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Farshore Critter # cards VP U/C Type Cost

Admiral 2 4 Unique Prosperity 5 Mushrooms


Governor 2 4 Unique Prosperity 5 Mushrooms
Guild Master 2 2 Unique Prosperity 4 Mushrooms
Pilgrim 2 2 Unique Prosperity 5 Mushrooms
Sculptor 2 4 Unique Prosperity 5 Mushrooms
Treasure Hunter 2 1 Unique Production 3 Mushrooms
Cartographer 2 2 Unique Destination 2 Mushrooms
Illuminator 2 2 Unique Destination 2 Mushrooms
Cooper 2 2 Unique Destination 3 Mushrooms
Herbalist 3 1 Unique Governance 2 Mushrooms
Lighthouse Keeper 3 1 Unique Governance 3 Mushrooms
Navigator 2 2 Unique Governance 3 Mushrooms
Customs Officer 3 1 Unique Governance 3 Mushrooms
Castaway 3 -1 Unique Traveler 0 Mushrooms
Stowaway 2 1 Unique Traveler 3 Mushrooms
Pirate 3 0 Unique Traveler 3 Mushrooms
Diver 3 1 Common Production 3 Mushrooms
Merchant 3 2 Common Production 2 Mushrooms
Sail Maker 3 1 Common Production 2 Mushrooms
Scavenger 3 2 Common Production 2 Mushrooms
Scribe 3 1 Common Production 3 Mushrooms
Sea Chip 3 1 Common Production 2 Mushrooms
Steward 3 1 Common Destination 2 Mushrooms
Postal Pigeon 3 0 Common Traveler 2 Mushrooms
Effect
1 VP for each Treasure space you have reached or passed with your Ship.
2 VP for each Common Construction in your city.
1 VP for each blue Governance, red Destination and gray Traveler card in your city.
2 VP for each Map tile you have.
2 VP for each Unique Construction in your city.
Gain 1 Treasure.
When ACTIVATED copy any Shoreline or face up Island location.
When ACTIVATED copy any Desination location ability in any player's city.
When ACTIVATED gain 2 Treasures.
Gain 1 Mushroom after you play a Construction.
May draw 1 card after you play a card.
When you move your Ship at least 1 space with a Windrose, you may draw 1 card.
When playing a card, you may replace 1 Resource with any 1 Resource in the cost.
Discard a Critter from your city to gain 1 Treasure. Does not take up a space in your city.
Move 1 of your workers to a new location, even if occupied, and activate it.
Gain 3 Treasures.
May pay up to 3 Resources to gain 1 Treasure for each.
May pay any 1 Resource to gain any 2 Resources.
Move your Ship 1 space.
Gain any 1 Resource.
May discard up to 3 cards to both gain 1 VP and draw 1 card for each.
Activate 1 Production card in your city.
When ACTIVATED, activate 2 different Production cards in your city.
Draw 2 cards from the deck. You may play 1 of them for free (not a Prosperity card).
Farshore #
Construction cards VP U/C Type Cost
Galleon 2 5 Unique Prosperity 4 Driftwood 3 Seaweed
Gardens 2 4 Unique Prosperity 2 Driftwood 3 Seaweed 2 Seaglass
Harbor 2 5 Unique Prosperity 3 Driftwood 2 Seaweed 3 Seaglass
Manor 2 4 Unique Prosperity 2 Driftwood 2 Seaweed 3 Seaglass
Windmill 2 2 Unique Prosperity 2 Driftwood 2 Seaweed 2 Seaglass
Sloop 2 1 Unique Production 2 Driftwood 2 Seaweed

Warehouse 2 2 Unique Production 2 Driftwood 1 Seaweed 1 Seaglass

Crow's Nest 2 2 Unique Destinaiton 3 Driftwood 1 Seaglass


Customs Office 3 3 Unique Governance 2 Driftwood 1 Seaweed 1 Seaglass

Lighthouse 2 1 Unique Governance 1 Driftwood 3 Seaglass

Market 3 1 Unique Governance 3 of ANY Resource

Port 3 2 Unique Governance 1 Driftwood 1 Seaweed 2 Seaglass


Galley 3 3 Unique Traveler 3 Driftwood 2 Seaweed
Hideout 2 0 Unique Traveler 1 Driftwood 1 Seaweed 1 Seaglass
Shipwreck 3 -1 Unique Traveler 0 Resources

Beach Sledge 3 1 Common Production 2 Seaweed


Grove 5 1 Common Production 2 Driftwood 1 Seaweed
Scriptorium 3 2 Common Production 2 Driftwood 1 Seaglass
Tangle Raft 3 1 Common Production 2 Driftwood
Tumbler 3 2 Common Production 1 Driftwood 1 Seaweed 1 Seaglass
Abbey 3 2 Common Destination 2 Driftwood 1 Seaglass
Inn 3 2 Common Destination 2 Driftwood 1 Seaweed
Post Office 3 2 Common Destination 1 Driftwood 1 Seaweed 1 Seaglass

Rope Bridge 3 1 Common Traveler 2 of ANY Resource


Effect
1 VP for each Treasure you have.
2 VP for each Unique Critter in your city.
3 VP for each Prosperity card in your city.
2 VP for each Common Critter in your city.
2 VP for each Production card in your city.
Move your Ship 2 spaces.

When played, place 2 Driftwwod, 2 Seaweed, 2 Seaglass and 2


Mushrooms here from the supply. Gain 2 Resources from this
Warehouse.
When ACTIVATED move your Ship 3 spaces.
After you play a card, you may give 1 card to an opponent to gain 1 VP
and draw 1 card.
When you move your Ship at least 1 space with a Windrose, you may
discard 1 card to move 1 additional space.
When playing a card, you may discard this Market from your city to
pay 3 fewer Resources.
Gain 1 Driftood or 1 Seaweed or 1 Seaglass after you play a Critter.
Move your Ship 3 spaces.
May discard up to 5 cards to both gain 1 VP and draw 1 card for each.
Discard a Construction from your city to gain 1 Treasure. Does not
take up a space in your city.
Gain 2 Driftwood.
Gain 1 Mushroom.
May draw up to 2 cards from the Bay and up to 2 cards from the deck.
Gain 1 Seaweed.
Gain 1 Seaglass.
When ACTIVATED play a card from your hand for 3 fewer Resources.
When ACTIVATED play a card from the Bay for 3 fewer Resources.
When ACTIVATED disscard any number of cards form your hand, the
play a card for that many fewer Resources.
Draw 5 cards OR Gain any 2 Resources.

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