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ABSTRACT
INTRODUCTION
Dalgarno, B., & Lee, M. J. (2010). What are the learning affordances of 3‐D virtual
environments?. British journal of educational technology, 41(1), 10-32.
Immersive Virtual Reality (IVR) systems offer several learning affordances, that is,
characteristics that can elicit learning behaviors promoting learning outcomes in educational
contexts. In particular, the immersive and interactive properties of these systems represent a
strong opportunity to support the effective learning experiences.
Di Natale, A. F., Repetto, C., Riva, G., & Villani, D. (2020). Immersive virtual reality in K ‐12
and higher education: A 10‐year systematic review of empirical research. British Journal of
Educational Technology, 51(6), 2006-2033.
VR has the potential to act as an active learning tool and enhance the educational experience in
bioscience, as it encourages active participation and self-directed learning of a student through
high-levels of interactivity with the software. This is important as medical and bioscience
education often requires students to be able to physically interact with objects, such as organs, to
gain a better understanding of their form through self-directed inquiry and exploration (Maresky
et al., 2019). Many programmes designed for HMD VR allow students to interact with the virtual
environment in a variety of ways, one being through the use of handheld controllers which
deliver haptic feedback or technology such as ‘Leap Motion’ which tracks hand and digit
movements. A number of papers have studied interactive VR programmes as educational tools,
exhibiting a myriad of associated benefits, such as improvements in visual understanding, long
term retention and revision of concepts, as well as engagement with and enjoyment of the
learning activity (Maresky et al., 2019; Marsh, Giffin, & Lowrie, 2008; Stepan et al., 2017;
Teranishi & Yamagishi, 2018), as described further in Section 4. However, when students are
constrained by a lack of appropriate, intuitive hand controls, improvements in learning could be
limited (Makransky, Terkildsen, & Mayer, 2019). Moreover, simply having a VR programme in
a course does not generate active learning as the tool can be used in a very passive manner as
well. For example, Stepan and colleagues used a “flyover” video in the first half of their VR
intervention phase which subjects watched through HMD VR (Stepan et al., 2017). Additionally,
it should be noted that VR technology, though no longer nascent, is still young and therefore is
not perfect. Some limitations of varying severity range from motion sickness to an inability for
HMDs to comfortable fit around large religious headwear. Though VR cannot, as yet, fully
replicate the tactile sensation experienced from physically interacting with an object (thus
limiting the sense of presence conveyed), it does allow for the digital simulation to be
manipulated and explored in a similar manner to the real thing, highlighting the interactive
capability of the technology and its potential use as an active learning tool.
Maresky, H. S., Oikonomou, A., Ali, I., Ditkofsky, N., Pakkal, M., & Ballyk, B. (2019). Virtual reality and cardiac
anatomy: Exploring immersive three-dimensional cardiac imaging, a pilot study in undergraduate medical anatomy
education. Clinical Anatomy, 32(2), 238-243.
Stepan, K., Zeiger, J., Hanchuk, S., Del Signore, A., Shrivastava, R., Govindaraj, S., & Iloreta, A. (2017).
Immersive virtual reality as a teaching tool for neuroanatomy. International Forum Of Allergy & Rhinology, 7(10),
1006-1013. doi:10.1002/alr.21986
Marsh, K. R., Giffin, B. F., & Lowrie, D. J., Jr. (2008). Medical Student Retention of Embryonic Development:
Impact of the Dimensions Added by Multimedia Tutorials. Anatomical Sciences Education, 1(6), 252-257
Teranishi, S., & Yamagishi, Y. (2018). Educational Effects of a Virtual Reality Simulation System for Constructing
Self-Built PCs. Journal of Educational Multimedia and Hypermedia, 27(3), 411-423.
Despite the problems of early virtual reality technologies, the rapid increase
in the processing power of the computer led to the deployment of desktop-
based virtual reality technology in K-12 and higher education. The drastic
reduction in the cost of technology and availability of high-speed Internet
connection further increased the use of this less immersive form of virtual
reality technology (Dickey, 2005, McLellan, 2004). Although desktop-
based 3-D virtual environments cannot provide fully immersive experience,
their photo realistic computer graphics been shown to enhance learners'
engagement (Dickey, 2003). Advances in the technology have made it
possible to use low cost peripheral devices such as headphones, shutter
glasses, and data gloves. In addition, with the further advancement of Web
technologies, new possibilities of simultaneously allowing more than one
user in a virtual environment to work collaboratively have also emerged
(Chen and Teh, 2000, Kamel Boulos and Wheeler, 2007).
1. The studies involve students who attending the EFL course or university under graduate
degree in which they were opting english skills course.
2. The mixed method study, cross sectional studies and narrative studies were extracted
rather than already done reviews or meta analysis
3. Only those studies included which have experimental group of students learning english
speaking or EFL course integrated with CoI versus control group with traditional EFL.
4. The age of study participants ranged from 16 to 30 years old whose primary language
was not english.
5. The outcomes of included studies would include improvements in speaking english,
effective cognitive performances and enhanced test scores.
6. All those studies were published in English from 2013 till 2023.
EFL or English as foreign language is defined as using and learning english as an additional
language while primary language is non english. In other words, ESL refers to learning of
english language as second language for communication purpose in non-native country. Instead
than considering the online element as an addition to or duplication of what is being covered in
the learning environment, a blended course integrates both offline and online tasks such that they
increase, develop on, and support one another. EFL blended course refers to integration of online
techniques to learn english speaking skills and it may include video audio calls, conferences and
meetup through online platforms (Rahim, 2019).
Sources Analysis Consideratio Considerations Sampling Sample Measureme Accept Mixed Integration of Consideration
of process ns of findings of findings strategy representativ nt able method results relevant of limitations
Total scores
relevant relevant relevant to relate to relevant to eness appropriate response research of objective with
to to context researchers objective rate design integration
objectives objective influence relevant to
s objective
Wang (2021) 1 1 1 0 1 1 1 1 1 0 0 8/11
N/A means
The MMAT tool recognized the three main categories of quality assessment of 8 included studies. Among those, 6 studies (Wang,
2021; Xiaoxing & Deris, 2022; Mo & Lee 2017; Chen, 2022 Purwandari et al., 2022 & Wahyuningsih, & Afandi, 2022) were strong,
2 studies (Cheng, 2022 & Duha 2022) were weak. No study found to be moderate. The overall scores of included studies reflect that
we have selected stronger studies for recent systematic review, as shown in Table no. 1.
Table no.1: Quality assessment of the included studies using Mixed Methods Appraisal Tool (MMAT)
Author name Area Type of Sample size Type of sampling Type of Study Aim Findings
publication famework
Wang (2021) Taiwan Jounal Article 136 participants Pre-experimental ICT & Blended To investigate the ways of There is positive effect of
method leaning improving communicative blended english speaking
(Hitutor) peformance and feedback during course among non english
online and offline english native speakers and enhance
teaching among instructors and the EFL outcomes through
learners. lectures and ICT.
Duha et al., (2022) Bangladesh Journal article 50 participants Convergent parallel Community of To assess the face book use as an The use of face book
(control =28, Mixed method inquiry way of improving English improved English speaking
experimental group = sampling informed language teaching among scores among experimental
22) facebook undergraduate students group’s participants.
discussions
Xiaoxing & Deris, (2022) China Journal Article 97 under-graduate Mixed method study Community of To examine the ways of Student engagement in
students inquiry model improving learning outcomes in course improved by CoI
(CoI) form of active participations and model; as grading, teaching
effective teaching practices in practices and feedback
online class of blended EFL positively enhanced in EFL
course. blended course
Mo & Lee (2017) Korea Journal article 124 students Co relational Analysis Community of To figure out how students The L2 online learning
Inquiry (CoI) evaluate an L2 online community enhances the
framework educational community for learning of languages and
English speaking through self-confidence in L2 use
community of inquiry CoI model according to the student's
impressions of it.
Cheng (2022) Hong Kong Journal article 143 students Mixed method study Community of To investigate the efficacy of The BOYD integrated CoI
Inquiry (CoI) Community of Inquiry (CoI) framework is promoted the
framework framework for implementation EFL learning in blended
of EFL blended course. english course.
Chen (2022) Taiwan Journal Article 67 under-graduate Qualitative Study Community of to investigate the integration of The three variables of
freshman English Inquiry (CoI) online learning groups and community of inquiry,
framework intentional activity in a blended reported knowledge, and
learning context, to enhance the educational engagement are
cognitive effectiveness and statistically significantly
participation of English as a correlated.
foreign language (EFL) students.
Purwandari et al., (2022) Indonesia Journal article 187 students Qualitative study E learning To evaluate the learning Students showed positive
Community of experiences of engineering feedback towards e learning
Inquiry (CoI) students by using CoI framework CoI model for language
framework for langauge learning. learning
Wahyuningsih, & Indonesia Journal article 2 lecterures Narrative study E learning to investigate how the two English professors must
Afandi, (2022) Community of English language lecturers used become more professional in
Inquiry (CoI) blended learning to incorporate their use of blended learning,
framework English skills throughout the which can be accomplished
COVID-19 epidemic. by participating in training
on the topic and offering
pertinent English speaking
skills.