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F E AT U R E D CAREERS
We all know it can be difficult to break into creative industries. Competition for
jobs is global, junior talent is strong and every month more and more artists
graduate and are competing for jobs. It's not all doom and gloom though.
There really are plenty of great jobs out there. The hard truth is that too many
of you are making simple mistakes that can be avoided.
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12/27/2020 19 reasons why you're not getting a job in vfx, games or animation.
In this article I have highlighted some of the most common reasons why
people don't get offered jobs and miss out on opportunities that can change
their lives.
Create background animation performance loops that are refined and subtle.
By doing these "less glamorous" projects you show your understanding of
what your job will start out as and that you can fit into any team.
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slim. I get it, everyone wants to work at the big name companies, but it's
getting harder and harder to land those jobs as a junior artist.
Don't give up on these dreams, don't stop applying for the jobs and building
relationships with the recruiters. Make sure you also apply for jobs at smaller
local studios. Not only will this dramatically improve your portfolio, it will
strengthen your professional network and build your confidence which is
probably lacking a little right about now. Get some runs on the board and
applying for a job at your dream company will become a lot more achievable.
There is nothing worse that seeing someone spending time on the final
touches of a project when the foundations are so weak. It's exactly why
engineers and construction workers spend so long creating foundations for
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buildings. It's where all the long hours are spent. It's where people see a big
hole in the ground and are not impressed. But without this foundation, the
building will never work.
Spend time working on your own foundation skills before you get distracted
by all the nice tools at your disposal. Spend time truly understanding
anatomy, balance, light, composition and colour before you even think about
fine detail to any model, texture, animation or environment.
It's been said a million times before, but make sure to only include your best
work. A demo reel with one good project is much more impressive that a
demo reel with one good project and a bunch of fluff. You are always
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remembered for your weakest work, so don't give the recruiter a chance to see
it.
Don't give up though, it means you should apply for a few local jobs, remote
freelance work, what ever it takes to get a few projects on your resume. This is
also another reason why getting a degree from a reputable school is
recommended.
I know there is a huge financial overhead on this approach and it's not
obtainable to everyone but there are options out there. Take for example the
Rookie Awards, there are loads of Educational scholarships available each
year to help even out the playing field.
If you are not sure where to start in order to get a degree, there are also free
advisers you can speak to that can help find you a school based on location,
budget and career goals. Follow this link to speak to an independent school
adviser today.
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If you are applying for a job with a Visual Effects studio, show photorealistic
work. Take photographs of objects and build them. Get footage of a dog and
roto animate to the footage. Create an explosion, but make sure it's integrated
into a live action plate. This goes the same for Games studios and Animation
Studios too. Match your work to their style and you will get a lot more job
offers in your inbox.
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If you enjoy creating content like this, that's fine. However, I strongly suggest
you spend time on other projects that use your new found anatomy skills on
something a studio can work with, and actually shows some variety.
So before you start your next project that involves creating four hero
characters, a complex performance and a highly detailed environment... take
a step back and set realistic goals. You need to make sure you have enough
time to actually complete your work and meet the brief you have set.
Otherwise you are going to have a demo reel filled with a bunch of half
finished content and a list of excuses that no one wants to hear.
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12/27/2020 19 reasons why you're not getting a job in vfx, games or animation.
So before you send off your new demo reel in a rush, spend the right amount
of time to present your work properly. This is actually a huge part of an artists
job. Every day you will be asked to present your work to your supervisor, lead
or team. So get used to it and show that you care about how you present your
work to others.
Firstly, you are not going to impress a recruiter with a fancy slideshow header,
or a nice spinning logo. It's just not going to happen. They want to see your
work that relates to them, not to a web development agency.
Secondly, it's highly likely that your site is slow and has a poor user
experience. Plus, recruiters are creatures of habit. They want to see work and
they want to action next steps. They simply don't have time to dig around your
website looking at slow loading videos and images.
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I know it's obvious to everyone why this isn't a good way to apply for a job, but
I have countless examples like this that happen all the time. Don't be one of
these people. Take your time, prepare your application carefully and please
use a dictionary, or even better, an app like Grammarly.
Ideally you only need your name and email address. Anything else is probably
overkill. However, if the title sequence is more than 15 seconds be warned.
The viewer is hovering over the timeline ready to scrub and you've effectively
annoyed them. It might be small, but you are trying to make a good first
impression so don't waste it on something so simple.
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There are always exceptions to the rule here, but please don't expect to get a
job showing a recruiter you can do everything at an OK level. You are going to
have a much better chance landing a job if you can specialise in one or two
skills and target your application to a specific department.
If you are not including breakdowns and explaining what you did on a project,
then you are not doing yourself any favours. Sure, show finished renders and
illustrations but make sure to explain to the recruiter how you created it. Show
the decisions you made and the challenges you overcame. Let them see
behind the perfect glossy surface, that's what they really want to see.
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I've sat in interviews where people can't even explain who they are and why
they want to work in the industry. I get it, you are nervous, but recruiters are
simply wanting to know if you can hold a conversation. They want to know if a
supervisor gives you a task you will be able to ask questions, explain your
thoughts and highlight problems. It's that simple.
Before your next interview, prepare some answers to questions about yourself
and your work. Also, take a breath and congratulate yourself before you enter
the interview room. You have been invited in for an interview because you
actually really impressed someone, so the hard part has already been done.
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Unfortunately it's likely you are not good enough yet. This does not mean you
won't get there. It does not mean you should stop trying. It just means that
you need to take a step back and give yourself more time to perfect your skills.
Instead of spending time applying for every job you see, compare yourself
against other people applying for these type of jobs. Look at their strengths,
look at your weaknesses and set some realistic goals on how to improve your
skills.
I would highly recommend taking some time, being brutally honest with
yourself and make sure you are not doing any of these right now, or in the
future. Getting a job in visual effects, animation and games is totally
achievable if you stay away from these common mistakes.
I would love to hear from people about any other mistakes they see, so please
share your advice and stories in the comments.
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12/27/2020 19 reasons why you're not getting a job in vfx, games or animation.
S H A R E YO U R T H O U G H TS O N T H I S P O ST
5 Comments Sort
Add a comment...
Bunchii Ysabel
the industry since I was 18. I keep hearing people tell me to “get in as quick as p
then you learn faster”...well, I’m almost 30. And I’m nowhere closer to getting in
when I was 18. And it’s hard. It’s hard staying motivated when I never get feedba
I’m doing wrong. It’s hard spending over 10+ years mulling over rejection and I c
was getting better, but it turns out I wasn’t. This put a lot in perspective for me. A
hurt looking at the ugly truth. I haven’t been good enough for over 10 years...and
be, but at least I know why...
Like · Reply · 1 · 42w
Nikita Nabanita
Hi Bunchii, Its is sad to know you have face this. I don't think you should
Can you please get in touch with me on LinkedIn. I can try helping you i
Like · Reply · 7w
Tristan Siler
First off, let my tell you this article is garbage. I'm 18 and I am a video editor and
artist and I manage to make a living though my career has only just started. This
that you cant do it, but you can. Referring to the comment below, you obviously
knowledgable in the industry to know where to go. You can't expect the job to fa
you must strive to get it. Any good visual effects artist has the ability to improvise
if you can't do that than yes, this career isn't for you. But I beleive in you, don't le
get to you. Don't let your dreams be dreams, strive to get to where you want.
Like · Reply · 1 · 40w
Ludovic Tgm
i'm agree with "You have no solid foundation skills ". that's why i would like to lea
you give me name's school where i'll learn the solid foundation ^^? (not in us ple
Like · Reply · 7w
Bhawna Lalwani
Thanks for sharing the useful information. It is true that inspite of doing course fr
institute, many students struggled to get a relevant job but I was lucky enough to
did the course from < a href = "https://www.animationcoursesahmedabad.com/">
Vivan</a> based in Ahmedabad. Their experienced faculties helped me in clear
and every doubt and also helped in placements.
Like · Reply · 1w
R E A D M O R E P O STS BY T H I S A U T H O R
Andrew McDonald
Andrew is the co-founder of The Rookies has been working in the visual effects industry since
2002. Most recently he was a CG Supervisor at Industrial Light & Magic.
NEWER POST
OLDER POST
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