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Bard lvl 2 Noble Emilio

CLASS & LEVEL BACKGROUND PLAYER NAME


Alyster Adelaid Xenia van Seelie The II
Changeling CG-N Experience
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH Eloquent speech
15 +2 30ft I am regal, People notice how well
+0 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
groomed I am

11 PERSONALITY TRAITS

Hit Point Maximum


+0 Strength
DEXTERITY Respect is owed to me for my position but

+2
● +4

+2
Dexterity
Constitution
19 everyone should be treated respectfully

CURRENT HIT POINTS IDEALS


-1 Intelligence
14 +2 Wisdom
● +5 Charisma
Nothing is more important to me than
the other members of my family
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+2
+2 Acrobatics (Dex) Total SUCCESSES
14
I have an insatiable desire for
Animal Handling (Wis)
+2
2d8 FAILURES
carnal pleasures
-1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +0 Athletics (Str)

-1 ●


+5

+1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE

Rapier +4 1d6/+2 Light Armour


9 +2 Insight (Wis)
+3 Intimidation (Cha) Dagger +4 1d4/+2 Weapons:
WISDOM -1 Investigation (Int)
Crossbow +2 1d6/+2 Simple weapons, hand
+2 Medicine (Wis)
+2 -1 Nature (Int)
crossbow, Rapier,
Whip +2 1d4/+2 Longsword, Shortsword
+2 Perception (Wis)
14
● +5 Performance (Cha)
● +5 Persuasion (Cha)
CHARISMA
-1 Religion (Int)
+3 ● +4 Sleight of Hand (Dex)
+2 Stealth (Dex)
17 +2 Survival (Wis)

SKILLS ATTACKS & SPELLCASTING

15 PASSIVE WISDOM (PERCEPTION)


CP Poker set, Diplomatic
kit, Leather armour,
SP Elegant clothes,
Sylvan, Common, Celestial
Fashionable clothes,
EP
Tunic, Ring with a
seal, Two scroll bags,
GP
Ink jar, Quill, Lamp,
Oil flasks, 5 Pieces of
PP
paper, perfume
bottle, Lacre, Soap

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
15 190cm
AGE HEIGHT WEIGHT
Alyster Adelaid Xenia van Seelie The II
White purple White as it can White
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Feature: Position of Privilege


Alyster is a noble who Thanks to your noble birth, people are inclined to think the best of
pertains to the seelie court in you. You are welcome in high society, and people assume you
the feywild. One day he have the right to be wherever you are. The common folk make
attends an open air ball with every effort to accommodate you and avoid your displeasure, and
fireworks and the works when other people of high birth treat you as a member of the same
suddenly a portal opens and social sphere. You can secure an audience with a local noble if
out of it a horde of you need to.
monstrosities poor through
and everyone is forced to run.
Alyster grabs her bag and
runs towards the nearest
portal and jumps through it
and ends up in the material
plane. Lost and confused they
ADDITIONAL FEATURES & TRAITS
end up joining a group of
refugees from Issilrun who tell
him that they're running away
because they were chased
out by the King's guard and
that something has taken hold
of the king and has driven him
mad. when suddenly the
campaign begins

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
(Charisma) 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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