Professional Documents
Culture Documents
LOGO
Contents
1. Introduction to teamwork
5. Team culture
1. Introduction to Teamwork
Group
Team
1. Introduction to Teamwork
1. Passengers at an airport
2. Students in High-quality program in
International Business economics/ International
Business administration/International Finance
3. Products in a supermarket
4. Airline passenger crashed on a desert island and
needed to work together to survive
5. Students in High-quality program working in the
same projects
Group Team
1. Introduction to Teamwork
GROUP TEAM
❖ Strong, clearly focused. ❖ Shared leadership roles.
❖ Individual accountability. ❖ Individual & mutual accountability.
❖ Individual work products. ❖ Collective work products.
❖ Runs efficient meetings. ❖ Encourages many open-ended
discussions, active problem solving
meetings.
❖ Measures performance ❖ Measures its effectiveness direct
indirectly by its influence on by collective work products.
others.
❖ Discusses, decides, and ❖ Discusses, decides, & does real
delegates. work together.
1. Introduction to Teamwork
❖ Lack of conviction
Teams are probably useful, from a human
relations point of view, but are hindrance when it
comes to work productivity and decisive action.
❖ Personal discomfort & risk
Many people fear or do not like to work in teams.
(time consuming, too uncertain or too risky)
❖ Weak performance ethics
The environment undermines the mutual trust
and openness upon which teams depend.
1. Introduction to Teamwork
1. Shaper – drives work forward and gets things done, has a clear idea of
the desired direction of travel;
2. Implementer – also gets things done, looking for ways to turn talk into
action and generate practical activity;
3. Completer-Finisher – focuses on completing tasks, and tidying up all the
loose ends;
4. Coordinator – manage the group dynamics, often in a leadership role;
5. Team Worker – helps the team to work effectively by supporting personal
relationships;
6. Resource Investigator – gathers external resources and information to
help the team;
7. Plant – generates ideas and creative solutions, not all of them practical;
8. Monitor-Evaluator – good at critically assessing ideas and proposals, and
at making decisions; and
9. Specialist – brings expert knowledge to the group, not always necessary
to effective functioning.
2. Team-Role Descriptions
Allowable
Team Role Contribution
Weakness
Shaper Challenging, dynamic, thrives Prone to provocation.
on pressure. The drive and Offends people’s
courage to overcome obstacles. feelings.
Monitor Sober, strategic and discerning.
Evaluator Lacks drive and ability
Sees all options. Judges
to inspire others.
accurately.
Needs SH CO
Ideas PL RI
Plans ME PL
Contacts RI TW
Organization IMP CO
S1: Decide your preferred role in a team (using similar test based on the same
criteria as Belbin as the original Belbin Test is a little expensive).
https://www.123test.com/team-roles-test/
Explorer - Belbin: Resource Investigator; Driver – Belbin: Shaper; Team player -
Belbin: Team Worker; Innovator - Belbin: Plant; Chairperson - Belbin:
Coordinator; Analyst - Belbin: Monitor-Evaluator; Executive - Belbin:
Implementer; Completer - Belbin Completer-Finisher; Expert – Belbin:
Specialist
S2: Build up your ideal team based on team members’ roles (the team will
decide any change in your role, but you must persuade your teammates).
GAME ON
➢The Situation
It is 10 a.m. in mid-August
and you have just crashed
landed in the Sonora Desert
in the southwestern United
States. The light twin-engine
plane, containing the bodies
of the pilot and the co-pilot,
has completely burned.
None of the rest of you has
been injured.
GAME ON
➢The Challenge
- Before the plane caught fire your group
was able to salvage 15 items.
- Your task is to rank these items
according to their importance to your
survival, starting with “1” as the most
important, to “15” as the least important.
- You can assume that the entire group
has agreed to stick together and that all
items salvaged are in good condition.
15 items
2. Jackknife
3. Sectional map
of the area
15 items
6. Compress kit
with gauze
15 items
7. 0.45 calibre
pistol (loaded) 8. Parachute
9. Bottle of salt
tablets
15 items
12. Pair of
sunglasses per
person
15 items
13. Cosmetic 14. two quarts of 180 15. one topcoat per
mirror proof vodka person
GAME ON
Step 1 Step 2 Point of
No. Items (individual point) (Group point) experts
1 Flashlight
2 Knife
3 Sectional map of the area
4 Plastic raincoat
5 Compass
6 Compress kit with gauze
7 .45 caliber pistol (loaded)
8 Parachute
9 Bottle of salt tablets
10 1 quart of water
11 Book entitled, Edible Animals of the Desert
12 Sunglasses
13 Vodka
14 Topcoat
15 Cosmetic mirror
Total
Assessment
1 2
Known Open/Free
Feedback
Blind
By Others Area Solicitation Area
Tell
Self-disclosure Others'
/Exposure Observation
Shared
Unknown Hidden Discovery
Unknown
By Others Area Area
Self-
discovery
3 4
Johari Window (‘Windows of Self’)
5.1. Definition
“A pattern of shared basic assumptions that a
team has learned as it solved its problems of
external adaptation and internal integration,
that has worked well enough to be considered
valid and therefore, to be taught to new
members as the correct way to perceive, think,
and feel in relation to those problems.”
5. Team culture
5.2. Structure of team culture
5.2.1. Artifacts
❖ Stories – told by members of the organisation
which embed the present and flag up important
events and personalities, and typically have to do
with successes, failures, heroes, villains, and
mavericks.
Why businesses go up and down
while religion is steady and
prosperous.
5. Team culture
5.2.1. Artifacts
❖ Rituals – the special events through which the
organisation emphasises what is particularly
important and can include formal organisational
processes and informal processes.
Basic Assumptions
i.e., Change is good
Hierachy Market
Stability & Control
Attributes of a Clan Culture
10%
Hierachy Market
5. Team culture
C H.1 A
1. Training, education... C H.2 A
2. Designers, brand-
building, fashion...
H M H M
Quality consulting…
4. Distribution, retailers...
H M H M
6. Team conflicts
6.1. Definition
Team Conflict is an interpersonal problem
that occurs between two or more members of a
team, and affects results of teamwork, so the
team does not perform at optimum levels.
6. Team conflicts
6.2. Symptoms
• Not completing work on-time or to quality goals
• Gossip
• Not returning phone calls or e-mails
• Passive/aggressive behavior
• Not responding to requests for information
• Hostility
• Hoarding information that should be shared
• Complaining
6. Team conflicts
6.2. Symptoms
• Finger pointing
• Verbal abuse
• Not attending required meetings
• Filing grievances or lawsuits
• Absenteeism
• Physical violence
6. Team conflicts