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Understanding the Wearable Technology

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DOI: 10.2139/ssrn.3833316

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Understanding the Wearable Technology
Ms. Aakanksha Chopra1*, Mr. Ankit Singhal2
1
Assistant Professor, JIMS, Rohini, New Delhi-110085, 1aakankshachopra.spm@gmail.com
2
Student (BCA 2nd Year), JIMS, Rohini, New Delhi- 110085, Affiliated to GGSIPU, Dwarka Sec-16 New Delhi-
110078, 2ankit_singhal_bca19s1@jimsindia.org

Abstract Wearables have a promising potential for assorted fields. In medical


services, they can advance more advantageous ways of life and improve
In wearable technology, wearable devices are smart gadgets that can be standard consideration rehearses current arrangements are still in their
worn near or potentially over the skin, where they distinguish, explore, early stages, however, further endeavors are required until wearable
and send the concerned data like- body gestures or signals, such as advances become open, safe, and mainstream.
imperative signs, or potentially surrounding information and which
provides immediate bio-feedback to the wearer in some cases. Wearable The most instinctive part of wearable gadgets is that it tends to be
innovation has a lot of utilizations that develop as the field itself grows. unimaginably best amongst devices, and simultaneously is effective in
It shows up conspicuously in consumer gadgets with the promotion of providing basic functionalities to the users. Undoubtedly, there is an
the movement tracker and smartwatch. Aside from business utilizations, increase in wearable technology organizations who are investing
wearable technology is being fused into routing frameworks, progressed extreme amounts of energy to conceptualize the pivotal wearable gadget
materials (textile), and medical care. This paper describes the most used (i.e. smartwatches, fitness trackers, smart glasses, smart clothing) [1].
wearable technology and sensors, wearable computing, working and
architecture of wearable, various application, user preferences, and key The extent of wearable technologies is expansive and indistinct, and
challenges with the wearables. deciding the attributes and determinations is prickly. Wearable
technology can be divided into following three fundamental classes:
Keywords-Wearable Technologies, Wearables, Sensors,
• Wearable Wellbeing Technology- are used in healthcare sectors
Wearable Computing.
• Wearable Textile Technology- are used in making clothes and
other textiles
• Wearable Consumer Technology- are used to create consumer
1. Introduction wearable’s- like a smartwatch and other wearable devices we
commonly use. Wearable technology might be worn like
Wearable technology can appear as a recent development; we may think eyeglasses, wristwatch, wristband, a ring, an identification,
about the fictional spy gadgets of James Bond or the smartwatches that adornments, shoes, or dress.
presently have high demand in the market. Regardless of this, wearable
technology has been there for a long time as we might suspect, and is Professor Steve Man constructed a model of a wearable PC imaging
helping shape the eventual fate of design. framework in 1980 [2]. It comprised of a lens, a mirror, reflections of
eyeglasses, an incompletely silvered mirror, and two receiving wires for
Wearable gadgets or devices are electronic gadgets worn by users to correspondence. For more than 16 years, from 1980 until 1997, his
track biometric information identified with wellbeing or wellness. framework had gone through numerous improvements until turning into
Wearable gadgets are new signs of embellishments that individuals a model comprising of eyeglasses, a computer worn in the back under
wear, for example, Samsung's Gear Watch or Apple's Watch or more the shirt, and handheld control. It was further evolved by Pranav Mistry
dedicated devices like the Fitbit One wireless activity tracker and (at MIT Media Lab) by the name of a device called "WUW" (Wear yoUr
monitor. Wearable gadgets with biometric tracking abilities represent World), in 2009.
one of the main wellsprings of data generation. They will diligently and
uninterruptedly record data of different types and from a variety of In 1995, Thad Starner classified "The Cyborgs are Coming" [3]. Starner
conditions. differentiated two principle qualities- steadiness and consistency.
Consistency means the lasting accessibility of wearable computers and
the capacity to utilize them while at the same time performing different
undertakings. Steadiness means how an individual wearable device can
be used in multiple conditions or circumstances.

Professor Kevin Warwick actualized a sensor installed in the middle


nerves of his left arm in 1998 [3]. This work was used to control an
artificial hand and a wheelchair by examining the transferred signals and
creating artificial sensors through controls on the arm.

Considering the previous work done on wearable devices; in this


research, an online survey was conducted on people of different
professions to know which are the most preferred wearable, and their
characteristics, advantages, and disadvantages. The survey was
conducted via online platforms like LinkedIn, WhatsApp, and
Fig.1 The Hamilton Pulsar [13] Instagram, etc. and over 150+ responses were collected. Most of the
participants were students, interns, and freelancers. From the survey
Wearable technology is getting universal slowly and steadily, and also report, an analysis was done over the preferred devices, sensors, features,
wearable technology is now providing solicitation for buyers, risk factors, etc.
businesses, Disaster administrations, and Defense/Army clients. On the
other hand, wearable technology companies, business people, 2. Wearable Computing
advertising companies, and designers are currently exploring innovative
ideas and thoughts to manufacture smart wearables that can serve the
masses. Wearable computing is the investigation or practice of imagining,
designing, constructing, or using scaled-down body-borne

Ms. Aakanksha Chopra1*, Mr. Ankit Singhal2


computational and tangible gadgets. Wearable PCs may be worn under, world [9].
or in attire, or act like pieces of clothing (for example "Smart Clothing").
A significant qualification between wearable PCs and versatile PCs 3.3 Fashion Wearables
(handheld and PCs model) is that the objective of wearable computing is
to position or contextualize the PC so that the human and PC are
inseparably interwoven, to accomplish the Humanistic [4]. Wearable technology has acquired a spot in the fashion industry in which
pieces of clothing react to the climate they are worn in. They give
The main component of Humanistic Intelligence is the capacity to receptive reactions to the climate. There are genuinely receptive dresses,
perform multiple tasks. An individual does not have to stop what they light-responsive pieces of clothing, and different pieces of clothing that
are doing to utilize a wearable PC since it is constantly running out of react to the unexpected climate they are worn in [10]. Like Sensoria
sight, to increase or intercede the human's communications. Therefore, socks that contain textile pressure sensors that pair with an anklet that
wearable computing can be characterized as an exemplification of, or an magnetically snaps to the sleeve of the sock and connects with a cell
endeavor to epitomize Humanistic Intelligence. phone application.

Smart accessories like smartwatches, bangles, adornment keychains,


bracelets, smart rings, bands, earrings, wristlets, necklaces, anklets,
3. Wearable Technology in Different Sectors smart gloves, etc., have taken the style game quite forward. They appear
elegant, and are available in all types of metals, starting from valuables
3.1 Health & Fitness Wearables to semi-valuables and even artificial ones [15-20].

Wearables are mostly connected with the wellbeing and health areas. 3.4 Educational Wearables
Smartwatches, similar to a Fitbit or Apple Watch, can track everything As wearable technology keeps on advancing and turns out to be more
from pulses to our day to day walking steps. These types of gadgets noticeable in our lives, students will bring this technology into schools
empower steady observation and information assortment, thereby consequently evolving, improving, and altering the school climate in
allowing providers to take a look at information after some time and significant manners. In a custom curriculum, this technology can in a
comprehend patterns of user behavior. A more profound comprehension general sense change how students deal with their incapacity and
of user behavior is one of the keys to improving health [9]. interface with their current circumstances.

These devices are outfitted with different sensors, calculations, and are
Using wearable technology like Google Glass, physiological measures
capable of synchronizing with mobile apps. With progressing propels in
can be resolved that over the long haul can be used to anticipate
versatile sensor development, privately gathered actual physical activity
emergencies, and give that data to guardians through cell phones and to
can be used as an expansion to an existing procedure to explore health
the youngster continuously. If you can foresee conduct scenes,
information in research. Also, data accumulated from these devices can
guardians, and educators at that point need to endeavor to deescalate the
be used for patient diagnostics and treatment [5]. Smartwatches, fitness
circumstance [7].
trackers, wrist bands, movement sensors, sensible footwear, and
wearable patches could appear sort of a luxury nowadays, however,
they can outline the healthcare industry of tomorrow. These are
utilized to gauge information including fundamental signs like Blood 4. Wearable Survey
pressure, body temperature, heart rate, posture, blood oxygen saturation,
Physical activities through the use of electrocardiogram (ECG), A survey was conducted on over 150+ respondents and their responses
Ballistocardiogram (BCG), and other devices (see Fig 2). were collected on factors like- profession, currently used wearable
device, features of that device, future preferred device, time spent with
that wearable, etc. A lot of preferences were collected from that survey.
All the discovered devices are shown below according to their
preference.

4.1 User Preferences


On behalf of the survey, it is observed that most of the users prefer the
category of wearables related to clothing or clipped over cloths, and wrist
(refer table 1.1) and the most used individual wearable devices are smart
glasses and smart shoes (refer table 1.2).

From table 1.1 it can be observed that wearables related to clothing are
comparatively more preferred, around 19% of total responses as
compared to other category devices and according to the individual
wearables data (refer table 1.2), it can be analyzed that the most preferred
smart wearable device is smart glasses that is preferred by more than
16% of the respondents. The preferences are as follows:
Fig 2. Health and Fitness Wearables [14]
Table 1 Categorized Device Preferences record table

3.2 Gaming Wearable’s

Gaming is one of the greatest arising outskirts for wearable technology. Category Preferences
Devices like wearable game regulators explore how individuals Clothing or can be clipped on clothing 29
cooperate with games and their possible uses. Since the beginning of Wrist 27
personal computing, video games have been used more just for fun only. clipped on shoes 14
Just as video games being utilized in a wide assortment of settings, there Embedded on clothing 19
has likewise been significant variation in the manner we cooperate with Embedded in jewelry 15
them - from fundamental mouse and console association to the
Earbuds/Headphones 10
presentation of non-conventional gaming frameworks such the Nintendo
Smart Glasses 19
Wii and Microsoft Kinect [6].
Head mounts 3
Around chest 2
Virtual Reality (VR) headsets are the most widely recognized (and
Contact lenses 4
mainstream) type of wearables in the business. VR headsets, similar to
Tattooed Skin 1
the Oculus Rift or the Play Station VR, in a flash, submerge gamers in
other-common encounters from the subsequent they tie in. VR wearables
are bringing amazing encounters like these to gamers everywhere in the

Ms. Aakanksha Chopra1*, Mr. Ankit Singhal2


it, implies that the amount of data of organizations will only grow not
decline.

Wearable innovation develops the quantity and kind of information that


wearable gadgets gathers. For instance, the data that wearable gadgets
gather isn't restricted to individuals' biomedical data, but, also their
geological area, social collaborations, and the huge number of high-
resolution photographs and recordings that are currently in like manner
utilization for most web-based media stages. The achievement of
wearable gadgets shortly will rely upon the capacity of Body-Based
Networking designs to help high data transfer speed just as secure and
productive data streams. In this context, the capacity to associate various
gadgets to cell phones with a low energy utilization overhead will be an
extensive advantage. It should likewise be recalled that in the current
networked worldview, the fundamental stream is from gadgets to the
distributed storage framework, like storeroom, for example DropBox or
a social stage like Facebook.

To process and store the collected data from the user wearable devices
have proper modulated circuits or modules that takes the input from the
user interaction, and surrounding through the input modules and
performs the tasks and generates the required output through the output
modules like storage, display, audio output, and wireless connectivity
Fig.3 Categorized Device Preferences module, etc.
According to the observations from the survey, the mostly used wearable
devices are shown in Table 2. All wearable devices have the same architecture, the thing that differs is
their organizations. Mostly all the wearable devices consist of the
Table 2 Device Preferences Records following modules:

Device Preference Device Preference


Anklet 3 Jacket 18

Armband 7 Necklace 4

Backband 1 Pendant 1

Belt 6 Ring 2

Bracelet 3 Shirt 6
Contact
4 Shoes 20
Lenses
Chest
2 Tattoo 1
Mounted
Earring 4 Headphones 8

Earpiece 3 Head mounted 2

Glasses 25 Watch 6

Helmet 1 Wrist mounted 16

Fig.5 Modules of Wearables

• Sensors- Sensors are devices that are incorporated into wearable


articles that help in monitoring the health or potentially give
clinically pertinent information for analysis.
Fig.4 Device Preferences • Microprocessor- A microprocessor is an integrated circuit
designed to function like reading instruction from the memory,
decoding, and executing the received instructions. It processes the
5. Wearable Devices Architecture and Working data as required in the instructions.
• Battery- A wearable device uses a Li-ion rechargeable battery of
a specific size like 240 mah battery. The battery used in the
The development of portable networks empowered the advancement of wearables can be built-in or removable.
wearable innovation. In the most essential sense, we need to comprehend • Storage- The storage module in a wearable device is hardware that
that wearable innovation is that innovation that has gadgets attached to is used to store information and log files collected from the device.
the garments we wear. The amount of data generated by every individual A wearable device can have two types of storage devices:
is growing at an enormous rate and the more prominent adaption of mountable (like SD cards), and fixed storage devices (i.e. Internal
wearable innovation, which can produce data just as receive and process storage).

Ms. Aakanksha Chopra1*, Mr. Ankit Singhal2


• Wireless Connectivity- A wearable device can have Bluetooth skin. Electrodes in clinical wearable devices are very mainstream
and Wi-Fi connectivity which are used to connect to devices like among specialists to gauge EMG, EEG, and EKG on a specific part
smartphones, PCs, and many other devices. Wearables have IC’s of the body.
that helps in wireless connectivity with other devices. • Temperature Sensor: This sensor monitors the body temperature;
• Touch Sensor- With the advancement in android technology, most the more the body appears to warm up, the more exceptional a
of the things we use now are the smart device which has touch workout is identified by a fitness tracker with this sensor.
sensors to interact with the user. Wearables also use touch sensors • Proximity Sensor: A proximity sensor distinguishes whether a
to make user interaction much reliable. characterized subject is available close by. The characterized subject
• Sound system- Wearables have audio input and output modules fluctuates from a genuine human to non-living items or even a wall.
(i.e. speakers and microphones) that help the user to communicate
with people and also to enjoy various media files on the device.
Some wearables have additional sound units that are used for alerts 8. Advantages of Wearable Technology
only.
• Display- This is one of the main modules of a wearable device that
helps to display data to the user and to take user inputs. Wearables In the most recent decade, just wearable innovation has rapidly
can have a display with a touch sensor or with a button input. This developed, and organizations' shoppers and partnerships are initiating to
is the medium through which the user interacts with the device to utilize various gadgets for a lot many purposes like movement trackers,
perform tasks into the device. smartwatches, and advanced smart clothing.

Wearable innovation gives us the ability to notice our wellness levels,


track location using GPS, and read instant messages quickly, besides this
the best thing about these wearable gadgets is that almost all of the
6. Working of Wearable Devices devices permit us to try and do this all fully hands- free. Additionally,
they're portable too.
Some advantages of wearables are stated below:

• Staying Connected
User Sensor Processor
Wearables help us by providing message alerts, incoming calls, and
generously helps to decrease our interaction with the phone. It can help
you to find your phone when you lost it, or even UI with IoT enables
contraptions in your home, (e.g., switching on/off the lights or changing
the temperature of the air conditioners) [11].
Smart Wireless Output
Phone Connector Devices
• Wearable Technology Saves Lives
The most recent age of smartwatches from significant producers like
Apple and Samsung offer ECG and Atrial Fibrillation (AFib)
warnings, alongside fall identification that conveys trouble messages
Cloud with area variations if no reaction is received from clients for a set
period [12].
Another fascinating gadget is the LifeShirt. This is a multi-function
wearable clothing gadget that is capable of simultaneously
monitoring a few physiological signs and patient reports of
Fig.6 Steps involved in connecting to Wearable Devices indications and prosperity. The LifeShirt framework is an extensible
information procurement and preparing stage comprised of a piece of
The sensor module in the wearable device collects data from the user and clothing, PC-based analysis software, and a data recorder. Sensors in
sends the data to the microprocessor module in the device. The processor the LifeShirt garment persistently monitor respiration, the
processes the collected instructions and performs the required tasks. electrocardiogram, and posture [8].
After processing the instructions are converted into useful information
and send to the output module of the device (i.e. screen, audio output),
and stores the data in the storage. • Authentication

Wearable devices can be synchronized with android devices through Wearables appear to be aiming in the direction toward authenticity as a
wireless communication modules like Bluetooth, and Wi-Fi. This will technique for performing tasks like getting into shows, and buying things
help to operate the wearable with the android device, and also helps to at the shop while not experiencing the monotonous checkout strategy.
send the notifications from the android device to the wearable.

After synchronizing the wearable with the android device, the user can 9. Disadvantages of Wearable Technology
store the data in an appropriate information cloud for storage.
Wearable devices have a lot of features that are very beneficial for the
users but with the features, there are also some downsides like-

7. Sensors in Wearable Devices


• Price- Wearables may appear to be impressive to most, however,
most of the studies indicate that wearable devices are costly for
Wearable devices rely completely on sensors that take data from the user
most of the users.
and sends it to the device for further processing as shown above. There
• Battery- Wearables will generally have genuinely more limited
are a lot of sensors that are found in wearables to collect data and perform
battery life. For example, gadgets like the Fitbit trackers can be
consecutive functionalities. Some of them are mentioned below:
used continuously for a few days yet a portion of the further
developed gadgets like the Apple Watch can only be used for a day
• Gyroscope and Accelerometer: The gyroscope is utilized to measure of soy.
angular velocity and can be utilized for navigation purposes, as it • Charging Mechanism- The majority of people have issues with
identifies direction and rotations. Another regularly used movement charging the gadgets regularly due to insufficient battery capacity
identifying sensor is the accelerometer, which tracks the fundamental and also because of low powered chargers which takes a lot of
human movements. time to charge the device.
• Wearable Electrodes: The electric pulses in the electrodes read the
pulse in a person, so the electrodes are made to stick directly onto the

Ms. Aakanksha Chopra1*, Mr. Ankit Singhal2


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Over the most recent twenty years, there has been a phenomenal Lightweight integrated Blockchain (ELIB) model for IoT security and
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exactly at the early adopter stage both for the general public and
Institute of Advanced Scientific Research, 2019
organizations. However, in the upcoming future the advancement of
wearable innovations, smartwatches, and smart glasses will practically
be finished their developments and these technological gadgets will be
embraced by the social orders and organizations. The objective of the
study is to understand what exactly wearable technology and wearables
are and also to understand their working, their pros and cons. In this
paper, it is proposed that wearable technologies will make life more
easier for the people, enhance VR in games, and help the doctors
to analyze the health indicators of the people continuously. To
summarize, the upcoming future will be simpler, secure, quicker,
healthier and more engaging with the wearable advancements and future
will be full of advanced wearables devices that nobody can even imagine
now.

REFERENCES

Ms. Aakanksha Chopra1*, Mr. Ankit Singhal2

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