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[SCRATCHES]

MAX_SPEED=20 ;kmh
MIN_SPEED=0 ;kmh

[OSCILLATIONS]
ENABLED=1

[DAMAGE_GLASS_FRONT]
MIN_SPEED=30 ; MINIMUM DAMAGE SPEED
FULL_SPEED=60 ; MAXIMUM DAMAGE SPEED

[DAMAGE_GLASS_REAR]
MIN_SPEED=30 ; MINIMUM DAMAGE SPEED
FULL_SPEED=60 ; MAXIMUM DAMAGE SPEED

[DAMAGE_GLASS_LEFT]
MIN_SPEED=20 ; MINIMUM DAMAGE SPEED
FULL_SPEED=30 ; MAXIMUM DAMAGE SPEED

[DAMAGE_GLASS_RIGHT]
MIN_SPEED=20 ; MINIMUM DAMAGE SPEED
FULL_SPEED=30 ; MAXIMUM DAMAGE SPEED

[DAMAGE_GLASS_CENTER]
MIN_SPEED=30 ; MINIMUM DAMAGE SPEED
FULL_SPEED=80 ; MAXIMUM DAMAGE SPEED

[DAMAGE]
INITIAL_LEVEL=20

[VISUAL_OBJECT_0]
NAME=HOOD ; NAME OF THE NODE
STATIC_ROTATION_AXIS=1,0,0 ; STATIC ROTATION AXE
STATIC_ROTATION_ANGLE=1.71 ; STATIC ROTATION ANGLE
MULT_G=0.1 ; EFFECT OF THE G FORCES ON THE OSCILLATION
DAMAGE_ZONE=FRONT ; ZONE IDENTIFIER
MIN_SPEED=20 ; MINIMUM DAMAGE SPEED
FULL_SPEED=150 ; MAXIMUM DAMAGE SPEED
OSCILLATION_AXIS=-1,0,0 ; OSCILLATION AXE
OSCILLATION_MIN_ANGLE=0 ; MINIMUM ANGLE OF OSCILLATION - never less than 0 and
never more than 5
OSCILLATION_MAX_ANGLE=6 ; MAXIMUM ANGLE OF OSCILLATION - never less than 0 and
never more than 5
ALLOWED_G=0,1,0 ; SET WHICH G AXIS HAVE EFFECT ON DAMAGE ANIMATION and how much
(0 is off, 1 is 100%)

[VISUAL_OBJECT_1]
NAME=WING ; NAME OF THE NODE
STATIC_ROTATION_AXIS=-1,1,1 ; STATIC ROTATION AXE
STATIC_ROTATION_ANGLE=8 ; STATIC ROTATION ANGLE
MULT_G=0.01 ; EFFECT OF THE G FORCES ON THE OSCILLATION
DAMAGE_ZONE=REAR ; ZONE IDENTIFIER
MIN_SPEED=30 ; MINIMUM DAMAGE SPEED
FULL_SPEED=70 ; MAXIMUM DAMAGE SPEED
OSCILLATION_AXIS=-1,1,1 ; OSCILLATION AXE
OSCILLATION_MIN_ANGLE=0 ; MINIMUM ANGLE OF OSCILLATION - never less than 0 and
never more than 5
OSCILLATION_MAX_ANGLE=3; MAXIMUM ANGLE OF OSCILLATION - never less than 0 and
never more than 5
ALLOWED_G=1,1,1 ; SET WHICH G AXIS HAVE EFFECT ON DAMAGE ANIMATION and how much
(0 is off, 1 is 100%)

[VISUAL_OBJECT_2]
NAME=MIRROR_LEFT ; NAME OF THE NODE
STATIC_ROTATION_AXIS=1,1,0 ; STATIC ROTATION AXE
STATIC_ROTATION_ANGLE=5 ; STATIC ROTATION ANGLE
MULT_G=0.1 ; EFFECT OF THE G FORCES ON THE OSCILLATION
DAMAGE_ZONE=FRONT ; ZONE IDENTIFIER
MIN_SPEED=20 ; MINIMUM DAMAGE SPEED
FULL_SPEED=150 ; MAXIMUM DAMAGE SPEED
OSCILLATION_AXIS=-1,0,0 ; OSCILLATION AXE
OSCILLATION_MIN_ANGLE=0 ; MINIMUM ANGLE OF OSCILLATION - never less than 0 and
never more than 5
OSCILLATION_MAX_ANGLE=6 ; MAXIMUM ANGLE OF OSCILLATION - never less than 0 and
never more than 5
ALLOWED_G=1,1,0 ; SET WHICH G AXIS HAVE EFFECT ON DAMAGE ANIMATION and how much
(0 is off, 1 is 100%)

[VISUAL_OBJECT_3]
NAME=MIRROR_RIGHT ; NAME OF THE NODE
STATIC_ROTATION_AXIS=1,1,0 ; STATIC ROTATION AXE
STATIC_ROTATION_ANGLE=5 ; STATIC ROTATION ANGLE
MULT_G=0.1 ; EFFECT OF THE G FORCES ON THE OSCILLATION
DAMAGE_ZONE=FRONT ; ZONE IDENTIFIER
MIN_SPEED=20 ; MINIMUM DAMAGE SPEED
FULL_SPEED=150 ; MAXIMUM DAMAGE SPEED
OSCILLATION_AXIS=-1,0,0 ; OSCILLATION AXE
OSCILLATION_MIN_ANGLE=0 ; MINIMUM ANGLE OF OSCILLATION - never less than 0 and
never more than 5
OSCILLATION_MAX_ANGLE=6 ; MAXIMUM ANGLE OF OSCILLATION - never less than 0 and
never more than 5
ALLOWED_G=1,1,0 ; SET WHICH G AXIS HAVE EFFECT ON DAMAGE ANIMATION and how much
(0 is off, 1 is 100%)

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