Professional Documents
Culture Documents
net/publication/351184717
CITATIONS READS
3 3,022
2 authors:
All content following this page was uploaded by Ankit Singhal on 08 October 2021.
Wearables are mostly connected with the wellbeing and health areas. 3.4 Educational Wearables
Smartwatches, similar to a Fitbit or Apple Watch, can track everything As wearable technology keeps on advancing and turns out to be more
from pulses to our day to day walking steps. These types of gadgets noticeable in our lives, students will bring this technology into schools
empower steady observation and information assortment, thereby consequently evolving, improving, and altering the school climate in
allowing providers to take a look at information after some time and significant manners. In a custom curriculum, this technology can in a
comprehend patterns of user behavior. A more profound comprehension general sense change how students deal with their incapacity and
of user behavior is one of the keys to improving health [9]. interface with their current circumstances.
These devices are outfitted with different sensors, calculations, and are
Using wearable technology like Google Glass, physiological measures
capable of synchronizing with mobile apps. With progressing propels in
can be resolved that over the long haul can be used to anticipate
versatile sensor development, privately gathered actual physical activity
emergencies, and give that data to guardians through cell phones and to
can be used as an expansion to an existing procedure to explore health
the youngster continuously. If you can foresee conduct scenes,
information in research. Also, data accumulated from these devices can
guardians, and educators at that point need to endeavor to deescalate the
be used for patient diagnostics and treatment [5]. Smartwatches, fitness
circumstance [7].
trackers, wrist bands, movement sensors, sensible footwear, and
wearable patches could appear sort of a luxury nowadays, however,
they can outline the healthcare industry of tomorrow. These are
utilized to gauge information including fundamental signs like Blood 4. Wearable Survey
pressure, body temperature, heart rate, posture, blood oxygen saturation,
Physical activities through the use of electrocardiogram (ECG), A survey was conducted on over 150+ respondents and their responses
Ballistocardiogram (BCG), and other devices (see Fig 2). were collected on factors like- profession, currently used wearable
device, features of that device, future preferred device, time spent with
that wearable, etc. A lot of preferences were collected from that survey.
All the discovered devices are shown below according to their
preference.
From table 1.1 it can be observed that wearables related to clothing are
comparatively more preferred, around 19% of total responses as
compared to other category devices and according to the individual
wearables data (refer table 1.2), it can be analyzed that the most preferred
smart wearable device is smart glasses that is preferred by more than
16% of the respondents. The preferences are as follows:
Fig 2. Health and Fitness Wearables [14]
Table 1 Categorized Device Preferences record table
Gaming is one of the greatest arising outskirts for wearable technology. Category Preferences
Devices like wearable game regulators explore how individuals Clothing or can be clipped on clothing 29
cooperate with games and their possible uses. Since the beginning of Wrist 27
personal computing, video games have been used more just for fun only. clipped on shoes 14
Just as video games being utilized in a wide assortment of settings, there Embedded on clothing 19
has likewise been significant variation in the manner we cooperate with Embedded in jewelry 15
them - from fundamental mouse and console association to the
Earbuds/Headphones 10
presentation of non-conventional gaming frameworks such the Nintendo
Smart Glasses 19
Wii and Microsoft Kinect [6].
Head mounts 3
Around chest 2
Virtual Reality (VR) headsets are the most widely recognized (and
Contact lenses 4
mainstream) type of wearables in the business. VR headsets, similar to
Tattooed Skin 1
the Oculus Rift or the Play Station VR, in a flash, submerge gamers in
other-common encounters from the subsequent they tie in. VR wearables
are bringing amazing encounters like these to gamers everywhere in the
To process and store the collected data from the user wearable devices
have proper modulated circuits or modules that takes the input from the
user interaction, and surrounding through the input modules and
performs the tasks and generates the required output through the output
modules like storage, display, audio output, and wireless connectivity
Fig.3 Categorized Device Preferences module, etc.
According to the observations from the survey, the mostly used wearable
devices are shown in Table 2. All wearable devices have the same architecture, the thing that differs is
their organizations. Mostly all the wearable devices consist of the
Table 2 Device Preferences Records following modules:
Armband 7 Necklace 4
Backband 1 Pendant 1
Belt 6 Ring 2
Bracelet 3 Shirt 6
Contact
4 Shoes 20
Lenses
Chest
2 Tattoo 1
Mounted
Earring 4 Headphones 8
Glasses 25 Watch 6
• Staying Connected
User Sensor Processor
Wearables help us by providing message alerts, incoming calls, and
generously helps to decrease our interaction with the phone. It can help
you to find your phone when you lost it, or even UI with IoT enables
contraptions in your home, (e.g., switching on/off the lights or changing
the temperature of the air conditioners) [11].
Smart Wireless Output
Phone Connector Devices
• Wearable Technology Saves Lives
The most recent age of smartwatches from significant producers like
Apple and Samsung offer ECG and Atrial Fibrillation (AFib)
warnings, alongside fall identification that conveys trouble messages
Cloud with area variations if no reaction is received from clients for a set
period [12].
Another fascinating gadget is the LifeShirt. This is a multi-function
wearable clothing gadget that is capable of simultaneously
monitoring a few physiological signs and patient reports of
Fig.6 Steps involved in connecting to Wearable Devices indications and prosperity. The LifeShirt framework is an extensible
information procurement and preparing stage comprised of a piece of
The sensor module in the wearable device collects data from the user and clothing, PC-based analysis software, and a data recorder. Sensors in
sends the data to the microprocessor module in the device. The processor the LifeShirt garment persistently monitor respiration, the
processes the collected instructions and performs the required tasks. electrocardiogram, and posture [8].
After processing the instructions are converted into useful information
and send to the output module of the device (i.e. screen, audio output),
and stores the data in the storage. • Authentication
Wearable devices can be synchronized with android devices through Wearables appear to be aiming in the direction toward authenticity as a
wireless communication modules like Bluetooth, and Wi-Fi. This will technique for performing tasks like getting into shows, and buying things
help to operate the wearable with the android device, and also helps to at the shop while not experiencing the monotonous checkout strategy.
send the notifications from the android device to the wearable.
After synchronizing the wearable with the android device, the user can 9. Disadvantages of Wearable Technology
store the data in an appropriate information cloud for storage.
Wearable devices have a lot of features that are very beneficial for the
users but with the features, there are also some downsides like-
REFERENCES