You are on page 1of 1

The Backrooms

Create account or Sign in

The Backrooms
You've been here before.
Search this site Search
You've been here before.

Home Wiki Library Community Info Pages

Level 0
RATING: +534

"If you're not careful and you noclip out of reality in the wrong areas, you'll end up in
the Backrooms, where it's nothing but the stink of old moist carpet, the madness of
mono-yellow, the endless background noise of fluorescent lights at maximum hum-
buzz, and approximateIy six hundred million square miles of randomly segmented
empty rooms to be trapped in.
God save you if you hear something wandering around nearby, because it sure as
hell has heard you…"

SURVIVAL DIFFICULTY:
Class 1

Safe
Secure
Minimal Entity Count

Level 0 is the 1st Level of the Backrooms, and the


first Level many encounter.

Description:
Level 0 is a non-linear space, resembling the back
rooms of a retail outlet. Similar to its previous form,
all rooms in Level 0 appear uniform and share
superficial features such as yellowed wallpaper,
damp carpet, and inconsistently placed fluorescent
The first picture ever taken of Level 0.
lighting. However, no two rooms within the Level
are identical.

The installed lighting flickers inconsistently and hums at a constant frequency. This buzzing is notably
louder and more obtrusive than ordinary fluorescent humming, and examination of the fixtures to
determine the source has been inconclusive. The substance saturating the carpet cannot be
1
consistently identified. It is not water, nor is it safe to consume.

Linear space in Level 0 is altered drastically; it is possible to walk in a straight line and return to the
starting point, and retracing your steps will result in a different set of rooms appearing than the ones
already passed through. Due to this, and the visual similarity between rooms, consistent navigation is
extremely difficult. Devices such as compasses and GPS locators fail to function within the Level, and
radio communications are distorted and unreliable.

Level 0 is entirely still and devoid of life. Despite the fact that it is the primary entrance to the
Backrooms, contact with other wanderers within the Level has never been reported. Presumably, a
great number of people have died before exiting, the most likely causes being dehydration, starvation,
and psychological trauma due to sensory deprivation and isolation. However, no corpses have been
reported from these hypothetical deaths. Attempting to enter Level 0 in a group will result in the
separation of the group until the Level is exited.

Hallucinations are common in Level 0, the most common being:

Humming from the lighting increasing to a deafening volume, then abruptly silencing.
The appearance of doors.
The appearance of stairs.
Acute déjà vu.
Human-like speech resembling no known language.
Movement in peripheral vision resembling insects crawling underneath the wallpaper, which
disappears once the wall is observed directly.
Insect-like chittering.

According to analysis, the CO2 levels within Level 0 are rising at a steady rate. The significance of
this is unknown.

Entities:
No Entities are known to exist within the Level, including other humans. If you see, hear, or encounter
what you believe to be another wanderer, it is not a human.

Entrances And Exits:


Entrances

Accidental no-clipping out of the bounds of reality is the most consistent way of accessing Level 0,
and, by extension, The Backrooms. See the 'Basics of the Backrooms' guide for more information.

The Fortresses of Level 283 rarely contain wooden doors that smell of mold; entering these doors will
lead to Level 0.

Exits

Exiting Level 0 is only possible by noclipping, which will always result in entry to Level 1. As
newcomers to Level 0 are often unfamiliar with the mechanics of the Backrooms, it is necessary to
keep your bearings and adapt quickly to the environment in order to exit.

Entrance to the Manila Room is rare, but possible by walking a great distance in any direction. Unlike
Level 0, wanderers can meet freely in the Manila Room, but the room is a dead end. Rather, it
functions as a rendezvous room for wanderers who survive the trek.

Additionally, documentation from The M.E.G. can be found in the Manila Room, assisting newcomers
in survival and escape. Instructions on how to noclip can be found in [DATA MISSING]

Author(s)
« Level -0 | Level 0 | Level 1 »

Footnotes
1. Traces of pleural fluid have been found in analysis.

level level-0 mystery nostalgia sd-class-1


page revision: 85, last edited: 21 Jul 2022, 00:58 (13 days ago)

Edit Rate (+534) Tags Discuss (71) History Files Print Site tools + Options

Help | Terms of Service | Privacy | Report a bug | Flag as objectionable Powered byWikidot.com
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License

You might also like