
Eyes ............................................................ 7
Thought Processes ................................... 40
Hearing ....................................................... 7
Expressions and Social Dynamics ............ 41
Emotions .................................................... 8
Hatcheries ................................................ 43
Smelling ...................................................... 8
Avali Kits................................................... 44
Brain ........................................................... 9
Pack Bonding and Loss............................. 46
Skeletal Structure ..................................... 10
Arts........................................................... 47
Digestive Tract ......................................... 11
Foods and Culinary .................................. 48
Wings and hands ...................................... 12
Feet .......................................................... 13 AVALI LANGUAGE .................................. 52

Skirt and Tails ........................................... 14 Avali Scratch ............................................ 52


Avalian Core Language............................. 52
THE HOMEWORLD OF AVALON ............ 15
Atmosphere ............................................. 15 TECHNOLOGY ........................................ 59

Surface ..................................................... 16 Civilization Without Fire .......................... 59

Biomes...................................................... 18 Augments ................................................. 61

Creatures .................................................. 20 Clothing .................................................... 63

Moon Composition .................................. 21 Drones and Vehicles ................................ 65


Medical Nanites ....................................... 68
THE URESK STAR SYSTEM ...................... 22
Farming and Food Supply ........................ 69
Uresk ........................................................ 22
Other Engineering Marvels ...................... 71
Mortus (Mtrus) ........................................ 22
Nexus Central Network System ............... 72

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Oracle AI Assistant ................................... 73


MILITARY AND WEAPONRY ................... 75
Melee Weaponry ..................................... 76
Ranged Weaponry.................................... 77
Military Drones ........................................ 78
Armors and Equipment ............................ 79
Military Vehicles....................................... 81
Tactics and Doctrine................................. 84
Military Service and Structure ................. 85
SPACE EXPLORATION ........................... 88
Colonies and Habitats .............................. 89
Technology ............................................... 90
Fleets ........................................................ 94
Diplomacy ................................................ 97
CHAPTER SUMMARY ............................. 99
Chapter 3 AVALI AND YOU ........... 101
AVALI AND YOU ................................... 102
Creating a Personal Avali ....................... 102
Design..................................................... 103
Established Universes ............................ 107
Statistics and Traits ................................ 108
STARBOUND UNIVERSE ....................... 113
AVALI OUTSIDE OF STARBOUND ......... 114
CHAPTER SUMMARY ........................... 115
RESOURCES AND CONTACTS ............... 116

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CHAPTER 1 ICE AND FEATHER

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ICE AND FEATHER Origins


The Avali (plural "Avali," adjective
Nestled next to a gas giant, an "Avalian") and their concepts were created by
unassuming icy moon known as Avalon stirs RyuujinZERO. Initially created in the EA-Maxis'
quietly with activity. The thick clouds shroud game "Spore," the race was originally known as
the cold rock from the outside, but the world Iubati, based on the Latin word meaning "crest"
churns away. Life flourishes within the dark, or "crested." Their first sight was seen in early
cold moon, both familiar and alien. Indeed, life 2009 and published in "Sporepedia." Ryuujin
had found an unusual spot in the large galaxy. would start to lay the foundations of the frozen
The moon turns as the creatures that inhabit it home world, the heavy use of technologies and
continue about their day, none the wiser, as artificial intelligence algorithms, and some
this has been their home for eons. vehicle concepts that the Iubati utilized. Here,
the original ideas of Avali can be seen.
The clacking of talons and fluttering of
feathers can be heard, muted only by the wind As the development continued in the
and the swaying of alien plant life. Creatures Iubati species in 2010, Ryuujin would later split
scurry across the ice and snow, followed by the Iubati species into two subraces, the Elysiii
machines of steel and plastics. Technology, and the Avali. While essentially identical and
whirring calmly across the world, thoroughly interchangeable, the critical differences
cemented and operated by a small race of ice between the two races are the core sectors in
raptors who call themselves Avali. space in which they evolved in and their
cultures.
The Avali continue about their day, no
different from any other. The inhospitable cold The adventure story was built using the
means nothing to them. The Avali push through EA-Maxis' "Spore: Galactic Adventures"
the sharp winds and dense snow as if it wasn't expansion pack. Later, Ryuujin would make a
there. They live here. They evolved here. To custom story mission in Spore known as "Whom
them, it's like a warm day at the beach. Gods Destroy." The story itself, a Sci-Fi Horror-
Tragedy, puts a player into a captain's
The Avali are small, feathered creatures perspective, searching for artifacts on a barren
that evolved to have complex problem-solving world, only for their little adventure to go awry.
skills. Resembling a lot like raptors, Avali also
have two pairs of ears, which they use to In 2014, Ryuujin would begin the
navigate their world. While they have eyes, development of a new race for the upcoming
their primary sense involves their ears. These Chucklefish game "Starbound." She would use
ice raptors are frequently found in packs. They the Avali concepts from "Spore" and continue
have developed and harnessed technologies the development of the species. In "Starbound,"
that have pushed them into space, allowing for the Avali would see the development of their
the extraction of resources within their star society and pack systems, diets, culture, and
system. Their cute appearance has made them biology. On April 2014, Ryuujin released the
unassuming to most onlookers; however, their Avali mod for "Starbound."
razor-sharp talons and teeth are not
underestimated.

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A Galaxy Awaits
Today, the Avali fandom continues to
keep the species alive. A small community has
developed around the little ice raptors, partly
thanks to their cute appearance and online
presence. Multiple game mods and adaptations
have also incorporated Avali into new stories
and adventures. Additionally, the fandom has
continued to create fan art and stories involving
race.

Official development of the Avali race


has stagnated since its peak in 2015. Although
not abandoned by Ryuujin, her priority for the
race is not as significant as they were during the
initial "Starbound" development periods. In
response, the community has slowly continued
their development of the species, creating
alternate lore and cultures for the Avali. The
openness of the race allows for it to be mingled
into otherwise prohibitive universes.

While this book is a comprehensive


guide to the species, it is not official lore. The
Avali lore is compiled into chapters and sections
in this book. Each section will break down and
explain certain aspects of the Avali from a
subjective viewpoint and in intricate detail.
Additionally, the development of the species
will continue further, following closely in the
footsteps of Ryuujin.

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BIOLOGY most goods are embarked on drone-based or


manually controlled vehicles on land, sea, and
air. Their wings are less functional on other
Avali are sapient, technologically- planets but allow for low-level gliding and
advanced alien creatures originating on the slowing falls. Avali rely more on drones and
moon Avalon. Their appearance resembles vehicles to navigate through these
closely to an Earth-based, Cretaceous period environments.
Deinonychus. Avali are fully feathered, bipedal
creatures with distinctive large eyes, four
rabbit-like ears attached to their head, and two Feathers
wings with three dexterous digits, capable of
manipulating objects. On Avalon, they evolved Like Terran birds and other class Aves,
to be excellent fliers. Despite their large brains Avali possess a range of specialized feathers.
and flying capabilities, metabolic rates for Avali The upper and outer parts of the body are
are slow compared to humans, tied to the cold contour-style feathers. These feathers are
natural temperatures of Avalon. On average, slicker and naturally oiled to protect from
the weight of Avali is about 27-31 kg or 60-68 snowfall. Oil glands are found around the top of
lbs. the head, armpits, and on upper parts of the
pelvis. During idle periods, Avali can be seen
stroking their head, arms, and pelvis, spreading
Size the oils across their feathers. Some pack
activities also include rubbing and brushing the
Compared to Humans, Avali are outer feathers. These activities also allow for
relatively small. Regardless of sex, the average removing loose and molting feathers.
adult height ranges between 100-120 cm or 35-
43 inches. If you were to lay one out from head
to tail tip, Avali are 120-150 cm, 47-59 inches in
length. Although small, Avali evolved into the
“Apex” predators or “Super-Predators” of their
home world. Formidable on land and air, their
powerful legs, well-developed wings, and
excellent cognitive abilities and pack tactics
have allowed Avali to reign unchallenged in
their home world. The legs evolved to enable a
good balance between agile mobility and speed
on the ground. With talons on their feet,
traversing through and climbing on foliage can
be done quickly. This has also lent itself to
decent carrying capabilities. Avali have
exploited this for help with hunting and
gathering through trees and bushes, carrying
back food to their nests.

Flight is one of the most common ways


traveling is done. Avali are also known in their
home world for their exceptional ability to fly
and navigate through the dense air. Cities and
hunting grounds are designed and adapted in
ways to accommodate Avali flight. However, Figure 1-Feather Examples

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The longer contour feathers, such as outsiders, this makes them almost
those on the wings and crest, have a healthy indistinguishable from one another apart from
blood supply at their roots. These feathers are their markings and genitalia. Natural tones
known to bleed profusely if removed forcibly. include white, grays, and slate, with soft, muted
Feathers lost in that way will regrow after Earth tones, such as browns, greens, and tans.
several weeks. Male Avali can be identified by brighter, near-
iridescent bands of color around their body.
The lower and inner parts of the body Females have muted, two-toned feathers, often
contain lighter, fluffier-style feathers, assisting with speckled patterning.
in the body's insulation. These feathers, also
known as "pulviplumes," are specialized down
feathers that regenerate continuously. The
outer barbules break off and help to oil and
powder the other down feathers, keeping them
in pristine condition.

The more giant contour feathers


respond well to heat application, taking on
near-permanent new forms. This is a common
way of individualized styling. Notably, the crest
feathers atop their head are used for this,
allowing for a distinctly unique look.

The tip of the Avali snout contains a set


of thinner, finer barbed feathers. These unique
feathers evolved to allow heat to reach the skin
of the muzzle, mainly used to detect the heat of
eggs. Similarly slick to the adjacent contour
feathers but less insulating, these feathers allow Figure 2- Female Huntress Avali
the temperature to pass through more easily.
Chemistry Make-up
Filoplumes, specialized feathers with
nerve endings, can be found in the Avali's body. At the core, Avali are a carbon-based
Certain areas, such as the wing digits and ears, creature that has evolved on a frigid planet with
have heavier concentrations of these feathers.
low light. Their blood is a mixture between
The feathers have two distinct styles, water and ammonia. It’s based heavily on
functioning similarly, though one is more copper, instead of iron, at 2:1. This results in
sensitive than the other. The longer, more
their blood and flesh a purple to pale-purple
narrow style of feathers is found throughout
hues. For breathing, an oxygenized
the main parts of the body, wings, and tail tips.
environment is required for survival, with no
The smaller, slightly wider, and more sensitive
less than 18% enrichment. Furthermore, Avali
feathers can be found along the fingers, genital
need to be in climates with cold temperatures,
areas, inner thighs, underside of the tail, ears,
with the operating range being -35°C to 2°C, or
and front parts of the face. -31°F-37°F. The core body temperature for an
Avali is close to -7°C.
They are relatively uniform in their
colors and only possess small amounts of sexual Avali have evolved in an atmosphere
dimorphism between males and females. For
much denser than Earth, approximately two

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times thicker in most areas. Consequently, capabilities, and to dissipate heat generated
specific boiling points of chemicals have been through the intense exercise of flight. The lungs
raised, allowing lifeforms on the planet to are slightly filled during rest periods and mild
evolve, including the Avali. When Avali travel activities. In contrast, during flight or intense
outside their home planet, specialized workouts, the lungs will be constantly filled in
environmental suits must be worn to maintain such periods to allow for better oxygen
the high atmospheric pressures. absorption. These secondary lungs contain
groups of parabronchi, allowing continuous
Although from a cold planet, Avali are oxygen absorption during flight.
warm by the standards of their world. They are
endothermic, meaning they use a good deal of An Avali heart is four-chamber style,
their metabolism to generate their heat. This like the ones found on Earth. The blood cells of
trait is necessary for being able to fly in their an Avali are slightly hexagonal shaped, though
world. Still, despite being warmer than most, still rounded. The heart has two upper, smaller
their metabolic process is slow. Avali sleep atria, leading into two larger ventricles to build
multiple times throughout the day, working in pressure. Unlike birds, Avali possess a set of
short bursts. The average Avali will sleep 7-8 complex kidneys and a bladder to remove
hours total per day. They also commonly sleep excess water, ammonia, nitrous waste, and
in packs, sharing each other’s warmth to other unwanted toxins.
conserve energy further.
Due to their low metabolic
rate, the average lifespan of
an Avali is between 200-250
years relative to their home
planet.
Figure 5 - Blood cell
Respiratory and Figure 3 -
Avali Kidney,
Bladder, and
Circulation Respiratory System complete side view

The lungs of the Avali have two main


parts: an upper, denser air sac and two larger
air sacs. The upper air sac is used primarily for
ground and idle activities. Air is breathed in
either or a combination of the rear airways in
the back, between the ears, and the mouth. The
air passes through a densely packed bronchus,
where the oxygen is absorbed. A pair of larger
bronchus extends
out from the
primary upper lung
to 2 larger
secondary air sacs.
The primary
functions of these
lungs are to fill with
air, to allow for
Figure 4 - Avali Heart better flight

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Eyes the ammonia tears or through wiping of the


eyes. During periods of extreme weather
instances, Avali will often keep their eyes
Avali eyes are large and distinctive.
closed, protecting them from the elements.
However, their eyesight is very poor. Their eyes
are shallow and contain a very narrow lens.
Avali can see colors, despite the
These coupled together allow for light sensing
limitations of their eyes. Infrared light is
and sight just good enough to identify close
focused on more than others, with wavelengths
objects. Their poor eyesight results from the
590 nanometers (nm) to 1530 nm, due to the
low light conditions of their home world and
limited light spectrums reaching the surface of
does not favor the evolution of much more than
Avalon. Seeing these light spectrums allows
rudimentary sight. Their eyes are not as
Avali to easily distinguish each other by specific
reflexive as Human eyes, although slight
natural patterning on their feathers, such as
movements are possible. As Avali evolved, they
iridescent bands. Without external peripherals,
became more reliant on their eyes to identify
these patterns would not be easily visible to a
and craft tools. As a result, eyes are known to
human.
be the most commonly cybernetically enhanced
part of the Avali to compensate for their The eyes appear primarily dark grey or
evolution's shortcomings. black to the average human. The construction
of the eye is unlike those on Earth. The Cornea
is entirely opaque, with a purplish hue in the
correct light. The pupil is somewhat
slit/octagonal-like, completely dark. The retina
contains fine, circular-like bumps, which allow
for the detection of light and form color
pictures. Avali eyes have a retroreflective inner
eye, giving them a faint low-light glow, often
seen as a light gray color. Consequently, this
trait also further hinders the eyes’ focusing
ability.

Hearing
By far, the most distinguishing features
of an Avali are the ears. Four large, articulated
ears and an enlarged hearing sensory lobe in
their brain gives them exceptional hearing
abilities. The top 2 ears on the head are capable
of 180 degrees of rotation, facing forward and
Figure 6 - Avali Eyes
backward. The natural resting position is
The eyes are kept moist through two pointing back and slightly downwards. The
small tear ducts located at the sides of the eyes. lower ears are not as flexible; however, they are
These ducts secrete an ammonia solution, flexible enough to receive additional auditory
which spreads across the eyeball with signals. The natural resting position of these
movement and with the eyelids. Tiny fine barbs ears is facing forward and resting on the
at the eyelids' edges are used to deflect dust shoulders of the Avali. With their exceptional
particles. Captured particles are removed from auditory evolution, Avali can hear sounds as low
as 5 Hz and as high as 50 kHz.

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Hearing is Sounds are by far an essential aspect of


the primary sense expression for Avali. A wide range of sounds is
Avali use. A good emitted, ranging from simple chirp-like sounds
proportion of to cackling, snake-sounding hiss. For example, a
their society and high-pitched chirping sound will accompany
life revolves happiness, pride, and joyful emotions. Anger,
around the frustration, or scoffing are expressed by hissing
hearing. Even in through the secondary airway, with the sound
the dark, where of their tongue slightly cackling. In addition,
eyesight is not baring teeth, flaring their tail, skirt, and chest
remotely feasible, feathers; and exhaling large amounts of air,
Figure 7 - Avali Ears Avali can still "huffing," or inhaling their secondary lungs are
navigate life through echo-location, using signs of anger. Emotions such as contentment,
sounds they generate, like purring or soft love, flirting, and blushing is expressed with
squeaks. Special feathers within their ears allow purring and cooing. These are also commonly
them to detect pressure differences around accompanied by the feathers underneath the
them, giving them a sense of rudimentary eyes flaring outward, a form of blushing.
object location. These feathers are mainly used Clicking and casual chirping while idle and
to avoid traversing into walls or off steep during periods of interest are also common.
heights.

The brain's auditory processing center is


Smelling
also enlarged, compared to most animals. This
Avali "smell" using their tongues,
allows for dedicated and isolated processing of
tasting the air similarly to Earth-bound snakes.
inbound auditory signals.
It is common to see them tasting the air around
them constantly. Avali do not possess a
Emotions traditional nasal chamber for sensing particles.
The sensing receptors are in the tops of their
Expressions and body language for mouths.
Avali are complex. The development of fine
muscle movements on the head has allowed The long, narrow olfactory receptor can
Avali to mimic expressions that are a tad like be found at the bottom of the brain, along the
humans. Expressions like smiling, baring teeth, topside roof of the mouth. Due to the lack of
and frowning are a few examples of emotions nasal passages, a secondary breath way for the
that the face can express. The ears will move in Avali is not in the anterior of the head. Instead,
conjunction with facial movements to help it is located towards the back of the skull,
accentuate the emotions. Most important to between the ears, lining up with the pressure-
expressing feelings is the production of sounds. regulating eustachian tubes. Watching the back
Avali will produce a sound for nearly all of an Avali's head, you could see the feathers
emotions, as hearing is their primary sense. between the ears flutter during breathing.
Avali will also adjust their body, wings, and
feathers to express their feelings further.
Certain emotions will cause them to flare their
feathers, lean, adjust their legs, fan out their
wings or tuck them in.

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Figure 8 - Avali Brain ID Chart

Brain At the center of the brain is the


midbrain. It contains the two sizeable auditory
processing lobes, the hearing chasm, light
The brain of the Avali is large and
processing receptors (photoreceptors), balance,
capable of complex thoughts and problem-
orientation chasm, coordinated response
solving. This ability has lent them to becoming
center, and hypothalamus. The midbrain also
great predators on their planet and develop
connects the hindbrain halves to the forebrain,
into an advanced, space-faring civilization. Their
and the cerebellum, spinal cord, and medulla
brains are unique, containing four major
oblongata.
regions. The brain consists of the rear hindbrain
halves, the midbrain, and the large forebrain.
The two hindbrain halves are located at
The brain of the Avali extends down into the
the back of the brain and are distinguishable by
snout of the skull, where the presumed nasal
appearing to have a seam going down the
cavity would be.
middle, essentially splitting them in half. This
brain section controls fine muscle movements,
The forebrain of the Avali is quite
memory, higher cognition, speech recognition
noticeable, a monolithic section that protrudes
and formation, and further auditory processing.
from the center of the brain without any
identifiable “halves.” This brain region contains
what would be known as the limbic system,
parts of the hippocampus, and some motor
functions. Essentially, this is the processing
center for motor functions, evolved muscle
movements, balance organs, olfactory, and
sensations.

Figure 9 - Anterior and Top views of Avali Brain

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possible by the center


fuse point of the skull.
Skeletal The plates do regrow
over time if damaged.
Structure The skull has identifiable
ear orbits, in which the
Avali cartilage and muscles of
evolved to have the ear are attached to
dense, partially the head.
hollow bones to
handle the
Figure 10 - Avali Bone Section stresses of flight
while not adding The chest has a large Figure 12 - Avali Torso Side
unnecessary weight. The bones contain central sternum piece.
complex inner webbing to pass blood and The size allows for the
provide structural rigidity. Certain parts of the strong wing muscles to
Avali, such as the large, primary feathers of the be attached. The chest
wings, and the tail, are supported by flexible of the Avali protrudes
but strong cartilage. The skeletons of Avali are outward, allowing for
silicon dioxide based. the expansion of the
secondary lungs. The
On the tip of the snout, a soft cartilage sternum has provisions
pad allows for sensing the temperatures of eggs that enable the upper
and other items if needed. The cartilage also rib cage to rest on and
acts as a cushion for the tip of the head, as orbits for the anterior
naturally, Avali cannot see that well. The clavicles to attach.
Figure 13 - Avali Torso Posterior (top) and
"teeth" of the Avali are extended plates of the Anterior (bottom)
skull and mandible, grown into fine, razor-like The Avali hip
points. A distinctive characteristic of the center bone is relatively large,
tooth is its "bucktooth" appearance, made allowing for eggs passing
and tail muscles'
attachment. The center
part of the hip contains
an ischium, which
provides the attachment
and stabilization of the
tail. Legs are set in a
digitigrade design,
possessing a three-piece
main bone structure featuring two patella-type
bones, aka "knee bones."

Figure 11 - Avali Skull (top), and muscle/Cartilage


outlines (bottom)

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Digestive
Tract
Hinted
by their initial
predatory looks, Avali
are obligate carnivores.
Figure 16 - Avali Maw Close up They can consume limited
plant and fungal materials once thoroughly
processed and enriched. Meat and other Figure 15 - Cartilage Spike
animal products are preferred and can be
digested without significant processing. Avali Figure 14 - Avali Maw
evolved to have a heavier, more complex Avali has a pair of stomachs.
digestive system, unlike birds. This complicated One upper, though smaller,
digestive tract has developed to aid in the stomach for processing toxic
digestion of multiple types of food and to chemicals from the local fauna and
mitigate a host of toxins found in their home starting the initial breakdown of bone and
world, Avalon. cartilage materials. Food items are stored here
for a short period, between 1-2 hours. The
The mouth of the Avali contains sharp, period allows enough time for the enzymes to
razor-like plates that allow for the ripping and begin entirely nullifying toxins in the food and
crushing of food. The tongue can also taste the softening the bone material. These enzymes are
food that is being ingested. The salivating secreted in a pancreas-like organ attached to
glands throughout the mouth douse the food in the left side of the stomach.
initial digestion enzymes and water/ammonia
mixtures. Although not necessary in modern The lower, larger stomach is for the
Avali society, the back of the throat contains longer-term processing of food material, using
five sharp cartilage spikes to prevent food from enzymes and acids. This organ also contains
being lost during consumption. The spikes are small bladders for holding
flexible to allow food to pass through. The top enzymes for digestion. Food often
Figure 17 - Avali Stomachs point also functions waits 2-4 hours, allowing for a full
as the uvula, breakdown of the food before it
bringing the moves into the intestines.
esophagus
toward the Once the food is pushed
pharynx. Along into the intestines, its doused in
the sides of an acid-removing fluid before
the throat and continuing. Towards the end of
on the back what would be the small intestine,
are four food is held for a short time within
Figure 18 - Avali Intestines
additional a chamber. Attached to this
adjacent chamber is a large, appendix-like
spikes. organ containing bacteria for coating

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unprocessable plant materials that could have


been ingested. The process of absorbing water
and ammonia begins. At the end of the large
intestine, food will move into the rectum, which
leads to the anus. Water and ammonia continue
to be absorbed during this time.

Figure 21 - Avali hand, showing paw pads (top),


handprint (right)

hands have developed pads to allow


grasping and holding onto items.
Each finger is tipped with a sharp
claw. From the hand, an
opposable, long "finger" is used to
manipulate the final extension of the wing.

The wing's feathers begin at the upper


Figure 19 - Full Digestive Tract anterior (left), side (right) to mid part of the chest and run entirely down
the appendage, ending just at the outer base of
Wings and hands the fingers. Some Avali also possess scutes on
Commonly misconstrued as arms, Avali have their hands and fingers, a form of protection.
The wings' feathers are layered, containing
two wings, with three smaller digits for
three regions of feather styles. The primary
manipulating objects and tools. Each digit
feathers are the large, easily seen contour
contains two dexterous phalanges. They include feathers. These feathers are accompanied by a
two main fingers and an opposable thumb. The cartilage tip attached to the wing and extension
finger for rigidity. Atop these feathers are the
Figure 20 - Wing Feathers, Paws, and Hands (left), Wing
with feather roots and muscles (center), Wing bone and secondary feathers. These feathers are nearly
cartilage (right)

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VERSION 1.2 PE 20230

half the size of the primaries; however,


there are two secondary feathers to 1
primary feather. These feathers are more
flexible compared to the primaries. Finally,
the trinary feathers are a set of smaller
feathers that run along the base of both
the primary and secondary. These feathers
are visible, though you can easily miss
them.
Figure 22 - Avali wingspan

Figure 22 - Avali Walking Example

Feet
The feet of the Avali
have evolved to have a
good balance between
Figure 24 - Avali Walking Example(top), Leg bone structures
ground mobility, climbing, and (bottom)
landing from a flight. Avali
When moving, the Avali feet are
feet contain three digits
splayed out flat on the ground. The talons help
and inner dewclaws, tipped
dig into the ground and foliage to aid in
with sharp talons for digging
launching and running forward. When lifted,
into the ground, foliage, and
the toes retract inward when raised, forming a
hunted animals. The base of
“V.” Avali tracks are nearly single-lined, with the
their feet has thick pads for
feet landing almost in front of the other during
cushioning their ground
movement.
navigation, protection, and Figure 23 - Avali footpaw
landing. The tops and (top), footprint (bottom)
ankles of their feet also
contain large scutes. Some variants of Avali
have long feather tufts that run along the back
of their lower calves and ankles, allowing
additional protection against colder
environments.

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Skirt and Tails


The "skirt" of the Avali is a series of
primary and secondary feathers covering the Figure 24 - Tail Examples
hips and thighs and trailing off towards the end
of the hip, ending at the base of the tail. Like
the wing design, the feathers fall into three
groups. The skirt's feathers aid with central lift
and gliding during flight. Skirts are universal for
all Avali.

The tails of the Avali are large, formed


by a combination of cartilage and a series of
feathers. When relaxed, the tail rests in a nearly
straight, upward position. Tail designs can vary
between each Avali, allowing for quickly
identifying individual members. During flights,
the tail splays out, adding more surface area to
catch the air and creating drag for the Avali.
While running, the tail acts as a counterbalance,
allowing them to lean forward during runs and
maintain speed.
Figure 23 - Tail and Skirt Bones (top), Feather roots
(bottom)

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THE HOMEWORLD OF AVALON to 9.8 m/s2 (32.2 f/s2) for Earth. Its weaker
gravity has played a considerable effect on the
development of lifeforms on Avalon and gives it
a very tall atmosphere, towering at nearly 210
km, or 130.48 miles. Its massive size pushes the
moon far out from its planet, making it the 6th
in a series of 8 moons, sitting near the rim of
the giant’s ring. The moon sits at about a 26° tilt
on its axis, giving it seasonal effects like on
Earth. Additionally, Avalon has no dedicated
micro-moon or asteroids.

Avalon is not tidally locked to Elysium


and takes about 16 hours to complete a full
revolution, making the days shorter than the
ones on Earth. Furthermore, due to being
hosted by a gas giant, the moon falls under
complete darkness every 37 days due to the
planet blocking out the star completely. This
period lasts for three days before it returns to
the starlight again. A complete rotation around
the host planet is 40 days. Finally, for a
Figure 1 - Moon of Avalon complete orbit around the star Uresk, Avalon
and its host planet take 440 days to complete a
“Avalon would be a beautiful alien winter full year.
wonderland if it wasn’t for the overwhelming
smell of ammonia” -United Nations of Earth Atmosphere
(UNoE) Ambassador Josef Fuchs.
The atmosphere is a unique aspect of
Located in an F8 Star system, also
Avalon. Being a moon attached to a gas giant,
known as a “main sequence” star system and
nearly all other planets and moons within the
named Uresk, the Avali home world of Avalon is
system lack an atmosphere, or have a
a large moon attached to a gas giant. The planet
comparatively harsh atmosphere. The
Elysium sits fourth in sequence, with six planets.
atmosphere can be broken down into six parts,
As for Avalon, the moon is unique, with a dense
like Earth’s, except for the lowest layer. The
atmosphere and houses a plethora of fauna,
lowest layer is unique from the Earth, as heavier
including the Avali. In comparison Saturn's
gases, water, and ammonia vapor clouds and
moon, Titan, also has a thick atmosphere and is
fogs cover a sizable portion of the surface of
the second largest moon in the Sol System,
Avalon, putting it in a near haze most of the
albeit having no confirmed life on the moon.
year. In return to the thick, multilayered
atmosphere and surface haze, very little of the
Avalon is roughly 75% the size of Earth,
Star’s light makes it to the planet's surface. At
with a radius of 4784 km (2972.6 miles),
compared to Earth’s 6378 km (3963 miles). the most, approximately 600 lux of starlight
Despite its size, the moon has 25% of the reaches the surface in the most ideal of
conditions. In addition to the lack of light, the
gravity of Earth, putting its gravitational pull
atmosphere causes the planet to remain
range near 2.6 meters per second squared
reasonably cold, ranging temperatures from
(m/s2), or 8.5 feet per second (f/s2), as opposed
-105°C (-157°F) to 5° C (41°F).

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VERSION 1.2 PE 20230503

turquoise due to the atmosphere


defusing much of the light coming in.

Being adjacent to a gas giant and


active star, large amounts of radiation are
emitted from space and are deflected
across the atmosphere and gravitational
field. During this, auroras can be seen
littering the skies of Avalon. When Avalon
is wholly eclipsed by its host planet, the
atmosphere facing the world will glow
like an Aurora. During favorable
conditions on the surface of Avalon, the
Avali can enjoy the beauty of the
auroras. Thanks to its position within the
rings of a gas giant, Avalon also
experiences frequent meteor showers
due to the debris of the rings hitting the
moon’s atmosphere.

Surface
Figure 2 - Layers of Avalon

At nearly two times denser than Earth's From space, an onlooker would
(lowest point) and at least 1.7 times denser have a challenging time trying to identify the
(highest point), an average human walking on surface of Avalon. The dense clouds cover much
the surface of Avalon would be equivalent to
treading 15 meters (49.2 ft) underwater. The
atmosphere’s composition is mostly Nitrogen,
at 72%, Oxygen, 21%, and a mixture of
argon, methane, hydrogen, carbon
dioxide, ozone, sulfur, ammonia, and
other gases for the remaining 7%.
Towards the lower parts of the
atmosphere, the speed of sound
travels at roughly 200 m/s (656.1 ft/s),
slower than compared to Earth’s. The
topmost layers of the atmosphere
give Avalon a violet-blue color, but
with wisping, dense, whitish-orange
clouds towards the moon’s surface.
The robust presence of Ammonia and
water vapors, methane, and carbon
dioxide are found closer to the
planet’s surface, creating a very
cloudy appearance. The colors mostly
seen on the surface of Avalon would
range from a deep reddish-orange to
Figure 3 - Surface Layer Breakdown of Avalon

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Figure 4 - Small Pack of Avali treading through an ocean of ammonia, along an ice sheet crack
of the planet. The moon’s surface is quite cold, Avalon houses a variety of megafauna,
though it holds many diverse biomes and ranging from trees to large, ocean treading
bodies of both ammonia and water. The tidal creatures the size of small islands. The low
seasons on the moon are dictated by its gravity on the moon has given the ability of
positioning of it to adjust to the host planet and megafauna like these to thrive. However, the
by the neighboring moons. entirety of the planet is not home to just large,
towering creatures. Smaller creatures, such as
Avalon biomes are vast and consist of Avali, have also evolved and thrived. Due to the
different forests, mountains, ice sheets, planet's cold temperatures, most animals are
marshes, grass-like plains, and extremely cold small, not using much energy.
areas where habitation is near nonexistent.
Each has unique animals and flora, thanks to Underneath a large portion of the
the alien nature of the planet. Additionally, planet’s surface, a deep active ocean absorbs
Avalon is seismically active, with moving ice most of the planet’s core heat. This heat, in
sheets and rock plates and being cryovolcanic, return, creates surface cryovolcanoes, erupting
contributing to the dense atmosphere. Avali water, ammonia, and other debris onto the
cities and settlements are usually built away surface and forming new ice sheets. The
from seismically active areas. undergrowth and creatures of Avalon can be as
complex as the surface biomes. Both above and
below-ground biomes feed into sustaining life.

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melting of the surface ice sheets, the


environment constantly changes
throughout the year and can vary
greatly. Water rains and snowfalls only
Liquid ammonia occur near and around cryovolcanoes and
is extremely common are short. More often, erupted water returns
and forms modest oceans, to Avalon in chunks of ice. Some water rains
rivers, ponds, and lakes in some down in the upper portions of the
low-lying areas. The liquid ammonia Troposphere, freezing into pebbles once
also creates cold bogs, swamps, and passing the clouds.
marshes, accompanied by thick fogs and
hospitable fauna (Avali Florida man). Biomes
Ammonia rivers quickly cut through
water-based ice, creating gorges and As mentioned previously, Avalon is
underground rivers and ponds. This also home to a wide variety of above and
has the added effect of causing water below-surface biomes, which are critical to
glaciers to move and form new surfaces sustaining the ecosystem on the moon.
on the ice sheets. Various plants, animals, and fungi have
adapted to the unique characteristics of Avalon.
Ammonia precipitation is typical
While what may seem inhospitable to humans,
on Avalon. Certain regions on the moon
these organisms have learned to
get little to no ammonia precipitation
evolve and thrive. Here are a few
due to the dry climate or being too cold
examples of the biomes and unique
for any form of rain to fall. The coldest
characteristics found on Avalon.
regions of Avalon,
where habitation is Along the warmer parts of Avalon, rain-
nonexistent, have forest like areas is home to giant trees that
dense, thick layers of tower upwards above the first layers of the
ammonia, water glaciers, and atmosphere, gathering precious starlight. Below
sheets flowing in from the oceans the canopies of these trees, long strings of
and seismic activities. plants and fungi grow along the trees and
branch offshoots. Various small and medium-
On Avalon, water ice surfaces
sized animals feed off the flora and each other.
are shaped by ammonia-like rocky
The ground level is covered in slimy fungus and
surfaces seen on Earth, but at greatly
low-level plants, covering a marshy ground. The
accelerated speeds. The behavior
roots of the trees extend above the surface,
resembles amped-up plate tectonics
lifting the trees higher in the world, and sink
when the ice is deeper and exposed to
deep into the ground, reaching the underwater
the liquid water layer at depth. Water
reservoirs.
surfaces are replenished with liquid
water beneath the surface, erupting and Bioluminescent fungus is a common
creating new ice sheets and glaciers. sight on Avalon. The fungus feeds from the
These cryovolcanic activities are neighboring plants, decomposing animals, and
frequent, happening hundreds, if not underground life. The chemical reaction from
thousands, of times throughout the the fungus feeding causes certain buds, pods, or
year, in varying degrees of size. stems to glow a turquoise, orange, or soft
With the constant movement and
Figure 5 - Megafauna Tree and Samples of Plant and Fungal organisms

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VERSION 1.2 PE 20230

yellow color. This luminescence gives nearby undercuts the normal surface or is present in
plants a weak but sustainable source of energy. large flat areas, you encounter ice deserts made
up of grains of water ice similar in shape and
Scattered across fields and caves, tall structure to sand.
crystalline ammonia structures grow, formed by
the cold weather and rainfalls. The crystals vary Forests of trees, both fungi
in color and opacity, with some able to amplify and regular, are scattered
the light given off by this fauna, illuminating the across the surface of Avalon.
Some can be found on fertile
ice sheets, slowly floating
across the oceans. Fungi trees
are large, dense-looking
structures, some with large
identifiable pods, while others can
be seen with long vines, oozing
substances that contain spores
onto the surrounding areas. Figure 8 - Fungi Cluster
These trees are known to sprout even in the
most hostile locations, with specific “clusters”
of trees floating in oceans. While fungi trees are
generally thicker and clustered together,
regular trees are slender and resemble a spike-
Figure 6 - Crystalline Structures like appearance. Some variants have small
leaves protruding out the sides of these trees.
surrounding area with light. Certain crystals These are commonly found in bedrock areas of
have naturally glowing chemicals trapped Avalon, though not unheard of to be seen on
inside. These crystals can be harvested and other parts as well. Nearly all plants and fungi
used as light sources. Other crystals emit heat, life on Avalon sprout spore-like seeds, either
with certain chemicals reacting within and dropping from pods or the tops of the
creating a harvestable heat source. organisms.

Surface stone mountain ranges are rare Under the surface, a


but present across Avalon. Mountains like these vibrant undergrowth can be
are the peaks of the lower bedrock crust. Most found. Deep roots of trees,
stone mountains are found in underground fungi, and animals adapted
oceans but cannot reach the moon’s surface. to the darkness and
Surface ranges are eroded and formed by constant wet nature can
ammonia rains, thrive in these areas. The most
giving them a common sights here are Figure 9 - Blood Sucking Fungal
resemblance in caverns, tunnels, and Organism, “Burrk Thakrus’ska”
shape to seemingly endless oceans. Even with ice sheets'
terrestrial continual melting and forming, starlight never
mountains, reaches these biomes outside the
though amplified bioluminescent fungi and some creatures. The
in slope due to environment is generally warmer in this part of
lower gravity. Avalon due to the warmer oceans and closer
Where rocky proximity to the planet’s core. Turbulent water
bedrock and ammonia states constantly keep pressure

Figure 7 - Glowing Fungi, “Fyrray Thak”

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VERSION 1.2 PE 20230503

against the ice sheets, waiting to erupt onto the animals are scampering across the
surface. The creatures that habit this Avalon growths of fungi and planets. Most
part are rarely seen above the surface. The of these small animals are
adaptation to warmer and darker environments herbivores, feeding on the
prevents them from surviving effectively. leaves, fruits, and pods of
fungi. These creatures have
Creatures unique appearances, combining
some traits of lizards and
Across the surface of mammals and having feathers Figure 11 - Small Rodent-like
Creature, “Skacik kjrrk’bwcak”
Avalon, a large variety for protection. Most of them
of creatures thrive, barely break 40 cm (15.7 in) in length, with even
from insect- some of the smallest only being 6-8 cm (2.4-3.1
looking animals in) long. A common trait amongst all these small
to airborne animals is their tendency to have large litter or
lizards. clusters of eggs.
Figure 10 - Longhaired Bovine-like Creature,
Creatures are
"Skskcee'gehkja"
immense in
their size and evolved thanks to the lower
gravity found on the moon. Thankfully for Avali,
this allows them to have ample selection for
hunting.

Megafauna creatures on Avalon are Figure 12 - Orange Tipped Catalina, “Ahrwa Caklerah”
uncommon but only found in some areas of the In the skies, lizards and bird-like animals
moon. Most of them are in the oceans, while have adapted to fly in the dense atmosphere
others slowly meander across tundra outside our Avali friends. Some giant flying
landscapes and deserts in search of food. Some lizards resemble some Pterosaurs found on
animals float on the seas, their backs becoming Earth, able to soar high above the thick cloud
moving islands covered with plant and fungal formations covering Avalon’s surface. Smaller
life. Underneath the surface, large fish and bird-like creatures can be seen filling the skies,
lizard-like animals have grown and occupied the
oceans, making those oceans treacherous for
those unprepared.

On the surface of Avalon,


small and rapid breeding

Figure 13 - Megafauna Turtle-like creature, it's shell housing a small island ecosystem, “Chrgakbz
GehrR’rwhkr Ku’gRrmay”
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VERSION 1.2 PE 20230

some only coming out during dark periods to The core of Avalon is dense and
feed on other animals or fruits. comprises of molten nickel and iron. It is
actively spinning, creating a strong enough
Moon Composition magnetic field to protect it from solar winds
and strikes. Although smaller than Earth’s core,
As already discussed, the surface of it is still critical to the survival of the moon. The
Avalon is split into three distinct layers, the icy core can maintain its constant heat thanks to a
cover, oceanic undersurface, and the bedrock phenomenon known as “Tidal Heating.” With
crust. Further beneath lies a composition like tidal heating, the moon is constantly stretched
Earth’s. A Molten mantle, circulating melted by its host planet and surrounding moons. This
rock and metals and erupting into the under causes immense friction within the moon,
oceans, and an active nickel-iron core, though allowing the core to remain hot and active. The
smaller than Earth’s core. moon’s mass creates a gravitational pull to
sustain an atmosphere and life.
The crust of Avalon is composed
mainly of stones of various forms and deposits
of metals and minerals. Across the peaks and
below the oceanic surface, large deposits of Figure 14 - A Blue-furred Glowing Lizard-like
copper, iron, tungsten, magnesium, lead, and Creature, “Eepuor’Brk”
cobalt can be found easily. These comprise a
large variety of mines located on
Avalon.

While dense with minerals


and metals, the crust of Avalon is
reasonably thin, with few tectonic
plates colliding and creating mountain
regions. Few of these regions have
active volcanic activities, though lava
flutes and vents can be found within
mountain cave systems. The moon is
covered with a deep-water ocean,
constituting nearly 85% of the surface
mass.

Going below the crust, the


mantle of Avalon is composed of the
expected molten rock and metals.
Constantly churning, the blanket
occasionally erupts into the oceans,
keeping them equally as active. With
the relatively thin crust, at
approximately 3 km thick at its lowest
points, the mantle can constantly
move the crust, creating unique plates
and constant seismic activity.

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Figure 1 - Simplified Uresk System Map

THE URESK STAR SYSTEM Avalon, Mortus is a planet with no moons or


unique atmosphere. The surface of Mortus is
entirely uninhabitable. Being so close to the
The Uresk star system is a series of 7 star, Mortus’ surface is constantly blasted with
planets and two asteroid belts. Out of the seven extreme heat and radiation. Due to this, the
planets, 5 have moons that orbit around them. surface is scorched brown with some notable
Avalon, a moon of Elysium, sits in an ideal streaks of bleached peaks. The planet is the
habitat zone known as the “Goldilocks” zone. fastest to orbit around the Uresk, taking only
Furthermore, the gas planet’s presence also 155 days to complete a full revolution around
protects from the active star’s radiation and the star.
oncoming debris that can impact Avalon. For
simplicity, all names have been translated to a
close-to-human translation.

Uresk
One of the oldest names in the Avali
language, Uresk (Uhr’esk), is the name of the F8
main sequence star at the system’s center.
Uresk’s is much more potent than Sol, burning
at a staggering 6100 Kelvin (5827°C or 10520°F)
and shining at 1.78 times brighter. The star also
emits much more ultraviolet (UV) light than Sol.
While the exact age is unknown, most Avalon
scientists put Uresk around 650-700 million
years old.

Mortus (Mtrus)
Located closest to Uresk is a small
planet known as Mortus. About half the size of
Figure 2 - Mortus

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VERSION 1.2 PE 20230

with a thinner atmosphere than Skomar, Yellow


Eyes looks a sickly yellow color due to the heavy
sulfur dioxide atmosphere. The name comes
from ancient tales of a yellow eye peering down
onto Avalon. Yellow eyes is one of a few planets
that can be viewed from the surface of Avalon,
given the right conditions. Though the modern
Avali knows better, they kept the name for
tradition’s sake. The surface of Yellow Eyes is
quite volcanic, contributing to the sulfur dioxide
presence. While the activity on the planet has
slowed since its discovery, it remains active and
scorching. The planet’s surface is a rusty orange
due to the significant presence of iron and
copper. Lakes of sulfur can be seen scattered
across the surface, consisting of sulfur, salt, and
even molten copper.

Yellow Eyes contains a singular moon,


Merker (Murkrrm [mur’krr~m]), which makes it
Figure 3 - Skomar and Moons Tark (top) and Reiker (bottom)
unique. Yellow Eyes is the only planet in the
Skomar (Skamar) system with just one moon. Merker is relatively
unremarkable and equally bleached as the
moons of Skomar, with faint specks of copper.
Second in the line of planets, nearly
However, large amounts of sulfur and copper
the same size as Earth is Skomar. Glowing a
have been found on Merker, giving way to
beautiful pinkish purple, Skomar’s atmosphere
theories of Yellow Eyes once being two planets
glows when aligned with the star. Despite its
that collided with each other, leaving one
beauty, the atmosphere is entirely toxic,
planet and
containing large amounts of Neon, Helium,
a moon.
Xenon, and Radon. The surface of Skomar is
also highly radioactive. Despite this, the planet’s
beauty puts one in awe.

Skomar has two small moons that orbit


it. Each moon is always perpendicular to the
other. The moons, known as Tark (Tark) and
Reiker (Rehkgenr [Rehk’g-ner]), reflect some of
the glow from Skomar, giving them a faint pink
tone to their bleached surface. Both moons are
riddled with asteroid and meteorite impacts,
giving them a very lumpy surface appearance.

Yellow Eyes (Krr’Ayusk)


Translated from Krr’Ayusk (Kerr~-aysk),
the “Yellow Eyes” is a yellow planet that sits
third in the line-up. Roughly the same size but

Figure 4 - Yellow Eyes and Moon Merker

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Figure 5 - Elysium and Moons (from left to right) Cookal, Arwen, Ihcor, Seren, Awek, Cherrick, Avalon, Zema

Elysium (Eirkleesm) (Kooka [ku’Kah]), Ihcor (Iehck [ieh’tck]), Seren


(Skaka [Ska’ka]), Awek (Awesk [aw’esk]),
Cherrick (Chierrk [chi’err~’k]), and Zema (Zema
The first planet, after the inner
[zeh’mah]). Most moons of Elysium are
asteroid belt, and the fourth in the sequence is
uninhabitable, with pure ice and carbon moons
the large azure-blue giant known as Elysium.
making up nearly half of the moons and the
Elysium is a gas giant planet containing a unique
others being desolate wastes without a notable
set of 2 orbital rings, a thick inner purple ring
atmosphere. All the moons sit within the rings
and thinner, faint blue outer ring, and eight
of Elysium, with Arwen and Cookal sitting in the
moons, one of which is Avalon (Awawkom
inner ring and Avalon, Ihcor, Seren, Awek,
[Aw’awk-om]). Elysium’s atmosphere is highly
Cherrick, and Zema staying in the outer rings.
dense, composed chiefly of gaseous ammonia,
methane, hydrogen, and helium. The Planet’s
size is nearly comparable to Uranus, only Midnight Star (Suresk’Brk)
surpassing it by 6%.
Midnight star is the fifth planet in the
The planet’s two rings are unique, system and the second gas planet. Its unique
offset by 27 degrees and crossing the planet’s name comes from an ancient tradition on
center. The rings do not fully intersect, though, Avalon, identifying the planet through the
with the inner ring more minor than the outer dense atmosphere during complete darkness
ring. Given its weird properties, it gives the phases. Though originally conceptualized as its
illusion of 2 gravitational fields being emitted star, Avali would later identify it as a gas planet,
from Elysium. However, this is not the case, as but like Yellow Eyes, the name remained. The
the moons of Elysium continue to orbit on just planet’s atmosphere is a dark, mystifying blue,
one gravitational plane. Nonetheless, the with a light blue ring around the rim of the
appearance is unique! The planet’s rings are planet, mimicking the appearance of a darker
made of ammonia, water, ice meteors, rock Neptune. The composition of the planet’s
debris, and some captured gases like helium atmosphere is mostly oxygen, ozone, hydrogen,
and hydrogen. and xenon. Unlike Elysium, Midnight star
contains one ring, a faint halo composed mainly
Elysium is home to 7 moons, including of ice and dust.
Avalon, Arwen (Gawrr [gah’wrr~]), Cookal

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Luka (Lieka)
Luka’s is the sixth planet in
the system and sits just past the
outer asteroid belt. Luka is the third
gas planet. It is bright red with a
thick white and orange ring set
surrounding it. Luka is also shrouded
within a rocky cloud. Its fiery red
appearance is quite jolting compared
to the previous planets before it.
Although smaller than the last two
gas planets, Luka has a very dense
center of mass and, consequently, a
high gravitational pull, capturing
Figure 6 - Midnight Star and Moons (left to right) Eyor, Jah, Brisk, Clickler, large amounts of debris from the
Queen’s Pearl, Equiress, Hawker, and Kirk. space around it. This has caused the formation
Within the ring of Midnight Star are of large, thick rings around Luka, which
eight total ice moons, two of which have a comprise asteroids and meteors primarily.
unique appearance. The names of these moons
are Eyor (Eurro [Eu’rr~o]), Jah (Kjag [kj-kagrrk]), Luka has only two notable moons
Brisk (Brska [Br’ska]), Clickler (Cikler [Clik-lyr]), within its rings, Lunisk (Lukisk [Loo’kesk]) and
Queen’s Pearl (Queh Pr [queh’prr~]), Kirk Pok (Pokurr [Puo’kurr~]). Due to being subject
(Kr’Kril [KRr~-Kreel]), Equiress (Iequir to Luka’s gravity, the moons are constantly
[Ee’quirR~]), and Hawker (Hawkr [Hah-kur]). pebbled with oncoming asteroids and other
While most are composed of various types of space debris, making them rich in resources but
ice, Kirk and Queen’s Pearl are unique in having very dangerous to navigate. For a long time,
a deep white, cloudy appearance. However, the most scientists on Avalon could not identify any
surface of these moons is extremely cold. While moons near Luka due to the density of the rings
no life forms have been detected on these around it.
moons, their atmospheres are unique.
Figure 7 - Luka and Moons Lunisk (left) and Pok (right)

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Rhyes (Rwehces)
The last planet in the Uresk system is
Rhyes. Rhyes is slightly bigger than Avalon,
though it contains a frigid atmosphere and is
even darker than Avalon. The slow-moving
atmosphere and distance from the star give
Rhyes a nearly black center appearance, with its
dense green sky completely covering the
surface. Rhyes has no moon that orbits it. The
lonely planet is constantly in the shadow of
Luka, though not locked to the planet.

Figure 8 – Rhyes

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CHAPTER SUMMARY with an inner and outer asteroid belt. Each


planet that orbits the star has unique
characteristics, setting each apart. The most
RyuujinZERO conceived the Avali race remarkable of these planets is Elysium, the host
and concepts. This lore book takes those core planet for the moon Avalon and easily
concepts and further evolves them into a more distinguishable with its dual dense rings.
substantial product. While this book closely
In the next chapter, we will begin the
follows those base concepts, it is not certified as
breakdown and analysis of the Avalian culture,
official lore.
the development of societies and governments,
The Avali is an alien race that resembles their technologies, and how Avali conduct
the Cretaceous era Deinonychus most closely. themselves through day-to-day activities. Each
The race is fully feathered, wielding dual sets of section will review certain aspects more than
hypersensitive ears, sharp claws, and plate others. In addition, the introduction of the
teeth. They are obligate carnivores and feed on Avalian Core language and diplomacies will also
the animals around them. Their large and be discussed.
complex brain structures allow them to develop
tools and complex languages and calculate
complex problems. The species is exclusively
pack based, relying on each other to survive.

The Avali homeworld, known as Avalon,


houses many species and ecosystems. These
systems include the deep, dark under-oceans,
the surface life on ice sheets, and large
megafauna creatures and flora that populate
the moon. The dense atmosphere towers high
above the world, preventing much of the light
from the nearby star not to reach the surface.
As such, the surface of Avalon becomes dimly lit
or is entirely devoid of light.

Life on the planet has evolved to these


harsh conditions. The world provides little
stable ground to develop on. The bedrock areas
of Avalon, which are the only regions not
entirely dominated by ice, have been exploited
by all life for survival. The ice shelves' constant
shifting changes Avalon's landscape each year,
forcing most to remain on the move.

The Uresk star is a F8 class main-


sequence star, giving off much more ultraviolet
light than the Sun. The star's young age can be
seen through the density of debris that orbits it.
The Uresk star system houses seven planets,

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Chapter 2 AVALIAN CULTURE

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Formation of Societies
Avali started as hunter-gatherer packs
that consisted of 3-6 members. These
members form strong bonds at the young kit
stage. Packs wander the moon, searching for
ample food supplies and sleeping areas. Their
nomadic lifestyle allowed them to forage for
newer tools and strategies to hunt and safer
places to rest and sleep away from hostile
fauna and environments. Packs would
intermingle to trade goods, information, and
mating. The members of packs are rarely
genetic relatives, as eggs are often grouped in
clusters for warmth and safety—more on
Hatcheries later in the chapter.

Packs would become a foundation


for making society work with Avali. Having an
individual ruler over all members is very
foreign to them. Instead, they rely heavily on
Figure 1 - Pack of Avali Hunters each other, some members taking on roles to
sustain the pack. Pack dynamics are designed so
HISTORY OF AVALI SOCIETIES members can do or maintain specific tasks
"Avali, despite their carnivorous and predatory without depending on a single individual. Most
nature, have a rich culture. Their unity in each packs have a leader, usually the eldest, most
other is something other races would aspire to skilled at a particular job, or most charismatic.
reach." -Dr. Zihan Li, Galactic Historian This leadership role does not prevent the leader
from not performing other tasks. Pack leaders
With an alien race comes an alien also represent a pack or deal with possible
culture that was slow to develop. Avali, at their political matters. Depending on the situation,
core, are pack hunters and, thanks to the ever- the pack leader role will rotate within the pack,
changing environment of Avalon, are nomadic. given the necessary skill traits to survive.
Tribes of Avali hold their traditions, values, and Decisions are made together as a single unit.
methods of life, but all share a central theme of
As the packs progressed, the unity
pack unity. The volatile environment on Avalon
between each other grew. Packs would evolve
made creating stable societies a challenge.
into tribes of Avali, a group consisting of
Historically, societies would sprout only to fall
multiple packs. Packs would also develop into
to waste years later by famine, discourse, or specialized fields, contributing to the tribe
even falling into the oceans. With all the collective. A basic form of hierarchy grew
setbacks Avali endured in their home world, amongst these tribes, emphasizing the
they achieved several stable societies, with collective being the highest priority and
some continuing to modern times. individualism being more of a taboo. The
ousting of individuality was formed for survival,
as the collective needed food, hydration, and
shelter. Each Avali are often found to have

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various skills and can express themselves controlled territories having multiple tribes
through certain outlets. within them. Tribes would often intermingle
and trade or fight over resources. Areas under
control would often be identified by some form
of marker, like a tribal banner, streamer, or
etched markings.

Tribes and controlled territories that


often mingled together would eventually form
an Avali Colony. Colonies are two or more tribes
unified under one lead pack, usually consisting
of elder or intellectual Avali. Colonies are still
migrant, found with large caravans, but the
resources gathered go to a centralized location.
The structure of early colonies was in a
somewhat circular pattern, with the central
being for resource pooling and common areas
and the outer layers being various tribes and
packs. The centralization of power to a
designated pack begins the first forms of
government for Avali. Leader packs would start
to direct packs and tribes to obtain specific
Figure 2 - Example of a Tribal Camp resources and migration patterns and begin
recording and implementing laws and education
Tribes consist of 4 or more packs of foundations. The centralized power also came
Avali, which their leaders unify into a single with hurdles for Avali to overcome, as certain
unit. They often develop their internal memetic tribes and packs would feel under-represented
cues, languages, and customs. Some tribes on within the colony. Most found the constant
Avalon have long lineages of packs, carrying on rotation of power through the pack and tribal
older traditions and customs. As time voting systems to be the most effective and
progressed, Tribes would intermingle with each stable. In contrast, other forms, like
other, which resulted in sharing information, dictatorships, would cause packs and tribes to
goods, and packs. In some instances, tribes will
unify into a larger collective, turning to a
colony, or would wage war. Tribes are known
for claiming certain territories for control.
Regions are selected for their resources and
stability. Tribes would migrate within these
territories to stay close to food and resources as
the environment changes.

Territories are large areas that remain


unchanged for more than one year. These areas
usually include common hunting grounds and
rich resource areas. Due to the constantly
changing environment, territories would often
be redrawn or disappear entirely. These
environmental changes would often lead to Figure 3 - Territorial Claim Flag

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break away from the colony and develop new Cities are divided into sectors and
colonies. controlled territories, which surround a central
core. The city's core is the central government's
home, resource storage, and in more modern
times, power generation. The core feeds out
into the sectors and territories. A sector would
represent a single colony, a nearly self-
sustaining unit that houses bedding
accommodations, workshops, kitchens,
common areas and chambers, hygienic stations,
and resource warehouses. Territories are
controlled plots of land, home to resource
mining operations, farms, and outlying tribes
that hunt and scout the environments.
Territories often have warehouses that receive
supplies from the core to maintain themselves.

Avalon has reclaimed nearly all other


forms of civilization. Across Avalon, very little
remains in former civilizations. Ancient Avali
cities are scarce and are found across
mountaintops. The lack of early stable societies
and central knowledge hubs hindered Avali
during the early phases of their development.
Consequently, this has locked a lot of Avali into
migrant tent tribes and colonies. In modern
times, it is prevalent to see migrating tribes and
colonies still wandering the moon of Avalon.
These groups have adapted to the changing
times, utilizing new technologies to maintain
Figure 4 - Pack, Tribe, and Colony Hierarchies
themselves and obtaining
As time progressed, colonies would resources from the city hubs.
migrate to the solid bedrock areas, to the dense Avali have also returned to
megafauna forests, or Avalon's most stable ice ancient cities over time,
shelves, and become stationary. These colonies refurbishing and developing
became cities, and technology and education them further, primarily
development began to expedite. Cities would
find themselves as production powerhouses of
Avalon, sitting on vast amounts of resources.
Their stability and central location of resources
attracted more tribes and colonies looking to
escape the harsh Avalon environments.
However, as fast as Avali cities grow, they fall
even quicker. Common issues plaguing cities
were sourcing a stable food supply, changing
environments, and governments.

Figure 5 - Avali Civilization Claimed by Shifting Ice Sheets

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due to the limited space for stationary and costly civil war. The warring factions, the
settlements. Traditionalists, and the Illuminate, fought for
resources and control over every facet of Avali's
As the progression of cities advanced, life. The Traditionalists aimed to maintain the
the size of the centralized government collective ideologies of Avali, wanting Avalon
proliferated. Lead packs would form into unified under one group of leaders and remove
governing tribes, with individual specialized those who sought to deviate from the
packs leading certain aspects of the city. Record establishment. The Illuminate aimed to unify
keeping, education, and public services such as the collective power of the cities, pushing for
hygiene, policing, and standing militaries also further technological progression and freedom
became more prevalent in these cities. The of learning and leaving the outliers to their
constant expansion of cities caused borders to methods and ways of life. The Illuminate would
collide, which resulted in varying issues for be victorious in the war and would spend
control over resources. Certain cities that decades repairing the world the war destroyed.
banded together would create a Region, while The war's destruction nearly wiped out the
others would continue to contest each other Avali.
over resource control.

Avali would develop in many parts of


The Illuminate
Avalon, and each territory would adopt a
unique style of life. Each territory would
develop unique customs and languages based
on its environment. Avali that grew in extensive
megafauna forests would find themselves only
going to the ground level to hunt. In contrast,
mountain societies would have intricate
networks of caves and tunnels, housing
resource processing, and livestock farms.
Certain parts of the oceans also had floating
cities and colonies, as Avali would find
themselves afloat at sea. In these instances,
Avali would become experts at ocean fishing.
Trading amongst these unique societies and
cities would see ideas, inventions, and
resources exchanged, creating dense networks
of relationships and cohesion. Trading also Figure 6 - Illuminate Tri-feather Emblem
allowed certain territories to obtain otherwise
scarce resources, allowing colonies and cities to Coming to power after the Great Civil
continue developing and thriving. Due to the War, the Illuminate Central Government
shifting world, Avali societies and cultures became the sole authority on Avalon. Although
would often come together as certain cities and the Illuminate power is far-reaching into the
colonies migrated into each other for survival. lives of Avali, independent tribes and colonies
While rare, wars would often break out due to still exist outside their sphere of influence.
these forced unifications, especially when a Despite this, these independents continue
society becomes exhausted of resources.
interacting with the Illuminate for goods and
In the time leading to modern-day services. Their control over the cities and
societies, the world found itself in an extensive production has allowed them to remain in

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power and maintain a stable, flourishing being habitable, while most races consider
civilization. them ideal.

The Illuminate is a centralized, AI- The Illuminate also controls the primary
assisted Technocracy. The AI, known as the currency, known as "Lumes" and "Bits," which
"Oracle," uses a complex system of statistics are a fraction of a Lume. This centralized and
and algorithms to determine growth and serialized currency incentivizes Avali to perform
development, logistics, and production targets. work duties and services. The Illuminate will
This strategic control of each city and colony establish production quotas and reward Avali
allows the Illuminate to set milestones for packs for meeting these quotas within a specific
productivity and civic goals. Additionally, Oracle time frame. Producing more than the quotas is
allows for rapid changes, adjusting goals and also rewarded with further credits. Excess
products are sold to other tribes and colonies.
production levels to meet speedy demands. At
Personal Lumes are exchanged for other goods
the helm, a central tribe of specialized technical
and services, such as artworks, plays, additional
experts of nearly each critical career field
food supplies, different or more elaborate
continue to input and disseminate information accommodations, and personal care. Lumes are
to their respective fields. usually taxed back into the Illuminate system,
Additionally, the technical experts can where they are redistributed as incentives and
goods.
take innovations and newer technologies and
simulate their production and civil impact needs
before implantation. Furthermore, testing new
technology paths is continuous, allowing for
possible alternatives and further development. Figure 7 - Lume Digital Card (top), Lume
Symbol (bottom left), and Bit Symbol
The technical experts are chosen every five (bottom right)
years, allowing fresh minds to enter the central
government and rotate the control of the
power to newer Avali. These experts are
selected by popular vote and board review
within the respective career field. The

The Illuminate's reach extends beyond


Avalon. As Avali began to venture out into
space, they did so under the banner of the
Illuminate. The Illuminate controls nearly all the
mining stations, spaceports, and space habits
developed within the Uresk star system. While
being the prominent Avali presence in the
galaxy, the Illuminate tend to be reclusive and
isolationist, putting the needs of the Avali and Lumes and Bits are all serialized
Avalon above all else. The Avali also have little with their identifiable sequence.
desire to leave their home system and settle The Illuminate dictates how
elsewhere, as most are content with living on many Lumes and bits can be in digital
and around Avalon. This hesitance is rooted in circulation. Since all the currency is digital and
their biology, prohibiting many worlds from centrally controlled, the Illuminate will often

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decertify a sequence of Lumes after a given on a circle. Originally signifying the first three
date. The only way to obtain any physical copies fleets to leave Avalon, the logo has grown and
of Lumes is through currency chips, which save evolved to a newer meaning, more
many Lumes. Commonly, chips create a secure representative of the Illuminate and the Avali
way to carry currency by more remote and people. The circle indicates the global reach of
migrant tribes and colonies. They are also only the Illuminate on Avalon. The cluster of three
feathers represents a pack, which is the sole
usable through authorized Illuminate vendors
foundation of Avali society. Each feather tip
and monitored systems. The value of the Lume
forms a point at the base, representing the
itself is tied back to the production value made significance of the pack being a single unit. The
and the number of resources stocked on hand, feathers represent a closely held value of the
collectively within Illuminate control. The total Illuminate people. The top feather of the cluster
of all goods, products, and services produced represents societal unity. The middle feather
within 1 hour of work is how much a Lume is represents technology and its integral role
worth. As such, each major city's products and within society. Finally, the bottom feather
services could be worth more or less than represents the Sciences and the critical
another, as each city has various production advances made in each field—all form together
goals and supplies. as an orange logo, Orange representing the rich
culture of the Avali people.
The standard of living for Avali under
Illuminate control is exceptionally high. Independent Tribes
Compared to other galactic races, Avali's life is
equivalent to that of a utopia. The government The Independents integrate the
maintains an ample supply and access to food, Illuminate currency and technologies into their
clothing, housing, medicine and medical care, tribes and colonies. Tribes that exist outside the
tools, and appliances for their citizens. The influence of the Illuminate but interact with
Illuminate also provides policing and military them are known as Independent Tribes. A bit of
forces for defense within cities and colonies. a misnomer, as Independent applies to packs,
Avali can also run and control their businesses, tribes, and colonies. Nonetheless, the
selling goods and services to others for Lumes. Independents do not strictly abide by the laws
While the Illuminate collects most basic goods set in place by the Illuminate. They often dictate
themselves and their operations.
produced for redistribution, certain products
offered by outside colonies and tribes, like rarer
Independents usually pride themselves
materials, organic pelts, artworks, and services,
on having different customs and styles from the
are not directly controlled by the Illuminate but Illuminate. However, their divergence is
are handled by a cycle and taxation of Lumes moderate to separate themselves from the
within the system. This taxation allows the Illuminate. Thanks to the incorporation of
Illuminate to continue their incentives and technology, Independents' packs, tribes, and
supplies a stable economy outside of the colonies can integrate into and out of Illuminate
Illuminate's control, as Lumes is used to ones well enough but still maintain enough of a
incentivize Independent workers and the different identity to be unique.
production of goods.
While Independents operate under
The modern Illuminate logo can be seen their desires, they are often given work by the
nearly everywhere with Avali's presence. The Illuminate. The work orders given out by the
iconic logo is the famous three-feather cluster Illuminate are usually for scouting and resource

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identifying, establishing a small tribe presence Illuminate or Independents. The Rogue


on a resource, providing logistical support, or nomenclature applies to tribes that refuse to
gathering food resources. In some instances, conduct economic activities or even remotely
the Illuminate might assign a lead pack to adopt technology and civics from the Illuminate.
ensure all the needs are met in the work order.
Depending on the agreement, the Independents Some rogue tribes and colonies are
may have little control of a resource or project traditionalists. These Avali shun modern
once completed. technology and prefer to conduct themselves as
their ancestors have before them. These Avali
An example of an Illuminate work order are seen as little threat to the Illuminate or
for an Independent tribe would go as follows. A Independents, as they are reclusive and actively
tribe might be copper miners coming together avoid both parties. Traditionalist Avali can be
to mine out a newly discovered series of found scattered across icy plains or dense
copper-rich cave systems. The Illuminate will forests, conducting their daily lives. Despite
create a work order to obtain a specific volume their best efforts, the more traditionalist tribes
of resources within a specified timeframe. They are dwindling on Avalon, as most have turned
will assign a leader pack with experience in the to the Illuminate for help and resources.
mining and distribution of copper and release
an inventory of equipment such as mining drills Other rogue tribes are vicious and
and trucks, drones, storage units, and criminal. These tribes are centralized criminal
appropriate protective equipment needed to syndicates that actively steal from the
complete the project. The lead pack will recruit Illuminate and Independents to sustain
the right Independent pack specialists, such as themselves. Some of these rogue tribes are just
drone specialists, engineers, surveyors, support the centralized version of these thieves. Others
staff, and miners, to complete the project. In vigorously attacked the other tribes and
addition to promised benefits, production colonies to gather resources and new pack
above and beyond the demanded work order members, often holding them for ransom. Avali,
also becomes the possession of the tribe to being predatory, have had issues with thievery
trade or use as they see fit. since the inception of societies. These pirate
tribes embrace their origins as apex predators
Independents are more open to galactic and view it as natural that they should prey
communications, though instead be left alone upon other species, materially, technologically,
to their own devices. Small off-world habitats, and, in a few cases, literally. These pirate-like
space stations, and mining stations exist within Avali are often pursued by the Illuminate to be
the control of the Independents. While not permanently dispatched.
under the alliance of the Illuminate, settlements
rely heavily on the Illuminate for resources and To the Illuminate, it does not take much
work. Some colonies are also seen to have to be deemed a Rogue tribe or colony. In some
other galactic races living and working amongst instances, certain policy violations, like control
the Avali. of production facilities and goods, are enough
to be considered a Rogue tribe. In other cases,
Rogue Tribes and Colonies the Illuminate tend to wait until the tribe begins
to falter and then proceed to aid them. When
situations like these arise, the Illuminate will
Rogue Avali tribes and colonies deviate
sometimes dispatch a leader pack to return the
entirely from the Illuminate's grasp and actively
commune under corrective control.
avoid or conflict with the Illuminate. Rogues are
viewed as deviants and outcasts from the

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Rogue tribes also supply mercenary


packs that specialize in performing black-
market activities. An example of black-market
activities includes egg snatching, which involves
a pack stealing from a hatchery, providing guns
for hire, or smuggling goods under the eyes of
the Illuminate. While some Rogue tribes scoff at
working with or coexisting with other galactic
species, others capitalize on the opportunities.
The wide range of Rogue tribes makes it hard to
dictate a distinct good and evil to some, as
these tribes exist solidly in a gray area.

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BELIEFS AND BEHAVIOR usually adopt a pack name, or members will


adopt a former common name to signify their
specialty, origin, or continuing tradition.
“Avali are interesting because everything they
do is a pack activity. You often get weird looks Nearly every aspect of an Avali's life is
from them when you request individual Avali to based around the pack. Avali will sleep together
perform certain tasks." -UNoE Ambassador as a collective pack inside tents fitted for them.
Isaac Gutierrez-Sanchez. Clothing, eating, relaxing, learning, and other
activities are done with the entire pack's
Avali are pack based and know their involvement. On rare occasions, Avali will leave
efforts contribute to a larger collective. The to run short errands, such as gathering small
formation and success of a pack are essential to materials or resources. During slow times, when
an Avali. Avali begin to form pack bonds during
Avali are not performing primary duties, pack
their hatchling and kit phases. Although members will gather with each other, sing, and
members of a pack are not genetically related preen each other's feathers. For bathing, Avali
to each other, the bonds they form are very use warmed liquid ammonia or bathing in dust
family-like. Each Avali cares for one another, baths using fine water crystals, water-based
like a healthy human genetic family. Avali packs
snow, or other dry particulates that serve well
will collectively specialize into a particular set of in cleaning feathers. The building of small nests
skills, such as mining or record keeping. These for sleeping in is also accomplished during this
specialties are determined by pack leaders of timeframe, utilizing animal pelts, feathers,
tribes, colonies, or cities based on what is softened wood chips if available, and water-
needed. While the packs are highly specialized, based snow. Most modern Avali today use a
technical experts in their fields, the individual series of heavy blankets and pillows to build up
Avali can also have different skills, such as art nests and hollows. Bathing in either dust or
making, singing, programming, etc. This skill ammonia is commonly done in communal
diversity allows for a unique level of versatility bathing areas, though some smaller, pack-sized
between each pack. Consequently, innovation areas are also frequently used. The modern-day
and development of new ideas also spawn from Avali is never truly separated from their pack.
packs outside specialty careers. Adult packs
Avali have developed intricate communications
Figure 1 - Modern Hunting Avali Pack technologies to allow for constant interaction
with each member. Furthermore, the
technology interlinks and extends out towards
the entirety of Avalon. More on the collection
of robust communication arrays and servers
known as "Nexus" later in the chapter.

Pack mentality does not stop Avali from


having their forms of expression and ideas.
They can be found styling their crests, wing
feathers, and tails with dyes and heat, giving a
unique individual design to themselves. Avali
will also wear specific clothing items, sound-
making devices, and jewelry. Another form of
individualism comes from the hobbies and skills

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that pique their interest. A large and central everything else is done with and about the
part of Avali's culture is making arts and pack.
musicals. Each member can choose which
instrument to play or express themselves in
artwork like painting or songwriting.

Thought Processes
Avali thought processes are unique.
They have complex brain structures but rely
heavily on each other to accomplish complex
tasks. While in no way dumb, the individual
Avali would appear not very intelligent to
human standards at first glance. When
operating alone, they struggle with prioritizing
and hierarchical processing tasks, becoming
overwhelmed with complex or multitasking
processes. When thinking, Avali would often call
out or speak their thoughts, usually waiting for
a response from another pack member.
Thoughts are often sporadic, usually only
retained during hunting or feeding. Their
memory does not rely on visual cues but
focuses more on hearing, emotions, and
associated actions. Since visual memory is
difficult for an Avali, visual learning cues are
often not used for teaching, instead relying
Figure 2 - Avali wearing traditional hunter garments
more on audio and tactile teaching methods.
Avali can be taught to use visual cues to recall Complex task processing, which
memories, though the process is unreliable and requires multiple parts to be completed to
takes many years of training. achieve an end goal, such as computing
advanced mathematical formulas and
Avali generally don't think about
performing mechanical work, often requires a
themselves. The concepts of the individual are
pack involvement instead of solely relying on
different from that of humans. Instead, the pack
individuals to compute or complete tasks. The
would be considered as the individual. Avali will
pack will depend on its designated leader to
always think of their pack first over themselves.
command tasks for accomplishment. Each Avali
They will think of what the pack needs, where it
will perform a part of the task to be completed,
will sleep, pool, and use resources for it, and
solely focusing on that task until completion.
will receive rewards based on the pack. Avali
The lead will track the progress and continue
exercise some individual freedoms, found in
command until the goal has been achieved.
their arts, clothing articles, personal computing
Optimal pack sizes are 3-6 Avali. 2 Avali in one
devices, some small hobbies, and relieving
pack have difficulties processing tasks, as both
themselves. Outside of these freedoms,
would be unable to establish a leader and
create a hierarchy to accomplish tasks. Over 6

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Avali causes multiple leaders to be selected, form a language and meaning. Certain facial
creating infighting amongst the pack. Packs will expressions translate well to humans; however,
then separate, causing all to experience Pack these expressions should not be relied upon for
Loss. correct emotional engagement. Avali will often
let certain pitches and variants of sounds, bits
Avali alone are capable of some
that express a wide range of emotions,
complex low-level task-solving. Simple
combinations that are almost their form of
arithmetic and science formulas, navigation,
language. This style of record keeping has
and processing data are some examples of this.
allowed Avali to record feelings and expressions
When Avali are tasked to complete a more
well on documents.
intense task, they cannot distinguish important
aspects over others, making all processes a high Physical expressions are done using
priority. This lack of prioritization will cause the their ears, tail, and occasional body and face
individual to become overwhelmed with the movements. Ears and tails will perk or droop
task, which leads to them freezing, looking for depending on their moods. They are observed
help, or focusing on accomplishing tasks in odd leaning into conversations or using their hands
orders. Avali often forgot to eat, hydrate, or while conversing. Grinning, smiling, baring of
sleep, causing memory and speech issues. In the teeth, frowning, and scoffing are all
limited cases, Avali can be trained to complete common facial expressions that translate well
complex tasks after years of intensive training. to human viewers. Other facial expressions, like
the clacking of the teeth, whistling, eye squints,
Expressions and Social Dynamics and agape mouth, are some that only some
translate well to humans, as some are a little
Avali love to talk. They will
too alien. These examples mean the following;
continuously talk about ideas, thoughts, and
clacking of the teeth usually means in thought,
emotions. Avali tend not to keep secrets well
feeling threatened, or preparing for an attack.
amongst other members of their pack and have
Whistling is typically a sign of uneasiness, calling
little in filtering out their ideas. The pack, as a
for help, or a warning sign not to be bothered.
collective, however, will keep secrets well
Eye squints have an extensive range of
amongst each other, and one would find it very
hard to get the secrets out. Since Avali
have difficulty filtering out their thoughts
well, some may see them as rude or crass.
To the average Human, they sound
whisper-quiet. Their soft speech is due to
their sensitive ears not requiring a higher
decibel range for communication. Avali
can reach wide vocal ranges, thanks partly
to their constant singing and
communication.

Avali express a lot of sound-based


emotions. Because of their chatty and
expressive nature, their primary language
is quite complex, with certain expressive
Figure 3 - Avali dressing each other
sounds and word sounds combined to

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meanings, but most are attributed to being in appreciation for another Avali. An Avali would
deep thought, confusion, or anger. The agape share their feathers usually with other pack
mouth can refer to listening for input or hunger. mates, significant mentors and teachers, and
close friends. Pressing their snouts against
Insults, aggressive speech, and gestures
something is a way to express ownership,
are commonly made with wings and upper ears.
attachment, or interest. The feeling of being
When Avali get aggressive, their skirts and tails
flustered, usually attributed to human blushing,
flare outwards. When insulting, their upper ears
is seen in Avali as their cheek and ear feathers
tend to be perked upwards, whereas when
flare up, usually causing their eyes to close and
ready to attack or prepare a defensive posture,
a soft purring.
the ears lay flat. The use of the wings helps
exaggerate sounds and speech. Flapping the Although the bonds are not as solid nor
wings towards individuals or packs is a sign of significant as another Avali member, the
aggression in certain situations. Gestures made uniqueness of forming bonds outside of kit
with the hands are also much more common, members allows Avali to handle situations in
like placing two fingers between the other two which they find themselves alone. Certain
indicating a "shove it" response. The speech will animals that Avali have deemed as pets are
become filled with growls and hisses during or better for these situations than drones;
after talking. While most interactions are however, drones are more versatile and much
spoken in mild tones, packs will often gather easier to replace. Pack imprinting can also
and attempt to overwhelm individuals or other happen with pet animals, alien races, and
packs with sounds. Higher-pitched screaming or certain drones. Alien races are found to have
screeching from Avali during arguments or more difficulty establishing initial bonds, and
fighting does not happen. Instead, Avali will specific language barriers, environmental
make a hiss-clicking sound or growl during this factors, and personal beliefs can interfere with
time. Screaming or screeching happens for pain the bonding process. These barriers have not
or when in critical need. prevented some races, like humans, from
bonding well with Avali. Some would even find
Affection and love come in many
their bond with their Avali to be an extremely
different forms for Avali. Nuzzling is one of the
close friendship: if your friend loves to share
most common forms of showing affection
every intimate detail with you and would like
between pack members and friends. Nuzzling is
help dressing them.
used as a greeting, parting ways, or showing
appreciation. Hugging one another, nuzzling
under the chin, and cuddling is another form of
affection, one more for safeguarding another
member of a pack, friends, or offering
emotional stability. Licking cheeks and ears
amongst pack members is a form of love and
comfort, while other acts that involve licking or
playful nipping are seen as interest in mating.
Stroking and petting of the head feathers, ears,
and tail feathers are used to relax and destress
pack members. The sharing of feathers is
another form of great gratitude, love, or Figure 4 - Avali with bovine pack creature

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Animals on Avalon are viewed evolution. Traces of augmentation trace back to


differently than how Humans would. Most very early tribal communes. Avali would use
animals on Avalon are treated as food supplies. clear crystal lenses to see further and identify
The care for the animal is not as much of a objects and symbols. Avali would also develop
concern as their ability to sustain an Avali. Thus, crude replacement prosthetics for missing limbs
Avali treat animals as food and nothing more. from unfortunate hunts. These early forms of
The success of the animal only comes in augments are more commonly seen in modern
breeding for the continuation of a stable food Avali, with eyes being replaced, the everyday
supply. Avali do not perceive animals as an use of visors and eye lenses, and the heavy use
individual, more so as objects. Creatures that of exoskeletons to manipulate resources and
pose more of a threat to an Avali are avoided manufactured goods. Other standard augments
unless the pack of Avali can dispatch them. A found on Avali are wing replacements and body
few exceptions to this rule apply to certain temperature control modules to help regulate
animals deemed too toxic for consumption, heat. In more extreme cases, some Avali have
critical for caravan movements, or animals that opted to forgo their biological bodies instead of
bond quickly with Avali. a complete cybernetic replacement that houses
their brains. While these extreme cases are few
More traditional or ancient tribes of
and expensive, the technology exists.
Avali have a diminutive form of religion. These
tribes carry a belief system of all things on Hatcheries
Avalon having a spirit, and those that have lived
and died are a part of a larger central essence. Hatcheries have been a core part of
Packs and unions make up an enormous spirit Avali society since the beginning of pack-
and a singularity end goal for all Avali. While making. Hatcheries are characterized as a
very few tribes believe in this, modern Avali do central location, usually protected and
not continue this belief system, and most find it developed, where female Avali go to brood and
bizarre or offensive. Despite this, older tales, lay their eggs. In the early ages of Avali
stories, and occasional pack naming schemes development, hatcheries utilized burrows,
are still seen and told, such as adopting old, hollowed mega-trees, or cave systems. As
long-dead pack names. Some older traditional- technology and Avali society developed, so did
style tribes and packs hold an honor system for their hatcheries. They would eventually become
what they deemed noble spirits and still large centralized tents in tribes and colonies
practice the religion. These Avali shun and later large, stationary buildings with
technology and body augments, opting for a banners of multiple colonies and cities flown.
more natural way of life. As such, with their
Avali are only able to lay a single egg
belief systems, modern Avali find the practice
after a mating period. When eggs are laid in the
or strict adherence to religion by alien races to
hatchery, they are collected into small sets of 3-
be very odd. As such, authorities such as the
8. Clustering eggs has the added benefit of
Illuminate highly discourage the participation
keeping the eggs warm during embryonic
and practice of foreign religions. The strict
development. Eggs are placed in a soft, padded
enforcement of such is easy, as Avali shy away
nest for safety. Early nests usually consisted of
from such beliefs.
pelts, flora chips, and preened feathers. The
Avali love to augment themselves, padding allowed the Avali to keep the eggs in a
trying to overturn the drawbacks of their comfortable location for the Avali to stay warm.

43
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In the past, hatchery workers would


nuzzle eggs to inspect for proper
temperature. Modern nests are
much more sophisticated, using
heaters, pillows, and dense cloth
such as cotton-like fiber
blankets and woven nano-
canvas. These materials also
allow the nests to be cleaned
and sterilized after the eggs
have hatched. After laying a
fertilized egg, an Avali would
take a few days to recover from
the process, as the large size of
the egg puts much stress
Figure 5 - Examples of plants that offer a
cotton-like fiber for harvesting on the body. Hatcheries
have recovery areas for
Avali to recover in.

Hatcheries are held sacredly to Avali. Figure 6 - Hatchery Guard, posted outside of the structure.
Historically, hatcheries are deemed safe and
noncombatant zones, and packs or tribes that inert eggs, identifiable by their lighter teal color
violate this pact are dealt with harshly. and smaller size, are removed from hatcheries
Hatcheries are also very well-defended, usually for disposal. Thanks in part to their smaller size,
built up like heavy bunkers. Pack hatchery inert eggs are far easier to pass than fertilized
workers and guards are traditionally held to a ones, making the recovery process significantly
higher standard and scrutiny than most Avali. faster. Female Avali typically recovers within a
These packs are also seen as working in an day.
honorable profession. As such, they will
undergo a thorough screening before being Avali Kits
assigned to hatchery work. Avali children, known as "kits," are not
When the eggs hatch, the hatchlings are raised by their biological parents like humans.
taken as a cluster to a separate area, where Instead, kits are raised as a pack, with the
they are fed, cleaned, and watched over during efforts of the whole Avali tribe, colony, or city
the first few weeks post-hatching. During this sectors. Each pack will have assigned mentors
period, the hatchlings begin to make bonds with and trainers, teaching kits, basic things like food
each other. Afterward, the young kits will start hunting and preparation, clothing, and basic
learning activities and games, schooling, and technologies, up to more complex and
specialty training. specialized tasks such as mathematics,
programming, and navigation. Modern-day kits
Most modern colonies and cities utilize are raised on campuses and in large
eggs for their cells, harvesting and modifying dormitories, where they will reside until they
them for limb replacements or medical grow out of adolescence.
treatments. Inert eggs, or eggs that have not
been fertilized, will be laid in hatcheries. The

44
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Kits will start their basic training within accommodation as they learn to rely more on
large hatcheries or another designated area. themselves to sustain each other. While
The teacher packs will train kit packs, unsupervised, the pack can still fall back on
developing their social skills, bonding, and their assigned teacher or mentor pack or the
language. As kits progress, they will graduate tribe for guidance.
into hunting and gathering phases, becoming
Graduating to the young adult phases
acquainted with either captured prey or in-field
of life, the pack will start to train on their
training with another hunter pack. In the more
specialized career field or skill set. While some
advanced levels of hunting and gathering, kits
are assigned at birth, situations and flexibility
are taught to make tools and weapons and
can allow the pack to change specialties at this
where to find the materials to make them. They
stage. Once selected, the pack is given to a
will also be taught the preparation and storage
technical leader pack, where they will begin
of their hunted prey or captured foodstuffs for
training on skill sets. The training can range
later consumption.
from book studies to on-the-job training
During adolescent kit phases, ages 10- exercises. Specialty training usually takes 1-2
20, Avali will be placed in a more schooling years to complete, though some more intensive
environment, where they will learn and refine or complex careers or skills require longer
skills such as mathematics, language, literacy, investments. Upon completion and certification
sciences such as physics and biology, and social from the technical leader pack, the pack will
studies. Along with officially begin their duties, to which most will
dedicate their entire lives.
Figure 8 - Example of Avali Kit flight school

Figure 7 - Avali kit, post first feather development

completing these courses, kits will continue to


hunt, gather, navigate, or in more modern
cases, learn arts, crafts, and computer
programming. In this stage of the pack's life,
they will also be given unsupervised sleeping

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In rare cases, young kits struggle to Pack Loss is the mental disease
bond with their assigned pack. These kits are characterized by the removal of an Avali from
often shy or struggle to handle social activities. their family pack or the loss of a member from a
During these instances, the Avali kit will be pack. Symptoms of pack loss worsen as the
removed from its given pack and undergo a Avali no longer bonded with a pack, has become
therapeutic training sequence to help eliminate unintentionally separated from their pack, or
the underlying shyness or struggles. The has continued mourning a lost member. The
training also involves the kits reassigning to a disease can cause physical and mental trauma
new pack, which they will most likely bond to to the member(s) and needs to be treated with
new kits. This process must be done during the speed and care. Additionally, the excess stress
early stages of Avali's life or rapidly in caused by the disease needs to be mitigated.
adolescence. Otherwise, the young kit will start Avali are to be relegated to low-stress duties or
to experience Pack Loss on top of concurrent activities, such as idly singing, conversing with
issues with bonding with packs. In more new or current pack members, mild exercise,
modern cases, kits like these are augmented to and inventorying goods. Creating a more
handle social stresses. stressful environment for the suffering Avali will
only worsen the disease and possibly cause
Pack Bonding and Loss irreparable damage.

Pack bonding outside the kit stage is a Pack Loss can be categorized into two
complex process. Depending on the severity, a main categories, each requiring a different level
lone Avali can easily re-bond with a new pack or of treatment. These categories are Pack Loss-
start to suffer from a mental disease known as Traumatic and Pack Loss-Separation. Both Pack
"Pack Loss." The disease affects members of a Loss categories have specialized treatments for
pack that have lost one of their own, either to Avali. The treatments are needed to avoid the
death or separation. worsening of symptoms.

The pack bonding phase for a post-kit Pack Loss-Traumatic is the sudden and
Avali includes constant interaction and activities abrupt removal of an Avali from a pack. This
with a new pack, maintaining a set schedule, includes situations like sudden death or
monitoring well-being and mental state, and kidnapping. The beginning symptoms Avali will
assisting medications to avoid extreme mental experience include mild to severe insomnia,
stress and symptoms. Active monitoring is
necessary for the avoidance of pack loss
symptoms. Avali are also placed on lighter work
duties to prevent unnecessary stress, which can
further worsen Pack Loss symptoms. Avali will
experience generalized anxiety, insomnia, and
under-eating issues during the bonding or re-
bonding phase with the pack. While undergoing
treatment, Avali will be seen regularly by a
doctor and therapeutic packs to ensure a
healthy bonding and adaptation back into a
pack and society.
Figure 9 - Avali suffering from Pack Loss

46
VERSION 1.2 PE 20230

moderate to severe depression, eating be retrieved and appropriately treated, along


disorders, and generalized anxiety disorders. with nutrition and extremely intensive therapy.
Symptoms rapidly deteriorate into disorders
A rare condition during the extreme
like Post Traumatic Stress Disorder, auditory
phases of Pack loss is "Pack Broken." Members
hallucinations, and extreme paranoia. An Avali
who have developed this condition have their
individual or pack will actively recuse
brains no longer rely on packs to function fully.
themselves from certain areas or other Avali to
While still able to recover from pack loss, these
avoid triggering these symptoms. When
individual Avali will struggle with day-to-day
recovering from such traumatic events, Avali or
life, finding interactions, work, and relaxation
whole packs will be placed under monitoring
activities to be taxing. These Avali will also
and begin treatments to prevent worsening
become more reclusive from society, casting
symptoms.
themselves out due to paranoia of individuals.
Pack Loss-Separation is when a member While many treatments exist for pack loss, very
goes missing from the pack, not abruptly, or an few, if any, exist for treating pack broken.
older member has passed away. Additionally,
Avali who have lost their pack or transitioning Arts
from one pack to another will also fall under
The Avali are a very artistic race.
this category. Characteristics of this form of
Creativity has become one of the most valuable
pack loss begin with low anxiety levels,
assets a pack can have in modern Avalon. Given
depression, trouble falling to sleep, and even
the incredible Avali auditory processing,
infrequent auditory hallucinations. As time
coupled with poor vision, musical, jingles, and
progresses, the symptoms become more severe
performance art, like plays and dramas, tend to
and mimic those of Pack Loss-Traumatic.
be significantly more popular than visual arts. It
However, the deterioration is much slower and
is common for Avali to have some degree of
can be remedied easier during the mild phases.
musical experience and can either play an
If symptoms become too intense, the treatment
instrument or sing. Many packs play together as
will be handled as though the Pack Loss is
a band, a tendency that begins at a young age
traumatic.
as Avali kits often play games based on sound
If Pack loss symptoms continue and music. Dedicated music pieces are usually
untreated or are not appropriately treated, found to be full and vibrant, though soft
Avali will have a complete mental breakdown sounding as far as decibel ranges go. Music also
and become what is known as "Feral." Feral tends to be slow to medium paced, running at a
Avali are characterized as having a full tempo of 90-165 bpm. These pieces often have
breakdown of cognitive functions due to the multiple movements, with repetitional and
brain trying to cope with the extreme stress of alternating note patterns. Music notes are
missing a pack or pack member while only selected based on their vibration effects,
allowing essential functions to remain. Early usually favoring soothing ones over those seen
signs of Feral stages include the inability to hear as rash, explosive, or shocking. Human-style
correctly due to hallucinations, involuntary music is often heard as aggressive, hyper,
muscle movements, paranoia, complete lack of occasionally screechy, and sometimes lacking in
sleep and eating, and large patches of feathers fullness or depth to Avali. This has kept specific
molting from the body. Avali that fall under this Avali packs from finding occasional human
will likely go into a short coma, where they can songs enjoyable.

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Artworks that use note patterning can often integrates crystalline and metallic chimes
also be seen as music, though they are classified into the garments as the auditory equivalent of
separately. Some art pieces are often much wearing bright colors. A form of jewelry can also
shorter, usually lasting as short as 6 seconds to be worn by Avali, which can be seen as
1 minute. These short rhythms tended to earpieces, neck pieces, belt accouterments, and
deviate from the standard music format, usually wrist bracelets. To the average Human, the
favoring faster tempos, louder notes, and much noise tends to drown out and blend; however,
more aggressive-sounding notes to invoke some the Avali are no more confused by the melodies
form of emotion or action. Other art pieces are of a crowd than the human eye is by the task of
very soft and natural sounding. These pieces are tracking a single face among dozens.
much slower, using long movements, and have
Unlike humans, the visible color
minimal instances where notes will dramatically
spectrum favors more infrared Avali. It is
jump or drop in octaves. These pieces are
common to see colors like oranges, yellows,
appreciated for their usually calming demeanor
reds, and patternings using such colors. These
and can be used to help relax and sleep. They
colors also look slightly different, with variants
also utilize instruments and other sounds to
of each color being refined further than what a
create a whole atmosphere.
human eye may see. Color spectrums that
Auditory arts also extend to the appear green, blue, indigos, and violets were
architecture of stationary buildings in cities. The not standard until the widespread adoption of
tall, thin buildings often deflect and manipulate eye augments. Additionally, infrared wave
the wind, giving each city a unique sound. The vibrations are perceived in a limited capacity.
inner workings of cities often echo and resonate Specific artworks utilize this ability to vibrate
with sounds of activity, sounds that Avali uses waves uniquely, coupled with audio cues or
to navigate shops, residential homes, and work jingles. Between their lively musical culture and
centers. Drones, vehicles, and other machines vibrantly colored banners and tents, the
are designed to mitigate unwanted sounds. In nomadic tribes and colonies of the Avali can be
residential areas, Avali will often use tent vibrant places and are popular destinations
fabrics, sheets, and other forms of sound among alien travelers adventurous enough to
deadening to reduce noise effects from the brave the hostile environment.
colony or city. Sleeping rooms, hatcheries, and
common areas are the most padded areas. Foods and Culinary
These are nearly completely silent, some
Avali differ from humans in many
allowing very faint sounds to bleed through.
ways. One of the most significant differences is
Though fine visual distinctions are often their diets based on obligate carnivorism. Avali
wasted upon them, the Avali still appreciate are biologically required to eat meat and animal
intricate and high-contrast decorative patterns, products, like eggs. They are required to eat the
as seen in their tent work and clothing. Packs entire animal to gain proper nutrition. This diet
have a set of colors, informal heraldry, that they style has led to some interesting developments
prefer and identify with through their in their culinary practices. Cooking meats and
belongings and clothing. Often, the patternings other products can lead to the degradation or
of these cloth pieces represent a specialty that even destruction of specific critical vitamins and
to pack is skilled in, such as computer minerals, making consuming animals much
programming or engineering. Avali clothing safer but also less nutritious. Early Avali packs

48
VERSION 1.2 PE 20230

and tribes learned ways to get around this.


While they are bound to a carnivorous lifestyle,
cooking certain plants and fungi with their
animals allows them to return these lost
nutrients. Furthermore, Avali can consume
these plants and fungus after cooking, as the
act breaks down most of the materials. This
Figure 11 - Fungal plant known as "Kiri" yields a
process allows for easier digestion through their Stews are savory-flavored fruit. Fruits are used to supplement
systems. possibly the oldest nutrition in food items like jerky and leather.
meal made by the Avali tribes and remain
As time progressed for Avali, tribes and
common in modern times. Meats, bones,
colonies would develop large kitchens and
organs, and other ingredients are placed into
eating areas. Specific packs would be assigned
pots of ammonia and cooked for extended
for bulk cooking. These packs would gather and
periods. This method breaks down ingredients
prepare food sources and cook bulk meals for
like bones and plants and allows for easier
the community. While specific packs still
consumption. The softened bones are often
maintained their own smaller kitchens for
eaten separately, during or after the meal. Avali
personal meals, the larger bulk kitchens took a
would develop ways to transport prepared
lot of meal preparation stress from the pack
stews by creating sealable containers.
while they performed other duties. Bulk
Containers range in various sizes,
kitchens also allowed hunter, foraging, and
from personal use to pack size.
scout packs to stock up on meals before their
Freezing methods have also been
responsibilities.
found to be effective as well. The
Avali developed a multitude of tools frozen stews are often reheated
for preparing their prey for consumption. The over heat crystals and are readied in a
diverse food selections required specialized few minutes.
tools, such as tools to break open hard chitin-
Leathers and
like shells, gutting tools, and meat carvers—
jerky are also found
other tools allowed for the preservation of
to be another form of early
meals. Items like meat dryers and crystallizers
meal preparation for Avali. While
preserve food for transport and storage Meal
not as satisfying as stews, dried
preservation, like refrigeration and freezing, are
meats and certain leathers were
done using frozen ammonia ice rather than
consumed in moderate portions
water ice. Additionally, frozen methane crystals
when environments proved too
are also used to freeze meals for long periods of
hostile to camp at or when
time. Meals that do are usually done so on
performing duties in the field. Some
frozen ammonia ice rather than water ice.
dried meats are found to have certain
Certain crystals give off heat and are utilized for
seasonings added to them, to provide
cooking foods in ovens, grills, or pots. Other
forms of heat come from geothermal vents, Figure 12 - Bioluminescent tree known as
"Okaid Nakati (‘n’ is silent)”. Its bark can
which are used more for oven cooking. While be harvested for a spicy flavoring, and
the use of fire is limited, some bulk kitchens bioluminescent orbs can be boiled for
have used fired ovens and cooking pits, thanks concentrated vitamins.
partly to its high heat output.

49
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a bit of variety. Leathers, usually thicker hides animal-based, processing specific plant and
of animals and devoid of fur, scales, or feathers, fungal materials have provided more variety to
take well to sour fruits and would often be the average Avali diet. Bulk kitchens and
dried or prepped with them in mind. While community dining areas, alongside restaurants
most modern Avali considered these items and cafes, are still heavily present in their
more of a snack food, their ancestors required societies. Pack kitchens and meals are standard,
them more for survival. usually supplied with shelf-stable ingredients.
Meat markets can be found across colonies and
Desserts are more recent to the Avali
cities, allowing fresh ingredients to be obtained.
food palette and differ from human desserts.
Most of these markets come from local
While most humans find sweetened food to be
livestock farms, while others come from
dessert-like, Avali considers sour or extra-savory
migrant tribes and usually have more exotic
foods to be more desserts. Sweetness repulses
meats than farms.
most Avali. Most fruits on Avalon, for example,
are often found to be sour or savory in flavor Avali, over time, have developed
rather than sugary sweet. While most would certain herbal teas that offer stimulant,
consider early leathers a form of dessert, more relaxation, and healing properties. These teas
recent additions to the Avali cuisines align more are made from plant and fungal leaves, fruits,
with humans as a form of dedicated dessert. and stems grounded into a fine powder and
Some would recognize a few styles, such as cooked in pots or kettles of ammonia.
filled pastries, bread, and frozen creams. Others Depending on the combination, the effects of
look odd, with gels and slimes often found in the tea will last between 1-10 hours. Stimulant
fruits. Some seem repulsive to humans, like teas offer a range of impacts, often found to
meat gelatins and stuffed bones. However, enhance distance hearing, temperature
these desserts are typical in modern Avali regulation, or response time. The stimulant
society. These meals' development coincided times do not provide any sleeping deference,
with the increase of living standards across unlike some teas in human culture. The
Avalon. As Avali progressed and were no longer stimulant caffeine is highly toxic to Avali.
required to hunt daily for meals, desserts Relaxation teas offer a combination of effects
became more adopted across kitchens. that decrease heart rate and blood pressure
and activate sleeping responses in the brain.
In more modern times, Avali have been
These teas are commonly served warm and last
able to process multiple food items to help sate
between 1-2 hours, long enough for an Avali to
their appetites. Their diets find new
fall asleep. Healing teas offer a variety of
cuisines like tacos,
vitamins that activate immediate healing
pies, pizzas, and
responses in the Avali body. Most of these are
other entrees. While
used for digestive and feather health. Others
all are still heavily
are found to have hearing aid properties, often
Figure 13 - Stringy decreasing ringing in the ears due to high blood
fungal plant known as pressure or overexposure to loud sounds or
"Piru". The strands are
harvested and ground
electrical currents. Teas are still used frequently
into a flour-like in modern Avali society. Human, or most other
substance, which is alien teas, are found to be toxic to Avali and are
used to make a variety
actively avoided.
of goods.

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Figure 11 - Avali enjoying a meal

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AVALI LANGUAGE all. Certain sounds, words, and cues do not


translate well to Avali. Furthermore, certain
sounds cannot be made by Avali due to their
Avali language is a very complex biological limitations. This limitation and a
language. Thanks to their integration into the foreign environment have caused many
galactic scene, the language has been translated translation issues when directly translating
and simplified for other users. The development Avalian core. Other words must be broken
of the galactic language alongside the core down and learned to understand their meaning.
language has created two separate but equally In these cases, most words get assigned a close-
common languages for the Avali, the simplified enough equivalent. Specific Avali packs, such as
galactic language, sometimes referred to as ambassadors, dedicated a significant amount of
"Avali scratch," and the Avalian core language. time to learning Galactic common and are
All Avali speaks the Avalian core language, and usually the closest an Avali can get to speak it.
though its text looks like its galactic They are the sole translators at certain colonies
counterpart, the two do not operate similarly. or stations.
Between the two, Avali scratch is more
commonly seen by humans and in areas where
cooperation colonies exist.

Avali Scratch
The creation of the galactic language
was in response to galactic integration. Written
and adopted by the Illuminate, the Avali scratch
language was intended to assist in translating
the more common Galactic Common language.
Although its intention was short-lived, the script
and translations remained in use. The script
allows certain alphabet letters to be associated
with a close match of the core language. As
such, the script is a near one-to-one copy of the
Galactic common language, allowing Avali to
read and understand things better. While not
perfect, the translator allows for a rough
understanding of what other Common speakers
are saying. Additionally, the script is often used
in mercantile fields, showing which shops or
products are made for or by Avali. Avali scratch
also contains no capital letters or specialty Figure 1 - Galactic Avali Scratch by SomeguynamedDavid
characters to simplify the language to galactic and Icebelly
common further.
Avalian Core Language
Avali, who intermingled with other
races, often use the galactic version of the While many languages are spoken on
language to reduce confusion between their Avalon, adopting a central language was
peers. Avali core is still spoken and written essential for standardized trading, sciences, and
between other Avali members, however. Most education. The adoption of the primary
Avali cannot speak Galactic common well, if at language happened after the rise of the

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Illuminate. This primary language, "Avalian occupy single columns and are spaced out.
Core," takes many familiar cues, sounds, and These include official reports, map records,
mimics that most Avali use on Avalon. Dialects educational and instructional material, and
and accents exist in Avalian Core, universally programming. Horizontal structures are casual,
recognized as the core language. Avalian core is emotion-based, and much more common. This
a language filled with many sounds, most structure is mostly in line with common Latin
indicating words, and emotion. The structure of languages, where an indicator separates
the Avalian core is not close to any Latin-based sentences. However, the idea of paragraphs of
language found among humans. Avali can sentences is treated differently. Each paragraph
fluently speak the core language and a common is a group of a particular subject, event, or
territorial language. Traders often speak many instance. Paragraphs are filled with sentences
languages due to their constant interaction with that are separated by emotion or sentence
other territories. modifier. While sentences are conjoined and
separated by an indicator, these sentences are
Avalian core evolved as a sound-based affected by a specific modifier or emotion.
language first, written second. As such, words When switching these modifiers, or when
contain short syllables, each containing a stories, events, or moments change, a new
meaning. As such, some words are sentence or string of sentences is created. It is
compounded, having descriptors, activity, or common to see whole paragraphs where
time stance. Reading back recorded words is modifiers are repeated, adapting to what is
equivalent to reading a piece of sheet music, as written, or even whole paragraphs affected by a
they are intended to be listened to, not read. To single modifier. Some examples of where
foreign audiences, the written characters of horizontal structures are used are stories,
Avalian core look like pure scratches. They letters, conversations, and poems.
would need to learn many vital cues and
emphasizers to understand the structure of the Example of a horizontal paragraph:
reading material. While the language has been
mostly translated into Galactic Common, some Happy. Kaso received a new jacket
odd translation errors exist, with certain ones today. She promptly wore it with glee. Her pack
being ultimately named independently from the mates love the new colors.
actual translation, an example being the moon
"Queen's Pearl.” Other translations have used a Indifferent. Kaso must consider what
close approximation, though it might be she wants to keep in her clothing collection. Her
different from what the word is. When limit of 5 jackets has been exceeded.
translating between the two languages, the
more descriptive and informative the source Frustration. Kaso cannot decide on
material is, the better. what to remove. Her packmates are not helping
the situation. She is now thinking about
The Avalian core does have a structure sleeping it off.
but can be challenging to identify at first glance.
Avalian core can be written both vertically and Happy, relieved. She was able to find a
horizontally. In both instances, reading occurs space to carry her new jacket.
from left to right, like with human Latin
While speaking Avalian core,
languages. Vertical structures are written as
Avali will use sure sound bites, tones, or pitches
official, non-emotion-based pieces. In the
while describing emotions. These sound
vertical instances, the words cascade
modifiers are used at the beginning of the
downwards, with each syllable and respective
sentence or statements. If no special modifier is
modifier written out top-down. Sentences

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spoken, the statement is assumed to be size, weight, and movement come after the
indifferent or not having any emotion noun. Possessive adjectives are always left out
necessary. Syllables are fine, sometimes even of the related word and will always be located
quick bites of sounds. They are also 1-3 before the noun. All other adjectives are
established sounds, often rolled together for compounded into the word if no more than
ease of speaking. These sound bites are three are used. Adjectives that are left out
represented in the form of a letter. Some come after the described noun and are
syllables require modifiers to express the identified with an apostrophe-like indicator
correct meaning. Syllables are essential, as each when written. Color descriptors, when written
one is equated to a word. Not all syllables are out, will always be separated with an
single words, and many words require other apostrophe indicator. Color identification is
syllables to rely on each other. These always last and sometimes wholly omitted.
combinations can mean something completely Adjectives describing items far away or very
different, unlike when they are alone. When dark are modified with an "s" at the beginning
written out, syllables are identifiable sounds of the word. If the modified word is also
with a marking that coincides with them. Up to affected by the plural sk-, the s will come after
3 markings can be together, creating a syllable. that modifier, creating an "sks-. "
Each has a particular identifier, such as a noun,
adjective, adverb, etc. Verbs are treated differently depending
on the style of the verb used. Passive verbs are
Nouns can vary in subject matter and combined with the affected noun if no more of
can be either immediately recognizable, a the three adjectives have been added and will
pronoun, or a catch-all noun, such as "thing." be at the end of the noun. Otherwise, passive
Like English, pronouns are only used once a verbs are added to the affected subject at the
definite subject has been identified. This beginning of that word. Active verbs are not
includes animals, objects, and names. Gender- combined with any subject and are treated as
based pronouns do not exist. Commonly, when their word. Adverbs only exist for action verbs
translating Avalian core to Galactic Common, and will be added at the beginning of the
translators’ default to "they/them" for affected verb. Past tense and future tense verbs
pronouns. Specific nouns have different are also treated somewhat uniquely, with
pronouns, indicating the type, such as Avali, certain short sound pitches used to indicate the
animals, and objects. Catch-all nouns are time signature of the verb or even the entire
generic and can be applied to nearly all sentence. When written, these verbs are shown
subjects. Often, these nouns are used due to with a distinctive dash marking underneath the
the lack of knowledge of the subject and are not verb, or verb, and affected subject. All verbs are
immediately recognizable. Some of these catch- not tied to gender, like their pronoun
all nouns can be confusing, as directly counterparts.
translated can mean prey, food, drink, thing, or
thought. Other nouns can be seen as a catch-all Other vocal cues include quick pauses
but are descriptors of established nouns, such and clicks. Word fillers or pauses are heard
as friend, food, animal, and pet. Plural nouns when Avali are speaking and trying to fill the
are modified with an "sk" at the beginning of space with sound. These fillers or pauses come
the word. in the form of humming or clicking. Pauses are
usually done for breathing, transitioning words
Adjectives are used before and after the or sentences, or constructing a response. When
described noun. Certain adjectives that describe written out, required pauses are identified as a
sound resonance, vibration, and possession are specialized apostrophe indicator within words.
always before the noun. Ones that describe A specific sentence or paragraph modifier poses

54
VERSION 1.2 PE 20230

a question, answers a question, or exclaims. after the emotional modifier. General modifiers
Other modifiers are used when calling out or alter the pace, volume, tone, and cadence and
responding to commands. When quoting offer various speech patterns. These modifiers
something, naming the person who said the include things like questioning, exclamation,
quote could come before or after it, though it is speed, and volume. These modifiers can also be
generally called before. Speed and tone seen in songs, sometimes used to distinguish
modifiers indicate how fast to speak a particular certain regions of Avali, which speak differently
section, if needed, and how loud the speech is. from each other. General sentences that have
No verbal cue is given for these, as is evident in no modifier are ended with a period-like
the speed and volume when Avali are speaking. symbol.

Written commas are used frequently in Capitalization of letters happens when


Avalian core. For vertical and horizontal changing sentences. Capitals are also used
structures, commas are used when listing nouns when identifying names, animals, and places.
in a sequence. This rule applies to all items. In When capitalizing, only the first syllable gets
horizontal structures, multiple verbs affecting a capitalized, or the first character if the syllable
noun are also separated with commas. In has multiple sound bites attached. Capitalized
vertical structures, extra adjectives, placed letters are more generalized than their
outside a noun modified with three adjectives, lowercase brethren. However, certain sounds
are divided with commas. Commas separate have a true capitalization character attached
multiple packs or individual Avali in both due to their everyday use. All capital syllables or
formats. When referencing time instances, letters are not used and generally confuse when
commas are not used, as verb modifiers are done. A modifier is used when writing out a
utilized for this purpose. When referencing yelling or heavily emphasized sentence.
places or creating prepositional phrases,
commas are used only in horizontal structures. Numbers are made on the base of 12.
Prepositional phrases are separated with a The number system starts at 1 and continues
specialty slash in vertical structures. until 12. After 12, a special character is used to
indicate a new series. As counting progresses,
Written sentence modifiers fall under each series of 12 has a special character, until
two distinct categories: emotional modifiers 12. After which, a new set of 12 is started,
and general modifiers. Emotional modifiers are leaving the previous in line. This helps indicate
written out at the beginning of the sentence or how many hundreds, thousands, millions, etc.
paragraph. These emotions are portrayed, and are counted. Each of these series of 12 is
the sentence's tone will adjust. For example, a separated with a number specific comma.
happier sentence will sound brighter and fuller, Decimals are represented in the same fashion,
whereas a sadder sentence will sound more with each series representing tenths,
bluesy and lower key. All common emotions are hundredths, thousandths, etc. Like human
portrayed with a symbol. Some allow for the arithmetic, decimal points indicate fractions,
combination of emotional modifiers to exist, incomplete divisions, and so on. A special
such as joyful and playful. Contradicting character 0 is used when indicating nothing.
emotions, such as happiness and sadness, The number system can be written either
cannot be combined in one sentence. Certain vertically or horizontally.
emotions, such as indifference, apathy, and
command, do not have a tone or symbol. The Sound-wise, Avalian core uses a series
modifier key is blank, and the sentence or of purrs, clicks, hisses, occasional popping, and
paragraph is monotoned. General modifiers are hums. Rolling r's are frequent, and depending
also situated at the beginning of the sentence, on the pitch or previous sound attachment,

55
VERSION 1.2 PE 20230503

they would mean different things. Some throat-


growling noises also exist. Nearly all sounds
emitted rely heavily on the manipulation of the
Figure 2 - Capital letters
tongue. This manipulation allows certain
syllables to be appropriately annunciated and is
crucial for forming certain words. Compared to
humans, Avali do not have any sounds that rely
on a nasal cavity since they do not have one.
Certain sounds cannot be formed with their
lips, as they do not have the very fine muscles
needed to manipulate them in such a way.
Compared to English, Avali cannot make sounds
associated with f's, j's, n's, and v's. For Avali,
speaking and sound are essential, and incorrect
pronunciation of certain words can lead to
significant issues. Thankfully, humans are not
expected to speak Avalian core, so Avali tend to
be more patient around them.

Figure 3 - Lowercase letters

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Figure 4 - Symbols and Emotions

57
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Figure 5 - Number System

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TECHNOLOGY cause an exothermic reaction, creating heat.


The heat emitted from these crystals may not
be as efficient as fire; however, the heat is
"It's hard to conceive such a race would enough to warm Avali on cold nights, and to
evolve in such inhospitable conditions, let alone boil ammonia or even water, when the right-
develop such advanced technologies. Yet, Avali sized crystals and settings are created. These
have proven that nearly anything is possible" - crystals are easily identifiable by their orange
UNoE Ambassador Josef Fuchs. color and the melted snow and ice around
them. When not wholly active, they are safe for
A defining characteristic of modern transport over long distances.
Avali life is technology. Avali have developed
many technologies to adapt and progress them Mining or gathering these crystals
in their inhospitable home world and into the requires knowledge and is usually left to
space age. While the initial development of designated Avali packs. While the crystals are a
these technologies was slow, they rapidly common sight on Avalon, extracting them
moved once they achieved a level of industrial- without disrupting the contents requires some
era-type technologies. Today, nearly every Avali care. Avali would mine at the base of the crystal
relies on their technology to perform tasks and and collect the crystal fragments. Large crystals
go about their daily lives. Even Avali outside of are used in furnaces and common areas, while
Avalon have their technology ingrained into smaller ones are dedicated for personal use.
their life, from body augments to virtual Once active, the crystal will glow a mild orange.
communication. The average lifespan of heat ranges from 2-8
hours for smaller crystals and several days for
The primary source of nearly all larger ones. The crystals are often used for
modern Avali technology comes from the cooking food, lighting tents and buildings, and
Illuminate. The faction is adept at developing basic chemistry. Once burnt out, the crystals are
new "cutting-edge" technology, all for the recycled into tools and decorations or broken
betterment of Avali's life. Outside of the down for use in artificial growing facilities.
Illuminate, Independent factions are found to These crystals remain a common sight amongst
develop in-house technologies alongside their Avali, as their mild heat and pleasant hues give
Illuminate counterparts. Depending on the a sense of coziness.
faction, tech can range from being a mirror of
what the Illuminate creates, or drastically While heat crystals were used heavily
different for better adaptability in the in early Avali societies, they did not generate
environment or lifestyle. enough sustainable heat to melt metals. Most
tools used by early Avali relied on crystals or
Civilization Without Fire sometimes ice to perform duties. The discovery
of metallurgy would come with using another
Avali evolved on an ice moon, and so heat source, geothermal vents. The vents are
did their societies. The use of fire was not found within the bedrock areas of Avalon. Since
prevalent, if used at all, as the heat source was the crust of Avalon is thin, lava vents and tubes
form within the mountains or some tundra
deemed too extreme for use. Therefore, the
adoption of the heat source happened further fields. The first use of the vents can be traced
back to cooking foods. Later, large stone ovens
along in the civilization development cycle.
Instead, Avali used heat crystals. These crystals would be made to create copper and iron tools.
have trapped iron and oxygen chemicals within These geothermal vents would be the
a silicone-based housing and, when disrupted, foundation of developing colonies and cities.

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The introduction of steam-based In the modern Avali society,


machinery would come from these cities. This geothermal electricity generation is
period of extensive steam adoption is seen as widespread, along with smelteries and central
the early industrial age equivalent for Avali and heat pumps. The machinery used in modern
would develop heavily into steam-powered societies is much more efficient and elegant
technology. Most machines and buildings are than its predecessors. The use of fire has been
sleek and refined, resembling what humans call relegated to some instances, such as off-site
"art deco," as Avali would hide many smelting and experimentation. Due to this
mechanized works behind sound panels. Avali limited use, fire remains a rare sight.
will use the geothermal vents to boil and
compress ammonia and water vapors to power Crude hydrocarbon oil was discovered
machines that aid in mining and creating new from mining deeper into the bedrock and under
tools. Later, steam refrigeration would become oceans during the industrial era. The oil
more commonplace in mines, allowing deeper deposits are created through the dying and
exploration into previously unreachable areas. compression of the wildlife in the subsurface
Some early colonies found Avali almost oceans. Oil would float to certain parts of ice
underground during this phase, as they turned glaciers and often freeze within or around
heavily towards mining. As Avali dug deeper them. Some oil sources were buried in shale
into Avalon, they would discover the vast ocean and other stony areas during mining, though
and its wildlife of amphibious lizards and fishes. reasonably scarce. Oil was initially dismissed by
Steam-powered vehicles became wildly Avali, as they did not know what to do with the
adopted, as large boats and carts could carry viscous substance until much later in their
much more food and resources. The wide industrial age. The crude oil would be pumped
adoption of these steam-powered vehicles saw and refined into fuels, plastics, and specialized
the first adoption of fire for the first time. chemicals. Oil refinement allowed for Avali
machinery and vehicles to shrink in size. In
Fire was seen as more of an asset than addition, the refined fuels allowed Avali to
unwieldy during the steam era. Initial sources of begin the early stage of space exploration.
fire came from lighting sticks and pieces of inert Hydraulics were also developed and created
wood-like poles with flammable tips. These with the cold environment in mind.
were placed near geothermal vents to create
fire. Later, the development of flint ignitors Compressed and frozen oxygen and
became the mainstay for many generations. methane were discovered alongside oils. These
Burning flammable plants or fungal life was the materials are found along the ocean's lining of
primary source obtaining of fire. Coal was not the bedrock and deep, heavy glaciers. Initially,
found nor developed on Avalon. Instead, Avali these crystalized materials found a purpose in
would use a series of slow-burning plant fibers creating more heat in furnaces and boilers.
and specialty chemicals to generate high-heat During the early space age, the materials would
fires. Fire's volatility on Avalon relegated it to boost fuel efficiency when leaving the Avalon.
specific use cases. Designated ovens and boilers Further developments would include new
are specially built to handle fires, locking the refrigeration gases and pneumatic machinery
heat source to large steam vehicles, smelteries, and tools. Avali would also begin harvesting
and kitchens. Geothermal vents are used to comets and space debris from the rings of
develop electricity generation. Large generators Elysium to maintain their frozen oxygen
were built underground and started to power supplies.
the cities and colonies above.

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Augments temperatures, can be seen on many Avali


outside Avalon. These augments use a series of
small, feather-shaped heat exchangers to
As mentioned previously, Avali love to
maintain a core, conditioned temperature.
augment themselves. Augmentations date back These cooling lines interact directly with the
to early tribal creations, with an example being
blood and secondary lungs, cooling both parts
the use of sight crystals to see prey. The and allowing for excess heat to be exhausted
addition of augments became more widespread from the lungs. Usually, pressure augments are
during the mid to late industrial era. used alongside temperature augments to allow
Rudimentary prosthetics gave way to more Avali to have a slightly higher core temperature
refined, hydraulic-assisted ones, with the
and survive in somewhat less dense
medical field evolving to connect the brain to
atmospheres than Avalon's. These augments
the machine. Other mild augments include
use pressure regulators across the body, mainly
feather dyes, feather styling, and claw coloring.
near the lungs and skull. Prosthetics have also
evolved into more complex enhancements,
Modern Avali have some form of though staying within their original intentions.
augments. Even during their embryonic stages, Entirely replaced wing and tail feathers are
Avali genes are augmented slightly to mitigate seen, though not as expected.
congenital disabilities. By far, the most common
augment Avali have been eye augments. Eyes
are replaced with ones that can see farther,
ultraviolet spectrums, and augmented reality
with live data streams. Eyes can be stylized by
colors and pseudo irises. Nearly equally as
common is the Augmented Reality (AR) jack. AR
is a technological alteration of the world
through digital or virtual means, such as
overlay, sounds, or digital objects. Located at
the backside base of the Avali head, an AR jack
is a computer port that connects an Avali to the
Nexus Central network. These augments both
direct connect and wirelessly connect to
interface ports. The interface is generated
through an embedded chipset, which connects
directly to the eye receptors and hindbrain of
the Avali. For Avali, who do not have these
augments, visors are often used to augment
reality and provide information. Other uses of
visors can be seen in the operation of unpiloted
vehicles, where an Avali can control or see a live
feed of the drone vehicle.

Augments don't just stop at the eyes


and brain. Avali utilize exoskeletons to assist in
lifting large, cumbersome objects, enhancing
speed, or surviving harsh environments.
Temperature augments, which allow for Figure 1 - Avali with drone controller and visor augments
sustained exposure to higher or lower

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Avali will be augmented in off-world Augmented Avali are much more


environments to adjust comfortably to their capable of space exploration than their regular
new homes. Some of these augments can biological usually allow. Their advanced
include feet and hand protection, changing out technology has allowed them to become more
the paw pads, palms, and soles of their feet versatile than what their initial biological
with more heat-resistant materials. In limitations can offer. The extensive range of
Ambassador roles, Avali are known to augment augments allows Avali to change and adapt to
themselves to be more in line with their alien many situations and personal preferences.
cohorts. Ambassador Avali will often be seen Some augments, such as limb replacements,
with eye augments that offer white corneas, resist the hazards of hostile planets or space
irises, and dark pupils. Female Avali will attach exposure. Some Avali augment themselves in
fake mammary glands to their chest to help ways that stray from their usual biological looks.
distinguish them from males. This practice is While only a few instances exist, these Avali can
usually only limited to Ambassador roles, with change their entire body into another organic
rare instances outside of this being seen. creature, taking on a new look and adaptation
Mammaries are seen as extremely odd and to the world. While these wild and fringe
cumbersome for an Avali, and most shy away cybernetic enhancements exist, Avali still need
from getting the augment. Speech augments to undergo a thorough physical and
are also used to enhance and translate multiple psychological evaluation before electing to take
languages, though they still require some the more extreme examples of augmentations.
speech training to learn the language. While Despite the extensive technological progress,
Ambassadors often use these, most other off- they are bound to their core chemical makeup.
world Avali opt to use basic translators, as they No augments exist to change this.
tend to work just fine for their everyday lives.
When undergoing augmentation, Avali
Full-body cybernetic replacements are are often suspended in a medical capsule,
a rare and expensive form of augment. In this known as an augment vat, where their bodies
example, Avali brains are removed from their undergo surgery. Medical vats are filled with a
host body and implanted into an entirely temperature-controlled ammonia-based liquid
cybernetic Avali shell. This dangerous operation and are purified constantly to remove microbes
requires many weeks or months of recovery, as and waste. They have a series of surgical
the brain must reprogram itself for the new machines mounted to the upper frame, where
body. These cybernetic bodies house a nutrition operations are performed on the body. Once
and fluid pump to keep the brain alive and completed, a specialized steroid fluid is flushed
healthy. Additionally, filters are installed to through the vat to amplify the healing process.
remove toxins that accumulate in the body. A dedicated medical pack will monitor the Avali
Cybernetic bodies require continued during their time in the vat. Augments will be
maintenance, with nutrition fluids, oxygen, and tested for functionality before releasing the
filter replacements. These procedures are a Avali. If the augment fails, the member will
one-time affair, as once the brain has been undergo a correction surgery.
transferred to the cybernetic body, it will not be
able to return to the original body without Organ augments are more natural than
catastrophic issues. While Avali love to augment standard augments, using stem cells, DNA
themselves, some find the complete cybernetic sequencing, and growth hormones to create the
replacement too extreme. Career military packs desired organ. Capsules are also used to grow
are often seen with total cybernetic natural organ augments. These organs are
replacements compared to all other packs. nearly identical to the recipient's body, making
rejection of the organ rare. These organs are

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generally like their natural counterparts, with As Avali evolved on Avalon, they found
certain exceptions given to malformed or new methods for making different clothing
cancerous organs. While not as popular as a types. Fibers were discovered and harvested to
mechanical augment, the organs offer a more fashion new clothing, eventually replacing hides
natural replacement for those Avali who prefer for common Avali. Cotton-like fibers were later
it. grown amongst tribes and colonies, creating
new uniforms for packs and flags with symbols
Clothing representing different civilizations. These fibers
spurred the further development of traditional
clothing articles such as skirts, sashes, jackets,
Clothing items developed late in Avali and wraps. While leathers and furs fell out of
societies, compared to human societies. The favor, some areas of Avalon still use these items
concept of clothing was not a priority for most for their insulation properties. Fibers also
Avali, and some only wore a form of cladding to allowed for the easier coloring of the clothing,
protect themselves from harsh storms. In tribes paving the way for more intricate designs and
or colonies, leaders, hatchery workers, or various colors. While coloring clothing is
guards usually wore clothing to signify their nothing new, as leathers, furs, and feathers can
status. All other Avali usually wore utility gear be colored, fibers offer a more extensive range
for hunting, gathering, or other productive of colors to be created, from vibrant to dull. In
tasks. Additionally, sound-making garments or the modern era, nearly every pack has a form of
jewelry were also commonly worn amongst all set colors and patterns they use to identify
Avali. As societies matured and cities were built, themselves.
Avali would develop newer and more common
articles of clothing for distinguishing different Avali fashioned utility items since the
careers or for some form of artistic expression. dawn of their existence. Initially, bags and
pouches made from hides and shells created a
Early forms of Avali clothing were made form of carrying goods across the frozen lands
of hides, chitin, furs, and feathers from hunted of Avalon. These items allowed Avali to stay
prey animals. Tribe leaders would wear migrant in the constantly changing world. They
garments that covered their upper chest and also provided a form of insulation for food
waist. Often, furs or feathers worn around the items from the elements. Hunter packs often
neck, tails, or on the head also signified pack or had multiple bags and pouches for harvesting
tribe leader statuses. Thick cloaks made from their prey on the hunting grounds and returning
leather were worn to weather harsh winds and to their nests or tribes. As time progressed,
snowfalls. Heavier cloaks offer fur or feather belts and pouches were commonly seen,
linings for insulation against colder regions of allowing more items to be carried in the pack.
Avalon. Hatchery workers and guards are Belts would often carry carving knives,
afforded some of the same garments as leaders, ammunition for hunting weapons, and other
sometimes often decorated with multiple-pack items necessary for the hunt. Satchels are used
jewels or insignias, to show neutrality. Sound- similarly; however, they have the added benefit
making jewelry or garments are made from of carrying food and hydration flasks. Holsters
harvested crystals or bones. Singing crystals, for spears, knives, and bows also started to
aptly named for their harmonics when exposed become more widespread, freeing up the hands
to specific vibrations, were attached to ears, of Avali hunters. Before hatcheries were
tails, and wings for some form of individual commonplace, fur egg carriers were used
expression. Other examples include stringing amongst packs and tribes, keeping eggs warm
multiple crystals or bones together to make and transporting them to safe hatching areas.
chimes, often hung off the body. Some packs and tribes in regions of Avalon

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adopted eye blinders to protect their eyes from widespread outside exceptional use cases, and
harsh rains and environments. often Avali are seen without it.

Footwear has become widely adopted Nano-canvas was developed to bridge


in the modern era. Wraps or coverings were the gap of the constant need for fibers and
sometimes used to provide thermal protection more robust materials. Nano-canvas is
or styling but never fully enclosed the foot. synthetically produced on a large industrial
Modern Avali found utility boots covering the scale. The fabric is weaved at a nanometric
entire foot and ankle necessary for safety and scale, combining dense fibers and thin inert
industrial duties. Other fields, such as military metal alloy wires. The result is a Kevlar-like
units, have armored protection in this area. material with excellent tensile strength and
While footwear is more common than the insulation while still lightweight. Freshly
previous generations of Avali, they are still not manufactured nano-canvas is white and
somewhat plastic-looking in appearance. Often,

Figure 2 - Examples of Avali Clothing

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the canvas is colored at the factory, even around the legs, connecting to a central waist
replacing the white base color with a more belt or skirt, and separate parts wrap around
matte white finish. Nano-canvas has quickly the waist, tail, and groin areas. In addition, the
been adopted across the Avali communities sleeves on their wings do not fully wrap around
thanks to its resilience to weather the whole wing. Instead, sleeves are held on
environments and penetration durability. Nano- through shoulder pieces, cuffs, or interlocking
canvas developments also include electrical and pieces that go between the feathers.
communication conductivity to allow for easy Sometimes, sleeves cover the entire wing,
attachment of electronics and interfaces. This offering protection from the elements.
conductivity made tents and migration less
cumbersome, as the need for dedicated
electrical interfaces was mostly eliminated. For
Drones and Vehicles
space applications, nano-canvases have a
protective layer to combat space hazards, made Avali developed an extensive range of
in graphene and often seen in black. Layers of vehicles to suit their needs. Early developments
nano-canvas can offer many benefits while still of vehicles included wheeled carts and sleds to
being flexible. haul tents and goods across Avalon. These were
often powered by tamed animals that could
also provide a source of food. Specific packs and
Operations in off-world areas have
tribes of Avali will develop rafts and small boats.
specially designed clothing to handle unique
As time progressed, vehicles for logistical needs
environments. Environment protection suits are
would become more widespread. All early
designed to withstand the hardness of space
forms of vehicle development were necessary
and planet exploration. These suits are
fabricated with a series of alloys and flexible for migrating the pack or tribes across Avalon.
nano-canvas to provide decent mobility and
protection. Avali cannot fly naturally with these As Avali continued to develop, limited-
suits equipped. Compressed air booster packs use boats and ships were made to sail across
allow Avali to reach higher locations to perform the ammonia oceans. These ships were
duties. Some heavy articles of clothing are used constructed with hardened sterns to break
to protect from heat and are used to preserve through the ice and withstand becoming frozen
temperature. Other protective equipment at sea. Some tribes would sail seas for years,
includes coolant overlays. These heavy cloaks with large packs of ships, floating island glaciers,
cover nearly the entire body of an Avali and and megafauna as temporary homesteads and
have a hood, half-tail coverings, and wing hatcheries. These packs would develop fishing
coverings. They provide a series of recirculating techniques and be more resilient to water
cooling pipes to keep the member cool. These intake, as certain parts of Avalon's under-
pipes are plumbed into an external pack, where oceans become exposed during shelf
a heat exchanger cools the refrigerant and movements. These tribes would begin trading
pumps it back into the cloak. Additional parts with more land-based tribes and colonies,
can be attached to these cloaks to offer offering a unique set of food and supply
complete protection from the environment, options. Ships would become enormous,
including face masks, rebreathers, and specialty housing multiple packs, and be built by
boots. harvesting megafauna animal parts, floating
plants, or fungus with dense stems and trunks.
Avali are unable to wear pants due to Later developments of ships would come in the
form of metal alloy ships powered by steam.
their physiology. Instead, they wear skirts or
These ships were much more resilient to
pieces of clothing that interlock together. In
interlocking pieces, clothing articles wrap

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external forces, sailed faster, and could carry extended periods. Because of this, the
large quantities of cargo. development of Airboats became widespread.
Airboats, boats propelled with forced air
In modern times, ships are still offered instead of water, gave the possibility of
as a means of transportation and lifestyle on navigating oceans and ice shelves without
Avalon. Modern ships are powered with needing two separate dedicated vehicles. The
advanced fusion reactors and tidal and wind development of these boats did not start until
power. Ships can plow through shallow ice the Industrial Era for Avali, as finding a reliable
sheets and manipulate glaciers thanks to their power source for propelling the ships was not
robust power plants. While not as possible until then. The adoption of steam
commonplace as they once were, ships and the power allowed airboats to be constructed and
tribes and packs associated with them are still gave peace of mind to the migrant tribes and
seen today. colonies. Large convoys of airboats started to
sprout across the ice shelves and oceans
As some Avali embraced the sea, others alongside their standard migrant brethren.
found ways to navigate through them while still These boats, alongside their operators, tended
favoring the land or ice shelves. Additionally, to favor residing along the seas and ice shelves.
since the landscape of Avalon can shift nearly In some dense fungal jungles on Avalon, smaller
overnight, Avali needed a safe place to rest for airboats were used to navigate the uncertain
marshes and swamps. As the development of
synthetic-type rubbers and fibers became
available, airboats would find their general
construction replaced with these instead of
harvested plant and fungal materials.
Adopting new materials allowed boats to
become much lighter and faster. Today,
airboats are powered through advanced solid-
state batteries and recharged at designated
ports during down times. Additionally, their
construction has changed to favor nano-
canvas and lightweight alloys, allowing them
to be more resistant to puncture and weather
elements.

Land-based vehicles have been


around for a long time for Avali. The wheel
was developed early on in Avali society to use
migrating packs and tribes across Avalon
without losing supplies. Caravans of animal-
drawn carts were once very common in the
early days of Avalon. As the Industrial era took
hold, steam-powered engines would start to
haul large amounts of Avali goods and
colonies across Avalon. Since the nature of
Figure 3 – Avali operating a snowmobile-style utility vehicle to haul their home world does not lend itself well to
hunted prey. While rare, special individually-operated are used for permanent structures, tracked trains are only
utility purposes to assist packs and tribes. These vehicles are often partially adopted. Instead, trains and smaller
seen clustered together to improve the efficiency of a pack.
vehicles carrying packs would be done with

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overland vehicles, and more in line with what These remote pack members are often
humans might consider trucking convoys. navigators and resource advisors who no longer
However, rail-based trains would only be need to be in the cabin of vehicles thanks to
partially dismissed as cities based in bedrock modern communication technologies.
areas of Avalon would develop rail networks to
streamline logistics to cities and source sites. Aircraft came about sporadically during
That said, few rail systems are actively used on the development of Avali societies. Developed
Avalon. early compared to humans, wooden and leather
gliders would be used during some of the early
In most of the industrial era, except for days of societies, delivering food to distant
prototype vehicles, personal-use vehicles were colonies or tribes. During the Industrial Era, the
nearly nonexistent. All vehicles were designed use of aircraft fell out of favor. The
with the pack in mind, at the minimum. In more development of steamships, overland vehicles,
modern times, personal use vehicles are still and airboats made gliders obsolete.
scarce, with limited use for short errand runs or Additionally, steam power did not lend itself to
emergency use. Some Avali packs opt out of flight, as the machinery required to power a
using vehicles as they interfere with hunting vehicle would have been too bulky.
activities. While a single Avali may pilot some Hydrocarbon oils would instead bring new life
vehicles, they're in constant contact with their back to aircraft, with oil-powered engines
pack or tribe and can even be assisted by AI. proving to be smaller and much more potent
for airframes. The peak of aircraft
development happened during the
early space age, as aircraft became
much lighter, more powerful, and
faster. The height of the civil war
would see large aircraft carrying
weapons and cargo across Avalon
in mere hours. These aircraft
ranged from jet-propelled fixed-
winged airframes to small,
maneuverable rotary-wing
airframes. These vehicles became
one of the mainstays of Avali
societies. Aircraft would replace
overland trains and ships for
logistical and basic transportation
needs. Small, pack-sized airframes
would become widely used for
hunting and foraging. The sizable
fleets litter the sky of Avalon,
though hard to see through the
thick atmosphere.

Drones have become a


staple of Avali society. Drones are
remotely piloted machines, either
through a series of programming
Figure 4 - Example of an Avali Drone
or controlled remotely via a pilot.

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organic, with artificial feathers and furs, are


also seen.

Medical Nanites
Nanomachines, referred to as "Guardian"
nanites, are nanometric-sized machines
developed for medical treatment. These
machines are smaller than the average feather
barb and coexist inside Avali for a short time.
Common uses for nanites include repairing
damaged tissues and cells, combating diseases,
and altering genes during embryonic stages.
These tiny machines do operations that would
otherwise be too risky with standard surgical
equipment. Nanites cannot wholly restore full
functionality if the organ has been severely
damaged or completely removed.

Nanites are simple by design. Nanites


include basic navigational sensors, a small
chipset for receiving radio command signals, a
Figure 5 - Avali working on a drone. capacitor for energy, and some form of
Early drone development began to assist movement, like a tailor propeller. Nanites are
hazardous mining operations as mining deeper constructed to be degradable, allowing for the
into the Avalon crust became riskier. Drones natural processes of the Avali body to filter out
would evolve outward to hunting scouts, supply dead or used nanites. Nanites are controlled via
vehicles, and even assisted farming. Drones, at an implanted control chip in the skull of an
their core, are not very intelligent and rely Avali, usually integrated with the AR chipset.
heavily on computers and pilots to operate Avali, without such augments, will wear some
correctly. In modern times, Avali drones are form of a communicational array, such as a
used for nearly everything that once required wristband or necklace. Nanites are deposited
hazardous manual labor. While certain skill sets into the body through an ingestible pill or
remain and are trained constantly in AR, in case needle injection. In either case, nanites are
of drone failure, all dangerous duties have been placed in an energized gel to charge the tiny
eliminated from the Avali workforce in place of capacitors. In pill form, nanites enter the
pilots, maintainers, and service operators. bloodstream through the upper stomach lining.
Other services use drones for scouting, Additional energy is captured through mild
supplying goods, and public transport. electrical charges through neurons; however,
this is not enough to fully charge a capacitor,
Since Avali are very artistic, many only allowing for a gradual decline in power
drones and robots are constructed to express instead of an instant. They will then coexist
artistic creativity. Drones can be programmed within the blood for up to 2 weeks after
to chime or play musical notes while performing ingestion; the bots are broken down and
tasks. Avali are known to take basic drones and filtered out. The breakdown process is either
augment them uniquely or experiment with done through general deterioration by
ideas. Drones and robots modified to look more

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interacting with cells or through new nanites in essentially removed most, if not all, known
the system. diseases within Avali societies.

Nanites float around the body when Nanites have also been critical in
inactive, usually attached to blood cells. Nanites treating neurological and cancerous diseases.
become active when specific chemical triggers Thanks to their nanometric size, nanites can
enter the bloodstream, such as activating enter the neurological centers of Avali brains
biodefense mechanisms or platelet congestion. and nerves. Their small form factor has allowed
Biodefense information is translated to the for treating untreatable diseases or chemical
nanites, which store data for combating imbalances. Additionally, specialty nanites can
diseases. Nanites hook together in long strands fix nerve damage by becoming strands of
when healing a wound, allowing platelets to pseudo-nerve cells and allowing neurons'
bond and seal the wound. More advanced conductivity to pass. This unique use case is
nanites can slowly stitch wounds together, primarily seen in Avali, who suffered spinal and
though these are often short-lived bots used in spinal cord injuries. Cancerous cells, in all
first-aid cases. The development of vaccines stages, have also become easily treatable.
alongside nanites has Nanites can isolate and break apart cancer cells,
filtering them out through natural processes.

Nanites do not provide extra pain


tolerance to an Avali, nor do they enhance the
strength of an Avali. Additionally, nanites do
not change the chemical makeup of an Avali.
They can provide needed chemicals or repair
receptors of chemicals. Furthermore, nanites
cannot regrow lost limbs or organs. They can
expedite the healing and sanitize the affected
area from bacteria. Limited cases are known for
cognitive enhancement from nanites. More
often, a dedicated augment will provide more
for enhancing certain cognitive functions than
nanites ever will. Nanites cannot stop injuries
from impacts, penetration, or other possible
forms of injury that can occur. Nanites are a
medical tool to better the lives of all Avali. The
Illuminate government outlaws weaponized
nanites.

Farming and Food Supply


Avali being obligate carnivores have
struggled to maintain a stable food supply
during the development of their societies.
Many animals on Avalon have been exploited
for their food and nourishment. Certain animals
have found themselves domesticated by Avali
Figure 6 - Examples of Medical nanites for harvesting, hauling goods, and fur

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production. Some domesticated animals breed regular livestock and hunting methods, for
rapidly and die off quickly, allowing for quick supplemental means, for eating more exotic
replenishment of food supply in larger colonies. foods, or for preference in taste. Vats can also
Larger-scale livestock production came in full be seen in various space colonies and stations,
swing during the Industrial Era when large creating stable food supplies. Thanks to the
breeder farms and butcheries populated the developments of vat farming, Avalon's
outskirts of cities and colonies. Due to limited ecosystem recovered from the aggressive hunts
space and growing populations, many cities and agriculture during the Industrial era.
would find themselves suffering through
famines, forcing many Avali to return to hunter- Fishing farms also became more
tribes to survive. widespread during this era. Particular fish
creatures could be bred rapidly in captivity,
The development of vertical livestock allowing for an additional food source. These
farms came late in the industrial era, as animals fish are grown in large aquariums filled with
were placed in large, multilevel warehouses for either ammonia or water. This method
food production. The creatures would be permitted seafood to be raised and harvested
packed densely into these warehouses, allowing more inland, away from ocean cities and
for some limited movement for muscle colonies. In addition to fish, amphibious lizards
development and maximizing space utilization. and crawlers are grown on farms to diversify
Warehouses would vary in size based on the the food supply and ecosystem in the
type of animal being raised and harvested. aquariums. The farms also had an equal impact
Hunters constantly brought ample supplies of on the ecology of Avalon as vats did, stabilizing
prey back to colonies and cities, forcing much of the systems in the oceans. While aquariums are
the wildlife far away from more settled areas. not often found outside Avalon, space colonies
This animal migration, in turn, limited hunting can obtain desired seafood through logistical
to more migrant tribes and colonies. These means. Fishing at sea remains popular for
migrant societies would also use regular oceanic cities and colonies, though less
livestock farming, as large stationary aggressive than in previous generations.
warehouses are not viable. Fishing for seafood
in the ammonia oceans was limited to specific Megafauna provides a significant
oceanic communities. Underground hunting source of food as well. Farming of these
and fishing became much more common in creatures has been done for many generations.
areas where mines developed into underground Proper preparation of megafauna creatures can
caverns. While much more dangerous, the feed a whole tribe of Avali for weeks. The size
undergrowth of Avalon provided much larger of megafauna animals requires hunting packs to
yields. be out for days to hunt, kill, and return with
their prey correctly. Improper hunting of
Capsule-grown meat and nutrition megafauna is dangerous and often ends in the
development, also known as "vat meat" or lab- death of hunting packs. This danger is due to
grown meat, came during the early space age. the prey falling after death, herds of creatures
Avali required specialized meals to maintain becoming startled, or highly aggressive
their bodies in space and high-altitude climates. creatures retaliating against attacks. Megafauna
Vat meats are created using isolated DNA creatures are omnivores and can swallow an
strands to grow certain parts of an animal in a Avali with ease. Other megafauna creatures are
nutrient bath. Vat farms would soon replace more passive, with examples like large sea
large livestock farms and become one of the turtle-like creatures floating in oceans. These
most consumed versions of food in Avali creatures would often have their shells broken
societies. Avali will still find themselves using open and slowly harvested. Another example of

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an animal exploited for its food is large, commonplace in the early moments of society.
meandering carnivorous creatures dragging Silicone crystals were also grown and would
themselves across the ice shelves. These later be used more often during the Industrial
creatures, often identifiable by the large sacks era, as silicone became more abundant and was
on their backs, can generate large, regrowing much more heat resistant. Since growing
flesh sacks that fall off over time. These large crystals is a long process, other methods started
sacks, sometimes filled with eggs, are often to be experimented with, such as glass
eaten by these creatures or provide nutrition smelting. In more modern times, a newer
for their babies. Avali packs exploit these sacks invention has found a strong foothold in Avali
as a food source, as a single sack can feed packs societies, known as aerogel.
for days. Farming Megafauna creatures is not
possible, as their sheer size and volatility create Aerogel is a lightweight crystalline
a danger for Avali colonies and cities. structure filled with air. The most common
variant of aerogel is ferrous aerogel, or simply
Farming certain plants and fungi for orange aerogel. This structure is an iron-based,
consumption is done mainly in hydroponic transparent crystal grown and chilled rapidly to
basins. These bits of fauna are selected for their the desired temperature, creating a stable and
nutritional benefits and added to replenish lost fine structure. The interior of the crystal is
nutrients after cooking animals. Avali would hollow due to the rapid expulsion of gasses
grow harvested seeds, plants, and other during the refinement process. Aerogel can be
materials in designated pots filled with 3-dimensionally (3D) printed through machines,
nutrients. Pots were often transported by cart, thanks to a supply of compressed gasses and
allowing them to be easily transportable. During iron strands. Aerogel can be produced to an
the development of cities, multilevel farms, like extraordinary fine point, giving it excellent
those seen in livestock warehouses, were made cutting capabilities. While brittle, aerogel has
to grow larger quantities of plants and fungus at found a home in use cases like windows, tools,
an industrial scale. Plant and fungal farms had a displays, and weaponry. Other variants of
minor impact on Avalon, as Avali only consume aerogel include copper-, silicone-, and tungsten-
these products for supplements. Aerogel and based styles, all with unique colors. Aerogel can
graphene-based hypotonic farms are much also be filled with a color hue to alter its
more common in today's societies. They take up appearance further.
small amounts of space and can rapidly grow
plants and fungus through regular nutritional Synthetic crystals are grown and have
baths and growing optimizations, such as light replaced their naturally occurring brethren in
levels. Farms can be found all over Avalon and day-to-day use. These crystals are either grown
beyond, growing products like Kiri, Piru, and or manufactured. When grown, specialized
Nataki. planters are used to create an optimal
environment. These grown crystals can nearly
Other Engineering Marvels replicate the crystalline structures found across
Avalon. When manufactured, crystals often lose
properties like heat generation. The crystal
For many generations, Avali used crystals structure is left and can be further refined into
for a multitude of purposes. From windows to necessary goods, like windows and visors.
tools, crystals were grown and harvested from Manufacturing crystals happens much quicker
Avalon to fill these needs. A common source of than growing. The hardness and clarity of the
crystalline material was liquid water. Since the
crystals are preferred over aerogel.
surface of Avalon is well below the freezing
point of water, refined water ice crystals were

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Graphene and nanocarbons are strong industrial printers can create multiple products
materials that have become widely adopted, at once within minutes or hours.
especially in space applications. Graphene is a
single layer of carbon atoms bonded in a Portable data storage is found in small,
hexagon pattern to create a strong and flexible aerogel "chiplets." These tiny devices encode
material. Avali use graphene to create data nano-metrically within the aerogel print.
lightweight space structures and protective Chiplets also have a basic microprocessor in the
space suits. The carbon properties of the housing for updating certain information,
material allow it to be inert to chemicals and firmware, and communication with major
resistant to heat. Additionally, graphene is used networks, such as the Nexus. Chiplets can store
to create nanites, thanks to its atomic size. many terabytes of data, thanks partly to
Graphene's use outside space exploration has nanometric encoding. When receiving the data,
been in military applications in armor creation. chiplets are inserted into specialized
Nano carbons, particularly tubes of receptacles, where the data is scanned with fine
nanocarbons, are created from graphene and lasers and uploaded onto the computer. These
have a more dedicated role. These nanocarbon devices are used to call information, such as
tubes are used to develop strong tensile wires, communicating with banks or government
which are used for applications such as tents, agencies. Chiplets are commonly seen as
elevator cables, safety restraints, and currency cards, where Avali use the devices to
communication array restraints. Outside wires, purchase and update their Lumes. The tiny
the material is shaped into tubes to transport microprocessors within the chiplet housing
fluids of various temperatures in a tiny form carry basic personal information that can be
factor while capable of withstanding varying accessed via the Nexus network and is also used
pressures. Military applications of nanocarbons to project a display onto the aerogel for
include the creation of projectiles, directional showing currency status. Other purposes for
barrels, gun rails, and tracked vehicles. Both chiplets can be found in programming weapons,
materials are commonly 3D printed on the only allowing certain power levels to be active
nanometric and atomic levels to their desired and tying the weapon to the proper user. Avali
shape. Oversized products, such as space will use chiplets to exchange data between
elevator cables, are woven in industrial looms. computers and users when operating outside
the Nexus network. Once the data is no longer
Portable material printers for migrant needed, the aerogel print is destroyed and
colonies and space stations allow for the reprinted with new information. This process is
creation of new parts or materials on demand. usually done within dedicated recyclers or with
These 3D printers range from handheld to specific receptacles capable of reprinting
larger workbench-sized machines with aerogel.
dedicated resource storage. Larger variants can
store multiple types of materials and are much
more capable of printing on an atomic scale. In
Nexus Central Network System
contrast, handheld devices can print small parts
or tools within a few minutes without leaving The Nexus Central Network System,
the worksite. Thanks to their versatility, these referred to as "Nexus," is a centralized
printers became more widely adopted across all collection of servers, computers, and interfaces
fields. These printers cannot be constructed on that provide Avali with immediate information
an industrial scale, and more oversized items and data storage. The Nexus is integrated into
may take even hours or days to complete, nearly every aspect of an Avali's life, from
depending on the complexity. In contrast, currency transactions to essential
communications. The system is interacted with

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via interface arrays, using AR, Virtual Reality environments are excellent places to meditate
(VR), or digital screen interface, though the or practice hobbies.
latter is the least common and preferred way.
Nearly all Avali use AR to interact with the Privacy is afforded to all individual or
Nexus via interface jacks in the backs of their pack data banks. Each member or pack is
heads or with visors. Nexus users and whole encoded with encryption that only the
packs are often represented as digital avatars augmented members can access. This level of
when interacting with the system. encryption allows members to escape from the
chaos of the Nexus privately and relax.
Searching for information on Nexus is Additionally, this prevents packs or members
like how humans use the internet. Avali can from being attacked maliciously in the Nexus.
browse, research, collect, and store information While constant monitoring is accomplished via
by looking at objects within their world and AI, limits exist on what can be gathered for the
seeing associated information with those Nexus data network and what is deemed
objects, such as materials, cost, pack private. The Nexus system is secured by
information, and manufacturing data. ongoing encryption changes and limited access
Additionally, the Nexus can allow different points, only allowing registered and augmented
browsing cities, colonies, shops, venues, and members access. Finally, the brain of an Avali
items by simply inputting the desired items. The cannot be digitally hacked into, further adding a
Nexus can reconstruct and provide live data on layer of security to the system.
cities, manufacturing, and transport vehicles.
Information from the Nexus is delivered to all
members interacting with the system
Oracle AI Assistant
instantaneously. The Nexus provides formulas,
construction steps, schematics, and interactive The Oracle AI government assistant, referred to
3D objects, used for training and learning skills as "Oracle," is a system of prediction algorithms
and repairs. The Nexus is continuously updated and statistics to aid in decision-making for the
by its users. The system collects, sorts, stores, Illuminate. The system receives real-time data
and disseminates information using elaborate from the Nexus system and a dedicated input
algorithms. Nexus operates outside Avalon as system assigned to all industry forms. While
well, as new data from Avali explorers and alien both systems are often intertwined, Oracle's
race interactions update the system with more input system is much simpler and requires low
recent information. This constant flow of bandwidth to submit data to the AI. The top
information allows the Nexus to store Illuminate officials and leaders only use Oracle
languages and provide real-time translations to calculate growth patterns, production
through AR. quotas, and assignments for packs or tribes.
Additionally, Oracle calculates output costs for
industries that overproduce goods and assigns
Avali members create storefronts in
appropriate taxation brackets to return
the system, offering products in either physical
or virtual areas. The most common offerings on expenses to the Illuminate. This expenditure
the Nexus come from entertainment, artwork, recuperation ensures that the Illuminate can
training, and simulations. Other offerings payout and incentive awards.
include exotic literature from other races, alien
products, and games. Avali can use Nexus's The AI system constantly updates
virtual reality capabilities for relaxation or goals, quotas, and assignments as necessary.
practicing their skills in a safe, customizable While most goals are often set at or around the
environment. Furthermore, augmented beginning of each Avalon month, adjustments
frequently happen due to unpredictable events

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or patterns. Illuminate leaders will review each


output before implementing it across their
controlled areas. Another purpose for the
Oracle system is to provide a standardized turn-
over protocol and a history of all previous
actions taken by the Illuminate. This protocol is
necessary due to Illuminate leaders changing
command every five years. Oracle also provides
a series of checks and balances to ensure that
favoritism is kept to a minimum. While not
entirely perfect, the AI assistant has benefited
the Illuminate, as governance of Avalon and its
space colonies can be daunting.

Figure 7 - Avali hunters in a dark fungal swamp of Avalon

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Figure 1 - Avali piloting an aircraft, flying above the tops of megafauna trees

MILITARY AND WEAPONRY gather resources, like food. In more modern


times, a standing fighting force has been
established to maintain the security and safety
“Speak softly and carry a big stick; you will go of the populace. Although not actively fighting
far.” -United States’ 26th President Theodore wars or skirmishes, the military often conducts
Roosevelt, 1900 various training exercises to maintain skill sets.
Skirmishes that happen are often due to Rogue
Concepts of standing fighting forces, tribes attacking others.
defenses, and armaments have a complicated
history within Avali societies. Compared to Weapons wielded by Avali forces are
humans, the Avali race tends to be less based on effective tools used in hunting and
aggressive against one another. Pack and tribe defense. Avali use a series of projective-based
cohesion is the foundation of Avali culture; Avali weaponry, like guns and sharp melee weapons,
are much more peaceful to one another, if at for closer encounters. Weapons trace their
the bare minimum for survival. Although not lineage back to early pack and tribal ages,
actively combative against one another, periods where Avali would use simple sticks and rocks
in time on Avalon have found Avali fighting each to obtain and process food. Avali weapons
other over resources, land, and fundamental would follow in nearly the exact footsteps of
rights. Additionally, and due to their hunting human weapons technology, with very few
nature, some Avali also prey on one another to instances of deviation. This technology has led

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to familiar yet alien-looking weapons fielded by that produce a sharp, nanometer-thin aerogel
Avali forces. Vehicle-mounted weaponry is also blade in minutes. These blades are brittle and
very common within the military forces. often break off inside targets. The printers will
Vehicles range from ground-based tracked and replenish the edge if material and battery
wheeled vehicles, mechanoids, warships, power are present. Blades often have high-
aircraft, and spacecraft. In the Illuminate frequency oscillators, creating a repetitional
inventory, aircraft and spacecraft tend to play a sawing action, causing more injury to the
more significant role in mechanized weapons inflicted target. These melee weapons are
over all other fields. This prioritization does not issued to troops without sheaths, as the blades
entirely dismiss land and sea weapons, as their can be fully ejected from the weapon, usually
roles are still crucial to maintaining dominance. into a designated dumping pouch. Hunter
melee weapons are built out of nanocarbons
Melee Weaponry and alloys, remaining sharp and robust after
each use. While not as advanced, hunters prefer
the reusability of blades over replenishing ones,
Melee weapons come in many
as digging sharp shards of aerogel out of meat is
various forms. They are the earliest form of
not fun.
weapons developed by Avali. Early melee
weapons included spears and carving knives
specially designed to hunt and process prey.
Weapons are often fashioned from sturdy sticks
and crystals or sharpened stones. Hunting packs
would often carry multiple spears, capable of
being thrown or jabbed into animals. It is
common to see every Avali have some form of
knife. Knives varied in length and were often
specialized for processing prey animals. Some
blades were cutlass or sword length, used for
carving megafauna. Large, curved scythes are
often used for collecting fur, opening chitin, or
cutting away overgrowth. As technology
progressed, the blades or tips of these weapons
would be replaced with metals and alloys,
increasing their durability over crystal ones.
Plant fiber poles would be replaced by metal or
plastics.

Modern melee weapons are made with Figure 2 - Examples of Avali Melee weaponry
aerogel, nanocarbons, and alloys. These
weapons are still commonplace in hunting and General purpose tools share some of
military applications. Specific hunting packs the same qualities afforded to weapons. Axes,
prefer the stealth aspect of melee weapons ground plows, and picks have benefitted from
over projectile ones. In military applications, the creation of replenishing aerogel blades or
melee weapons are used at close and short durable nanocarbon blades and handles. Tools
ranges and generally are knives, swords, and have become extremely lightweight in
spears. In addition, military melee weapons are comparison to their metal and alloy ancestors.
more advanced than hunter ones. Military Extremely fine points on tools and gyroscopic
variants are small, battery-powered printers stabilizers allow for precision repairs that would
otherwise be impossible. Tool schematics

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retrieved from the Nexus allow Avali to 3D print evolved into flechette and dowl style rounds,
tools as needed. Tools are capable of being constructed from either nanocarbons or iron-
recycled into raw materials through designated wrapped tungsten. Handheld guns are gauss-
machines. based weapons, using a series of capacitors and
magnetic coils to propel rounds to their desired
Ranged Weaponry target. These weapons are also augmented to
fit the Avali, only activating when the member
chooses so. Live data is transmitted to
Ranged weaponry traces its roots to
augmented eyes or visors, showing the target,
bows and arrows and thrown spears. Bows and
range, estimated trajectory through a crosshair,
arrows found prominence to hunt fast-moving
and ammunition count. These augments rely on
prey and protect Avali packs from predators
a sensor array, usually located at the top of the
that populate the land and sky. Specialized
gun. Larger, telescopic arrays are seen on guns
portable spear launchers, equivalent to a
built for longer-range shooting. Gauss weapons
ballista, were made to hunt larger prey animals,
rely on magazines of magnetic rounds and
like megafauna. Bows would later evolve into
batteries to function correctly. Common
chemically propelled projectiles, a form of early
weapon systems include short-range defensive,
muskets and cannons. These weapons would
medium-range select-fire, and long-range
propel crystal, and later metal, projectiles into
precision guns. Pistols are still seen in cartridge-
targets. Crystal projectiles often fragment and
based forms, as gauss propulsion is not viable in
inflict more damage on softer targets but are
such a small form factor.
relatively ineffective against more rigid or
resilient targets. Metal, mainly copper, would
Railguns are like gauss weapons but use
become the preferred method and shape into
drivers to push a projectile forward rather than
what would be seen as bullets. The Industrial
pull. Railguns replaced cannons and artillery in
era would dawn encased, self-contained
their roles in the Avali military. Large railguns
cartridges and weapons to match. Guns would
can be seen on wheeled and tracked land
evolve into repeaters, along with proper rifling
vehicles, mechanoids, and ships in all fields.
of barrels. The development of sound
Railguns are required to be a relatively large
suppressors was much quicker than with
size to be appropriately effective. These guns
humans, as the loud crack of a gun was
launch nanocarbon or solid tungsten flechettes
deafening to Avali. Nearly all handheld weapons
and sabots at hypersonic speeds. These guns
came standard with some form of sound-
often have magazines of these rounds fed
deadening device. Other weapons would adopt
through the weapon. The massive force of
specialized ammunition, unable to crack the
energy through a railgun requires the rails to be
sound barrier, but still, inflict respectable
thermally cooled and replaced frequently to
damage to their targets. Cannons would not see
maintain accuracy and effectiveness. The
the same sound suppressant capabilities
impact of a railgun's projectile can be explosive,
however would still evolve the same way as
depending on the conditions, due to the
handheld guns. Artillery would be constructed
massive amount of energy placed on the target.
as lightweight as possible until the broad
Tungsten rounds are effective at penetrating
adoption of mechanized vehicles.
thick armor plates or emplaced bunkers. In
contrast, nanocarbon rounds have less wear on
Today, modern Avali guns are gauss
the rails and fly faster to their target, creating
and magnetic-drive rail weapons. The advent of
an impact blast once contact is made.
solid-state batteries allowed decent power to
be portable and power these devices without
needing constant recharging. Projectiles have

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Figure 3 - Examples of Avali ranged weaponry


against aircraft and spacecraft, in addition to
Bombs and missiles were used camouflaging smoke and bombs.
extensively during industrial era wars, often
collapsing whole colonies and cities into the Military Drones
oceans. Explosives, bombs, and missiles are also
significantly used in military applications. Avali Combat drones are produced cheaply
bombs are more than just crude tubes with and in mass to fill direct combat roles in the
explosives packed within; bombs are military. These drones are lightly armored and
programmed and detonated on their desired have simplistic AI software capable of basic
target. Their high explosive yield makes them navigation and target acquisition. They require
favorable for bunker busting, precision building an Avali pilot to give commands, such as
detonation, and tunnel clearing. Bombs have navigation direction and target engagement.
multiple variants that include guided mortars, They are small, nimble, and fast, capable of
cluster bombs, and heavy-yield variants. carrying short to medium-range weapons and
necessary ammunition. The battery life of these
In contrast, missiles are lower-yield drones is short, lasting about a day of full-time
explosives capable of traveling at hypersonic use. Combat drones are also used for scouting
speeds. Missiles are excellent at intercepting and marking areas of operation, plus relaying
moving targets, such as aircraft and spacecraft. targets' positions and points of interest data
Missiles are equally as smart as their bomb back to Avali troops.
counterparts, capable of being programmed
and launched onto designated targets. Most Larger vehicle drones are built to
Avali mechanized forces use some form of withstand direct attacks while being somewhat
missile array system as a defensive measure mobile. These vehicles are often used as mobile

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artillery and anti-aircraft or anti-spacecraft of missiles. Corvettes have large rail cannons,
roles. They still require a remote pilot to guided bombs, and hypersonic missiles. Fighter
operate the vehicle for navigation and target drones will often remain attached to a central
engagement. While still needing a pilot, the AI destroyer class or cruiser class ship until
tends to be more sophisticated and capable of deployment is needed. Corvettes will operate at
disengagement and defensive measures when near full-time readiness, only pausing for
threatened. Additionally, vehicles can move maintenance, and are usually operated from a
short distances to avoid environmental hazards. cruiser class ship. Thanks to their readiness,
The power plants on these drones vary, corvettes are capable of first engagement
depending on the application, ranging from protocols and scouting and charting the star
large batteries to small fission reactors to system.
maintain power. Generally, railgun-based
weapons are often seen with fission reactors, Armors and Equipment
whereas missiles, artillery, and gauss cannons
are seen with solid-state batteries, capable of
Standard issue power
lasting days on a single charge.
armor and exoskeletons are
the norms in Avali military
Scouting and supply ground vehicles
frontline forces. Armor is
are also frequently used, moving requested
made from tungsten and
materials directly to the requested area of
nanocarbons, protecting from
operation. These vehicles are possibly one of
projectiles and the
the more sophisticated variants employed by
environment. Power armors
the military. They are nearly autonomous, only
are usually attached to
requiring simple commands from the users.
exoskeletons, providing
Drones are fed real-time data from combat
plating and cargo storage
drones and other scouting units to navigate the
pouches. Special
battlefield with troops. They are small, usually
temperature suits are worn
wheeled-based vehicles capable of carrying
when using these armors to
weapons, ammunition, and support supplies Figure 4 - Standard issue armor
maintain a core
with the soldiers. During engagements, they will
temperature for the user. Power armor relies
either hide or provide a mobile barrier to
on batteries located on the backside plate.
protect the troops. Additionally, drones have
Armors also interface with augments, providing
the option to be directly controlled, and thanks
data. Standard issue armor covers most of the
to their relatively small size and sturdy
body, leaving the tail exposed, though tail
construction, they can easily navigate buildings
guards can be attached. Wing guards are also
and tight quarters. They cannot engage targets
issued and are optional to wear. Power armor
and are primarily made for logistical support.
helmets are completely enclosed affairs,
covering the eyes, mouth, and much of the
In space, drone fighters and corvettes head. Ear relief holes are used, along with
are used extensively, eliminating the need for augments attached to the ears, for concussive
direct pilot control of these vehicles. These blast protection.
vessels can withstand large amounts of
gravitational stress, as the lack of crew allows
Scout armors are lighter and more
for much more aggressive maneuvering without
flexible but offer less protection. Often built
fear of safety. They are also very costly to
from nanocarbons and nano-canvas, scout
produce. Drone armament varies depending on
armors can camouflage easier with the
the design, though commonly, fighters carry a
environment, giving off little heat signatures.
pair of rail or gauss cannons and an assortment

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Scout armors are attached to exoskeletons the


same way as full-power armors but offer longer
battery life due to their lighter weight. The
armor covers most of the body, exposing the
wings and tail. Scout helmets shroud most of
the head but are much more identifiable with
an aerogel visor and, thus, lighter. Generally,
scout helmets do not offer specialized ear
protection unless needed for their operation.
Scout armors, despite their name, are also used
by logistical, communications, and command
troops.

Specialty armor is used for more elite


forces. Elite forces often have purpose-built Figure 5 - Specialty Armor, one equipped with an aerogel visor
armor for their missions. Depending on the (left), and no visor (right).
task, these armors are built off the same
exoskeleton platforms but use much more given a purple uniform. Specific career fields
varied materials. Specialty armors often cover will receive exosuits to assist with
the entire body, making identifying individual accomplishing duties, such as logistical troops.
Avali extremely difficult. Helmets can either Maintenance fields will often be seen in solid
have aerogel visors or no visors at all. Due to black or blue aprons or protective garments
their nature, specialty armors are very when working. The utility uniform does not
expensive and complex, some even housing provide headgear. When deploying, support
deployable melee weapons in the armor plates. troops will be issued a variant of the scout
Other armor builds are tank-like, capable of armor, with a chest plate, helmet, and lower leg
withstanding multiple hits and plowing through protection. This armor is worn in conjunction
buildings. Outside of military use, hatchery with the standard utility uniform.
guards are also seen wearing this armor variant,
some with decorated helmets. Avali are issued a standard assortment
of gear for military duties. Cargo pouches,
Avali troops who multifunction tools, rebreathers, and aerogel
do not operate on the blades are some of the standard issue
frontline, known as non- equipment for all troops. Frontline troops are
combat troops or support issued a select-fire gauss gun, equivalent to an
troops, will receive a assault rifle, capable of engaging targets at
standard issue utility short to medium ranges. They are also given a
uniform. Utility uniforms secondary ranged weapon of choice, either
are color coded to each multi-shot, like shotguns, long-range precision
operational branch of the guns, short-range pistols, or auto guns. Troops
military. Ground troops are can exchange melee weapons for something
issued a light grey and orange different based on personal preference.
uniform. Naval and air troops Additional gear includes ready-to-eat meals,
are issued a dark blue utility hydration flasks, portable computers,
uniform, with a light green communication tablets, ammunition,
stripe indicating naval forces deployable camouflage coverings, and spare
Figure 6 – Example of the
standard military uniform for and a light blue indicating batteries. Special units optimize what items to
Ground troops. air forces. Space fleets are take for their missions and often forgo

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standard-issue equipment in favor of other emplaced bunkers and bases, then rapidly
equipment. retreat. The armor on the tank is only designed
to take small arms, low to medium-yield
Camouflaged equipment and armor explosives, and small caliber cannon shots.
pieces are standard. For Avali personal armor, Medium tanks are often used for luring enemies
the parts are designed in such a way as to or engagement of lightweight vehicles, as their
mitigate sound and thermal signatures. The heavier armor deflects most attacks. Light tanks
traditional colors for armor are usually a series are used extensively for low-profile, strafing
of grays, sometimes oriented to reduce fires. These tanks often have an autocannon
signatures. Blending colors with the capable of firing 100-250 rounds on target
environment, like those seen with many human within a minute. Mechanoid forces have
armed forces, is not heavily used, reserved for supplemented anti-tank roles. For a pack's rapid
only specialized units and large equipment. mobility, small tactical vehicles are used for
Equipment will have a covering fabric printed to quick engagements, creating traps and
match the environment when used. Coverings ambushes, and performing scouting duties.
are removable after operations and are usually These small, pack-sized vehicles are meant for
recycled for materials. Painting equipment and rapid infiltration and exfiltration, causing chaos
personal armor is rare and often discouraged, against enemy forces. These small tactical
as paint can disturb thermal and sound vehicles often have automatic gauss guns or
coatings. small missiles for engagements.

Military Vehicles Mechanoids, shortened to "mechs," are


vehicles with the capability to walk on
mechanical legs, usually through hydraulics and
Avali utilize an extensive range of
electric motors. These vehicles are large in their
vehicles in all fields of warfare. Most vehicles
profile but are used extensively for their
are designed to be light, maneuverable, and
mobility in unpredictable landscapes and ability
quick to match the methods of war exercised by
to engage targets at long range. Mechs will
Avali forces. The Avali armory uses specialty
carry a series of rail guns and missile arrays on
equipment for air, space, and ground vehicles.
their bodies, with the appropriate ammunition.
Sea vehicles have become nearly nonexistent,
Their lumbering size had slowed their
except for small infiltration craft. Only a handful
development and adoption. However, thanks to
of vehicles are heavy and tank-like.
advances in nanocarbons, most frames are
constructed extremely lightweight, leaving
Land vehicles are varied in their roles,
much more room to install proper armor
and come in wheeled, tracked, and mechanoid
protection near the hydraulics and engines and
flavors. Wheeled vehicles are either large
larger batteries for power. The feet of
support vehicles or small frontline vehicles. The
mechanoids can be considerable due to
larger support vehicles sustain the frontline
distributing the vehicle's weight onto the
forces while offering communication and infield
ground. Specific variants have large claws or
medical attention. Other large vehicles are seen
spikes on the pads and legs to dig into ice and
as artillery or anti-air and anti-space batteries.
mud. Mechs excel at traversing the landscapes
Light and medium-duty tank vehicles exist
of Avalon, capable of quickly navigating uneven
within the Avali arsenal, though their roles
ice shelves, cliffs, and oddly shaped hills and
often differ from how humans view tanks.
mountains. They are often seen with large
Tanks are small and wide, with their low profile
railguns attached to the frame, either single or
used to hide. Tanks are used in a medium to
dual. Their role is primarily long-range support
long-range suppressive role, or to engage in
and anti-material, which includes bunkers,

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buildings, armored vehicles, and ships. Mechs drones, remotely piloted. They are quick, flying
also have anti-air and anti-space missiles for at near hypersonic speeds, thanks partly to not
defense. being bound by a living crew. They now carry a
host of guided bombs, missiles, and rail cannons
Due to their size, mech combat is to engage in land, sea, and air targets. Combat
expected. Mechs are built with armor that vehicles can fly low to the ground, avoiding
favors the front, side, and bottom. Pilots enter radar detection. They can fly in the stratosphere
the mech through either the back or front. for long periods, capturing live data in the field
Front entrances are usually hinged-cocked pits and traversing the world on a single charge.
that are recessed into the frontal armor. Rear Troop transport aircraft tactically insert troops
entrances usually consist of dual hatches. Most into the frontline, capable of vertical and
mechs run on a crew of 6, consisting of a lead horizontal lift—Troop aircraft range from
pilot, copilot, weapons, and mechanic directly smaller, two-pack-sized craft to larger
operating the vehicle, with a navigator and squadron-sized aircraft, able to carry vehicles.
communications operator remotely supporting
the vehicle. Mechanics are often needed as Support aircraft range from small cargo
mechs are challenging to recover once disabled drop airframes to large cargo aircraft requiring
in the field. Often, hydraulics and electrical dedicated landing zones. Small, agile aircraft are
issues plague mechs, forcing them to remain in seen in fixed and rotary wing variants. These
tactical support roles and out of effective aircraft will be seen with either an internal or
frontline use. Some smaller, more combat- external cargo bay. Internal ones are far more
ready mechs are fielded in limited use. These common, as they keep the cargo safe for
are piloted with either remote operators or medium to long distances. External cargo
little crews consisting of 2 Avali. These mechs aircraft have the payload attached to
are used more for shock and overwhelming containerized bundles, placed in pods outside
tactics, like ambushes. These mechs are often the airframe. These airdrop vehicles will fly over
fielded with limited ammunition supplies, certain drop zones and eject the cargo to
favoring more armor. After an engagement, troops. These are only used for frontline cargo
they will immediately retreat and resupply. insertion and are drones. Medium-sized cargo
aircraft are heavily used to transport supplies,
Mechs are expensive. More advanced, vehicles, and troops. Their versatility allows full
remotely piloted versions often cost more than squadron deployments with appropriate gear,
a medium tank. In addition, they are mechanical vehicles, and necessary rapid support functions.
nightmares due to their complexity. Despite While not capable of vertical lift, these aircraft
these drawbacks, they are fielded for tactical can land and take off on short land strips
support and limited ambushing roles. Their without requiring fully dedicated airfields.
maneuverability in unpredictable environments Medium aircraft can also carry smaller cargo
makes them superior to wheeled and tracked airframes for repairs or deployment. Large
vehicles. Finally, the psychological effect of airframes are used for moving large amounts of
seeing a large, quickly moving mech is not cargo in a brief timeframe. Usually reserved for
understated. Their large size does allow for large-scale deployments and natural disaster
extremely long-range attacks without direct relief, these aircraft can carry a whole
engagement with the enemy lines. Many operational station's supply of goods for one
enemies will often retreat at the sight of a mech month to a location. They can also take mechs,
if they even see one. tanks, and other large and heavy vehicles, with
support equipment, with relative ease. The
Air vehicles are extensively used in the airframes require a dedicated airfield to
Avali force. Combat air vehicles are primarily operate.

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Combat and Military support spacecraft thanks to their ability to hit targets before they
are new in the Avali arsenal. Avali operates four get a chance to dodge, thanks to its ability to be
styles of military spacecraft: fighter, corvette, fired nearly undetected and natural ability to
destroyer, and cruiser. Fighter spacecraft are penetrate armor. The weapon is useless in-
small, and fleets of them are stationed in atmosphere due to the atmosphere itself
Cruisers. They are also drones, controlled scattering gamma rays the same way it does
remotely by pilots in the cruiser spaceships. every other kind of light. Frigates will also
Fighters are usually seen with small rail cannons accommodate external charging docks for
and hypersonic missiles. They can also enter charging up to 2 corvettes at a time. Destroyers
and exit the atmospheres of planets if are also battlefield controllers, maintaining star
necessary. Their role is to engage with hostile maps, positioning, and points of interest for the
entities in space, using their small size and rapid fleets. Frigates will also accommodate external
mobility to punch holes into an enemy's charging docks for charging up to 2 corvettes at
defense. Corvettes are four times larger than a a time. Frigates are also battlefield controllers,
fighter and come in drone and directly piloted maintaining star maps, positioning, and points
versions. Drones are reserved for more combat of interest for the fleets.
roles, whereas piloted arrangements are made
for scouting and ambassador affairs. Drones are Cruisers are two times bigger than a
heavily armored and armed with various destroyer and have nearly identical armaments.
missiles, cannons, and point-defense systems. The cruiser's size comes from the hangers of
Corvettes have communication jammers, fighters housed in their hulls. Additionally,
cyberattack software, and Electromagnetic cruisers carry large power plants onboard,
Pulse (EMP) launchers capable of disrupting capable of charging the fleet when necessary.
enemy communications and navigation. Drone These ships also house some of the most
corvettes can also enter and leave the advanced weapons systems Avali have created.
atmospheres of planets at incredible speeds. Cruisers are also the operational command
Piloted corvettes often have crew packs ranging centers of each fleet. Each cruiser has every
from 12-20 personnel. These ships are used for possible necessity needed for a functioning
recon, analysis, and contact protocols. These force to survive. They are also responsible for
ships are also used for escorting fleets. While navigation, setting points of interest, and
capable of combat, they are not as fearsome as diplomatic decision-making. Higher commands
their drone brethren, usually carrying a few are often seen on cruisers. Finally, cruisers also
missiles and rail cannons. They can enter and carry ground troops for rapid deployment. Due
exit the atmosphere of planets, though much to their size, cruisers are extraordinarily
slower due to the crew's presence. expensive, with only a handful fully built and
operational.
Frigate ships are three times bigger
than a corvette and house multiple crews for Seacraft has mostly fallen out of favor
operational work. These ships accommodate a in nearly all applications. Dominance in air and
vast assortment of weapons, equivalent to a space makes sea combat irrelevant for Avali.
drone corvette but 2-fold. In addition to their With that said, the Avali forces do employ
weapons, frigates house large guided bombs for airboats for rapid insertions from the sea. These
orbital bombardments of planets, moons, or airboats are inflatable and can fit into small or
asteroids. Some are dedicated platforms for medium airframes. Some larger airboats can
certain advanced weapon systems. One such carry a single tactical ground vehicle if
weapon, "GRAZER” is a gamma-ray laser, being necessary. Most are only big enough to hold 1
an acronym for "Gamma-Ray Amplification by or 2 packs. These boats are often disposable,
Stimulated Emission of Radiation". They’re used left after insertion as packs navigate the

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battlefield. Other times, boats are used for both enemies into ambushes or break away from
infiltration and exfiltration. Airboats have specific points for exploitation. Direct conflict
provisions for attaching gauss-style weapons to with frontline soldiers is avoided as much as
the haul; however, airboats do not have any possible, as Avali are not well-versed in
notable armor attached to them and can be defensive measures. Avali troops often attempt
made inoperational with one well-placed to retreat when put on the defensive, trying to
attack. lure enemies into more favorable combat
situations.
Tactics and Doctrine
Avali troops rely heavily on relayed
information from their command and
Avali engage in what humans tend to call
intelligence. Real-time data is often transmitted
unconventional “guerilla” warfare. Avali are
through satellite or radio frequencies, updating
incredibly mobile and stealthy during periods of
augments with navigation and target
war. Avali forces are rapid and somewhat
information. Avali will use data from scouting
chaotic in their movements, exploiting
and combat drones to designate desired targets
weaknesses, and will move behind enemy
when attacking. Heavy drones and vehicle
forces, cutting off supply lines. Static bases are
crews will then engage the targets from a far
nonexistent, and taking key points to control
distance, thanks to their railgun technology. In
Avali can be extremely difficult. Additionally,
some cases, Avali will often attack multiple
Avali do not care for stationary points. All
targets, creating numerous weaknesses and
drones, vehicles, and equipment are fully
exploits. These exploits are all done while the
optimized to move within minutes, engage a
vehicles and drones are mobile, making
target, and reposition elsewhere. Supply drones
retaliation extremely difficult. As
circle the battlefield, entering and exiting with
communication is done over a closed, peer-to-
supplies and gear. Logistics is primarily done by
peer network, troops can closely coordinate
aerial delivery drops, dropping containerized
their attacks with little delay. Packs are often
bundles of goods to drones, and supplying
scattered throughout some regions of
troops. On the ground, logistical support is
operation, waiting for triggers or orders.
equally as mobile as the engaging troops, often
seen with truck-like vehicles and generators.
Bunkers, buildings, and entrenched
areas are not safe from Avali attacks. Avali
Avali troop packs are incredibly
weaponry and intelligence will knock out
aggressive with their tactics. Troops are often
fortified positions with ease. Urban warfare can
given goals to achieve in the field, usually
be complicated for Avali, as avoiding
through a high command structure. The troops
confrontation is impossible. Avali troops will
are trained to use all legal means necessary to
heavily use combat drones in these areas to
obtain these goals within a reasonable time.
identify targets and possible safe points. Avali
Stealth is heavily used by Avali troops, thanks in
troops tend to avoid civilian members as much
part to their hunter upbringings and small size.
as possible, relying more on their technology
Sneaking into emplaced camps and disrupting
than civilian intelligence. Avali try to take care
logistical and command support is a common
to prevent accidental civilian casualties, trying
goal and will be done by multiple packs of Avali
to focus more on active combatants. Augment
troops. Avali utilize paratrooper tactics, with
information allows for easy targeting of civilian
soldiers jumping from aircraft into designated
and enemy personnel and sometimes prevents
drop zones. Thanks to their wings, parachutes
weapons from going live.
are not necessary when dropping. The creation
of decoys and false encampments usually force

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The core doctrine of Avali is peaceful, never exceeding six members and falling below
despite their large assortment of weapons and 3. Packs are taken through a military discipline
aggressive tactics. Avali avoid conflicts as much and tactics training course to learn the basics of
as possible and exercises more peaceful military doctrine. This training lasts an
engagements over aggressive ones. They favor additional two months before graduating from
reclusiveness and a low profile to prevent a career school. Whole packs that elect to join
attracting galactic attention. At home, Avali the service do not undergo the initial 2-month
don't find themselves in many conflicts. This pack bonding training and instead go straight
lack of conflict is partly due to living in a near into basic training.
post-scarcity society. Minor skirmishes still
exist; however, they are localized and often Upon initial military training, Avali packs
resolved quickly. Avali are not dumb and either be selected or volunteer for jobs. Military
oblivious and know that some conflict is jobs are much like those in civilian life but allow
inevitable. In response to a possible threat, the military to function self-sufficiently without
Avali have developed their large armories and the heavy reliance on civilian industries. Packs
trained their troops constantly. Keeping a will accomplish these technical schools within
formidable force at the ready secures peace of an allotted time frame. Upon completion, packs
mind for the race as they slowly venture out will be stationed at a designated operation
into the galaxy. base, where they will perform their job duties
alongside military exercises. Packs will often
Military Service and Structure complete their 10-year commitments in the
same operational area. Further commitments
will allow for opportunities like changing
Military service for Avali is
stations and changing careers. If no new
voluntary. Individual Avali or a whole pack can
obligation is made, the pack is placed in
elect to join military service. Avali will be taken
temporary reserve status for another ten years
into training, where they will develop new
and returned to civilian life.
military skill sets and tactics. Afterward, job
selection is accomplished, and the members will
attend a school to learn about their careers. Specialty careers, like Special
Service commitment is done so through a Operations units, are given to those Avali packs,
period of 10 years. If Avali chooses to leave the which, at a minimum, reenlist for another ten
service, they are discharged from the military years. These Avali packs undergo physical and
and undergo a reacclimating period, where they additional psychological evaluation before their
will either return to their former pack or be selection. Special Operations careers
placed within a new one. experience an intense physical and tactical
training school. This career field specializes in
infiltrating hardened objectives, retrieving key
For individuals electing to join the
personnel and information, and sabotaging
service, a psychiatric evaluation is accomplished
enemy lines. Another example of a specialty
for the member and the losing pack. Once
career is expeditionary forces, where packs will
deemed fit for duty, the member will be taken
undergo specialized space training and learn
from their pack and placed in an initial training
how to interact with alien races. Expeditionary
period, along with other individuals. This
forces are found on planet colonies and space
training period mimics early pack imprinting
stations, providing a rapid defense. Another
techniques and builds a new pack unity with
common career is hatchery guard. Hatchery
separated members. Training lasts two months,
guards undergo the same training as Special
enough time to start the initial pack bonds with
Operations trainees; however, they will also
the trainees. Pack size usually ranges from 4-6,
complete a dedicated public relations and

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hatchery training course. Hatchery guards are divided into nine divisions (DVN) under the
assigned to any hatchery and will remain loyal functional StratComm, supporting each
to their career, not participating in operational function. Lead packs under the
deployments. Instead, these guards will command of a wing pack leader head each
participate in rigorous exercises and AR training division. Divisions are often clustered into
to maintain their skill sets. Other specialty Squadrons (SQ) based on their functional
careers include pack unity instructors, career impact. SQs include Operational SQ, which
teachers, and unique advisory roles for the comprises Operations, Intelligence, and
Illuminate. Communications; Logistical SQ, which includes
Logistics, Maintenance, and Engineering;
Avali military structures are Medical SQ; and Administration SQ, which
standardized regardless of operational branch. provides Training and Exercises, and
At the top of the command structure, Illuminate Administration. SQs are further broken down
commanders oversee the entire force, ensuring into tactical-level flights (FLT), where the
training, logistics, and missions are properly execution of orders and goals are accomplished.
executed, and needs are properly met. The
higher headquarters (HHQ) for operational A Flight Pack commander oversees
branches is the next level down. The HHQs clusters (CLT) and packs (PK) within each FLT.
include the Ground, Naval, Air, Cyber, and Multiple FLTs can exist within a squadron, all
Space forces. Each operational headquarters able to accomplish the same operational goal.
has two distinct commands: Active duty and Clusters are numerous packs assigned to the
Reserve duty. Both commands are headed by same function. Clusters are commonly seen in
career military packs, with more experienced maintenance, operations, and logistics careers.
packs overseeing the Active command. Larger functional areas can often see many
large FLTs of troops, whereas small, more
Active commands oversee the tactical locations might have very few. Packs are
operational side of the military. The operational broken down into a firm hierarchy of 1 pack
side includes all specialty careers as well. The leader, 1 assistant leader, and 2-4 troops.
commands are further divided into Strategic
Commands (StratComm) that oversee When addressing military members
functional aspects of HHQs. StratComms are within the military, Avali will begin with rank
divided into Operations (SC1), Intelligence first, then name. Leaders will be higher in rank.
(SC2), Communications (SC3), Logistics (SC4), Rank is often rewarded to dedicated workers
Medical (SC5), Training and Exercises (SC6), who show excellent leadership and
Maintenance (SC7), Engineering (SC8), and communication skills. As ranks are given to
Administration (SC9). A career functional expert individual Avali, the collective pack will rise in
pack leads each StratComm, often rotating out rank. Packs will take on more leadership,
command packs every three years. These strategy, and tactical roles as they progress
leaders will make strategic commands within through the ranking system. Ranks are
their assigned function and will ensure basic separated into three categories, General
HHQ operations and goals are met accordingly. enlisted, Warrant Officers, and Career Officers.
Each StratComm controls a functional strategic Ranks are further broken down into three
office at each duty station. sections, with three grades. Packs have five
ranks regardless of category.
From StratComms, Wings are the next
level of military command. Wings are often in The Enlisted force serves as the direct
charge of operational areas and are made to be line of mission accomplishment and is for
more field-level in decision-making. Each wing is completing tactical-level goals and objectives.

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The enlisted core comprises of newly enlisted and Generals of Armed Forces or Fleet
personnel, with only 10% of the core being Admirals.
Avali, who have reenlisted at least once. For
Enlisted ranks, they go as the following, from Pack ranks are based on the overall
lowest to highest: Basic Level, which includes ranking of the pack. Three or more members in
Recruit, Troop, Specialist; Tactical level, which a pack will have an equal or higher rank needed
includes Corporal, Pack Sergeant, and Flight to elevate the pack to the next rank. Each rank
Sergeant; and Field level, which includes Lead category has five pack levels, all with the same
Flight Sergeant, Master Sergeant, and Cluster name. Pack levels are indicated with either a
Sergeant. specialty symbol on their career insignia for
Enlisted and Warrant Officers or a marking on
Warrant officers are given to those their rank for Officers. The levels are: Basic
Avali packs that have reenlisted at least once. Troops (BT), ranks 1-3, Pack First Class (PFC),
Warrant officers are career field experts who ranks 3-4, for tactical levels; Specialist Pack (SP),
create tactical goals for the enlisted force and ranks 4-5; and Career Technical Pack (TP), ranks
oversee field operations. Additionally, Warrant 5-7, for field levels; and Command Pack, ranks
officers are often put in direct leadership and 7-9, for strategic levels. When whole packs are
mentorship roles, having opportunities such as addressed, they are called by their pack rank
instructors and embassy roles. Their ranks are level, followed by the pack leader’s name. Once
broken down as follows: Field Warrant Officers, a pack has achieved its rank, it can only lose it
which includes Career Field (such as infantry or by disciplinary action or disbandment due to
vehicle maintainer) Warrant 1-3 (CW1-3), falling below the minimum number of
Career Field Squadron Warrant Officer 1-3 members, which is 3.
(SW1-3), and Strategic Warrant Officer 1-3
(WO1-3). Ranks are worn on both the helmet and
chest pieces of Avali forces. Career field badges
Career Officers are Avali packs that are worn on the right side of the chest piece.
have dedicated multiple enlistments to the Specific careers have unique cloaks or sashes
military, usually more than 40 years. Officers worn with their uniforms, which will have their
lead strategically, overseeing clusters and squadron or career badge embroidered on the
squadrons of Avali. They will ensure all clothing piece. Pack ranks are placed above the
necessary sustainment and operations remain career badge, having distinct appearances for
fulfilled, in addition to providing mission each level. For officer packs, their pack rank is
accomplishment in the field. Officers also take integrated with their rank piece, with some
charge in case of communications failure, elements of their armor having sleeve or helmet
ensuring a stable command structure is markings. Avali troops will only wear the rank of
maintained and missions are accomplished as their respective category. Wearing multiple
necessary. This degree of autonomy allows Avali ranks is not permitted.
forces to operate without direct contact with
HHQs and StratComms. Unlike human officers,
any Avali pack can be pilots. Their rank
structure is as follows: Tactical Officers, which
are Fletch, Lieutenant Pack, Captain Pack; Field
Officers, which are Feather Pack, Major Pack,
and Coronel Pack; and Strategic Officers, which
includes Marshall Commanders, General
Commanders or Admirals for Naval and Space,

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Figure 6 - Pack and individual rank structures

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SPACE EXPLORATION space habitats making up a good portion of the


constructs. Within the Uresk star system,
habitats are found around Skomar, Yellow Eyes,
Space is the next great frontier for Avali Avalon, Elysium, and Midnight Star. Outside the
explorers and resource collection. Avalon has Uresk star system, only a handful of space
been exploited heavily for all its habitable space habitats and colonies exist. Most of these
and resources to maintain its high standard of structures are located near or on a system's
living. This resource exhaustion has forced Avali second or third planet. The habitats and
to expand its population outwards. The colonies found here are mostly mining and raw
Illuminate faction has aggressively undertaken material processing facilities, with a select few
expansion out into space. Their interaction with for scientific and academic advancement. Most
the galactic community has been peaceful and Avali spend their time on spaceships, orbiting
reclusive, with very few Avali seen outside their the planet. Avali often rotate between Uresk
home Uresk Star system. The ones that are and their working star system, allowing them to
found are usually ambassadors, explorers, or return to Avalon for rest and recovery.
scientists.
Establishing bases and colonies on
Avali utilize a combination of sub-light planets and moons is a costly task. Avali
and warp-style drives to navigate the cosmos. developed a colony module construction
Their star system has become heavily system to minimize the cost of construction.
developed, with space stations, communication The system uses small deployable pods and
arrays, elevators, mines, and habitats scattered large container-based buildings connected
throughout the system. Spaceships can through pressurized and climate-controlled
constantly be seen moving, delivering cargo and tubes. Ships will deliver these containers and
passengers to different areas of the system. The pods to their destination, then a crew of Avali
Illuminate controls the vast majority of the will connect the buildings. Pods contain
system, with a handful of Independent stations compressed air, temperature control units,
and mines operating within the controlled energy, storage, sanitation, and hydration packs
areas. Venturing beyond the Uresk home to sustain the facilities. The primary containers
system, Illuminate and Independent factions include nearly everything to get started on an
laid claim to nearby star systems. While not as alien world, from food to computer systems.
developed, these systems are centers for large Containers can be fitted with multiple pods,
mining operations and scientific allowing for customization of the containers to
experimentation. fit desired needs. Some containers can be
combined, creating large work centers,
Colonies and Habitats common areas, or storage units.

Exploration into space is costly and As time progresses, ships deliver more
often requires Avali to remain in the cosmic containers and equipment, quickly establishing
frontier for long periods. To accommodate a foothold in the world. The module system is
these needs, Avali have developed multiple designed to be picked up by vehicles when the
styles of housing structures to sustain them. colony needs to move to another location. Air
These styles fall into two categories, world and space transport is significantly faster than
colonies and space habitats. Each housing ground transport; however, the container
structure has its benefits and drawbacks, with system cannot operate during this time. For

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ground-based vehicles, containers and pods can the number of Avali to live within them. The
continue operation during transport. When a mining and research operations near the
colony becomes large enough, specialized tents planets and moons recuperate costs and
and building structures, like the ones found on limitations. Habitats also benefit from
Avalon, will be seen more often. A notable maintaining an optimal climate range for their
difference between Avalon and off-world inhabitants. Commonly, Avali who live in
colonies is the verticality of buildings. In some habitats work as drone operators. Mining
instances, off-world buildings will often be stations are connected to habitats, usually
shorter due to higher gravity restraints, as Avali through a space elevator, and harvest new
cannot fly to higher locations. Instead, colonies materials for processing. Multiple science fields
will usually be sprawled out. While colonies are also operate on space habitats, testing new
expensive to create and maintain, they have the theories and space experiments. In addition,
benefit of preventing space sickness, mental new engineering prototypes are tested on
degradation, and intense body training from nearby worlds, moons, or in space. Habitats rely
retaining the bodies of Avali. Colonies are often on smaller space stations to retrieve and send
created in the ideal ranges possible on foreign cargo and passengers, as they do not have
planets to reduce the demand for climate dedicated shipyards or docks.
systems. Colonies are much more forgiving on
Avali are capable of living within alien
what specialties are permitted worldwide, as
colonies without issues. Their relatively docile
space is not a major limiting factor.
nature allows them to integrate well with other
Habitats are large space stations often species. Avali prefers to live in colonies
positioned within the orbits of planetary moon established in colder climates or have access to
paths. These immense structures are built to tunable climate control systems to fit their
house Avali for many years while they work on needs. Despite this, Avali are rarely seen as a
neighboring planets and moons. Habitats are permanent party in any foreign colony.
built around large power plants, such as nuclear Generally, Avali travels through foreign colonies
reactors, and are identifiable by their circular if ever seen in them. Many drawbacks exist that
disk design, which rotates around the central make coexisting undesirable for them. Access to
core. Communication antennas and operational Nexus networks is nonexistent, as alien
decks can protrude from the top or bottom of territories would need to work with the
these habitats. In conjunction with the habitat's Illuminate to establish some form of
rotation, Avali wear charged exo-suits that keep communication array or remote network. Diet
them bound to a surface of the station, and hydration needs are also significant
simulating a weak form of gravity. Avali in drawbacks, as ammonia and carnivorous diets
habitats undergo pressurized training each day are hard to find on alien colonies. Alien races
within dedicated workout chambers. This tend to be more stagnant than Avali, in addition
process prevents the loss of muscle and bone to being more individualistic.
structure while living in the habitat.
Technology
Habitats are expensive to maintain,
requiring constant supplies of air, food, Avali started the space age by
hydration, and other means to sustain life in developing rocket-boosted aircraft that could
space. They are also limited in their space and pierce the stratosphere. Rockets would later
adaptability, only permitting specific fields and develop into dedicated spacecraft launched

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from the peaks of mountains on elevated units are already completed. Spaceship
platforms. This method allowed the rockets to construction is done similarly. Ships are built on
launch above the dense lower atmosphere of modular frames that easily attach or remove
Avalon, decreasing air resistance. Avali continue specific components. Some modules are
to use platforms like these at many Avalon produced en masse and shipped to shipyards
spaceports and can often be seen towering via a space elevator. Others are made in space
among the buildings of many cities. due to their size. The minimum frame size built
within zero-gravity facilities is cargo frigates.
Spaceports are the central hubs for
Avali use extensive manufacturing facilities to
sending Avali and cargo out of Avalon. Some of
construct small spacecraft. These spacecraft,
these ports will utilize space elevators to send
particularly fighters, drones, smaller passenger
cargo rapidly to space stations. These elevators
buses, and corvettes, can fly out of planet and
use thick nanocarbon-wrapped copper cables
moon atmospheres. These manufacturing
with magnetic drives to send platforms to and
facilities are located either underneath or next
from space. The space stations use electrostatic
to elevated spaceport platforms. This
drives to maintain an orbit and mitigate as
optimization allows for rapid Figure 2 - Cooling fin retracted
much stress as possible on the cables, which is
deployment of the spacecraft (top) and deployed (bottom)
caused by weather, gravity, and general wear.
once construction is
Seven lines are used in conjunction, allowing for
complete.
easier replacement of the cables, which is
frequent. Cargo shipments are the primary use Ship armor is thick and
of these elevators, with some limited passenger designed to withstand small
uses. Cargo will be sorted and sent out on space particles floating in the star
frigates to their ultimate destination. system. Larger ships utilize
magnetic repulsion shielding to
Space construction is done modularly.
deflect certain particles and
Every space station has been designed to be
some radiation from the
manufactured in space facilities, then shipped
stars. Due to the
and assembled at their requested destination.
energy needed to run
For large sections, dedicated towing frigates will
such a device, they are
send all necessary components, materials, and
limited to large ships with
tools, along with the large section, to the
multicore nuclear reactors.
destination. Assembly is done rapidly, as all
When dissipating heat, radiators
materials are delivered on the spot, and most
externally funnel the heat
Figure 1 - Examples of some Avali ship hull designs. Some smaller ships and drones are highly specialized,
still fitting within the ship's modular construction system into the vacuum of space,
keeping only a specific
temperature within the
spacecraft for crew comfort.
These radiators can be
identified visually by winglets
or fin-looking sails attached
to the ship's exterior. Some
smaller spacecraft have heat
radiators protected with a
movable panel activated

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when a particular temperature is met. Avali Subsequently, a tear known as a wormhole is


ships are distinguishable by their flat and wide made between these points, large enough to
design structures. Ships utilize multiple send a sizable fleet of ships, usually 20-30 ships
horizontal levels to accommodate crew and at a time. This exploit has allowed Avali fleets to
cargo requirements, with only larger ships rapidly traverse the nearby star systems
expanding upwards. without spending years at light speed to reach
them. Due to the immense power requirement
Photovoltaic panels, also known as solar
of these drives, the drives are only limited to
panels to humans, started their development
designed ships, known as Warp Ferries. Ferries
and adoption during the space era. While not
are large and expensive ships with a heavy
viable on Avalon, these energy panels would
focus on energy production and storage. This
find a home on nearly every space station and
focus allows the vessel to create enough energy
craft employed by Avali. The panels often
to cause a warp and transport ships. These
charge batteries, providing auxiliary power to
ships target the central star of a system, using
satellites and work drones. The panels are often
them as a form of mass anchor point, and are
manipulated, so they always face the Uresk or
seen orbiting around stars to create warps for
other starlight sources. Panels are usually
ships. Ferries must travel with whichever fleet
constructed in space rather than on Avalon to
to each system. Only one ferry can travel
decrease transportation time and cost.
simultaneously to a targeted star system to
Sub-light drives are the most popular avoid collision between fleets. For optimizing
form of ship propulsion the Avali currently use. transport, ferries will wait until a certain
Magneto-plasma-dynamic (MPD) and magnetic- number of ships are ready to jump into a
field oscillating amplified (MOA) thrusters are wormhole, a minimum of 10 ships. Multiple
the two standard main drives used by Avali ferries can be orbiting a star, controlling traffic
fleets. For more precise movements, Hall-effect flow. After a ferry has finished a jump, it will be
style and electrostatic thrusters are used. The unable to jump again for 25-35 days. The ship
main drives are large and powerful, capable of replenishes its energy storage during this time.
propelling spacecraft between 1750-5000 Onboard reactors are scrammed and reset back
kilometers a second (km/s). These drives often to idle due to the large discharge of energy and
Figure 3 - Examples of sublight run off fission reactors coupled preventing meltdowns. The ship will
drives with the common (top) and to solid-state batteries. Solar immediately begin recharging its batteries from
combat (bottom) styles
panels are used outside of the the nearby star using photovoltaic panels.
spacecraft to harness additional
Warp ferries are also central
energy. The current speed of sub-
communication and traffic control hubs for
light drives is adequate to travel
outside systems. Their large energy banks allow
within star systems, while warp
for communications throughout the star system
drives are designed for specialized
when communication satellites have yet to be
ships.
fully established. The amplified communication
Warp drives are used to networks can reach outside one star system,
travel between star systems. These with notable latency. Traffic control maintains
drives create a negative mass effect some order for ships traveling within and
between two points within space, between systems. Traffic control allows for
creating a fold and decreasing the scheduling warp jumps with the most optimal
distance between those points. number of ships at a time. Furthermore, ferries

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will have small maintenance hubs on board, range from small cargo hold areas to large
allowing repairs to be made to the vessel before shipyards with elevators. Stations will often
jumps. have operational and maintenance platforms
for working on satellites and ships.

Avali harvest and grow their needs on


stations and ships for sustainment in space.
Certain mining stations or platforms often
gather oxygen and other solidified gasses from
space to replenish ship, station, and habitat
supplies. Some gasses are captured on Avalon
Figure 4 - Avali warp ship
to maintain a specific micro-organism count and
air mixtures. The advent of vat meats has
Communication satellites are allowed certain ships and habitat sectors to
located throughout Avali-controlled star become dedicated food processing centers.
systems. These satellites are usually locked to Food items are grown in vats, then processed
an orbit of a planet or moon and allow for a and delivered elsewhere in the star systems.
constant flow of communications between Larger ships, such as military cruisers, large
ships, stations, and other planets. A neighboring frigates, and warp ferries, have small food-
space station or space habitat maintains these growing vats to help sustain the crews of these
satellites. Avali ships will often have an ships. Purified water and ammonia sustainment
extensive communication array located towards is done through chemical reaction plants found
the front of their vessels and is used for on all stations and habitats. These plants take
transmitting data between neighboring hydrogen, oxygen, and nitrogen gasses and
stations, crafts, and satellites. Satellites are form the desired chemical for hydration. Ships
often powered by photovoltaic panels, with have large storage tanks of ammonia and water,
only certain ones dedicated to communicating usually refilled during docking.
across multiple star systems having larger
Avali have developed a specialized
power plants attached. These larger
augment known as the Environmental
communication satellites are often found near
Protection Augment, or "EPA," for operations
the center of star systems, usually conjoined or
on planets or moons. The EPA is not just a single
maintained by a dedicated space station.
augment but a series of augments done to an
Space stations are found on nearly Avali that, while not perfect, provides
every planet in the Uresk system and scattered specialized pressure, temperature, and
across other star systems as needed. Stations structural adaptations for the environment.
are simple in design and somewhat mimic their Avali still wear protective suits and armor to
larger habitat counterparts. The central core is a protect from harsh and alien environments.
power plant with larger modules attached for Respirators are also used heavily due to toxic air
specialized needs. Modules can range from or simply too hot to breathe. The EPA allows for
large communication servers to docking hubs a lot more flexibility in such conditions. The
for ships. Stations are often used as transient combination enables Avali to operate in
points, a hub to deliver cargo and passengers, environmental conditions like Earth's, though at
for use in mining fields, research stations, and a limited capacity.
transferring passengers to habitats. Stations

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Civilian mechanoids are commonly seen mission. Ships are easily recognizable from their
in space and alien world environments. sleek and stealthy designs, made for entering
Compared to their military counterparts, civilian and leaving star systems without causing
mechs are lightly armored, if at all. Mechs are disruptions or drawing attention to themselves.
used primarily to mine raw materials from Their vessels often have labs, advanced
designated sources and short transport of computers, and large data storage modules.
supply containers. Mechs are often focusing Additionally, AEF fleets usually deploy the most
more on life sustainment and tool operations. advanced warp or sub-light drives for testing
Mechs are usually lightweight, with small and navigating remote systems. AEF ships also
batteries to last a single day before a recharge. carry an ambassador pack for interacting with
Mechs are modular and, although they may lack other galactic races if the need arises.
power and armor, can accept a multitude of Adventure fleets do not interact with alien
specialized modules to change the races; instead, they focus on discovering and
characteristics and performance of the vehicle. researching scientific anomalies. Of the three
fleets, the AEF is the smallest.
Fleets
AEF employs three styles of ships. The
The Avali Illuminate has three distinct smallest is based on the corvette frame and are
fleets, each of which has a dedicated field in exploration drones. These drones investigate
which they operate. These fleets are the Avali scientific anomalies and interest points without
Expeditionary Fleet (AEF), Avali Defense Force disturbing the nearby areas or alien stations.
(ADF), and Avali Commerce and Logistics Fleet These science corvettes lack weaponry and
(ACLF). Each fleet is specialized in its respective employ a series of measuring and observation
fields. All fleets are based on the spaceship tools. Most of the energy is dedicated to
singular chassis system and have special stealth. Next in size is the science frigate. These
modules manufactured for completing their ships are medium-sized compared to others in
jobs and missions. the fleets and hold research, academic, and
ambassador crews. These ships have large data
AEF is responsible for exploration and
centers for processing research, calculations,
scientific discovery. AEF falls under the control
and maintaining a remote Nexus server. These
of the Illuminate’s Avali Adventure Corps (AAC),
frigates are also outfitted with larger life
charged with accomplishing their specific
support systems, able to sustain Avali crews for

Figure 5 - Avali Frigate outfitted with "GRAZER" armaments.

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extended periods without the need to dock at a agencies are grouped into one command, each
nearby station. Finally, there are the larger specializing in certain aspects of the fleet. Ships
prototype science ships. These ships are built are constructed with the primary goal of
from the destroyer frame, with the provisions transporting the most considerable amount of
of weaponry removed. These prototype ships goods and passengers as safely as possible.
are fully serviceable; however, they often ACLF also ensures space commerce and data
employ novel technologies, such as records are synchronized with the Nexus and
experimental warp drives, sub-light drives, Oracle systems. The fleet uses warp drives the
measuring tools, stealth technologies, and ship most compared to the other fleets. Due to this,
modules. For passive stealth, these ships are the ACLF is charged with maintaining warp
distinguishable by their long, sleek designs, ferries during peacetime operations. During
often coated with a darker color than regular wartime operations, the ACLF cargo and
science ships. Additionally, external windows passenger fleets fall under the ADF HHQ’s
are nearly nonexistent, further adding to their Stratcomm 4 for maintaining logistical lanes for
unique appearance. the military.

ADF fleets focus on the defense and ACLF fleets consist mainly of frigates
protection of Avalon and Avali-controlled and passenger spacecraft. Frigate frames range
systems. This fleet falls under the command of in five sizes, from small, near corvette sized to
the Illuminate’s Space Defense HHQ. ADF ships massive cruiser-sized cargo carriers. Passenger
range from small, agile fighter spacecraft to space frames come in three sizes, from buses to
large cruiser ships with hangers, large weapon medium-sized passenger space ferries. For
systems, and attacking forces. Ships also have frigates, the smallest frigate, known as a
the thickest hulls available and employ some "Catalina (Caklerah)," is slightly smaller than a
magnetic field shielding for their larger ships. regular corvette. These ships have one cargo
ADF fleets are often seen patrolling the star hold, with provisions to carry pods on the
systems, practicing drills and exercises to outside of the spacecraft. These small cargo
maintain combat effectiveness. They are also carriers can quickly enter and exit atmospheres
responsible for a form of customs, where and have vertical takeoff and landing
inspection of cargo and passenger ships is capabilities, removing the need for a dedicated
undertaken to ensure security. The ADF landing strip. Next in size for frigates is known
maintains a small fleet of warp ferries for as the "Globemaster (AwakomrR~)" class. These
jumping between star systems. Due to their ships have two large cargo holds with provisions
tactical significance during wartime, the ADF for external pod attachment. The Globemaster
becomes responsible for maintaining all warp
ferries. For more in-depth information on the
ADF's weapon systems and diplomacy,
reference the Military section of this chapter.

The ACLF is the largest fleet employed


by the Illuminate. They manufacture and deploy
cargo and passenger ships, along with mining
stations, communication satellites, spaceports,
and space elevators. To maintain a large fleet,
multiple Illuminate and Independent controlled Figure 6 - Catalina ship

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most seen traveling between planets and space


stations, carrying large cargo to sustain the
space fleets. Finally, the super frigate class is
known as the "Galaxy (U'srrik)" class. These
large frigates are slightly smaller than a cruiser
but much broader. They have a total of 24 cargo
bays, along with provisions to attach containers
Figure 7 - Globemaster ship to the ship's exterior. These frigates often travel
between star systems, delivering many goods to
can also enter and exit atmospheres but controlled territories.
requires a small landing strip to land safely. For Passenger spacecraft, the smallest
These frigates also can travel at low altitudes ship is known as the "Bus" class. These small
and low speeds. The capability drops cargo ships can carry up to 100-120 Avali and, much
loads from the bays and launch pods from the like the Catalina class, can take off and land
craft's exterior. vertically without needing a landing strip. These
The medium-sized frigate is known as ships transport Avali passengers rapidly into
the "Frigate." These spacecraft are more space, docking at space stations or habitats. The
extensive than their Globemaster counterparts next size ship was built from the Frigate class of
and nearly four times the size. The frigate has ships and could comfortably carry 520-580 Avali
six total cargo holds, capable of carrying passengers. These ships transport passengers
multiple vehicles and cargo. The spacecraft can between worlds, stations, and other
only enter the upper levels of world destinations. They are also faster than the
atmospheres, if at all. These ships are built in standard frigate due to their lighter weight and
space, at space stations. They are also loaded at better-optimized design. Finally, there is the
these stations using space elevators and have largest ship known as the "Starliner." These
external docking provisions for transferring ships are built off the destroyer class of ships
goods to another spacecraft. Next in line is a but are constructed entirely with passenger
bulk carrier-style ship known as the "Rhyes" comfort in mind. They can carry 900-1000
class. These ships are long, with 12 cargo holds passengers at once and are often seen traveling
and provisions to mount containers on top of between the star system, hence the name. Each
the vessel. Rhyes class ships are of these ships has small provisions for cargo,
mainly for carrying small amounts of
supplies and passenger goods to their
destination.

Figure 8 - Freighter (top) and Rhyes


(bottom) ships

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Diplomacy members to represent them on the galactic


stage, per the embassy. These members rotate
Avali are peaceful and reserved while out every three years for rehabilitation and
wielding a significant force in case of recovery.
aggression. The Illuminate holds technology and
Avali galactic representation chambers
information secretly to the outside community.
usually house certain unique items that cater to
Some diplomatic cooperation can be seen with
the Avali race. Items include tent fabrics, Nexus
ambassadors and limited trade negotiations.
access, food, hydration, and proper cooling for
Avali prefers to be left alone, only viewing the
traveling and stationed Avali. Chambers are
galaxy as a new frontier to explore. The race has
designated safe, neutral zones within Galactic
no desire for conquest. They also realize that
embassies. These areas often accommodate
the circumstances of their existence are
travelers, which is not usually seen in other
extraordinarily improbable, and finding suitable
alien sections. Chambers are found on either
habits outside Avalon would be exceedingly
large space stations or a designated neutral
tricky compared to most other galactic races.
planet. These chambers are used to
Avali limit their interactions to only communicate with the Avali race diplomatically.
particular races. Avali are much more cordial Avali will conduct a sizable portion of their
with races that favor unity over individualism. duties within their designated area, only leaving
Additionally, races seen as more peaceful in when needed or requested. When Avali
their interactions are also preferred. Friendly Ambassadors leave their designated chambers,
interactions can include trade relations, they are accompanied by a set of Expeditionary
information sharing, and resource sharing. guards to protect them. Expeditionary guards
Races that rely on a singular ruler, or utilize are also seen around these sections, deterring
their aggression as a form of power, are often possible threats.
dismissed or completely ignored. Furthermore,
Explorer packs are also seen outside the
races that hold specific belief systems, such as
Uresk home system, though they are much
religion, subjugation of others, and
rarer. These packs usually travel within
enslavement, are also avoided.
dedicated science ships equipped with the most
Illuminate Ambassadors are often the advanced drives and life support equipment.
only interaction most galactic races get Explorer packs include various science and
whenever dealing with Avali. Ambassador packs engineering fields for researching and
are found either through interacting with the developing technologies and galactic
AAC fleets or through designated embassies information gathering. Traveling outside of the
established by the galactic community. Uresk system is still dangerous. If a failure
Ambassadors are used for negotiations, trade, occurs within the ship, engineers and
and navigation permissions. In return, mechanics will have to repair the ship on the
Ambassadors communicate interests, relations, spot or risk being stranded for unknown periods
and appropriate responses to the Galactic for rescue. Explorer packs will sign an
community. Ambassador packs consist of 5 or 6 agreement with the Illuminate, stating that
members, all equally capable as the other, in their exploration could result in being left and
addition to an Expeditionary guard unit pack, possibly death due to resource exhaustion.
usually composed of 4-6 members. The galactic Explorers and scientists will record their findings
community receives upwards of 12 Avali on chiplets for transfer upon return to Uresk.

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Communication with the Nexus and Oracle


systems can be slow, if available at all. These
packs will often have remote variations of these
systems for centralized computing and data
storage onboard the ship.
Figure 9 - Avali-Illuminate space propaganda poster

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CHAPTER SUMMARY bits to be appropriately enunciated to convey


the proper word or sentence. Emotions play a
prominent role in the writing of the language as
The struggle of developing into an well, as the written language was developed
advanced society was immense, as Avali with the idea of being played by sound, then
struggled to create a solid foundation to grow read with eyes. Humans could not speak Avalian
beyond their hunter-gatherer phase. The Core properly, as certain sounds rely on certain
constant shifting of the world and stable food parts of the Avali anatomy to be present.
supplies plagued many early civilizations. Over Likewise, Avali would also struggle to speak
time, Avali will persevere, leading to the rise of nearly all human-based languages, lacking
the most predominant government faction, the certain features.
Illuminate. While not all Avali fall under the
The technological development of Avali
guise of the Illuminate, with Independent and
was slow in the beginning, barely making it past
Rogue tribes and colonies still scattered across
the hunter-gatherer phase and into stationary
Avalon, the Illuminate’s reach and influence has
societies. Instead, Avali chose to capitalize on
forever changed history for the alien race.
the mobile hunter-gatherer roots, developing
Avali have a dense, pack-based culture. more mobile societies and the necessary tools
Their idea of collective betterment of the pack and technologies to make their mobility easier.
is one that most struggle to wrap their head While slower than the development of human
around. Avali do not prioritize the individual self technology, the result has given Avali the
over the pack, though individualism is unique benefit of being extremely mobile and
expressed in more artistic and hobbist ways. lightweight in their possessions and technology,
Avali are incredibly artistic, something they love with only certain cities becoming their
to cherish and show to everyone willing to stationary development centers of the world.
observe. With the further development of an The technological leap from the Industrial to
advanced society, towards more of a post- Space age was rapid once cities became more
scarcity one, the emphasis on individual viable with ore processing. To this day, Avali are
artworks and musical pieces has only grown still seen in tents and tribes, hunting across
more in popularity. Avalon with impressive technology.

Avali do not form couple-style As with their technology, their military


relationships together like humans. Instead, doctrine and tactics are mobility focused. Avali
they are often mating together, usually with are rapid in their attacks, focusing on a mixture
other socializing packs. Furthermore, Avali lay of exploits and long-range attacks to create
their eggs in communal hatcheries. The chaos amongst the enemy. Avali are aggressive
community raises avali kits, frequently rotating in their tactics, with the necessary logistic
through packs to learn new skill sets, with support to back them. While their tactics are
having a lead mentor or teacher though most of fierce, quick, and mobile, Avali tend to be more
their adolescent life. Once Avali reach peaceful towards others, including themselves.
adulthood, they will be assigned to a workforce,
The final frontier for Avali awaits. The
either voluntarily or forced.
Space age has taken a firm grip on the race as
The Avali language is complex. The they progress outward from their star system.
language focuses on many little cues and sound Their technological progress is something to be
in awe of and held quite secretly by the

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Illuminate government. As Avali progress


outward into the galaxy, their interactions with
other alien races become inevitable. Avali avoid
interactions with other alien races, opting to be
peaceful and reclusive. Their goals are more for
technological progress and sustainment of their
current home world standard of living rather
than conquest.

In the final chapter, we will dive into


the development of a personal Avali character.
Additionally, the chapter will review how to
incorporate Avali into universes and key
characteristics when playing games with Avali
characters. The chapter will also cover some of
the established universes where Avali can be
found. Finally, there will be a reference guide
for all the materials used to develop and
execute this lore guide.

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Chapter 3 AVALI AND YOU

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AVALI AND YOU their snouts' fronts. They only have two fingers
and one thumb on each hand and three toes on
their feet. Claws are common but not
Avali are an open species. The species is mandatory, along with the scutes and pads on
capable of being morphed into nearly any the hands and feet. Dewclaws are extremely
medium. The material outlined in this guide common but also not necessary. Their wings are
allows creators to create expansions or extra feathered from the body's base to the tip of the
material further, even integrated into other hand. While feathers are mandatory, they can
fictional universes. While written along the be removable augments. A short but still
same vein as RyuujinZERO's original concepts, noticeable snout is also mandatory.
strict adherence to this guide or Ryuujin's
Other traits are not mandatory and are
source materials is unnecessary. Some basic
often supplemented with alternate variants.
rules must be abided by to ensure that Avali are
Specific characteristics like size, colors, and
still recognizable outside their base lore. This
weight are all completely customizable and do
chapter will expand upon assistance in creating
not conform to a standardized set of rules. Avali
an Avali character and implementing the race
characters can range widely in size, with some
into other universes.
as small as 1 millimeter and others towering
over three or more meters. Avali are seen more
Creating a Personal Avali as omnivores rather than obligate carnivores.
Many reasons exist for an Avali Avali teeth favor raptor-like or shark-like styles
character, and all of them are valid thanks to instead of solid plates. Head and eye shape can
the species' openness. The creation of a also vary but often fall within the established
personal Avali character capitalizes on guidelines. Many Avali characters are seen with
individual creativity and expression. Avali more forward-facing eyes and snouts that are
characters are often small representations of either slightly larger or shorter than the
their creators, a form of anonymous expression standard. Complete removal of the snout, or
done over the internet. Some Avali characters large protruding noses, like canines, is incorrect.
were created based on a universe and While not typical, the composition of Avali can
implemented that character into it. This form of vary between certain characters, some
self-insertion allows fans of a universe to abandoning the natural chemical makeup for
become more invested in the lore and story. more Earth-like compositions.
Other Avali exist because of their innate
Avali can have any application of any
cuteness and are more of a simple digital shell
color and pattern to their feathers. Feather
that people use to intact with others.
patternings and colors do not have a mandatory
Avali characters, regardless of the set of rules. Eyes also fall under this category
universe they are put in, all share standard and are often seen on characters with distinct
features inherent to the species' existence. pupils and corneas instead of the dark purplish-
Nearly all features are purely physical but are grey or black natural colors. Augments, mostly
mandatory. All Avali must be a digitigrade, cybernetic limb replacements, are also seen.
bipedal creature. Their heads possess four ears Head crests can also be stylized in any way,
and two large eyes. Tails and wings are also most preferring to stay with a more natural
required and can be either augmented or feather look. Some Avali elect to have a pseudo-
natural. Avali do not have noses or nostrils on nose design added to their character. Most

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Figure 1 - Avali NTM (left) and Todd Avali (right), conversing in a virtual avatar world found in VRChat Inc.’s "VRChat". 3D avatars “Da’Vali”
from Rai Kitamatsu, photograph courtesy of NTM.
Avali colors and patterns are based on the base RyuujinZERO's lore or this guidance is
original "Starbound" mod. Naming schemes and mandatory. Deviations from certain aspects of
languages used by Avali characters do not the Avali, such as diets, size, composition, and
adhere to any standard. An Avali can be named head features, are not permitted. In addition,
anything and be fluent in any language. Most consider creating more of a pack rather than a
characters use the Avali scratch font for single Avali character, as Avali are pack based.
creating Avali-based gear and language, as the
scripture is close to the core Avali language. Design
Many internet Avali characters can interpret
Many guides exist from a multitude of
English, written, spoken, or fluent.
sources for the creation of a personal Avali
Templates and artists exist that can character. In this section, there are templates
capture the desired Avali character on a available to use for the creation of an Avali
reference sheet. In addition, free digital avatars character. There are some base male and
can capture the design in a 3D space. The female Avali character reference sheets and
existence of these mediums allows for your examples of head crests, feather patternings,
character to come to life. When creating a tail designs, and clothing patterns. Additionally,
character within an established universe, a blank reference sheet is provided for more
include some samples or the universe's name creative designs.
within the reference request. Character stories
are not necessary but are a welcomed addition
for those wanting to know more about your
character's existence. When creating an Avali
within their universe, strict adherence to the

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Figure 2 - Male Avali reference (top), Female Avali reference (right)

Figure 3 - Tail examples (left)

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Figure 4 - Examples of feather markings

Figure 5 - Blank Avali reference sheet (left), clothing patterns (right)

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Figure 6 - Examples of Avali head crest designs

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Figure 7 - Avali showing off feather inlays and clothing

Established Universes are not strong and cannot take on a human


one-on-one unless augmented. While this is the
Avali are a work of science fiction (sci- standard, adherence to it is unnecessary, as
fi). As such, they are found exclusively within fictional universes have varying rules. Avali rely
sci-fi-based universes, such as Chucklefish's heavily on technology to give them a
"Starbound" or Gene Roddenberry-National competitive edge in the galactic playing field.
Broadcasting Corporation (NBC) 's "Star Trek." Avali can walk without the critical need for
Technology levels are often adjusted to meet protective gear within an established universe if
the established requirements of these you choose to.
universes. Avali with FTL and warp-style
When adopting their base lore into
spaceships is also typical, with an assortment of
other universes', consult the Space Exploration
lore-appropriate weapons and technologies.
section of the previous chapter for diplomacy,
They are often seen as explorers, with or
technology level, and further details. In short,
without environmental protective gear,
Avali are reserved, not aggressive, and have a
adventuring on alien planets. Others are
decent technological edge against most galactic
spaceship captains or space soldiers defending
races. Avali cannot naturally speak Galactic
against an established enemy.
common in whatever universe they're
Avali do not have to fall under any incorporated. Avali also cannot venture out
allegiance. They can be either good, bad, or onto preferred human planets without
neutral. Depending on your chosen avenue, protective gear. Often, Avali will not be seen
their diplomacy must match what is established outside of protectorate areas or their home
in that universe. Avali are seen in packs, so system of Uresk.
encounters with them must have at least three
members but no more than 6. Standardly, Avali

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Incorporating Avali into settings outside with the letter "d" followed by the side number.
of sci-fi can be done. They can be included The quantity is provided for multiple dice
outside the works of sci-fi and are seen in other before the dice size. For example, when a stat
locations, such as medieval and steampunk requires a single 20-sided die, it will be labeled
fantasies. These settings are commonly seen in 1D20. Additional modifiers added to the end of
the tabletop style of games, such as Wizards of these rolls are indicated by a "+" or "–"after the
the Coast's "Dungeons and Dragons." Avali have required dice. A character’s speed, which is how
a set of base statistics, skills, and traits they far a character can move during a turn or
inherently get due to their physiology and instance, is only based on 5ft increments.
heavy adoption of technology.
Avali
Avali are flexible in whatever universe. Space Raptor, No Alignment
Their open species status allows them to Armor Class 11
become a part of any lore, with alterations to Hit Points 12 (4D4 + 2)
their base lore. Individuals can customize their Speed 30 ft., climb 10 ft., flight 15 ft.
character as they see fit. When adopting all STR DEX CON INT WIS CHA
concepts of the Avali into a story, strict and 7 (-2) 10 (0) 10 (0) 10 (0) 11 (+1) 10 (+1)
careful consideration must be made. No matter Skills Stealth +4, Survival +4, Acrobatics +4
Senses Darkvision 30 ft.,
which universe they participate in, crediting the
Languages: Avalian Core, Common
original creator, RyuujinZERO, guidebook, or
Challenge 0
artist is heavily encouraged and respected.
Actions
Statistics and Traits Ranged Attack. The Avali will attack using a
ranged weapon. +4 to hit, one target.
Avali stats and traits capture vital
Pack Tactics. Avali gain an advantage when
aspects of an Avali and allow for the integration
attacking within 15ft of another pack or party
of the species into games and stories. These
member.
features are summarized and simplified, and
referenced for additional information within Aerogel Blade. Melee, finesse: +2 to hit, reach
this guide. Some traits also include a downside 5ft. one target. Hit: 4 (1D4 + 2) piercing, +2 for
characteristic. Creators and players can choose bleeding damage per turn.
to opt in for these downsides, if they desire.
Stats and traits are used for both player and
Size and speed. Avali average height is around
nonplayer characters (NPC). This section was
100-120 cm or 35-43 in. The average weight is
written with Wizards of the Coast’s “Dungeons
27-25 kg or 60-68 lbs. Their size is Small. Their
and Dragons” 5th edition style, but stats and
speed is average, at 30ft. Avali can fly, glide,
traits can be modified for any tabletop game. In
and mitigate fall damage from 15ft, and their
this guide, samples of names and occupations
base flight speed is 15ft. Their base flight speed
are also provided. When reading this section,
in low gravity is enhanced to 30ft. For
some traits and perks require multisided dice to
calculating random heights for Avali, use the
determine modifiers for your character. When
following:
these instances happen, you will be given a
sided dice number, along with how many units Base Height Base Weight
of dice. Standard dice sizes are 4, 6, 8, 10, 12, Height Modifier* Weight Modifier**
20, and 100-sided. Dice sizes will be indicated

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43 in +2d6 60 lb. + 3d10 lb. Predator's Hearing. Avali have two pairs of ears
inches that can detect an extensive range of sound
*Height = base height + height modifier frequencies. They are also able to use
**Weight = base weight + (height modifier × echolocation and navigate in complete
weight modifier) darkness. Avali have an advantage in Perception
that relies on hearing.

Ability scores modifiers. Your Avali will have Physical Characteristics. Avali are feathered
their dexterity score increased by 2 and wisdom creatures, and their patternings are simple. Roll
score increased by 1. Their strength will be 1D6 for patterns, odds for males and evens for
reduced by 2. females, 1D100 for pattern accent colors, and
2D100 for base colors. Note that you do not
Age. Due to their low metabolic rate, the have to abide by this and can create your
average lifespan of an Avali is between 200-250 desired Avali.
years. Avali reach adulthood at 20.
1D6 FEATHER PATTERN
Proficiencies. Avali are proficient at stealth, 1 Single Stripe
survival, and perception. 2 Spotted
3 Chevrons
Pack tactics. Avali receive an advantage when
4 Speckled
performing tasks or attacking when they are 5 Chevrons and Dot
within 15ft of their pack or party. 6 Chevrons and Speckles
Nimble Space Raptors. Avali have sharp talons
and claws on their feet and hands. Avali can 1D100 PATTERN COLOR
traverse rough terrain as if it was normal, along 1-9 Green
with scaling ledges of no more than 10ft. 10-19 Red
Striking an opponent unarmed will deal 1D6 20-35 White
plus strength modifier slashing damage. 36-45 Blue
46-55 Tan
Worse Than Bark. In place of an unarmed 56-65 Black
strike, Avali can bite a creature within 5 feet of 66-75 Grey
them, which deals 1d6 piercing damage plus 76-85 Purple
their Strength or Dexterity modifier on a 86-94 Yellow
successful hit. They are considered proficient in 95-100 Gold
this attack.

Fluffy Bodies. Avali are acclimated to Extreme 1D100 THE BASE COLOR (ROLL FOR 2)
Cold, and you have an advantage on Survival 1-15 Grey
checks while in terrains such as tundras and 16-25 Dark Grey
other cold places. Additionally, they are 26-35 Black
36-45 White
resistant to cold and ice attacks. Downside:
46-60 Light grey
They have a more challenging time in hot spots
61-75 Tan
like deserts and the ropics. Avali have a survival 75-85 Green
disadvantage in these and are weak to fire and 86-95 Brown-orange
water damage. 91-95 Blue
96-100 Yellow

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point after a couple of weeks, so returning to


the camp might not be a valid option.
Weakened Eyesight. Avali can see in dim light
out to 30 feet as if it were bright light and in Goods and Services. Avali specialize in
near darkness as if it were dim light, thanks to technology, discovery, and hunting. Goods will
their infrared vision. Downside: They are often be high-end tech, maps, processed meats,
nearsighted, with slight difficulties discerning and animal products. Weapons are typically not
fine objects without some id. Avali have a traded to foreigners. Pets and other animals are
disadvantage on all perception checks involving also not sold and often are rare to find to begin
sight. with, outside of cattle. Artisans are very
common and can offer specialized jewelry,
Obligate Carnivores. Downside. Avali are only
works of art, and music pieces. When hiring
able to consume animal meat and products.
Avali for work, remember that you are hiring a
Eating foods that do not fall within their
pack of Avali between 3-6 members, not just 1.
carnivore diets will result in them taking 1D4+2
poison damage, rolled each turn or when 1- Allies and Enemies. Avali are reserved and
minute elapses, for 1 hour. generally peaceful. They are usually allied with
nearby villages, colonies, and cities for trade
Ammonia and Water. Avali can drink cold
and sustainment. Their reservations leave them
ammonia and super chilled water. A dedicated
with few enemies outside the standard bandits,
flask is added to their inventory for this.
pirates, and aggressive animals. Avali tribes and
Downside: Drinking warm water or ammonia
colonies will often avoid making alliances with
will cause burning damage of 3D6 for 1 minute
foreign parties unless some major benefit can
or 1 turn.
come from it.
Encounters. When encountering Avali, they will
Names. The first names of Avali do not follow
be in packs of 2 or more. Roll 1D6 to determine
any naming scheme but are personalized to the
pack size and 1D4 for numbers 1 and 2. Avali
individual Avali. The last names are pack names,
will often be armed with ranged weaponry and
usually denoting some role or job. Ancient pack
avoid melee encounters if possible.
names also include characteristics of the pack,
Tribes and colonies. When encountering Avali such as feather color. The following are some
tribes and colonies, they often consist of a main examples of first and last names:
common tent, usually at the center of the
First names: Eikuni, Einuni, Jasko, Tasako, Jesuli,
camp. Hatcheries are next to these tents. A
Nali, Runo, Halun, Nauko, Khauni, Kazun, Jasun,
central kitchen and eating tent will also be close
Rhauni, Kala, Ranani, Eijani, Nuko, Kalali, Eili,
to the center. Surrounding the center will be
Rala, Halun, Nezumi, Romi, Eikuno, Kasumi,
various tents of hunters, crafters, merchants,
Renuno, Kala, Khaan, Nahomi, Eito, Eijomi,
and stockpiles. For more stationary buildings,
Renomi, Romi, Naomi, Rhauli, Jesumi, Eikyo,
they are often made from metal and aerogel.
Kali, Nali, Renii, Rali, Einala, Ruli, Rali, Nezyo,
Creatures larger than small will have a hard
Kasaku, Rani, Rhaoli, Einali, Ryu, Eino, Jesan,
time entering all Avali structures. These tribes
Nezomi, Jasi, Kali, Ranuni, Ranan, Talomi, Kuli,
and colonies are found in cold areas of the
Eijuli, Kasa, Reno, Talyu, Nako, Ranami, Khaali,
world, near hunting grounds. Others are
Nesun, Kaso, Jesami, Eito, Nezumi, Jasoli, Rako,
outposts for resource gathering. Tent-based
Rhaun, Naumi, Rhaoli, Rhaaku, Ranuno, Rano,
locations will move from their initial discovering
Eilan, Nauli, Eikaka, Rali, Ialii, Eikuko, Renuli,

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Rhaii, Raluni, Nzuno, Jasuli, Ranuni, Ralako, Additional NPC Archetypes


Jesaka, Halaku, Renan, No, Eitala, Ruli, Nahuko,
Rumi, Renani, Taluko, Eikomi, Khaumi, Renani,
Taluko, Eitali, Eitali, Eikali, Eityu, Nauno, Jasoli, Combat Armored Avali
Kalali, Ralun, Jesyo, Nai, Kasoli, Hala, Kyo, Space Raptor Fighter, Chaotic Neutral
Kalumi, Jasomi, Eitun, Hali, Taloli, Ran, Jesali, Armor Class 18
Renuli, Kasyu, Eilyo, Nahumi, Kala, Kuko, Talaka, Hit Points 14 (4D4 + 2)
Talo, Eityu, Kan, Zexii, Khauko, Eilun, Renyu, Speed 30 ft., climb 10 ft.
Kazan, Raloli, Nezyo, Jasuko, Nami, Kasyu, Rana, STR DEX CON INT WIS CHA
Eitii, Kalani, Naka, Nezo, Halaka, Tali, Nomi, 9 (-1) 15 (+3) 12 (+1) 10 (0) 15 (+3) 11 (0)
Eijuno, Rhao, Naako, Eikako, Halami, Eiki, Skills Stealth +4, Survival +4, Acrobatics +4
Nezako, Khao, Khauno, Jesaku, Kaluni, Rhaa, Senses Darkvision 60 ft., Enhanced hearing
120ft., passive Perception 12
Haluli, Raloli, Numi, Talako, Jasoli, Kasala,
Languages: Avalian Core, Common
Khaumi, Ka, Kan, Rhaomi, Talun, Halala, Koli,
Challenge 3
Einjuni, Kazyo, Naii, Eitumi, Nahyu, Nahuni, Helmet Enhancements. Combat armor helmets
Kazii, Nahaku, Eilaku, Nahyu, Nahuni, Eijuli, provide an enhanced sighting system, negating
Kazuli, Nasala, Rhao, Jesoli, Nahani, Nan, Kalo, the disadvantages of sight-based Perception rolls.
Rhaako, Jasyu, Eitami, Eita, Nezi, Kazo, Jasa,
Nahomi, Nezyo, Nuno, Ru, Kun, Talan, Naaku, Heavier than Normal. Due to the combat armor,
Zieh flight is no longer possible for the Avali.
Actions
Last names: Mineclaw, Ironclaw, Irontalon, Ranged Attack. The Avali will attack using a
Darkfeathers, Silverfeather, Hatchguard, ranged weapon. +4 to hit, one target.
Hunter, Aviator, Sprinter
Pack Tactics. Avali gain an advantage when
Note: names with otherwise unpronounceable
attacking within 15ft of another pack or party
letters will be treated as such: member.
- F’s are pronounced with a “kjrr” sound.
Aerogel Blade. Melee, finesse: +2 to hit, reach
- J’s are pronounced with a “yah” sound.
5ft. one target. Hit: 4 (1D4 + 2) piercing, +2 for
- N’s are pronounced with an “h” sound.
bleeding damage per turn.
- V’s are short pauses indicated with a ‘.

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Arcane Avali Avali Bard


Space Raptor Sorcerer, Chaotic Neutral Space Raptor Bard, Chaotic Good
Armor Class 12 Armor Class 12
Hit Points 11 (4D4 + 2) Hit Points 14 (4D4 + 3)
Speed 30 ft., climb 10 ft., flight 15ft. Speed 30 ft., climb 10 ft., flight 15ft.
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
7 (-2) 10 (0) 13 (+2) 10 (0) 12 (+2) 10 (0) 7 (-2) 12 (+1) 10 (0) 11 (0) 13 (+2) 14 (+2)
Skills Stealth +4, Arcana +4 Skills Stealth +4, Performance +4, Acrobatics +4
Senses Darkvision 30 ft., Enhanced hearing Senses Darkvision 30 ft., Enhanced hearing
120ft., passive Perception 12 120ft., passive Perception 12
Languages: Avalian Core, Common Languages: Avalian Core, Common
Challenge 3 Challenge 3
Spellcasting. Arcane Avali is a 3rd level spellcaster. Its Spellcasting. The Avali bard is a 4th level spellcaster. Its
spellcasting ability is Constitution (spell save DC13, +4 spellcasting ability is Charisma (spell save DC13, +4 to
to hit with spell attacks). The following are spells hit with spell attacks). The following spells are
prepared: prepared:
Cantrips (at will): minor illusion, poison spray, Cantrips (at will): dancing lights, minor illusion, vicious
frostbite, ray of frost mockery, mending
1st level (4 slots): comprehend languages, expeditious 1st level (4 slots): comprehend languages, charm
retreat, sleep, Ice Knife person, detect magic, earth tremor
2nd level (2 slots): gust of wind, darkness 2nd level (4 slots): calm emotions, cloud of daggers,
blindness/deafness, crown of madness
Sorcery Points. Arcane Avali has 3 sorcery points. It 3rd level (2 slots): fear, dispel magic
can spend 1 or more sorcery points as a bonus action
to gain the following benefits: Actions
Heightened Spell. When it casts a spell that forces a Pack Tactics. Avali gain an advantage when attacking
creature to make a saving throw to resist the spell’s within 15ft of another pack or party member.
effects, the Avali can spend 3 sorcery points to give
one target of the spell disadvantage on its first saving Aerogel Blade. Melee, finesse: +2 to hit, reach 5ft. one
throw. target. Hit: 4 (1D4 + 2) piercing, +2 for bleeding
Subtle Spell. When the Avali casts a spell, it can damage per turn.
spend 1 sorcery point to cast the spell with any
somatic or verbal components.
Actions
Pack Tactics. Avali gain an advantage when attacking
within 15ft of another pack or party member.

Aerogel Blade. Melee, finesse: +2 to hit, reach 5ft.


one target. Hit: 4 (1D4 + 2) piercing, +2 for bleeding
damage per turn.

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STARBOUND UNIVERSE and creating stations have received the same


treatment, with new beds, chairs, tables, and
appliances all functional and added to the
The Avali race was created as a playable game.
alien race, modded in by RyuujinZERO. A
New materials for the game were also
widespread introduction to the Avali race stems
added based on the Avali lore. Players can
from the Chucklefish video game known as
weave graphene and print orange aerogel.
“Starbound.” You can create a personal Avali
These materials are used to create Avali-specific
character and experience the story and game as
furniture, tools, and weapons. The base game’s
this character. Most interactions with the world
supplies manufacture these materials, so
have been modified to fit the Avali mindset and
finding reliable sources of supply to create Avali
culture. Other aspects of the game have been
décor is not needed. Edible plant materials
left unchanged, such as the story and quests.
were also added to enable Avali to craft specific
Experiencing the story of “Starbound” cuisines.
is the same, regardless of which race you play.
Unlike their base lore, Avali can explore
Your Avali character is a surviving member of
many worlds without needing an environmental
the Galactic Protectorate. You explore a section
protective suit. Protection is tied to the base
of the galaxy to unlock clues to find the boss
game, only necessary to progress the story.
that killed off the Protectorate. The story itself
Avali camps and colonies will often spawn on
is rudimentary. Alongside the main story, short
warm jungles or temperate planets,
escort and fetch quests add more gameplay to
disregarding the temperature. Additionally,
the game. The already established list does
Avali are not bound to their carnivore diets,
quests given by Avali NPCs within “Starbound”
able to consume all base game foodstuffs.
in the base game. Unlike the lore, your Avali is
These deviations are often attributed to their
alone, and you must recruit crew members to
augments, allowing them to live, explore, and
replicate some form of pack.
eat in locations that would otherwise be
Avali-specific gear, buildings, and prohibitive.
objects are added in through the base Ryuujin
mod. Many new clothing and armor apparel
styles have been created for use and wear.
While none of the armor adds new stats to your
character, the gear gives an Avali something to
wear, as the base clothing and armor do not
appear on the Avali. In addition to the apparel,
new placeable blocks and furniture have also
been added to the game. These blocks mimic
some of the artistic styles that Avali have
developed, with sleek and modern stationary
buildings and intricately woven fabrics and
tents. Players can build creations and encounter
generated Avali colonies and outposts on other
planets. In addition, a new spaceship created
from these blocks is provided. Furniture sets

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AVALI OUTSIDE OF STARBOUND like Ludeon Studio’s “Rimworld” puts the player
as a colony manager. Avali mods add the race to
the game and item sets that can be used,
Avali have been seen in many video complimenting the race. Most other games are
games and media outside Chucklefish’s straightforward with their implementation of
“Starbound” and their origin game, the EA- the Avali race into the game, with most simply
Maxis’ “Spore.” The race has been modded or replacing the primary character model with an
written in ways to adapt to its new universe. Avali one. While possible, these games lack
Many Avali are seen as digital 3D avatars used feature sets that would make the Avali much
for socializing. Arts, books, and other media more immersive, such as moving tails and ears.
sources have also been generated, becoming
Tabletop Games have seen some
popular on the internet. As such, a small
adoption of the Avali race. The race is
community of dedicated people has gathered,
community generated, like a video game mod,
creating a fandom surrounding the race.
and can be used by anyone. Games such as
The most significant and most common Jason Tocci’s “24XX” and Wizards of the Coast’s
form of Avali found outside of “Starbound” is in “Dungeons and Dragons” have unique statistics
the use of 3D avatars. Artists and sculptors have and traits that apply to the race, allowing them
created a large selection of unique-looking Avali to become more incorporated into the
avatars that are customizable to the individual. universe. Unlike video games, these games
These Avatars are used in multiple forms of usually require a physical presence of all
media. Commonly, the Avali avatars are seen in players, with calculations and role-playing
virtual chat programs, such as VRChat Inc. aspects being more analog.
“VRChat,” Alpha Blend Interactive’s
The small Avali community outside of
“ChilloutVR,” and Frooxius’ “NeosVR.” People
the entertainment realm exists today. Initially
wearing these avatars interact with others
formed in the early “Starbound” days, the Avali
online in a nearly anonymous way. Avali often
community has grown, featuring artists, writers,
gather together in these instances as a common
musicians, and general fans, all sharing the
interest group or even a pseudo-pack. Avatars
same interest in the Avali race. These fans are
are also used in entertainment, with
found worldwide and from multiple different
entertainers wearing the digital avatar and
backgrounds. The internet has allowed the
entertaining others through the internet and
community to come together and share their
live-action videos, also known as “streaming.”
interests, artworks, and entertainment media.
3D sculptures can also create short films or
movies with avatars to provide additional
entertainment. Sculptures and artists have
created many unique items for Avali avatars to
wear, coupled with unique designs to set each
Avali individual apart.

Videogames that feature playable alien


races will find the Avali race modded into the
game. Games like Paradox’s “Stellaris” allows
players to create a galactic alien empire using
the Avali race as a mod. Other intense games

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CHAPTER SUMMARY

The creation of a personal Avali


character is easy to do. Many resources and
artists exist that can make an individual
character come to life. This book reviewed
many vital aspects and traits of the Avali race,
and not all these characteristics have to be
strictly followed. The Avali race and concepts,
as created by RyuujinZERO, are open to many
variations without the need for strict adherence
to the base lore of this book.

Integrating an Avali character or the


entire race into a universe adds a unique set of
challenges to be overcome. The race can fall
into any universe as needed, with ordinarily
only sight adjustments to the race itself. This
book offers some baseline statistics and traits
that Avali must help integrate the race or
character more easily into any universe.

Race has evolved beyond its roots,


finding itself in various mediums. Multiple
entertainment forms exist for Avali. A small
community of fans has formed, creating
multiple universe editions for games,
entertainment, and artworks.
Figure 121 - Misty Jinn playing in a “VRChat” world. 3D
Avatar is the “Jerry’Vali” created by Rai Kitamatsu.
Photograph courtesy of Misty Jinn.

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https://en.wikipedia.org:
https://en.wikipedia.org:
https://en.wikipedia.org/wiki/Dakotara
https://en.wikipedia.org/wiki/Magneto
ptor
plasmadynamic_thruster
Wikipedia.org. (2022, November 2).
Wikipedia.org. (2022, November 5). Spacecraft
Deinonychus. Retrieved from
propulsion. Retrieved from
https://en/wikipedia.org:
https://en.wikipedia.org:
http://en.wikipedia.org/wiki/Deinonych
us

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https://en.wikipedia.org/wiki/Spacecraf NH3_complex_and_the_H2NSiOOH_mo
t_propulsion lecule

Wikipedia.org. (2022, November 9). Stellar


Classification. Retrieved from
https://en.wikipedia.org:
https://en.wikipedia.org/wiki/Stellar_cl
assification#Class_G

Wikipedia.org. (2022, October 28). Utahraptor.


Retrieved from Special thanks to these supporters for allowing
https://en.wikipedia.org: their character to be used in the book:
https://en.wikipedia.org/wiki/Utahrapt - Renade Empor – Chapter 2 Section 2
or Figure 11
Wikipedia.org. (2022, October 9). Variable - Patchi – Chapter 2 Section 3 Figure 1
Specific Impulse Magnetoplasma and Chapter 3 Section 1 Figure 8
Rocket. Retrieved from - NTM – Chapter 2 Section 3 Figure 4 and
https://en.wikipedia.org: Chapter 3 Section 1 Figure 1
https://en.wikipedia.org/wiki/Variable_ - Alkac – Chapter 2 Section 3 Figure 2
Specific_Impulse_Magnetoplasma_Rock - Rhaaka – Chapter 2 Section 4 Figure 1
et - APersonThatIs – Chapter 2 Section 4
Figures 6
Williams, M. S. (2021, September 11). Engineers - Eimillian – Chapter 2 Section 4 Figure 5
Are Creating a Real Space Elevator. Can - Tawani – Chapter 2 Secion 4 Figure 4
They Succeed? . Retrieved from - Jhin Wonderlust – Chapter 3 Section 1
https://interestingengineering.com: Figure 7
https://interestingengineering.com/inn - Misty Jinn – Chapter 3 Summary Figure
ovation/can-engineers-create-a-real- 1
space-elevator
Note: This is the “Public” edition. Some
Woodford, C. (2021, November 15). Gravity. content was removed and can be found in
Retrieved from the “Supporter” edition of the book. To find
https://www.explainthatstuff.com: out what was removed and obtain access to
https://www.explainthatstuff.com/grav the Supporter edition, donate to Todd Avali
ity.html via Patreon or Ko-Fi, or contact the author
for information!
Zhou, M. (2001, November 01). Reactions of
silicon dioxide with ammonia molecules.
Retrieved from
https://researchgate.net:
https://www.researchgate.net/publicati
on/244133376_Reactions_of_silicon_di
oxide_with_ammonia_molecules_Form
ation_and_characterization_of_the_SiO
2-

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