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Electronic Commerce Research and Applications 53 (2022) 101150

Contents lists available at ScienceDirect

Electronic Commerce Research and Applications


journal homepage: www.elsevier.com/locate/elerap

The dual-process model of product information and habit in influencing


consumers’ purchase intention: The role of live streaming features
Hao Chen , Haitao Chen *, Xiaoxu Tian
School of Management, Jilin University, Changchun, Jilin Province, China

A R T I C L E I N F O A B S T R A C T

Keywords: The increasing popularity of live streaming commerce has presented opportunity for sellers to generate revenue.
Live streaming commerce Despite the obvious advantages of live streaming commerce offers reduced product uncertainty and encourages
Dual-process theory usage habit formation, studies have overlooked their effect on consumers’ purchase intention. On the basis of
Product quality uncertainty
dual-process theory, this study proposes a research model with information signals mechanism and automatic
Product fit uncertainty
Habit
habit mechanism. An online survey with 401 samples from several live streaming platforms is conducted to
Purchase intention measure our model. Our results show that uncertainties in product quality and product fit have a significant
negative influence on the purchase intention, while automatic habit is positively associated with the purchase
intention. The result also indicates that habit moderates the relationship between product quality uncertainty
and purchase intention. In addition, live streaming features can activate the two mechanisms. Our findings
contribute to research by highlighting the importance of product information and habit.

1. Introduction purchases (Bai et al., 2015), while live streaming commerce enables
consumers to obtain true and exact product information with stronger
Live streaming commerce has gradually become the most promising real-time interactive effect using advanced information technologies,
area with a great investment potential. An industry report (Iimedia, such as real-time streaming transport and content delivery network (Sun
2020) claims that the scale of China’s live streaming commerce market et al., 2019, Hu and Sohail, 2020). For example, consumers can know
increased from 133 billion yuan in 2018 to 433.8 billion yuan in 2019, whether a specific cloth looks good on them through a vicarious product
and it is expected to exceed a trillion yuan in 2021. Recognizing the trial of a streamer instead of the earlier form of graphics and text. In
great benefits, various platforms are attempting to embed live streaming terms of habit, live streaming provides a better shopping experience and
into their industry to expand influence and attract customers. For infuses online purchases with deep emotional attributes. To attract
instance, Taobao, the first e-commerce platform to adopt live streaming consumers to continue to watch, a streamer should present a positive
in China, has attracted 400 million users and helped vendors generate image and engaging content to offer enjoyment and fun (Park and Lin,
more than 200 billion yuan in sales in 2019 (AliResearch, 2020). 2020). Apart from the enjoyment, live streaming commerce also offers
The increasing popularity of live streaming commerce is inextricably convenience. Its channel allows for easy ordering of a specific product
linked to its development on functional features of traditional social and minimizes time and effort on searching and purchasing. Thus,
commerce, where consumers may easily receive product information consumers gradually develop the habit of viewing broadcasts and get
and create a habit (Huang and Benyoucef, 2013, Bai et al., 2015, Farivar tempted to buy (Hsu and Lin, 2015). Thus, how live streaming com­
et al., 2017). From the perspective of product information, live streaming merce increases purchase intention by simultaneously reducing con­
commerce transmits more information signals to further resolve the sumers’ perception uncertainty and forming a habit is worth exploring.
issue of product uncertainty, which has been identified as a key obstacle Moreover, what specific live streaming commerce features are driving
to online purchases (Dimoka et al., 2012). Product uncertainty has a this dual impact?
direct influence on consumers’ purchase intention (Kim and Krishnan, Some studies have focused on the new phenomenon of live streaming
2015). Traditional social commerce reduces product uncertainty by commerce. Extant studies have mainly identified predictors of purchase
adding features that create social functionality for a system to encourage intentions from IT, social, and hedonic perspectives (Xu et al., 2020, Sun

* Corresponding author at: School of Management, Jilin University, 5988 Renmin Street, Nanguan district, Changchun, PR China.
E-mail addresses: haochenQS@163.com (H. Chen), haitaochenjilin@163.com (H. Chen), xxtian20@mails.jlu.edu.cn (X. Tian).

https://doi.org/10.1016/j.elerap.2022.101150
Received 5 June 2021; Received in revised form 10 January 2022; Accepted 13 April 2022
Available online 21 April 2022
1567-4223/© 2022 Elsevier B.V. All rights reserved.
H. Chen et al. Electronic Commerce Research and Applications 53 (2022) 101150

Fig. 1. Comparison between traditional social commerce and live streaming commerce.

et al., 2019, Cai and Wohn, 2019, Hou et al., 2019). Only a few studies and promotes purchases in a more social and interactive way. Distinct
have focused on the role of product information in influencing purchase from e-commerce, it relies on a set of features created using new Web 2.0
intention (Zhang et al., 2020, Park and Lin, 2020). Additionally, as live technologies, such as the four-layer feature design structure of individ­
streaming can stimulate continuous watching and promote consumption ual, conversation, community, and commerce proposed by Huang and
through humor and product diversification (Hou et al., 2019), it is Benyoucef (2013). These features improve product quality and promote
necessary to examine the role of habit; however, earlier literature has business transactions, which cater to customers’ demand for product
overlooked this issue despite habit being an influential antecedent to information and usage habits (Bai et al., 2015, Farivar et al., 2017).
predict behavioral intentions (Hsu and Lin, 2015). To fill the theoretical However, live streaming commerce better satisfies these needs as it uses
gaps, our study examines how live streaming commerce features help in more technologies to implement synchronous communication between
reducing product uncertainty and forming habit to stimulate purchase sellers and consumers (Yu et al., 2018). Live streaming commerce is not
intention. merely a subset of e-commerce but also closely related to social com­
This study adopts the dual-process theory to explore both perspec­ merce (Wongkitrungrueng et al., 2020, Wongkitrungrueng and Assarut,
tives. The theory advocates that the decision-making process in human 2020). Using video broadcasts and live chat, both sellers and consumers
behavior is attributed to two reaction modes in the brain (Barrett et al., can have social interaction with instantaneously images and sounds,
2004). One mode is the conscious process, where the brain rationally which stimulates consumption and further boosts revenue for sellers and
analyzes information and makes a judgment. In the context of live platforms (Chen and Lin, 2018, Wongkitrungrueng et al., 2020). It
streaming commerce, consumers are thought to actively analyze product generates a more interactive, immediate, and expansive channel for
information and generate a purchase intention based on an overall consumers for shopping on websites or platforms (Quan et al., 2020).
judgment of product quality and fit. In this study, information signals Fig. 1 shows the purchase processes involved in traditional social
mechanism reflects the rational and logical demand-analytic process of commerce and live streaming commerce. Both channels differ consid­
consumers (Evans, 2007). Apart from a conscious product information erably in terms of targeting, channel selection, and product search. In
processing system, consumers also experience an intuitive-heuristic traditional social commerce, consumers can obtain various product in­
process in which the brain automatically decides by selecting the rele­ formation such as relationship, user-generated content, and commu­
vant content directly from past experiences and memories without nities through social channels (Bai et al., 2015). Seeking a desirable
inference or calculation (Kahneman and Frederick, 2005). As this pro­ product, they engage in asynchronous communication to receive cues
cess is dominated by habit, automatic habit mechanism is considered and outline the product image (Kim, 2015). Instead, live streaming
another important part of cognitive process in affecting purchase judg­ commerce mainly employs synchronous communication technology and
ment (Kahneman, 2003). offers a greater advantage in providing product information and pro­
The study is presented as follows. Section 2 provides a theoretical moting usage habit.
overview related to our study. Section 3 proposes a conceptual model In terms of product information, three new features, namely, real-time
with hypotheses. Section 4 introduces the research method validated for communication, product interactivity, and perceived authenticity,
our conceptual model. Section 5 presents the results of model testing and emerge from synchronous communication to make live streaming
analysis. Finally, section 6 shows discussions and implications with the commerce display novel functionality. Real-time communication makes
limitations and suggestions for future research. the live streaming platform more interactive in which there is two-way
transmission of information about the product (Hou et al., 2019). Con­
2. Literature review sumers search for and purchase products entirely through live video.
They can directly interact with sellers and get answers in real-time
2.1. Live streaming commerce and functional features instead of leaving the product page in order to contact sellers (Wong­
kitrungrueng and Assarut, 2020). Further, live streaming commerce
It is commonly acknowledged that social commerce draws customers provides consumers with comprehensive product information and

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H. Chen et al. Electronic Commerce Research and Applications 53 (2022) 101150

Table 1
Literature review on live streaming commerce.
Previous research Antecedents Outcomes Theoretical Research method Platform Considering
background product
information and
habit

Xu et al. (2020) • Streamer attractiveness • Consumption • SOR model • Survey • E-commerce • NA


• Para-social interaction (hedonic and platforms
• Information quality impulsive)
• Cognitive assimilation • Social sharing
• Arousal
Hu and Sohail (2020) • Bonds (financial, social, and • Consumer • SOR model • Survey • E-commerce • NA
structural) engagement platforms
• Affective commitment
Hou et al. (2019) • Interactivity • Continuous • Uses and • Mixed-methods • Live • NA
• Social status display watching gratification (semi-structured streaming
intention theory interview and platforms
• Consumption survey)
intention
Sun et al. (2019) • IT affordance (visibility, metavoicing • Purchase • Affordance • Survey • E- commerce • NA
and guidance shopping) intention theory platforms
• Immersion • SNS
• Presence (social presence and platforms
telepresence)
Yu et al. (2018) • Viewer engagement • Gift consumption • None • Regression • Live • NA
analysis streaming
platforms
Wongkitrungrueng • Sales approaches • Customer • None • Econometrics • SNS • NA
et al. (2020) • Sales strategies engagement analysis platforms
• Sales increase
Quan et al. (2020) • IT artifacts (relationship rewards, self- • Purchase • Para-social • Survey • E- commerce • NA
disclosure, affective interactivity, intention Interactions platforms
informative interactivity and amount Theory
of information provided) • Attractiveness
• Attraction (social, task and physical) Theory
• Para-social interaction
Su (2019) • Perceived interestingness • Attitude • Technology • Survey • E- commerce • NA
• Perceived usefulness • Behavior acceptance platforms
• Perceived ease of use intention model
• Social presence
• “Immersive” experience
Zhang et al. (2020) • live video streaming strategy • Purchase • Construal level • Quasi- • E- commerce • NA
• Psychological distance intention theory experiment platforms
• Perceived uncertainty
• Product type
Wongkitrungrueng • Perceived value (utilitarian, hedonic, • Customer • SOR model • Survey • SNS • NA
and Assarut (2020) and symbolic) engagement platforms
• Trust (products and sellers)
Cai et al. (2018) • Utilitarian motivations (interpersonal • Watching • Technology • Survey • E- commerce • NA
attractiveness, physical attractiveness, intention acceptance platforms
and liking streamer) model
• Hedonic motivations (usefulness, ease
of use, needing product, and liking
product)
Cai and Wohn (2019) • Enjoyment of interaction • Watching • Uses and • Survey • E- commerce • NA
• Substitutability of personal • Purchase gratifications platforms
examination theory
• Need for community
• Trend setting
Wang and Wu (2019) • Product interactivity • Attitude • Information • Survey • E- commerce • NA
• Communication immediacy • Intention foraging theories platforms
• Peer cues
• Product evaluation
• Serendipity
Zhou et al. (2019) • Presence of others • Gift sending • Social interaction • Econometrics • Live • NA
• Social competition theory analysis streaming
• Emotional stimuli • Arousal theory platforms
Park and Lin (2020) • Wanghong–product fit • Intention to buy • None • Survey • E- commerce • NA
• Live content–product fit platforms
• Source trustworthiness
• Source attractiveness
• Utilitarian attitude toward the live
content
• Hedonic attitude toward the live
content
• Self-product fit
This study • Live streaming commerce features • Survey • Yes
(continued on next page)

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Table 1 (continued )
Previous research Antecedents Outcomes Theoretical Research method Platform Considering
background product
information and
habit

• Product quality uncertainty • Purchase • Dual-process • E- commerce


• Product fit uncertainty intention theory platforms
• Habit • SNS
platforms

presentation in the video and peer cues in the chat room (Wang and Wu, construal level theory (Zhang et al., 2020), and para-social interaction
2019). Product appearance, performance, and other features can be theory (Quan et al., 2020). However, the antecedents in the earlier
shown to consumers from all over. Streamers typically vicariously try studies have still been primarily social, emotional, and technical.
products through their own physical characteristics, persuading con­ Although some scholars have adopted the product perspective, the role
sumers with comparable characteristics that the product is suitable for of usage habit has been overlooked (Zhang et al., 2020, Park and Lin,
them (Lu and Chen, 2021). Synchronization also generates perceived 2020). To systematically investigate the role of both product informa­
authenticity. Streamers tend to constantly perform synchronous social tion and habit in shaping consumers’ online purchases, this study adopts
interaction with consumers to build trust (Park and Lin, 2020). Such the dual-process theory reviewed in the following section.
face-to-face interactions can greatly reduce consumers’ suspicion of
suppliers’ authenticity and increase the feeling of genuineness, which 2.2. Dual-process theory
weaken the perceived risk in the online environment (Sun et al., 2019).
Regarding usage habit, the business model and channels of live Given that human behavior is determined by the interplay of auto­
streaming commerce capture two functional features: perceived enjoy­ matic and controlled processing, the dual-process theory is ubiquitous in
ment and convenience of product search. The target is the main differ­ social cognition and psychology (Barrett et al., 2004). According to the
ence between traditional social commerce and live streaming commerce theory, actions, thoughts, and feelings result from two different brain
(Park and Lin, 2020). Without a target product, most consumers engage systems in exogenous and endogenous forms of attention (Barrett et al.,
to watch live streaming. They enter a live room at random or choose 2004, Kahneman, 2003). One operations of system are relatively slow,
particular celebrities or influencers, then make a purchasing decision and the deliberative process shapes individuals’ behavioral decision
based on their experience. The model of live streaming commerce is thus making (Armitage, 2015, Arnautovska et al., 2017). The conscious sys­
evidently suitable for effectively engaging and entertaining consumers tem captures the importance of cognitive control that behavior is acti­
because they can perceive more enjoyment from visual and auditory vated by motivation and occurs selectively in information processing
sources, such as sense of humor from streamers or seeing celebrity/stars, (Schneider and Shiffrin, 1977, Pashler et al., 2001, Evans, 2007). The
to bring about the fantasy and pleasure experience (Xu et al., 2020, Cai other system is fast and automatic, which reflects individuals’ uncon­
et al., 2018). Their usage habit is gradually developed. Furthermore, live scious activity or intuition (Stanovich and West, 2000). This process is
streaming provides consumers with the convenience of product search. usually dominated by habit, making it difficult to control or change
They can instantly place an order when streamers recommend, thus (Kahneman, 2003). An individual’s decision-making process controlled
minimizing time and effort on searching and purchasing. Even if they by the conscious brain system is described as a demanding-analytic
miss the product presentation, consumers can use the video review reasoning mode (hereinafter mode 1), whereas it is an intuitive-
function to select the live time of the intended product and purchase in heuristic reasoning mode (hereinafter mode 2) under the unconscious
real time via its link. brain system (De Neys and Glumicic, 2008, Kahneman and Frederick,
Overall, the underlying differences between live streaming com­ 2005, Evans and Over, 1996).
merce and social commerce show the unique features in further From the cognitive foundation of mode 1, consumer beliefs are
providing product information and promoting usage habit. To under­ developed from salient information (Smith and DeCoster, 2000). In the
stand the status of the new phenomenon, this study conducts a literature brain, a consumer would rationally integrate and process all product
review on earlier live streaming commerce studies. Currently, live information in an online environment. Specifically, such demanding-
streaming commerce has three application scenarios (see Table 1), analytic reasoning mode helps consumers calculate the resources they
including e-commerce platforms, live streaming platforms, and SNS obtain from product information based on logical standards. Thus,
platforms, where studies have focused on the intention to use and con­ consumers can make sensible judgments about the product and generate
sumer behavior. This study finds that researchers have adopted diverse purchase intention. Alternatively, mode 2 influences judgment through
theoretical frameworks to identify the antecedents of live streaming automatic habit generated from prior knowledge or experience. When
behavior. For instance, the stimulus- organism-response model is consumers have a favorable experience with platform interaction, such
frequently used in explaining consumer engagement and consumption. as perceived high enjoyment, convenience, and ease of use, they are
Researchers have suggested that trust, affective commitment, bonds, more satisfied and likely to present a positive affective state, resulting in
and perceived value are the key determinants of live streaming usage recurrent engagements with the system (Verhagen and Bloemers, 2018).
(Hu and Sohail, 2020, Wongkitrungrueng et al., 2020), while streamer The level of automaticity gradually increases to create a positive
attractiveness, social interaction, and information quality are effective emotion in the long run and usage habit is then developed, leading to a
for predicting consumption (Xu et al., 2020). Uses and gratifications purchase behavior (Liu et al., 2018).
theory has also been used to explain how consumers’ mental states drive Furthermore, modes 1 and 2 not only operate independently but also
continued use intention and purchase behavior (Cai and Wohn, 2019, interact with each other (Locander et al., 2014). According to the de­
Hou et al., 2019). In addition to psychological factors, some studies have scriptions for decision-making modes provided by Salas et al. (2010), in
investigated from the technical perspective. Based on the affordance addition to each guiding behavior separately, two modes can achieve
theory or technology acceptance model, they found a set of technical seamless integration to work optimally. Specifically, mode 2 can be
factors such as perceived usefulness, perceived ease of use, and visibility considered an input while mode 1 acts as an “executive function” (Salas
affordance (Sun et al., 2019, Su, 2019, Cai et al., 2018). Other classic et al., 2010). When individuals are aware of the intuitive feeling, their
theories have also been applied to live streaming environment, deliberative behavior may be changed. Thus, mode 2 can be identified as
including information foraging theories (Wang and Wu, 2019), a moderator of mode 1, and the brain has the ideal state for making

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H. Chen et al. Electronic Commerce Research and Applications 53 (2022) 101150

decisions when the two modes work together (Epstein, 2010). and physical products, the uncertainties related to product quality and
The framework of dual-process theory has been demonstrated in product fit are reduced to make purchase decisions (Suh and Lee, 2005,
many fields, including mental control (Wegner, 1994), self-regulation Zhang et al., 2020). Consequently, this study considers information
(Metcalfe and Mischel, 1999), emotion (van Reekum and Scherer, signals mechanism reflecting the conscious process of dual-process
1997), and behavior (Ohtomo and Hirose, 2007). Further, IS scholars theory, which stimulates purchases by reducing the uncertainties
have started recognizing the value of dual-process theory on online related to product quality and fit.
purchase. The combination of the two mechanisms is likely to explain
meaningful variance and expected to offer a comprehensive view of 2.4. Automatic habit mechanism
shopping (Sierra and Hyman, 2011). For instance, Khan et al. (2020)
examined the motivation for performing online shopping in a multi­ Habit formation is another method for generating consumer pur­
screening phenomenon with a dual-process framework of self- chase intention. According to the intuitive form of mode 2, consumers
regulation. The dual-process theory is adopted in this study to reveal buy out of usage habit formation, which is described as an automatic
consumers’ purchase decision in live streaming. habit mechanism in this study. In the IS context, habit is also associated
with automatic behavior tendencies, referring to the “extent to which
2.3. Product uncertainty and information signals mechanism people tend to perform behaviors (use IS) automatically because of
learning” (Limayem et al., 2007). In general, habitual behavior is an
According to mode 1, consumer purchase decisions are based on the automatic response to environmental stimuli. Specifically, habit with a
rational analysis. In an online environment, the conscious brain system situational trigger drive individuals to unconsciously behave in a certain
functions to help consumers clearly and comprehensively understand manner, and they cannot clearly explain the trigger in hindsight (Polites
the product, thereby decide whether to purchase based on a standard and Karahanna, 2012). Contrary to the conscious rational process, habit
logic. In earlier studies on e-commerce that adopt this theory, infor­ is individuals’ behavioral preference that arises and proceeds uncon­
mation influences, such as information depth and source expertise, have sciously, making it difficult to control and perhaps irrationally evaluate
been widely proposed as the mechanisms of conscious judgment (Filieri the results (Aarts et al., 1998, Liao et al., 2006).
et al., 2018, Filieri, 2015). Information influence is identified as cues for The core of automatic habit mechanism is the automatic response,
consumers’ perception on quality and purchase (Gupta and Harris, whose effect on individual beliefs and actual behavior in information
2010). Indeed, cues transmit information to consumers to help them system has been examined in all aspects. Jeyaraj (2022) conducted a
evaluate products when faced with information asymmetry (Wells et al., meta-analysis on the role of habit and found that habit directly in­
2011). From this perspective, a consumer purchase decision driven by fluences purchase intention (Limayem and Hirt, 2003, Hong et al.,
mode 1 is a signaling process in which they are able to analyze and judge 2011). The study also suggested that habit moderates the impact of
the product with less uncertainty. This study considers this process an purchase intention. For instance, Farivar et al. (2017) examined the
information signals mechanism. Moreover, product uncertainty is the biasing effect of habit and identified it as the moderator on the rela­
essence of this mechanism as it represents the difficulty faced by con­ tionship between trust-risk and purchase intention in social commerce.
sumers in evaluating true quality of products and predicting future Similarly, habit may also be essential to live streaming commerce,
product performance (Dimoka et al., 2012). especially in its strong advantage in attracting consumers. When the act
Product uncertainty is one of the important factors that seriously of using live streaming is performed many times, people’s subsequent
impede the purchases in online markets (Ghose, 2009). Studies have behavior is increasingly controlled by the autonomous cognitive pro­
proposed two facets of product uncertainty: description uncertainty and cess. Thus, people rely more on habit than on exogenous information or
performance uncertainty. However, this dimensional division equates strategic choices (Liao et al., 2006).
product uncertainty with the assessment of product attributes and
quality while ignoring consumers’ preference for a matching product 3. Hypotheses development
attribute (Hong and Pavlou, 2014). Before buying, consumers have ac­
curate information about their preferences, and their only challenge is to 3.1. The role of live streaming features
find a product with the desired quality level, while product attributes are
just one aspect of evaluating their preferences. Hong and Pavlou (2014) Live streaming commerce adopts synchronous interaction technol­
improved the theory with product fit uncertainty and product quality ogy to create new functional features. These features provide consumers
uncertainty. Both product fit and product quality uncertainty describe with more product information and further solve product uncertainty
the results of a consumer obtaining and processing product information issue. Product information facilitates online purchases by providing
in an online environment. signals, through which consumers seek the most appropriate product to
Product uncertainty creates a complex environment that leaves meet their needs with the lowest uncertainty (Öğüt and Onur Taş, 2012).
consumers unaware of product quality and fit. Therefore, they are un­ On the one hand, signals indicate extrinsic and intrinsic cues that
able to assess whether the product meets their needs, and conscious describe product-related attributes (Richardson et al., 1994). Hence,
brain activity is inhibited. Instead, the reduction of product uncertainty consumers can assess product quality and form a perception of how good
can significantly impact users’ online purchase (Kim and Krishnan, or awful a product is (Wells et al., 2011). On the other hand, experience
2015). Studies have argued that the Internet’s technological limitations attributes can also be obtained through signals, which help consumers
exacerbate product uncertainty, because it cannot replicate consumers’ determine how well they match the product (Hong and Pavlou, 2014). In
face-to-face interactions with the product (Koppius et al., 2004). the context of live streaming, Zhang et al. (2020) also empirically proves
Scholars are therefore trying to create the need for IT-enabled solutions that shopping through live streaming detracts from consumers’
to facilitate online transactions. For example, social commerce embeds perception of uncertainty. Thus, the following hypotheses are proposed:
social elements by building social networks and relationships to produce H1a. Real-time communication is negatively associated with product
product-related resources such as product reviews and ratings, thus quality uncertainty.
helping consumers infer the product quality (Kirmani and Rao, 2000, H1b. Real-time communication is negatively associated with product
Grange and Benbasat, 2010). Further, live streaming commerce uses fit uncertainty.
synchronic technology to enable direct face-to-face interaction between H2a. Product interactivity is negatively associated with product
consumers and products. It mitigates the physical separation between quality uncertainty.
consumers and products to help them analyze whether the product H2b. Product interactivity is negatively associated with product fit
meets their needs. With smaller information bias between consumers uncertainty.

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Fig. 2. Research model.

H3a. Perceived authenticity is negatively associated with product perceive the product quality and become familiar with and evaluate
quality uncertainty. whether it meets their needs, their brains rationally analyze and
H3b. Perceived authenticity is negatively associated with product fit generate willingness to purchase according to mode 1 (Hong and Pav­
uncertainty. lou, 2014, Wells et al., 2011). Studies have also examined the effect of
Besides, live streaming commerce features are conducive to the product uncertainty on purchasing behavior. For instance, Kim and
formation of consumer habit. Studies have found that adding more Krishnan (2015) suggested the degree of product uncertainty to influ­
enjoyment to system use can encourage users to engage more actively in ence consumer choice of product purchase strategies. Thus,
the system and gradually develop a strong habit (Turel and Serenko, H6. Product quality uncertainty is negatively associated with pur­
2012, Yang et al., 2016). Positive emotional stimulation brings pleasure chase intention.
satisfaction, which helps users form memories of events or facts in their H7. Product fit uncertainty is negatively associated with purchase
minds faster and long-lasting (Sharot and Phelps, 2004, LaRose et al., intention.
2010). When consumers enjoy the virtual experience of watching and Habit is a common antecedent in IS research and widely explained in
buying in live streaming, they are more likely to repeat the behavior. online behavioral intentions such as usage and user retention (Hsiao
Convenience is also suggested to significantly influence habit. Chen et al., 2016, Liu et al., 2018, Jeyaraj, 2022). Furthermore, habit directly
et al. (2019) believed that mobile phone systems have reduced the users’ and strongly predicts purchase (Hsu and Lin, 2015, Chiu et al., 2010).
cost of time and effort, leading to increased usage and habit formation. The formation of habit weakens the need for decision-making informa­
The more convenience that consumers enjoy throughout the search and tion and simplifies information selection strategies. As habitual behavior
purchase process, the higher is their perceived benefits and value (Kim is demonstrated in response to emotions, consumers are motivated to
et al., 2018). A salient difference between traditional social commerce purchase online as repetitive activity (Pahnila and Warsta, 2010, Polites
and live streaming commerce is the shopping channel in which con­ and Karahanna, 2012). Wang et al. (2015) proposed that users tend to
sumers can easily find their desired products at the lowest price. Thus, buy the products they have purchased in the past on mobile devices. In
convenience of product search enhances the habit of using live the virtual world, Guo and Barnes (2011) also tested the positive effects
streaming. of habit on actual purchase behavior in a conceptual model. According
H4. Perceived enjoyment is positively associated with habit. to mode 2, the following hypothesis is proposed:
H5. Convenience of product search is positively associated with H8. Habit is positively associated with purchase intention.
habit.
3.3. Moderated effect of habit
3.2. The effect of two mechanisms
Based on dual-process theory, modes 2 and 1 can interact to work
Information signals mechanism describes how, in a live streaming together in decision making. As an input, mode 2 influences the oper­
commerce environment, the conscious brain system motivates con­ ation of mode 1. Incorporating it in live streaming commerce, automatic
sumers to buy. The mechanism is activated by the product information habit mechanism is considered to moderate information signals mech­
transmitted through these features, thus reducing information asym­ anism. When a behavior becomes a habit, it is performed automatically
metry. With reduced product information asymmetries, uncertainty and unconsciously (Ouellette and Wood, 1998). Once a habit is formed,
factors help overcome the barriers hindering consumers from con­ the conscious awareness of uncertainty can be effectively eliminated to
ducting online purchases (Hwang et al., 2013). As consumers can increase trust in the product and system (Locander et al., 2014). This is

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because consumers’ usage habits can reduce their need for rational Table 2
evaluation before making a purchase (Chiu et al., 2012). The conve­ Descriptive statistics of respondents (N = 401).
nience and enjoyment from features stimulate consumers to repeatedly Demographics Item Frequency Percentage
engage in live streaming, suppressing the demand for cognitive evalu­ (%)
ation of product quality and fit. They would purchase without additional Gender Female 255 63.6
rational thinking. Further, several studies have suggested that habit is Male 146 36.4
important for moderating the relationship between other variables and Age Under 20 21 5.2
purchase intention (Jeyaraj, 2022, Farivar et al., 2017, Limayem et al., 20–24 92 22.9
25–29 89 22.2
2007). It has been found to be effective in managing risk in online 30–39 98 24.4
purchases and reducing the impact of uncertainty on purchases. 40–49 74 18.5
Therefore, 50 or older 27 6.7
H8a. Habit will increase the influence of perceived quality uncer­ Education level Secondary school 40 10.0
or below
tainty on purchase intention.
Junior college 110 27.4
H8b. Habit will increase the influence of perceived fit uncertainty on Bachelor 209 52.1
purchase intention. Master’s 37 9.2
Based on these hypotheses, the theoretical model of this study is PhD 5 1.2
shown in Fig. 2. Monthly income (RMB) <1500 16 4.0
1500–2999 21 5.2
3000–4999 80 20.0
4. Methodology 5000–5999 84 20.9
6000–6999 71 17.7
4.1. Measures 7000–7999 42 10.5
Above 8000 87 21.7
LSS purchase frequency 1–3 104 25.9
All measurements of constructs in the theoretical model were (times per month) 4–6 122 30.4
derived from previous validated literature. The conceptual definitions of 7–9 103 25.7
constructs and their items are given in Appendix A. The items of real- More than 9 72 18.0
time communication were adapted from Hou et al. (2019) and Hus­ TSC purchase frequency 1–3 95 23.7
4–6 122 30.4
sain et al. (2021). Product interactivity was measured using the items 7–9 103 25.7
from Wang and Wu (2019) and Jiang and Benbasat (2007). Product More than 9 81 20.2
quality uncertainty and product fit uncertainty were assessed using the TSC purchase experience <6 months 94 23.4
perceived uncertainty scale (Hong and Pavlou, 2014). The items of 6 months–1 year 138 34.4
1–1.5 years 91 22.7
perceived enjoyment and habit were adapted from Turel and Serenko
1.5–2 years 57 14.2
(2012), while those of purchase intention were adapted from Sun et al. More than 2 years 21 5.2
(2019). All items were measured on a seven-point Likert scale, anchored Platform usage breadth 1 type 108 26.9
with 1- “strongly disagree” to 7- “strongly agree.” In terms of control 2 types 116 28.9
variables, we adopted the control variables proposed by Sun et al. 3 types 81 20.2
4 types 74 18.5
(2019), including age, gender, income, education level, live streaming
5 types 22 5.5
commerce purchase frequency (LSC purchase frequency), platform
usage breadth, traditional social commerce purchase frequency (TSC
purchase frequency), and traditional social commerce purchase fre­ streaming features with e-commerce platforms. As the originator of live
quency (TSC purchase experience). streaming commerce, Mogujie has been in business since March 2016
As English was not the dominant language in the research groups, the and consistently maintained live streaming shopping function. Apart
forward–backward translation method was used to design question­ from e-commerce, social networking platforms are also included. Weibo
naires to ensure error-free responses from the respondents. A bilingual is almost the largest social networking platform in China that embeds
Chinese–English speaker first translated all item statements into Chinese live streaming as a built-in function, attracting a substantial amount of
and two information systems research experts translated the statements consumer resources with the greatest use of social attributes in live
from Chinese back to English. Subsequently, a live streaming operator streaming commerce. Douyin, a famous short video social platform, also
and 15 consumers who shop on live streaming commerce platforms adds live streaming function. It has quickly become a major force in the
throughout the year were asked to check whether the translated items “battlefield” of China’s live streaming commerce through a series of
were easily understood. Meanwhile, five professors specializing in e- celebrity traffic. These platforms reflect live streaming features and
commerce research were invited to compare the differences between consumer purchase intention in general without being cross-impacted
Chinese and English documents. After confirming that there was no by user experience on different platforms (Sun et al., 2019).
significant difference between the versions, a pilot test was performed to We distributed online anonymous questionnaires on Credamo (www.
evaluate the quality of the questionnaire. Finally, the preliminary credamo.com), which is a professional research platform and recognized
questionnaire was sent to 30 college students and the actual data for its data quality by research institutions around the world. We
collection process was validated. adopted the accurate sample service on Credamo, which can filter the
samples through the sample feature setting function and specify the
4.2. Sample and procedures target population. Credamo randomly selected respondents who met the
inclusion conditions and strictly limited the number of responses per
To test the research model and hypotheses, data are collected using a platform to an average level. To further ensure the validity and quality
survey method. According to a literature review of live streaming of the responses, we first set up a prescreening question at the beginning
commerce and the sample group studied by Sun et al. (2019), consumers of the questionnaire that briefly introduced live streaming commerce
in several live streaming shopping platforms, involving e-commerce and asked respondents to select a particular option. Respondents were
platforms and social networking–related platforms, are considered then asked whether they had made a purchase in live streaming com­
target groups. It specifically considers Taobao, Pinduoduo, Mogujie, merce. If not, it would be treated as an invalid questionnaire and the
Weibo, and Douyin. Taobao and Pinduoduo, both with a large consumer answer would be terminated. In addition, we included the reverse items
base in China, are typical cases of successful integration of live to identify invalid responses. If the respondents gave similar answers in

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Table 3
Reliability and validity of constructs.
Construct Item S.E. T-Value Loading CR Cronbach’s α AVE
***
Real-time communication RTC1 0.013 64.040 0.861 0.941 0.922 0.763
RTC2 0.009 103.061*** 0.908
RTC3 0.012 76.086*** 0.894
RTC4 0.012 77.290*** 0.896
RTC5 0.017 47.785*** 0.804
PIT1 0.016 55.477*** 0.861 0.920 0.878 0.696
Product interactivity PIT2 0.016 52.684*** 0.862
PIT3 0.015 55.599*** 0.857
PIT4 0.019 43.506*** 0.843
PA1 0.017 48.700*** 0.804 0.931 0.891 0.818
Perceived authenticity PA2 0.013 63.791*** 0.857
PA3 0.013 69.209*** 0.865
PA4 0.022 36.675*** 0.812
PA5 0.020 42.356*** 0.830
PE1 0.010 88.792*** 0.892 0.936 0.915 0.747
Perceived enjoyment PE2 0.013 69.480*** 0.885
PE3 0.012 74.908*** 0.891
PE4 0.016 52.183*** 0.843
PE5 0.022 35.993*** 0.805
CNV1 0.011 78.390*** 0.882 0.939 0.914 0.794
Convenience of product search CNV 2 0.009 103.083*** 0.916
CNV 3 0.012 74.999*** 0.880
CNV4 0.013 69.251*** 0.887
PQU1 0.010 89.892*** 0.882 0.946 0.924 0.814
Product quality uncertainty PQU2 0.008 112.649*** 0.903
PQU3 0.010 94.236*** 0.905
PQU4 0.010 94.790*** 0.917
Product fit uncertainty PFU1 0.015 54.363*** 0.806 0.918 0.889 0.692
PFU2 0.016 53.761*** 0.835
PFU3 0.013 64.023*** 0.858
PFU4 0.018 46.316*** 0.817
PFU5 0.016 51.260*** 0.841
Habit HAB1 0.011 82.421*** 0.884 0.931 0.888 0.818
HAB2 0.007 130.280*** 0.929
HAB3 0.013 71.174*** 0.898
Purchase intention PUI1 0.009 104.125*** 0.901 0.945 0.912 0.850
PUI2 0.005 197.534*** 0.948
PUI3 0.010 96.011*** 0.917

both categories, their questionnaire was classified as invalid. Finally, a method bias, while SmartPLS tested the theoretical model, first esti­
total of 497 questionnaires were answered, of which 401 is valid. The mating the reliability and validity of the measurement model and then
collection time was from October 20, 2020, to November 15, 2020. the relationship between variables of structural model (Wongkitrun­
Table 2 presents demographics information of respondents. Overall, grueng and Assarut, 2020).
63.6% of the participants was female (n = 255) and 36.4% male (n =
146). The ages of the respondents were evenly distributed between 20 5.1. Measurement model
and 49 years, and most had a bachelor’s degree (n = 209, 52.1%).
Furthermore, about one-third of the respondents buy products at TSC The measurement model is validated through reliability and validity.
and LSC 4–6 times a month, and majority have more than 6 months of Reliability is assessed using three metrics: Cronbach’s α, composite
purchasing experience. reliability (CR), and indicator loadings. Table 3 shows that both Cron­
bach’s α and CR are higher than 0.8 for all latent variables, reflecting a
5. Data analysis and results high internal consistency reliability in our model (Nunnally and Bern­
stein, 1994). Regarding the indicator reliability, the loadings for all
The data were analyzed with SPSS 22.0 and SmartPLS 3.8. SPSS was items are above 0.7, which has reached acceptable threshold (Chin,
responsible for the descriptive data analysis and the test of common- 1998).

Table 4
Discriminant validity.
Construct M SD RTC PIT PA PE CNV PQU PFU HAB PUI

RTC 4.67 1.34 0.87


PIT 4.04 0.89 0.42 0.86
PA 4.53 1.19 0.58 0.54 0.93
PE 4.51 1.27 0.34 0.23 0.30 0.86
CNV 4.59 1.55 0.31 0.28 0.26 0.26 0.89
PQU 3.96 1.51 − 0.46 − 0.42 − 0.45 − 0.19 − 0.18 0.90
PFU 3.65 1.14 − 0.47 − 0.43 − 0.46 − 0.19 − 0.22 0.58 0.83
HAB 4.75 1.49 0.30 0.27 0.31 0.31 0.41 − 0.27 − 0.18 0.90
PUI 4.80 1.62 0.61 0.44 0.52 0.46 0.59 − 0.41 − 0.41 0.50 0.92

Note: RTC: Real-time communication; PIT: Product interactivity; PA: Perceived authenticity; PE: Perceived enjoyment; CNV: Convenience of product search; PQU:
Product quality uncertainty; PFU: Product fit uncertainty; HAB: Habit; PUI: Purchase intention.

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Fig. 3. Model testing results.

Validity is evaluated by both convergent and discriminant validity.


Based on the criterion proposed by Fornell and Larcker (1981), the
average variance extracted (AVE) for all constructs exceeds 0.5, indi­
cating adequate convergent validity. The AVE for all factors in Table 3
presents larger values, meaning that indicators in the model can be
largely accounted for by latent variable. Further, discriminant validity is
assessed by comparing the square root of the AVE of each construct with
the correlation coefficient with the other constructs (Fornell and
Larcker, 1981). Table 4 shows that the values in the diagonal black body
part (the square root of the AVE of all constructs) are greater than values
below the diagonal (the correlation coefficients), indicating a good
discriminant validity.
To reduce the likelihood of common-method bias derived from self-
reported data, we first conduct Harman’s single-factor test using SPSS.
Based on the principal component extraction method, factor analysis
with all items is conducted. The results show that there is more than one Fig. 4. Simple slope analyses (Perceived quality uncertainty).
principal component that does not account for most of the variance
(Podsakoff et al., 2003). As a single-factor test is not effective in some authenticity is negatively associated with product quality uncertainty (β
cases, a common-method factor in PLS environment is introduced to the = − 0.18, p < 0.01) and product fit uncertainty (β = − 0.20, p < 0.001).
model to further exclude CMB. After the standardization process pro­ These results support H1a to H3b. Moreover, perceived enjoyment (β =
posed by Liang et al. (2007), a common-method factor includes all in­ 0.22, p < 0.001) and convenience of product search (β = 0.36, p <
dicators of the principal constructs. Comparing the loadings of common- 0.001) significantly influence habit, supporting H4 and H5. Addition­
method factor with the substantive constructs, we could identify ally, product quality uncertainty (β = − 0.13, p < 0.01) and product fit
whether CMB would lead to a problem in the research (Williams et al., uncertainty (β = − 0.24, p < 0.001) are negatively associated with
2003). As shown in Appendix B, the average substantive factor loading is purchase intention, and habit (β = 0.41, p < 0.001) has significant
0.870, which is statistically larger than the average method factor impact on purchase intention, supporting H6 to H8.
loading (0.001). Additionally, most method factor loadings are insig­ Further, the results suggest that there is significant interaction be­
nificant. Thus, CMB is not a major issue in our research. tween habit and perceived quality uncertainty (β = 0.32, p < 0.001),
supporting H8a. However, it does not support H8b because the moder­
5.2. Structural model ated effect between habit and perceived fit uncertainty is not significant.
To further understand the moderated effect, a simple slope analysis is
Fig. 3 presents the results of the structural model. The results of path conducted (see Fig. 4). Specifically, habit has a positive effect on
analysis indicate that real-time communication significantly influences increasing purchase intention if perceived quality uncertainty is high.
product quality uncertainty (β = − 0.27, p < 0.001) and product fit With respect to the R2 values, product uncertainty factors, habit, and
uncertainty (β = − 0.27, p < 0.001); product interactivity has a signifi­ control variables explain 46% of the variance of purchase intention.
cant negative effect on product quality uncertainty (β = − 0.22, p < Real-time communication, product interactivity and perceived authen­
0.001) and product fit uncertainty (β = − 0.21, p < 0.001); perceived ticity explains 29% and 31% of the variance of product quality

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Table 5 receive signals to evaluate the quality of products and whether the
Indirect and mediating effects test. products’ attributes match their preference. Thus, information asym­
Constructs Indirect Effect (IV–M- Bootstrap 95%CI metry between consumers and products is substantially reduced, thus
DV) reducing the likelihood that they will suffer financial losses due to
IV M DV Path P- Percentile Bias corrected perceived quality differences.
coefficients Values The other finding relates to the human brain’s automatic mecha­
RTC PQU PUI 0.035 0.035 [0.008:0.072] [0.010:0.076]
nism. Consumers unconsciously enter the platform, watch a live
PIT PQU PUI 0.029 0.023 [0.007:0.056] [0.008:0.059] broadcast, and eventually generate purchase intention. Consistent with
PA PQU PUI 0.023 0.051 [0.003:0.052] [0.005:0.056] the logic of Turel and Serenko (2012), which describes that environ­
RTC PFU PUI 0.063 0.002 [0.030:0.108] [0.031:0.109] mental stimulation triggers habitual behavior, we found that the live
PIT PFU PUI 0.051 0.004 [0.021:0.089] [0.022:0.090]
streaming features of perceived enjoyment and convenience of product
PA PFU PUI 0.047 0.019 [0.013:0.092] [0.014:0.094]
PE HAB PUI 0.080 0.000 [0.045:0.121] [0.044:0.121] search cater to consumer preferences in live streaming. With IT affor­
CNV HAB PUI 0.131 0.000 [0.087:0.181] [0.087:0.181] dances support, consumers have many hedonic experiences from inter­
acting with live streaming system and for an interesting impression,
Note: RTC: Real-time communication; PIT: Product interactivity; PA: Perceived
authenticity; PE: Perceived enjoyment; CNV: Convenience of product search;
which motivates them to immerse in the virtual environment (Sun et al.,
PQU: Product quality uncertainty; PFU: Product fit uncertainty; HAB: Habit; 2019, Cai et al., 2018, Park and Lin, 2020). The feeling of pleasure exerts
PUI: Purchase intention. an imperceptible influence on consumers and finally forms habitual
dependence. Habit, on the other hand, arises from the convenience of
uncertainty and product fit uncertainty, respectively. Furthermore, the product search. Because live streaming commerce reduces the amount of
R2 of Habit is 0.21, indicating that about 21% of habit is explaining by time and effort taken to find the right price for a targeted product,
perceived enjoyment and convenience of product search. consumers are likely to perform live streaming shopping in daily cir­
cumstances compared with other arduous ways.
Furthermore, habit strengthens the effect of product quality uncer­
5.3. Post-hoc assessment tainty on purchasing intention. This result is consistent with the inter­
action postulate of the two mechanisms in the dual-process theory. The
Considering the possibility of the impact of each live streaming formation of habit can inhibit consumers’ need for rational evaluation
feature on consumer purchase intention through two mechanisms, we before purchases, thus eliminating the active awareness of judging the
conduct a mediating effect test using the bias-corrected accelerated quality of products. However, this factor is not applicable in the case of
bootstrap method of SmartPLS. Following the guidance of Sun et al. product fit uncertainty, as the moderating influence of habit is insig­
(2019), we assess the indirect paths between constructs. Table 5 presents nificant. Such a result may be related to the appeal of live streaming
the results of the mediating effect test that both product quality uncer­ commerce. It has been reported that almost 50% of products are
tainty and product fit uncertainty mediate the impact of real-time returned owing to poor fit or improper understanding of the product,
communication (β = 0.04, p < 0.05; β = 0.06, p < 0.01), product while live streaming commerce can dramatically reduce return rates
interactivity (β = 0.03, p < 0.05; β = 0.05, p < 0.01) and perceived with digital experience (Pana, 2021). When purchasing on live stream­
authenticity (β = 0.02, p ≈ 0.05; β = 0.05, p < 0.05) on purchase ing commerce, consumers may be more concerned about the degree of
intention, and that habit mediates the impact of perceived enjoyment (β product suitability, which leaves the conscious process insufficiently
= 0.08, p < 0.001) and the convenience of product search (β = 0.13, p < suppressed.
0.001). Additionally, the results of 95% CI from 5000 bootstrap samples
are statistically greater than 0 for all paths, supporting the aforemen­ 6.1. Theoretical implications
tioned relationship. Therefore, live streaming features influence pur­
chase intention through product uncertainty and habit. Our study provides several important theoretical contributions. First,
our study contributes to the literature on live streaming commerce by
6. Discussion developing a theoretical model that reveals how live streaming com­
merce affects consumers’ purchase intention from the perspective of
This study builds a research model based on the dual-process theory product uncertainty and habit. With the increasing trend and issues
to investigate what influences consumers’ intention generation in live involved in live streaming, many antecedents of consumer purchases
streaming commerce. We identified five live streaming features that including technical (Quan et al., 2020), hedonic (Wongkitrungrueng and
distinguish it from traditional social commerce and examined their Assarut, 2020), and interaction (Xu et al., 2020) are explored. Although
effectiveness on activating information signals mechanism of product some studies have focused on uncertainty, none is aware of the signifi­
uncertainty and the automatic mechanism of habit. Two findings were cance of both product information (product uncertainty) and automated
obtained from this study. The first is the role of information signals (habit) cognitive processing. Product uncertainty and usage habits are
mechanism in predicting purchase intention. This finding is consistent not only identified as two important factors in online purchases but also
with previous research on online markets that uncertainty directly af­ account for the rise of social commerce (Bai et al., 2015, Farivar et al.,
fects consumers’ purchase decision process (Hassan et al., 2013, Bai 2017). This study demonstrates that live streaming commerce improves
et al., 2015). In this process, information is the core element in a con­ purchase intention by employing synchronous interaction technology to
sumer’s belief in purchasing products and associated with their access to further minimize product uncertainty and build habit.
information about product performance and features. Consumers seek to Second, this study extends the dual-process theory. On the one hand,
satisfy their needs, but product uncertainty leads to a complex online dual-process theory is propounded as a viable explanation for con­
shopping process, whereas sellers can clearly display it through real- sumers’ purchases in live streaming commerce. The mechanisms of in­
time communication, product interactivity, and perceived authenticity formation signals and automatic habit, respectively, reflect consumers’
in live streaming. These live streaming features create a bridge for in­ conscious judgment and unconscious intuition on buying in live
formation transmission in virtual spaces, by which consumers can streaming, which reveals the “black box” between live streaming

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H. Chen et al. Electronic Commerce Research and Applications 53 (2022) 101150

features and purchase intention. The proposed of these two mechanisms This study finds that automatic habit mechanism is responsible for
make it meaningful to the explanatory power of the theory. On the other another part of driving force on purchasing. Consumers usually try
hand, by identifying reduction in product uncertainty as a conscious purchasing products in the repetitive activities of using live streaming
cognitive process, this study enriches dual-process theory in the e- and gradually forming a habit. In other words, unconscious cognitive
commerce context. Previous research has identified various information processes lead to purchase. Similarly, two live streaming commerce
influences that encourage adoption and purchase by delivering cues features are suggested to activate this mechanism. One of the features is
(Filieri et al., 2018, Filieri, 2015). This study further broadens the field perceived enjoyment, which recommends streamers to provide high-
by postulating quality and fit uncertainty as two factors that may lead to quality live streaming performance. The product presentation should
the generation of purchase intention. Additionally, our findings confirm be interesting and perky. For instance, humor and interactive games can
the importance of interaction between two brain systems, which pro­ be interspersed with product introductions to stimulate the atmosphere.
vides a new idea for future applications of the theory in e-commerce. Streamers should improve language skills, terminology, and overall
Third, this study also contributes to the literature on live streaming style. Another feature of the convenience of product search also has
commerce by exploring functional features that may activate con­ implications for businesses to manage consumer relationships and in­
sumers’ cognitive system. Compared with traditional social commerce, crease profit. Consumers seek their desired products at the lowest
five features are identified and investigated for their impact in activating possible price in live streaming. More consumers can be attracted by
the mechanisms of information signals and automatic habit that may increasing the number of companies providing branded products with
induce purchase intention. Specifically, perceived authenticity and precise types and ideal prices. Sellers thus should try to manage brand
convenience of product search are proposed and conceptualized in the companies and control the selection process.
context of live streaming commerce for the first time, providing addi­
tional insights into live streaming. Fourth, this study examines the role 6.3. Limitations and future research
of habit in directly influencing and moderating purchase intention in
live streaming commerce. It is found that habit can effectively facilitate Our study also has some limitations and provides ideas for future
purchase. Meanwhile, our findings also indicate that habit can interact research. First, in this study, data were collected from respondents from
with product uncertainty, whereas previous studies mainly focused on several platforms in China, which may cause potential problems.
the role of product uncertainty as a predictor in the purchase intention. Therefore, future studies should focus on data to be generalized
This study thus contributes to the literature on uncertainty by identi­ worldwide where live streaming technology, cultural, and economic
fying habit as a moderating variable. conditions are different from this scenario. In addition, future research
should analyze the impact of live streaming features on consumer pur­
chases using more rigorous empirical methods, such as the natural
6.2. Managerial implication language processing technique, econometrics, and natural models (Sun
et al., 2020). Second, this study focuses on consumers, while sellers and
The study results offer insights into how practitioners, including platforms are also an indispensable part of business activities (Wong­
streamers and platform providers, can exploit information signals kitrungrueng et al., 2020). Future research can adopt multiple views to
mechanism and automatic habit mechanism activated by live streaming solve practical issues in live streaming. For instance, researchers can
commerce features to attract and retain consumers. First, our findings on extract two-dimensional variables from the text of consumer dialog
information signals mechanism demonstrate that consumer purchase content and the seller’s video expressions to examine their impact on
decisions are partly facilitated by a reduction in product quality and fit purchase efficiency or discuss the equilibrium between sellers, con­
uncertainty, which necessitates the creation and dissemination of more sumers, and platforms using game theory. Third, although our study has
information signals that allow consumers to assess the product. Three addressed the gaps in the literature by considering product-related
live streaming commerce features are further found to activate the factors and habit, live streaming features explain relatively limited
mechanism. First, both real-time communication and product interac­ variances. Additional antecedents can be investigated to complement
tion can significantly reduce consumer perception about product quality the results of future study.
and fit uncertainty, leading to purchase intention. Therefore, a practical
implication for platforms that have not yet adopted live streaming is to CRediT authorship contribution statement
consider technological means to further mitigate uncertainty problems. Hao Chen: Conceptualization, Methodology, Investigation, Soft­
For instance, they could start with the IT affordance proposed by Sun ware. Haitao Chen: Data curation, Supervision, Validation. Xiaoxu
et al. (2019) (i.e., visibility, metavoicing, and guidance shopping) and Tian: Writing – review & editing.
provide product information and personalized services to help con­
sumers make purchase decisions. For platforms that already use live Declaration of Competing Interest
streaming, the advantages of communication and interaction should be
expanded with richer IT artifacts. For example, platform providers may The authors declare that they have no known competing financial
add the product label function to the video interface, which would interests or personal relationships that could have appeared to influence
instantly display the product name and parameters as the seller in­ the work reported in this paper.
troduces the product. Alternatively, they can implement a multi-
terminal and all-media live streaming mode by combining various Appendix A
modern technology means (such as virtual background technology).
Further, for streamers, the feature of perceived authenticity suggests Table B1
that they can learn to improve their skills in guiding consumers or
respond positively and promptly to consumers’ questions to make them
feel noticed, which can dispel consumers’ doubts about suppliers’
authenticity and reduce the perceived risk in online shopping.

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H. Chen et al. Electronic Commerce Research and Applications 53 (2022) 101150

Table A1
Construct definitions and items.
Definitions/ Items Reference

Real-time Communication
The platform’s ability to provide near simultaneous two-way exchange of information from the sender to the receiver. (Hussain et al., 2021, Hou et al., 2019)
RTC1. Live streaming facilitates two-way communication between streamers (online sellers) and me.
RTC2. Live streaming facilitates concurrent communication between streamers (online sellers) and me.
RTC3. The streamer (online sellers) responds to my questions very quickly.
RTC4. I am able to obtain the information I wanted without any delay in live streaming.
RTC5. I feel I am getting instantaneous information in live streaming.
Product Interactivity
The extent to which individuals can acquire product information in a mediated environment. (Wang and Wu, 2019, Jiang and Benbasat,
PIT1. Live streaming allows me to acquire a wide variety of product features. 2007)
PIT2. Live streaming provides accurate information about the products.
PIT3. The experience on live streaming gives me as much as information about the product as I would experience in a store.
PIT4. I am able to interact with product in live streaming.
Perceived Authenticity
the perception of genuineness that causes individuals to perceive people, objects and environment of live streaming as real. (Wu and Hsu, 2018, Lee et al., 2020)
PA1. 1. I believe the relationships that have developed through live streaming are genuine.
PA2. I believe the people, events, and things within live streaming experience are genuine.
PA3. I believe the atmosphere within live streaming is genuine.
PA4. I believe the activities within live streaming environment are genuine.
PA5. Live streaming is a communication channel that allows more authentic communication between streamers (online sellers) and
me.
Perceived enjoyment
the extent to which the activity of using live streaming is perceived to be enjoyable in its own right. (Turel and Serenko, 2012)
PA1. Using live streaming is enjoyable.
PA2. Using live streaming is pleasurable.
PA3. Using live streaming is fun.
PA4. Using live streaming is exciting.
PA5. Using live streaming is interesting.
Convenience of Product Search
the perception of time and effort saved in the product search procedure, (Kim et al., 2018)
in the target live streaming.
CNV1. Finding a desired product via live streaming saves me time.
CNV2. Finding a desired product via live streaming involves little effort.
CNV3. Finding a desired product via live streaming is easy for me.
CNV4. Finding a desired product via live streaming reduces personal hassle.
Product Quality Uncertainty
the difficulty for consumers to predict how the product will perform in the future. (Hong and Pavlou, 2014)
PQU1. Based on the description of the product, I am sure if the product is genuine.
PQU2. I am concerned that the product would look different in real life from how it is looked on live streaming description.
PQU3. I am concerned that the product would not function as well as it is introduced on live streaming.
PQU4. I am certain that the product would perform as I expected it to perform.
Product Fit Uncertainty
the degree to which a consumer cannot assess whether a product’s attributes match her preference. (Hong and Pavlou, 2014)
PFU1. I am not certain the product would match my requirements.
PFU2. I am certain that the product would match my tastes.
PFU3. I am sure that the product would fit my preference.
PFU4. I am not certain the product with these characteristics is what I am looking for.
PFU5. I fear that product attributes (such as colour size, texture, style, type or content (whatever applies)) are not what I want.
Habit
the extent to which consumers tend to perform behavior of using live streaming automatically. (Turel and Serenko, 2012)
HAB1. Using live streaming has become automatic to me.
HAB2. Using live streaming is natural to me.
HAB3. When I want to purchase products, using live streaming is an obvious choice for me.
Purchase intention
The probability that consumers will buy a product or service in the future.
PUI1. I will consider live streaming as my first shopping choice.
PUI2. I intend to purchase products or services through live streaming. (Sun et al., 2019)
PUI3. I expect that I will purchase products or services through live streaming.

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Appendix B on Interactive Experiences for TV and Online Video. Association for Computing
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Chen, C.-C., Lin, Y.-C., 2018. What drives live-stream usage intention? the perspectives of
Table A1 flow, entertainment, social interaction, and endorsement. Telematics Inform. 35,
293–303. https://doi.org/10.1016/j.tele.2017.12.003.
Chen, C., Zhang Kem, Z.K., Gong, X., Lee, M., 2019. Dual mechanisms of reinforcement
reward and habit in driving smartphone addiction: the role of smartphone features.
Table B1 Internet Res. 29, 1551–1570. https://doi.org/10.1108/INTR-11-2018-0489.
Chin, W.W., 1998. The partial least squares approach to structural equation modeling.
Common-method bias analysis. Modern Methods Bus. Res. 295, 295–336.
Construct Indicator Substantive R12 Method R22 Chiu, C.-M., Hsu, M.-H., Lai, H., Chang, C.-M., 2012. Re-examining the influence of trust
Factor Factor on online repeat purchase intention: the moderating role of habit and its
Loading Loading antecedents. Decis. Support Syst. 53, 835–845. https://doi.org/10.1016/j.
dss.2012.05.021.
(R1) (R2)
Chiu, C., Hsu, M., Lai, H., Chang, C., 2010. Published. Exploring Online Repeat Purchase
Real-time RTC1 0.825*** 0.681 0.035 0.001 Intentions: The Role of Habit. PACIS, 2010.
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