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NECRONES

Repair Subroutines (2 CP): Choose a CANOPTEK unit and they get


Reanimation Protocols until the end of your turn.
Resurrection Protocols (1 CP): Use when a CHARACTER dies. At
the end of the phase, roll a dice and on a 4+, the character comes
back with 1 wound.
Extermination Protocols (1 CP): Use on a DESTROYER unit during
the shooting phase. You can reroll all to hit and to wound rolls.
Self Destruction (1 CP): Use on a SCARAB unit before it fights. Pick
a model in the unit and an enemy unit within 1" of the model. The
model explodes, killing itself, and on a 2+, deals d3 mortal wounds to
the enemy target.
Wrath of the C'Tan (2 CP): Use after a C'TAN uses its power. Roll a
d6 and consult the C'Tan power table. You can immediately use that
power, even if you already did so this turn.
Disruption Fields (1 CP): A NECRON INFANTRY unit gets +1
strength
Phaeron's Will (1 CP): Use My Will Be Done or Wave of Command
twice in the same turn.
Entropic Strike (1 CP): Use on a NECRON CHARACTER before they
fight. Invulnerable saves can't be taken against the first attack it
makes.
DAEMONS

Denizens of the Warp (1-2CP): Despliegue rápido en una unidad.


Warp Surge (2CP): +1 a la Salvación Invulnerable.
Daemonic Pact (1CP): Puedes invocar otra vez.

KHORNE
Estandarte de sangre (1CP): Una vez por batalla, cargas a 3d6. Sólo
en unidades con estandarte.
Foco de conjuración (2CP): Repites tiradas para impactar fallidas a 6’
de un personaje Khorne.
Frenesí frenético (3CP): Puedes volver a combatir.

TZEENTCH
Bendición mágica (1CP): Manifiesta un poder psíquico adicional.
Foco de conjuración (2CP): Repites chequeos psíquicos a 6’ de un
personaje Tzeentch.

NURGLE
Regeneración repulsiva (2CP): Recupera 1d3 heridas o resucita una
miniatura eliminada y déjala con 1 herida restante.
Foco de fecundidad (2CP): Repites Asquerosamente Resiliente a 6’
de un personaje Nurgle.

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