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interactive?
Anthony Wong
ICS - won0808@school.ics.edu.hk
Abstract—If plants are so widely used in offices, households, and plant directly instead of the soil. The design of the product
many other public areas, there must be a way of making it more was aimed for the general population and in common areas,
interactive and colorful. The objective for this project is to explore instead of people with extreme conditions. Based on the
new ways of using plants as music and ultimately create an known benefits of plants in both private and social sectors, It
envisioned product. Plants are full of life and have raw nature,
can be commercialized and updated to condition to what
while technology is a tool that allows us to manipulate
information and data. There has to be a method to complete both people want in different settings. Ethically, plants raise no
elements to maximize efficiency by societal or personal means. concern as they are regarded as helpful and even a necessity
Some previous research and projects have shown that plants and to humans. The last goal of this project is to combine plants
music can have and that plants are shown to have emotions based and machines to create a healing impact not only in the lives
on human interaction. This research shows that it is possible to of children, elderly, and the disabled, but also those in the
collect data from plants in different formats. The data will be used working class or even CEOs of companies. Optimally, it
from the arduino software and a unique product will be built that should strike a balance between development, monetization,
can play music. By using the technology that can use the and accessibility of use.
electrical signals and emotions in plants, and transfer these
signals as sound. The idea is that music and sounds are II. METHODOLOGY
something that is played everywhere, in malls, when people are at
home, so by integrating different elements, the plan is to program
and create this software allowing plants to play music. The initial
test plant used was Plectranthus 'Cerveza N Lime'. The findings
of this project include the wide variety of plants and different
acoustic elements that can serve different purposes and the
incentive of commercialization. The further development involves
working with peers, programming, trouble and adding more
creative elements to the design.
I. INTRODUCTION
A study done on young adults have shown to relieve stress
levels in both physiological and psychological ways in
young adults based on various metrics[1]. Such green spaces
are necessary as well, which are shown to be beneficial for
child development[2]. A program done in china which has a
singing plant has shown that it can help children with autism Figure 1: Original setup
to help them engage in collaborative play [3]. Another
project in Malaysia created a system that used arduino to The software programming was done within the
monitor plants, and it gave feedback based on the plant’s arduino IDE. The library CapacitiveSensor was used for
current state. The state was determined through temperature, the ultrasonic sensor and plant sensor, Mozziguts for
LDR, and humidity[4]. Music has been perceived as sound processing, and Oscill to set the range for the
emotionally expressive based on the listener’s perception. sound waves. The control rate for Mozzi was set to the
Music will be an important integration to the module, as default of 64. The value for the capacitive sensor was
understanding that different types of music can express multiplied by 5, and the reading returned was 10. These
different ranges of emotions can help people in various values can be altered depending on the amount of sounds
circumstances. Since it is still a developing field as it is not played during a duration or change in volume. Then, the
properly mapped, there are possibility of new discovery[5]. audio samples from the plant would be continuously
Pioneering work done by in the United States used a visual updated with updateAudio and updateControl, and the
tactile interaction with plants to determine the change in sound would be created in the audiohook function. For
emotional through a capacitive sensor. EEG and questionaire the ultrasonic sensor to be activated, the trigpin was set
data suggested a positive affect of the multimodal project[6]. to output and echopin to input.
What will be different in the following project is that it will The goal was to build a commercialized product, so
be connected using a clip with a capacitive sensor to the there was focus on affordability. The product was based
on an Arduino uno. This would be the main processing had an average sounding frequency. Compared to the
unit for the product. A HC SR04 ultrasonic sensor was Pine Plant, it seemed to have a much more vibrant and
used to detect if the human is within a certain distance to obvious change in sound to it, and the sounds will be
avoid possible interference. It was set to 25 cm. A documented through video. The module was clipped to
crocodile clip was placed between the plant and the the Plumeria tree, and the sound was much lower in tone
module to get direct information from it. Another wire and less sensitive to change during touch. With these
ran from there to the na5wk unit. It then operated with a different plant species, it was determined that they still
LM386 amplifier module. This relayed and processed have a response to human touch.
the incoming capacitive sensor signal.
III. CONCLUSION
The results concluded from the project meant that it was
possible to play sounds by utilizing signals from the
plants, which fulfilled the goal of bringing machinery into
the typical environment to bring sound to both the public
and private environment. The resulting observations were
alternating frequencies and buzzing, which was a
beginning step toward achieving the goal of playing
music.
[2] Lee, M.-S., Lee, J., Park, B.-J., & Miyazaki, Y. (2015, April 28).
Interaction with indoor plants may reduce psychological and
physiological stress by suppressing autonomic nervous system activity
in young adults: A randomized crossover study. Journal of
physiological anthropology.
[3] Tang, T. Y., Wang, R. Y., You, Y., Huang, L. Z., & Chen, C. P.
(2015). Supporting collaborative play via an affordable touching +
singing plant for children with autism in China. Proceedings of the 2015
ACM International Joint Conference on Pervasive and Ubiquitous
Computing and Proceedings of the 2015 ACM International Symposium
on Wearable Computers - UbiComp '15.
[6] Yamauchi, T., Seo, J. H., & Sungkajun, A. (2018). Interactive Plants:
Multisensory Visual-Tactile Interaction Enhances Emotional Experience.
Mathematics, 6(11), 225.
[7] Lui, M. Y., Wong, L. Y., Mak, H. Y., & Shih, Y. T. (2022). TOY
DESIGN: IMPROVING LEARNING EFFECTIVENESS FOR ADHD
STUDENTS. In DS 117: Proceedings of the 24th International
Conference on Engineering and Product Design Education (E&PDE
2022), London South Bank University in London, UK. 8th-9th
September 2022.