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KONFIGURASI ARMA 3

MAKE AI SUPRESIVE FIRE


soldier1 doSuppressiveFire target;

CARA BUAT 3 PESAWAT SYNC

onEachFrame {
{
_x setPosASL ((getPosASLVisual plane1) vectorAdd [(_forEachIndex+1) * 30,
(_forEachIndex+1) * 30,0]) ;
_x setVectorDirAndUp [vectorDir plane1,vectorUp plane1] ;
_x setVelocity velocity plane1 ;
} forEach [plane2,plane3] ;
} ;

CARA HEMMT BISA ANGKUT RUDAL


this attachTo [nearestObject [getPos this, "Car"], [0.0, -1, 0.7]];

this attachTo [nearestObject [getPos this, "Car"], [0.0, -1, 0.7]]; this
addeventhandler ["fired", {(_this select 0) setvehicleammo 1}];

this attachTo [nearestObject [getPos this, "Car"], [0.0, -2, 1.7]];

MAKE AMBUSH

IED setdamage 100; ( PAKE TRIGGER )

MAKE AI SHOOT AN OBJECT

F5 BENDERA - GAME LOGIC -

LEDAKAN DENGAN TRIGGER


car name - ied3
trigger - trigger expression - call{this}
on activation - call{ied3 setDammage 1;}

2 kendaraan meledak di trigger, di tes 2 kendaraan in pake sync to trigger, command


trigger

car1 setDammage 1; car2 setDammage 1;


car mobil 1, cari mobil2

BUKA TUTUP APEX DOOR GATE


Apex Gate To Open Code: Gate1 animate ["Door_1_Move", 1]
Apex Gate To Close Code: Gate1 animate ["Door_1_Move", 0]
Bar Gate Open Code: Gate2 animate ["Door_1_rot", 1]
Bar Gate Close: Gate2 animate ["Door_1_rot", 0]

JENIS2 PESAWAT AT
pavn banyak at
KH25 KEDGE SENJATA FULLBACK TEPAT SASARAN KE DARAT
KH25 AGM X1
AGM-65 MAVERICK 6
PLANE SAAB
UNTUK SKENARIO REPLAY UNIT CAPTURE
Perfect AI Pilot
Line to paste to your Recording trigger. Choose your activation type and name your
vehicle h1.
[h1, 800, 30, true, 3] spawn BIS_fnc_UnitCapture;

Lines to paste into your Replay trigger


h1 engineon true;
execVM "go.sqf";

BENDERA UKRAINE, MASUKAN PAA NYA KE MP MISSION


this forceflagtexture "UKRAINE.paa"
this forceflagtexture "RUSSIA.paa"

UNTUK MEMASANG BENDERA DI ARTILERI DAN PELURUNYA TAK HABIS HABIS


this forceflagtexture "RUSSIA.paa"; this addEventHandler ["Fired",{(_this select 0)
setVehicleAmmo 1}]

UNTUK SKENARIO SUBMARINE MENGELUARKAN MISSILE G1 VLS T1 TARGET TRIGGER RADIO ALPHA
west reportRemoteTarget [t1, 3000];
t1 confirmSensorTarget [west, true];
g1 fireAtTarget [t1, "weapon_vls_01"];

bersihkan rumput

debug console setelah play - setTerrainGrid 100;

PELURU TAK HABIS HABIS


this addeventhandler ["fired", {(_this select 0) setvehicleammo 1}];

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