You are on page 1of 18

Ending 1 : Dead Men Tell No Tales (common death ending)

“Something is flowing around my body.”


“My body was already on the floor before me even realize.”
“I never thought my life would end up so miserably at a place like this.”
“So… I was just being fooled by them.”

Basic death ending, obtainable by both subjects and researchers.


Obtained by:
-losing health to 0 or less by players, the Mercenary, or the Nurse.

Ending 2 : Armageddon (common death ending)


“Boom!”
“I hear something exploding in the distance.”
“The noise was getting close, and soon, it shook the ground where I was.”
“Everything around me started to go up in flames.”
“Boom!!!”
“Everything will go back to ashes. I wouldn’t be an exception, either.”

A new variant of the DMTNT ending where you die by explosives. This ending does not deduct
RP, so players can achieve this ending with no losses (except for maybe a few negs if people
find out, hehe) This can be obtained by:
-dying by a set dynamite explosive (unconfirmed)
-setting off the telephone by inputting the wrong number
-when both roles are wiped out (unconfirmed)

Ending 3 : Hydrolysis (common death ending)


“...I should have say many things but I could not.”
“Glub glub…”

Also referred to as “tide ending” or “drown ending”. Easiest variant of the DMTNT ending where
you die at the Tidelands when the water gets too high. The tideland becomes unsafe by 4-10
PM & AM. Waiting until the water rises and staying in the Tidelands or approaching the
Tidelands at 3 AM/PM will earn you this ending.

Ending 4 : Heterozygote (common death ending)


“An event detected at the experiment area!”
“Escaping of subjects had been detected. Aborting experiments.”
“As of now, abort all experiments and discard all experimental subjects.”
“I’ve fainted and opened my eyes and found myself under the ground.”
“The moment I thought how unlucky I was while the dust fell on my immovable body,”
“I realized it was not about luck. If I had given more effort and tried my best, the result
may differ from now.”

Also referred to as “hetero”. This ending can be seen by both researchers and subjects if one
player has completed The Selfish Gene, Bone Head Play, Salvation, Serendipity, Resistance, or
Evocation. In this case, all players who have not seen any of those 6 endings will receive this
ending.

Ending 5 : Pestilence (common death ending)


“I feel nauseous and unconsciousness.”
“There is definitely something wrong with my body, but I don’t know the cause behind
it.”
“Is it a result of the experiment...?”
“My body started to collapse without me knowing the reason.”

Also referred to as “mushroom ending” or “poison ending”. Variant of the DMTNT ending where:
-you take a rest using the Destroying Angel mushroom
-you die of poison by picking up the mushroom without gloves or gas mask
-you die of poison by the Experimental Thief’s attack.
-you attempt to achieve the Destroying Angel ending without a gas mask.
-you attempt to achieve Destroying Angel ending as a subject.

Ending 6 : Destroying Angel (research death ending)


“Deadly poisonous mushrooms can be found in the parts of the northern part of this
island.”
“Just touching these mushrooms causes serious convulsions and hypersensitive
shocks. And it irreversibly damages the liver and kidneys when ingested or inhaled.”
“Because of this terrible effects, these mushrooms used to be called as their nickname,
‘Destroyer’ in the West.”
“We have a device that can make a biochemical weapoon with these mushrooms in our
lab.”
“For the researchers, please be aware of the location of the gas masks for any possible
gas spill.”
“The masks are effective only for 1 hour. So please immediately use the emergency
facility inside the lab to escape safely.”

Also referred to as “DA” or “angel ending”. Researcher exclusive ending that involves using the
Destroying Angel mushroom to kill all players. Beware as if you do not have a Gas Mask, then
you will receive Pestilence ending. This ending is also considered a death ending due to the fact
that you can only survive 1 hour with the poisonous fumes with a gas mask, which is not enough
to access the submarines.

Objects required:
-Destroying Angel mushroom
-Gauntlets/Rubber Gloves (to pick up the mushroom without harm)
-Magazine
-Level 2+ Security Card
-Hardness 3+

How to complete:
>Use Hardness item (Gauntlets are also Hardness 3) on the rock in the Forest to obtain Gas
Mask
>Use Security Card on the Machine outside the Laboratory
>Use Mushroom on the Machine
>Entering the Publication Code on the Magazine

Ending 7 : Serendipity (subject win ending)

“What made young people like you get to a remote place like here?”
“Actually… we don’t know too. We just found ourselves here as we woke up.”
“I didn’t expect to see people on the island which even a map cannot locate. You
shocked me.”
“That island… was hell. Thank you so much. You’ve saved my life. May I ask about our
destination?”
“Destination? Haha.. Don’t worry. We’re heading to a safe, and relaxing place where you
don’t have to think about anything.”

Also referred to as “heli ending” or “heli”. Subject win ending where you escape via helicopter in
the Mountains. Researchers cannot exit the island by helicopter, but they can enter the
helicopter to prevent subjects from entering.
Objects required:
-Hardness 1+

How to complete:
>Use the hard object on the Mirror in the Construction site to obtain Glass Shard.
>Arrive to the Mountains
>Wait until 12 PM, a helicopter will arrive then.
>Use Glass Shard on the Helicopter
>Climb up the Ladder

This is the fastest route to get the Helicopter, and other routes involve using the Flashlight to
capture the Helicopter’s attention.

Ending 8 : Evocation (subject win ending)

“Shhhh.. shhh shh shh”


“Arrived on Butterfly island. Successfully identified the experimental subjects”
“Experimental subjects had won in this experiment”
“After the data collection and gene preserving, laboratory initialization will be processed”

Also referred to as “evoc”/”evo”, “pier ending” or “rescue team ending”. Moderately difficult
subject win ending that can be finished with cooperation.

Objects required:
-Tape/Bandage
-Level 1+ Security Card
-Sharpness 2+

How to complete:
>Tear off the cloth using sharp item (do not use items that have hardness 2+)
>Fix the communicator machine with the insulating tape/bandage
>Use the security card to contact the rescue team. A message is broadcasted to all players that
alerts players to come to the pier within 5 hours. Do not contact the rescue team during 2-8
am/pm.
>If you arrive to the pier by the 5th hour, you will receive the ending

Ending 9 : The Selfish Gene (common win ending)

“I was able to sight a rescue ship after a long jet ski ride.”
“Maybe because of my overwork, my body began to droop as I got relaxed.”
“This was a result achieved solely by my own efforts.”
“I was the only one on that island who deeservedto survive.”

Also referred to as “tsg”/”selfish gene” or “boat ending”. One man ending that requires leaving
your friends behind :(

Objects required:
-Hardness 3+
-Flashlight/Burning Book/Torch
-Flame Thrower (if you don’t have flashlight)
-Dynamite
-Level 2 Security Card (if you don’t have dynamite)
-Bucket of Water (if you don’t have dynamite)
-Rod 3+
-300+ HP

How to complete:
>Obtain Butterfly Carving in the Powerplant by using the Security Card on the safe.
>Mine the box in the Cliffs.
>Place the Rod on the hole that was under the Box.
>Ignite the Wood in the Forest (if you don’t have flashlight)
>Light the Book/Torch (if u don’t have flashlight)
>Break the hole at the left using Hardness 3+ items to obtain Gasoline [required]
>Place the Butterfly Carving on the butterfly-shaped slot (if you don't have dynamite)
>Place the dynamite on the butterfly-shaped slot
>Exit the cave, or else you will lose 300 HP by the blast
>Pour water on the filled butterfly, you will lose 300 HP by the blast (if you don’t have dynamite)
>Kill the Soldier (may require some cooperation at the very least)
>Take the rope
>Tie the rope to the rod at the cliff and leave

Ending 10 : Salvation (common win ending)


“”

Hardest escape ending that involves using tanks and cooperation between fellow players
because of how long it takes.

Objects required:
-Magazine
-Weapon 15+
-Flame Thrower/Lighter
-Sharpness 2+

How to complete:
>Light the wood in the forest using the Flame Thrower.
>Kill the Experimental Thief (may need teamwork and a few antidotes)
>Access the Lab with the Level 3 Security Card. Declare the edition number of the magazine.
>Tear off the poster on the wall with the sharp item to prevent Pandora’s Box from happening.
>Defeat the Researcher Nurse (needs teamwork)
>Access the submarines using the Security Card
>Enter the Magazine number on the passcode.

Ending 11 : Initialization (researcher win ending)


“Experiment Completed! This experiment for determining dominant subject has ended as
the victory of the researcher roles.”
“The genes of the subjects that have won will be used continuously in the next
experiment.”
“All researchers shall cooperate with the initialization of the experiment facility.”
“Especially, there were multiple reports of missing level 1 security cards for visitors.
Please retrieve the cards and make sure to double check.”

Researcher win ending that involves killing all subjects (not including NPCs). Using high
weapon level tools is recommended, and finding your co-researcher and sticking with them is
also recommended to deal with players easily. Use trackers to single out players and determine
their next move so you can kill much mroe efficiently. If possible, you can also camp by the
Mountains to kill players attempting the Serendipity ending, but if they come in groups, it will be
detrimental. Make sure you know which players are doing what endings so you can kill players
who will make you lose and spare players who are working on endings like Stockholm
Syndrome.

Ending 12 : Stockholm Syndrome (common easter egg ending)


“I was running instinctively to getaway from the hell.”
“The truth behind this wasn’t matter at all.”
“Any place but not here will be my utopia.”
“As the door opened, she greeted me with a smile on her familiar face.”
“”You’re back, my master. I was waiting for you like always.””

Also referred to as “mansion ending” or “SS”. Easter egg ending available for both Subjects and
Researchers. Unlike other escape endings, if you enter the Mansion, you will disappear. This
means only one player can obtain the ending.

Objects required:
-Level 2+ Security Card
-Sharpness 3+ Item

How to complete:
>Get to the Pier and cut off the Fishing Rod with the sharp item.
>Get to the Beach and fish a Golden Key from the ocean.
>Get to the Mansion, use the Security Card, and the Golden Key afterwards.
>Enter the Mansion.

Ending 13 : Pandora’s Box (common easter egg ending)


“By reading her notes, we were finally able to understand.”
“Why we were here and what was happening on this island.”
“After learning about the truth of the experiment, I felt several emotions at the same
time.”
“Anger, helplessness, humiliation, fear.”
“On the other hand, I felt a kind of awe.”
“My instinct was to run away, but for some reason I couldn't move.”
“Because we have already learned that our struggles are not very meaningful.” (proper
translation required)

Also referred to as “nurse ending” or “pandora”. Penultimate easter egg ending that requires
cooperation of many players. The Nurse has 140 health, but deals huge damage (600-700
damage), so it is advised to deal with her using tanks [T2 Judge, T3 Sol, T6 Ghoul can fend her
off]. Unlike the Mansion’s Spy ending, this ending ultimately results in a bad ending as the
subjects learn the true reason behind the experiment.

The Researcher Nurse may have low health, but has high defense, making her hard to kill. Use
her dialogue speeches to approximate how much health she has. She attacks the player with
the lowest HP first, so make sure that player has defense on to survive the Nurse’s deadly
attack.

Objects required:
-Weapon 10+
-Flame Thrower/Lighter
How to complete:
>Light the wood in the forest using the Flame Thrower.
>Kill the Experimental Thief (may need teamwork and a few antidotes)
>Access the Lab with the Level 3 Security Card.
>Defeat the Researcher Nurse (needs teamwork)

Ending 14 : Resistance (common easter egg ending)

“”

Also referred to as “merc ending” or “save/help merc ending”. One of the new endings attainable
with the new NPCs added. It is recommended to not attempt this unless the bug has been
lifted.
[There is a bug that prevents you to see the final 3 numbers of the Megaphone when
using the Level 2 Security Card, and makes the Megaphone act as it would when using a
Level 1 Security Card on it]

Objects required:
-Level 2 Security Card
-Bucket
-Hardness 1+ item
-Coin
-Flashlight/Lit Book
-300+ HP
-Dynamite

How to complete:
>Fill the bucket with water at the Beach or Pier
>Obtain a note from the vending machine (May require luck)
>Obtain the remaining numbers in the Loudspeaker at the mountain with the Security Card
(currently broken, just guess the last 3 numbers by using 000-999 method once you get
to SP Mercenary)
>Break the wooden planks in the Powerplant with the Hardness 2+ item
>Obtain the Butterfly Carving in the Safe with the Security Card
>Place the Dynamite on the butterfly-shaped slot
>Place the Butterfly Carving inside the butterfly-shaped slot (if you don’t have dynamite)
>Pour water on it (-300 HP), exploding the cave (If you don’t have dynamite)
>Wait for one turn for the Soldier to appear
>Come back to the Powerplant
>Enter the building with the Mercenary
>Chat the 8-digit code (5 digits from the note followed by 3 digits from the megaphone,
xxxxxyyy)
>The Mercenary’s dialogue will change, and he will follow you (The new dialogue is “If you know
something, please tell me.”/”Please! I need your help!”/”That number… where did you get
that?”)
>Come back to the cave

Ending 15 : Bone Head Play (common easter egg ending)


“”I didn’t expect to get a call on the emergency line. I didn’t expect it to be of this
magnitude, but the situation is more serious than I thought.””
“”Thank you for coming. Now let’s escape this damn island.””
“How long had it been since he had carried me around his shoulder as I was limping due
to injury?
He opened his mouth again.”
““By the way, did you say you were his colleague? He is not someone who can be easily
defeated, but I guess he met a difficult opponent.””
“”How did you end up handing over the ‘emergency line number’, which is a rule not to
be passed on to others… Can I hear the story?””
“Cold sweat ran down my back as his eyes pierced between my eyebrows as if
interrogating me. I’m sure you won’t be shocked to learn that I participated in the death
of my colleague.”
“I tried to keep my composure, but I began to feel a chill in the man’s gaze towards me.”
(proper translation required)

Also referred to as “kill merc ending” or “bonehead”. A slightly easier variant of the Pandora’s
Box ending where you kill an NPC. Similar to the aforementioned ending, this route requires
cooperation of players and some healing items like Antidotes, Antibiotics or Bandages. The
Mercenary has high damage (300-400), but low health, so it is recommended to use tanks and
attackers at the same time. Coordinate with other players to decide when all of you will enter the
Powerplant and attack the Mercenary.

Objects required:
-Bandage/Insulating Tape
-Hardness 1+
-Level 2+ Security Card
-Weapon 15+

How to complete:
>Destroy the wooden planks using the hard object.
>Once ready, enter the room and prepare to fight the Mercenary. The Mercenary is not harmful
when unprovoked, so you can wait for others to come before attacking him. You can also search
for different weapons that you think can help you kill the Mercenary faster.
>Once you kill the Mercenary, he drops a rifle and a map. The Map contains an 8-digit
emergency number.
>Go to the supermarket and repair the telephone using the Bandage or Tape
>Enter the 8-digit number into the telephone using the Security Card. Players can input the
number at the same time to get the ending, but once someone obtains this ending, everyone
else will see the Heterozygote ending.

You might also like