Professional Documents
Culture Documents
OBJECTIVE
The sport Arnis is played between two fighters with a main
objective of earning more points by legally attacking the
opponent with the help of stick. It is said that Arnis
develops self-discipline and control because this sport is a
simple martial art and it is all about defending oneself by
using sticks.
PARTICIPANTS
For individual category event in Arnis, one player is
selected per team and for team category, three players are
selected per team.
EQUIPMENT its hardness and weight. Kamagong is also an
endangered species of ebony wood.
Arnis / Kali / Eskrima are all part of the same art
Bahi: Bahi is a type of wood made from the heart
depending on the location, dialect and type of training.
of a palm tree. It is similar to kamagong but is
The one interpretation common to all of them is
made of a porous material in weight and density.
that Kali is the mother art of Arnis and Eskrima.
Moreover, Arnis focuses on the knife, including 2) Edged Weapons: Knife, dagger, spear, etc. are edged
the dagger, sword, and any other form of bladed weapon weapons used throughout the history for combat, hunting
whereas Eskrima is based on the ‘baston’ or stick. and ceremonies.
Therefore, the equipment used in Arnis is:
3) Head Gear: It is a necessity in Arnis combat. It is
1) Impact Weapon: covered with high-grade leatherette and vinyl that is
printed with ethnic art. Its materials provide
Baston: This is the most basic and common
vital protection from head strikes and a multi-thickness
weapon in Arnis. Traditional common materials
metal frame is developed for impact protection.
used for wooden bastons are usually rattan,
kamagong, and bahi wood. It is also available in 4) Body Armor: It is designed specially to provide
modern materials such complete upper body protection while
as fiberglass and plastics and in metals like allowing mobility and protection. The armor is usually
aluminum. made of hard plastic and vinyl for lightness and the lower
panels are extended downwards to provide extra coverage.
Rattan: This is usually constructed from a stem of
Southeast Asian vine. This stem 5) Leg Guard: These guards can be used
is hard and durable yet lightweight that makes the to protect both thigh and the shin area and are not only
designed for protection but also The playing area is a square measuring 26.24 feet (8
for comfort and practicality. meters) on one side with 6.56 feet (2 meters) of
minimum free zone drawn outside it. All the lines of the
6) Groin: It is a special padding for the lower abdomen. It
has a groin cup to provide complete protection to the groin playing surface are 1.97 inch (5.08 cm) in width and four
area. lines mark the boundary of the playing area. The two
lines of 3.28 feet (1 meter) long and 6.56 feet (2 meters)
7) Hand Gloves: It is a thick rubber protection which aside mark the horizontal match line. When the horizontal
serves as a protection from strikes as the stick is held in match line runs perpendicular to the official’s table it is
hand. Its open palm design ensures a stable grip and finger drawn 9.84 feet (3 meters) from the boundary lines whereas
flexibility for impact absorption. 11.48 feet (3.5 meters) from the boundary line if drawn
8) Arnis Clothing: The basic Arnis Uniform is made parallel to the official’s table.
from twill fabric, which maintains durability and comfort. It
is specially designed after the classic Arnis GAMEPLAY
uniform with Velcro straps to close the flaps easily. While playing this sport, the two fighters need to be fully
equipped with the protective gears and are allowed
to hit their opponents only above their thighs in two
round matches at one minute per round with thirty
seconds of rest between rounds. Arnis has a four
second rule that restricts the participants from making
the same strike more than twice in succession. Moreover, if
a rule is broken then the officials give a warning sign before
disqualification. At the end of the game
the fighter with highest points wins.
TECHNIQUES
Number 12 Striking 12 Striking 12 Blocking
Areas Techniques Techniques
1 Left Forehand Inward Block
Temple Strike
2 Right Backhand Outward
Temple Strike Block
3 Left Arm Forehand Inward Block
Strike
4 Right Arm Backhand Outward
Strike Block
5 Stomach Mid - Thrust Sweeping
Block
6 Left Chest Forehand Inward Block
Thrust
7 Right Backhand Outward
Chest Thrust Block
8 Right Leg / Low Low Outward
Knee Backhand Block
Strike
9 Left Leg / Low Forehand Low Inward
Knee Strike Block
10 Left Eye Forehand Inward Block
Thrust
11 Right Eye Backhand Outward
Thrust Block
12 Crown / Frontal Strike Overhead
Head Block
PLAYING AREA
SCORING
All matches are scored by 3 judges on the “10 Point
must” system. Scoring is based on Quantity of
strikes, Effectiveness of Strikes and Ring
Generalship (time spent staying within the ring). In single
stick competition, disarms shall be scored as part of the
match as a mandatory point deduction and if 3 disarms take
place this would result in a Technical Knockout
(“TKO”) whereas in double stick competition, a fighter
point will not be deducted if disarmed and will continue to
fight with one weapon until the end of the round. If a fighter
loses both the weapons, then he / she will automatically lose
the match.