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Monster Name Size Grapple Number

Size #N/A
Creature Type hu
Abilities: Abilities Modifiers
Strength #N/A
Dexterity #N/A
Constitution #N/A
Intelligence #N/A
Wisdom #N/A
Charisma #N/A

Hit Dice
Initiative
AC
Speed

Attacks, Weapons, & Damage:


Attack Bonus for 1st Attack on a
Full Action Attack.

Natural Melee Weapons:


Examples include: Slam, Beak, Damage: Examples:
Claw, Bite Natural Melee Weapon 1d6, 2d12, 1d4
1st (Primary) Natural Melee
Weapon
Alternative 1st (Primary) Natural
Melee Weapon

2nd Natural Melee Weapon

3rd Natural Melee Weapon

4th Natural Melee Weapon

5th Natural Melee Weapon

6th Natural Melee Weapon


Manufactured Melee Weapons:
Examples include: Anything not part of
the creatures anatomy i.e. Swords,
Clubs, Axes All Melee Weapons. This
section is divided into two parts. The
first is for weapons used by themselves
- that is, without any other weapons.
The second is used for when a creature
is using a weapon in it's primary hand
along with weapon(s) in it's off hand(s).
The second part can also be used for
melee weapons that are double
weapons. The "off-hand" portion of the
weapon going into the off-hand section.

Melee Weapon used in creatures Damage: Examples:


Primary hand Manufactured Melee Weapon 1d6, 2d12, 1d4
1st (Primary) Manufactured Melee
Weapon

Alternative 1st (Primary)


Manufactured Melee Weapon

2 Melee Weapons used: Damage: Examples:


Primary Hand Manufactured Melee Weapon 1d6, 2d12, 1d4

1st (Primary) Manufactured Melee


Weapon in Primary Hand

2 Melee Weapons used: Off Damage: Examples:


Hand Manufactured Melee Weapon 1d6, 2d12, 1d4
1st Manufactured Melee Weapon
in off Hand
2nd Manufactured Melee Weapon
in 2nd off Hand
3rd Manufactured Melee Weapon
in 3rd off Hand
4th Manufactured Melee Weapon
in 4th off Hand
5th Manufactured Melee Weapon
in 5th off Hand
6th Manufactured Melee Weapon
in 6th off Hand

Space/Reach (Face/Reach)
Special Attacks
Special Qualities

Saves: Saves:
Fort
Ref
Will

Skills: Skills
Appraise
Balance
Bluff
Climb
Concentration
Craft
DecipherScript
Diplomacy
DisableDevice
Disguise
EscapeArtist
Forgery
GatherInformation
HandleAnimal
Heal
Hide
Intimidate
Jump
KnowledgeArcana
KnowledgeReligion
KnowledgeNature
KnowledgeAllSkills
Listen
MoveSilently
OpenLock
Perform
SleightofHand
Profession
Ride
Search
SenseMotive
SpeakLanguage
Spellcraft
Spot
Swim
Tumble
UseMagicDevice
UseRope
Survival

Feats: Feats
Ability Focus
Acrobatic
Agile
Alertness
Animal Affinity
Armor Proficiency (Heavy)
Armor Proficiency (Light)
Armor Proficiency (Medium)
Athletic
Augment Summoning
Awesome Blow
Blind Fight
Cleave
Combat Casting
Combat Expertise
Combat Reflexes
Control Shape
Craft Construct
Deceitful
Deflect Arrows
Deft Hands
Diehard
Diligent
Dodge
Empower Spell-Like Ability
Endurance
Eschew Materials
Exotic Weapon Proficiency
Extra Turning
Far Shot
Flyby Attack
Great Cleave
Great Fortitude
Greater Spell Focus
Greater Two Weapon Fighting
Greater Weapon Focus
Greater Weapon Specialization
Hover
Improved Bull Rush
Improved Counterspell
Improved Critical
Improved Disarm
Improved Feint
Improved Grapple
Improved Initiative
Improved Natural Armor
Improved Natural Attack
Improved Overrun
Improved Precise Shot
Improved Shield Bash
Improved Sunder
Improved Trip
Improved Turning
Improved Two-Weapon Fighting
Improved Unarmed Strike
Investigator
Iron Will
Leadership
Lightning Reflexes
Magical Aptitude
Manyshot
Martial Weapons Proficiency
Mobility
Mounted Archery
Mounted Combat
Multiattack
Multiweapon Fighting
Natural Spell
Negotiator
Nimble Fingers
Persuasive
Point Blank Shot
Power Attack
Precise Shot
Quick Draw
Quicken Spell-Like Ability
Rapid Reload
Rapid Shot
Ride By Attack
Run
Self Sufficient
Shield Proficiency
Shot on the Run
Simple Weapon Proficiency
Skill Focus
Snatch
Snatch Arrows
Spell Focus
Spell Mastery
Spell Penetration
Spirited Charge
Spring Attack
Stealthy
Stunning Fist
Tougness
Tower Shield Proficiency
Track
Trample
Two-Weapon Defense
Two-Weapon Fighting
Weapon Finesse
Weapon Focus
Weapon Specialization
Whirlwind Attack
Wingover

Challenge Rating:
Size AC/Attack
Creature Type Number
Number
#N/A 8

Special or Additional
Damage: Examples:
Poison, Entangle, Natural Ranged Weapons: Damage: Examples:
Attach, Blood Drain Examples include: Spit, Spikes Natural Ranged Weapon 1d6, 2d12, 1d4
1st (Primary) Natural Ranged
Weapon
Alternative 1st (Primary)
Natural Ranged Weapon

2nd Natural Ranged Weapon

3rd Natural Ranged Weapon

4th Natural Ranged Weapon

5th Natural Ranged Weapon

6th Natural Ranged Weapon


Manufactured Ranged Weapons:
Examples include: Anything not
part of the creatures anatomy that
projects from the creature i.e.
Bows, Crossbows Thrown Axes
and knives, All Ranged Weapons.
This section is divided into two
parts. The first is for weapons
used by themselves - that is,
without any other weapons. The
second is used for when a creature
is using a weapon in it's primary
hand along with weapon(s) in it's
off hand(s). (This is rare with
Ranged weapons but not unheard
of).

Special or Additional
Damage: Examples:
Poison, Entangle, Ranged Weapon used in Damage: Examples:
Attach, Blood Drain creatures Primary hand Manfactured Ranged Weapon 1d6, 2d12, 1d4
1st (Primary) Manufactured
Ranged Weapon
Alternative 1st (Primary)
Manufactured Ranged
Weapon

Special or Additional
Damage: Examples:
Poison, Entangle, 2 Ranged Weapons used: Damage: Examples:
Attach, Blood Drain Primary Hand Manfactured Ranged Weapon 1d6, 2d12, 1d4
1st (Primary) Manufactured
Ranged Weapon in Primary
Hand

Special or Additional
Damage: Examples:
Poison, Entangle, 2 Ranged Weapons used: Damage: Examples:
Attach, Blood Drain Off Hand Manfactured Ranged Weapon 1d6, 2d12, 1d4
1st Manufactured Ranged
Weapon in off Hand
2nd Manufactured Ranged
Weapon in 2nd off Hand
3rd Manufactured Ranged
Weapon in 3rd off Hand
4th Manufactured Ranged
Weapon in 4th off Hand
5th Manufactured Ranged
Weapon in 5th off Hand
6th Manufactured Ranged
Weapon in 6th off Hand
Special or Additional
Damage: Examples:
Poison, Entangle,
Attach, Blood Drain
Special or Additional
Damage: Examples:
Poison, Entangle,
Attach, Blood Drain

Special or Additional
Damage: Examples:
Poison, Entangle,
Attach, Blood Drain

Special or Additional
Damage: Examples:
Poison, Entangle,
Attach, Blood Drain
# #
# #
# #
#Varibles #Varibles
%Name%, 0 %Name%,0
%HPBase%, 0 %HPBase%,0
%AC%, #N/A #N/A
#The Following Detail the Variables required to display Attacks,
Weapons, and Damage. #The Following Detail the Variables requ
#Nat = Natural #Nat = Natural
#Man = Manufactured #Man = Manufactured
%SizeGrapple%, #N/A #N/A
%SizeAC%, #N/A #N/A
%SizeAttack%, #N/A #N/A
%ATB1%, #N/A
%AttackBonusMaster%, #N/A #N/A
#Melee Attack, Weapon, & Damage Variables #Melee Attack, Weapon, & Damage Var
%NatMeleeAttk1%, #N/A #N/A
%NatMeleeAttk2%, #N/A #N/A
%NatMeleeAttk3%, #N/A #N/A
%NatMeleeAttk4%, #N/A #N/A
%NatMeleeAttk5%, #N/A #N/A
%NatMeleeAttk6%, #N/A #N/A
%ManMeleeAttkPry1Hnd1%, #N/A #N/A
%ManMeleeAttkPry1Hnd2%, #N/A #N/A
%ManMeleeAttkPry1Hnd3%, #N/A #N/A
%ManMeleeAttkPry1Hnd4%, #N/A #N/A
%ManMeleeAttkPry1Hnd5%, #N/A #N/A
%ManMeleeAttkPry1Hnd6%, #N/A #N/A
%ManMeleeAttkPry2Hnds1%, #N/A #N/A
%ManMeleeAttkPry2Hnds2%, #N/A #N/A
%ManMeleeAttkPry2Hnds3%, #N/A #N/A
%ManMeleeAttkPry2Hnds4%, #N/A #N/A
%ManMeleeAttkPry2Hnds5%, #N/A #N/A
%ManMeleeAttkPry2Hnds6%, #N/A #N/A
%ManMeleeAttkOffHd1%, #N/A #N/A
%ManMeleeAttkOffHd2%, #N/A #N/A
%ManMeleeAttkOffHd3%, #N/A #N/A
%ManMeleeAttkOffHd4%, #N/A #N/A
%ManMeleeAttkOffHd5%, #N/A #N/A
%ManMeleeAttkOffHd6%, #N/A #N/A
%NatMeleeWnp1%, 0 %NatMeleeWnp1%,0
%NatMeleeWnp2%, 0 %NatMeleeWnp2%,0
%NatMeleeWnp3%, 0 %NatMeleeWnp3%,0
%NatMeleeWnp4%, 0 %NatMeleeWnp4%,0
%NatMeleeWnp5%, 0 %NatMeleeWnp5%,0
%NatMeleeWnp6%, 0 %NatMeleeWnp6%,0
%ManMeleeWnp1Hnd1%, 0 %ManMeleeWnp1Hnd1%,0
%ManMeleeWnp1Hnd2%,0 %ManMeleeWnp1Hnd2%,0
%ManMeleeWnp1Hnd3%,0 %ManMeleeWnp1Hnd3%,0
%ManMeleeWnp1Hnd4%,0 %ManMeleeWnp1Hnd4%,0
%ManMeleeWnp1Hnd5%,0 %ManMeleeWnp1Hnd5%,0
%ManMeleeWnp1Hnd6%,0 %ManMeleeWnp1Hnd6%,0
%ManMeleeWnp2Hnds1%, 0 %ManMeleeWnp2Hnds1%,0
%ManMeleeWnp2Hnds2%,0 %ManMeleeWnp2Hnds2%,0
%ManMeleeWnp2Hnds3%,0 %ManMeleeWnp2Hnds3%,0
%ManMeleeWnp2Hnds4%,0 %ManMeleeWnp2Hnds4%,0
%ManMeleeWnp2Hnds5%,0 %ManMeleeWnp2Hnds5%,0
%ManMeleeWnp2Hnds6%,0 %ManMeleeWnp2Hnds6%,0
%ManMeleeWnpOffHnd1%, 0 %ManMeleeWnpOffHnd1%,0
%ManMeleeWnpOffHnd2%, 0 %ManMeleeWnpOffHnd2%,0
%ManMeleeWnpOffHnd3%, 0 %ManMeleeWnpOffHnd3%,0
%ManMeleeWnpOffHnd4%, 0 %ManMeleeWnpOffHnd4%,0
%ManMeleeWnpOffHnd5%, 0 %ManMeleeWnpOffHnd5%,0
%ManMeleeWnpOffHnd6%, 0 %ManMeleeWnpOffHnd6%,0
%NatMeleeWnpDMG1%, 0 %NatMeleeWnpDMG1%,0
%NatMeleeWnpDMG2%, 0 %NatMeleeWnpDMG2%,0
%NatMeleeWnpDMG3%, 0 %NatMeleeWnpDMG3%,0
%NatMeleeWnpDMG4%, 0 %NatMeleeWnpDMG4%,0
%NatMeleeWnpDMG5%, 0 %NatMeleeWnpDMG5%,0
%NatMeleeWnpDMG6%, 0 %NatMeleeWnpDMG6%,0
%ManMeleeWnp1HndDMG1%, 0 %ManMeleeWnp1HndDMG1%,0
%ManMeleeWnp1HndDMG2%,0 %ManMeleeWnp1HndDMG2%,0
%ManMeleeWnp1HndDMG3%,0 %ManMeleeWnp1HndDMG3%,0
%ManMeleeWnp1HndDMG4%,0 %ManMeleeWnp1HndDMG4%,0
%ManMeleeWnp1HndDMG5%,0 %ManMeleeWnp1HndDMG5%,0
%ManMeleeWnp1HndDMG6%,0 %ManMeleeWnp1HndDMG6%,0
%ManMeleeWnp2HndsDMG1%, 0 %ManMeleeWnp2HndsDMG1%,0
%ManMeleeWnp2HndsDMG2%,0 %ManMeleeWnp2HndsDMG2%,0
%ManMeleeWnp2HndsDMG3%,0 %ManMeleeWnp2HndsDMG3%,0
%ManMeleeWnp2HndsDMG4%,0 %ManMeleeWnp2HndsDMG4%,0
%ManMeleeWnp2HndsDMG5%,0 %ManMeleeWnp2HndsDMG5%,0
%ManMeleeWnp2HndsDMG6%,0 %ManMeleeWnp2HndsDMG6%,0
%ManMeleeWnpOffHndDMG1%, 0 %ManMeleeWnpOffHndDMG1%,0
%ManMeleeWnpOffHndDMG2%, 0 %ManMeleeWnpOffHndDMG2%,0
%ManMeleeWnpOffHndDMG3%, 0 %ManMeleeWnpOffHndDMG3%,0
%ManMeleeWnpOffHndDMG4%, 0 %ManMeleeWnpOffHndDMG4%,0
%ManMeleeWnpOffHndDMG5%, 0 %ManMeleeWnpOffHndDMG5%,0
%ManMeleeWnpOffHndDMG6%, 0 %ManMeleeWnpOffHndDMG6%,0
%NatMeleeWnpDMGSpecial1%, 0 %NatMeleeWnpDMGSpecial1%,0
%NatMeleeWnpDMGSpecial2%, 0 %NatMeleeWnpDMGSpecial2%,0
%NatMeleeWnpDMGSpecial3%, 0 %NatMeleeWnpDMGSpecial3%,0
%NatMeleeWnpDMGSpecial4%, 0 %NatMeleeWnpDMGSpecial4%,0
%NatMeleeWnpDMGSpecial5%, 0 %NatMeleeWnpDMGSpecial5%,0
%NatMeleeWnpDMGSpecial6%, 0 %NatMeleeWnpDMGSpecial6%,0
%ManMeleeWnp1HndDMGSpecial1%, 0 %ManMeleeWnp1HndDMGSpecial1%,0
%ManMeleeWnp2HndsDMGSpecial1%, 0 %ManMeleeWnp2HndsDMGSpecial1%,
%ManMeleeWnpOffHndDMGSpecial1%, 0 %ManMeleeWnpOffHndDMGSpecial1%
%ManMeleeWnpOffHndDMGSpecial2%, 0 %ManMeleeWnpOffHndDMGSpecial2%
%ManMeleeWnpOffHndDMGSpecial3%, 0 %ManMeleeWnpOffHndDMGSpecial3%
%ManMeleeWnpOffHndDMGSpecial4%, 0 %ManMeleeWnpOffHndDMGSpecial4%
%ManMeleeWnpOffHndDMGSpecial5%, 0 %ManMeleeWnpOffHndDMGSpecial5%
%ManMeleeWnpOffHndDMGSpecial6%, 0 %ManMeleeWnpOffHndDMGSpecial6%
#Ranged Attack, Weapon, & Damage Variables #Ranged Attack, Weapon, & Damage V
%NatRangedAttk1%, #N/A #N/A
%NatRangedAttk2%, #N/A #N/A
%NatRangedAttk3%, #N/A #N/A
%NatRangedAttk4%, #N/A #N/A
%NatRangedAttk5%, #N/A #N/A
%NatRangedAttk6%, #N/A #N/A
%ManRangedAttkPry1Hnd1%, #N/A #N/A
%ManRangedAttkPry1Hnd2%, #N/A #N/A
%ManRangedAttkPry1Hnd3%, #N/A #N/A
%ManRangedAttkPry1Hnd4%, #N/A #N/A
%ManRangedAttkPry1Hnd5%, #N/A #N/A
%ManRangedAttkPry1Hnd6%, #N/A #N/A
%ManRangedAttkPry2Hnds1%, #N/A #N/A
%ManRangedAttkPry2Hnds2%, #N/A #N/A
%ManRangedAttkPry2Hnds3%, #N/A #N/A
%ManRangedAttkPry2Hnds4%, #N/A #N/A
%ManRangedAttkPry2Hnds5%, #N/A #N/A
%ManRangedAttkPry2Hnds6%, #N/A #N/A
%ManRangedAttkOffHd1%, #N/A #N/A
%ManRangedAttkOffHd2%, #N/A #N/A
%ManRangedAttkOffHd3%, #N/A #N/A
%ManRangedAttkOffHd4%, #N/A #N/A
%ManRangedAttkOffHd5%, #N/A #N/A
%ManRangedAttkOffHd6%, #N/A #N/A
%NatRangedWnp1%, 0 %NatRangedWnp1%,0
%NatRangedWnp2%, 0 %NatRangedWnp2%,0
%NatRangedWnp3%, 0 %NatRangedWnp3%,0
%NatRangedWnp4%, 0 %NatRangedWnp4%,0
%NatRangedWnp5%, 0 %NatRangedWnp5%,0
%NatRangedWnp6%, 0 %NatRangedWnp6%,0
%ManRangedWnp1Hnd1%, 0 %ManRangedWnp1Hnd1%,0
%ManRangedWnp1Hnd2%,0 %ManRangedWnp1Hnd2%,0
%ManRangedWnp1Hnd3%,0 %ManRangedWnp1Hnd3%,0
%ManRangedWnp1Hnd4%,0 %ManRangedWnp1Hnd4%,0
%ManRangedWnp1Hnd5%,0 %ManRangedWnp1Hnd5%,0
%ManRangedWnp1Hnd6%,0 %ManRangedWnp1Hnd6%,0
%ManRangedWnp2Hnds1%, 0 %ManRangedWnp2Hnds1%,0
%ManRangedWnp2Hnds2%,0 %ManRangedWnp2Hnds2%,0
%ManRangedWnp2Hnds3%,0 %ManRangedWnp2Hnds3%,0
%ManRangedWnp2Hnds4%,0 %ManRangedWnp2Hnds4%,0
%ManRangedWnp2Hnds5%,0 %ManRangedWnp2Hnds5%,0
%ManRangedWnp2Hnds6%,0 %ManRangedWnp2Hnds6%,0
%ManRangedWnpOffHnd1%, 0 %ManRangedWnpOffHnd1%,0
%ManRangedWnpOffHnd2%, 0 %ManRangedWnpOffHnd2%,0
%ManRangedWnpOffHnd3%, 0 %ManRangedWnpOffHnd3%,0
%ManRangedWnpOffHnd4%, 0 %ManRangedWnpOffHnd4%,0
%ManRangedWnpOffHnd5%, 0 %ManRangedWnpOffHnd5%,0
%ManRangedWnpOffHnd6%, 0 %ManRangedWnpOffHnd6%,0
%NatRangedWnpDMG1%, 0 %NatRangedWnpDMG1%,0
%NatRangedWnpDMG2%, 0 %NatRangedWnpDMG2%,0
%NatRangedWnpDMG3%, 0 %NatRangedWnpDMG3%,0
%NatRangedWnpDMG4%, 0 %NatRangedWnpDMG4%,0
%NatRangedWnpDMG5%, 0 %NatRangedWnpDMG5%,0
%NatRangedWnpDMG6%, 0 %NatRangedWnpDMG6%,0
%ManRangedWnp1HndDMG1%, 0 %ManRangedWnp1HndDMG1%,0
%ManRangedWnp1HndDMG2%,0 %ManRangedWnp1HndDMG2%,0
%ManRangedWnp1HndDMG3%,0 %ManRangedWnp1HndDMG3%,0
%ManRangedWnp1HndDMG4%,0 %ManRangedWnp1HndDMG4%,0
%ManRangedWnp1HndDMG5%,0 %ManRangedWnp1HndDMG5%,0
%ManRangedWnp1HndDMG6%,0 %ManRangedWnp1HndDMG6%,0
%ManRangedWnp2HndsDMG1%, 0 %ManRangedWnp2HndsDMG1%,0
%ManRangedWnp2HndsDMG2%,0 %ManRangedWnp2HndsDMG2%,0
%ManRangedWnp2HndsDMG3%,0 %ManRangedWnp2HndsDMG3%,0
%ManRangedWnp2HndsDMG4%,0 %ManRangedWnp2HndsDMG4%,0
%ManRangedWnp2HndsDMG5%,0 %ManRangedWnp2HndsDMG5%,0
%ManRangedWnp2HndsDMG6%,0 %ManRangedWnp2HndsDMG6%,0
%ManRangedWnpOffHndDMG1%, 0 %ManRangedWnpOffHndDMG1%,0
%ManRangedWnpOffHndDMG2%, 0 %ManRangedWnpOffHndDMG2%,0
%ManRangedWnpOffHndDMG3%, 0 %ManRangedWnpOffHndDMG3%,0
%ManRangedWnpOffHndDMG4%, 0 %ManRangedWnpOffHndDMG4%,0
%ManRangedWnpOffHndDMG5%, 0 %ManRangedWnpOffHndDMG5%,0
%ManRangedWnpOffHndDMG6%, 0 %ManRangedWnpOffHndDMG6%,0
%NatRangedWnpDMGSpecial1%, 0 %NatRangedWnpDMGSpecial1%,0
%NatRangedWnpDMGSpecial2%, 0 %NatRangedWnpDMGSpecial2%,0
%NatRangedWnpDMGSpecial3%, 0 %NatRangedWnpDMGSpecial3%,0
%NatRangedWnpDMGSpecial4%, 0 %NatRangedWnpDMGSpecial4%,0
%NatRangedWnpDMGSpecial5%, 0 %NatRangedWnpDMGSpecial5%,0
%NatRangedWnpDMGSpecial6%, 0 %NatRangedWnpDMGSpecial6%,0
%ManRangedWnp1HndDMGSpecial1%, 0 %ManRangedWnp1HndDMGSpecial1%
%ManRangedWnp1HndDMGSpecial2%,0 %ManRangedWnp1HndDMGSpecial2%
%ManRangedWnp1HndDMGSpecial3%,0 %ManRangedWnp1HndDMGSpecial3%
%ManRangedWnp1HndDMGSpecial4%,0 %ManRangedWnp1HndDMGSpecial4%
%ManRangedWnp1HndDMGSpecial5%,0 %ManRangedWnp1HndDMGSpecial5%
%ManRangedWnp1HndDMGSpecial6%,0 %ManRangedWnp1HndDMGSpecial6%
%ManRangedWnp2HndsDMGSpecial1%, 0 %ManRangedWnp2HndsDMGSpecial1%
%ManRangedWnp2HndsDMGSpecial2%,0 %ManRangedWnp2HndsDMGSpecial2%
%ManRangedWnp2HndsDMGSpecial3%,0 %ManRangedWnp2HndsDMGSpecial3%
%ManRangedWnp2HndsDMGSpecial4%,0 %ManRangedWnp2HndsDMGSpecial4%
%ManRangedWnp2HndsDMGSpecial5%,0 %ManRangedWnp2HndsDMGSpecial5%
%ManRangedWnp2HndsDMGSpecial6%,0 %ManRangedWnp2HndsDMGSpecial6%
%ManRangedWnpOffHndDMGSpecial1%, 0 %ManRangedWnpOffHndDMGSpecial1
%ManRangedWnpOffHndDMGSpecial2%, 0 %ManRangedWnpOffHndDMGSpecial2
%ManRangedWnpOffHndDMGSpecial3%, 0 %ManRangedWnpOffHndDMGSpecial3
%ManRangedWnpOffHndDMGSpecial4%, 0 %ManRangedWnpOffHndDMGSpecial4
%ManRangedWnpOffHndDMGSpecial5%, 0 %ManRangedWnpOffHndDMGSpecial5
%ManRangedWnpOffHndDMGSpecial6%, 0 %ManRangedWnpOffHndDMGSpecial6
%ManRangedWnp1DMGSpecial1Alt%, 0 %ManRangedWnp1DMGSpecial1Alt%,0
%NatRangedWnpDMGSpecial1Alt%, 0 %NatRangedWnpDMGSpecial1Alt%,0
%ManRangedWnp1DMG1Alt%, 0 %ManRangedWnp1DMG1Alt%,0
%NatRangedWnpDMG1Alt%, 0 %NatRangedWnpDMG1Alt%,0
%ManRangedWnp1Alt%, 0 %ManRangedWnp1Alt%,0
%NatRangedWnp1Alt%, 0 %NatRangedWnp1Alt%,0
%ManRangedAttkPry1Alt%, #N/A #N/A
%NatRangedAttk1Alt%, #N/A #N/A
%ManMeleeWnpDMGSpecial1Alt%, 0 %ManMeleeWnpDMGSpecial1Alt%,0
%NatMeleeWnpDMGSpecial1Alt%, 0 %NatMeleeWnpDMGSpecial1Alt%,0
%ManMeleeWnpDMG1Alt%, 0 %ManMeleeWnpDMG1Alt%,0
%NatMeleeWnpDMG1Alt%, 0 %NatMeleeWnpDMG1Alt%,0
%ManMeleeWnp1Alt%, 0 %ManMeleeWnp1Alt%,0
%NatMeleeWnp1Alt%, 0 %NatMeleeWnp1Alt%,0
%ManMeleeAttkPry1Alt%, #N/A #N/A
%NatMeleeAttk1Alt%, #N/A #N/A
%DMG%, 0 %DMG%,0
%DMG2%, 0 %DMG2%,0
%Fort%, #N/A #N/A
%Ref%, #N/A #N/A
%Will%, #N/A #N/A
%Init%, #N/A #N/A
%Speed%, 0 %Speed%,0
%STR%, 0 %STR%,0
%STRV%, #N/A #N/A
%DEX%, 0 %DEX%,0
%DEXV%, #N/A #N/A
%CON%, 0 %CON%,0
%CONV%, #N/A #N/A
%INT%, 0 %INT%,0
%INTV%, #N/A #N/A
%CHA%, 0 %CHA%,0
%CHAV%, #N/A #N/A
%WIS%, 0 %WIS%,0
%WISV%, #N/A #N/A
%Total%, 0 %Total%,0
%LowRoll%, 0 %LowRoll%,0
%Die1%, 0 %Die1%,0
%Die2%, 0 %Die2%,0
%Die3%, 0 %Die3%,0
%Die4%, 0 %Die4%,0
%BattleAxe%,1d8 %BattleAxe%,1d8
%ShortBow%,1d6 %ShortBow%,1d6
%LongBow%,1d8 %LongBow%,1d8
%CompositeShortBow%,1d6 %CompositeShortBow%,1d6
%CompositeLongBow%,1d8 %CompositeLongBow%,1d8
%LightCrossbow%,1d6 %LightCrossbow%,1d6
%HeavyCrossbow%,1d8 %HeavyCrossbow%,1d8
%HandCrossbow%,1d6 %HandCrossbow%,1d6
%ReapeatingCrossbow%,1d6 %ReapeatingCrossbow%,1d6
%MightyCompositeShortbow(+1)%,1d6+1 %MightyCompositeShortbow(+1)%,1d6+
%MightyCompositeShortbow(+2)%,1d6+2 %MightyCompositeShortbow(+2)%,1d6+
%MightyCompositeLongbow(+1)%,1d8+1 %MightyCompositeLongbow(+1)%,1d8+
%MightyCompositeLongbow(+2)%,1d8+2 %MightyCompositeLongbow(+2)%,1d8+
%SpikedChain%,2d4 %SpikedChain%,2d4
%Club%,1d6 %Club%,1d6
%Dagger%,1d4 %Dagger%,1d4
%HandThrowingAxe%,1d6 %HandThrowingAxe%,1d6
%Javelin%,1d6 %Javelin%,1d6
%Knife%,1d4 %Knife%,1d4
%MorningStar%,1d8 %MorningStar%,1d8
%Halberd%,1d10 %Halberd%,1d10
%Quarterstaff%,1d6 %Quarterstaff%,1d6
%Spear%,1d6 %Spear%,1d6
%BastardSwordOneHanded%,1d10 %BastardSwordOneHanded%,1d10
%BastardSwordTwoHanded%,2d6 %BastardSwordTwoHanded%,2d6
%BroadSword%,2d6 %BroadSword%,2d6
%Claymore%,3d6 %Claymore%,3d6
%Cutlass%,1d6 %Cutlass%,1d6
%Drusus%,1d6 %Drusus%,1d6
%Falchion%,1d8 %Falchion%,1d8
%Khopesh%,1d8 %Khopesh%,1d8
%LongSword%,1d8 %LongSword%,1d8
%Sabre%,1d8 %Sabre%,1d8
%Scimitar%,1d8 %Scimitar%,1d8
%ShortSword%,1d6 %ShortSword%,1d6
%Greatsword%,2d6 %Greatsword%,2d6
%WarHammer%,1d8 %WarHammer%,1d8
%Whip%,1d2 %Whip%,1d2
%OrcishDoubleBladedWarAxe%,1d8 %OrcishDoubleBladedWarAxe%,1d8
%DireFlail%,1d8 %DireFlail%,1d8
%GreatAxe%,1d12 %GreatAxe%,1d12
%SpikedClub%,1d8 %SpikedClub%,1d8
%FlightArrows%,1d6 %FlightArrows%,1d6
%SheafArrows%,1d8 %SheafArrows%,1d8
%QuarrelsL%,1d6 %QuarrelsL%,1d6
%QuarrelsH%,1d8 %QuarrelsH%,1d8
%Buckler%,+1 %Buckler%,+1
%SmWdShield%,+1 %SmWdShield%,+1
%LrWdShield%,+1 %LrWdShield%,+1
%SmMtShield%,+1 %SmMtShield%,+1
%LrMtShield%,+1 %LrMtShield%,+1
#Skills #Skills
%Appraise%, 0 %Appraise%,0
%Balance%, 0 %Balance%,0
%Bluff%, 0 %Bluff%,0
%Climb%, 0 %Climb%,0
%Concentration%, 0 %Concentration%,0
%Craft%, 0 %Craft%,0
%DecipherScript%, 0 %DecipherScript%,0
%Diplomacy%, 0 %Diplomacy%,0
%DisableDevice%, 0 %DisableDevice%,0
%Disguise%, 0 %Disguise%,0
%EscapeArtist%, 0 %EscapeArtist%,0
%Forgery%, 0 %Forgery%,0
%GatherInformation%, 0 %GatherInformation%,0
%HandleAnimal%, 0 %HandleAnimal%,0
%Heal%, 0 %Heal%,0
%Hide%, 0 %Hide%,0
%Intimidate%, 0 %Intimidate%,0
%Jump%, 0 %Jump%,0
%KnowledgeArcana%, 0 %KnowledgeArcana%,0
%KnowledgeReligion%, 0 %KnowledgeReligion%,0
%KnowledgeNature%, 0 %KnowledgeNature%,0
%KnowledgeAllSkills%, 0 %KnowledgeAllSkills%,0
%Listen%, 0 %Listen%,0
%MoveSilently%, 0 %MoveSilently%,0
%OpenLock%, 0 %OpenLock%,0
%Perform%, 0 %Perform%,0
%SleightofHand%, 0 %SleightofHand%,0
%Profession%, 0 %Profession%,0
%Ride%, 0 %Ride%,0
%Search%, 0 %Search%,0
%SenseMotive%, 0 %SenseMotive%,0
%SpeakLanguage%, 0 %SpeakLanguage%,0
%Spellcraft%, 0 %Spellcraft%,0
%Spot%, 0 %Spot%,0
%Swim%, 0 %Swim%,0
%Tumble%, 0 %Tumble%,0
%UseMagicDevice%, 0 %UseMagicDevice%,0
%UseRope%, 0 %UseRope%,0
%Survival%, 0 %Survival%,0
#Old Skills from 3.0 #Old Skills from 3.0
%AnimalEmpathy%,0 %AnimalEmpathy%,0
%Alchemy%,0 %Alchemy%,0
%Innuendo%,0 %Innuendo%,0
%IntuitDirection%,0 %IntuitDirection%,0
%PickPocket%,0 %PickPocket%,0
%ReadLips%,0 %ReadLips%,0
%Scry%,0 %Scry%,0
%WildernessLore%,0 %WildernessLore%,0
%HD%, 0 %HD%,0
%SP%, 0 %SP%,0
%BaseAttackBonus%, #N/A #N/A
%STRB%, #N/A #N/A
%DEXB%, #N/A #N/A
%CONB%, #N/A #N/A
%INTB%, #N/A #N/A
%WISB%, #N/A #N/A
%CHRB%, #N/A #N/A
#Feats #Feats
%Ability Focus%, 0 %Ability Focus%,0
%Acrobatic%, 0 %Acrobatic%,0
%Agile%, 0 %Agile%,0
%Alertness%, 0 %Alertness%,0
%Animal Affinity%, 0 %Animal Affinity%,0
%Armor Proficiency (Heavy)%, 0 %Armor Proficiency (Heavy)%,0
%Armor Proficiency (Light)%, 0 %Armor Proficiency (Light)%,0
%Armor Proficiency (Medium)%, 0 %Armor Proficiency (Medium)%,0
%Athletic%, 0 %Athletic%,0
%Augment Summoning%, 0 %Augment Summoning%,0
%Awesome Blow%, 0 %Awesome Blow%,0
%Blind Fight%, 0 %Blind Fight%,0
%Cleave%, 0 %Cleave%,0
%Combat Casting%, 0 %Combat Casting%,0
%Combat Expertise%, 0 %Combat Expertise%,0
%Combat Reflexes%, 0 %Combat Reflexes%,0
%Control Shape%, 0 %Control Shape%,0
%Craft Construct%, 0 %Craft Construct%,0
%Deceitful%, 0 %Deceitful%,0
%Deflect Arrows%, 0 %Deflect Arrows%,0
%Deft Hands%, 0 %Deft Hands%,0
%Diehard%, 0 %Diehard%,0
%Diligent%, 0 %Diligent%,0
%Dodge%, 0 %Dodge%,0
%Empower Spell-Like Ability%, 0 %Empower Spell-Like Ability%,0
%Endurance%, 0 %Endurance%,0
%Eschew Materials%, 0 %Eschew Materials%,0
%Exotic Weapon Proficiency%, 0 %Exotic Weapon Proficiency%,0
%Extra Turning%, 0 %Extra Turning%,0
%Far Shot%, 0 %Far Shot%,0
%Flyby Attack%, 0 %Flyby Attack%,0
%Great Cleave%, 0 %Great Cleave%,0
%Great Fortitude%, 0 %Great Fortitude%,0
%Greater Spell Focus%, 0 %Greater Spell Focus%,0
%Greater Two Weapon Fighting%, 0 %Greater Two Weapon Fighting%,0
%Greater Weapon Focus%, 0 %Greater Weapon Focus%,0
%Greater Weapon Specialization%, 0 %Greater Weapon Specialization%,0
%Hover%, 0 %Hover%,0
%Improved Bull Rush%, 0 %Improved Bull Rush%,0
%Improved Counterspell%, 0 %Improved Counterspell%,0
%Improved Critical%, 0 %Improved Critical%,0
%Improved Disarm%, 0 %Improved Disarm%,0
%Improved Feint%, 0 %Improved Feint%,0
%Improved Grapple%, 0 %Improved Grapple%,0
%Improved Initiative%, 0 %Improved Initiative%,0
%Improved Natural Armor%, 0 %Improved Natural Armor%,0
%Improved Natural Attack%, 0 %Improved Natural Attack%,0
%Improved Overrun%, 0 %Improved Overrun%,0
%Improved Precise Shot%, 0 %Improved Precise Shot%,0
%Improved Shield Bash%, 0 %Improved Shield Bash%,0
%Improved Sunder%, 0 %Improved Sunder%,0
%Improved Trip%, 0 %Improved Trip%,0
%Improved Turning%, 0 %Improved Turning%,0
%Improved Two Weapon Fighting%, 0 %Improved Two Weapon Fighting%,0
%Improved Unarmed Strike%, 0 %Improved Unarmed Strike%,0
%Investigator%, 0 %Investigator%,0
%Iron Will%, 0 %Iron Will%,0
%Leadership%, 0 %Leadership%,0
%Lightning Reflexes%, 0 %Lightning Reflexes%,0
%Magical Aptitude%, 0 %Magical Aptitude%,0
%Manyshot%, 0 %Manyshot%,0
%Martial Weapons Proficiency%, 0 %Martial Weapons Proficiency%,0
%Mobility%, 0 %Mobility%,0
%Mounted Archery%, 0 %Mounted Archery%,0
%Mounted Combat%, 0 %Mounted Combat%,0
%Multiattack%, 0 %Multiattack%,0
%Multiweapon Fighting%, 0 %Multiweapon Fighting%,0
%Natural Spell%, 0 %Natural Spell%,0
%Negotiator%, 0 %Negotiator%,0
%Nimble Fingers%, 0 %Nimble Fingers%,0
%Persuasive%, 0 %Persuasive%,0
%Point Blank Shot%, 0 %Point Blank Shot%,0
%Power Attack%, 0 %Power Attack%,0
%Precise Shot%, 0 %Precise Shot%,0
%Quick Draw%, 0 %Quick Draw%,0
%Quicken Spell-Like Ability%, 0 %Quicken Spell-Like Ability%,0
%Rapid Reload%, 0 %Rapid Reload%,0
%Rapid Shot%, 0 %Rapid Shot%,0
%Ride By Attack%, 0 %Ride By Attack%,0
%Run%, 0 %Run%,0
%Self Sufficient%, 0 %Self Sufficient%,0
%Shield Proficiency%, 0 %Shield Proficiency%,0
%Shot on the Run%, 0 %Shot on the Run%,0
%Simple Weapon Proficiency%, 0 %Simple Weapon Proficiency%,0
%Skill Focus%, 0 %Skill Focus%,0
%Snatch Arrows%, 0 %Snatch Arrows%,0
%Snatch%, 0 %Snatch%,0
%Spell Focus%, 0 %Spell Focus%,0
%Spell Mastery%, 0 %Spell Mastery%,0
%Spell Penetration%, 0 %Spell Penetration%,0
%Spirited Charge%, 0 %Spirited Charge%,0
%Spring Attack%, 0 %Spring Attack%,0
%Stealthy%, 0 %Stealthy%,0
%Stunning Fist%, 0 %Stunning Fist%,0
%Tougness%, 0 %Tougness%,0
%Tower Shield Proficiency%, 0 %Tower Shield Proficiency%,0
%Track%, 0 %Track%,0
%Trample%, 0 %Trample%,0
%Two-Weapon Defense%, 0 %Two-Weapon Defense%,0
%Two-Weapon Fighting%, 0 %Two-Weapon Fighting%,0
%Weapon Finesse%, 0 %Weapon Finesse%,0
%Weapon Focus%, 0 %Weapon Focus%,0
%Weapon Specialization%, 0 %Weapon Specialization%,0
%Whirlwind Attack%, 0 %Whirlwind Attack%,0
%Wingover%, 0 %Wingover%,0
# #
%ChallengeRating%, 0 %ChallengeRating%,0
%SpaceReach%, 0 %SpaceReach%,0
%SpecialAttacks%, 0 %SpecialAttacks%,0
%SpecialQualities%, 0 %SpecialQualities%,0
%Roll%, 0 %Roll%,0
%Roll1%, 0 %Roll1%,0
%HP%, 0 %HP%,0
%HitDice%, 8 %HitDice%,8
%Suprise%, 0 %Suprise%,0
%CreatureType%, 8 %CreatureType%,8
%ArmorType%,0 %ArmorType%,0
%Shield%,0 %Shield%,0
%MeleeWeaponType%,0 %MeleeWeaponType%,0
%MeleeWeaponType2%,0 %MeleeWeaponType2%,0
%RangedWeaponType2%,0 %RangedWeaponType2%,0

@ArmorType,3,What quality of Armor does this Creature Wear?,None,Poor,Standar @ArmorType,3,What quality of Armor do
@Shield,2,Does this Creature carry a Shield?,Yes,No,Random @Shield,2,Does this Creature carry a Sh
@MeleeWeaponType2,1,Does this Creature carry a melee weapon?,Yes,No @MeleeWeaponType2,1,Does this Crea
@MeleeWeaponType,2,What quality of Melee Weapon(s) does this Creature have?, @MeleeWeaponType,2,What quality of
@RangedWeaponType2,1,Does this Creature have a Ranged Weapon?,Yes,No @RangedWeaponType2,1,Does this Cr

:Start :Start
1,<Font color="Blue"><b>%Name%</b></font> 1,<Font color="Blue"><b>%Name%</b>
_<br>[GenChar] _<br>[GenChar]
_ _
_<br><b>HP:</b>|HP={Calc~%HPBase%+{Dice~%HD%d%CreatureType%+{Calc~%_<br><b>HP:</b>|HP={Calc~%HPBase
_<br><br><b>Initiative:</b>%Init% _<br><br><b>Initiative:</b>%Init%
_<br><b>Armor, Shield & AC:</b> _<br><b>Armor, Shield & AC:</b>
_ _
_{IIf~%ArmorType% = 1 ? No Armor Worn _{IIf~%Shield% = 1 ? _{IIf~%ArmorType% = 1 ? No Armor Wo
_{IIf~%ArmorType% = 2 ? [MonsterShields1] : } _{IIf~%ArmorType% = 2 ? [MonsterShie
_{IIf~%ArmorType% = 3 ? [MonsterShields2] : } _{IIf~%ArmorType% = 3 ? [MonsterShie
_{IIf~%ArmorType% = 4 ? [MonsterShields3] : } _{IIf~%ArmorType% = 4 ? [MonsterShie
_{IIf~%ArmorType% = 1 ? [RandomShields] : } _{IIf~%ArmorType% = 1 ? [RandomShie
_{IIf~%ArmorType% = 5 ? [RandomShields] : } : } _{IIf~%ArmorType% = 5 ? [RandomShie
_{IIf~%Shield% = 3 ? [RandomShields] : }<b>AC = {Calc~%AC%+10+%SizeAC%}</b>
_{IIf~%Shield% = 3 ? [RandomShields] :
_{IIf~%ArmorType% = 2 ? [MonsterArmor1]{IIf~%Shield% = 1 ? _{IIf~%ArmorType% = 2 ? [MonsterArmo
_{IIf~%ArmorType% = 2 ? [MonsterShields1] : } _{IIf~%ArmorType% = 2 ? [MonsterShie
_{IIf~%ArmorType% = 3 ? [MonsterShields2] : } _{IIf~%ArmorType% = 3 ? [MonsterShie
_{IIf~%ArmorType% = 4 ? [MonsterShields3] : } _{IIf~%ArmorType% = 4 ? [MonsterShie
_{IIf~%ArmorType% = 1 ? [RandomShields] : } _{IIf~%ArmorType% = 1 ? [RandomShie
_{IIf~%ArmorType% = 5 ? [RandomShields] : } : } _{IIf~%ArmorType% = 5 ? [RandomShie
_{IIf~%Shield% = 3 ? [RandomShields] : }<b>AC = {Calc~%AC%+10+%SizeAC%}</b>
_{IIf~%Shield% = 3 ? [RandomShields] :
_{IIf~%ArmorType% = 3 ? [MonsterArmor2]{IIf~%Shield% = 1 ? _{IIf~%ArmorType% = 3 ? [MonsterArmo
_{IIf~%ArmorType% = 2 ? [MonsterShields1] : } _{IIf~%ArmorType% = 2 ? [MonsterShie
_{IIf~%ArmorType% = 3 ? [MonsterShields2] : } _{IIf~%ArmorType% = 3 ? [MonsterShie
_{IIf~%ArmorType% = 4 ? [MonsterShields3] : } _{IIf~%ArmorType% = 4 ? [MonsterShie
_{IIf~%ArmorType% = 1 ? [RandomShields] : } _{IIf~%ArmorType% = 1 ? [RandomShie
_{IIf~%ArmorType% = 5 ? [RandomShields] : } : } _{IIf~%ArmorType% = 5 ? [RandomShie
_{IIf~%Shield% = 3 ? [RandomShields] : }<b>AC = {Calc~%AC%+10+%SizeAC%}</b>
_{IIf~%Shield% = 3 ? [RandomShields] :
_{IIf~%ArmorType% = 4 ? [MonsterArmor3]{IIf~%Shield% = 1 ? _{IIf~%ArmorType% = 4 ? [MonsterArmo
_{IIf~%ArmorType% = 2 ? [MonsterShields1] : } _{IIf~%ArmorType% = 2 ? [MonsterShie
_{IIf~%ArmorType% = 3 ? [MonsterShields2] : } _{IIf~%ArmorType% = 3 ? [MonsterShie
_{IIf~%ArmorType% = 4 ? [MonsterShields3] : } _{IIf~%ArmorType% = 4 ? [MonsterShie
_{IIf~%ArmorType% = 1 ? [RandomShields] : } _{IIf~%ArmorType% = 1 ? [RandomShie
_{IIf~%ArmorType% = 5 ? [RandomShields] : } : } _{IIf~%ArmorType% = 5 ? [RandomShie
_{IIf~%Shield% = 3 ? [RandomShields] : }<b>AC = {Calc~%AC%+10+%SizeAC%}</b>
_{IIf~%Shield% = 3 ? [RandomShields] :
_{IIf~%ArmorType% = 5 ? [RandomArmor]{IIf~%Shield% = 1 ? _{IIf~%ArmorType% = 5 ? [RandomArm
_{IIf~%ArmorType% = 2 ? [MonsterShields1] : } _{IIf~%ArmorType% = 2 ? [MonsterShie
_{IIf~%ArmorType% = 3 ? [MonsterShields2] : } _{IIf~%ArmorType% = 3 ? [MonsterShie
_{IIf~%ArmorType% = 4 ? [MonsterShields3] : } _{IIf~%ArmorType% = 4 ? [MonsterShie
_{IIf~%ArmorType% = 1 ? [RandomShields] : } _{IIf~%ArmorType% = 1 ? [RandomShie
_{IIf~%ArmorType% = 5 ? [RandomShields] : } : } _{IIf~%ArmorType% = 5 ? [RandomShie
_{IIf~%Shield% = 3 ? [RandomShields] : }<b>AC = {Calc~%AC%+10+%SizeAC%}</b>
_{IIf~%Shield% = 3 ? [RandomShields] :
_ _
_<br><b>Speed:</b>%Speed% _<br><b>Speed:</b>%Speed%
_ _
_<br><br><b>Melee Attacks:</b> _<br><br><b>Melee Attacks:</b>
_<br>Base Melee: +%AttackBonusMaster% _<br>Base Melee: +%AttackBonusMast
_{IIf~%NatMeleeWnp1% != 0 ? <br>+%NatMeleeAttk1% <i>%NatMeleeWnp1%</i _{IIf~%NatMeleeWnp1% != 0 ? <br>+%N
_{IIf~%NatMeleeWnp1Alt% != 0 ? <br><i>or</i><br>+%NatMeleeAttk1% <i>%Nat _{IIf~%NatMeleeWnp1Alt% != 0 ? <br><
_{IIf~%NatMeleeWnp2% != 0 ? <br>+%NatMeleeAttk2% <i>%NatMeleeWnp2%</i> _{IIf~%NatMeleeWnp2% != 0 ? <br>+%N
_{IIf~%NatMeleeWnp3% != 0 ? <br>+%NatMeleeAttk3% <i>%NatMeleeWnp3%</i> _{IIf~%NatMeleeWnp3% != 0 ? <br>+%N
_{IIf~%NatMeleeWnp4% != 0 ? <br>+%NatMeleeAttk4% <i>%NatMeleeWnp4%</i> _{IIf~%NatMeleeWnp4% != 0 ? <br>+%N
_{IIf~%NatMeleeWnp5% != 0 ? <br>+%NatMeleeAttk5% <i>%NatMeleeWnp5%</i> _{IIf~%NatMeleeWnp5% != 0 ? <br>+%N
_{IIf~%NatMeleeWnp6% != 0 ? <br>+%NatMeleeAttk6% <i>%NatMeleeWnp6%</i> _{IIf~%NatMeleeWnp6% != 0 ? <br>+%N
_ _
_{IIf~%ManMeleeWnp1Hnd1% != 0 ? <br> _{IIf~%ManMeleeWnp1Hnd1% != 0 ? <b
_{IIf~%MeleeWeaponType2% = 1 ? _{IIf~%MeleeWeaponType2% = 1 ?
_{IIf~%MeleeWeaponType% = 2 ? <b></b> <br>+%ManMeleeAttkPry1Hnd1% [PoorM_{IIf~%MeleeWeaponType% = 2 ? <b><
_{IIf~%MeleeWeaponType% = 3 ? <b></b> <br>+%ManMeleeAttkPry1Hnd1% [Stand_{IIf~%MeleeWeaponType% = 3 ? <b><
_{IIf~%MeleeWeaponType% = 4 ? <b></b> <br>+%ManMeleeAttkPry1Hnd1% [Fancy_{IIf~%MeleeWeaponType% = 4 ? <b><
_{IIf~%MeleeWeaponType% = 5 ? <b></b> <br>+%ManMeleeAttkPry1Hnd1% [RandomMelee
_{IIf~%MeleeWeaponType% = 5 ? <b><

_ _
_{IIf~%ManMeleeWnp2Hnds1% != 0 ? <br>+%ManMeleeAttkPry2Hnds1% _{IIf~%ManMeleeWnp2Hnds1% != 0 ? <
_{IIf~%ManMeleeAttkPry2Hnds2% > 0 ? /+%ManMeleeAttkPry2Hnds2% : } _{IIf~%ManMeleeAttkPry2Hnds2% > 0 ?
_{IIf~%ManMeleeAttkPry2Hnds3% > 0 ? /+%ManMeleeAttkPry2Hnds3% : } _{IIf~%ManMeleeAttkPry2Hnds3% > 0 ?
_{IIf~%ManMeleeAttkPry2Hnds4% > 0 ? /+%ManMeleeAttkPry2Hnds4% : } _{IIf~%ManMeleeAttkPry2Hnds4% > 0 ?
_{IIf~%ManMeleeAttkPry2Hnds5% > 0 ? /+%ManMeleeAttkPry2Hnds5% : } _{IIf~%ManMeleeAttkPry2Hnds5% > 0 ?
_{IIf~%ManMeleeAttkPry2Hnds6% > 0 ? /+%ManMeleeAttkPry2Hnds6% : } _{IIf~%ManMeleeAttkPry2Hnds6% > 0 ?
_<i>%ManMeleeWnp2Hnds1%</i> %ManMeleeWnp2HndsDMG1%+%STRB%{IIf~%Man _<i>%ManMeleeWnp2Hnds1%</i> %Ma
_ _
_ _
_{IIf~%ManMeleeWnpOffHnd1% != 0 ? <br>+%ManMeleeAttkOffHd1% _{IIf~%ManMeleeWnpOffHnd1% != 0 ?
_{IIf~%ManMeleeAttkOffHd2% > 0 ? {IIf~%Improved Two Weapon Fighting% > 0 ? /+_{IIf~%ManMeleeAttkOffHd2% > 0 ? {IIf
_{IIf~%ManMeleeAttkOffHd3% > 0 ? {IIf~%Improved Two Weapon Fighting% > 0 ? {II_{IIf~%ManMeleeAttkOffHd3% > 0 ? {IIf
_<i>%ManMeleeWnpOffHnd1%</i> %ManMeleeWnpOffHndDMG1%+{Round~{Calc~%ST _<i>%ManMeleeWnpOffHnd1%</i> %M
_ _
_ _
_{IIf~%ManMeleeWnpOffHnd2% != 0 ? {IIf~%Multiweapon Fighting% > 0 ? <br>+% _{IIf~%ManMeleeWnpOffHnd2% != 0 ?
_<i>%ManMeleeWnpOffHnd2%</i> %ManMeleeWnpOffHndDMG2%+{Round~{Calc~%STR _<i>%ManMeleeWnpOffHnd2%</i> %M
_ _
_{IIf~%ManMeleeWnpOffHnd3% != 0 ? {IIf~%Multiweapon Fighting% > 0 ? <br>+% _{IIf~%ManMeleeWnpOffHnd3% != 0 ?
_<i>%ManMeleeWnpOffHnd3%</i> %ManMeleeWnpOffHndDMG3%+{Round~{Calc~%STR _<i>%ManMeleeWnpOffHnd3%</i> %M

_{IIf~%ManMeleeWnpOffHnd4% != 0 ? {IIf~%Multiweapon Fighting% > 0 ? <br>+% _{IIf~%ManMeleeWnpOffHnd4% != 0 ?


_<i>%ManMeleeWnpOffHnd4%</i> %ManMeleeWnpOffHndDMG4%+{Round~{Calc~%STR _<i>%ManMeleeWnpOffHnd4%</i> %M

_{IIf~%ManMeleeWnpOffHnd5% != 0 ? {IIf~%Multiweapon Fighting% > 0 ? <br>+% _{IIf~%ManMeleeWnpOffHnd5% != 0 ?


_<i>%ManMeleeWnpOffHnd5%</i> %ManMeleeWnpOffHndDMG5%+{Round~{Calc~%STR _<i>%ManMeleeWnpOffHnd5%</i> %M

_{IIf~%ManMeleeWnpOffHnd6% != 0 ? {IIf~%Multiweapon Fighting% > 0 ? <br>+% _{IIf~%ManMeleeWnpOffHnd6% != 0 ?


_<i>%ManMeleeWnpOffHnd6%</i> %ManMeleeWnpOffHndDMG6%+{Round~{Calc~%STR _<i>%ManMeleeWnpOffHnd6%</i> %M
_ _
_ _
_<br><b>Ranged Attacks:</b> _<br><b>Ranged Attacks:</b>
_<br>Base Ranged: +%NatRangedAttk1% _<br>Base Ranged: +%NatRangedAttk1
_{IIf~%NatRangedWnp1% != 0 ? <br>+%NatRangedAttk1% <i>%NatRangedWnp1% _{IIf~%NatRangedWnp1% != 0 ? <br>+%
_{IIf~%NatRangedWnp1Alt% != 0 ? <br><i>or</i><br>+%NatRangedAttk1% <i>% _{IIf~%NatRangedWnp1Alt% != 0 ? <br>
_{IIf~%NatRangedWnp2% != 0 ? <br>+%NatRangedAttk2% <i>%NatRangedWnp2% _{IIf~%NatRangedWnp2% != 0 ? <br>+%
_{IIf~%NatRangedWnp3% != 0 ? <br>+%NatRangedAttk3% <i>%NatRangedWnp3% _{IIf~%NatRangedWnp3% != 0 ? <br>+%
_{IIf~%NatRangedWnp4% != 0 ? <br>+%NatRangedAttk4% <i>%NatRangedWnp4% _{IIf~%NatRangedWnp4% != 0 ? <br>+%
_{IIf~%NatRangedWnp5% != 0 ? <br>+%NatRangedAttk5% <i>%NatRangedWnp5% _{IIf~%NatRangedWnp5% != 0 ? <br>+%
_{IIf~%NatRangedWnp6% != 0 ? <br>+%NatRangedAttk6% <i>%NatRangedWnp6% _{IIf~%NatRangedWnp6% != 0 ? <br>+%
_ _
_{IIf~%ManRangedWnp1Hnd1% != 0 ? <br>+%ManRangedAttkPry1Hnd1% _{IIf~%ManRangedWnp1Hnd1% != 0 ?
_{IIf~%ManRangedAttkPry1Hnd2% > 0 ? /+%ManRangedAttkPry1Hnd2% : } _{IIf~%ManRangedAttkPry1Hnd2% > 0
_{IIf~%ManRangedAttkPry1Hnd3% > 0 ? /+%ManRangedAttkPry1Hnd3% : } _{IIf~%ManRangedAttkPry1Hnd3% > 0
_{IIf~%ManRangedAttkPry1Hnd4% > 0 ? /+%ManRangedAttkPry1Hnd4% : } _{IIf~%ManRangedAttkPry1Hnd4% > 0
_{IIf~%ManRangedAttkPry1Hnd5% > 0 ? /+%ManRangedAttkPry1Hnd5% : } _{IIf~%ManRangedAttkPry1Hnd5% > 0
_{IIf~%ManRangedAttkPry1Hnd6% > 0 ? /+%ManRangedAttkPry1Hnd6% : } _{IIf~%ManRangedAttkPry1Hnd6% > 0
_{IIf~%RangedWeaponType2% = 1 ? [StandardRangedWeapons] : } : } _{IIf~%RangedWeaponType2% = 1 ? [S
#_{IIf~%RangedWeaponType2% = 2 ? <br><b>or</b><br>+%ManRangedAttkPry1Hnd1 #_{IIf~%RangedWeaponType2% = 2 ? <
_ _
_ _
_{IIf~%ManRangedWnp2Hnds1% != 0 ? <br>+%ManRangedAttkPry2Hnds1% _{IIf~%ManRangedWnp2Hnds1% != 0 ?
_{IIf~%ManRangedAttkPry2Hnds2% > 0 ? /+%ManRangedAttkPry2Hnds2% : } _{IIf~%ManRangedAttkPry2Hnds2% > 0
_{IIf~%ManRangedAttkPry2Hnds3% > 0 ? /+%ManRangedAttkPry2Hnds3% : } _{IIf~%ManRangedAttkPry2Hnds3% > 0
_{IIf~%ManRangedAttkPry2Hnds4% > 0 ? /+%ManRangedAttkPry2Hnds4% : } _{IIf~%ManRangedAttkPry2Hnds4% > 0
_{IIf~%ManRangedAttkPry2Hnds5% > 0 ? /+%ManRangedAttkPry2Hnds5% : } _{IIf~%ManRangedAttkPry2Hnds5% > 0
_{IIf~%ManRangedAttkPry2Hnds6% > 0 ? /+%ManRangedAttkPry2Hnds6% : } _{IIf~%ManRangedAttkPry2Hnds6% > 0
_<i>%ManRangedWnp2Hnds1%</i> %ManRangedWnp2HndsDMG1%{IIf~%ManRange _<i>%ManRangedWnp2Hnds1%</i> %M
_ _
_ _
_{IIf~%ManRangedWnpOffHnd1% != 0 ? <br>+%ManRangedAttkOffHd1% _{IIf~%ManRangedWnpOffHnd1% != 0 ?
_{IIf~%ManRangedAttkOffHd2% > 0 ? {IIf~%Improved Two Weapon Fighting% > 0 ? _{IIf~%ManRangedAttkOffHd2% > 0 ? {I
_{IIf~%ManRangedAttkOffHd3% > 0 ? {IIf~%Improved Two Weapon Fighting% > 0 ? {I_{IIf~%ManRangedAttkOffHd3% > 0 ? {I
_<i>%ManRangedWnpOffHnd1%</i> %ManRangedWnpOffHndDMG1%+{Round~{Calc~ _<i>%ManRangedWnpOffHnd1%</i> %
_ _
_ _
_{IIf~%ManRangedWnpOffHnd2% != 0 ? {IIf~%Multiweapon Fighting% > 0 ? <br> _{IIf~%ManRangedWnpOffHnd2% != 0 ?
_<i>%ManRangedWnpOffHnd2%</i> %ManRangedWnpOffHndDMG2%+{Round~{Calc~% _<i>%ManRangedWnpOffHnd2%</i> %
_ _
_{IIf~%ManRangedWnpOffHnd3% != 0 ? {IIf~%Multiweapon Fighting% > 0 ? <br> _{IIf~%ManRangedWnpOffHnd3% != 0 ?
_<i>%ManRangedWnpOffHnd3%</i> %ManRangedWnpOffHndDMG3%+{Round~{Calc~% _<i>%ManRangedWnpOffHnd3%</i> %
_ _
_{IIf~%ManRangedWnpOffHnd4% != 0 ? {IIf~%Multiweapon Fighting% > 0 ? <br> _{IIf~%ManRangedWnpOffHnd4% != 0 ?
_<i>%ManRangedWnpOffHnd4%</i> %ManRangedWnpOffHndDMG4%+{Round~{Calc~% _<i>%ManRangedWnpOffHnd4%</i> %
_ _
_{IIf~%ManRangedWnpOffHnd5% != 0 ? {IIf~%Multiweapon Fighting% > 0 ? <br> _{IIf~%ManRangedWnpOffHnd5% != 0 ?
_<i>%ManRangedWnpOffHnd5%</i> %ManRangedWnpOffHndDMG5%+{Round~{Calc~% _<i>%ManRangedWnpOffHnd5%</i> %
_ _
_{IIf~%ManRangedWnpOffHnd6% != 0 ? {IIf~%Multiweapon Fighting% > 0 ? <br> _{IIf~%ManRangedWnpOffHnd6% != 0 ?
_<i>%ManRangedWnpOffHnd6%</i> %ManRangedWnpOffHndDMG6%+{Round~{Calc~% _<i>%ManRangedWnpOffHnd6%</i> %

_<br><b>Base Attack/Grapple:</b>+%BaseAttackBonus% / +{Calc~%BaseAttack _<br><b>Base Attack/Grapple:</b>+%B


_<br><br> <b> Face/Reach: </b>%SpaceReach% _<br><br> <b> Face/Reach: </b>%Spac
_<br> <b>Special Attacks:</b>%SpecialAttacks% _<br> <b>Special Attacks:</b>%Specia
_<br> <b> Special Qualities: </b>%SpecialQualities% _<br> <b> Special Qualities: </b>%Spec
_ _
_<br><b>Feats:</b> _<br><b>Feats:</b>
_{IIf~%Control Shape% > 0 ? <Font color="Navy"><b>Control Shape</b></font><i> This _{IIf~%Control
feat Shape% > 0 ? <Font colo
_{IIf~%Ability Focus% > 0 ? <Font color="Navy"><b>Ability Focus</b></font><i> This _{IIf~%Ability
feat Focus% > 0 ? <Font color=
_{IIf~%Awesome Blow% > 0 ? <Font color="Navy"><b>Awesome Blow</b></font><i>_{IIf~%Awesome
As a st Blow% > 0 ? <Font co
_{IIf~%Craft Construct% > 0 ? <Font color="Navy"><b>Craft Construct</b></font><i> _ T{IIf~%Craft Construct% > 0 ? <Font col
_{IIf~%Empower Spell-Like Ability% > 0 ? <Font color="Navy"><b>Empower Spell-Like _{IIf~%Empower
Abi Spell-Like Ability% > 0
_{IIf~%Flyby Attack% > 0 ? <Font color="Navy"><b>Flyby Attack</b></font><i> The cre _{IIf~%Flyby Attack% > 0 ? <Font color=
_{IIf~%Improved Natural Armor% > 0 ? <Font color="Navy"><b>Improved Natural Armor</ _{IIf~%Improved Natural Armor% > 0 ? <
_{IIf~%Improved Natural Attack% > 0 ? <Font color="Navy"><b>Improved Natural Att _{IIf~%Improved Natural Attack% > 0 ?
_{IIf~%Multiattack% > 0 ? <Font color="Navy"><b>Multiattack</b></font><i> The creatur
_{IIf~%Multiattack% > 0 ? <Font color="
_{IIf~%Multiweapon Fighting% > 0 ? <Font color="Navy"><b>Multiweapon Fighting</b></ _{IIf~%Multiweapon Fighting% > 0 ? <Fo
_{IIf~%Quicken Spell-Like Ability% > 0 ? <Font color="Navy"><b>Quicken Spell-Like Abi
_{IIf~%Quicken Spell-Like Ability% > 0 ?
_{IIf~%Snatch% > 0 ? <Font color="Navy"><b>Snatch</b></font><i> This creature can _{IIf~%Snatch%
g > 0 ? <Font color="Nav
_{IIf~%Wingover% > 0 ? <Font color="Navy"><b>Wingover</b></font><i> This creature _{IIf~%Wingover%
c > 0 ? <Font color="N
_{IIf~%Acrobatic% > 0 ? <Font color="Navy"><b>Acrobatic</b></font><i> +2 bonus to_{IIf~%Acrobatic% > 0 ? <Font color="N
_{IIf~%Agile % > 0 ? <Font color="Navy"><b>Agile </b></font><i> +2 bonus to Balance _{IIf~%Agile % > 0 ? <Font color="Navy
_{IIf~%Alertness% > 0 ? <Font color="Navy"><b>Alertness</b></font><i> +2 bonus to_{IIf~%Alertness%
L > 0 ? <Font color="N
_{IIf~%Animal Affinity% > 0 ? <Font color="Navy"><b>Animal Affinity</b></font><i> + _{IIf~%Animal Affinity% > 0 ? <Font colo
_{IIf~%Armor Proficiency (Light)% > 0 ? <Font color="Navy"><b>Armor Proficiency (Ligh
_{IIf~%Armor Proficiency (Light)% > 0 ?
_{IIf~%Armor Proficiency (Medium)% > 0 ? <Font color="Navy"><b>Armor Proficiency_{IIf~%Armor Proficiency (Medium)% > 0
_{IIf~%Armor Proficiency (Heavy)% > 0 ? <Font color="Navy"><b>Armor Proficiency (He _{IIf~%Armor Proficiency (Heavy)% > 0
_{IIf~%Endurance% > 0 ? <Font color="Navy"><b>Endurance</b></font><i> You are _{IIf~%Endurance%
ca > 0 ? <Font color="
_{IIf~%Athletic% > 0 ? <Font color="Navy"><b>Athletic</b></font><i> +2 bonus to Cl _{IIf~%Athletic% > 0 ? <Font color="Nav
_{IIf~%Augment Summoning% > 0 ? <Font color="Navy"><b>Augment Summoning</b></font _{IIf~%Augment Summoning% > 0 ? <F
_{IIf~%Blind Fight% > 0 ? <Font color="Navy"><b>Blind Fight</b></font><i> In melee _{IIf~%Blind Fight% > 0 ? <Font color="N
_{IIf~%Cleave% > 0 ? <Font color="Navy"><b>Cleave</b></font><i> {If~%STR% > 12_{IIf~%Cleave%
? Yo > 0 ? <Font color="Nav
_{IIf~%Combat Casting% > 0 ? <Font color="Navy"><b>Combat Casting</b></font><i> _{IIf~%Combat
Yo Casting% > 0 ? <Font co
_{IIf~%Combat Expertise% > 0 ? <Font color="Navy"><b>Combat Expertise</b></font><i _{IIf~%Combat Expertise% > 0 ? <Font
_{IIf~%Improved Disarm% > 0 ? <Font color="Navy"><b>Improved Disarm</b></font><i> _{IIf~%Improved Disarm% > 0 ? <Font c
_{IIf~%Improved Feint% > 0 ? <Font color="Navy"><b>Improved Feint</b></font><i> {I _{IIf~%Improved Feint% > 0 ? <Font col
_{IIf~%Improved Trip% > 0 ? <Font color="Navy"><b>Improved Trip</b></font><i> {If~%I_{IIf~%Improved Trip% > 0 ? <Font colo
_{IIf~%Whirlwind Attack% > 0 ? <Font color="Navy"><b>Whirlwind Attack</b></font><i> _{IIf~%Whirlwind
Yo Attack% > 0 ? <Font c
_{IIf~%Combat Reflexes% > 0 ? <Font color="Navy"><b>Combat Reflexes</b></font><i> _{IIf~%Combat Reflexes% > 0 ? <Font c
_{IIf~%Deceitful% > 0 ? <Font color="Navy"><b>Deceitful</b></font><i> +2 bonus to D _{IIf~%Deceitful% > 0 ? <Font color="Na
_{IIf~%Deft Hands% > 0 ? <Font color="Navy"><b>Deft Hands</b></font><i> +2 bonus _{IIf~%Deft Hands% > 0 ? <Font color="
_{IIf~%Diligent% > 0 ? <Font color="Navy"><b>Diligent</b></font><i> +2 bonus to App _{IIf~%Diligent% > 0 ? <Font color="Nav
_{IIf~%Dodge% > 0 ? <Font color="Navy"><b>Dodge</b></font><i> {If~%DEX% > 12_{IIf~%Dodge%
? > 0 ? <Font color="Navy
_{IIf~%Mobility% > 0 ? <Font color="Navy"><b>Mobility</b></font><i> {If~%DEX% > 12 _{IIf~%Mobility%
? > 0 ? <Font color="Nav
_{IIf~%Spring Attack% > 0 ? <Font color="Navy"><b>Spring Attack</b></font><i> {If~_{IIf~%Spring Attack% > 0 ? <Font color
_{IIf~%Diehard% > 0 ? <Font color="Navy"><b>Diehard</b></font><i> {If~%Endurance% _{IIf~%Diehard%
= > 0 ? <Font color="Na
_{IIf~%Eschew Materials% > 0 ? <Font color="Navy"><b>Eschew Materials</b></font><i _{IIf~%Eschew Materials% > 0 ? <Font c
_{IIf~%Exotic Weapon Proficiency% > 0 ? <Font color="Navy"><b>Exotic Weapon Profic _{IIf~%Exotic Weapon Proficiency% > 0
_{IIf~%Extra Turning% > 0 ? <Font color="Navy"><b>Extra Turning</b></font><i> You_{IIf~%Extra
c Turning% > 0 ? <Font colo
_{IIf~%Great Fortitude% > 0 ? <Font color="Navy"><b>Great Fortitude</b></font><i> _{IIf~%Great
Yo Fortitude% > 0 ? <Font col
_{IIf~%Improved Counterspell% > 0 ? <Font color="Navy"><b>Improved Counterspell</b> _{IIf~%Improved Counterspell% > 0 ? <F
_{IIf~%Improved Critical% > 0 ? <Font color="Navy"><b>Improved Critical</b></font>< _{IIf~%Improved Critical% > 0 ? <Font c
_{IIf~%Improved Initiative% > 0 ? <Font color="Navy"><b>Improved Initiative</b></font>
_{IIf~%Improved Initiative% > 0 ? <Font
_{IIf~%Improved Turning% > 0 ? <Font color="Navy"><b>Improved Turning</b></font><i _{IIf~%Improved Turning% > 0 ? <Font
_{IIf~%Improved Unarmed Strike% > 0 ? <Font color="Navy"><b>Improved Unarmed _{IIf~%Improved
Strike Unarmed Strike% > 0 ?
_{IIf~%Improved Grapple% > 0 ? <Font color="Navy"><b>Improved Grapple</b></font><i> _{IIf~%Improved Grapple% > 0 ? <Font
_{IIf~%Deflect Arrows% > 0 ? <Font color="Navy"><b>Deflect Arrows</b></font><i> {If_{IIf~%Deflect Arrows% > 0 ? <Font colo
_{IIf~%Snatch Arrows% > 0 ? <Font color="Navy"><b>Snatch Arrows</b></font><i> {If~ _{IIf~%Snatch Arrows% > 0 ? <Font colo
_{IIf~%Stunning Fist% > 0 ? <Font color="Navy"><b>Stunning Fist</b></font><i> {If~ _{IIf~%Stunning Fist% > 0 ? <Font color
_{IIf~%Investigator% > 0 ? <Font color="Navy"><b>Investigator</b></font><i> +2 bon_{IIf~%Investigator% > 0 ? <Font color=
_{IIf~%Iron Will% > 0 ? <Font color="Navy"><b>Iron Will</b></font><i> You have a str_{IIf~%Iron Will% > 0 ? <Font color="Na
_{IIf~%Leadership% > 0 ? <Font color="Navy"><b>Leadership</b></font><i> You are_{IIf~%Leadership%
the > 0 ? <Font color="
_{IIf~%Lightning Reflexes% > 0 ? <Font color="Navy"><b>Lightning Reflexes</b></font _{IIf~%Lightning Reflexes% > 0 ? <Font
_{IIf~%Magical Aptitude% > 0 ? <Font color="Navy"><b>Magical Aptitude</b></font><i _{IIf~%Magical Aptitude% > 0 ? <Font c
_{IIf~%Mounted Combat% > 0 ? <Font color="Navy"><b>Mounted Combat</b></font><i> _{IIf~%Mounted Combat% > 0 ? <Font c
_{IIf~%Mounted Archery% > 0 ? <Font color="Navy"><b>Mounted Archery</b></font><i> _{IIf~%Mounted Archery% > 0 ? <Font c
_{IIf~%Ride By Attack% > 0 ? <Font color="Navy"><b>Ride By Attack</b></font><i> {If _{IIf~%Ride By Attack% > 0 ? <Font col
_{IIf~%Spirited Charge% > 0 ? <Font color="Navy"><b>Spirited Charge</b></font><i>_{IIf~%Spirited Charge% > 0 ? <Font co
_{IIf~%Trample% > 0 ? <Font color="Navy"><b>Trample</b></font><i> {If~%Ride% >_{IIf~%Trample%
0 > 0 ? <Font color="Na
_{IIf~%Natural Spell% > 0 ? <Font color="Navy"><b>Natural Spell</b></font><i> You _{IIf~%Natural
ca Spell% > 0 ? <Font color
_{IIf~%Negotiator% > 0 ? <Font color="Navy"><b>Negotiator</b></font><i> +2 bonus_{IIf~%Negotiator% > 0 ? <Font color="N
_{IIf~%Nimble Fingers% > 0 ? <Font color="Navy"><b>Nimble Fingers</b></font><i> _{IIf~%Nimble Fingers% > 0 ? <Font col
_{IIf~%Persuasive% > 0 ? <Font color="Navy"><b>Persuasive</b></font><i> +2 bonus _{IIf~%Persuasive%
to > 0 ? <Font color="
_{IIf~%Point Blank Shot% > 0 ? <Font color="Navy"><b>Point Blank Shot</b></font><_{IIf~%Point Blank Shot% > 0 ? <Font c
_{IIf~%Far Shot% > 0 ? <Font color="Navy"><b>Far Shot</b></font><i> {If~%Point Blan _{IIf~%Far Shot% > 0 ? <Font color="Na
_{IIf~%Precise Shot% > 0 ? <Font color="Navy"><b>Precise Shot</b></font><i> {If~%P _{IIf~%Precise Shot% > 0 ? <Font color
_{IIf~%Rapid Shot% > 0 ? <Font color="Navy"><b>Rapid Shot</b></font><i> {If~%DEX% _{IIf~%Rapid Shot% > 0 ? <Font color="
_{IIf~%Manyshot% > 0 ? <Font color="Navy"><b>Manyshot</b></font><i> {If~%DEX% _{IIf~%Manyshot%
> 16 > 0 ? <Font color="N
_{IIf~%Shot on the Run% > 0 ? <Font color="Navy"><b>Shot on the Run</b></font><i> _{IIf~%Shot on the Run% > 0 ? <Font co
_{IIf~%Improved Precise Shot% > 0 ? <Font color="Navy"><b>Improved Precise Shot</ _{IIf~%Improved Precise Shot% > 0 ? <
_{IIf~%Power Attack% > 0 ? <Font color="Navy"><b>Power Attack</b></font><i> {If~% _{IIf~%Power Attack% > 0 ? <Font color
_{IIf~%Great Cleave% > 0 ? <Font color="Navy"><b>Great Cleave</b></font><i> {If~%STR_{IIf~%Great Cleave% > 0 ? <Font color
_{IIf~%Improved Bull Rush% > 0 ? <Font color="Navy"><b>Improved Bull Rush</b></fon _{IIf~%Improved Bull Rush% > 0 ? <Fon
_{IIf~%Improved Overrun% > 0 ? <Font color="Navy"><b>Improved Overrun</b></font>< _{IIf~%Improved Overrun% > 0 ? <Font
_{IIf~%Improved Sunder% > 0 ? <Font color="Navy"><b>Improved Sunder</b></font><i> _{IIf~%Improved
{ Sunder% > 0 ? <Font c
_{IIf~%Quick Draw% > 0 ? <Font color="Navy"><b>Quick Draw</b></font><i> You can _{IIf~%Quick Draw% > 0 ? <Font color=
_{IIf~%Rapid Reload% > 0 ? <Font color="Navy"><b>Rapid Reload</b></font><i> You _{IIf~%Rapid
c Reload% > 0 ? <Font colo
_{IIf~%Run% > 0 ? <Font color="Navy"><b>Run</b></font><i> You run one "increment" _{IIf~%Run% > 0 ? <Font color="Navy">
_{IIf~%Self Sufficient% > 0 ? <Font color="Navy"><b>Self Sufficient</b></font><i> +2_{IIf~%Self Sufficient% > 0 ? <Font colo
_{IIf~%Shield Proficiency% > 0 ? <Font color="Navy"><b>Shield Proficiency</b></font><
_{IIf~%Shield Proficiency% > 0 ? <Font
_{IIf~%Improved Shield Bash% > 0 ? <Font color="Navy"><b>Improved Shield Bash</b></f
_{IIf~%Improved Shield Bash% > 0 ? <F
_{IIf~%Tower Shield Proficiency% > 0 ? <Font color="Navy"><b>Tower Shield Proficienc
_{IIf~%Tower Shield Proficiency% > 0 ?
_{IIf~%Simple Weapon Proficiency% > 0 ? <Font color="Navy"><b>Simple Weapon Profi _{IIf~%Simple Weapon Proficiency% > 0
_{IIf~%Skill Focus% > 0 ? <Font color="Navy"><b>Skill Focus</b></font><i> Choose a_{IIf~%Skill Focus% > 0 ? <Font color="
_{IIf~%Spell Focus% > 0 ? <Font color="Navy"><b>Spell Focus</b></font><i> Choose _{IIf~%Spell
any Focus% > 0 ? <Font color=
_{IIf~%Greater Spell Focus% > 0 ? <Font color="Navy"><b>Greater Spell Focus</b></fon
_{IIf~%Greater Spell Focus% > 0 ? <Fon
_{IIf~%Spell Mastery% > 0 ? <Font color="Navy"><b>Spell Mastery</b></font><i> You_{IIf~%Spell Mastery% > 0 ? <Font colo
_{IIf~%Spell Penetration% > 0 ? <Font color="Navy"><b>Spell Penetration</b></font><
_{IIf~%Spell Penetration% > 0 ? <Font c
_{IIf~%Stealthy% > 0 ? <Font color="Navy"><b>Stealthy</b></font><i> +2 bonus to Hi_{IIf~%Stealthy% > 0 ? <Font color="Na
_{IIf~%Tougness% > 0 ? <Font color="Navy"><b>Tougness</b></font><i> You gain +3 _{IIf~%Tougness%
H > 0 ? <Font color="N
_{IIf~%Track% > 0 ? <Font color="Navy"><b>Track</b></font><i> You can follow the _{IIf~%Track%
trai > 0 ? <Font color="Navy
_{IIf~%Two-Weapon Fighting% > 0 ? <Font color="Navy"><b>Two-Weapon Fighting</b>< _{IIf~%Two-Weapon Fighting% > 0 ? <F
_{IIf~%Two-Weapon Defense% > 0 ? <Font color="Navy"><b>Two-Weapon Defense</b></ _{IIf~%Two-Weapon Defense% > 0 ? <F
_{IIf~%Greater Two Weapon Fighting% > 0 ? <Font color="Navy"><b>Greater Two Weapo _{IIf~%Greater Two Weapon Fighting%
_{IIf~%Weapon Finesse% > 0 ? <Font color="Navy"><b>Weapon Finesse</b></font><i _{IIf~%Weapon Finesse% > 0 ? <Font c
_{IIf~%Weapon Focus% > 0 ? <Font color="Navy"><b>Weapon Focus</b></font><i> _{IIf~%Weapon
You Focus% > 0 ? <Font col
_{IIf~%Weapon Specialization% > 0 ? <Font color="Navy"><b>Weapon Specialization</b_{IIf~%Weapon Specialization% > 0 ? <
_{IIf~%Greater Weapon Focus% > 0 ? <Font color="Navy"><b>Greater Weapon Focus</b _{IIf~%Greater Weapon Focus% > 0 ? <
_{IIf~%Greater Weapon Specialization% > 0 ? <Font color="Navy"><b>Greater Weapon _{IIf~%Greater
S Weapon Specialization%
_{IIf~%Improved Two Weapon Fighting% > 0 ? <Font color="Navy"><b>Improved Two-Weapon Fighting</b></font><i>In addi
_ _
_<br><b>Skills:</b> _<br><b>Skills:</b>
_{IIf~%Appraise% != 0 ? Appraise = %Appraise%<br> : } _{IIf~%Appraise% != 0 ? Appraise = %A
_{IIf~%Balance% != 0 ? Balance = %Balance%<br> : } _{IIf~%Balance% != 0 ? Balance = %Ba
_{IIf~%Bluff% != 0 ? Bluff = %Bluff%<br> : } _{IIf~%Bluff% != 0 ? Bluff = %Bluff%<br>
_{IIf~%Climb% != 0 ? Climb = %Climb%<br> : } _{IIf~%Climb% != 0 ? Climb = %Climb%
_{IIf~%Concentration% != 0 ? Concentration = %Concentration%<br> : } _{IIf~%Concentration% != 0 ? Concentra
_{IIf~%Craft% != 0 ? Craft = %Craft%<br> : } _{IIf~%Craft% != 0 ? Craft = %Craft%<b
_{IIf~%DecipherScript% != 0 ? Decipher Script = %DecipherScript%<br> : } _{IIf~%DecipherScript% != 0 ? Decipher
_{IIf~%Diplomacy% != 0 ? Diplomacy = %Diplomacy%<br> : } _{IIf~%Diplomacy% != 0 ? Diplomacy =
_{IIf~%DisableDevice% != 0 ? Disable Device = %DisableDevice%<br> : } _{IIf~%DisableDevice% != 0 ? Disable D
_{IIf~%Disguise% != 0 ? Disguise = %Disguise%<br> : } _{IIf~%Disguise% != 0 ? Disguise = %Di
_{IIf~%EscapeArtist% != 0 ? Escape Artist = %EscapeArtist%<br> : } _{IIf~%EscapeArtist% != 0 ? Escape Art
_{IIf~%Forgery% != 0 ? Forgery = %Forgery%<br> : } _{IIf~%Forgery% != 0 ? Forgery = %Forg
_{IIf~%GatherInformation% != 0 ? Gather Information = %GatherInformation%<br> : } _{IIf~%GatherInformation% != 0 ? Gathe
_{IIf~%HandleAnimal% != 0 ? Handle Animal = %HandleAnimal%<br> : } _{IIf~%HandleAnimal% != 0 ? Handle An
_{IIf~%Heal% != 0 ? Heal = %Heal%<br> : } _{IIf~%Heal% != 0 ? Heal = %Heal%<br
_{IIf~%Hide% != 0 ? Hide = %Hide%<br> : } _{IIf~%Hide% != 0 ? Hide = %Hide%<br
_{IIf~%Intimidate% != 0 ? Intimidate = %Intimidate%<br> : } _{IIf~%Intimidate% != 0 ? Intimidate = %
_{IIf~%Jump% != 0 ? Jump = %Jump%<br> : } _{IIf~%Jump% != 0 ? Jump = %Jump%<
_{IIf~%KnowledgeArcana% != 0 ? Knowledge Arcana = %KnowledgeArcana%<br> : }_{IIf~%KnowledgeArcana% != 0 ? Know
_{IIf~%KnowledgeReligion% != 0 ? Knowledge Religion = %KnowledgeReligion%<br>_{IIf~%KnowledgeReligion% != 0 ? Know
_{IIf~%KnowledgeNature% != 0 ? Knowledge Nature = %KnowledgeNature%<br> : } _{IIf~%KnowledgeNature% != 0 ? Know
_{IIf~%KnowledgeAllSkills% != 0 ? Knowledge All Skills = %KnowledgeAllSkills%<br> _{IIf~%KnowledgeAllSkills% != 0 ? Know
_{IIf~%Listen% != 0 ? Listen = %Listen%<br> : } _{IIf~%Listen% != 0 ? Listen = %Listen%
_{IIf~%MoveSilently% != 0 ? Move Silently = %MoveSilently%<br> : } _{IIf~%MoveSilently% != 0 ? Move Silen
_{IIf~%OpenLock% != 0 ? OpenLock = %OpenLock%<br> : } _{IIf~%OpenLock% != 0 ? OpenLock = %
_{IIf~%Perform% != 0 ? Perform = %Perform%<br> : } _{IIf~%Perform% != 0 ? Perform = %Per
_{IIf~%SleightofHand% != 0 ? Sleight of Hand = %SleightofHand%<br> : } _{IIf~%SleightofHand% != 0 ? Sleight of
_{IIf~%Profession% != 0 ? Profession = %Profession%<br> : } _{IIf~%Profession% != 0 ? Profession =
_{IIf~%Ride% != 0 ? Ride = %Ride%<br> : } _{IIf~%Ride% != 0 ? Ride = %Ride%<br
_{IIf~%Search% != 0 ? Search = %Search%<br> : } _{IIf~%Search% != 0 ? Search = %Sear
_{IIf~%SenseMotive% != 0 ? Sense Motive = %SenseMotive%<br> : } _{IIf~%SenseMotive% != 0 ? Sense Mot
_{IIf~%SpeakLanguage% != 0 ? Speak Language = %SpeakLanguage%<br> : } _{IIf~%SpeakLanguage% != 0 ? Speak
_{IIf~%Spellcraft% != 0 ? Spellcraft = %Spellcraft%<br> : } _{IIf~%Spellcraft% != 0 ? Spellcraft = %S
_{IIf~%Spot% != 0 ? Spot = %Spot%<br> : } _{IIf~%Spot% != 0 ? Spot = %Spot%<br
_{IIf~%Swim% != 0 ? Swim = %Swim%<br> : } _{IIf~%Swim% != 0 ? Swim = %Swim%<
_{IIf~%Tumble% != 0 ? Tumble = %Tumble%<br> : } _{IIf~%Tumble% != 0 ? Tumble = %Tum
_{IIf~%UseMagicDevice% != 0 ? Use Magic Device = %UseMagicDevice%<br> : } _{IIf~%UseMagicDevice% != 0 ? Use Ma
_{IIf~%UseRope% != 0 ? Use Rope = %UseRope%<br> : } _{IIf~%UseRope% != 0 ? Use Rope = %
_{IIf~%Survival% != 0 ? Survival = %Survival% : } _{IIf~%Survival% != 0 ? Survival = %Sur
_<br><br><b>Saves:</b> _<br><br><b>Saves:</b>
_<br><b>Fort:</b>%Fort% _<br><b>Fort:</b>%Fort%
_<br><b>Ref:</b>%Ref% _<br><b>Ref:</b>%Ref%
_<br><b>Will:</b>%Will% _<br><b>Will:</b>%Will%
_<br><br><b>Challenge Rating:</b> %ChallengeRating% _<br><br><b>Challenge Rating:</b> %C

:GenChar :GenChar
1, 1,
_[GenStats][DisplayCharacter] _[GenStats][DisplayCharacter]
_{IIf~%Multiattack% > 0 ? |NatMeleeAttk2+3||NatMeleeAttk3+3||NatMeleeAttk4+3| _{IIf~%Multiattack% > 0 ? |NatMeleeAtt
_{IIf~%Multiweapon Fighting% > 0 ? |ManMeleeAttkPry2Hnds1+2||ManMeleeAtt _{IIf~%Multiweapon Fighting% > 0 ? |M
_{IIf~%Improved Initiative% > 0 ? |Init+4| : } _{IIf~%Improved Initiative% > 0 ? |Init+4
_{IIf~%Iron Will% > 0 ? |Will+2| : } _{IIf~%Iron Will% > 0 ? |Will+2| : }
_{IIf~%Lightning Reflexes% > 0 ? |Ref+2| : } _{IIf~%Lightning Reflexes% > 0 ? |Ref+2
_{IIf~%Tougness% = 1 ? |HP+3| : } _{IIf~%Tougness% = 1 ? |HP+3| : }
_{IIf~%Tougness% = 2 ? |HP+6| : } _{IIf~%Tougness% = 2 ? |HP+6| : }
_{IIf~%Tougness% = 3 ? |HP+9| : } _{IIf~%Tougness% = 3 ? |HP+9| : }
_{IIf~%Tougness% = 4 ? |HP+12| : } _{IIf~%Tougness% = 4 ? |HP+12| : }
_{IIf~%Great Fortitude% > 0 ? |Fort+2| : } _{IIf~%Great Fortitude% > 0 ? |Fort+2| :
_{IIf~%Two-Weapon Fighting% > 0 ? {IIf~%Multiweapon Fighting% > 0 ? : |ManM _{IIf~%Two-Weapon Fighting% > 0 ? {IIf
_{IIf~%Improved Natural Attack% > 0 ? |NatMeleeAttk1+1||NatMeleeAttk2+1||NatMele_{IIf~%Improved Natural Attack% > 0 ?
_{IIf~%Improved Natural Armor% > 0 ? |AC+1| : } _{IIf~%Improved Natural Armor% > 0 ? |
_{IIf~%Weapon Finesse% > 0 ? {IIf~%AttackBonusMaster% < %NatRangedAttk1% ? _{IIf~%Weapon Finesse% > 0 ? {IIf~%A
_|NatMeleeAttk1=%NatRangedAttk1%| _|NatMeleeAttk1=%NatRangedAttk1%|
_|NatMeleeAttk1=%NatRangedAttk1%| _|NatMeleeAttk1=%NatRangedAttk1%|
_|NatMeleeAttk2=%NatRangedAttk2%| _|NatMeleeAttk2=%NatRangedAttk2%|
_|NatMeleeAttk3=%NatRangedAttk3%| _|NatMeleeAttk3=%NatRangedAttk3%|
_|NatMeleeAttk4=%NatRangedAttk4%| _|NatMeleeAttk4=%NatRangedAttk4%|
_|NatMeleeAttk5=%NatRangedAttk5%| _|NatMeleeAttk5=%NatRangedAttk5%|
_|NatMeleeAttk6=%NatRangedAttk6%| _|NatMeleeAttk6=%NatRangedAttk6%|
_|NatMeleeAttk1Alt=%NatRangedAttk1Alt%| _|NatMeleeAttk1Alt=%NatRangedAttk1A
_|ManMeleeAttkPry1Hnd1=%ManRangedAttkPry1Hnd1%| _|ManMeleeAttkPry1Hnd1=%ManRange
_|ManMeleeAttkPry1Hnd2=%ManRangedAttkPry1Hnd2%| _|ManMeleeAttkPry1Hnd2=%ManRange
_|ManMeleeAttkPry1Hnd3=%ManRangedAttkPry1Hnd3%| _|ManMeleeAttkPry1Hnd3=%ManRange
_|ManMeleeAttkPry1Hnd4=%ManRangedAttkPry1Hnd4%| _|ManMeleeAttkPry1Hnd4=%ManRange
_|ManMeleeAttkPry1Hnd5=%ManRangedAttkPry1Hnd5%| _|ManMeleeAttkPry1Hnd5=%ManRange
_|ManMeleeAttkPry1Hnd6=%ManRangedAttkPry1Hnd6%| _|ManMeleeAttkPry1Hnd6=%ManRange
_|ManMeleeAttkPry2Hnds1=%ManRangedAttkPry2Hnds1%| _|ManMeleeAttkPry2Hnds1=%ManRang
_|ManMeleeAttkPry2Hnds2=%ManRangedAttkPry2Hnds2%| _|ManMeleeAttkPry2Hnds2=%ManRang
_|ManMeleeAttkPry2Hnds3=%ManRangedAttkPry2Hnds3%| _|ManMeleeAttkPry2Hnds3=%ManRang
_|ManMeleeAttkPry2Hnds4=%ManRangedAttkPry2Hnds4%| _|ManMeleeAttkPry2Hnds4=%ManRang
_|ManMeleeAttkPry2Hnds5=%ManRangedAttkPry2Hnds5%| _|ManMeleeAttkPry2Hnds5=%ManRang
_|ManMeleeAttkPry2Hnds6=%ManRangedAttkPry2Hnds6%| _|ManMeleeAttkPry2Hnds6=%ManRang
_|ManMeleeAttkOffHd1=%ManRangedAttkOffHd1%| _|ManMeleeAttkOffHd1=%ManRangedA
_|ManMeleeAttkOffHd2=%ManRangedAttkOffHd2%| _|ManMeleeAttkOffHd2=%ManRangedA
_|ManMeleeAttkOffHd3=%ManRangedAttkOffHd3%| _|ManMeleeAttkOffHd3=%ManRangedA
_|ManMeleeAttkOffHd4=%ManRangedAttkOffHd4%| _|ManMeleeAttkOffHd4=%ManRangedA
_|ManMeleeAttkOffHd5=%ManRangedAttkOffHd5%| _|ManMeleeAttkOffHd5=%ManRangedA
_|ManMeleeAttkOffHd6=%ManRangedAttkOffHd6%| _|ManMeleeAttkOffHd6=%ManRangedA
_:}:} _:}:}
_{IIf~%MeleeWeaponType% > 0 ? |ManMeleeWnp1Hnd1+1| : } _{IIf~%MeleeWeaponType% > 0 ? |Man
_{IIf~%RangedWeaponType% > 0 ? |ManRangedWnp1Hnd1+1| : } _{IIf~%RangedWeaponType% > 0 ? |Ma

:GenStats :GenStats
1,[GenAbilityScores] 1,[GenAbilityScores]

:DisplayCharacter :DisplayCharacter
1, 1,
_<table border=0> _<table border=0>
_<tr> _<tr>
_<td width=150 align="right"><b>Strength:</b></td> _<td width=150 align="right"><b>Streng
_<td width=50 align="center">{IIf~%STR%=None ? |STR= - |:{If~%STR% < 2 ? |S _<td width=50 align="center">{IIf~%STR
_<td width=50 align="center">{IIf~%STR%=- ? - :[GetStatBonusStr=%STR%]}</td> _<td width=50 align="center">{IIf~%STR
_</tr> _</tr>
_<tr> _<tr>
_<td width=150 align="right"><b>Dexterity</b></td> _<td width=150 align="right"><b>Dexter
_<td width=50 align="center">{IIf~%DEX%=None ? |DEX= - |:{If~%DEX% < 2 ? |D _<td width=50 align="center">{IIf~%DEX
_<td width=50 align="center">{IIf~%DEX%=- ? - :[GetStatBonusDex=%DEX%]}</td> _<td width=50 align="center">{IIf~%DEX
_</tr> _</tr>
_<tr> _<tr>
_<td width=150 align="right"><b>Constitution</b></td> _<td width=150 align="right"><b>Constit
_<td width=50 align="center">{IIf~%CON%=None ? |CON= - |:{If~%CON% < 2 ? _<td width=50 align="center">{IIf~%CON
_<td width=50 align="center">{IIf~%CON%=- ? - :[GetStatBonusCon=%CON%]}</td> _<td width=50 align="center">{IIf~%CON
_</tr> _</tr>
_<tr> _<tr>
_<td width=150 align="right"><b>Intelligence</b></td> _<td width=150 align="right"><b>Intellig
_<td width=50 align="center">{IIf~%INT%=None ? |INT= - |:{If~%INT% < 2 ? |INT=2 _<td width=50 align="center">{IIf~%INT%
_<td width=50 align="center">{IIf~%INT%=- ? - :[GetStatBonusInt=%INT%]}</td> _<td width=50 align="center">{IIf~%INT%
_</tr> _</tr>
_<tr> _<tr>
_<td width=150 align="right"><b>Wisdom</b></td> _<td width=150 align="right"><b>Wisdom
_<td width=50 align="center">{IIf~%WIS%=None ? |WIS= - |:{If~%WIS% < 2 ? |WI _<td width=50 align="center">{IIf~%WIS
_<td width=50 align="center">{IIf~%WIS%=- ? - :[GetStatBonusWis=%WIS%]}</td> _<td width=50 align="center">{IIf~%WIS
_</tr> _</tr>
_<tr> _<tr>
_<td width=150 align="right"><b>Charisma</b></td> _<td width=150 align="right"><b>Charis
_<td width=50 align="center">{IIf~%CHA%=None ? |CHA= - |:{If~%CHA% < 2 ? | _<td width=50 align="center">{IIf~%CHA
_<td width=50 align="center">{IIf~%CHA%=- ? - :[GetStatBonusChr=%CHA%]}</td> _<td width=50 align="center">{IIf~%CHA
_</tr> _</tr>
_</table> _</table>
#----------------------------------------------------------------------------- #----------------------------------------------------
# Ability Score Generation # Ability Score Generation
#----------------------------------------------------------------------------- #----------------------------------------------------
:GenAbilityScores :GenAbilityScores
1, {IIf~%STRV%=None ? |STR=None|:|STR={Dice~3d6+%STRV%}|} 1, {IIf~%STRV%=None ? |STR=None|:|S
_{IIf~%INTV%=None ? |INT=None|:|INT={Dice~3d6+%INTV%}|} _{IIf~%INTV%=None ? |INT=None|:|INT
_{IIf~%WISV%=None ? |WIS=None|:|WIS={Dice~3d6+%WISV%}|} _{IIf~%WISV%=None ? |WIS=None|:|WI
_{IIf~%DEXV%=None ? |DEX=None|:|DEX={Dice~3d6+%DEXV%}|} _{IIf~%DEXV%=None ? |DEX=None|:|D
_{IIf~%CONV%=None ? |CON=None|:|CON={Dice~3d6+%CONV%}|} _{IIf~%CONV%=None ? |CON=None|:|C
_{IIf~%CHAV%=None ? |CHA=None|:|CHA={Dice~3d6+%CHAV%}|} _{IIf~%CHAV%=None ? |CHA=None|:|C
:RollScore :RollScore
1, {Dice~3d6} 1, {Dice~3d6}

#************** #**************
############################################################### ################################
#ARMOR TABLES #ARMOR TABLES
############################################################### ################################
:HideKind3 :HideKind3
1-10, made out of [HiltMaterial] 1-10, made out of [HiltMaterial]
11-20, made from the plates of {AorAn~[Chiton]}. 11-20, made from the plates of {AorAn~

:RandomArmor :RandomArmor
1, [MonsterArmor1] 1, [MonsterArmor1]
2, [MonsterArmor2] 2, [MonsterArmor2]
3, [MonsterArmor3] 3, [MonsterArmor3]

:ShieldMaterial1 :ShieldMaterial1
1-5, made of [Woods]. 1-5, made of [Woods].
6-8, made of [WeaponMetals]. 6-8, made of [WeaponMetals].
9, made of a plate from {AorAn~[Chiton]}. 9, made of a plate from {AorAn~[Chiton]

:ShieldMaterial2 :ShieldMaterial2
1-3, made of [Woods]. 1-3, made of [Woods].
4-9, made of [WeaponMetals]. 4-9, made of [WeaponMetals].
10-11, made of a plate from {AorAn~[Chiton]}. 10-11, made of a plate from {AorAn~[Ch

:ShieldMaterial3 :ShieldMaterial3
1, made of [Woods]. 1, made of [Woods].
2-8, made of [WeaponMetals]. 2-8, made of [WeaponMetals].
9-12, made of a plate from {AorAn~[Chiton]}. 9-12, made of a plate from {AorAn~[Chit

:MonsterArmor1 :MonsterArmor1
1-12, No Armor Worn <b>AC={Calc~%AC%+10+%SizeAC%}</b> 1-12, No Armor Worn <b>AC={Calc~%A
13-20, |AC+3| The Creature is wearing Hide Armor [HideKind2]. [ArmorCondition]. 13-20, |AC+3| The Creature is wearing H
21-23, |AC+2| The Creature is wearing Leather Armor made out of [HiltMaterial]. [Arm21-23, |AC+2| The Creature is wearing L
24-25, |AC+3| The Creature is wearing Studded Leather Armor made of [HiltMaterial].24-25, |AC+3| The Creature is wearing S
26, [HeavyArmor] 26, [HeavyArmor]

:MonsterArmor2 :MonsterArmor2
1-12, |AC+3| The Creature is wearing Hide Armor [HideKind2]. [ArmorCondition]. 1-12, |AC+3| The Creature is wearing Hi
13-16, |AC+2| The Creature is wearing Leather Armor made out of [HiltMaterial]. [Arm13-16, |AC+2| The Creature is wearing L
17-21, |AC+3| The Creature is wearing Studded Leather Armor made of [HiltMaterial].17-21, |AC+3| The Creature is wearing S
22-26, [HeavyArmor] 22-26, [HeavyArmor]

:MonsterArmor3 :MonsterArmor3
1-12, |AC+3| The Creature is wearing Hide Armor [HideKind3]. [ArmorCondition]. 1-12, |AC+3| The Creature is wearing Hi
13-18, |AC+3| The Creature is wearing Studded Leather Armor made of [HiltMaterial].13-18, |AC+3| The Creature is wearing S
19-25, |AC+4||Speed-10| The Creature is wearing Scalemail made of [WeaponMetals] 19-25, |AC+4||Speed-10| The Creature i
26-36, |AC+5||Speed-10| The Creature is wearing Chainmail made of [WeaponMetals]26-36, |AC+5||Speed-10| The Creature i
37-43, |AC+6||Speed-10| The Creature is wearing Bandedmail made of [WeaponMetals 37-43, |AC+6||Speed-10| The Creature i
44-52, |AC+5||Speed-10| The Creature is wearing a BreastPlate made of [WeaponMeta 44-52, |AC+5||Speed-10| The Creature i
53-58, |AC+6||Speed-10| The Creature is wearing Splintmail made of [WeaponMetals].53-58, |AC+6||Speed-10| The Creature i
59-63, |AC+6||Speed-10| The Creature is wearing Half Plate mail made of [WeaponMet 59-63, |AC+6||Speed-10| The Creature i

:HeavyArmor :HeavyArmor
1-10, |AC+4||Speed-10| The Creature is wearing Scalemail made of [WeaponMetals]. 1-10, |AC+4||Speed-10| The Creature is
11-14, |AC+5||Speed-10| The Creature is wearing Chainmail made of [WeaponMetals].11-14, |AC+5||Speed-10| The Creature i
15-16, |AC+6||Speed-10| The Creature is wearing Bandedmail made of [WeaponMetals 15-16, |AC+6||Speed-10| The Creature i
17, |AC+5||Speed-10| The Creature is wearing a BreastPlate made of [WeaponMetals].
17, |AC+5||Speed-10| The Creature is w

:RandomShields :RandomShields
1, [MonsterShields1] 1, [MonsterShields1]
2, [MonsterShields2] 2, [MonsterShields2]
3, [MonsterShields3] 3, [MonsterShields3]

:MonsterShields1 :MonsterShields1
1-12, |AC+1| The Creature is also carrying a Buckler [ShieldMaterial1] 1-12, |AC+1| The Creature is also carryi
13-28, |AC+1| The Creature is also carrying a Small Wooden Shield made out of [Woo13-28, |AC+1| The Creature is also carry
29-34, |AC+1| The Creature is also carrying a Large Wooden Shield made out of [Wo29-34, |AC+1| The Creature is also carr
35-40, |AC+1| The Creature is also carrying a Small Metal Shield made of [WeaponMe35-40, |AC+1| The Creature is also carr
41-42, |AC+1| The Creature is also carrying a Large Metal Shield made of [WeaponM41-42, |AC+1| The Creature is also carry

:MonsterShields2 :MonsterShields2
1-6, |AC+1| The Creature is also carrying a Buckler [ShieldMaterial1] 1-6, |AC+1| The Creature is also carryin
7-14, |AC+1| The Creature is also carrying a Small Wooden Shield made out of [Wood7-14, |AC+1| The Creature is also carryi
15-25, |AC+1| The Creature is also carrying a Large Wooden Shield made out of [Wo15-25, |AC+1| The Creature is also carr
26-38, |AC+1| The Creature is also carrying a Small Metal Shield made of [WeaponM26-38, |AC+1| The Creature is also carr
39-45, |AC+1| The Creature is also carrying a Large Metal Shield made of [WeaponM39-45, |AC+1| The Creature is also carry

:MonsterShields3 :MonsterShields3
1-2, |AC+1| The Creature is also carrying a Buckler [ShieldMaterial1] 1-2, |AC+1| The Creature is also carryin
3-7, |AC+1| The Creature is also carrying a Small Wooden Shield made out of [Woods3-7, |AC+1| The Creature is also carryin
8-12, |AC+1| The Creature is also carrying a Large Wooden Shield made out of [Woo8-12, |AC+1| The Creature is also carry
13-25, |AC+1| The Creature is also carrying a Small Metal Shield made of [WeaponM13-25, |AC+1| The Creature is also carr
26-38, |AC+1| The Creature is also carrying a Large Metal Shield made of [WeaponM26-38, |AC+1| The Creature is also carry

:ArmorCondition :ArmorCondition
1-20, It is in Poor Condition |AC-1| 1-20, It is in Poor Condition |AC-1|
21-59, It is in Fair Condition 21-59, It is in Fair Condition
60-99, It is in Good Condition 60-99, It is in Good Condition
100, It is Masterwork quality |AC+1| 100, It is Masterwork quality |AC+1|

####################################################################################################
#WEAPONS #WEAPONS
####################################################################################################

;PoorMeleeWeapons ;PoorMeleeWeapons
5, <i>Battle Axe:</i> Damage: 1d8+%STRB%. <i>The Haft is made of [Woods]. The Hilt5, <i>Battle
is Axe:</i> Damage: 1d8+%ST
10,<i>Club:</i> Damage: 1d6+%STRB%. <i>It is made of [Woods]. The handle is wrapped
10,<i>Club:</i>
in [HiltMater
Damage: 1d6+%STRB%
5, <i>Dagger:</i> Damage: 1d4+%STRB%. <i>The hilt is made of [HiltMaterial2]. The 5,
blade
<i>Dagger:</i>
is made Damage: 1d4+%STRB
5, <i>Hand/Throwing Axe:</i> Damage: 1d6+%STRB%. <i>The haft is made of [Woods]. 5, <i>Hand/Throwing
The Axe:</i> Damage:
10,<i>Knife:</i> Damage: 1d4+%STRB%. <i>The hilt is made of [HiltMaterial2] The blade
10,<i>Knife:</i>
is made of Damage: 1d4+%STRB%
5, <i>Morning Star:</i> Damage: 1d8+%STRB%. <i>The haft is made of [Woods]. The5,hilt <i>Morning
i Star:</i> Damage: 1d8+%
2, <i>Quarterstaff:</i> Damage: 1d6+%STRB%/1d6+{Round~{Calc~%STRB% / 2},0}.2, <i><i>Quarterstaff:</i>
It is made of [Woods].
Damage:
[Conditio
1d6+%S
5, <i>War Hammer:</i> Damage: 1d4+%STRB%. <i>It has a hilt made of [HiltMaterial2].
5, <i>War
The bluHammer:</i> Damage: 1d4+%
10,<i>Spiked Club:</i> Damage: 1d8+%STRB%. <i>It is made of [Woods]. It's handle10,<i>Spiked
is wrapped in Club:</i> Damage: 1d8+%
5, <i>Light Mace:</i> Damage: 1d6+%STRB%. <i>It is made of [WoodOrSteel]. The blud5, <i>Light Mace:</i> Damage: 1d6+%S
5, <i> Shortspear:</i> Damage: 1d6+%STRB%. <i> It is made of [Woods]. [Condition].5, <i> Shortspear:</i> Damage: 1d6+%S
10,<i> WarClub </i> Damage: 1d10+%STRB%. <i>It is made of [Woods]. The handle10,<i>is w WarClub </i> Damage: 1d10+%S
10,<i>Long Sword:</i> Damage: 1d8+%STRB%. <i>It has a hilt made of [HiltMaterial2]10,<i>Long Sword:</i> Damage: 1d8+%
5,<i>Broad Sword:</i> Damage: 1d8+%STRB%. <i>It has a hilt made of [HiltMaterial2]5,<i>Broad Sword:</i> Damage: 1d8+%
15,<i>Short Sword:</i> Damage: 1d6+%STRB%. <i>It has a hilt made of [HiltMaterial215,<i>Short Sword:</i> Damage: 1d6+%
10,<i>Cudgel:</i> Damage: 1d6+%STRB%. <i> It is made of [Woods]. [Condition]. </i 10,<i>Cudgel:</i> Damage: 1d6+%STR

;StandardMeleeWeapons ;StandardMeleeWeapons
15,<i>Battle Axe:</i> Damage: 1d8+%STRB%. <i>The Haft is made of [Woods]. The Hilt 15,<i>Battle Axe:</i> Damage: 1d8+%S
20,<i>Club:</i> Damage: 1d6+%STRB%. <i>It is made of [Woods]. The handle is wrapped 20,<i>Club:</i>
in [HiltMatDamage: 1d6+%STRB%
10,<i>Dagger:</i> Damage: 1d4+%STRB%. <i>The hilt is made of [HiltMaterial2]. The10,<i>Dagger:</i>
blade is m Damage: 1d4+%STR
10,<i>Hand/Throwing Axe:</i> Damage: 1d6+%STRB%. <i>The haft is made of [Woods]. 10,<i>Hand/Throwing Axe:</i> Damage:
15,<i>Knife:</i> Damage: 1d4+%STRB%. <i>The hilt is made of [HiltMaterial2] The blade
15,<i>Knife:</i>
is made Damage: 1d4+%STRB%
10,<i>Morning Star:</i> Damage: 1d8+%STRB%. <i>The haft is made of [Woods]. The 10,<i>Morning
hilt Star:</i> Damage: 1d8+%
10,<i>Quarterstaff:</i> Damage: 1d6+%STRB%/1d6+{Round~{Calc~%STRB% / 2},0}.10,<i>Quarterstaff:</i>
<i> It is made of Damage: 1d6+%
10,<i>War Hammer:</i> Damage: 1d4+%STRB%. <i>It has a hilt made of [HiltMaterial2]. 10,<i>War
The Hammer:</i> Damage: 1d4+%
25,<i>Spiked Club:</i> Damage: 1d8+%STRB%. <i>It is made of [Woods]. It's handle25,<i>Spiked
is wrapped iClub:</i> Damage: 1d8+%
10,<i>Light Mace:</i> Damage: 1d6+%STRB%. <i>It is made of [WoodOrSteel]. The 10,<i>Light
bludg Mace:</i> Damage: 1d6+%S
10,<i> Shortspear:</i> Damage: 1d6+%STRB%. <i> It is made of [Woods]. [Condition]. 10,<i>
</i> Shortspear:</i> Damage: 1d6+%
20,<i> WarClub </i> Damage: 1d10+%STRB%. <i>It is made of [Woods]. The handle20,<i> is wrapped
WarClubin [ </i> Damage: 1d10+%S
10,<i>Bastard Sword, One Handed:</i> Damage: 1d10+%STRB%. It has a hilt made of 10,<i>Bastard
[H Sword, One Handed:</i>
5,<i>Bastard Sword, Two-Handed:</i> Damage: 2d6+%STRB%. It has a hilt made of [Hil 5,<i>Bastard Sword, Two-Handed:</i> D
5,<i>Claymore:</i> Damage: 2d6+%STRB%. It has a hilt made of [HiltMaterial2]. The 5 b,<i>Claymore:</i> Damage: 2d6+%STR
5,<i>Cutlass:</i> Damage: 1d6+%STRB%. It has a hilt made of [HiltMaterial2]. The bl 5,<i>Cutlass:</i> Damage: 1d6+%STRB
5,<i>Drusus (sword):</i> Damage: 1d6+%STRB%. It has a hilt made of [HiltMaterial2].5,<i>Drusus (sword):</i> Damage: 1d6+
5,<i>Falchion (sword):</i> Damage: 2d4+%STRB%. It has a hilt made of [HiltMaterial25,<i>Falchion (sword):</i> Damage: 2d4
5,<i>Khopesh (sword):</i> Damage: 1d8+%STRB%. It has a hilt made of [HiltMaterial2] 5,<i>Khopesh (sword):</i> Damage: 1d8
5,<i>Saber:</i> Damage: 1d6+%STRB%. It has a hilt made of [HiltMaterial2]. The blad5,<i>Saber:</i> Damage: 1d6+%STRB%
10,<i>Scimitar:</i> Damage: 1d6+%STRB%. It has a hilt made of [HiltMaterial2]. The 10,<i>Scimitar:</i> Damage: 1d6+%STR
10,<i>Greatsword:</i> Damage: 2d6+%STRB%. It has a hilt made of [HiltMaterial2]. Th 10,<i>Greatsword:</i> Damage: 2d6+%
5,<i>Great Scimitar:</i> Damage: 2d6+%STRB%. It has a hilt made of [HiltMaterial2]. 5,<i>Great Scimitar:</i> Damage: 2d6+%
5,<i>Nine Ring Broad Sword:</i> Damage: 1d6+%STRB%. It has a hilt made of [HiltMa 5,<i>Nine Ring Broad Sword:</i> Damag
25,<i>Long Sword:</i> Damage: 1d8+%STRB%. It has a hilt made of [HiltMaterial2]. T25,<i>Long Sword:</i> Damage: 1d8+%
20,<i>Broad Sword:</i> Damage: 1d8+%STRB%. It has a hilt made of [HiltMaterial2]. 20,<i>Broad Sword:</i> Damage: 1d8+%
25,<i>Short Sword:</i> Damage: 1d6+%STRB%. It has a hilt made of [HiltMaterial2]. The
25,<i>Short
blade is Sword:</i>
made of [We Damage: 1d6+%
5,<i>Two-Handed Flail:</i> Damage: 1d12+%STRB%. <i>It is made of [WoodOrSteel].5,<i>Two-Handed
Th Flail:</i> Damage: 1d
10,<i>Two-Handed Mace:</i> Damage: 2d6+%STRB%. <i>It is made of [WoodOrSteel]. 10,<i>Two-Handed
T Mace:</i> Damage:
20,<i>Cudgel:</i> Damage: 1d6+%STRB%. <i> It is made of [Woods]. [Condition]. </i 20,<i>Cudgel:</i> Damage: 1d6+%STR
10,<i>Piercing Axe:</i> Damage: 1d8+%STRB%. <i>The haft is made of [Woods]. The10,<i>Piercing
hil Axe:</i> Damage: 1d8+%
10,<i>Heavy Flail:</i> Damage: 1d10+%STRB%. <i>It is made of [WoodOrSteel]. The10,<i>Heavy
blu Flail:</i> Damage: 1d10+%
15,<i>Light Flail:</i> Damage: 1d8+%STRB%. <i>It is made of [WoodOrSteel]. The bludg
15,<i>Light Flail:</i> Damage: 1d8+%ST
10,<i>Heavy Mace:</i> Damage: 1d8+%STRB%. <i>It is made of [WoodOrSteel]. The10,<i>Heavy
blud Mace:</i> Damage: 1d8+%
10,<i>Greataxe:</i> Damage: 1d12+%STRB%. <i>The haft is made of [Woods]. The hilt 10,<i>Greataxe:</i> Damage: 1d12+%S
10,<i>Iron Staff</i> Damage:1d6+%STRB%/1d6+{Round~{Calc~%STRB% / 2},0}. <i>It 10,<i>Iron
i Staff</i> Damage:1d6+%STR
5,<i>Two-Headed Spear</i> Damage:1d6+%STRB%/1d6+{Round~{Calc~%STRB% / 5,<i>Two-Headed
2},0}. Spear</i> Damage:1d
2,<i>Spiked Chain:</i> Damage: 2d4+%STRB%. <i>It is made of [WeaponMetals]. The 2,<i>Spiked
end is wrapped
Chain:</i> Damage: 2d4+%
10,<i>Orcish Double Bladed War Axe:</i> Damage:1d6+%STRB%/1d6+{Round~{Calc~%STRB 10,<i>Orcish Double Bladed War Axe:</
5,<i>Dire Flail:</i> Damage:1d6+%STRB%/1d6+{Round~{Calc~%STRB% / 2},0}. <i> 5,<i>Dire
It has a Flail:</i> Damage:1d6+%STRB
5,<i>Whip:</i> Damage: 1d2 It is made of [HiltMaterial2]. [Condition]. </i> 5,<i>Whip:</i> Damage: 1d2 It is made

;FancyMeleeWeapons ;FancyMeleeWeapons
10,<i>Two-Handed Flail:</i> Damage: 1d12+%STRB%. <i>It is made of [WoodOrSteel]. 10,<i>Two-Handed
T Flail:</i> Damage: 1
10,<i>Two-Handed Mace:</i> Damage: 2d6+%STRB%. <i>It is made of [WoodOrSteel]. 10,<i>Two-Handed
T Mace:</i> Damage:
10,<i>Piercing Axe:</i> Damage: 1d8+%STRB%. <i>The haft is made of [Woods]. The10,<i>Piercing
hil Axe:</i> Damage: 1d8+%
15,<i>Heavy Flail:</i> Damage: 1d10+%STRB%. <i>It is made of [WoodOrSteel]. The15,<i>Heavy
blu Flail:</i> Damage: 1d10+%
10,<i>Light Flail:</i> Damage: 1d8+%STRB%. <i>It is made of [WoodOrSteel]. The bludg
10,<i>Light Flail:</i> Damage: 1d8+%ST
15,<i>Heavy Mace:</i> Damage: 1d8+%STRB%. <i>It is made of [WoodOrSteel]. The15,<i>Heavy
blud Mace:</i> Damage: 1d8+%
15,<i>Greataxe:</i> Damage: 1d12+%STRB%. <i>The haft is made of [Woods]. The hilt 15,<i>Greataxe:</i> Damage: 1d12+%S
15,<i>Claymore:</i> Damage: 2d6+%STRB%. It has a hilt made of [HiltMaterial2]. The15,<i>Claymore:</i> Damage: 2d6+%ST
10,<i>Cutlass:</i> Damage: 1d6+%STRB%. It has a hilt made of [HiltMaterial2]. The b10,<i>Cutlass:</i> Damage: 1d6+%STR
10,<i>Drusus (sword):</i> Damage: 1d6+%STRB%. It has a hilt made of [HiltMaterial2]10,<i>Drusus (sword):</i> Damage: 1d6
10,<i>Falchion (sword):</i> Damage: 2d4+%STRB%. It has a hilt made of [HiltMaterial10,<i>Falchion (sword):</i> Damage: 2d
15,<i>Khopesh (sword):</i> Damage: 1d8+%STRB%. It has a hilt made of [HiltMaterial 15,<i>Khopesh (sword):</i> Damage: 1d
15,<i>Saber:</i> Damage: 1d6+%STRB%. It has a hilt made of [HiltMaterial2]. The bla15,<i>Saber:</i> Damage: 1d6+%STRB
20,<i>Scimitar:</i> Damage: 1d6+%STRB%. It has a hilt made of [HiltMaterial2]. The 20,<i>Scimitar:</i> Damage: 1d6+%STR
15,<i>Greatsword:</i> Damage: 2d6+%STRB%. It has a hilt made of [HiltMaterial2]. Th15,<i>Greatsword:</i> Damage: 2d6+%
15,<i>Great Scimitar:</i> Damage: 2d6+%STRB%. It has a hilt made of [HiltMaterial2]15,<i>Great Scimitar:</i> Damage: 2d6+
20,<i>Nine Ring Broad Sword:</i> Damage: 1d6+%STRB%. It has a hilt made of [HiltM 20,<i>Nine Ring Broad Sword:</i> Dama
15,<i>Iron Staff</i> Damage:1d6+%STRB%/1d6+{Round~{Calc~%STRB% / 2},0}. <i>It 15,<i>Iron
i Staff</i> Damage:1d6+%STR
10,<i>Two-Headed Spear</i> Damage:1d6+%STRB%/1d6+{Round~{Calc~%STRB% 10,<i>Two-Headed
/ 2},0}. Spear</i> Damage:1
10,<i>Spiked Chain:</i> Damage: 2d4+%STRB%. <i>It is made of [WeaponMetals]. The 10,<i>Spiked
end is wrappe
Chain:</i> Damage: 2d4+%
30,<i>Orcish Double Bladed War Axe:</i> Damage:1d6+%STRB%/1d6+{Round~{Calc~%STRB 30,<i>Orcish Double Bladed War Axe:</
25,<i>Dire Flail:</i> Damage:1d6+%STRB%/1d6+{Round~{Calc~%STRB% / 2},0}. <i>25,<i>Dire
It has a Flail:</i> Damage:1d6+%STR
15,<i>Whip:</i> Damage: 1d2 It is made of [HiltMaterial2]. [Condition]. </i> 15,<i>Whip:</i> Damage: 1d2 It is made

:StandardRangedWeapons :StandardRangedWeapons
1-5,[Bows] 1-5,[Bows]
6-7,<i>Javelin:</i> Damage: 1d6 <i>The shaft is made of [Woods]. The point is made 6-7,<i>Javelin:</i> Damage: 1d6 <i>The
8-9,<i>Spear:</i> Damage: 1d6 <i>It is made of [Woods]. It has a point made of [Wea8-9,<i>Spear:</i> Damage: 1d6 <i>It is m
10,<i> Rock: </i> Damage: 1d3 10,<i> Rock: </i> Damage: 1d3
;Bows ;Bows
30,<i>Short Bow:</i> Damage: 1d6 <i>The bow is made of [Woods]. The grip is wrappe
30,<i>Short Bow:</i> Damage: 1d6 <i>T
20,<i>Long Bow:</i> Damage: 1d8 <i>The bow is made of [Woods]. The grip is wrapped
20,<i>Long Bow:</i> Damage: 1d8 <i>T
10,<i>Composite Short Bow:</i> Damage: 1d6 <i>The bow is made of [Woods]. The gri10,<i>Composite Short Bow:</i> Damag
5,<i>Composite Long Bow:</i> Damage: 1d8 <i>The bow is made of [Woods]. The grip 5,<i>Composite
i Long Bow:</i> Damage
15,<i>Light Crossbow:</i> Damage: 1d6 <i>The bow is made of [Woods]. The grip is w
15,<i>Light Crossbow:</i> Damage: 1d6
5,<i>Heavy Crossbow:</i> Damage: 1d10 <i>The bow is made of [Woods]. The grip is5,<i>Heavy
w Crossbow:</i> Damage: 1d1
2,<i>Hand Crossbow:</i> Damage: 1d4 <i>The bow is made of [Woods]. The grip is wra
2,<i>Hand Crossbow:</i> Damage: 1d4
1,<i>Repeating Crossbow:(5):</i> Damage: 1d6 (X up to 5) <i>The bow is made of [Woo
1,<i>Repeating Crossbow:(5):</i> Dama
10,<i>Mighty Composite Shortbow(STR+1):</i> Damage: 1d6+%STRB% <i>The bow10,<i>Mighty
is ma Composite Shortbow(STR
5,<i>Mighty Composite Longbow(STR+1):</i> Damage: 1d8+%STRB% <i>The bow is5,<i>Mighty
made Composite Longbow(STR+1
5,<i>Mighty Composite Shortbow(STR+2):</i> Damage: 1d6%STRB%<i>The bow is made 5,<i>Mighty
o Composite Shortbow(STR+
2,<i>Mighty Composite Longbow(STR+2):</i> Damage: 1d8+%STRB%<i>The bow is 2,<i>Mighty
made o Composite Longbow(STR+2
1,<i>Mighty Composite Longbow(STR+3):</i> Damage: 1d8+%STRB%<i>The bow is 1,<i>Mighty
made o Composite Longbow(STR+3
1,<i>Mighty Composite Longbow(STR+4):</i> Damage: 1d8+%STRB%<i>The bow is 1,<i>Mighty
made o Composite Longbow(STR+4

:HumanoidArrows :HumanoidArrows
1-5, Sheaf Arrows 1-5, Sheaf Arrows
6-10, Flight Arrows 6-10, Flight Arrows
11-25, Orcish Arrows 11-25, Orcish Arrows
26-31, Goblin Arrows 26-31, Goblin Arrows
32-34, Gnollish Arrows 32-34, Gnollish Arrows

:HumanoidBolts :HumanoidBolts
1-5, Sheaf Bolts 1-5, Sheaf Bolts
6-10, Flight Bolts 6-10, Flight Bolts
11-25, Orcish Bolts 11-25, Orcish Bolts
26-31, Goblin Bolts 26-31, Goblin Bolts
32-34, Gnollish Bolts 32-34, Gnollish Bolts

####################################################################################################

:WoodOrSteel :WoodOrSteel
1-5, made of [Woods] 1-5, made of [Woods]
6-10, [WeaponMetals] 6-10, [WeaponMetals]

:HiltMaterial :HiltMaterial
1-10, Leather 1-10, Leather
11-14, Deer skin |AC+1| 11-14, Deer skin |AC+1|
15-18, Elk skin |AC+1| 15-18, Elk skin |AC+1|
19, Streched Orc Skin 19, Streched Orc Skin
20, [SpecialHiltMaterial] 20, [SpecialHiltMaterial]

:SpecialHiltMaterial :SpecialHiltMaterial
1, Humanskin 1, Humanskin
2, Elfskin 2, Elfskin
3, Dwarfskin 3, Dwarfskin
4, Halflingskin 4, Halflingskin
5, Demonskin |AC+4| 5, Demonskin |AC+4|
6, Streched alligator hide |AC+2| 6, Streched alligator hide |AC+2|
7, Orcskin 7, Orcskin
8, Goblinhide 8, Goblinhide
9, Ogrehide |AC+1| 9, Ogrehide |AC+1|
10, Streched Dragon Eyelid |AC+4| 10, Streched Dragon Eyelid |AC+4|

:HideKind2 :HideKind2
1-19, made out of [HiltMaterial] 1-19, made out of [HiltMaterial]
20, made from the plates of {AorAn~[Chiton]}. 20, made from the plates of {AorAn~[Ch

:Chiton :Chiton
1-5, Giant Wasp |AC+1| 1-5, Giant Wasp |AC+1|
6-10, Giant Scorpion |AC+1| 6-10, Giant Scorpion |AC+1|
11-15, Giant Bee |AC+1| 11-15, Giant Bee |AC+1|
16-26, Giant Ant |AC+1| 16-26, Giant Ant |AC+1|
27-32, Anhkeg |AC+3| 27-32, Anhkeg |AC+3|
33-34, Thri-Kreen |AC+1| 33-34, Thri-Kreen |AC+1|
35-45, Giant Crab |AC+1| 35-45, Giant Crab |AC+1|
46-50, Crabman |AC+2| 46-50, Crabman |AC+2|
51-57, Ant Lion |AC+2| 51-57, Ant Lion |AC+2|
58-63, Giant Centipede |AC+1| 58-63, Giant Centipede |AC+1|
64-65, Megapede |AC+2| 64-65, Megapede |AC+2|
66-76, Giant Lobster |AC+1| 66-76, Giant Lobster |AC+1|
77-87, Giant Dung Beetle |AC+1| 77-87, Giant Dung Beetle |AC+1|
88-90, Giant Rhino Beetle |AC+3| 88-90, Giant Rhino Beetle |AC+3|
91-105, Giant Beetle |AC+1| 91-105, Giant Beetle |AC+1|
106-107, Umberhulk |AC+4| 106-107, Umberhulk |AC+4|
108, Mecha Gargoyle |AC+4| 108, Mecha Gargoyle |AC+4|
109, Demon |AC+5| 109, Demon |AC+5|

:HiltMaterial2 :HiltMaterial2
1-10, Leather 1-10, Leather
11-14, Deer skin 11-14, Deer skin
15-18, Elk skin 15-18, Elk skin
19, Streched Orc Skin 19, Streched Orc Skin
20, [SpecialHiltMaterial2] 20, [SpecialHiltMaterial2]

:SpecialHiltMaterial2 :SpecialHiltMaterial2
1, Humanskin 1, Humanskin
2, Elfskin 2, Elfskin
3, Dwarfskin 3, Dwarfskin
4, Halflingskin 4, Halflingskin
5, Demonskin 5, Demonskin
6, Streched alligator hide 6, Streched alligator hide
7, Orcskin 7, Orcskin
8, Goblinhide 8, Goblinhide
9, Ogrehide 9, Ogrehide
10, Streched Dragon Eyelid 10, Streched Dragon Eyelid

:Woods :Woods
1-3, Oak 1-3, Oak
4-9, Maple 4-9, Maple
10-15, Pine 10-15, Pine
16-21, Fur 16-21, Fur
22-27, Hickory 22-27, Hickory
28-30, Beech 28-30, Beech
31-36, Walnut 31-36, Walnut
37-39, Apple 37-39, Apple
40-44, Birch 40-44, Birch
45, Ironwood 45, Ironwood
46-51, Spruce 46-51, Spruce
52-54, Cherry 52-54, Cherry
55-57, Cedar 55-57, Cedar

:WeaponMetals :WeaponMetals
1-80, Steel 1-80, Steel
81-85, Iron 81-85, Iron
86-94, Nickle 86-94, Nickle
95-100, Nickle-Silver 95-100, Nickle-Silver
101, Copper 101, Copper
102-110, Bronze 102-110, Bronze
111-121, Silver 111-121, Silver
122-123, Electrum 122-123, Electrum
124, [UncommonWeaponMetal] 124, [UncommonWeaponMetal]

:UncommonWeaponMetal :UncommonWeaponMetal
1-10, Gold 1-10, Gold
11-13, Platinum 11-13, Platinum
14-17, Mithral 14-17, Mithral
18-20, Adamantite 18-20, Adamantite
21, [RareWeaponMetal] 21, [RareWeaponMetal]

:RareWeaponMetal :RareWeaponMetal
1-5, Tilferium 1-5, Tilferium
6-10, Xagium 6-10, Xagium
11-15, Blended Quartz 11-15, Blended Quartz
16-20, Astral Driftmetal 16-20, Astral Driftmetal
21-25, Urdrukar 21-25, Urdrukar
26-28, Entropium 26-28, Entropium
29, Oracalcum 29, Oracalcum

:Condition :Condition
1-20, It is in Poor Condition |DMG-1| 1-20, It is in Poor Condition |DMG-1|
21-59, It is in Fair Condition 21-59, It is in Fair Condition
60-99, It is in Good Condition 60-99, It is in Good Condition
100, It is Masterwork quality |DMG+1| 100, It is Masterwork quality |DMG+1|

:ArmorCondition :ArmorCondition
1-20, It is in Poor Condition |AC-1| 1-20, It is in Poor Condition |AC-1|
21-59, It is in Fair Condition 21-59, It is in Fair Condition
60-99, It is in Good Condition 60-99, It is in Good Condition
100, It is Masterwork quality |AC+1| 100, It is Masterwork quality |AC+1|

:GetStatBonusCon :GetStatBonusCon
1,-5 |CONB-5||HPBase-5||Fort-5| |Concentration-5| 1,-5 |CONB-5||HPBase-5||Fort-5| |Conce
2-3,-4 |CONB-4||HPBase-4||Fort-4||Concentration-4| 2-3,-4 |CONB-4||HPBase-4||Fort-4||Conc
4-5,-3 |CONB-3||HPBase-3||Fort-3||Concentration-3| 4-5,-3 |CONB-3||HPBase-3||Fort-3||Conc
6-7,-2 |CONB-2||HPBase-2||Fort-2||Concentration-2| 6-7,-2 |CONB-2||HPBase-2||Fort-2||Conc
8-9,-1 |CONB-1||HPBase-1||Fort-1||Concentration-1| 8-9,-1 |CONB-1||HPBase-1||Fort-1||Conc
10-11,0 10-11,0
12-13,1 |CONB+1||HPBase+1||Fort+1| |Concentration+1| 12-13,1 |CONB+1||HPBase+1||Fort+1| |C
14-15,2 |CONB+2||HPBase+2||Fort+2||Concentration+2| 14-15,2 |CONB+2||HPBase+2||Fort+2||C
16-17,3 |CONB+3||HPBase+3||Fort+3||Concentration+3| 16-17,3 |CONB+3||HPBase+3||Fort+3||C
18-19,4 |CONB+4||HPBase+4||Fort+4||Concentration+4| 18-19,4 |CONB+4||HPBase+4||Fort+4||C
20-21,5 |CONB+5||HPBase+5||Fort+5||Concentration+5| 20-21,5 |CONB+5||HPBase+5||Fort+5||C
22-23,6 |CONB+6||HPBase+6||Fort+6||Concentration+6| 22-23,6 |CONB+6||HPBase+6||Fort+6||C
24-25,7 |CONB+7||HPBase+7||Fort+7||Concentration+7| 24-25,7 |CONB+7||HPBase+7||Fort+7||C
26-27,8 |CONB+8||HPBase+8||Fort+8||Concentration+8| 26-27,8 |CONB+8||HPBase+8||Fort+8||C
28-29,9 |CONB+9||HPBase+9||Fort+9||Concentration+9| 28-29,9 |CONB+9||HPBase+9||Fort+9||C
30-31,10 |CONB+10||HPBase+10||Fort+10||Concentration+10| 30-31,10 |CONB+10||HPBase+10||Fort+
32-33,11 |CONB+11||HPBase+11||Fort+11||Concentration+11| 32-33,11 |CONB+11||HPBase+11||Fort+
34-35,12 |CONB+12||HPBase+12||Fort+12||Concentration+12| 34-35,12 |CONB+12||HPBase+12||Fort+
36-37,13 |CONB+13||HPBase+13||Fort+13||Concentration+13| 36-37,13 |CONB+13||HPBase+13||Fort+
38-39,14 |CONB+14||HPBase+14||Fort+14||Concentration+14| 38-39,14 |CONB+14||HPBase+14||Fort+
40-41,15 |CONB+15||HPBase+15||Fort+15||Concentration+15| 40-41,15 |CONB+15||HPBase+15||Fort+
42-43,16 |CONB+16||HPBase+16||Fort+16||Concentration+16| 42-43,16 |CONB+16||HPBase+16||Fort+
44-45,17 |CONB+17||HPBase+17||Fort+17||Concentration+17| 44-45,17 |CONB+17||HPBase+17||Fort+
46-47,18 |CONB+18||HPBase+18||Fort+18||Concentration+18| 46-47,18 |CONB+18||HPBase+18||Fort+
48-49,19 |CONB+19||HPBase+19||Fort+19||Concentration+19| 48-49,19 |CONB+19||HPBase+19||Fort+
50-51,20 |CONB+20||HPBase+20||Fort+20||Concentration+20| 50-51,20 |CONB+20||HPBase+20||Fort+
52-53,21 |CONB+21||HPBase+21||Fort+21||Concentration+21| 52-53,21 |CONB+21||HPBase+21||Fort+
54-55,22 |CONB+22||HPBase+22||Fort+22||Concentration+22| 54-55,22 |CONB+22||HPBase+22||Fort+
56-57,23 |CONB+23||HPBase+23||Fort+23||Concentration+23| 56-57,23 |CONB+23||HPBase+23||Fort+
58-59,24 |CONB+24||HPBase+24||Fort+24||Concentration+24| 58-59,24 |CONB+24||HPBase+24||Fort+
60-61,25 |CONB+25||HPBase+25||Fort+25||Concentration+25| 60-61,25 |CONB+25||HPBase+25||Fort+
62-63,26 |CONB+26||HPBase+26||Fort+26||Concentration+26| 62-63,26 |CONB+26||HPBase+26||Fort+
64-65,27 |CONB+27||HPBase+27||Fort+27||Concentration+27| 64-65,27 |CONB+27||HPBase+27||Fort+
66-67,28 |CONB+28||HPBase+28||Fort+28||Concentration+28| 66-67,28 |CONB+28||HPBase+28||Fort+
68-69,29 |CONB+29||HPBase+29||Fort+29||Concentration+29| 68-69,29 |CONB+29||HPBase+29||Fort+
70-71,30 |CONB+30||HPBase+30||Fort+30||Concentration+30| 70-71,30 |CONB+30||HPBase+30||Fort+
72-73,31 |CONB+31||HPBase+31||Fort+31||Concentration+31| 72-73,31 |CONB+31||HPBase+31||Fort+
74-75,32 |CONB+32||HPBase+32||Fort+32||Concentration+32| 74-75,32 |CONB+32||HPBase+32||Fort+

:GetStatBonusStr :GetStatBonusStr
1,-5 |STRB-5||AttackBonusMaster-5||NatMeleeAttk1-5||ManMeleeAttkPry1Hnd1-5 1,-5 |STRB-5||AttackBonusMaster-5||N
2-3,-4 |STRB-4||AttackBonusMaster-4||NatMeleeAttk1-4||ManMeleeAttkPry1Hnd1-4 2-3,-4 |STRB-4||AttackBonusMaster-4||N
4-5,-3 |STRB-3||AttackBonusMaster-3||NatMeleeAttk1-3||ManMeleeAttkPry1Hnd1-3 4-5,-3 |STRB-3||AttackBonusMaster-3||N
6-7,-2 |STRB-2||AttackBonusMaster-2||NatMeleeAttk1-2||ManMeleeAttkPry1Hnd1-2 6-7,-2 |STRB-2||AttackBonusMaster-2||N
8-9,-1 |STRB-1||AttackBonusMaster-1||NatMeleeAttk1-1||ManMeleeAttkPry1Hnd1-1 8-9,-1 |STRB-1||AttackBonusMaster-1||N
10-11,0 |NatMeleeAttk2-5||NatMeleeAttk3-5||NatMeleeAttk4-5||NatMeleeAttk5-5 10-11,0 |NatMeleeAttk2-5||NatMeleeAttk
12-13,1 |STRB+1||AttackBonusMaster+1||NatMeleeAttk1+1||ManMeleeAttkPry1Hnd1 12-13,1 |STRB+1||AttackBonusMaster+1
14-15,2 |STRB+2||AttackBonusMaster+2||NatMeleeAttk1+2||ManMeleeAttkPry1Hnd1 14-15,2 |STRB+2||AttackBonusMaster+2
16-17,3 |STRB+3||AttackBonusMaster+3||NatMeleeAttk1+3||ManMeleeAttkPry1Hnd1 16-17,3 |STRB+3||AttackBonusMaster+3
18-19,4 |STRB+4||AttackBonusMaster+4||NatMeleeAttk1+4||ManMeleeAttkPry1Hnd1 18-19,4 |STRB+4||AttackBonusMaster+4
20-21,5 |STRB+5||AttackBonusMaster+5||NatMeleeAttk1+5||ManMeleeAttkPry1Hnd 20-21,5 |STRB+5||AttackBonusMaster+5
22-23,6 |STRB+6||AttackBonusMaster+6||NatMeleeAttk1+6||ManMeleeAttkPry1Hnd1 22-23,6 |STRB+6||AttackBonusMaster+6
24-25,7 |STRB+7||AttackBonusMaster+7||NatMeleeAttk1+7||ManMeleeAttkPry1Hnd1 24-25,7 |STRB+7||AttackBonusMaster+7
26-27,8 |STRB+8||AttackBonusMaster+8||NatMeleeAttk1+8||ManMeleeAttkPry1Hnd1 26-27,8 |STRB+8||AttackBonusMaster+8
28-29,9 |STRB+9||AttackBonusMaster+9||NatMeleeAttk1+9||ManMeleeAttkPry1Hnd1 28-29,9 |STRB+9||AttackBonusMaster+9
30-31,10 |STRB+10||AttackBonusMaster+10||NatMeleeAttk1+10||ManMeleeAttkPry1 30-31,10 |STRB+10||AttackBonusMaste
32-33,11 |STRB+11||AttackBonusMaster+11||NatMeleeAttk1+11||ManMeleeAttkPry1 32-33,11 |STRB+11||AttackBonusMaste
34-35,12 |STRB+12||AttackBonusMaster+12||NatMeleeAttk1+12||ManMeleeAttkPry 34-35,12 |STRB+12||AttackBonusMaste
36-37,13 |STRB+13||AttackBonusMaster+13||NatMeleeAttk1+13||ManMeleeAttkPry 36-37,13 |STRB+13||AttackBonusMaste
38-39,14 |STRB+14||AttackBonusMaster+14||NatMeleeAttk1+14||ManMeleeAttkPry 38-39,14 |STRB+14||AttackBonusMaste
40-41,15 |STRB+15||AttackBonusMaster+15||NatMeleeAttk1+15||ManMeleeAttkPry 40-41,15 |STRB+15||AttackBonusMaste
42-43,16 |STRB+16||AttackBonusMaster+16||NatMeleeAttk1+16||ManMeleeAttkPry 42-43,16 |STRB+16||AttackBonusMaste
44-45,17 |STRB+17||AttackBonusMaster+17||NatMeleeAttk1+17||ManMeleeAttkPry 44-45,17 |STRB+17||AttackBonusMaste
46-47,18 |STRB+18||AttackBonusMaster+18||NatMeleeAttk1+18||ManMeleeAttkPry 46-47,18 |STRB+18||AttackBonusMaste
48-49,19 |STRB+19||AttackBonusMaster+19||NatMeleeAttk1+19||ManMeleeAttkPry 48-49,19 |STRB+19||AttackBonusMaste
50-51,20 |STRB+20||AttackBonusMaster+20||NatMeleeAttk1+20||ManMeleeAttkPry 50-51,20 |STRB+20||AttackBonusMaste
52-53,21 |STRB+21||AttackBonusMaster+21||NatMeleeAttk1+21||ManMeleeAttkPry 52-53,21 |STRB+21||AttackBonusMaste
54-55,22 |STRB+22||AttackBonusMaster+22||NatMeleeAttk1+22||ManMeleeAttkPry 54-55,22 |STRB+22||AttackBonusMaste
56-57,23 |STRB+23||AttackBonusMaster+23||NatMeleeAttk1+23||ManMeleeAttkPry 56-57,23 |STRB+23||AttackBonusMaste
58-59,24 |STRB+24||AttackBonusMaster+24||NatMeleeAttk1+24||ManMeleeAttkPry 58-59,24 |STRB+24||AttackBonusMaste
60-61,25 |STRB+25||AttackBonusMaster+25||NatMeleeAttk1+25||ManMeleeAttkPry 60-61,25 |STRB+25||AttackBonusMaste
62-63,26 |STRB+26||AttackBonusMaster+26||NatMeleeAttk1+26||ManMeleeAttkPry 62-63,26 |STRB+26||AttackBonusMaste
64-65,27 |STRB+27||AttackBonusMaster+27||NatMeleeAttk1+27||ManMeleeAttkPry 64-65,27 |STRB+27||AttackBonusMaste
66-67,28 |STRB+28||AttackBonusMaster+28||NatMeleeAttk1+28||ManMeleeAttkPry 66-67,28 |STRB+28||AttackBonusMaste
68-69,29 |STRB+29||AttackBonusMaster+29||NatMeleeAttk1+29||ManMeleeAttkPry 68-69,29 |STRB+29||AttackBonusMaste
70-71,30 |STRB+30||AttackBonusMaster+30||NatMeleeAttk1+30||ManMeleeAttkPry 70-71,30 |STRB+30||AttackBonusMaste
72-73,31 |STRB+31||AttackBonusMaster+31||NatMeleeAttk1+31||ManMeleeAttkPry 72-73,31 |STRB+31||AttackBonusMaste
74-75,32 |STRB+32||AttackBonusMaster+32||NatMeleeAttk1+32||ManMeleeAttkPry 74-75,32 |STRB+32||AttackBonusMaste

:GetStatBonusDex :GetStatBonusDex
1,-5 |DEXB-5||NatRangedAttk1-5||ManRangedAttkPry1Hnd1-5||Init-5||NatRange 1,-5 |DEXB-5||NatRangedAttk1-5||Man
2-3,-4 |DEXB-4||NatRangedAttk1-4||ManRangedAttkPry1Hnd1-4||Init-4||NatRanged 2-3,-4 |DEXB-4||NatRangedAttk1-4||Man
4-5,-3 |DEXB-3||NatRangedAttk1-3||ManRangedAttkPry1Hnd1-3||Init-3||NatRanged 4-5,-3 |DEXB-3||NatRangedAttk1-3||Man
6-7,-2 |DEXB-2||NatRangedAttk1-2||ManRangedAttkPry1Hnd1-2||Init-2||NatRanged 6-7,-2 |DEXB-2||NatRangedAttk1-2||Man
8-9,-1 |DEXB-1||NatRangedAttk1-1||ManRangedAttkPry1Hnd1-1||Init-1||NatRanged 8-9,-1 |DEXB-1||NatRangedAttk1-1||Man
10-11,0 |NatRangedAttk2-5||NatRangedAttk3-5||NatRangedAttk4-5||NatRangedAtt 10-11,0 |NatRangedAttk2-5||NatRanged
12-13,1 |DEXB+1||NatRangedAttk1+1||ManRangedAttkPry1Hnd1+1||Init+1||NatRang 12-13,1 |DEXB+1||NatRangedAttk1+1||M
14-15,2 |DEXB+2||NatRangedAttk1+2||ManRangedAttkPry1Hnd1+2||Init+2||NatRang 14-15,2 |DEXB+2||NatRangedAttk1+2||M
16-17,3 |DEXB+3||NatRangedAttk1+3||ManRangedAttkPry1Hnd1+3||Init+3||NatRang 16-17,3 |DEXB+3||NatRangedAttk1+3||M
18-19,4 |DEXB+4||NatRangedAttk1+4||ManRangedAttkPry1Hnd1+4||Init+4||NatRang 18-19,4 |DEXB+4||NatRangedAttk1+4||M
20-21,5 |DEXB+5||NatRangedAttk1+5||ManRangedAttkPry1Hnd1+5||Init+5||ManRang20-21,5 |DEXB+5||NatRangedAttk1+5||M
22-23,6 |DEXB+6||NatRangedAttk1+6||ManRangedAttkPry1Hnd1+6||Init+6||NatRang 22-23,6 |DEXB+6||NatRangedAttk1+6||M
24-25,7 |DEXB+7||NatRangedAttk1+7||ManRangedAttkPry1Hnd1+7||Init+7||NatRang 24-25,7 |DEXB+7||NatRangedAttk1+7||M
26-27,8 |DEXB+8||NatRangedAttk1+8||ManRangedAttkPry1Hnd1+8||Init+8||NatRang 26-27,8 |DEXB+8||NatRangedAttk1+8||M
28-29,9 |DEXB+9||NatRangedAttk1+9||ManRangedAttkPry1Hnd1+9||Init+9||NatRang 28-29,9 |DEXB+9||NatRangedAttk1+9||M
30-31,10 |DEXB+10||NatRangedAttk1+10||ManRangedAttkPry1Hnd1+10||Init+10||N 30-31,10 |DEXB+10||NatRangedAttk1+1
32-33,11 |DEXB+11||NatRangedAttk1+11||ManRangedAttkPry1Hnd1+11||Init+11||N 32-33,11 |DEXB+11||NatRangedAttk1+1
34-35,12 |DEXB+12||NatRangedAttk1+12||ManRangedAttkPry1Hnd1+12||Init+12||N 34-35,12 |DEXB+12||NatRangedAttk1+1
36-37,13 |DEXB+13||NatRangedAttk1+13||ManRangedAttkPry1Hnd1+13||Init+13||N 36-37,13 |DEXB+13||NatRangedAttk1+1
38-39,14 |DEXB+14||NatRangedAttk1+14||ManRangedAttkPry1Hnd1+14||Init+14||N 38-39,14 |DEXB+14||NatRangedAttk1+1
40-41,15 |DEXB+15||NatRangedAttk1+15||ManRangedAttkPry1Hnd1+15||Init+15||N 40-41,15 |DEXB+15||NatRangedAttk1+1
42-43,16 |DEXB+16||NatRangedAttk1+16||ManRangedAttkPry1Hnd1+16||Init+16||N 42-43,16 |DEXB+16||NatRangedAttk1+1
44-45,17 |DEXB+17||NatRangedAttk1+17||ManRangedAttkPry1Hnd1+17||Init+17||N 44-45,17 |DEXB+17||NatRangedAttk1+1
46-47,18 |DEXB+18||NatRangedAttk1+18||ManRangedAttkPry1Hnd1+18||Init+18||N 46-47,18 |DEXB+18||NatRangedAttk1+1
48-49,19 |DEXB+19||NatRangedAttk1+19||ManRangedAttkPry1Hnd1+19||Init+19||N 48-49,19 |DEXB+19||NatRangedAttk1+1
50-51,20 |DEXB+20||NatRangedAttk1+20||ManRangedAttkPry1Hnd1+20||Init+20||N 50-51,20 |DEXB+20||NatRangedAttk1+2
52-53,21 |DEXB+21||NatRangedAttk1+21||ManRangedAttkPry1Hnd1+21||Init+21||N 52-53,21 |DEXB+21||NatRangedAttk1+2
54-55,22 |DEXB+22||NatRangedAttk1+22||ManRangedAttkPry1Hnd1+22||Init+22||N 54-55,22 |DEXB+22||NatRangedAttk1+2
56-57,23 |DEXB+23||NatRangedAttk1+23||ManRangedAttkPry1Hnd1+23||Init+23||N 56-57,23 |DEXB+23||NatRangedAttk1+2
58-59,24 |DEXB+24||NatRangedAttk1+24||ManRangedAttkPry1Hnd1+24||Init+24||N 58-59,24 |DEXB+24||NatRangedAttk1+2
60-61,25 |DEXB+25||NatRangedAttk1+25||ManRangedAttkPry1Hnd1+25||Init+25||N 60-61,25 |DEXB+25||NatRangedAttk1+2
62-63,26 |DEXB+26||NatRangedAttk1+26||ManRangedAttkPry1Hnd1+26||Init+26||N 62-63,26 |DEXB+26||NatRangedAttk1+2
64-65,27 |DEXB+27||NatRangedAttk1+27||ManRangedAttkPry1Hnd1+27||Init+27|| 64-65,27 |DEXB+27||NatRangedAttk1+2
66-67,28 |DEXB+28||NatRangedAttk1+28||ManRangedAttkPry1Hnd1+28||Init+28|| 66-67,28 |DEXB+28||NatRangedAttk1+2
68-69,29 |DEXB+29||NatRangedAttk1+29||ManRangedAttkPry1Hnd1+29||Init+29|| 68-69,29 |DEXB+29||NatRangedAttk1+2
70-71,30 |DEXB+30||NatRangedAttk1+30||ManRangedAttkPry1Hnd1+30||Init+30|| 70-71,30 |DEXB+30||NatRangedAttk1+3
72-73,31 |DEXB+31||NatRangedAttk1+31||ManRangedAttkPry1Hnd1+31||Init+31|| 72-73,31 |DEXB+31||NatRangedAttk1+3
74-75,32 |DEXB+32||NatRangedAttk1+32||ManRangedAttkPry1Hnd1+32||Init+32|| 74-75,32 |DEXB+32||NatRangedAttk1+3

:GetStatBonusInt :GetStatBonusInt
1,-5 |INTB-5||Alchemy-5| |Appraise-5| |Craft-5| |DecipherScript-5| |DisableDevice-5| 1,-5 |INTB-5||Alchemy-5| |Appraise-5| |C
2-3,-4|INTB-4||Alchemy-4||Appraise-4||Craft-4||DecipherScript-4||DisableDevice-4||F 2-3,-4|INTB-4||Alchemy-4||Appraise-4||C
4-5,-3|INTB-3||Alchemy-3||Appraise-3||Craft-3||DecipherScript-3||DisableDevice-3||F 4-5,-3|INTB-3||Alchemy-3||Appraise-3||C
6-7,-2|INTB-2||Alchemy-2||Appraise-2||Craft-2||DecipherScript-2||DisableDevice-2||F 6-7,-2|INTB-2||Alchemy-2||Appraise-2||C
8-9,-1 |INTB-1||Alchemy-1||Appraise-1||Craft-1||DecipherScript-1||DisableDevice-1|| 8-9,-1 |INTB-1||Alchemy-1||Appraise-1||C
10-11,0 10-11,0
12-13,1|INTB+1||Alchemy+1| |Appraise+1| |Craft+1| |DecipherScript+1| |DisableDevic 12-13,1|INTB+1||Alchemy+1| |Appraise+
14-15,2|INTB+2||Alchemy+2||Appraise+2||Craft+2||DecipherScript+2||DisableDevice+ 14-15,2|INTB+2||Alchemy+2||Appraise+
16-17,3|INTB+3||Alchemy+3||Appraise+3||Craft+3||DecipherScript+3||DisableDevice+ 16-17,3|INTB+3||Alchemy+3||Appraise+
18-19,4|INTB+4||Alchemy+4||Appraise+4||Craft+4||DecipherScript+4||DisableDevice+ 18-19,4|INTB+4||Alchemy+4||Appraise+
20-21,5|INTB+5||Alchemy+5||Appraise+5||Craft+5||DecipherScript+5||DisableDevice+ 20-21,5|INTB+5||Alchemy+5||Appraise+
22-23,6|INTB+6||Alchemy+6||Appraise+6||Craft+6||DecipherScript+6||DisableDevice+ 22-23,6|INTB+6||Alchemy+6||Appraise+
24-25,7|INTB+7||Alchemy+7||Appraise+7||Craft+7||DecipherScript+7||DisableDevice+ 24-25,7|INTB+7||Alchemy+7||Appraise+
26-27,8|INTB+8||Alchemy+8||Appraise+8||Craft+8||DecipherScript+8||DisableDevice+ 26-27,8|INTB+8||Alchemy+8||Appraise+
28-29,9|INTB+9||Alchemy+9||Appraise+9||Craft+9||DecipherScript+9||DisableDevice+ 28-29,9|INTB+9||Alchemy+9||Appraise+
30-31,10|INTB+10||Alchemy+10||Appraise+10||Craft+10||DecipherScript+10||Disable 30-31,10|INTB+10||Alchemy+10||Apprai
32-33,11|INTB+11||Alchemy+11||Appraise+11||Craft+11||DecipherScript+11||Disable 32-33,11|INTB+11||Alchemy+11||Apprai
34-35,12|INTB+12||Alchemy+12||Appraise+12||Craft+12||DecipherScript+12||Disable 34-35,12|INTB+12||Alchemy+12||Apprai
36-37,13|INTB+13||Alchemy+13||Appraise+13||Craft+13||DecipherScript+13||Disable 36-37,13|INTB+13||Alchemy+13||Apprai
38-39,14|INTB+14||Alchemy+14||Appraise+14||Craft+14||DecipherScript+14||Disable 38-39,14|INTB+14||Alchemy+14||Apprai
40-41,15|INTB+15||Alchemy+15||Appraise+15||Craft+15||DecipherScript+15||Disable 40-41,15|INTB+15||Alchemy+15||Apprai
42-43,16|INTB+16||Alchemy+16||Appraise+16||Craft+16||DecipherScript+16||Disable 42-43,16|INTB+16||Alchemy+16||Apprai
44-45,17|INTB+17||Alchemy+17||Appraise+17||Craft+17||DecipherScript+17||Disable 44-45,17|INTB+17||Alchemy+17||Apprai
46-47,18|INTB+18||Alchemy+18||Appraise+18||Craft+18||DecipherScript+18||Disable 46-47,18|INTB+18||Alchemy+18||Apprai
48-49,19|INTB+19||Alchemy+19||Appraise+19||Craft+19||DecipherScript+19||Disable 48-49,19|INTB+19||Alchemy+19||Apprai
50-51,20|INTB+20||Alchemy+20||Appraise+20||Craft+20||DecipherScript+20||Disable 50-51,20|INTB+20||Alchemy+20||Apprai
52-53,21|INTB+21||Alchemy+21||Appraise+21||Craft+21||DecipherScript+21||Disable 52-53,21|INTB+21||Alchemy+21||Apprai
54-55,22|INTB+22||Alchemy+22||Appraise+22||Craft+22||DecipherScript+22||Disable 54-55,22|INTB+22||Alchemy+22||Apprai
56-57,23|INTB+23||Alchemy+23||Appraise+23||Craft+23||DecipherScript+23||Disable 56-57,23|INTB+23||Alchemy+23||Apprai
58-59,24|INTB+24||Alchemy+24||Appraise+24||Craft+24||DecipherScript+24||Disable 58-59,24|INTB+24||Alchemy+24||Apprai
60-61,25|INTB+25||Alchemy+25||Appraise+25||Craft+25||DecipherScript+25||Disable 60-61,25|INTB+25||Alchemy+25||Apprai
62-63,26|INTB+26||Alchemy+26||Appraise+26||Craft+26||DecipherScript+26||Disable 62-63,26|INTB+26||Alchemy+26||Apprai
64-65,27|INTB+27||Alchemy+27||Appraise+27||Craft+27||DecipherScript+27||Disable 64-65,27|INTB+27||Alchemy+27||Apprai
66-67,28|INTB+28||Alchemy+28||Appraise+28||Craft+28||DecipherScript+28||Disable 66-67,28|INTB+28||Alchemy+28||Apprai
68-69,29|INTB+29||Alchemy+29||Appraise+29||Craft+29||DecipherScript+29||Disable 68-69,29|INTB+29||Alchemy+29||Apprai
70-71,30|INTB+30||Alchemy+30||Appraise+30||Craft+30||DecipherScript+30||Disable 70-71,30|INTB+30||Alchemy+30||Apprai
72-73,31|INTB+31||Alchemy+31||Appraise+31||Craft+31||DecipherScript+31||Disable 72-73,31|INTB+31||Alchemy+31||Apprai
74-75,32|INTB+32||Alchemy+32||Appraise+32||Craft+32||DecipherScript+32||Disable 74-75,32|INTB+32||Alchemy+32||Apprai

:GetStatBonusWis :GetStatBonusWis
1,-5 |WISB-5||Will-5| |Heal-5| |Innuendo-5| |IntuitDirection-5| |SenseMotive-5| |Spot-5| |S
1,-5 |WISB-5||Will-5| |Heal-5| |Innuendo-
2-3,-4 |WISB-4||Will-4||Heal-4||Innuendo-4||IntuitDirection-4||SenseMotive-4||Spot-4||Surv
2-3,-4 |WISB-4||Will-4||Heal-4||Innuendo
4-5,-3 |WISB-3||Will-3||Heal-3||Innuendo-3||IntuitDirection-3||SenseMotive-3||Spot-3||Surv
4-5,-3 |WISB-3||Will-3||Heal-3||Innuendo
6-7,-2 |WISB-2||Will-2||Heal-2||Innuendo-2||IntuitDirection-2||SenseMotive-2||Spot-2||Surv
6-7,-2 |WISB-2||Will-2||Heal-2||Innuendo
8-9,-1 |WISB-1||Will-1||Heal-1||Innuendo-1||IntuitDirection-1||SenseMotive-1||Spot-1||Sur8-9,-1 |WISB-1||Will-1||Heal-1||Innuendo
10-11,0 10-11,0
12-13,1 |WISB+1||Will+1| |Heal+1| |Innuendo+1| |IntuitDirection+1| |SenseMotive+1| |Sp 12-13,1 |WISB+1||Will+1| |Heal+1| |Innu
14-15,2 |WISB+2||Will+2||Heal+2||Innuendo+2||IntuitDirection+2||SenseMotive+2||Spot+2| 14-15,2 |WISB+2||Will+2||Heal+2||Innue
16-17,3 |WISB+3||Will+3||Heal+3||Innuendo+3||IntuitDirection+3||SenseMotive+3||Spot+3| 16-17,3 |WISB+3||Will+3||Heal+3||Innue
18-19,4 |WISB+4||Will+4||Heal+4||Innuendo+4||IntuitDirection+4||SenseMotive+4||Spot+4| 18-19,4 |WISB+4||Will+4||Heal+4||Innue
20-21,5 |WISB+5||Will+5||Heal+5||Innuendo+5||IntuitDirection+5||SenseMotive+5||Spot+5| 20-21,5 |WISB+5||Will+5||Heal+5||Innue
22-23,6 |WISB+6||Will+6||Heal+6||Innuendo+6||IntuitDirection+6||SenseMotive+6||Spot+6| 22-23,6 |WISB+6||Will+6||Heal+6||Innue
24-25,7 |WISB+7||Will+7||Heal+7||Innuendo+7||IntuitDirection+7||SenseMotive+7||Spot+7| 24-25,7 |WISB+7||Will+7||Heal+7||Innue
26-27,8 |WISB+8||Will+8||Heal+8||Innuendo+8||IntuitDirection+8||SenseMotive+8||Spot+8| 26-27,8 |WISB+8||Will+8||Heal+8||Innue
28-29,9 |WISB+9||Will+9||Heal+9||Innuendo+9||IntuitDirection+9||SenseMotive+9||Spot+9| 28-29,9 |WISB+9||Will+9||Heal+9||Innue
30-31,10 |WISB+10||Will+10||Heal+10||Innuendo+10||IntuitDirection+10||SenseMotive30-31,10 |WISB+10||Will+10||Heal+10||I
32-33,11 |WISB+11||Will+11||Heal+11||Innuendo+11||IntuitDirection+11||SenseMotive32-33,11 |WISB+11||Will+11||Heal+11||I
34-35,12 |WISB+12||Will+12||Heal+12||Innuendo+12||IntuitDirection+12||SenseMotive34-35,12 |WISB+12||Will+12||Heal+12||I
36-37,13 |WISB+13||Will+13||Heal+13||Innuendo+13||IntuitDirection+13||SenseMotive36-37,13 |WISB+13||Will+13||Heal+13||I
38-39,14 |WISB+14||Will+14||Heal+14||Innuendo+14||IntuitDirection+14||SenseMotive38-39,14 |WISB+14||Will+14||Heal+14||I
40-41,15 |WISB+15||Will+15||Heal+15||Innuendo+15||IntuitDirection+15||SenseMotive40-41,15 |WISB+15||Will+15||Heal+15||I
42-43,16 |WISB+16||Will+16||Heal+16||Innuendo+16||IntuitDirection+16||SenseMotive42-43,16 |WISB+16||Will+16||Heal+16||I
44-45,17 |WISB+17||Will+17||Heal+17||Innuendo+17||IntuitDirection+17||SenseMotive44-45,17 |WISB+17||Will+17||Heal+17||I
46-47,18 |WISB+18||Will+18||Heal+18||Innuendo+18||IntuitDirection+18||SenseMotive46-47,18 |WISB+18||Will+18||Heal+18||I
48-49,19 |WISB+19||Will+19||Heal+19||Innuendo+19||IntuitDirection+19||SenseMotive48-49,19 |WISB+19||Will+19||Heal+19||I
50-51,20 |WISB+20||Will+20||Heal+20||Innuendo+20||IntuitDirection+20||SenseMotive50-51,20 |WISB+20||Will+20||Heal+20||I
52-53,21 |WISB+21||Will+21||Heal+21||Innuendo+21||IntuitDirection+21||SenseMotive52-53,21 |WISB+21||Will+21||Heal+21||I
54-55,22 |WISB+22||Will+22||Heal+22||Innuendo+22||IntuitDirection+22||SenseMotive54-55,22 |WISB+22||Will+22||Heal+22||I
56-57,23 |WISB+23||Will+23||Heal+23||Innuendo+23||IntuitDirection+23||SenseMotive56-57,23 |WISB+23||Will+23||Heal+23||I
58-59,24 |WISB+24||Will+24||Heal+24||Innuendo+24||IntuitDirection+24||SenseMotive58-59,24 |WISB+24||Will+24||Heal+24||I
60-61,25 |WISB+25||Will+25||Heal+25||Innuendo+25||IntuitDirection+25||SenseMotive60-61,25 |WISB+25||Will+25||Heal+25||I
62-63,26 |WISB+26||Will+26||Heal+26||Innuendo+26||IntuitDirection+26||SenseMotive62-63,26 |WISB+26||Will+26||Heal+26||I
64-65,27 |WISB+27||Will+27||Heal+27||Innuendo+27||IntuitDirection+27||SenseMotive64-65,27 |WISB+27||Will+27||Heal+27||I
66-67,28 |WISB+28||Will+28||Heal+28||Innuendo+28||IntuitDirection+28||SenseMotive66-67,28 |WISB+28||Will+28||Heal+28||I
68-69,29 |WISB+29||Will+29||Heal+29||Innuendo+29||IntuitDirection+29||SenseMotive68-69,29 |WISB+29||Will+29||Heal+29||I
70-71,30 |WISB+30||Will+30||Heal+30||Innuendo+30||IntuitDirection+30||SenseMotive70-71,30 |WISB+30||Will+30||Heal+30||I
72-73,31 |WISB+31||Will+31||Heal+31||Innuendo+31||IntuitDirection+31||SenseMotive72-73,31 |WISB+31||Will+31||Heal+31||I
74-75,32 |WISB+32||Will+32||Heal+32||Innuendo+32||IntuitDirection+32||SenseMotive74-75,32 |WISB+32||Will+32||Heal+32||I
:GetStatBonusChr :GetStatBonusChr
1,-5|CHRB-5||AnimalEmpathy-5| |Bluff-5| |Diplomacy-5| |Disguise-5| |GatherInformation-5
1,-5|CHRB-5||AnimalEmpathy-5| |Bluff-5
2-3,-4|CHRB-4||AnimalEmpathy-4||Bluff-4||Diplomacy-4||Disguise-4||GatherInformation-4
2-3,-4|CHRB-4||AnimalEmpathy-4||Bluff-
4-5,-3|CHRB-3||AnimalEmpathy-3||Bluff-3||Diplomacy-3||Disguise-3||GatherInformation-3
4-5,-3|CHRB-3||AnimalEmpathy-3||Bluff-
6-7,-2|CHRB-2||AnimalEmpathy-2||Bluff-2||Diplomacy-2||Disguise-2||GatherInformation-2
6-7,-2|CHRB-2||AnimalEmpathy-2||Bluff-
8-9,-1 |CHRB-1||AnimalEmpathy-1||Bluff-1||Diplomacy-1||Disguise-1||GatherInformation-
8-9,-1 |CHRB-1||AnimalEmpathy-1||Bluff
10-11,0 10-11,0
12-13,1|CHRB+1||AnimalEmpathy+1| |Bluff+1| |Diplomacy+1| |Disguise+1| |GatherInfo12-13,1|CHRB+1||AnimalEmpathy+1| |B
14-15,2|CHRB+2||AnimalEmpathy+2||Bluff+2||Diplomacy+2||Disguise+2||GatherInformat 14-15,2|CHRB+2||AnimalEmpathy+2||Bl
16-17,3|CHRB+3||AnimalEmpathy+3||Bluff+3||Diplomacy+3||Disguise+3||GatherInformat 16-17,3|CHRB+3||AnimalEmpathy+3||Bl
18-19,4|CHRB+4||AnimalEmpathy+4||Bluff+4||Diplomacy+4||Disguise+4||GatherInformat 18-19,4|CHRB+4||AnimalEmpathy+4||Bl
20-21,5|CHRB+5||AnimalEmpathy+5||Bluff+5||Diplomacy+5||Disguise+5||GatherInformat 20-21,5|CHRB+5||AnimalEmpathy+5||Bl
22-23,6|CHRB+6||AnimalEmpathy+6||Bluff+6||Diplomacy+6||Disguise+6||GatherInformat 22-23,6|CHRB+6||AnimalEmpathy+6||Bl
24-25,7|CHRB+7||AnimalEmpathy+7||Bluff+7||Diplomacy+7||Disguise+7||GatherInformat 24-25,7|CHRB+7||AnimalEmpathy+7||Bl
26-27,8|CHRB+8||AnimalEmpathy+8||Bluff+8||Diplomacy+8||Disguise+8||GatherInformat 26-27,8|CHRB+8||AnimalEmpathy+8||Bl
28-29,9|CHRB+9||AnimalEmpathy+9||Bluff+9||Diplomacy+9||Disguise+9||GatherInformat 28-29,9|CHRB+9||AnimalEmpathy+9||Bl
30-31,10|CHRB+10||AnimalEmpathy+10||Bluff+10||Diplomacy+10||Disguise+10||Gathe30-31,10|CHRB+10||AnimalEmpathy+10
32-33,11|CHRB+11||AnimalEmpathy+11||Bluff+11||Diplomacy+11||Disguise+11||Gathe32-33,11|CHRB+11||AnimalEmpathy+11
34-35,12|CHRB+12||AnimalEmpathy+12||Bluff+12||Diplomacy+12||Disguise+12||Gathe34-35,12|CHRB+12||AnimalEmpathy+12
36-37,13|CHRB+13||AnimalEmpathy+13||Bluff+13||Diplomacy+13||Disguise+13||Gathe36-37,13|CHRB+13||AnimalEmpathy+13
38-39,14|CHRB+14||AnimalEmpathy+14||Bluff+14||Diplomacy+14||Disguise+14||Gathe38-39,14|CHRB+14||AnimalEmpathy+14
40-41,15|CHRB+15||AnimalEmpathy+15||Bluff+15||Diplomacy+15||Disguise+15||Gathe40-41,15|CHRB+15||AnimalEmpathy+15
42-43,16|CHRB+16||AnimalEmpathy+16||Bluff+16||Diplomacy+16||Disguise+16||Gathe42-43,16|CHRB+16||AnimalEmpathy+16
44-45,17|CHRB+17||AnimalEmpathy+17||Bluff+17||Diplomacy+17||Disguise+17||Gathe44-45,17|CHRB+17||AnimalEmpathy+17
46-47,18|CHRB+18||AnimalEmpathy+18||Bluff+18||Diplomacy+18||Disguise+18||Gathe46-47,18|CHRB+18||AnimalEmpathy+18
48-49,19|CHRB+19||AnimalEmpathy+19||Bluff+19||Diplomacy+19||Disguise+19||Gathe48-49,19|CHRB+19||AnimalEmpathy+19
50-51,20|CHRB+20||AnimalEmpathy+20||Bluff+20||Diplomacy+20||Disguise+20||Gathe50-51,20|CHRB+20||AnimalEmpathy+20
52-53,21|CHRB+21||AnimalEmpathy+21||Bluff+21||Diplomacy+21||Disguise+21||Gathe52-53,21|CHRB+21||AnimalEmpathy+21
54-55,22|CHRB+22||AnimalEmpathy+22||Bluff+22||Diplomacy+22||Disguise+22||Gathe54-55,22|CHRB+22||AnimalEmpathy+22
56-57,23|CHRB+23||AnimalEmpathy+23||Bluff+23||Diplomacy+23||Disguise+23||Gathe56-57,23|CHRB+23||AnimalEmpathy+23
58-59,24|CHRB+24||AnimalEmpathy+24||Bluff+24||Diplomacy+24||Disguise+24||Gathe58-59,24|CHRB+24||AnimalEmpathy+24
60-61,25|CHRB+25||AnimalEmpathy+25||Bluff+25||Diplomacy+25||Disguise+25||Gathe60-61,25|CHRB+25||AnimalEmpathy+25
62-63,26|CHRB+26||AnimalEmpathy+26||Bluff+26||Diplomacy+26||Disguise+26||Gathe62-63,26|CHRB+26||AnimalEmpathy+26
64-65,27|CHRB+27||AnimalEmpathy+27||Bluff+27||Diplomacy+27||Disguise+27||Gathe64-65,27|CHRB+27||AnimalEmpathy+27
66-67,28|CHRB+28||AnimalEmpathy+28||Bluff+28||Diplomacy+28||Disguise+28||Gathe66-67,28|CHRB+28||AnimalEmpathy+28
68-69,29|CHRB+29||AnimalEmpathy+29||Bluff+29||Diplomacy+29||Disguise+29||Gathe68-69,29|CHRB+29||AnimalEmpathy+29
70-71,30|CHRB+30||AnimalEmpathy+30||Bluff+30||Diplomacy+30||Disguise+30||Gathe70-71,30|CHRB+30||AnimalEmpathy+30
72-73,31|CHRB+31||AnimalEmpathy+31||Bluff+31||Diplomacy+31||Disguise+31||Gathe72-73,31|CHRB+31||AnimalEmpathy+31
74-75,32|CHRB+32||AnimalEmpathy+32||Bluff+32||Diplomacy+32||Disguise+32||Gathe74-75,32|CHRB+32||AnimalEmpathy+32
owing Detail the Variables required to display Attacks, Weapons, and Damage.

Manufactured

ttack, Weapon, & Damage Variables

eeWnp1Hnd1%,0
eeWnp1Hnd2%,0
eeWnp1Hnd3%,0
eeWnp1Hnd4%,0
eeWnp1Hnd5%,0
eeWnp1Hnd6%,0
eeWnp2Hnds1%,0
eeWnp2Hnds2%,0
eeWnp2Hnds3%,0
eeWnp2Hnds4%,0
eeWnp2Hnds5%,0
eeWnp2Hnds6%,0
eeWnpOffHnd1%,0
eeWnpOffHnd2%,0
eeWnpOffHnd3%,0
eeWnpOffHnd4%,0
eeWnpOffHnd5%,0
eeWnpOffHnd6%,0
eeWnpDMG1%,0
eeWnpDMG2%,0
eeWnpDMG3%,0
eeWnpDMG4%,0
eeWnpDMG5%,0
eeWnpDMG6%,0
eeWnp1HndDMG1%,0
eeWnp1HndDMG2%,0
eeWnp1HndDMG3%,0
eeWnp1HndDMG4%,0
eeWnp1HndDMG5%,0
eeWnp1HndDMG6%,0
eeWnp2HndsDMG1%,0
eeWnp2HndsDMG2%,0
eeWnp2HndsDMG3%,0
eeWnp2HndsDMG4%,0
eeWnp2HndsDMG5%,0
eeWnp2HndsDMG6%,0
eeWnpOffHndDMG1%,0
eeWnpOffHndDMG2%,0
eeWnpOffHndDMG3%,0
eeWnpOffHndDMG4%,0
eeWnpOffHndDMG5%,0
eeWnpOffHndDMG6%,0
eeWnpDMGSpecial1%,0
eeWnpDMGSpecial2%,0
eeWnpDMGSpecial3%,0
eeWnpDMGSpecial4%,0
eeWnpDMGSpecial5%,0
eeWnpDMGSpecial6%,0
eeWnp1HndDMGSpecial1%,0
eeWnp2HndsDMGSpecial1%,0
eeWnpOffHndDMGSpecial1%,0
eeWnpOffHndDMGSpecial2%,0
eeWnpOffHndDMGSpecial3%,0
eeWnpOffHndDMGSpecial4%,0
eeWnpOffHndDMGSpecial5%,0
eeWnpOffHndDMGSpecial6%,0
Attack, Weapon, & Damage Variables

gedWnp1%,0
gedWnp2%,0
gedWnp3%,0
gedWnp4%,0
gedWnp5%,0
gedWnp6%,0
ngedWnp1Hnd1%,0
ngedWnp1Hnd2%,0
ngedWnp1Hnd3%,0
ngedWnp1Hnd4%,0
ngedWnp1Hnd5%,0
ngedWnp1Hnd6%,0
ngedWnp2Hnds1%,0
ngedWnp2Hnds2%,0
ngedWnp2Hnds3%,0
ngedWnp2Hnds4%,0
ngedWnp2Hnds5%,0
ngedWnp2Hnds6%,0
ngedWnpOffHnd1%,0
ngedWnpOffHnd2%,0
ngedWnpOffHnd3%,0
ngedWnpOffHnd4%,0
ngedWnpOffHnd5%,0
ngedWnpOffHnd6%,0
gedWnpDMG1%,0
gedWnpDMG2%,0
gedWnpDMG3%,0
gedWnpDMG4%,0
gedWnpDMG5%,0
gedWnpDMG6%,0
ngedWnp1HndDMG1%,0
ngedWnp1HndDMG2%,0
ngedWnp1HndDMG3%,0
ngedWnp1HndDMG4%,0
ngedWnp1HndDMG5%,0
ngedWnp1HndDMG6%,0
ngedWnp2HndsDMG1%,0
ngedWnp2HndsDMG2%,0
ngedWnp2HndsDMG3%,0
ngedWnp2HndsDMG4%,0
ngedWnp2HndsDMG5%,0
ngedWnp2HndsDMG6%,0
ngedWnpOffHndDMG1%,0
ngedWnpOffHndDMG2%,0
ngedWnpOffHndDMG3%,0
ngedWnpOffHndDMG4%,0
ngedWnpOffHndDMG5%,0
ngedWnpOffHndDMG6%,0
gedWnpDMGSpecial1%,0
gedWnpDMGSpecial2%,0
gedWnpDMGSpecial3%,0
gedWnpDMGSpecial4%,0
gedWnpDMGSpecial5%,0
gedWnpDMGSpecial6%,0
ngedWnp1HndDMGSpecial1%,0
ngedWnp1HndDMGSpecial2%,0
ngedWnp1HndDMGSpecial3%,0
ngedWnp1HndDMGSpecial4%,0
ngedWnp1HndDMGSpecial5%,0
ngedWnp1HndDMGSpecial6%,0
ngedWnp2HndsDMGSpecial1%,0
ngedWnp2HndsDMGSpecial2%,0
ngedWnp2HndsDMGSpecial3%,0
ngedWnp2HndsDMGSpecial4%,0
ngedWnp2HndsDMGSpecial5%,0
ngedWnp2HndsDMGSpecial6%,0
ngedWnpOffHndDMGSpecial1%,0
ngedWnpOffHndDMGSpecial2%,0
ngedWnpOffHndDMGSpecial3%,0
ngedWnpOffHndDMGSpecial4%,0
ngedWnpOffHndDMGSpecial5%,0
ngedWnpOffHndDMGSpecial6%,0
ngedWnp1DMGSpecial1Alt%,0
gedWnpDMGSpecial1Alt%,0
ngedWnp1DMG1Alt%,0
gedWnpDMG1Alt%,0
ngedWnp1Alt%,0
gedWnp1Alt%,0

eeWnpDMGSpecial1Alt%,0
eeWnpDMGSpecial1Alt%,0
eeWnpDMG1Alt%,0
eeWnpDMG1Alt%,0
eeWnp1Alt%,0
eeWnp1Alt%,0

siteShortBow%,1d6
siteLongBow%,1d8
ossbow%,1d6
rossbow%,1d8
ossbow%,1d6
tingCrossbow%,1d6
CompositeShortbow(+1)%,1d6+1
CompositeShortbow(+2)%,1d6+2
CompositeLongbow(+1)%,1d8+1
CompositeLongbow(+2)%,1d8+2
rowingAxe%,1d6

SwordOneHanded%,1d10
SwordTwoHanded%,2d6

DoubleBladedWarAxe%,1d8

nformation%,0
dgeArcana%,0
dgeReligion%,0
dgeNature%,0
dgeAllSkills%,0

anguage%,0

gicDevice%,0

Proficiency (Heavy)%,0
Proficiency (Light)%,0
Proficiency (Medium)%,0

nt Summoning%,0

Casting%,0
Expertise%,0
Reflexes%,0

er Spell-Like Ability%,0

Materials%,0
Weapon Proficiency%,0

Spell Focus%,0
Two Weapon Fighting%,0
Weapon Focus%,0
Weapon Specialization%,0

ed Bull Rush%,0
ed Counterspell%,0
ed Critical%,0
ed Disarm%,0

ed Grapple%,0
ed Initiative%,0
ed Natural Armor%,0
ed Natural Attack%,0
ed Overrun%,0
ed Precise Shot%,0
ed Shield Bash%,0
ed Sunder%,0

ed Turning%,0
ed Two Weapon Fighting%,0
ed Unarmed Strike%,0
g Reflexes%,0
Aptitude%,0

Weapons Proficiency%,0

d Archery%,0
d Combat%,0

apon Fighting%,0

ank Shot%,0

n Spell-Like Ability%,0

Proficiency%,0
the Run%,0
Weapon Proficiency%,0

enetration%,0

Shield Proficiency%,0

eapon Defense%,0
eapon Fighting%,0
n Finesse%,0

n Specialization%,0
nd Attack%,0

geRating%,0
Qualities%,0

WeaponType%,0
WeaponType2%,0
WeaponType2%,0

ype,3,What quality of Armor does this Creature Wear?,None,Poor,Standard,Fancy,Random


2,Does this Creature carry a Shield?,Yes,No,Random
WeaponType2,1,Does this Creature carry a melee weapon?,Yes,No
WeaponType,2,What quality of Melee Weapon(s) does this Creature have?,Poor,Standard,Fancy,Random
dWeaponType2,1,Does this Creature have a Ranged Weapon?,Yes,No

olor="Blue"><b>%Name%</b></font>

HP:</b>|HP={Calc~%HPBase%+{Dice~%HD%d%CreatureType%+{Calc~%CONB%*%HD%}}}|{If~%HP% < 1 ? 1 / %HP%}


><b>Initiative:</b>%Init%
Armor, Shield & AC:</b>

morType% = 1 ? No Armor Worn _{IIf~%Shield% = 1 ?


morType% = 2 ? [MonsterShields1] : }
morType% = 3 ? [MonsterShields2] : }
morType% = 4 ? [MonsterShields3] : }
morType% = 1 ? [RandomShields] : }
morType% = 5 ? [RandomShields] : } : }
ield% = 3 ? [RandomShields] : }<b>AC = {Calc~%AC%+10+%SizeAC%}</b> : }
morType% = 2 ? [MonsterArmor1]{IIf~%Shield% = 1 ?
morType% = 2 ? [MonsterShields1] : }
morType% = 3 ? [MonsterShields2] : }
morType% = 4 ? [MonsterShields3] : }
morType% = 1 ? [RandomShields] : }
morType% = 5 ? [RandomShields] : } : }
ield% = 3 ? [RandomShields] : }<b>AC = {Calc~%AC%+10+%SizeAC%}</b> : }
morType% = 3 ? [MonsterArmor2]{IIf~%Shield% = 1 ?
morType% = 2 ? [MonsterShields1] : }
morType% = 3 ? [MonsterShields2] : }
morType% = 4 ? [MonsterShields3] : }
morType% = 1 ? [RandomShields] : }
morType% = 5 ? [RandomShields] : } : }
ield% = 3 ? [RandomShields] : }<b>AC = {Calc~%AC%+10+%SizeAC%}</b> : }
morType% = 4 ? [MonsterArmor3]{IIf~%Shield% = 1 ?
morType% = 2 ? [MonsterShields1] : }
morType% = 3 ? [MonsterShields2] : }
morType% = 4 ? [MonsterShields3] : }
morType% = 1 ? [RandomShields] : }
morType% = 5 ? [RandomShields] : } : }
ield% = 3 ? [RandomShields] : }<b>AC = {Calc~%AC%+10+%SizeAC%}</b> : }
morType% = 5 ? [RandomArmor]{IIf~%Shield% = 1 ?
morType% = 2 ? [MonsterShields1] : }
morType% = 3 ? [MonsterShields2] : }
morType% = 4 ? [MonsterShields3] : }
morType% = 1 ? [RandomShields] : }
morType% = 5 ? [RandomShields] : } : }
ield% = 3 ? [RandomShields] : }<b>AC = {Calc~%AC%+10+%SizeAC%}</b> : }

Speed:</b>%Speed%

><b>Melee Attacks:</b>
e Melee: +%AttackBonusMaster%
atMeleeWnp1% != 0 ? <br>+%NatMeleeAttk1% <i>%NatMeleeWnp1%</i> %NatMeleeWnpDMG1%+%STRB%{IIf~%NatMeleeWnpDMGSp
atMeleeWnp1Alt% != 0 ? <br><i>or</i><br>+%NatMeleeAttk1% <i>%NatMeleeWnp1Alt%</i> %NatMeleeWnpDMG1Alt%+%STRB%{IIf~%N
atMeleeWnp2% != 0 ? <br>+%NatMeleeAttk2% <i>%NatMeleeWnp2%</i> %NatMeleeWnpDMG2%+{Round~{Calc~%STRB% / 2},0}{IIf~%
atMeleeWnp3% != 0 ? <br>+%NatMeleeAttk3% <i>%NatMeleeWnp3%</i> %NatMeleeWnpDMG3%+{Round~{Calc~%STRB% / 2},0}{IIf~%
atMeleeWnp4% != 0 ? <br>+%NatMeleeAttk4% <i>%NatMeleeWnp4%</i> %NatMeleeWnpDMG4%+{Round~{Calc~%STRB% / 2},0}{IIf~%
atMeleeWnp5% != 0 ? <br>+%NatMeleeAttk5% <i>%NatMeleeWnp5%</i> %NatMeleeWnpDMG5%+{Round~{Calc~%STRB% / 2},0}{IIf~%
atMeleeWnp6% != 0 ? <br>+%NatMeleeAttk6% <i>%NatMeleeWnp6%</i> %NatMeleeWnpDMG6%+{Round~{Calc~%STRB% / 2},0}{IIf~%

anMeleeWnp1Hnd1% != 0 ? <br>
eleeWeaponType2% = 1 ?
eleeWeaponType% = 2 ? <b></b> <br>+%ManMeleeAttkPry1Hnd1% [PoorMeleeWeapons] :
eleeWeaponType% = 3 ? <b></b> <br>+%ManMeleeAttkPry1Hnd1% [StandardMeleeWeapons] :
eleeWeaponType% = 4 ? <b></b> <br>+%ManMeleeAttkPry1Hnd1% [FancyMeleeWeapons] :
eleeWeaponType% = 5 ? <b></b> <br>+%ManMeleeAttkPry1Hnd1% [RandomMeleeWeapons] : } : } : } : } : } : }

anMeleeWnp2Hnds1% != 0 ? <br>+%ManMeleeAttkPry2Hnds1%
anMeleeAttkPry2Hnds2% > 0 ? /+%ManMeleeAttkPry2Hnds2% : }
anMeleeAttkPry2Hnds3% > 0 ? /+%ManMeleeAttkPry2Hnds3% : }
anMeleeAttkPry2Hnds4% > 0 ? /+%ManMeleeAttkPry2Hnds4% : }
anMeleeAttkPry2Hnds5% > 0 ? /+%ManMeleeAttkPry2Hnds5% : }
anMeleeAttkPry2Hnds6% > 0 ? /+%ManMeleeAttkPry2Hnds6% : }
nMeleeWnp2Hnds1%</i> %ManMeleeWnp2HndsDMG1%+%STRB%{IIf~%ManMeleeWnp2HndsDMGSpecial1% != 0 ?+%ManMeleeWnp2

anMeleeWnpOffHnd1% != 0 ? <br>+%ManMeleeAttkOffHd1%
anMeleeAttkOffHd2% > 0 ? {IIf~%Improved Two Weapon Fighting% > 0 ? /+%ManMeleeAttkOffHd2% : } : }
anMeleeAttkOffHd3% > 0 ? {IIf~%Improved Two Weapon Fighting% > 0 ? {IIf~%Greater Two Weapon Fighting% > 0 ? /+%ManMeleeAttkO
nMeleeWnpOffHnd1%</i> %ManMeleeWnpOffHndDMG1%+{Round~{Calc~%STRB% / 2},0}{IIf~%ManMeleeWnpOffHndDMGSpecial1% !=

anMeleeWnpOffHnd2% != 0 ? {IIf~%Multiweapon Fighting% > 0 ? <br>+%ManMeleeAttkOffHd1%


nMeleeWnpOffHnd2%</i> %ManMeleeWnpOffHndDMG2%+{Round~{Calc~%STRB% / 2},0}{IIf~%ManMeleeWnpOffHndDMGSpecial2% !=

anMeleeWnpOffHnd3% != 0 ? {IIf~%Multiweapon Fighting% > 0 ? <br>+%ManMeleeAttkOffHd1%


nMeleeWnpOffHnd3%</i> %ManMeleeWnpOffHndDMG3%+{Round~{Calc~%STRB% / 2},0}{IIf~%ManMeleeWnpOffHndDMGSpecial3% !=

anMeleeWnpOffHnd4% != 0 ? {IIf~%Multiweapon Fighting% > 0 ? <br>+%ManMeleeAttkOffHd1%


nMeleeWnpOffHnd4%</i> %ManMeleeWnpOffHndDMG4%+{Round~{Calc~%STRB% / 2},0}{IIf~%ManMeleeWnpOffHndDMGSpecial4% !=

anMeleeWnpOffHnd5% != 0 ? {IIf~%Multiweapon Fighting% > 0 ? <br>+%ManMeleeAttkOffHd1%


nMeleeWnpOffHnd5%</i> %ManMeleeWnpOffHndDMG5%+{Round~{Calc~%STRB% / 2},0}{IIf~%ManMeleeWnpOffHndDMGSpecial5% !=

anMeleeWnpOffHnd6% != 0 ? {IIf~%Multiweapon Fighting% > 0 ? <br>+%ManMeleeAttkOffHd1%


nMeleeWnpOffHnd6%</i> %ManMeleeWnpOffHndDMG6%+{Round~{Calc~%STRB% / 2},0}{IIf~%ManMeleeWnpOffHndDMGSpecial2% !=

Ranged Attacks:</b>
e Ranged: +%NatRangedAttk1%
atRangedWnp1% != 0 ? <br>+%NatRangedAttk1% <i>%NatRangedWnp1%</i> %NatRangedWnpDMG1%{IIf~%NatRangedWnpDMGSpec
atRangedWnp1Alt% != 0 ? <br><i>or</i><br>+%NatRangedAttk1% <i>%NatRangedWnp1Alt%</i> %NatRangedWnpDMG1Alt%+%STRB%
atRangedWnp2% != 0 ? <br>+%NatRangedAttk2% <i>%NatRangedWnp2%</i> %NatRangedWnpDMG2%{IIf~%NatRangedWnpDMGSpec
atRangedWnp3% != 0 ? <br>+%NatRangedAttk3% <i>%NatRangedWnp3%</i> %NatRangedWnpDMG3%{IIf~%NatRangedWnpDMGSpec
atRangedWnp4% != 0 ? <br>+%NatRangedAttk4% <i>%NatRangedWnp4%</i> %NatRangedWnpDMG4%{IIf~%NatRangedWnpDMGSpec
atRangedWnp5% != 0 ? <br>+%NatRangedAttk5% <i>%NatRangedWnp5%</i> %NatRangedWnpDMG5%{IIf~%NatRangedWnpDMGSpec
atRangedWnp6% != 0 ? <br>+%NatRangedAttk6% <i>%NatRangedWnp6%</i> %NatRangedWnpDMG6%{IIf~%NatRangedWnpDMGSpec

anRangedWnp1Hnd1% != 0 ? <br>+%ManRangedAttkPry1Hnd1%
anRangedAttkPry1Hnd2% > 0 ? /+%ManRangedAttkPry1Hnd2% : }
anRangedAttkPry1Hnd3% > 0 ? /+%ManRangedAttkPry1Hnd3% : }
anRangedAttkPry1Hnd4% > 0 ? /+%ManRangedAttkPry1Hnd4% : }
anRangedAttkPry1Hnd5% > 0 ? /+%ManRangedAttkPry1Hnd5% : }
anRangedAttkPry1Hnd6% > 0 ? /+%ManRangedAttkPry1Hnd6% : }
angedWeaponType2% = 1 ? [StandardRangedWeapons] : } : }
RangedWeaponType2% = 2 ? <br><b>or</b><br>+%ManRangedAttkPry1Hnd1% [StandardRangedWeapons] : } : }

anRangedWnp2Hnds1% != 0 ? <br>+%ManRangedAttkPry2Hnds1%
anRangedAttkPry2Hnds2% > 0 ? /+%ManRangedAttkPry2Hnds2% : }
anRangedAttkPry2Hnds3% > 0 ? /+%ManRangedAttkPry2Hnds3% : }
anRangedAttkPry2Hnds4% > 0 ? /+%ManRangedAttkPry2Hnds4% : }
anRangedAttkPry2Hnds5% > 0 ? /+%ManRangedAttkPry2Hnds5% : }
anRangedAttkPry2Hnds6% > 0 ? /+%ManRangedAttkPry2Hnds6% : }
nRangedWnp2Hnds1%</i> %ManRangedWnp2HndsDMG1%{IIf~%ManRangedWnp2HndsDMGSpecial1% != 0 ?+%ManRangedWnp2Hnd

anRangedWnpOffHnd1% != 0 ? <br>+%ManRangedAttkOffHd1%
anRangedAttkOffHd2% > 0 ? {IIf~%Improved Two Weapon Fighting% > 0 ? /+%ManRangedAttkOffHd2% : } : }
anRangedAttkOffHd3% > 0 ? {IIf~%Improved Two Weapon Fighting% > 0 ? {IIf~%Greater Two Weapon Fighting% > 0 ? /+%ManRangedAt
nRangedWnpOffHnd1%</i> %ManRangedWnpOffHndDMG1%+{Round~{Calc~%STRB% / 2},0}{IIf~%ManRangedWnpOffHndDMGSpecia

anRangedWnpOffHnd2% != 0 ? {IIf~%Multiweapon Fighting% > 0 ? <br>+%ManRangedAttkOffHd1%


nRangedWnpOffHnd2%</i> %ManRangedWnpOffHndDMG2%+{Round~{Calc~%STRB% / 2},0}{IIf~%ManRangedWnpOffHndDMGSpecia

anRangedWnpOffHnd3% != 0 ? {IIf~%Multiweapon Fighting% > 0 ? <br>+%ManRangedAttkOffHd1%


nRangedWnpOffHnd3%</i> %ManRangedWnpOffHndDMG3%+{Round~{Calc~%STRB% / 2},0}{IIf~%ManRangedWnpOffHndDMGSpecia

anRangedWnpOffHnd4% != 0 ? {IIf~%Multiweapon Fighting% > 0 ? <br>+%ManRangedAttkOffHd1%


nRangedWnpOffHnd4%</i> %ManRangedWnpOffHndDMG4%+{Round~{Calc~%STRB% / 2},0}{IIf~%ManRangedWnpOffHndDMGSpecia

anRangedWnpOffHnd5% != 0 ? {IIf~%Multiweapon Fighting% > 0 ? <br>+%ManRangedAttkOffHd1%


nRangedWnpOffHnd5%</i> %ManRangedWnpOffHndDMG5%+{Round~{Calc~%STRB% / 2},0}{IIf~%ManRangedWnpOffHndDMGSpecia

anRangedWnpOffHnd6% != 0 ? {IIf~%Multiweapon Fighting% > 0 ? <br>+%ManRangedAttkOffHd1%


nRangedWnpOffHnd6%</i> %ManRangedWnpOffHndDMG6%+{Round~{Calc~%STRB% / 2},0}{IIf~%ManRangedWnpOffHndDMGSpecia

Base Attack/Grapple:</b>+%BaseAttackBonus% / +{Calc~%BaseAttackBonus%+%SizeGrapple%+%STRB%}


> <b> Face/Reach: </b>%SpaceReach%
>Special Attacks:</b>%SpecialAttacks%
> Special Qualities: </b>%SpecialQualities%

ontrol Shape% > 0 ? <Font color="Navy"><b>Control Shape</b></font><i> This feat allows the creature the ability to change it's shape at w
ility Focus% > 0 ? <Font color="Navy"><b>Ability Focus</b></font><i> This feat allows the creature to add +2 to the DC of one special abil
wesome Blow% > 0 ? <Font color="Navy"><b>Awesome Blow</b></font><i> As a standard action the creature may subtract 4 from it's mele
aft Construct% > 0 ? <Font color="Navy"><b>Craft Construct</b></font><i> The creature can create golems and other magical automatons
mpower Spell-Like Ability% > 0 ? <Font color="Navy"><b>Empower Spell-Like Ability</b></font><i> The creature can use a spell-like ability
yby Attack% > 0 ? <Font color="Navy"><b>Flyby Attack</b></font><i> The creature can attack on the wing (MM3.5 pg 303),</i><br> : } {IIf
proved Natural Armor% > 0 ? <Font color="Navy"><b>Improved Natural Armor</b></font><i> The creatures natural armor is thicker and ha
proved Natural Attack% > 0 ? <Font color="Navy"><b>Improved Natural Attack</b></font><i> This creatures natural attacks are are more d
ultiattack% > 0 ? <Font color="Navy"><b>Multiattack</b></font><i> The creature is adept at using all of it's natural weapons at once. (Facto
ultiweapon Fighting% > 0 ? <Font color="Navy"><b>Multiweapon Fighting</b></font><i> The creature with three or more hands can fight wi
uicken Spell-Like Ability% > 0 ? <Font color="Navy"><b>Quicken Spell-Like Ability</b></font><i> The creature can employ a spell-like ability
atch% > 0 ? <Font color="Navy"><b>Snatch</b></font><i> This creature can grab opponents much smaller than itself and hold them in it's
ngover% > 0 ? <Font color="Navy"><b>Wingover</b></font><i> This creature can change directions quickly while in flight. (MM3.5 pg 304
robatic% > 0 ? <Font color="Navy"><b>Acrobatic</b></font><i> +2 bonus to Jump and Tumble checks. (Factored in PHB3.5 pg 89).,</i>|Ju
ile % > 0 ? <Font color="Navy"><b>Agile </b></font><i> +2 bonus to Balance and Escape Artist checks. (Factored in PHB3.5 pg 89).,</i>|B
ertness% > 0 ? <Font color="Navy"><b>Alertness</b></font><i> +2 bonus to Listen and Spot (Factored in PHB3.5 pg 89).,</i>|Listen+2||Sp
imal Affinity% > 0 ? <Font color="Navy"><b>Animal Affinity</b></font><i> +2 bonus to Handle Animal and Ride (Factored in PHB3.5 pg 89
mor Proficiency (Light)% > 0 ? <Font color="Navy"><b>Armor Proficiency (Light)</b></font><i> You are proficient with light armor. (PHB3.5
mor Proficiency (Medium)% > 0 ? <Font color="Navy"><b>Armor Proficiency (Medium)</b></font><i> You are proficient with medium armo
mor Proficiency (Heavy)% > 0 ? <Font color="Navy"><b>Armor Proficiency (Heavy)</b></font><i> You are proficient with heavy armor. (5 p
durance% > 0 ? <Font color="Navy"><b>Endurance</b></font><i> You are capable of amazing feats of stamina (PHB3.5 pg 93).,</i><br>
hletic% > 0 ? <Font color="Navy"><b>Athletic</b></font><i> +2 bonus to Climb and Swim checks. (Factored In PHB3.5 pg 89).</i>|Climb+2
gment Summoning% > 0 ? <Font color="Navy"><b>Augment Summoning</b></font><i> Each creature you conjure with any summon spel
nd Fight% > 0 ? <Font color="Navy"><b>Blind Fight</b></font><i> In melee combat every time you miss due to concealment re-roll your m
eave% > 0 ? <Font color="Navy"><b>Cleave</b></font><i> {If~%STR% > 12 ? You can follow through with powerful blows. If you fell a cre
ombat Casting% > 0 ? <Font color="Navy"><b>Combat Casting</b></font><i> You get a +4 to Concentration checks while in combat situati
ombat Expertise% > 0 ? <Font color="Navy"><b>Combat Expertise</b></font><i> {If~%INT% > 12 ? You may take up to a -5 penalty to you
proved Disarm% > 0 ? <Font color="Navy"><b>Improved Disarm</b></font><i> {If~%INT% > 13 ? {If~%Combat Expertise% = 1 ? You do n
proved Feint% > 0 ? <Font color="Navy"><b>Improved Feint</b></font><i> {If~%INT% > 12 ? {If~%Combat Expertise% = 1 ? You can mak
proved Trip% > 0 ? <Font color="Navy"><b>Improved Trip</b></font><i> {If~%INT% > 12 ? {If~%Combat Expertise% = 1 ? You are trained
hirlwind Attack% > 0 ? <Font color="Navy"><b>Whirlwind Attack</b></font><i> You can strike nearbty targets in an amazing spinning attac
ombat Reflexes% > 0 ? <Font color="Navy"><b>Combat Reflexes</b></font><i> You may make additional attacks of opportunity equal to yo
eceitful% > 0 ? <Font color="Navy"><b>Deceitful</b></font><i> +2 bonus to Disguise and Forgery checks. (Factored in PHB3.5 pg 93).,</i>
eft Hands% > 0 ? <Font color="Navy"><b>Deft Hands</b></font><i> +2 bonus to Slight of Hand and Use Rope checks. (Factored in PHB3.5
igent% > 0 ? <Font color="Navy"><b>Diligent</b></font><i> +2 bonus to Appraise and Decipher Script checks. (Factored in PHB3.5 pg 93
odge% > 0 ? <Font color="Navy"><b>Dodge</b></font><i> {If~%DEX% > 12 ? You can designate one opponent against which you have a
obility% > 0 ? <Font color="Navy"><b>Mobility</b></font><i> {If~%DEX% > 12 ? {If~%Dodge% = 1 ? You get +4 verses attacks of opportun
ring Attack% > 0 ? <Font color="Navy"><b>Spring Attack</b></font><i> {If~%DEX% > 12 ? {If~%Dodge% = 1 ? {If~%Mobility% = 1 ? You
ehard% > 0 ? <Font color="Navy"><b>Diehard</b></font><i> {If~%Endurance% = 1 ? You remain conscious after attacks that would fell oth
chew Materials% > 0 ? <Font color="Navy"><b>Eschew Materials</b></font><i> You are capable of casting spells without material compon
otic Weapon Proficiency% > 0 ? <Font color="Navy"><b>Exotic Weapon Proficiency</b></font><i> You are proficient in an exotic weapon.
tra Turning% > 0 ? <Font color="Navy"><b>Extra Turning</b></font><i> You can turn or rebuke creatures more often than normal. (PHB3.
eat Fortitude% > 0 ? <Font color="Navy"><b>Great Fortitude</b></font><i> You gain a +2 to you fortitude save. (Factored in PHB3.5 pg 94
proved Counterspell% > 0 ? <Font color="Navy"><b>Improved Counterspell</b></font><i> You understand the nuances of magic to such a
proved Critical% > 0 ? <Font color="Navy"><b>Improved Critical</b></font><i> You increase the threat of a chosen weapon by one. (PHB
proved Initiative% > 0 ? <Font color="Navy"><b>Improved Initiative</b></font><i> Your initiative increases by +4. (Factored in PHB3.5 pg
proved Turning% > 0 ? <Font color="Navy"><b>Improved Turning</b></font><i> Your turning or rebuking attempts are more powerful than
proved Unarmed Strike% > 0 ? <Font color="Navy"><b>Improved Unarmed Strike</b></font><i> You are skilled at fighting unarmed. (Your
proved Grapple% > 0 ? <Font color="Navy"><b>Improved Grapple</b></font><i> {If~%DEX% > 12 ? {If~%Improved Unarmed Strike% = 1
eflect Arrows% > 0 ? <Font color="Navy"><b>Deflect Arrows</b></font><i> {If~%DEX% > 12 ? {If~%Improved Unarmed Strike% = 1 ? You
atch Arrows% > 0 ? <Font color="Navy"><b>Snatch Arrows</b></font><i> {If~%DEX% > 14 ? {If~%Improved Unarmed Strike% = 1 ? {If~%
unning Fist% > 0 ? <Font color="Navy"><b>Stunning Fist</b></font><i> {If~%DEX% > 12 ? {If~%WIS% > 12 ? {If~%Improved Unarmed Str
vestigator% > 0 ? <Font color="Navy"><b>Investigator</b></font><i> +2 bonus to Gather Information and Search checks. (Factored in PHB
n Will% > 0 ? <Font color="Navy"><b>Iron Will</b></font><i> You have a stronger will than normal. (Factored on PHB3.5 pg 97),</i><br> :
adership% > 0 ? <Font color="Navy"><b>Leadership</b></font><i> You are the sort of person others want to follow and you have done so
ghtning Reflexes% > 0 ? <Font color="Navy"><b>Lightning Reflexes</b></font><i> You have faster than normal reflexes. (Factored in PHB
agical Aptitude% > 0 ? <Font color="Navy"><b>Magical Aptitude</b></font><i> +2 bonus to Spellcraft and Use Magic Device Checks (Facto
ounted Combat% > 0 ? <Font color="Navy"><b>Mounted Combat</b></font><i> {If~%Ride% > 0 ? You are skilled in mounted combat. (PH
ounted Archery% > 0 ? <Font color="Navy"><b>Mounted Archery</b></font><i> {If~%Ride% > 0 ? {If~%Mounted Combat% = 1 ? You are s
de By Attack% > 0 ? <Font color="Navy"><b>Ride By Attack</b></font><i> {If~%Ride% > 0 ? {If~%Mounted Combat% = 1 ? You are skilled
irited Charge% > 0 ? <Font color="Navy"><b>Spirited Charge</b></font><i> {If~%Ride% > 0 ? {If~%Mounted Combat% = 1 ? {If~%Ride B
ample% > 0 ? <Font color="Navy"><b>Trample</b></font><i> {If~%Ride% > 0 ? {If~%Mounted Combat% = 1 ? You are trained to use your
atural Spell% > 0 ? <Font color="Navy"><b>Natural Spell</b></font><i> You can cast spells while in wild shape. (PHB3.5 pg 98),</i><br> : }
egotiator% > 0 ? <Font color="Navy"><b>Negotiator</b></font><i> +2 bonus to Diplomacy and Sesne Motive Checks. (Factored in PHB3.5
mble Fingers% > 0 ? <Font color="Navy"><b>Nimble Fingers</b></font><i> +2 bonus to Disable Device and Open Locks Checks (Factored
rsuasive% > 0 ? <Font color="Navy"><b>Persuasive</b></font><i> +2 bonus to Bluff and Intimidate Checks (Factored in PHB3.5 pg 98),</
int Blank Shot% > 0 ? <Font color="Navy"><b>Point Blank Shot</b></font><i> +1 bonus to attack rolls with ranged weapons at up to 30' N
r Shot% > 0 ? <Font color="Navy"><b>Far Shot</b></font><i> {If~%Point Blank Shot% = 1 ? You can get greater distance out of a ranged
ecise Shot% > 0 ? <Font color="Navy"><b>Precise Shot</b></font><i> {If~%Point Blank Shot% = 1 ? You can shoot or throw ranged weap
apid Shot% > 0 ? <Font color="Navy"><b>Rapid Shot</b></font><i> {If~%DEX% > 12 ? {If~%Point Blank Shot% = 1 ? You get one extra ra
anyshot% > 0 ? <Font color="Navy"><b>Manyshot</b></font><i> {If~%DEX% > 16 ? {If~%Point Blank Shot% = 1 ? {If~%Rapid Shot% = 1 ?
ot on the Run% > 0 ? <Font color="Navy"><b>Shot on the Run</b></font><i> You are highly trained in skirmish ranged weapon attacks. (P
proved Precise Shot% > 0 ? <Font color="Navy"><b>Improved Precise Shot</b></font><i> Your ranged attacks can ignore the effects of co
wer Attack% > 0 ? <Font color="Navy"><b>Power Attack</b></font><i> {If~%STR% > 12 ? On your action you may choose to subtract a n
eat Cleave% > 0 ? <Font color="Navy"><b>Great Cleave</b></font><i> {If~%STR% > 12 ? {If~%Power Attack% = 1 ? If you fell an oppone
proved Bull Rush% > 0 ? <Font color="Navy"><b>Improved Bull Rush</b></font><i> {If~%STR% > 12 ? {If~%Power Attack% = 1 ? When y
proved Overrun% > 0 ? <Font color="Navy"><b>Improved Overrun</b></font><i> {If~%STR% > 12 ? {If~%Power Attack% = 1 ? When you
proved Sunder% > 0 ? <Font color="Navy"><b>Improved Sunder</b></font><i> {If~%STR% > 12 ? {If~%Power Attack% = 1 ? When you s
uick Draw% > 0 ? <Font color="Navy"><b>Quick Draw</b></font><i> You can draw weapons with startling speed (PHB3.5 pg 98).,</i><br>
apid Reload% > 0 ? <Font color="Navy"><b>Rapid Reload</b></font><i> You can reload a choosen type of crossbow more quickly than no
un% > 0 ? <Font color="Navy"><b>Run</b></font><i> You run one "increment" faster than normal. (PHB3.5 pg 99).,</i><br> : }
lf Sufficient% > 0 ? <Font color="Navy"><b>Self Sufficient</b></font><i> +2 bonus to Heal and Survival checks. (Factored in PHB3.5 pg 10
ield Proficiency% > 0 ? <Font color="Navy"><b>Shield Proficiency</b></font><i> You are proficient in bucklers, small and large shields. (P
proved Shield Bash% > 0 ? <Font color="Navy"><b>Improved Shield Bash</b></font><i> {If~%Shield Proficiency% = 1 ? You can bash wit
wer Shield Proficiency% > 0 ? <Font color="Navy"><b>Tower Shield Proficiency</b></font><i> {If~%Shield Proficiency% = 1 ? You are pro
mple Weapon Proficiency% > 0 ? <Font color="Navy"><b>Simple Weapon Proficiency</b></font><i> You understand how to use all simple
ill Focus% > 0 ? <Font color="Navy"><b>Skill Focus</b></font><i> Choose any skill and add a +3 bonus to it. NOT FACTORED IN (PHB 3
ell Focus% > 0 ? <Font color="Navy"><b>Spell Focus</b></font><i> Choose any school of magic and all spells cast from that school are +
eater Spell Focus% > 0 ? <Font color="Navy"><b>Greater Spell Focus</b></font><i> Choose any school of magic to which you have alrea
ell Mastery% > 0 ? <Font color="Navy"><b>Spell Mastery</b></font><i> You can cast some spells without a spellbook. (PHB3.5 pg 100).,<
ell Penetration% > 0 ? <Font color="Navy"><b>Spell Penetration</b></font><i> You get a +2 bonus on caster level checks made to overco
ealthy% > 0 ? <Font color="Navy"><b>Stealthy</b></font><i> +2 bonus to Hide and Move Silently checks. (Factored in PHB3.5 pg 101),</i
ugness% > 0 ? <Font color="Navy"><b>Tougness</b></font><i> You gain +3 Hit Points (Factored in PHB3.5 pg 101),</i><br> : }
ack% > 0 ? <Font color="Navy"><b>Track</b></font><i> You can follow the trails of creatures across most types of terrains. (PHB3.5 pg 10
wo-Weapon Fighting% > 0 ? <Font color="Navy"><b>Two-Weapon Fighting</b></font><i> {If~%DEX% > 14 ? The penalty to using two wea
wo-Weapon Defense% > 0 ? <Font color="Navy"><b>Two-Weapon Defense</b></font><i> {If~%DEX% > 14 ? {If~%Two-Weapon Fighting%
eater Two Weapon Fighting% > 0 ? <Font color="Navy"><b>Greater Two Weapon Fighting</b></font><i> You are a master at fighting two
eapon Finesse% > 0 ? <Font color="Navy"><b>Weapon Finesse</b></font><i> You may use your dexterity modifier instead of your strengt
eapon Focus% > 0 ? <Font color="Navy"><b>Weapon Focus</b></font><i> You gain a +1 bonus to attack rolls with a specific kind of weap
eapon Specialization% > 0 ? <Font color="Navy"><b>Weapon Specialization</b></font><i> You gain a +2 bonus to all damage rolls with a
eater Weapon Focus% > 0 ? <Font color="Navy"><b>Greater Weapon Focus</b></font><i> You gain a +1 bonus to attack rolls with a spec
eater Weapon Specialization% > 0 ? <Font color="Navy"><b>Greater Weapon Specialization</b></font><i> You gain a +2 bonus to all dam
Fighting</b></font><i>In addition to the standard single extra attack you get with an off-hand weapon, you get a seconf attack with it, albe

praise% != 0 ? Appraise = %Appraise%<br> : }


lance% != 0 ? Balance = %Balance%<br> : }
uff% != 0 ? Bluff = %Bluff%<br> : }
mb% != 0 ? Climb = %Climb%<br> : }
oncentration% != 0 ? Concentration = %Concentration%<br> : }
aft% != 0 ? Craft = %Craft%<br> : }
ecipherScript% != 0 ? Decipher Script = %DecipherScript%<br> : }
plomacy% != 0 ? Diplomacy = %Diplomacy%<br> : }
sableDevice% != 0 ? Disable Device = %DisableDevice%<br> : }
sguise% != 0 ? Disguise = %Disguise%<br> : }
capeArtist% != 0 ? Escape Artist = %EscapeArtist%<br> : }
rgery% != 0 ? Forgery = %Forgery%<br> : }
atherInformation% != 0 ? Gather Information = %GatherInformation%<br> : }
andleAnimal% != 0 ? Handle Animal = %HandleAnimal%<br> : }
eal% != 0 ? Heal = %Heal%<br> : }
de% != 0 ? Hide = %Hide%<br> : }
imidate% != 0 ? Intimidate = %Intimidate%<br> : }
mp% != 0 ? Jump = %Jump%<br> : }
owledgeArcana% != 0 ? Knowledge Arcana = %KnowledgeArcana%<br> : }
owledgeReligion% != 0 ? Knowledge Religion = %KnowledgeReligion%<br> : }
owledgeNature% != 0 ? Knowledge Nature = %KnowledgeNature%<br> : }
owledgeAllSkills% != 0 ? Knowledge All Skills = %KnowledgeAllSkills%<br> : }
sten% != 0 ? Listen = %Listen%<br> : }
oveSilently% != 0 ? Move Silently = %MoveSilently%<br> : }
penLock% != 0 ? OpenLock = %OpenLock%<br> : }
rform% != 0 ? Perform = %Perform%<br> : }
eightofHand% != 0 ? Sleight of Hand = %SleightofHand%<br> : }
ofession% != 0 ? Profession = %Profession%<br> : }
de% != 0 ? Ride = %Ride%<br> : }
arch% != 0 ? Search = %Search%<br> : }
nseMotive% != 0 ? Sense Motive = %SenseMotive%<br> : }
eakLanguage% != 0 ? Speak Language = %SpeakLanguage%<br> : }
ellcraft% != 0 ? Spellcraft = %Spellcraft%<br> : }
ot% != 0 ? Spot = %Spot%<br> : }
wim% != 0 ? Swim = %Swim%<br> : }
mble% != 0 ? Tumble = %Tumble%<br> : }
eMagicDevice% != 0 ? Use Magic Device = %UseMagicDevice%<br> : }
eRope% != 0 ? Use Rope = %UseRope%<br> : }
rvival% != 0 ? Survival = %Survival% : }
><b>Saves:</b>
Fort:</b>%Fort%
Ref:</b>%Ref%
Will:</b>%Will%
><b>Challenge Rating:</b> %ChallengeRating%

ts][DisplayCharacter]
ultiattack% > 0 ? |NatMeleeAttk2+3||NatMeleeAttk3+3||NatMeleeAttk4+3||NatMeleeAttk5+3||NatMeleeAttk6+3||NatRangedAttk2+3||NatRan
ultiweapon Fighting% > 0 ? |ManMeleeAttkPry2Hnds1+2||ManMeleeAttkPry2Hnds2+2||ManMeleeAttkPry2Hnds3+2||ManMeleeAttkPry2Hn
proved Initiative% > 0 ? |Init+4| : }
n Will% > 0 ? |Will+2| : }
ghtning Reflexes% > 0 ? |Ref+2| : }
ugness% = 1 ? |HP+3| : }
ugness% = 2 ? |HP+6| : }
ugness% = 3 ? |HP+9| : }
ugness% = 4 ? |HP+12| : }
eat Fortitude% > 0 ? |Fort+2| : }
wo-Weapon Fighting% > 0 ? {IIf~%Multiweapon Fighting% > 0 ? : |ManMeleeAttkPry2Hnds1+2||ManMeleeAttkPry2Hnds2+2||ManMeleeAttk
proved Natural Attack% > 0 ? |NatMeleeAttk1+1||NatMeleeAttk2+1||NatMeleeAttk3+1||NatMeleeAttk4+1||NatMeleeAttk5+1||NatMeleeAttk6+
proved Natural Armor% > 0 ? |AC+1| : }
eapon Finesse% > 0 ? {IIf~%AttackBonusMaster% < %NatRangedAttk1% ?
eeAttk1=%NatRangedAttk1%|
eeAttk1=%NatRangedAttk1%|
eeAttk2=%NatRangedAttk2%|
eeAttk3=%NatRangedAttk3%|
eeAttk4=%NatRangedAttk4%|
eeAttk5=%NatRangedAttk5%|
eeAttk6=%NatRangedAttk6%|
eeAttk1Alt=%NatRangedAttk1Alt%|
eeAttkPry1Hnd1=%ManRangedAttkPry1Hnd1%|
eeAttkPry1Hnd2=%ManRangedAttkPry1Hnd2%|
eeAttkPry1Hnd3=%ManRangedAttkPry1Hnd3%|
eeAttkPry1Hnd4=%ManRangedAttkPry1Hnd4%|
eeAttkPry1Hnd5=%ManRangedAttkPry1Hnd5%|
eeAttkPry1Hnd6=%ManRangedAttkPry1Hnd6%|
eeAttkPry2Hnds1=%ManRangedAttkPry2Hnds1%|
eeAttkPry2Hnds2=%ManRangedAttkPry2Hnds2%|
eeAttkPry2Hnds3=%ManRangedAttkPry2Hnds3%|
eeAttkPry2Hnds4=%ManRangedAttkPry2Hnds4%|
eeAttkPry2Hnds5=%ManRangedAttkPry2Hnds5%|
eeAttkPry2Hnds6=%ManRangedAttkPry2Hnds6%|
eeAttkOffHd1=%ManRangedAttkOffHd1%|
eeAttkOffHd2=%ManRangedAttkOffHd2%|
eeAttkOffHd3=%ManRangedAttkOffHd3%|
eeAttkOffHd4=%ManRangedAttkOffHd4%|
eeAttkOffHd5=%ManRangedAttkOffHd5%|
eeAttkOffHd6=%ManRangedAttkOffHd6%|

eleeWeaponType% > 0 ? |ManMeleeWnp1Hnd1+1| : }


angedWeaponType% > 0 ? |ManRangedWnp1Hnd1+1| : }

h=150 align="right"><b>Strength:</b></td>
h=50 align="center">{IIf~%STR%=None ? |STR= - |:{If~%STR% < 2 ? |STR=2|%STR% / %STR%}}</td>
h=50 align="center">{IIf~%STR%=- ? - :[GetStatBonusStr=%STR%]}</td>

h=150 align="right"><b>Dexterity</b></td>
h=50 align="center">{IIf~%DEX%=None ? |DEX= - |:{If~%DEX% < 2 ? |DEX=2|%DEX% / %DEX%}}</td>
h=50 align="center">{IIf~%DEX%=- ? - :[GetStatBonusDex=%DEX%]}</td>

h=150 align="right"><b>Constitution</b></td>
h=50 align="center">{IIf~%CON%=None ? |CON= - |:{If~%CON% < 2 ? |CON=2|%CON% / %CON%}}</td>
h=50 align="center">{IIf~%CON%=- ? - :[GetStatBonusCon=%CON%]}</td>

h=150 align="right"><b>Intelligence</b></td>
h=50 align="center">{IIf~%INT%=None ? |INT= - |:{If~%INT% < 2 ? |INT=2|%INT% / %INT%}}</td>
h=50 align="center">{IIf~%INT%=- ? - :[GetStatBonusInt=%INT%]}</td>

h=150 align="right"><b>Wisdom</b></td>
h=50 align="center">{IIf~%WIS%=None ? |WIS= - |:{If~%WIS% < 2 ? |WIS=2|%WIS% / %WIS%}}</td>
h=50 align="center">{IIf~%WIS%=- ? - :[GetStatBonusWis=%WIS%]}</td>

h=150 align="right"><b>Charisma</b></td>
h=50 align="center">{IIf~%CHA%=None ? |CHA= - |:{If~%CHA% < 2 ? |CHA=2|%CHA% / %CHA%}}</td>
h=50 align="center">{IIf~%CHA%=- ? - :[GetStatBonusChr=%CHA%]}</td>
------------------------------------------------------------------
core Generation
------------------------------------------------------------------

TRV%=None ? |STR=None|:|STR={Dice~3d6+%STRV%}|}
TV%=None ? |INT=None|:|INT={Dice~3d6+%INTV%}|}
SV%=None ? |WIS=None|:|WIS={Dice~3d6+%WISV%}|}
EXV%=None ? |DEX=None|:|DEX={Dice~3d6+%DEXV%}|}
ONV%=None ? |CON=None|:|CON={Dice~3d6+%CONV%}|}
HAV%=None ? |CHA=None|:|CHA={Dice~3d6+%CHAV%}|}

########################################################

########################################################

de out of [HiltMaterial]
ade from the plates of {AorAn~[Chiton]}.

e of [Woods].
e of [WeaponMetals].
f a plate from {AorAn~[Chiton]}.

e of [Woods].
e of [WeaponMetals].
ade of a plate from {AorAn~[Chiton]}.

e of [WeaponMetals].
de of a plate from {AorAn~[Chiton]}.

Armor Worn <b>AC={Calc~%AC%+10+%SizeAC%}</b>


C+3| The Creature is wearing Hide Armor [HideKind2]. [ArmorCondition].
C+2| The Creature is wearing Leather Armor made out of [HiltMaterial]. [ArmorCondition].
C+3| The Creature is wearing Studded Leather Armor made of [HiltMaterial]. [ArmorCondition].
+3| The Creature is wearing Hide Armor [HideKind2]. [ArmorCondition].
C+2| The Creature is wearing Leather Armor made out of [HiltMaterial]. [ArmorCondition].
C+3| The Creature is wearing Studded Leather Armor made of [HiltMaterial]. [ArmorCondition].

+3| The Creature is wearing Hide Armor [HideKind3]. [ArmorCondition].


C+3| The Creature is wearing Studded Leather Armor made of [HiltMaterial]. [ArmorCondition].
C+4||Speed-10| The Creature is wearing Scalemail made of [WeaponMetals]. [ArmorCondition].
C+5||Speed-10| The Creature is wearing Chainmail made of [WeaponMetals]. [ArmorCondition].
C+6||Speed-10| The Creature is wearing Bandedmail made of [WeaponMetals]. [ArmorCondition].
C+5||Speed-10| The Creature is wearing a BreastPlate made of [WeaponMetals]. [ArmorCondition].
C+6||Speed-10| The Creature is wearing Splintmail made of [WeaponMetals]. [ArmorCondition].
C+6||Speed-10| The Creature is wearing Half Plate mail made of [WeaponMetals]. [ArmorCondition].

+4||Speed-10| The Creature is wearing Scalemail made of [WeaponMetals]. [ArmorCondition].


C+5||Speed-10| The Creature is wearing Chainmail made of [WeaponMetals]. [ArmorCondition].
C+6||Speed-10| The Creature is wearing Bandedmail made of [WeaponMetals]. [ArmorCondition].
||Speed-10| The Creature is wearing a BreastPlate made of [WeaponMetals]. [ArmorCondition].

+1| The Creature is also carrying a Buckler [ShieldMaterial1]


C+1| The Creature is also carrying a Small Wooden Shield made out of [Woods].
C+1| The Creature is also carrying a Large Wooden Shield made out of [Woods].
C+1| The Creature is also carrying a Small Metal Shield made of [WeaponMetals].
C+1| The Creature is also carrying a Large Metal Shield made of [WeaponMetals].

1| The Creature is also carrying a Buckler [ShieldMaterial1]


+1| The Creature is also carrying a Small Wooden Shield made out of [Woods].
C+1| The Creature is also carrying a Large Wooden Shield made out of [Woods].
C+1| The Creature is also carrying a Small Metal Shield made of [WeaponMetals].
C+1| The Creature is also carrying a Large Metal Shield made of [WeaponMetals].

1| The Creature is also carrying a Buckler [ShieldMaterial1]


1| The Creature is also carrying a Small Wooden Shield made out of [Woods].
C+1| The Creature is also carrying a Large Wooden Shield made out of [Woods].
C+1| The Creature is also carrying a Small Metal Shield made of [WeaponMetals].
C+1| The Creature is also carrying a Large Metal Shield made of [WeaponMetals].

in Poor Condition |AC-1|


s in Fair Condition
s in Good Condition
Masterwork quality |AC+1|

###############################################################################

###############################################################################

le Axe:</i> Damage: 1d8+%STRB%. <i>The Haft is made of [Woods]. The Hilt is wrapped in [HiltMaterial2]. The head and blade are made
b:</i> Damage: 1d6+%STRB%. <i>It is made of [Woods]. The handle is wrapped in [HiltMaterial2]. [Condition]. </i>
ger:</i> Damage: 1d4+%STRB%. <i>The hilt is made of [HiltMaterial2]. The blade is made of [WeaponMetals]. [Condition]. </i>
d/Throwing Axe:</i> Damage: 1d6+%STRB%. <i>The haft is made of [Woods]. The hilt is wrapped in [HiltMaterial2]. The head and blade a
fe:</i> Damage: 1d4+%STRB%. <i>The hilt is made of [HiltMaterial2] The blade is made of [WeaponMetals]. [Condition]. </i>
ning Star:</i> Damage: 1d8+%STRB%. <i>The haft is made of [Woods]. The hilt is wrapped in [HiltMaterial2]. The bludgoning end is made
rterstaff:</i> Damage: 1d6+%STRB%/1d6+{Round~{Calc~%STRB% / 2},0}. <i> It is made of [Woods]. [Condition]. </i>
Hammer:</i> Damage: 1d4+%STRB%. <i>It has a hilt made of [HiltMaterial2]. The bludgoning end is made of [WeaponMetals]. [Condition
ked Club:</i> Damage: 1d8+%STRB%. <i>It is made of [Woods]. It's handle is wrapped in [HiltMaterial2]. [Condition]. </i>
t Mace:</i> Damage: 1d6+%STRB%. <i>It is made of [WoodOrSteel]. The bludgeoning end is made of [WeaponMetals]. The hilt is wrappe
ortspear:</i> Damage: 1d6+%STRB%. <i> It is made of [Woods]. [Condition]. </i>
arClub </i> Damage: 1d10+%STRB%. <i>It is made of [Woods]. The handle is wrapped in [HiltMaterial2]. [Condition]. </i>
g Sword:</i> Damage: 1d8+%STRB%. <i>It has a hilt made of [HiltMaterial2]. The blade is made of [WeaponMetals]. [Condition]. </i>
d Sword:</i> Damage: 1d8+%STRB%. <i>It has a hilt made of [HiltMaterial2]. The blade is made of [WeaponMetals]. [Condition]. </i>
ort Sword:</i> Damage: 1d6+%STRB%. <i>It has a hilt made of [HiltMaterial2]. The blade is made of [WeaponMetals]. [Condition]. </i>
dgel:</i> Damage: 1d6+%STRB%. <i> It is made of [Woods]. [Condition]. </i>

MeleeWeapons
tle Axe:</i> Damage: 1d8+%STRB%. <i>The Haft is made of [Woods]. The Hilt is wrapped in [HiltMaterial2]. The head and blade are made
b:</i> Damage: 1d6+%STRB%. <i>It is made of [Woods]. The handle is wrapped in [HiltMaterial2]. [Condition]. </i>
gger:</i> Damage: 1d4+%STRB%. <i>The hilt is made of [HiltMaterial2]. The blade is made of [WeaponMetals]. [Condition]. </i>
nd/Throwing Axe:</i> Damage: 1d6+%STRB%. <i>The haft is made of [Woods]. The hilt is wrapped in [HiltMaterial2]. The head and blade a
fe:</i> Damage: 1d4+%STRB%. <i>The hilt is made of [HiltMaterial2] The blade is made of [WeaponMetals]. [Condition]. </i>
rning Star:</i> Damage: 1d8+%STRB%. <i>The haft is made of [Woods]. The hilt is wrapped in [HiltMaterial2]. The bludgoning end is made
arterstaff:</i> Damage: 1d6+%STRB%/1d6+{Round~{Calc~%STRB% / 2},0}. <i> It is made of [Woods]. [Condition]. </i>
r Hammer:</i> Damage: 1d4+%STRB%. <i>It has a hilt made of [HiltMaterial2]. The bludgoning end is made of [WeaponMetals]. [Conditio
ked Club:</i> Damage: 1d8+%STRB%. <i>It is made of [Woods]. It's handle is wrapped in [HiltMaterial2]. [Condition]. </i>
ht Mace:</i> Damage: 1d6+%STRB%. <i>It is made of [WoodOrSteel]. The bludgeoning end is made of [WeaponMetals]. The hilt is wrapp
ortspear:</i> Damage: 1d6+%STRB%. <i> It is made of [Woods]. [Condition]. </i>
arClub </i> Damage: 1d10+%STRB%. <i>It is made of [Woods]. The handle is wrapped in [HiltMaterial2]. [Condition]. </i>
stard Sword, One Handed:</i> Damage: 1d10+%STRB%. It has a hilt made of [HiltMaterial2]. The blade is made of [WeaponMetals]. [Cond
ard Sword, Two-Handed:</i> Damage: 2d6+%STRB%. It has a hilt made of [HiltMaterial2]. The blade is made of [WeaponMetals]. [Conditio
more:</i> Damage: 2d6+%STRB%. It has a hilt made of [HiltMaterial2]. The blade is made of [WeaponMetals]. [Condition]. </i>
ass:</i> Damage: 1d6+%STRB%. It has a hilt made of [HiltMaterial2]. The blade is made of [WeaponMetals]. [Condition]. </i>
us (sword):</i> Damage: 1d6+%STRB%. It has a hilt made of [HiltMaterial2]. The blade is made of [WeaponMetals]. [Condition]. </i>
hion (sword):</i> Damage: 2d4+%STRB%. It has a hilt made of [HiltMaterial2]. The blade is made of [WeaponMetals]. [Condition]. </i>
pesh (sword):</i> Damage: 1d8+%STRB%. It has a hilt made of [HiltMaterial2]. The blade is made of [WeaponMetals]. [Condition]. </i>
er:</i> Damage: 1d6+%STRB%. It has a hilt made of [HiltMaterial2]. The blade is made of [WeaponMetals]. [Condition]. </i>
mitar:</i> Damage: 1d6+%STRB%. It has a hilt made of [HiltMaterial2]. The blade is made of [WeaponMetals]. [Condition]. </i>
atsword:</i> Damage: 2d6+%STRB%. It has a hilt made of [HiltMaterial2]. The blade is made of [WeaponMetals]. [Condition]. </i>
t Scimitar:</i> Damage: 2d6+%STRB%. It has a hilt made of [HiltMaterial2]. The blade is made of [WeaponMetals]. [Condition]. </i>
Ring Broad Sword:</i> Damage: 1d6+%STRB%. It has a hilt made of [HiltMaterial2]. The blade is made of [WeaponMetals]. The Rings are
g Sword:</i> Damage: 1d8+%STRB%. It has a hilt made of [HiltMaterial2]. The blade is made of [WeaponMetals]. [Condition]. </i>
ad Sword:</i> Damage: 1d8+%STRB%. It has a hilt made of [HiltMaterial2]. The blade is made of [WeaponMetals]. [Condition]. </i>
ort Sword:</i> Damage: 1d6+%STRB%. It has a hilt made of [HiltMaterial2]. The blade is made of [WeaponMetals]. [Condition]. </i>
Handed Flail:</i> Damage: 1d12+%STRB%. <i>It is made of [WoodOrSteel]. The bludgeoning end is made of [WeaponMetals]. The hilt is
o-Handed Mace:</i> Damage: 2d6+%STRB%. <i>It is made of [WoodOrSteel]. The bludgeoning end is made of [WeaponMetals]. The hilt i
dgel:</i> Damage: 1d6+%STRB%. <i> It is made of [Woods]. [Condition]. </i>
rcing Axe:</i> Damage: 1d8+%STRB%. <i>The haft is made of [Woods]. The hilt is wrapped in [HiltMaterial2]. The cutting and piercing end
avy Flail:</i> Damage: 1d10+%STRB%. <i>It is made of [WoodOrSteel]. The bludgeoning end is made of [WeaponMetals]. The hilt is wrapp
ht Flail:</i> Damage: 1d8+%STRB%. <i>It is made of [WoodOrSteel]. The bludgeoning end is made of [WeaponMetals]. The hilt is wrapped
avy Mace:</i> Damage: 1d8+%STRB%. <i>It is made of [WoodOrSteel]. The bludgeoning end is made of [WeaponMetals]. The hilt is wrapp
ataxe:</i> Damage: 1d12+%STRB%. <i>The haft is made of [Woods]. The hilt is wrapped in [HiltMaterial2]. The head and blade are made
n Staff</i> Damage:1d6+%STRB%/1d6+{Round~{Calc~%STRB% / 2},0}. <i>It is made of [WeaponMetals]. [Condition]. </i>
Headed Spear</i> Damage:1d6+%STRB%/1d6+{Round~{Calc~%STRB% / 2},0}. <i>The haft is made of [Woods]. The points are made of
ed Chain:</i> Damage: 2d4+%STRB%. <i>It is made of [WeaponMetals]. The end is wrapped in [HiltMaterial2]. [Condition]. </i>
ish Double Bladed War Axe:</i> Damage:1d6+%STRB%/1d6+{Round~{Calc~%STRB% / 2},0}. It has a hilt made of [HiltMaterial2]. The ha
Flail:</i> Damage:1d6+%STRB%/1d6+{Round~{Calc~%STRB% / 2},0}. <i> It has a hilt made of [HiltMaterial2]. The haft is made of [Woods
p:</i> Damage: 1d2 It is made of [HiltMaterial2]. [Condition]. </i>

leeWeapons
o-Handed Flail:</i> Damage: 1d12+%STRB%. <i>It is made of [WoodOrSteel]. The bludgeoning end is made of [WeaponMetals]. The hilt is
o-Handed Mace:</i> Damage: 2d6+%STRB%. <i>It is made of [WoodOrSteel]. The bludgeoning end is made of [WeaponMetals]. The hilt i
rcing Axe:</i> Damage: 1d8+%STRB%. <i>The haft is made of [Woods]. The hilt is wrapped in [HiltMaterial2]. The cutting and piercing end
avy Flail:</i> Damage: 1d10+%STRB%. <i>It is made of [WoodOrSteel]. The bludgeoning end is made of [WeaponMetals]. The hilt is wrapp
ht Flail:</i> Damage: 1d8+%STRB%. <i>It is made of [WoodOrSteel]. The bludgeoning end is made of [WeaponMetals]. The hilt is wrapped
avy Mace:</i> Damage: 1d8+%STRB%. <i>It is made of [WoodOrSteel]. The bludgeoning end is made of [WeaponMetals]. The hilt is wrapp
ataxe:</i> Damage: 1d12+%STRB%. <i>The haft is made of [Woods]. The hilt is wrapped in [HiltMaterial2]. The head and blade are made
ymore:</i> Damage: 2d6+%STRB%. It has a hilt made of [HiltMaterial2]. The blade is made of [WeaponMetals]. [Condition]. </i>
lass:</i> Damage: 1d6+%STRB%. It has a hilt made of [HiltMaterial2]. The blade is made of [WeaponMetals]. [Condition]. </i>
sus (sword):</i> Damage: 1d6+%STRB%. It has a hilt made of [HiltMaterial2]. The blade is made of [WeaponMetals]. [Condition]. </i>
chion (sword):</i> Damage: 2d4+%STRB%. It has a hilt made of [HiltMaterial2]. The blade is made of [WeaponMetals]. [Condition]. </i>
opesh (sword):</i> Damage: 1d8+%STRB%. It has a hilt made of [HiltMaterial2]. The blade is made of [WeaponMetals]. [Condition]. </i>
ber:</i> Damage: 1d6+%STRB%. It has a hilt made of [HiltMaterial2]. The blade is made of [WeaponMetals]. [Condition]. </i>
mitar:</i> Damage: 1d6+%STRB%. It has a hilt made of [HiltMaterial2]. The blade is made of [WeaponMetals]. [Condition]. </i>
atsword:</i> Damage: 2d6+%STRB%. It has a hilt made of [HiltMaterial2]. The blade is made of [WeaponMetals]. [Condition]. </i>
at Scimitar:</i> Damage: 2d6+%STRB%. It has a hilt made of [HiltMaterial2]. The blade is made of [WeaponMetals]. [Condition]. </i>
e Ring Broad Sword:</i> Damage: 1d6+%STRB%. It has a hilt made of [HiltMaterial2]. The blade is made of [WeaponMetals]. The Rings ar
n Staff</i> Damage:1d6+%STRB%/1d6+{Round~{Calc~%STRB% / 2},0}. <i>It is made of [WeaponMetals]. [Condition]. </i>
o-Headed Spear</i> Damage:1d6+%STRB%/1d6+{Round~{Calc~%STRB% / 2},0}. <i>The haft is made of [Woods]. The points are made o
ked Chain:</i> Damage: 2d4+%STRB%. <i>It is made of [WeaponMetals]. The end is wrapped in [HiltMaterial2]. [Condition]. </i>
ish Double Bladed War Axe:</i> Damage:1d6+%STRB%/1d6+{Round~{Calc~%STRB% / 2},0}. It has a hilt made of [HiltMaterial2]. The ha
e Flail:</i> Damage:1d6+%STRB%/1d6+{Round~{Calc~%STRB% / 2},0}. <i> It has a hilt made of [HiltMaterial2]. The haft is made of [Wood
ip:</i> Damage: 1d2 It is made of [HiltMaterial2]. [Condition]. </i>

RangedWeapons

velin:</i> Damage: 1d6 <i>The shaft is made of [Woods]. The point is made of [WeaponMetals]. [Condition]. </i> <br><b>Quantity</b> {Dic
ear:</i> Damage: 1d6 <i>It is made of [Woods]. It has a point made of [WeaponMetals]. [Condition]. </i> <br><b>Quantity</b> {Dice~1d3}
ck: </i> Damage: 1d3
ort Bow:</i> Damage: 1d6 <i>The bow is made of [Woods]. The grip is wrapped in [HiltMaterial2]. [Condition]. </i> <br><i><i>[HumanoidArr
g Bow:</i> Damage: 1d8 <i>The bow is made of [Woods]. The grip is wrapped in [HiltMaterial2]. [Condition]. </i><br><i><i>[HumanoidArro
mposite Short Bow:</i> Damage: 1d6 <i>The bow is made of [Woods]. The grip is wrapped in [HiltMaterial2]. [Condition]. </i><br><i><i>[Hu
posite Long Bow:</i> Damage: 1d8 <i>The bow is made of [Woods]. The grip is wrapped in [HiltMaterial2]. [Condition]. </i> <br><i><i>[Hum
ht Crossbow:</i> Damage: 1d6 <i>The bow is made of [Woods]. The grip is wrapped in [HiltMaterial2]. [Condition]. </i> <br><i>[HumanoidB
vy Crossbow:</i> Damage: 1d10 <i>The bow is made of [Woods]. The grip is wrapped in [HiltMaterial2]. [Condition]. </i> <br><i>[Humanoid
d Crossbow:</i> Damage: 1d4 <i>The bow is made of [Woods]. The grip is wrapped in [HiltMaterial2]. [Condition]. </i> <br><i>[HumanoidB
eating Crossbow:(5):</i> Damage: 1d6 (X up to 5) <i>The bow is made of [Woods]. The grip is wrapped in [HiltMaterial2]. [Condition]. </i> <
hty Composite Shortbow(STR+1):</i> Damage: 1d6+%STRB% <i>The bow is made of [Woods]. The grip is wrapped in [HiltMaterial2]. [Co
ty Composite Longbow(STR+1):</i> Damage: 1d8+%STRB% <i>The bow is made of [Woods]. The grip is wrapped in [HiltMaterial2]. [Cond
ty Composite Shortbow(STR+2):</i> Damage: 1d6%STRB%<i>The bow is made of [Woods]. The grip is wrapped in [HiltMaterial2]. [Condit
ty Composite Longbow(STR+2):</i> Damage: 1d8+%STRB%<i>The bow is made of [Woods]. The grip is wrapped in [HiltMaterial2]. [Cond
ty Composite Longbow(STR+3):</i> Damage: 1d8+%STRB%<i>The bow is made of [Woods]. The grip is wrapped in [HiltMaterial2]. [Cond
ty Composite Longbow(STR+4):</i> Damage: 1d8+%STRB%<i>The bow is made of [Woods]. The grip is wrapped in [HiltMaterial2]. [Cond

ollish Arrows

###############################################################################

aponMetals]

er skin |AC+1|
k skin |AC+1|
hed Orc Skin
ialHiltMaterial]
skin |AC+4|
ed alligator hide |AC+2|

hed Dragon Eyelid |AC+4|

de out of [HiltMaterial]
from the plates of {AorAn~[Chiton]}.

Wasp |AC+1|
nt Scorpion |AC+1|
ant Bee |AC+1|
ant Ant |AC+1|
hkeg |AC+3|
ri-Kreen |AC+1|
ant Crab |AC+1|
abman |AC+2|
t Lion |AC+2|
ant Centipede |AC+1|
egapede |AC+2|
ant Lobster |AC+1|
ant Dung Beetle |AC+1|
ant Rhino Beetle |AC+3|
iant Beetle |AC+1|
Umberhulk |AC+4|
ha Gargoyle |AC+4|

hed Orc Skin


ialHiltMaterial2]

ed alligator hide

hed Dragon Eyelid


ickle-Silver

ommonWeaponMetal]

onWeaponMetal

WeaponMetal]

ended Quartz
tral Driftmetal

in Poor Condition |DMG-1|


s in Fair Condition
s in Good Condition
Masterwork quality |DMG+1|

in Poor Condition |AC-1|


s in Fair Condition
s in Good Condition
Masterwork quality |AC+1|

NB-5||HPBase-5||Fort-5| |Concentration-5|
ONB-4||HPBase-4||Fort-4||Concentration-4|
ONB-3||HPBase-3||Fort-3||Concentration-3|
ONB-2||HPBase-2||Fort-2||Concentration-2|
ONB-1||HPBase-1||Fort-1||Concentration-1|

CONB+1||HPBase+1||Fort+1| |Concentration+1|
CONB+2||HPBase+2||Fort+2||Concentration+2|
CONB+3||HPBase+3||Fort+3||Concentration+3|
CONB+4||HPBase+4||Fort+4||Concentration+4|
CONB+5||HPBase+5||Fort+5||Concentration+5|
CONB+6||HPBase+6||Fort+6||Concentration+6|
CONB+7||HPBase+7||Fort+7||Concentration+7|
CONB+8||HPBase+8||Fort+8||Concentration+8|
CONB+9||HPBase+9||Fort+9||Concentration+9|
|CONB+10||HPBase+10||Fort+10||Concentration+10|
|CONB+11||HPBase+11||Fort+11||Concentration+11|
|CONB+12||HPBase+12||Fort+12||Concentration+12|
|CONB+13||HPBase+13||Fort+13||Concentration+13|
|CONB+14||HPBase+14||Fort+14||Concentration+14|
|CONB+15||HPBase+15||Fort+15||Concentration+15|
|CONB+16||HPBase+16||Fort+16||Concentration+16|
|CONB+17||HPBase+17||Fort+17||Concentration+17|
|CONB+18||HPBase+18||Fort+18||Concentration+18|
|CONB+19||HPBase+19||Fort+19||Concentration+19|
|CONB+20||HPBase+20||Fort+20||Concentration+20|
|CONB+21||HPBase+21||Fort+21||Concentration+21|
|CONB+22||HPBase+22||Fort+22||Concentration+22|
|CONB+23||HPBase+23||Fort+23||Concentration+23|
|CONB+24||HPBase+24||Fort+24||Concentration+24|
|CONB+25||HPBase+25||Fort+25||Concentration+25|
|CONB+26||HPBase+26||Fort+26||Concentration+26|
|CONB+27||HPBase+27||Fort+27||Concentration+27|
|CONB+28||HPBase+28||Fort+28||Concentration+28|
|CONB+29||HPBase+29||Fort+29||Concentration+29|
|CONB+30||HPBase+30||Fort+30||Concentration+30|
|CONB+31||HPBase+31||Fort+31||Concentration+31|
|CONB+32||HPBase+32||Fort+32||Concentration+32|

RB-5||AttackBonusMaster-5||NatMeleeAttk1-5||ManMeleeAttkPry1Hnd1-5||DMG-5||NatMeleeAttk2-10||NatMeleeAttk3-10||NatMeleeAttk4-10
RB-4||AttackBonusMaster-4||NatMeleeAttk1-4||ManMeleeAttkPry1Hnd1-4||DMG-4||NatMeleeAttk2-9||NatMeleeAttk3-9||NatMeleeAttk4-9||N
RB-3||AttackBonusMaster-3||NatMeleeAttk1-3||ManMeleeAttkPry1Hnd1-3||DMG-3||NatMeleeAttk2-8||NatMeleeAttk3-8||NatMeleeAttk4-8||N
RB-2||AttackBonusMaster-2||NatMeleeAttk1-2||ManMeleeAttkPry1Hnd1-2||DMG-2||NatMeleeAttk2-7||NatMeleeAttk3-7||NatMeleeAttk4-7||N
RB-1||AttackBonusMaster-1||NatMeleeAttk1-1||ManMeleeAttkPry1Hnd1-1||DMG-1||NatMeleeAttk2-6||NatMeleeAttk3-6||NatMeleeAttk4-6||N
NatMeleeAttk2-5||NatMeleeAttk3-5||NatMeleeAttk4-5||NatMeleeAttk5-5||NatMeleeAttk6-5||ManMeleeAttkPry1Hnd2-5||ManMeleeAttkPry1Hn
STRB+1||AttackBonusMaster+1||NatMeleeAttk1+1||ManMeleeAttkPry1Hnd1+1||DMG+1||NatMeleeAttk2-4||NatMeleeAttk3-4||NatMeleeAttk4
STRB+2||AttackBonusMaster+2||NatMeleeAttk1+2||ManMeleeAttkPry1Hnd1+2||DMG+2||NatMeleeAttk2-3||NatMeleeAttk3-3||NatMeleeAttk4
STRB+3||AttackBonusMaster+3||NatMeleeAttk1+3||ManMeleeAttkPry1Hnd1+3||DMG+3||NatMeleeAttk2-2||NatMeleeAttk3-2||NatMeleeAttk4
STRB+4||AttackBonusMaster+4||NatMeleeAttk1+4||ManMeleeAttkPry1Hnd1+4||DMG+4||NatMeleeAttk2-1||NatMeleeAttk3-1||NatMeleeAttk4
STRB+5||AttackBonusMaster+5||NatMeleeAttk1+5||ManMeleeAttkPry1Hnd1+5||DMG+5||ManMeleeAttkPry1Hnd3-5||ManMeleeAttkPry1Hnd
STRB+6||AttackBonusMaster+6||NatMeleeAttk1+6||ManMeleeAttkPry1Hnd1+6||DMG+6||NatMeleeAttk2+1||NatMeleeAttk3+1||NatMeleeAttk
STRB+7||AttackBonusMaster+7||NatMeleeAttk1+7||ManMeleeAttkPry1Hnd1+7||DMG+7||NatMeleeAttk2+2||NatMeleeAttk3+2||NatMeleeAttk
STRB+8||AttackBonusMaster+8||NatMeleeAttk1+8||ManMeleeAttkPry1Hnd1+8||DMG+8||NatMeleeAttk2+3||NatMeleeAttk3+3||NatMeleeAttk
STRB+9||AttackBonusMaster+9||NatMeleeAttk1+9||ManMeleeAttkPry1Hnd1+9||DMG+9||NatMeleeAttk2+4||NatMeleeAttk3+4||NatMeleeAttk
|STRB+10||AttackBonusMaster+10||NatMeleeAttk1+10||ManMeleeAttkPry1Hnd1+10||DMG+10||NatMeleeAttk2+5||NatMeleeAttk3+5||NatMe
|STRB+11||AttackBonusMaster+11||NatMeleeAttk1+11||ManMeleeAttkPry1Hnd1+11||DMG+11||NatMeleeAttk2+6||NatMeleeAttk3+6||NatMe
|STRB+12||AttackBonusMaster+12||NatMeleeAttk1+12||ManMeleeAttkPry1Hnd1+12||DMG+12||NatMeleeAttk2+7||NatMeleeAttk3+7||NatMe
|STRB+13||AttackBonusMaster+13||NatMeleeAttk1+13||ManMeleeAttkPry1Hnd1+13||DMG+13||NatMeleeAttk2+8||NatMeleeAttk3+8||NatMe
|STRB+14||AttackBonusMaster+14||NatMeleeAttk1+14||ManMeleeAttkPry1Hnd1+14||DMG+14||NatMeleeAttk2+9||NatMeleeAttk3+9||NatMe
|STRB+15||AttackBonusMaster+15||NatMeleeAttk1+15||ManMeleeAttkPry1Hnd1+15||DMG+15||NatMeleeAttk2+10||NatMeleeAttk3+10||Nat
|STRB+16||AttackBonusMaster+16||NatMeleeAttk1+16||ManMeleeAttkPry1Hnd1+16||DMG+16||NatMeleeAttk2+11||NatMeleeAttk3+11||Nat
|STRB+17||AttackBonusMaster+17||NatMeleeAttk1+17||ManMeleeAttkPry1Hnd1+17||DMG+17||NatMeleeAttk2+12||NatMeleeAttk3+12||Nat
|STRB+18||AttackBonusMaster+18||NatMeleeAttk1+18||ManMeleeAttkPry1Hnd1+18||DMG+18||NatMeleeAttk2+13||NatMeleeAttk3+13||Nat
|STRB+19||AttackBonusMaster+19||NatMeleeAttk1+19||ManMeleeAttkPry1Hnd1+19||DMG+19||NatMeleeAttk2+14||NatMeleeAttk3+14||Nat
|STRB+20||AttackBonusMaster+20||NatMeleeAttk1+20||ManMeleeAttkPry1Hnd1+20||DMG+20||NatMeleeAttk2+15||NatMeleeAttk3+15||Nat
|STRB+21||AttackBonusMaster+21||NatMeleeAttk1+21||ManMeleeAttkPry1Hnd1+21||DMG+21||NatMeleeAttk2+16||NatMeleeAttk3+16||Nat
|STRB+22||AttackBonusMaster+22||NatMeleeAttk1+22||ManMeleeAttkPry1Hnd1+22||DMG+22||NatMeleeAttk2+17||NatMeleeAttk3+17||Nat
|STRB+23||AttackBonusMaster+23||NatMeleeAttk1+23||ManMeleeAttkPry1Hnd1+23||DMG+23||NatMeleeAttk2+18||NatMeleeAttk3+18||Nat
|STRB+24||AttackBonusMaster+24||NatMeleeAttk1+24||ManMeleeAttkPry1Hnd1+24||DMG+24||NatMeleeAttk2+19||NatMeleeAttk3+19||Nat
|STRB+25||AttackBonusMaster+25||NatMeleeAttk1+25||ManMeleeAttkPry1Hnd1+25||DMG+25||NatMeleeAttk2+20||NatMeleeAttk3+20||Nat
|STRB+26||AttackBonusMaster+26||NatMeleeAttk1+26||ManMeleeAttkPry1Hnd1+26||DMG+26||NatMeleeAttk2+21||NatMeleeAttk3+21||Nat
|STRB+27||AttackBonusMaster+27||NatMeleeAttk1+27||ManMeleeAttkPry1Hnd1+27||DMG+27||NatMeleeAttk2+22||NatMeleeAttk3+22||Nat
|STRB+28||AttackBonusMaster+28||NatMeleeAttk1+28||ManMeleeAttkPry1Hnd1+28||DMG+28||NatMeleeAttk2+23||NatMeleeAttk3+23||Nat
|STRB+29||AttackBonusMaster+29||NatMeleeAttk1+29||ManMeleeAttkPry1Hnd1+29||DMG+29||NatMeleeAttk2+24||NatMeleeAttk3+24||Nat
|STRB+30||AttackBonusMaster+30||NatMeleeAttk1+30||ManMeleeAttkPry1Hnd1+30||DMG+30||NatMeleeAttk2+25||NatMeleeAttk3+25||Nat
|STRB+31||AttackBonusMaster+31||NatMeleeAttk1+31||ManMeleeAttkPry1Hnd1+31||DMG+31||NatMeleeAttk2+26||NatMeleeAttk3+26||Nat
|STRB+32||AttackBonusMaster+32||NatMeleeAttk1+32||ManMeleeAttkPry1Hnd1+32||DMG+32||NatMeleeAttk2+27||NatMeleeAttk3+27||Nat

XB-5||NatRangedAttk1-5||ManRangedAttkPry1Hnd1-5||Init-5||NatRangedAttk2-10||NatRangedAttk3-10||NatRangedAttk4-10||NatRangedAtt
EXB-4||NatRangedAttk1-4||ManRangedAttkPry1Hnd1-4||Init-4||NatRangedAttk2-9||NatRangedAttk3-9||NatRangedAttk4-9||NatRangedAttk5-
EXB-3||NatRangedAttk1-3||ManRangedAttkPry1Hnd1-3||Init-3||NatRangedAttk2-8||NatRangedAttk3-8||NatRangedAttk4-8||NatRangedAttk5-
EXB-2||NatRangedAttk1-2||ManRangedAttkPry1Hnd1-2||Init-2||NatRangedAttk2-7||NatRangedAttk3-7||NatRangedAttk4-7||NatRangedAttk5-
EXB-1||NatRangedAttk1-1||ManRangedAttkPry1Hnd1-1||Init-1||NatRangedAttk2-6||NatRangedAttk3-6||NatRangedAttk4-6||NatRangedAttk5-
NatRangedAttk2-5||NatRangedAttk3-5||NatRangedAttk4-5||NatRangedAttk5-5||NatRangedAttk6-5||ManRangedAttkPry1Hnd2-5||ManRange
DEXB+1||NatRangedAttk1+1||ManRangedAttkPry1Hnd1+1||Init+1||NatRangedAttk2-4||NatRangedAttk3-4||NatRangedAttk4-4||NatRangedA
DEXB+2||NatRangedAttk1+2||ManRangedAttkPry1Hnd1+2||Init+2||NatRangedAttk2-3||NatRangedAttk3-3||NatRangedAttk4-3||NatRangedA
DEXB+3||NatRangedAttk1+3||ManRangedAttkPry1Hnd1+3||Init+3||NatRangedAttk2-2||NatRangedAttk3-2||NatRangedAttk4-2||NatRangedA
DEXB+4||NatRangedAttk1+4||ManRangedAttkPry1Hnd1+4||Init+4||NatRangedAttk2-1||NatRangedAttk3-1||NatRangedAttk4-1||NatRangedA
DEXB+5||NatRangedAttk1+5||ManRangedAttkPry1Hnd1+5||Init+5||ManRangedAttkPry1Hnd3-5||ManRangedAttkPry1Hnd4-10||ManRanged
DEXB+6||NatRangedAttk1+6||ManRangedAttkPry1Hnd1+6||Init+6||NatRangedAttk2+1||NatRangedAttk3+1||NatRangedAttk4+1||NatRanged
DEXB+7||NatRangedAttk1+7||ManRangedAttkPry1Hnd1+7||Init+7||NatRangedAttk2+2||NatRangedAttk3+2||NatRangedAttk4+2||NatRanged
DEXB+8||NatRangedAttk1+8||ManRangedAttkPry1Hnd1+8||Init+8||NatRangedAttk2+3||NatRangedAttk3+3||NatRangedAttk4+3||NatRanged
DEXB+9||NatRangedAttk1+9||ManRangedAttkPry1Hnd1+9||Init+9||NatRangedAttk2+4||NatRangedAttk3+4||NatRangedAttk4+4||NatRanged
|DEXB+10||NatRangedAttk1+10||ManRangedAttkPry1Hnd1+10||Init+10||NatRangedAttk2+5||NatRangedAttk3+5||NatRangedAttk4+5||NatR
|DEXB+11||NatRangedAttk1+11||ManRangedAttkPry1Hnd1+11||Init+11||NatRangedAttk2+6||NatRangedAttk3+6||NatRangedAttk4+6||NatR
|DEXB+12||NatRangedAttk1+12||ManRangedAttkPry1Hnd1+12||Init+12||NatRangedAttk2+7||NatRangedAttk3+7||NatRangedAttk4+7||NatR
|DEXB+13||NatRangedAttk1+13||ManRangedAttkPry1Hnd1+13||Init+13||NatRangedAttk2+8||NatRangedAttk3+8||NatRangedAttk4+8||NatR
|DEXB+14||NatRangedAttk1+14||ManRangedAttkPry1Hnd1+14||Init+14||NatRangedAttk2+9||NatRangedAttk3+9||NatRangedAttk4+9||NatR
|DEXB+15||NatRangedAttk1+15||ManRangedAttkPry1Hnd1+15||Init+15||NatRangedAttk2+10||NatRangedAttk3+10||NatRangedAttk4+10||N
|DEXB+16||NatRangedAttk1+16||ManRangedAttkPry1Hnd1+16||Init+16||NatRangedAttk2+11||NatRangedAttk3+11||NatRangedAttk4+11||N
|DEXB+17||NatRangedAttk1+17||ManRangedAttkPry1Hnd1+17||Init+17||NatRangedAttk2+12||NatRangedAttk3+12||NatRangedAttk4+12||N
|DEXB+18||NatRangedAttk1+18||ManRangedAttkPry1Hnd1+18||Init+18||NatRangedAttk2+13||NatRangedAttk3+13||NatRangedAttk4+13||N
|DEXB+19||NatRangedAttk1+19||ManRangedAttkPry1Hnd1+19||Init+19||NatRangedAttk2+14||NatRangedAttk3+14||NatRangedAttk4+14||N
|DEXB+20||NatRangedAttk1+20||ManRangedAttkPry1Hnd1+20||Init+20||NatRangedAttk2+15||NatRangedAttk3+15||NatRangedAttk4+15||N
|DEXB+21||NatRangedAttk1+21||ManRangedAttkPry1Hnd1+21||Init+21||NatRangedAttk2+16||NatRangedAttk3+16||NatRangedAttk4+16||N
|DEXB+22||NatRangedAttk1+22||ManRangedAttkPry1Hnd1+22||Init+22||NatRangedAttk2+17||NatRangedAttk3+17||NatRangedAttk4+17||N
|DEXB+23||NatRangedAttk1+23||ManRangedAttkPry1Hnd1+23||Init+23||NatRangedAttk2+18||NatRangedAttk3+18||NatRangedAttk4+18||N
|DEXB+24||NatRangedAttk1+24||ManRangedAttkPry1Hnd1+24||Init+24||NatRangedAttk2+19||NatRangedAttk3+19||NatRangedAttk4+19||N
|DEXB+25||NatRangedAttk1+25||ManRangedAttkPry1Hnd1+25||Init+25||NatRangedAttk2+20||NatRangedAttk3+20||NatRangedAttk4+20||N
|DEXB+26||NatRangedAttk1+26||ManRangedAttkPry1Hnd1+26||Init+26||NatRangedAttk2+21||NatRangedAttk3+21||NatRangedAttk4+21||N
|DEXB+27||NatRangedAttk1+27||ManRangedAttkPry1Hnd1+27||Init+27||NatRangedAttk2+22||NatRangedAttk3+22||NatRangedAttk4+22||N
|DEXB+28||NatRangedAttk1+28||ManRangedAttkPry1Hnd1+28||Init+28||NatRangedAttk2+23||NatRangedAttk3+23||NatRangedAttk4+23||N
|DEXB+29||NatRangedAttk1+29||ManRangedAttkPry1Hnd1+29||Init+29||NatRangedAttk2+24||NatRangedAttk3+24||NatRangedAttk4+24||N
|DEXB+30||NatRangedAttk1+30||ManRangedAttkPry1Hnd1+30||Init+30||NatRangedAttk2+25||NatRangedAttk3+25||NatRangedAttk4+25||N
|DEXB+31||NatRangedAttk1+31||ManRangedAttkPry1Hnd1+31||Init+31||NatRangedAttk2+26||NatRangedAttk3+26||NatRangedAttk4+26||N
|DEXB+32||NatRangedAttk1+32||ManRangedAttkPry1Hnd1+32||Init+32||NatRangedAttk2+27||NatRangedAttk3+27||NatRangedAttk4+27||N

B-5||Alchemy-5| |Appraise-5| |Craft-5| |DecipherScript-5| |DisableDevice-5| |Forgery-5| |KnowledgeArcana-5| |KnowledgeReligion-5| |Knowle


TB-4||Alchemy-4||Appraise-4||Craft-4||DecipherScript-4||DisableDevice-4||Forgery-4||KnowledgeArcana-4||KnowledgeReligion-4||Knowledge
TB-3||Alchemy-3||Appraise-3||Craft-3||DecipherScript-3||DisableDevice-3||Forgery-3||KnowledgeArcana-3||KnowledgeReligion-3||Knowledge
TB-2||Alchemy-2||Appraise-2||Craft-2||DecipherScript-2||DisableDevice-2||Forgery-2||KnowledgeArcana-2||KnowledgeReligion-2||Knowledge
TB-1||Alchemy-1||Appraise-1||Craft-1||DecipherScript-1||DisableDevice-1||Forgery-1||KnowledgeArcana-1||KnowledgeReligion-1||Knowledge

NTB+1||Alchemy+1| |Appraise+1| |Craft+1| |DecipherScript+1| |DisableDevice+1| |Forgery+1| |KnowledgeArcana+1| |KnowledgeReligion+1|


NTB+2||Alchemy+2||Appraise+2||Craft+2||DecipherScript+2||DisableDevice+2||Forgery+2||KnowledgeArcana+2||KnowledgeReligion+2||Kno
NTB+3||Alchemy+3||Appraise+3||Craft+3||DecipherScript+3||DisableDevice+3||Forgery+3||KnowledgeArcana+3||KnowledgeReligion+3||Kno
NTB+4||Alchemy+4||Appraise+4||Craft+4||DecipherScript+4||DisableDevice+4||Forgery+4||KnowledgeArcana+4||KnowledgeReligion+4||Kno
NTB+5||Alchemy+5||Appraise+5||Craft+5||DecipherScript+5||DisableDevice+5||Forgery+5||KnowledgeArcana+5||KnowledgeReligion+5||Kno
NTB+6||Alchemy+6||Appraise+6||Craft+6||DecipherScript+6||DisableDevice+6||Forgery+6||KnowledgeArcana+6||KnowledgeReligion+6||Kno
NTB+7||Alchemy+7||Appraise+7||Craft+7||DecipherScript+7||DisableDevice+7||Forgery+7||KnowledgeArcana+7||KnowledgeReligion+7||Kno
NTB+8||Alchemy+8||Appraise+8||Craft+8||DecipherScript+8||DisableDevice+8||Forgery+8||KnowledgeArcana+8||KnowledgeReligion+8||Kno
NTB+9||Alchemy+9||Appraise+9||Craft+9||DecipherScript+9||DisableDevice+9||Forgery+9||KnowledgeArcana+9||KnowledgeReligion+9||Kno
INTB+10||Alchemy+10||Appraise+10||Craft+10||DecipherScript+10||DisableDevice+10||Forgery+10||KnowledgeArcana+10||KnowledgeRelig
INTB+11||Alchemy+11||Appraise+11||Craft+11||DecipherScript+11||DisableDevice+11||Forgery+11||KnowledgeArcana+11||KnowledgeRelig
INTB+12||Alchemy+12||Appraise+12||Craft+12||DecipherScript+12||DisableDevice+12||Forgery+12||KnowledgeArcana+12||KnowledgeRelig
INTB+13||Alchemy+13||Appraise+13||Craft+13||DecipherScript+13||DisableDevice+13||Forgery+13||KnowledgeArcana+13||KnowledgeRelig
INTB+14||Alchemy+14||Appraise+14||Craft+14||DecipherScript+14||DisableDevice+14||Forgery+14||KnowledgeArcana+14||KnowledgeRelig
INTB+15||Alchemy+15||Appraise+15||Craft+15||DecipherScript+15||DisableDevice+15||Forgery+15||KnowledgeArcana+15||KnowledgeRelig
INTB+16||Alchemy+16||Appraise+16||Craft+16||DecipherScript+16||DisableDevice+16||Forgery+16||KnowledgeArcana+16||KnowledgeRelig
INTB+17||Alchemy+17||Appraise+17||Craft+17||DecipherScript+17||DisableDevice+17||Forgery+17||KnowledgeArcana+17||KnowledgeRelig
INTB+18||Alchemy+18||Appraise+18||Craft+18||DecipherScript+18||DisableDevice+18||Forgery+18||KnowledgeArcana+18||KnowledgeRelig
INTB+19||Alchemy+19||Appraise+19||Craft+19||DecipherScript+19||DisableDevice+19||Forgery+19||KnowledgeArcana+19||KnowledgeRelig
INTB+20||Alchemy+20||Appraise+20||Craft+20||DecipherScript+20||DisableDevice+20||Forgery+20||KnowledgeArcana+20||KnowledgeRelig
INTB+21||Alchemy+21||Appraise+21||Craft+21||DecipherScript+21||DisableDevice+21||Forgery+21||KnowledgeArcana+21||KnowledgeRelig
INTB+22||Alchemy+22||Appraise+22||Craft+22||DecipherScript+22||DisableDevice+22||Forgery+22||KnowledgeArcana+22||KnowledgeRelig
INTB+23||Alchemy+23||Appraise+23||Craft+23||DecipherScript+23||DisableDevice+23||Forgery+23||KnowledgeArcana+23||KnowledgeRelig
INTB+24||Alchemy+24||Appraise+24||Craft+24||DecipherScript+24||DisableDevice+24||Forgery+24||KnowledgeArcana+24||KnowledgeRelig
INTB+25||Alchemy+25||Appraise+25||Craft+25||DecipherScript+25||DisableDevice+25||Forgery+25||KnowledgeArcana+25||KnowledgeRelig
INTB+26||Alchemy+26||Appraise+26||Craft+26||DecipherScript+26||DisableDevice+26||Forgery+26||KnowledgeArcana+26||KnowledgeRelig
INTB+27||Alchemy+27||Appraise+27||Craft+27||DecipherScript+27||DisableDevice+27||Forgery+27||KnowledgeArcana+27||KnowledgeRelig
INTB+28||Alchemy+28||Appraise+28||Craft+28||DecipherScript+28||DisableDevice+28||Forgery+28||KnowledgeArcana+28||KnowledgeRelig
INTB+29||Alchemy+29||Appraise+29||Craft+29||DecipherScript+29||DisableDevice+29||Forgery+29||KnowledgeArcana+29||KnowledgeRelig
INTB+30||Alchemy+30||Appraise+30||Craft+30||DecipherScript+30||DisableDevice+30||Forgery+30||KnowledgeArcana+30||KnowledgeRelig
INTB+31||Alchemy+31||Appraise+31||Craft+31||DecipherScript+31||DisableDevice+31||Forgery+31||KnowledgeArcana+31||KnowledgeRelig
INTB+32||Alchemy+32||Appraise+32||Craft+32||DecipherScript+32||DisableDevice+32||Forgery+32||KnowledgeArcana+32||KnowledgeRelig

B-5||Will-5| |Heal-5| |Innuendo-5| |IntuitDirection-5| |SenseMotive-5| |Spot-5| |Survival-5| |Listen-5|


SB-4||Will-4||Heal-4||Innuendo-4||IntuitDirection-4||SenseMotive-4||Spot-4||Survival-4||Listen-4|
SB-3||Will-3||Heal-3||Innuendo-3||IntuitDirection-3||SenseMotive-3||Spot-3||Survival-3||Listen-3|
SB-2||Will-2||Heal-2||Innuendo-2||IntuitDirection-2||SenseMotive-2||Spot-2||Survival-2||Listen-2|
ISB-1||Will-1||Heal-1||Innuendo-1||IntuitDirection-1||SenseMotive-1||Spot-1||Survival-1||Listen-1|

WISB+1||Will+1| |Heal+1| |Innuendo+1| |IntuitDirection+1| |SenseMotive+1| |Spot+1| |Survival+1| |Listen+1|


WISB+2||Will+2||Heal+2||Innuendo+2||IntuitDirection+2||SenseMotive+2||Spot+2||Survival+2||Listen+2|
WISB+3||Will+3||Heal+3||Innuendo+3||IntuitDirection+3||SenseMotive+3||Spot+3||Survival+3||Listen+3|
WISB+4||Will+4||Heal+4||Innuendo+4||IntuitDirection+4||SenseMotive+4||Spot+4||Survival+4||Listen+4|
WISB+5||Will+5||Heal+5||Innuendo+5||IntuitDirection+5||SenseMotive+5||Spot+5||Survival+5||Listen+5|
WISB+6||Will+6||Heal+6||Innuendo+6||IntuitDirection+6||SenseMotive+6||Spot+6||Survival+6||Listen+6|
WISB+7||Will+7||Heal+7||Innuendo+7||IntuitDirection+7||SenseMotive+7||Spot+7||Survival+7||Listen+7|
WISB+8||Will+8||Heal+8||Innuendo+8||IntuitDirection+8||SenseMotive+8||Spot+8||Survival+8||Listen+8|
WISB+9||Will+9||Heal+9||Innuendo+9||IntuitDirection+9||SenseMotive+9||Spot+9||Survival+9||Listen+9|
|WISB+10||Will+10||Heal+10||Innuendo+10||IntuitDirection+10||SenseMotive+10||Spot+10||Survival+10||Listen+10|
|WISB+11||Will+11||Heal+11||Innuendo+11||IntuitDirection+11||SenseMotive+11||Spot+11||Survival+11||Listen+11|
|WISB+12||Will+12||Heal+12||Innuendo+12||IntuitDirection+12||SenseMotive+12||Spot+12||Survival+12||Listen+12|
|WISB+13||Will+13||Heal+13||Innuendo+13||IntuitDirection+13||SenseMotive+13||Spot+13||Survival+13||Listen+13|
|WISB+14||Will+14||Heal+14||Innuendo+14||IntuitDirection+14||SenseMotive+14||Spot+14||Survival+14||Listen+14|
|WISB+15||Will+15||Heal+15||Innuendo+15||IntuitDirection+15||SenseMotive+15||Spot+15||Survival+15||Listen+15|
|WISB+16||Will+16||Heal+16||Innuendo+16||IntuitDirection+16||SenseMotive+16||Spot+16||Survival+16||Listen+16|
|WISB+17||Will+17||Heal+17||Innuendo+17||IntuitDirection+17||SenseMotive+17||Spot+17||Survival+17||Listen+17|
|WISB+18||Will+18||Heal+18||Innuendo+18||IntuitDirection+18||SenseMotive+18||Spot+18||Survival+18||Listen+18|
|WISB+19||Will+19||Heal+19||Innuendo+19||IntuitDirection+19||SenseMotive+19||Spot+19||Survival+19||Listen+19|
|WISB+20||Will+20||Heal+20||Innuendo+20||IntuitDirection+20||SenseMotive+20||Spot+20||Survival+20||Listen+20|
|WISB+21||Will+21||Heal+21||Innuendo+21||IntuitDirection+21||SenseMotive+21||Spot+21||Survival+21||Listen+21|
|WISB+22||Will+22||Heal+22||Innuendo+22||IntuitDirection+22||SenseMotive+22||Spot+22||Survival+22||Listen+22|
|WISB+23||Will+23||Heal+23||Innuendo+23||IntuitDirection+23||SenseMotive+23||Spot+23||Survival+23||Listen+23|
|WISB+24||Will+24||Heal+24||Innuendo+24||IntuitDirection+24||SenseMotive+24||Spot+24||Survival+24||Listen+24|
|WISB+25||Will+25||Heal+25||Innuendo+25||IntuitDirection+25||SenseMotive+25||Spot+25||Survival+25||Listen+25|
|WISB+26||Will+26||Heal+26||Innuendo+26||IntuitDirection+26||SenseMotive+26||Spot+26||Survival+26||Listen+26|
|WISB+27||Will+27||Heal+27||Innuendo+27||IntuitDirection+27||SenseMotive+27||Spot+27||Survival+27||Listen+27|
|WISB+28||Will+28||Heal+28||Innuendo+28||IntuitDirection+28||SenseMotive+28||Spot+28||Survival+28||Listen+28|
|WISB+29||Will+29||Heal+29||Innuendo+29||IntuitDirection+29||SenseMotive+29||Spot+29||Survival+29||Listen+29|
|WISB+30||Will+30||Heal+30||Innuendo+30||IntuitDirection+30||SenseMotive+30||Spot+30||Survival+30||Listen+30|
|WISB+31||Will+31||Heal+31||Innuendo+31||IntuitDirection+31||SenseMotive+31||Spot+31||Survival+31||Listen+31|
|WISB+32||Will+32||Heal+32||Innuendo+32||IntuitDirection+32||SenseMotive+32||Spot+32||Survival+32||Listen+32|
B-5||AnimalEmpathy-5| |Bluff-5| |Diplomacy-5| |Disguise-5| |GatherInformation-5| |HandleAnimal-5| |Intimidate-5| |Perform-5| |UseMagicDev
RB-4||AnimalEmpathy-4||Bluff-4||Diplomacy-4||Disguise-4||GatherInformation-4||HandleAnimal-4||Intimidate-4||Perform-4||UseMagicDevice-
RB-3||AnimalEmpathy-3||Bluff-3||Diplomacy-3||Disguise-3||GatherInformation-3||HandleAnimal-3||Intimidate-3||Perform-3||UseMagicDevice-
RB-2||AnimalEmpathy-2||Bluff-2||Diplomacy-2||Disguise-2||GatherInformation-2||HandleAnimal-2||Intimidate-2||Perform-2||UseMagicDevice-
HRB-1||AnimalEmpathy-1||Bluff-1||Diplomacy-1||Disguise-1||GatherInformation-1||HandleAnimal-1||Intimidate-1||Perform-1||UseMagicDevice

HRB+1||AnimalEmpathy+1| |Bluff+1| |Diplomacy+1| |Disguise+1| |GatherInformation+1| |HandleAnimal+1| |Intimidate+1| |Perform+1| |UseM


HRB+2||AnimalEmpathy+2||Bluff+2||Diplomacy+2||Disguise+2||GatherInformation+2||HandleAnimal+2||Intimidate+2||Perform+2||UseMagicD
HRB+3||AnimalEmpathy+3||Bluff+3||Diplomacy+3||Disguise+3||GatherInformation+3||HandleAnimal+3||Intimidate+3||Perform+3||UseMagicD
HRB+4||AnimalEmpathy+4||Bluff+4||Diplomacy+4||Disguise+4||GatherInformation+4||HandleAnimal+4||Intimidate+4||Perform+4||UseMagicD
HRB+5||AnimalEmpathy+5||Bluff+5||Diplomacy+5||Disguise+5||GatherInformation+5||HandleAnimal+5||Intimidate+5||Perform+5||UseMagicD
HRB+6||AnimalEmpathy+6||Bluff+6||Diplomacy+6||Disguise+6||GatherInformation+6||HandleAnimal+6||Intimidate+6||Perform+6||UseMagicD
HRB+7||AnimalEmpathy+7||Bluff+7||Diplomacy+7||Disguise+7||GatherInformation+7||HandleAnimal+7||Intimidate+7||Perform+7||UseMagicD
HRB+8||AnimalEmpathy+8||Bluff+8||Diplomacy+8||Disguise+8||GatherInformation+8||HandleAnimal+8||Intimidate+8||Perform+8||UseMagicD
HRB+9||AnimalEmpathy+9||Bluff+9||Diplomacy+9||Disguise+9||GatherInformation+9||HandleAnimal+9||Intimidate+9||Perform+9||UseMagicD
CHRB+10||AnimalEmpathy+10||Bluff+10||Diplomacy+10||Disguise+10||GatherInformation+10||HandleAnimal+10||Intimidate+10||Perform+1
CHRB+11||AnimalEmpathy+11||Bluff+11||Diplomacy+11||Disguise+11||GatherInformation+11||HandleAnimal+11||Intimidate+11||Perform+1
CHRB+12||AnimalEmpathy+12||Bluff+12||Diplomacy+12||Disguise+12||GatherInformation+12||HandleAnimal+12||Intimidate+12||Perform+1
CHRB+13||AnimalEmpathy+13||Bluff+13||Diplomacy+13||Disguise+13||GatherInformation+13||HandleAnimal+13||Intimidate+13||Perform+1
CHRB+14||AnimalEmpathy+14||Bluff+14||Diplomacy+14||Disguise+14||GatherInformation+14||HandleAnimal+14||Intimidate+14||Perform+1
CHRB+15||AnimalEmpathy+15||Bluff+15||Diplomacy+15||Disguise+15||GatherInformation+15||HandleAnimal+15||Intimidate+15||Perform+1
CHRB+16||AnimalEmpathy+16||Bluff+16||Diplomacy+16||Disguise+16||GatherInformation+16||HandleAnimal+16||Intimidate+16||Perform+1
CHRB+17||AnimalEmpathy+17||Bluff+17||Diplomacy+17||Disguise+17||GatherInformation+17||HandleAnimal+17||Intimidate+17||Perform+1
CHRB+18||AnimalEmpathy+18||Bluff+18||Diplomacy+18||Disguise+18||GatherInformation+18||HandleAnimal+18||Intimidate+18||Perform+1
CHRB+19||AnimalEmpathy+19||Bluff+19||Diplomacy+19||Disguise+19||GatherInformation+19||HandleAnimal+19||Intimidate+19||Perform+1
CHRB+20||AnimalEmpathy+20||Bluff+20||Diplomacy+20||Disguise+20||GatherInformation+20||HandleAnimal+20||Intimidate+20||Perform+2
CHRB+21||AnimalEmpathy+21||Bluff+21||Diplomacy+21||Disguise+21||GatherInformation+21||HandleAnimal+21||Intimidate+21||Perform+2
CHRB+22||AnimalEmpathy+22||Bluff+22||Diplomacy+22||Disguise+22||GatherInformation+22||HandleAnimal+22||Intimidate+22||Perform+2
CHRB+23||AnimalEmpathy+23||Bluff+23||Diplomacy+23||Disguise+23||GatherInformation+23||HandleAnimal+23||Intimidate+23||Perform+2
CHRB+24||AnimalEmpathy+24||Bluff+24||Diplomacy+24||Disguise+24||GatherInformation+24||HandleAnimal+24||Intimidate+24||Perform+2
CHRB+25||AnimalEmpathy+25||Bluff+25||Diplomacy+25||Disguise+25||GatherInformation+25||HandleAnimal+25||Intimidate+25||Perform+2
CHRB+26||AnimalEmpathy+26||Bluff+26||Diplomacy+26||Disguise+26||GatherInformation+26||HandleAnimal+26||Intimidate+26||Perform+2
CHRB+27||AnimalEmpathy+27||Bluff+27||Diplomacy+27||Disguise+27||GatherInformation+27||HandleAnimal+27||Intimidate+27||Perform+2
CHRB+28||AnimalEmpathy+28||Bluff+28||Diplomacy+28||Disguise+28||GatherInformation+28||HandleAnimal+28||Intimidate+28||Perform+2
CHRB+29||AnimalEmpathy+29||Bluff+29||Diplomacy+29||Disguise+29||GatherInformation+29||HandleAnimal+29||Intimidate+29||Perform+2
CHRB+30||AnimalEmpathy+30||Bluff+30||Diplomacy+30||Disguise+30||GatherInformation+30||HandleAnimal+30||Intimidate+30||Perform+3
CHRB+31||AnimalEmpathy+31||Bluff+31||Diplomacy+31||Disguise+31||GatherInformation+31||HandleAnimal+31||Intimidate+31||Perform+3
CHRB+32||AnimalEmpathy+32||Bluff+32||Diplomacy+32||Disguise+32||GatherInformation+32||HandleAnimal+32||Intimidate+32||Perform+3
~%NatMeleeWnpDMGSpecial1% != 0 ?+%NatMeleeWnpDMGSpecial1% : } : }
G1Alt%+%STRB%{IIf~%NatMeleeWnpDMGSpecial1Alt% != 0 ?+%NatMeleeWnpDMGSpecial1Alt% : } : }
c~%STRB% / 2},0}{IIf~%NatMeleeWnpDMGSpecial2% != 0 ?+%NatMeleeWnpDMGSpecial2% : } : }
c~%STRB% / 2},0}{IIf~%NatMeleeWnpDMGSpecial3% != 0 ?+%NatMeleeWnpDMGSpecial3% : } : }
c~%STRB% / 2},0}{IIf~%NatMeleeWnpDMGSpecial4% != 0 ?+%NatMeleeWnpDMGSpecial4% : } : }
c~%STRB% / 2},0}{IIf~%NatMeleeWnpDMGSpecial5% != 0 ?+%NatMeleeWnpDMGSpecial5% : } : }
c~%STRB% / 2},0}{IIf~%NatMeleeWnpDMGSpecial6% != 0 ?+%NatMeleeWnpDMGSpecial6% : } : }

!= 0 ?+%ManMeleeWnp2HndsDMGSpecial1% : } : }

> 0 ? /+%ManMeleeAttkOffHd3% : } : } : }
pOffHndDMGSpecial1% != 0 ?+%ManMeleeWnpOffHndDMGSpecial1% : } : }
pOffHndDMGSpecial2% != 0 ?+%ManMeleeWnpOffHndDMGSpecial2% : } : } : }

pOffHndDMGSpecial3% != 0 ?+%ManMeleeWnpOffHndDMGSpecial3% : } : } : }

pOffHndDMGSpecial4% != 0 ?+%ManMeleeWnpOffHndDMGSpecial4% : } : } : }

pOffHndDMGSpecial5% != 0 ?+%ManMeleeWnpOffHndDMGSpecial5% : } : } : }

pOffHndDMGSpecial2% != 0 ?+%ManMeleeWnpOffHndDMGSpecial6% : } : } : }

NatRangedWnpDMGSpecial1% != 0 ?+%NatRangedWnpDMGSpecial1% : } : }
WnpDMG1Alt%+%STRB%{IIf~%NatRangedWnpDMGSpecial1Alt% != 0 ?+%NatRangedWnpDMGSpecial1Alt% : } : }
NatRangedWnpDMGSpecial2% != 0 ?+%NatRangedWnpDMGSpecial2% : } : }
NatRangedWnpDMGSpecial3% != 0 ?+%NatRangedWnpDMGSpecial3% : } : }
NatRangedWnpDMGSpecial4% != 0 ?+%NatRangedWnpDMGSpecial4% : } : }
NatRangedWnpDMGSpecial5% != 0 ?+%NatRangedWnpDMGSpecial5% : } : }
NatRangedWnpDMGSpecial6% != 0 ?+%NatRangedWnpDMGSpecial6% : } : }

+%ManRangedWnp2HndsDMGSpecial1% : } : }

% > 0 ? /+%ManRangedAttkOffHd3% : } : } : }
dWnpOffHndDMGSpecial1% != 0 ?+%ManRangedWnpOffHndDMGSpecial1% : } : }
dWnpOffHndDMGSpecial2% != 0 ?+%ManRangedWnpOffHndDMGSpecial2% : } : } : }

dWnpOffHndDMGSpecial3% != 0 ?+%ManRangedWnpOffHndDMGSpecial3% : } : } : }

dWnpOffHndDMGSpecial4% != 0 ?+%ManRangedWnpOffHndDMGSpecial4% : } : } : }

dWnpOffHndDMGSpecial5% != 0 ?+%ManRangedWnpOffHndDMGSpecial5% : } : } : }

dWnpOffHndDMGSpecial2% != 0 ?+%ManRangedWnpOffHndDMGSpecial6% : } : } : }

to change it's shape at will. It also allows lycanthropic creatures the ability to be able to resist the affects of the diease. (MM3.5 pg 303),</i
he DC of one special ability it has. (This bonus is not factored in to any abilities). (MM3.5 pg 303),</i><br> : }
ay subtract 4 from it's melee attack roll making it's melee attack |AttackBonusMaster-4| %AttackBonusMaster%. If this attack succeeds the
other magical automatons that obey it's orders (MM3.5 pg 303),</i><br> : }
can use a spell-like ability with greater affect than normal (MM3.5 pg 303),</i><br> : }
5 pg 303),</i><br> : } {IIf~%Hover% > 0 ? <Font color="Navy"><b>Hover</b></font><i> The creature can come to a halt in midair. (MM3.5
ral armor is thicker and harder than that of others of it's kind. (FACTORED IN) (MM3.5 pg 304),</i> : }
ral attacks are are more dangerous than it's size and type would otherwise dictate. (FACTORED INTO ALL NATURAL ATTACKS) (MM3.5
weapons at once. (Factored in) (MM3.5 pg 304),</i><br> : }
r more hands can fight with a weapon in each hand. The creature can make one extra attack each round with each weapon. Penalties for
n employ a spell-like ability with a moments thought. (MM3.5 pg 304).,</i><br> : }
itself and hold them in it's mouth or claw. (MM3.5 pg 304).,</i><br> : }
e in flight. (MM3.5 pg 304).,</i><br> : }
d in PHB3.5 pg 89).,</i>|Jump+2||Tumble+2|<br> : }
d in PHB3.5 pg 89).,</i>|Balance+2||EscapeArtist+2|<br> : }
5 pg 89).,</i>|Listen+2||Spot+2|<br> : }
Factored in PHB3.5 pg 89).,</i>|HandleAnimal+2||Ride+2|<br> : }
with light armor. (PHB3.5 pg 89).,</i><br> : }
ficient with medium armor. (PHB3.5 pg 89).,</i><br> : }
ent with heavy armor. (5 pg 89).,</i><br> : }
(PHB3.5 pg 93).,</i><br> : }
HB3.5 pg 89).</i>|Climb+2||Swim+2|<br> : }
re with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it. (PHB
oncealment re-roll your miss chance. You do not lose your dex modifier against unseen opponents. You take only 1/2 the usual penalty to
rful blows. If you fell a creature you can make an extra attack against another adjacent target. (PHB3.5 pg 92). / }</i><br> : }
cks while in combat situations (Factored in PHB3.5 pg 92).,</i>|Concentration+4|<br> : }
e up to a -5 penalty to your attack bonus and add this number to your AC (PHB3.5 pg 92) / },</i><br> : }
Expertise% = 1 ? You do not provoke an attack of opportunity when you attempt to disarm an opponent, nor does the opponent have a chan
rtise% = 1 ? You can make a bluff check to feint in combat as a move action. (PHB3.5 pg 95)/ } / },</i><br> : }
se% = 1 ? You are trained not only in tripping your opponents safely but also in following through with an attack. (PHB3.5 pg 96)/ } / },</i><b
n amazing spinning attack. NOTE This feat has many prereqs. Check the creatures stats and feats to verify if they qualify. The feat will di
of opportunity equal to you Dex bonus. In this case %DEXB%. (PHB3.5 pg 92),</i><br> : }
ed in PHB3.5 pg 93).,</i>|Disguise+2||Forgery+2|<br> : }
ecks. (Factored in PHB3.5 pg 93).,</i>|SleightofHand+2||UseRope+2|<br> : }
Factored in PHB3.5 pg 93).,</i>|Appraise+2||DecipherScript+2|<br> : }
against which you have a +1 to AC making your AC against that opponent in this case = |AC+1| {Calc~%AC%+10+%SizeAC%} (PHB3.5 pg
verses attacks of opportunity against you. (PHB3.5 pg 98). / } / },</i><br> : }
If~%Mobility% = 1 ? You can move both before and after your attack. (PHB3.5 pg 100)/ } / } / },</i><br> : }
attacks that would fell others (PHB 3.5 pg 93). / },</i><br> : }
s without material components. (PHB3.5 pg 94).,</i><br> : }
ient in an exotic weapon. (PHB3.5 pg 94),</i><br> : }
ften than normal. (PHB3.5 pg 94).,</i><br> : }
Factored in PHB3.5 pg 94) |Fort+2|,</i><br> : }
uances of magic to such an extent that you can counter your opponent's spells with with efficiency. (PHB3.5 pg 95).,</i><br> : }
en weapon by one. (PHB3.5 pg 95).,</i><br> : }
(Factored in PHB3.5 pg 96).,</i><br> : }
s are more powerful than normal. (PHB3.5 pg 96).,</i><br> : }
at fighting unarmed. (Your unarmed attacks are considered armed with regrds to attack of opportunity). (PHB3.5 pg 96).,</i><br> : }
ved Unarmed Strike% = 1 ? You do not provoke an attack of opportunity when you make a touch attack to start a grapple. You also gain a +
armed Strike% = 1 ? You can deflect incoming arrows, crossbow bolts, spears, and other projectile weapons. (PHB3.5 pg 93). / } / },</i><br>
armed Strike% = 1 ? {If~%Deflect Arrows% = 1 ? You are adept at grabbing incoming arrows, crossbow bolts, spears and other projectile w
~%Improved Unarmed Strike% = 1 ? You know how to strike opponents in vulnerable areas (PHB3.5 pg 101)/ } / } / },</i><br> : }
checks. (Factored in PHB3.5 pg 97),</i>|GatherInformation+2||Search+2|<br> : }
PHB3.5 pg 97),</i><br> : }
ow and you have done some work attempting to recruit cohorts and followers. (PHB3.5 pg 97),</i><br> : }
eflexes. (Factored in PHB3.5 pg 97).,</i><br> : }
agic Device Checks (Factored in PHB3.5 pg 97).,</i>|Spellcraft+2||UseMagicDevice+2|<br> : }
in mounted combat. (PHB3.5 pg 9/ },</i><br> : }
Combat% = 1 ? You are skilled at using ranged weapons while mounted. (PHB3.5 pg 98). / } / },</i><br> : }
bat% = 1 ? You are skilled at making fast attacks from your mount. (PHB3.5 pg 99). / } / },</i><br> : }
mbat% = 1 ? {If~%Ride By Attack% = 1 ? You are trained at making a devestating mounted charge. / } / } / },</i><br> : }
ou are trained to use your mount to knock down opponents. (PHB3.5 pg 101). / } / },</i><br> : }
PHB3.5 pg 98),</i><br> : }
cks. (Factored in PHB3.5 pg 98).,</i>|Diplomacy+2||SenseMotive+2|<br> : }
n Locks Checks (Factored in PHB3.5 pg 98).,</i>|DisableDevice+2||OpenLock+2|<br> : }
tored in PHB3.5 pg 98),</i>|Bluff+2||Intimidate+2|<br> : }
d weapons at up to 30' NOT FACTORED IN (PHB3.5 pg 98).,</i><br> : }
distance out of a ranged weapon. (PHB3.5 pg 94). / },</i><br> : }
oot or throw ranged weapons at an opponent engaged in melee without taking the standard -4 penalty. (PHB3.5 pg 94). / },</i><br> : }
= 1 ? You get one extra ranged attack per round. (PHB3.5 pg 99) / } / },</i><br> : }
? {If~%Rapid Shot% = 1 ? You can fire multiple arrows simultaneously against a nearby target. (PHB3.5 pg 97) / } / } / },</i><br> : }
anged weapon attacks. (PHB3.5 pg 100),</i><br> : }
an ignore the effects of cover and concealment (PHB3.5 pg 96).,</i><br> : }
ay choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. The number may not exce
= 1 ? If you fell an opponent you may attack another immediately, if that one falls you may immediately attack another and so on so long as
wer Attack% = 1 ? When you preform a bull rush (page 154) you do not provoke an attack of opportunity from the defender. You also gain a
Attack% = 1 ? When you attempt to overrun an opponent, the target may not choose to avoid you. You also gain a +4 strength check to kn
Attack% = 1 ? When you strike at an object held or carried by an opponent, you do not provoke an attack of opportunity. You also gain a +4
(PHB3.5 pg 98).,</i><br> : }
bow more quickly than normal. (PHB3.5 pg 99).,</i><br> : }
).,</i><br> : }
Factored in PHB3.5 pg 100),</i>|Heal+2||Survival+2|<br> : }
mall and large shields. (PHB3.5 pg 100).,</i><br> : }
% = 1 ? You can bash with a shield while retaining it's shield bonus to your armor class. (PHB 3.5 pg 96). / },</i><br> : }
iency% = 1 ? You are proficient with tower shields. (PHB 3.5 pg 96). / },</i><br> : }
and how to use all simple weapons in combat. (PHB3.5 pg 100).,</i><br> : }
OT FACTORED IN (PHB 3.5 pg 100).,</i><br> : }
ast from that school are +1 to the difficulty class. (PHB3.5 pg 100).,</i><br> : }
c to which you have already taken spell focus and the difficulty class for spells from that school are increased another +1. (PHB3.5 pg 94),<
lbook. (PHB3.5 pg 100).,</i><br> : }
el checks made to overcome a creatures spell resistance (PHB3.5 pg 100).,</i><br> : }
red in PHB3.5 pg 101),</i>|Hide+2||MoveSilently+2|<br> : }
101),</i><br> : }
of terrains. (PHB3.5 pg 101).,</i><br> : }
penalty to using two weapons is reduced by 2 with your good hand and by 6 with your off-hand.)FACTORED IN (PHB3.5 pg 102). / },</i><
%Two-Weapon Fighting% = 1 ? When wielding a double weapon or two weapons (not including natural weapons or unarmed strikes) you g
e a master at fighting two handed. You gain an extra Off-Hand Attack. (PHB3.5 pg 94),</i><br> : }
ier instead of your strength modifier as an attack rolls. This makes your attack rolls +%DEXB% rather than +%STRB% (FACTORED IN - N
ith a specific kind of weapon. (NOT FACTORED IN) (PHB3.5 pg 102).,</i><br> : }
to all damage rolls with a specific weapon that you are already proficient with and already and have weapon focus in. (NOT FACTORED IN
to attack rolls with a specific kind of weapon that you already have weapon focus in (NOT FACTORED IN). (PHB3.5 pg 94),</i><br> : }
gain a +2 bonus to all damage rolls with a specific weapon that you are already proficient with, already have specialized in, and have weapo
seconf attack with it, albeit at a -5 penalty (PHB3.5 pg 96) </i><br> : } <br>
tRangedAttk2+3||NatRangedAttk3+3||NatRangedAttk4+3||NatRangedAttk5+3||NatRangedAttk6+3| : }
+2||ManMeleeAttkPry2Hnds4+2| |ManMeleeAttkPry2Hnds5+2||ManMeleeAttkPry2Hnds6+2||ManMeleeAttkOffHd1+6||ManMeleeAttkOffHd2

2Hnds2+2||ManMeleeAttkPry2Hnds3+2||ManMeleeAttkPry2Hnds4+2||ManMeleeAttkPry2Hnds5+2||ManMeleeAttkPry2Hnds6+2||ManMelee
eAttk5+1||NatMeleeAttk6+1| : }
head and blade are made of [WeaponMetals]. [Condition]. </i>
i>
ondition]. </i>
2]. The head and blade are made of [WeaponMetals]. [Condition]. </i>
ndition]. </i>
e bludgoning end is made of [WeaponMetals]. [Condition]. </i>
]. </i>
WeaponMetals]. [Condition]. </i>
tion]. </i>
Metals]. The hilt is wrapped in [HiltMaterial2]. [Condition]. </i>

als]. [Condition]. </i>


als]. [Condition]. </i>
als]. [Condition]. </i>

head and blade are made of [WeaponMetals]. [Condition]. </i>


i>
Condition]. </i>
al2]. The head and blade are made of [WeaponMetals]. [Condition]. </i>
ndition]. </i>
e bludgoning end is made of [WeaponMetals]. [Condition]. </i>
n]. </i>
WeaponMetals]. [Condition]. </i>
tion]. </i>
Metals]. The hilt is wrapped in [HiltMaterial2]. [Condition]. </i>

on]. </i>
of [WeaponMetals]. [Condition]. </i>
WeaponMetals]. [Condition]. </i>
ondition]. </i>
dition]. </i>
s]. [Condition]. </i>
als]. [Condition]. </i>
als]. [Condition]. </i>

ondition]. </i>
[Condition]. </i>
s]. [Condition]. </i>
ponMetals]. The Rings are made of [WeaponMetals]. [Condition]. </i>
. [Condition]. </i>
s]. [Condition]. </i>
]. [Condition]. </i>
eaponMetals]. The hilt is wrapped in [HiltMaterial2]. [Condition]. </i>
WeaponMetals]. The hilt is wrapped in [HiltMaterial2]. [Condition]. </i>

e cutting and piercing end is made of [WeaponMetals]. [Condition]. </i>


nMetals]. The hilt is wrapped in [HiltMaterial2]. [Condition]. </i>
etals]. The hilt is wrapped in [HiltMaterial2]. [Condition]. </i>
nMetals]. The hilt is wrapped in [HiltMaterial2]. [Condition]. </i>
head and blade are made of [WeaponMetals]. [Condition]. </i>

]. The points are made of [WeaponMetals]. [Condition]. </i>


Condition]. </i>
of [HiltMaterial2]. The haft is made of [Woods]. The blades are made of [WeaponMetals]. [Condition]. </i>
he haft is made of [Woods]. The bludgeoning end is made of [WeaponMetals]. [Condition]. </i>

WeaponMetals]. The hilt is wrapped in [HiltMaterial2]. [Condition]. </i>


WeaponMetals]. The hilt is wrapped in [HiltMaterial2]. [Condition]. </i>
e cutting and piercing end is made of [WeaponMetals]. [Condition]. </i>
nMetals]. The hilt is wrapped in [HiltMaterial2]. [Condition]. </i>
etals]. The hilt is wrapped in [HiltMaterial2]. [Condition]. </i>
nMetals]. The hilt is wrapped in [HiltMaterial2]. [Condition]. </i>
head and blade are made of [WeaponMetals]. [Condition]. </i>
Condition]. </i>
ndition]. </i>
als]. [Condition]. </i>
etals]. [Condition]. </i>
etals]. [Condition]. </i>

ondition]. </i>
[Condition]. </i>
ls]. [Condition]. </i>
aponMetals]. The Rings are made of [WeaponMetals]. [Condition]. </i>

s]. The points are made of [WeaponMetals]. [Condition]. </i>


Condition]. </i>
of [HiltMaterial2]. The haft is made of [Woods]. The blades are made of [WeaponMetals]. [Condition]. </i>
The haft is made of [Woods]. The bludgeoning end is made of [WeaponMetals]. [Condition]. </i>

<br><b>Quantity</b> {Dice~1d3}
Quantity</b> {Dice~1d3}
<br><i><i>[HumanoidArrows]</i></i> made of [Woods]. <br> <b>Quantity</b> {Dice~2d10}
<br><i><i>[HumanoidArrows]</i></i> made of [Woods]. <br> <b>Quantity</b> {Dice~2d10}
dition]. </i><br><i><i>[HumanoidArrows]</i></i> made of [Woods]. <br> <b>Quantity</b> {Dice~2d10}
tion]. </i> <br><i><i>[HumanoidArrows]</i></i> made of [Woods]. <br> <b>Quantity</b> {Dice~2d10}
. </i> <br><i>[HumanoidBolts]</i> made of [Woods]. <br> <b>Quantity</b> {Dice~2d10}
n]. </i> <br><i>[HumanoidBolts]</i> made of [Woods]. <br> <b>Quantity</b> {Dice~2d10}
</i> <br><i>[HumanoidBolts]</i> made of [Woods]. <br> <b>Quantity</b> {Dice~2d10}
erial2]. [Condition]. </i> <br><i>[HumanoidBolts]</i> made of [Woods]. <br> <b>Quantity</b> {Dice~2d10}
pped in [HiltMaterial2]. [Condition]. </i> <br><i><i>[HumanoidArrows]</i></i> made of [Woods]. <br> <b>Quantity</b> {Dice~2d10}
ed in [HiltMaterial2]. [Condition]. </i> <br><i><i>[HumanoidArrows]</i></i> made of [Woods]. <br> <b>Quantity</b> {Dice~2d10}
in [HiltMaterial2]. [Condition]. </i> <br><i><i>[HumanoidArrows]</i></i> made of [Woods]. <br> <b>Quantity</b> {Dice~2d10}
d in [HiltMaterial2]. [Condition]. </i> <br><i><i>[HumanoidArrows]</i></i> made of [Woods]. <br> <b>Quantity</b> {Dice~2d10}
d in [HiltMaterial2]. [Condition]. </i> <br><i><i>[HumanoidArrows]</i></i> made of [Woods]. <br> <b>Quantity</b> {Dice~2d10}
d in [HiltMaterial2]. [Condition]. </i> <br><i><i>[HumanoidArrows]</i></i> made of [Woods]. <br> <b>Quantity</b> {Dice~2d10}
ttk3-10||NatMeleeAttk4-10||NatMeleeAttk5-10||NatMeleeAttk6-9||ManMeleeAttkPry1Hnd2-10||ManMeleeAttkPry1Hnd3-15||ManMeleeAttkPr
tk3-9||NatMeleeAttk4-9||NatMeleeAttk5-9||NatMeleeAttk6-9||ManMeleeAttkPry1Hnd2-9||ManMeleeAttkPry1Hnd3-14||ManMeleeAttkPry1Hn
tk3-8||NatMeleeAttk4-8||NatMeleeAttk5-8||NatMeleeAttk6-8||ManMeleeAttkPry1Hnd2-8||ManMeleeAttkPry1Hnd3-13||ManMeleeAttkPry1Hn
tk3-7||NatMeleeAttk4-7||NatMeleeAttk5-7||NatMeleeAttk6-7||ManMeleeAttkPry1Hnd2-7||ManMeleeAttkPry1Hnd3-12||ManMeleeAttkPry1Hn
tk3-6||NatMeleeAttk4-6||NatMeleeAttk5-6||NatMeleeAttk6-6||ManMeleeAttkPry1Hnd2-6||ManMeleeAttkPry1Hnd3-11||ManMeleeAttkPry1Hn
2-5||ManMeleeAttkPry1Hnd3-10||ManMeleeAttkPry1Hnd4-15||ManMeleeAttkPry1Hnd5-20||ManMeleeAttkPry1Hnd6-25||ManMeleeAttkPry2
eeAttk3-4||NatMeleeAttk4-4||NatMeleeAttk5-4||NatMeleeAttk6-4||ManMeleeAttkPry1Hnd2-4||ManMeleeAttkPry1Hnd3-9||ManMeleeAttkPry1
eeAttk3-3||NatMeleeAttk4-3||NatMeleeAttk5-3||NatMeleeAttk6-3||ManMeleeAttkPry1Hnd2-3||ManMeleeAttkPry1Hnd3-8||ManMeleeAttkPry1
eeAttk3-2||NatMeleeAttk4-2||NatMeleeAttk5-2||NatMeleeAttk6-2||ManMeleeAttkPry1Hnd2-2||ManMeleeAttkPry1Hnd3-7||ManMeleeAttkPry1
eeAttk3-1||NatMeleeAttk4-1||NatMeleeAttk5-1||NatMeleeAttk6-1||ManMeleeAttkPry1Hnd2-1||ManMeleeAttkPry1Hnd3-6||ManMeleeAttkPry1
5||ManMeleeAttkPry1Hnd4-10||ManMeleeAttkPry1Hnd5-15||ManMeleeAttkPry1Hnd6-20||ManMeleeAttkPry2Hnds1-1||ManMeleeAttkPry2H
leeAttk3+1||NatMeleeAttk4+1||NatMeleeAttk5+1||NatMeleeAttk6+1||ManMeleeAttkPry1Hnd2+1||ManMeleeAttkPry1Hnd3-4||ManMeleeAttkP
leeAttk3+2||NatMeleeAttk4+2||NatMeleeAttk5+2||NatMeleeAttk6+2||ManMeleeAttkPry1Hnd2+2||ManMeleeAttkPry1Hnd3-3||ManMeleeAttkP
leeAttk3+3||NatMeleeAttk4+3||NatMeleeAttk5+3||NatMeleeAttk6+3||ManMeleeAttkPry1Hnd2+3||ManMeleeAttkPry1Hnd3-2||ManMeleeAttkP
leeAttk3+4||NatMeleeAttk4+4||NatMeleeAttk5+4||NatMeleeAttk6+4||ManMeleeAttkPry1Hnd2+4||ManMeleeAttkPry1Hnd3-1||ManMeleeAttkP
||NatMeleeAttk3+5||NatMeleeAttk4+5||NatMeleeAttk5+5||NatMeleeAttk6+5||ManMeleeAttkPry1Hnd2+5||ManMeleeAttkPry1Hnd4-5||ManMe
||NatMeleeAttk3+6||NatMeleeAttk4+6||NatMeleeAttk5+6||NatMeleeAttk6+6||ManMeleeAttkPry1Hnd2+6||ManMeleeAttkPry1Hnd3+1||ManMe
||NatMeleeAttk3+7||NatMeleeAttk4+7||NatMeleeAttk5+7||NatMeleeAttk6+7||ManMeleeAttkPry1Hnd2+7||ManMeleeAttkPry1Hnd3+2||ManMe
||NatMeleeAttk3+8||NatMeleeAttk4+8||NatMeleeAttk5+8||NatMeleeAttk6+8||ManMeleeAttkPry1Hnd2+8||ManMeleeAttkPry1Hnd3+3||ManMe
||NatMeleeAttk3+9||NatMeleeAttk4+9||NatMeleeAttk5+9||NatMeleeAttk6+9||ManMeleeAttkPry1Hnd2+9||ManMeleeAttkPry1Hnd3+4||ManMe
0||NatMeleeAttk3+10||NatMeleeAttk4+10||NatMeleeAttk5+10||NatMeleeAttk6+10||ManMeleeAttkPry1Hnd2+10||ManMeleeAttkPry1Hnd3+5|
1||NatMeleeAttk3+11||NatMeleeAttk4+11||NatMeleeAttk5+11||NatMeleeAttk6+11||ManMeleeAttkPry1Hnd2+11||ManMeleeAttkPry1Hnd3+6|
2||NatMeleeAttk3+12||NatMeleeAttk4+12||NatMeleeAttk5+12||NatMeleeAttk6+12||ManMeleeAttkPry1Hnd2+12||ManMeleeAttkPry1Hnd3+7|
3||NatMeleeAttk3+13||NatMeleeAttk4+13||NatMeleeAttk5+13||NatMeleeAttk6+13||ManMeleeAttkPry1Hnd2+13||ManMeleeAttkPry1Hnd3+8|
4||NatMeleeAttk3+14||NatMeleeAttk4+14||NatMeleeAttk5+14||NatMeleeAttk6+14||ManMeleeAttkPry1Hnd2+14||ManMeleeAttkPry1Hnd3+9|
5||NatMeleeAttk3+15||NatMeleeAttk4+15||NatMeleeAttk5+15||NatMeleeAttk6+15||ManMeleeAttkPry1Hnd2+15||ManMeleeAttkPry1Hnd3+10
6||NatMeleeAttk3+16||NatMeleeAttk4+16||NatMeleeAttk5+16||NatMeleeAttk6+16||ManMeleeAttkPry1Hnd2+16||ManMeleeAttkPry1Hnd3+11
7||NatMeleeAttk3+17||NatMeleeAttk4+17||NatMeleeAttk5+17||NatMeleeAttk6+17||ManMeleeAttkPry1Hnd2+17||ManMeleeAttkPry1Hnd3+12
8||NatMeleeAttk3+18||NatMeleeAttk4+18||NatMeleeAttk5+18||NatMeleeAttk6+18||ManMeleeAttkPry1Hnd2+18||ManMeleeAttkPry1Hnd3+13
9||NatMeleeAttk3+19||NatMeleeAttk4+19||NatMeleeAttk5+19||NatMeleeAttk6+19||ManMeleeAttkPry1Hnd2+19||ManMeleeAttkPry1Hnd3+14
0||NatMeleeAttk3+20||NatMeleeAttk4+20||NatMeleeAttk5+20||NatMeleeAttk6+20||ManMeleeAttkPry1Hnd2+20||ManMeleeAttkPry1Hnd3+15
1||NatMeleeAttk3+21||NatMeleeAttk4+21||NatMeleeAttk5+21||NatMeleeAttk6+21||ManMeleeAttkPry1Hnd2+21||ManMeleeAttkPry1Hnd3+16
2||NatMeleeAttk3+22||NatMeleeAttk4+22||NatMeleeAttk5+22||NatMeleeAttk6+22||ManMeleeAttkPry1Hnd2+22||ManMeleeAttkPry1Hnd3+17
3||NatMeleeAttk3+23||NatMeleeAttk4+23||NatMeleeAttk5+23||NatMeleeAttk6+23||ManMeleeAttkPry1Hnd2+23||ManMeleeAttkPry1Hnd3+18
4||NatMeleeAttk3+24||NatMeleeAttk4+24||NatMeleeAttk5+24||NatMeleeAttk6+24||ManMeleeAttkPry1Hnd2+24||ManMeleeAttkPry1Hnd3+19
5||NatMeleeAttk3+25||NatMeleeAttk4+25||NatMeleeAttk5+25||NatMeleeAttk6+25||ManMeleeAttkPry1Hnd2+25||ManMeleeAttkPry1Hnd3+20
6||NatMeleeAttk3+26||NatMeleeAttk4+26||NatMeleeAttk5+26||NatMeleeAttk6+26||ManMeleeAttkPry1Hnd2+26||ManMeleeAttkPry1Hnd3+21
7||NatMeleeAttk3+27||NatMeleeAttk4+27||NatMeleeAttk5+27||NatMeleeAttk6+27||ManMeleeAttkPry1Hnd2+27||ManMeleeAttkPry1Hnd3+22

edAttk4-10||NatRangedAttk5-10||NatRangedAttk6-10||ManRangedAttkPry1Hnd2-10||ManRangedAttkPry1Hnd3-15||ManRangedAttkPry1Hn
Attk4-9||NatRangedAttk5-9||NatRangedAttk6-9||ManRangedAttkPry1Hnd2-9||ManRangedAttkPry1Hnd3-14||ManRangedAttkPry1Hnd4-19||
Attk4-8||NatRangedAttk5-8||NatRangedAttk6-8||ManRangedAttkPry1Hnd2-8||ManRangedAttkPry1Hnd3-13||ManRangedAttkPry1Hnd4-18||
Attk4-7||NatRangedAttk5-7||NatRangedAttk6-7||ManRangedAttkPry1Hnd2-7||ManRangedAttkPry1Hnd3-12||ManRangedAttkPry1Hnd4-17||
Attk4-6||NatRangedAttk5-6||NatRangedAttk6-6||ManRangedAttkPry1Hnd2-6||ManRangedAttkPry1Hnd3-11||ManRangedAttkPry1Hnd4-16||
kPry1Hnd2-5||ManRangedAttkPry1Hnd3-10||ManRangedAttkPry1Hnd4-15||ManRangedAttkPry1Hnd5-20||ManRangedAttkPry1Hnd6-25||M
gedAttk4-4||NatRangedAttk5-4||NatRangedAttk6-4||ManRangedAttkPry1Hnd2-4||ManRangedAttkPry1Hnd3-9||ManRangedAttkPry1Hnd4-1
gedAttk4-3||NatRangedAttk5-3||NatRangedAttk6-3||ManRangedAttkPry1Hnd2-3||ManRangedAttkPry1Hnd3-8||ManRangedAttkPry1Hnd4-1
gedAttk4-2||NatRangedAttk5-2||NatRangedAttk6-2||ManRangedAttkPry1Hnd2-2||ManRangedAttkPry1Hnd3-7||ManRangedAttkPry1Hnd4-1
gedAttk4-1||NatRangedAttk5-1||NatRangedAttk6-1||ManRangedAttkPry1Hnd2-1||ManRangedAttkPry1Hnd3-6||ManRangedAttkPry1Hnd4-1
ry1Hnd4-10||ManRangedAttkPry1Hnd5-15||ManRangedAttkPry1Hnd6-20||ManRangedAttkPry2Hnds1-1||ManRangedAttkPry2Hnds2-6||Ma
ngedAttk4+1||NatRangedAttk5+1||NatRangedAttk6+1||ManRangedAttkPry1Hnd2+1||ManRangedAttkPry1Hnd3-4||ManRangedAttkPry1Hnd
ngedAttk4+2||NatRangedAttk5+2||NatRangedAttk6+2||ManRangedAttkPry1Hnd2+2||ManRangedAttkPry1Hnd3-3||ManRangedAttkPry1Hnd
ngedAttk4+3||NatRangedAttk5+3||NatRangedAttk6+3||ManRangedAttkPry1Hnd2+3||ManRangedAttkPry1Hnd3-2||ManRangedAttkPry1Hnd
ngedAttk4+4||NatRangedAttk5+4||NatRangedAttk6+4||ManRangedAttkPry1Hnd2+4||ManRangedAttkPry1Hnd3-1||ManRangedAttkPry1Hnd
NatRangedAttk4+5||NatRangedAttk5+5||NatRangedAttk6+5||ManRangedAttkPry1Hnd2+5||ManRangedAttkPry1Hnd4-5||ManRangedAttkPr
NatRangedAttk4+6||NatRangedAttk5+6||NatRangedAttk6+6||ManRangedAttkPry1Hnd2+6||ManRangedAttkPry1Hnd3+1||ManRangedAttkP
NatRangedAttk4+7||NatRangedAttk5+7||NatRangedAttk6+7||ManRangedAttkPry1Hnd2+7||ManRangedAttkPry1Hnd3+2||ManRangedAttkP
NatRangedAttk4+8||NatRangedAttk5+8||NatRangedAttk6+8||ManRangedAttkPry1Hnd2+8||ManRangedAttkPry1Hnd3+3||ManRangedAttkP
NatRangedAttk4+9||NatRangedAttk5+9||NatRangedAttk6+9||ManRangedAttkPry1Hnd2+9||ManRangedAttkPry1Hnd3+4||ManRangedAttkP
0||NatRangedAttk4+10||NatRangedAttk5+10||NatRangedAttk6+10||ManRangedAttkPry1Hnd2+10||ManRangedAttkPry1Hnd3+5||ManRange
1||NatRangedAttk4+11||NatRangedAttk5+11||NatRangedAttk6+11||ManRangedAttkPry1Hnd2+11||ManRangedAttkPry1Hnd3+6||ManRange
2||NatRangedAttk4+12||NatRangedAttk5+12||NatRangedAttk6+12||ManRangedAttkPry1Hnd2+12||ManRangedAttkPry1Hnd3+7||ManRange
3||NatRangedAttk4+13||NatRangedAttk5+13||NatRangedAttk6+13||ManRangedAttkPry1Hnd2+13||ManRangedAttkPry1Hnd3+8||ManRange
4||NatRangedAttk4+14||NatRangedAttk5+14||NatRangedAttk6+14||ManRangedAttkPry1Hnd2+14||ManRangedAttkPry1Hnd3+9||ManRange
5||NatRangedAttk4+15||NatRangedAttk5+15||NatRangedAttk6+15||ManRangedAttkPry1Hnd2+15||ManRangedAttkPry1Hnd3+10||ManRang
6||NatRangedAttk4+16||NatRangedAttk5+16||NatRangedAttk6+16||ManRangedAttkPry1Hnd2+16||ManRangedAttkPry1Hnd3+11||ManRang
7||NatRangedAttk4+17||NatRangedAttk5+17||NatRangedAttk6+17||ManRangedAttkPry1Hnd2+17||ManRangedAttkPry1Hnd3+12||ManRang
8||NatRangedAttk4+18||NatRangedAttk5+18||NatRangedAttk6+18||ManRangedAttkPry1Hnd2+18||ManRangedAttkPry1Hnd3+13||ManRang
9||NatRangedAttk4+19||NatRangedAttk5+19||NatRangedAttk6+19||ManRangedAttkPry1Hnd2+19||ManRangedAttkPry1Hnd3+14||ManRang
0||NatRangedAttk4+20||NatRangedAttk5+20||NatRangedAttk6+20||ManRangedAttkPry1Hnd2+20||ManRangedAttkPry1Hnd3+15||ManRang
1||NatRangedAttk4+21||NatRangedAttk5+21||NatRangedAttk6+21||ManRangedAttkPry1Hnd2+21||ManRangedAttkPry1Hnd3+16||ManRang
2||NatRangedAttk4+22||NatRangedAttk5+22||NatRangedAttk6+22||ManRangedAttkPry1Hnd2+22||ManRangedAttkPry1Hnd3+17||ManRang
3||NatRangedAttk4+23||NatRangedAttk5+23||NatRangedAttk6+23||ManRangedAttkPry1Hnd2+23||ManRangedAttkPry1Hnd3+18||ManRang
4||NatRangedAttk4+24||NatRangedAttk5+24||NatRangedAttk6+24||ManRangedAttkPry1Hnd2+24||ManRangedAttkPry1Hnd3+19||ManRang
5||NatRangedAttk4+25||NatRangedAttk5+25||NatRangedAttk6+25||ManRangedAttkPry1Hnd2+25||ManRangedAttkPry1Hnd3+20||ManRang
6||NatRangedAttk4+26||NatRangedAttk5+26||NatRangedAttk6+26||ManRangedAttkPry1Hnd2+26||ManRangedAttkPry1Hnd3+21||ManRang
7||NatRangedAttk4+27||NatRangedAttk5+27||NatRangedAttk6+27||ManRangedAttkPry1Hnd2+27||ManRangedAttkPry1Hnd3+22||ManRang

wledgeReligion-5| |KnowledgeNature-5| |KnowledgeAllSkills-5| |Profession-5| |ReadLips-5| |Scry-5| |Search-5| |Spellcraft-5|


dgeReligion-4||KnowledgeNature-4||KnowledgeAllSkills-4| |Profession-4||ReadLips-4||Scry-4||Search-4||Spellcraft-4|
dgeReligion-3||KnowledgeNature-3||KnowledgeAllSkills-3| |Profession-3||ReadLips-3||Scry-3||Search-3||Spellcraft-3|
dgeReligion-2||KnowledgeNature-2||KnowledgeAllSkills-2| |Profession-2||ReadLips-2||Scry-2||Search-2||Spellcraft-2|
dgeReligion-1||KnowledgeNature-1||KnowledgeAllSkills-1| |Profession-1||ReadLips-1||Scry-1||Search-1||Spellcraft-1|

1| |KnowledgeReligion+1| |KnowledgeNature+1| |KnowledgeAllSkills+1| |Profession+1| |ReadLips+1| |Scry+1| |Search+1| |Spellcraft+1|


nowledgeReligion+2||KnowledgeNature+2||KnowledgeAllSkills+2| |Profession+2||ReadLips+2||Scry+2| |Search+2| |Spellcraft+2|
nowledgeReligion+3||KnowledgeNature+3||KnowledgeAllSkills+3| |Profession+3||ReadLips+3||Scry+3| |Search+3| |Spellcraft+3|
nowledgeReligion+4||KnowledgeNature+4||KnowledgeAllSkills+4| |Profession+4||ReadLips+4||Scry+4| |Search+4| |Spellcraft+4|
nowledgeReligion+5||KnowledgeNature+5||KnowledgeAllSkills+5| |Profession+5||ReadLips+5||Scry+5| |Search+5| |Spellcraft+5|
nowledgeReligion+6||KnowledgeNature+6||KnowledgeAllSkills+6| |Profession+6||ReadLips+6||Scry+6| |Search+6| |Spellcraft+6|
nowledgeReligion+7||KnowledgeNature+7||KnowledgeAllSkills+7| |Profession+7||ReadLips+7||Scry+7| |Search+7| |Spellcraft+7|
nowledgeReligion+8||KnowledgeNature+8||KnowledgeAllSkills+8| |Profession+8||ReadLips+8||Scry+8| |Search+8| |Spellcraft+8|
nowledgeReligion+9||KnowledgeNature+9||KnowledgeAllSkills+9| |Profession+9||ReadLips+9||Scry+9| |Search+9| |Spellcraft+9|
cana+10||KnowledgeReligion+10||KnowledgeNature+10||KnowledgeAllSkills+10| |Profession+10||ReadLips+10||Scry+10||Search+10||Spell
cana+11||KnowledgeReligion+11||KnowledgeNature+11||KnowledgeAllSkills+11| |Profession+11||ReadLips+11||Scry+11| |Search+11| |Spe
cana+12||KnowledgeReligion+12||KnowledgeNature+12||KnowledgeAllSkills+12| |Profession+12||ReadLips+12||Scry+12| |Search+12| |Spe
cana+13||KnowledgeReligion+13||KnowledgeNature+13||KnowledgeAllSkills+13| |Profession+13||ReadLips+13||Scry+13| |Search+13| |Spe
cana+14||KnowledgeReligion+14||KnowledgeNature+14||KnowledgeAllSkills+14| |Profession+14||ReadLips+14||Scry+14| |Search+14| |Spe
cana+15||KnowledgeReligion+15||KnowledgeNature+15||KnowledgeAllSkills+15| |Profession+15||ReadLips+15||Scry+15| |Search+15| |Spe
cana+16||KnowledgeReligion+16||KnowledgeNature+16||KnowledgeAllSkills+16| |Profession+16||ReadLips+16||Scry+16| |Search+16| |Spe
cana+17||KnowledgeReligion+17||KnowledgeNature+17||KnowledgeAllSkills+17| |Profession+17||ReadLips+17||Scry+17| |Search+17| |Spe
cana+18||KnowledgeReligion+18||KnowledgeNature+18||KnowledgeAllSkills+18||Profession+18||ReadLips+18||Scry+18||Search+18||Spellc
cana+19||KnowledgeReligion+19||KnowledgeNature+19||KnowledgeAllSkills+19||Profession+19||ReadLips+19||Scry+19||Search+19||Spellc
cana+20||KnowledgeReligion+20||KnowledgeNature+20||KnowledgeAllSkills+20||Profession+20||ReadLips+20||Scry+20||Search+20||Spellc
cana+21||KnowledgeReligion+21||KnowledgeNature+21||KnowledgeAllSkills+21||Profession+21||ReadLips+21||Scry+21||Search+21||Spellc
cana+22||KnowledgeReligion+22||KnowledgeNature+22||KnowledgeAllSkills+22||Profession+22||ReadLips+22||Scry+22||Search+22||Spellc
cana+23||KnowledgeReligion+23||KnowledgeNature+23||KnowledgeAllSkills+23||Profession+23||ReadLips+23||Scry+23||Search+23||Spellc
cana+24||KnowledgeReligion+24||KnowledgeNature+24||KnowledgeAllSkills+24||Profession+24||ReadLips+24||Scry+24||Search+24||Spellc
cana+25||KnowledgeReligion+25||KnowledgeNature+25||KnowledgeAllSkills+25||Profession+25||ReadLips+25||Scry+25||Search+25||Spellc
cana+26||KnowledgeReligion+26||KnowledgeNature+26||KnowledgeAllSkills+26||Profession+26||ReadLips+26||Scry+26||Search+26||Spellc
cana+27||KnowledgeReligion+27||KnowledgeNature+27||KnowledgeAllSkills+27||Profession+27||ReadLips+27||Scry+27||Search+27||Spellc
cana+28||KnowledgeReligion+28||KnowledgeNature+28||KnowledgeAllSkills+28||Profession+28||ReadLips+28||Scry+28||Search+28||Spellc
cana+29||KnowledgeReligion+29||KnowledgeNature+29||KnowledgeAllSkills+29||Profession+29||ReadLips+29||Scry+29||Search+29||Spellc
cana+30||KnowledgeReligion+30||KnowledgeNature+30||KnowledgeAllSkills+30||Profession+30||ReadLips+30||Scry+30||Search+30||Spellc
cana+31||KnowledgeReligion+31||KnowledgeNature+31||KnowledgeAllSkills+31||Profession+31||ReadLips+31||Scry+31||Search+31||Spellc
cana+32||KnowledgeReligion+32||KnowledgeNature+32||KnowledgeAllSkills+32||Profession+32||ReadLips+32||Scry+32||Search+32||Spellc
Perform-5| |UseMagicDevice-5|
rform-4||UseMagicDevice-4|
rform-3||UseMagicDevice-3|
rform-2||UseMagicDevice-2|
rform-1||UseMagicDevice-1|

ate+1| |Perform+1| |UseMagicDevice+1|


+2||Perform+2||UseMagicDevice+2|
+3||Perform+3||UseMagicDevice+3|
+4||Perform+4||UseMagicDevice+4|
+5||Perform+5||UseMagicDevice+5|
+6||Perform+6||UseMagicDevice+6|
+7||Perform+7||UseMagicDevice+7|
+8||Perform+8||UseMagicDevice+8|
+9||Perform+9||UseMagicDevice+9|
Intimidate+10||Perform+10||UseMagicDevice+10|
Intimidate+11||Perform+11||UseMagicDevice+11|
Intimidate+12||Perform+12||UseMagicDevice+12|
Intimidate+13||Perform+13||UseMagicDevice+13|
Intimidate+14||Perform+14||UseMagicDevice+14|
Intimidate+15||Perform+15||UseMagicDevice+15|
Intimidate+16||Perform+16||UseMagicDevice+16|
Intimidate+17||Perform+17||UseMagicDevice+17|
Intimidate+18||Perform+18||UseMagicDevice+18|
Intimidate+19||Perform+19||UseMagicDevice+19|
Intimidate+20||Perform+20||UseMagicDevice+20|
Intimidate+21||Perform+21||UseMagicDevice+21|
Intimidate+22||Perform+22||UseMagicDevice+22|
Intimidate+23||Perform+23||UseMagicDevice+23|
Intimidate+24||Perform+24||UseMagicDevice+24|
Intimidate+25||Perform+25||UseMagicDevice+25|
Intimidate+26||Perform+26||UseMagicDevice+26|
Intimidate+27||Perform+27||UseMagicDevice+27|
Intimidate+28||Perform+28||UseMagicDevice+28|
Intimidate+29||Perform+29||UseMagicDevice+29|
Intimidate+30||Perform+30||UseMagicDevice+30|
Intimidate+31||Perform+31||UseMagicDevice+31|
Intimidate+32||Perform+32||UseMagicDevice+32|
ease. (MM3.5 pg 303),</i><br> : }

this attack succeeds the hit creature is knocked flying. (MM3.5 pg 303),</i><br> : }

o a halt in midair. (MM3.5 pg 304),</i><br> : }

URAL ATTACKS) (MM3.5 pg 304),</i><br> : }

ch weapon. Penalties for using multiple weapons are reduced by 2 with the primary hand and by 6 with the off-hands. (Factored in), (MM3.5

ll that summoned it. (PHB3.5 pg 89).,</i><br> : }


y 1/2 the usual penalty to being unable to see. You move at 3/4 your movement rate in darkness as opposed to 1/2. (PHB3.5 pg 89).,</i><b

the opponent have a chance to disarm you. You also gain a +4 bonus on the opposed attack roll you make to disarm your opponent. (PHB

PHB3.5 pg 96)/ } / },</i><br> : }


ey qualify. The feat will display even if the creature does not qualify since it is a "favored feat". (PHB3.5 pg 102).,</i><br> : }
+%SizeAC%} (PHB3.5 pg 93). / },</i><br> : }

).,</i><br> : }

g 96).,</i><br> : }
grapple. You also gain a +4 bonus on all grapple checks, regardless of whether you started the grapple. (This bonus is NOT factored in). (P
B3.5 pg 93). / } / },</i><br> : }
ars and other projectile weapons (PHB3.5 pg 100) / } / } / },</i><br> : }
/ },</i><br> : }

g 94). / },</i><br> : }

/ } / },</i><br> : }

The number may not exceed your base attack bonus, (%BaseAttackBonus%). (PHB3.5 pg 98) / },</i><br> : }
ther and so on so long as all opponents are directly adjacent to you (no 5' step). (PHB3.5 pg 94) / } / },</i><br> : }
defender. You also gain a +4 bonus on the opposed strength check you make to push the defender. (PHB3.5 pg 95) / } / },</i><br> : }
a +4 strength check to knock down your opponent. (PHB3.5 pg 96) / } / },</i><br> : }
unity. You also gain a +4 bonus to your attack roll when you are attacking an object. (PHB3.5 pg 96) / } / },</i><br> : }
ther +1. (PHB3.5 pg 94),</i><br> : }

PHB3.5 pg 102). / },</i><br> : }


or unarmed strikes) you gain a +1 bonus to your AC making it|AC+1| = %AC%. (PHB3.5 pg 102) / } / },</i><br> : }

RB% (FACTORED IN - NOTE - DISPLAY WILL REFLECT HIGHER BONUS). (PHB3.5 pg 102).,</i><br> : }

in. (NOT FACTORED IN). (PHB3.5 pg 102),</i><br> : }


3.5 pg 94),</i><br> : }
alized in, and have weapon focus in. (NOT FACTORED IN) (PHB3.5 pg 95).,</i><br> : }
+6||ManMeleeAttkOffHd2+6||ManMeleeAttkOffHd3+6||ManMeleeAttkOffHd4+6||ManMeleeAttkOffHd5+6||ManMeleeAttkOffHd6+6||ManRan

Pry2Hnds6+2||ManMeleeAttkOffHd1+6||ManMeleeAttkOffHd2+6||ManMeleeAttkOffHd3+6||ManMeleeAttkOffHd4+6||ManMeleeAttkOffHd5+
/b> {Dice~2d10}
> {Dice~2d10}
{Dice~2d10}
> {Dice~2d10}
> {Dice~2d10}
> {Dice~2d10}
Hnd3-15||ManMeleeAttkPry1Hnd4-20||ManMeleeAttkPry1Hnd5-25||ManMeleeAttkPry1Hnd6-30||ManMeleeAttkPry2Hnds1-11||ManMeleeAt
14||ManMeleeAttkPry1Hnd4-19||ManMeleeAttkPry1Hnd5-24||ManMeleeAttkPry1Hnd6-29||ManMeleeAttkPry2Hnds1-10||ManMeleeAttkPry2
13||ManMeleeAttkPry1Hnd4-18||ManMeleeAttkPry1Hnd5-23||ManMeleeAttkPry1Hnd6-28||ManMeleeAttkPry2Hnds1-9||ManMeleeAttkPry2H
12||ManMeleeAttkPry1Hnd4-17||ManMeleeAttkPry1Hnd5-22||ManMeleeAttkPry1Hnd6-27||ManMeleeAttkPry2Hnds1-8||ManMeleeAttkPry2H
11||ManMeleeAttkPry1Hnd4-16||ManMeleeAttkPry1Hnd5-21||ManMeleeAttkPry1Hnd6-26||ManMeleeAttkPry2Hnds1-7||ManMeleeAttkPry2H
6-25||ManMeleeAttkPry2Hnds1-6||ManMeleeAttkPry2Hnds2-11||ManMeleeAttkPry2Hnds3-16||ManMeleeAttkPry2Hnds4-21||ManMeleeAttk
nd3-9||ManMeleeAttkPry1Hnd4-14||ManMeleeAttkPry1Hnd5-19||ManMeleeAttkPry1Hnd6-24||ManMeleeAttkPry2Hnds1-5||ManMeleeAttkP
nd3-8||ManMeleeAttkPry1Hnd4-13||ManMeleeAttkPry1Hnd5-18||ManMeleeAttkPry1Hnd6-23||ManMeleeAttkPry2Hnds1-4||ManMeleeAttkP
nd3-7||ManMeleeAttkPry1Hnd4-12||ManMeleeAttkPry1Hnd5-17||ManMeleeAttkPry1Hnd6-22||ManMeleeAttkPry2Hnds1-3||ManMeleeAttkP
nd3-6||ManMeleeAttkPry1Hnd4-11||ManMeleeAttkPry1Hnd5-16||ManMeleeAttkPry1Hnd6-21||ManMeleeAttkPry2Hnds1-2||ManMeleeAttkP
s1-1||ManMeleeAttkPry2Hnds2-6||ManMeleeAttkPry2Hnds3-11||ManMeleeAttkPry2Hnds4-16||ManMeleeAttkPry2Hnds5-21||ManMeleeAttkP
y1Hnd3-4||ManMeleeAttkPry1Hnd4-9||ManMeleeAttkPry1Hnd5-14||ManMeleeAttkPry1Hnd6-19||ManMeleeAttkPry2Hnds2-5||ManMeleeAttk
y1Hnd3-3||ManMeleeAttkPry1Hnd4-8||ManMeleeAttkPry1Hnd5-13||ManMeleeAttkPry1Hnd6-18||ManMeleeAttkPry2Hnds1+1||ManMeleeAtt
y1Hnd3-2||ManMeleeAttkPry1Hnd4-7||ManMeleeAttkPry1Hnd5-12||ManMeleeAttkPry1Hnd6-17||ManMeleeAttkPry2Hnds1+2||ManMeleeAtt
y1Hnd3-1||ManMeleeAttkPry1Hnd4-6||ManMeleeAttkPry1Hnd5-11||ManMeleeAttkPry1Hnd6-16||ManMeleeAttkPry2Hnds1+3||ManMeleeAtt
eAttkPry1Hnd4-5||ManMeleeAttkPry1Hnd5-10||ManMeleeAttkPry1Hnd6-15||ManMeleeAttkPry2Hnds1+4||ManMeleeAttkPry2Hnds2-1||ManM
eAttkPry1Hnd3+1||ManMeleeAttkPry1Hnd4-4||ManMeleeAttkPry1Hnd5-9||ManMeleeAttkPry1Hnd6-14||ManMeleeAttkPry2Hnds1+5||ManMe
eAttkPry1Hnd3+2||ManMeleeAttkPry1Hnd4-3||ManMeleeAttkPry1Hnd5-8||ManMeleeAttkPry1Hnd6-13||ManMeleeAttkPry2Hnds1+6||ManMe
eAttkPry1Hnd3+3||ManMeleeAttkPry1Hnd4-2||ManMeleeAttkPry1Hnd5-7||ManMeleeAttkPry1Hnd6-12||ManMeleeAttkPry2Hnds1+7||ManMe
eAttkPry1Hnd3+4||ManMeleeAttkPry1Hnd4-1||ManMeleeAttkPry1Hnd5-6||ManMeleeAttkPry1Hnd6-11||ManMeleeAttkPry2Hnds1+8||ManMe
anMeleeAttkPry1Hnd3+5||ManMeleeAttkPry1Hnd5-5||ManMeleeAttkPry1Hnd6-10||ManMeleeAttkPry2Hnds1+9||ManMeleeAttkPry2Hnds2+
anMeleeAttkPry1Hnd3+6||ManMeleeAttkPry1Hnd4+1||ManMeleeAttkPry1Hnd5-4||ManMeleeAttkPry1Hnd6-9||ManMeleeAttkPry2Hnds1+10
anMeleeAttkPry1Hnd3+7||ManMeleeAttkPry1Hnd4+2||ManMeleeAttkPry1Hnd5-3||ManMeleeAttkPry1Hnd6-8||ManMeleeAttkPry2Hnds1+11
anMeleeAttkPry1Hnd3+8||ManMeleeAttkPry1Hnd4+3||ManMeleeAttkPry1Hnd5-2||ManMeleeAttkPry1Hnd6-7||ManMeleeAttkPry2Hnds1+12
anMeleeAttkPry1Hnd3+9||ManMeleeAttkPry1Hnd4+4||ManMeleeAttkPry1Hnd5-1||ManMeleeAttkPry1Hnd6-6||ManMeleeAttkPry2Hnds1+13
anMeleeAttkPry1Hnd3+10||ManMeleeAttkPry1Hnd4+5||ManMeleeAttkPry1Hnd6-5||ManMeleeAttkPry2Hnds1+14||ManMeleeAttkPry2Hnds2
anMeleeAttkPry1Hnd3+11||ManMeleeAttkPry1Hnd4+6||ManMeleeAttkPry1Hnd5+1||ManMeleeAttkPry1Hnd6-4||ManMeleeAttkPry2Hnds1+1
anMeleeAttkPry1Hnd3+12||ManMeleeAttkPry1Hnd4+7||ManMeleeAttkPry1Hnd5+2||ManMeleeAttkPry1Hnd6-3||ManMeleeAttkPry2Hnds1+1
anMeleeAttkPry1Hnd3+13||ManMeleeAttkPry1Hnd4+8||ManMeleeAttkPry1Hnd5+3||ManMeleeAttkPry1Hnd6-2||ManMeleeAttkPry2Hnds1+1
anMeleeAttkPry1Hnd3+14||ManMeleeAttkPry1Hnd4+9||ManMeleeAttkPry1Hnd5+4||ManMeleeAttkPry1Hnd6-1||ManMeleeAttkPry2Hnds1+1
anMeleeAttkPry1Hnd3+15||ManMeleeAttkPry1Hnd4+10||ManMeleeAttkPry1Hnd5+5||ManMeleeAttkPry2Hnds1+19||ManMeleeAttkPry2Hnd
anMeleeAttkPry1Hnd3+16||ManMeleeAttkPry1Hnd4+11||ManMeleeAttkPry1Hnd5+6||ManMeleeAttkPry1Hnd6+1||ManMeleeAttkPry2Hnds1
anMeleeAttkPry1Hnd3+17||ManMeleeAttkPry1Hnd4+12||ManMeleeAttkPry1Hnd5+7||ManMeleeAttkPry1Hnd6+2||ManMeleeAttkPry2Hnds1
anMeleeAttkPry1Hnd3+18||ManMeleeAttkPry1Hnd4+13||ManMeleeAttkPry1Hnd5+8||ManMeleeAttkPry1Hnd6+3||ManMeleeAttkPry2Hnds1
anMeleeAttkPry1Hnd3+19||ManMeleeAttkPry1Hnd4+14||ManMeleeAttkPry1Hnd5+9||ManMeleeAttkPry1Hnd6+4||ManMeleeAttkPry2Hnds1
anMeleeAttkPry1Hnd3+20||ManMeleeAttkPry1Hnd4+15||ManMeleeAttkPry1Hnd5+10||ManMeleeAttkPry1Hnd6+5||ManMeleeAttkPry2Hnds
anMeleeAttkPry1Hnd3+21||ManMeleeAttkPry1Hnd4+16||ManMeleeAttkPry1Hnd5+11||ManMeleeAttkPry1Hnd6+6||ManMeleeAttkPry2Hnds
anMeleeAttkPry1Hnd3+22||ManMeleeAttkPry1Hnd4+17||ManMeleeAttkPry1Hnd5+12||ManMeleeAttkPry1Hnd6+7||ManMeleeAttkPry2Hnds

||ManRangedAttkPry1Hnd4-20||ManRangedAttkPry1Hnd5-25||ManRangedAttkPry1Hnd6-30||ManRangedAttkPry2Hnds1-11||ManRangedA
RangedAttkPry1Hnd4-19||ManRangedAttkPry1Hnd5-24||ManRangedAttkPry1Hnd6-29||ManRangedAttkPry2Hnds1-10||ManRangedAttkPry2
RangedAttkPry1Hnd4-18||ManRangedAttkPry1Hnd5-23||ManRangedAttkPry1Hnd6-28||ManRangedAttkPry2Hnds1-9||ManRangedAttkPry2H
RangedAttkPry1Hnd4-17||ManRangedAttkPry1Hnd5-22||ManRangedAttkPry1Hnd6-27||ManRangedAttkPry2Hnds1-8||ManRangedAttkPry2H
RangedAttkPry1Hnd4-16||ManRangedAttkPry1Hnd5-21||ManRangedAttkPry1Hnd6-26||ManRangedAttkPry2Hnds1-7||ManRangedAttkPry2H
angedAttkPry1Hnd6-25||ManRangedAttkPry2Hnds1-6||ManRangedAttkPry2Hnds2-11||ManRangedAttkPry2Hnds3-16||ManRangedAttkPry2
anRangedAttkPry1Hnd4-14||ManRangedAttkPry1Hnd5-19||ManRangedAttkPry1Hnd6-24||ManRangedAttkPry2Hnds1-5||ManRangedAttkPr
anRangedAttkPry1Hnd4-13||ManRangedAttkPry1Hnd5-18||ManRangedAttkPry1Hnd6-23||ManRangedAttkPry2Hnds1-4||ManRangedAttkPr
anRangedAttkPry1Hnd4-12||ManRangedAttkPry1Hnd5-17||ManRangedAttkPry1Hnd6-22||ManRangedAttkPry2Hnds1-3||ManRangedAttkPr
anRangedAttkPry1Hnd4-11||ManRangedAttkPry1Hnd5-16||ManRangedAttkPry1Hnd6-21||ManRangedAttkPry2Hnds1-2||ManRangedAttkPr
gedAttkPry2Hnds2-6||ManRangedAttkPry2Hnds3-11||ManRangedAttkPry2Hnds5-16||ManRangedAttkPry2Hnds5-21||ManRangedAttkPry2
|ManRangedAttkPry1Hnd4-9||ManRangedAttkPry1Hnd5-14||ManRangedAttkPry1Hnd6-19||ManRangedAttkPry2Hnds2-5||ManRangedAttk
|ManRangedAttkPry1Hnd4-8||ManRangedAttkPry1Hnd5-13||ManRangedAttkPry1Hnd6-18||ManRangedAttkPry2Hnds1+1||ManRangedAttk
|ManRangedAttkPry1Hnd4-7||ManRangedAttkPry1Hnd5-12||ManRangedAttkPry1Hnd6-17||ManRangedAttkPry2Hnds1+2||ManRangedAttk
|ManRangedAttkPry1Hnd4-6||ManRangedAttkPry1Hnd5-11||ManRangedAttkPry1Hnd6-16||ManRangedAttkPry2Hnds1+3||ManRangedAttk
nd4-5||ManRangedAttkPry1Hnd5-10||ManRangedAttkPry1Hnd6-15||ManRangedAttkPry2Hnds1+4||ManRangedAttkPry2Hnds2-1||ManRan
nd3+1||ManRangedAttkPry1Hnd4-4||ManRangedAttkPry1Hnd5-9||ManRangedAttkPry1Hnd6-14||ManRangedAttkPry2Hnds1+5||ManRange
nd3+2||ManRangedAttkPry1Hnd4-3||ManRangedAttkPry1Hnd5-8||ManRangedAttkPry1Hnd6-13||ManRangedAttkPry2Hnds1+6||ManRange
nd3+3||ManRangedAttkPry1Hnd4-2||ManRangedAttkPry1Hnd5-7||ManRangedAttkPry1Hnd6-12||ManRangedAttkPry2Hnds1+7||ManRange
nd3+4||ManRangedAttkPry1Hnd4-1||ManRangedAttkPry1Hnd5-6||ManRangedAttkPry1Hnd6-11||ManRangedAttkPry2Hnds1+8||ManRange
kPry1Hnd3+5||ManRangedAttkPry1Hnd5-5||ManRangedAttkPry1Hnd6-10||ManRangedAttkPry2Hnds1+9||ManRangedAttkPry2Hnds2+4||M
kPry1Hnd3+6||ManRangedAttkPry1Hnd4+1||ManRangedAttkPry1Hnd5-4||ManRangedAttkPry1Hnd6-9||ManRangedAttkPry2Hnds1+10||M
kPry1Hnd3+7||ManRangedAttkPry1Hnd4+2||ManRangedAttkPry1Hnd5-3||ManRangedAttkPry1Hnd6-8||ManRangedAttkPry2Hnds1+11||M
kPry1Hnd3+8||ManRangedAttkPry1Hnd4+3||ManRangedAttkPry1Hnd5-2||ManRangedAttkPry1Hnd6-7||ManRangedAttkPry2Hnds1+12||M
kPry1Hnd3+9||ManRangedAttkPry1Hnd4+4||ManRangedAttkPry1Hnd5-1||ManRangedAttkPry1Hnd6-6||ManRangedAttkPry2Hnds1+13||M
kPry1Hnd3+10||ManRangedAttkPry1Hnd4+5||ManRangedAttkPry1Hnd6-5||ManRangedAttkPry2Hnds1+14||ManRangedAttkPry2Hnds2+9
kPry1Hnd3+11||ManRangedAttkPry1Hnd4+6||ManRangedAttkPry1Hnd5+1||ManRangedAttkPry1Hnd6-4||ManRangedAttkPry2Hnds1+15||
kPry1Hnd3+12||ManRangedAttkPry1Hnd4+7||ManRangedAttkPry1Hnd5+2||ManRangedAttkPry1Hnd6-3||ManRangedAttkPry2Hnds1+16||
kPry1Hnd3+13||ManRangedAttkPry1Hnd4+8||ManRangedAttkPry1Hnd5+3||ManRangedAttkPry1Hnd6-2||ManRangedAttkPry2Hnds1+17||
kPry1Hnd3+14||ManRangedAttkPry1Hnd4+9||ManRangedAttkPry1Hnd5+4||ManRangedAttkPry1Hnd6-1||ManRangedAttkPry2Hnds1+18||
kPry1Hnd3+15||ManRangedAttkPry1Hnd4+10||ManRangedAttkPry1Hnd5+5||ManRangedAttkPry2Hnds1+19||ManRangedAttkPry2Hnds2+
kPry1Hnd3+16||ManRangedAttkPry1Hnd4+11||ManRangedAttkPry1Hnd5+6||ManRangedAttkPry1Hnd6+1||ManRangedAttkPry2Hnds1+20
kPry1Hnd3+17||ManRangedAttkPry1Hnd4+12||ManRangedAttkPry1Hnd5+7||ManRangedAttkPry1Hnd6+2||ManRangedAttkPry2Hnds1+21
kPry1Hnd3+18||ManRangedAttkPry1Hnd4+13||ManRangedAttkPry1Hnd5+8||ManRangedAttkPry1Hnd6+3||ManRangedAttkPry2Hnds1+22
kPry1Hnd3+19||ManRangedAttkPry1Hnd4+14||ManRangedAttkPry1Hnd5+9||ManRangedAttkPry1Hnd6+4||ManRangedAttkPry2Hnds1+23
kPry1Hnd3+20||ManRangedAttkPry1Hnd4+15||ManRangedAttkPry1Hnd5+10||ManRangedAttkPry1Hnd6+5||ManRangedAttkPry2Hnds1+2
kPry1Hnd3+21||ManRangedAttkPry1Hnd4+16||ManRangedAttkPry1Hnd5+11||ManRangedAttkPry1Hnd6+6||ManRangedAttkPry2Hnds1+2
kPry1Hnd3+22||ManRangedAttkPry1Hnd4+17||ManRangedAttkPry1Hnd5+12||ManRangedAttkPry1Hnd6+7||ManRangedAttkPry2Hnds1+2

arch+1| |Spellcraft+1|
|Spellcraft+2|
|Spellcraft+3|
|Spellcraft+4|
|Spellcraft+5|
|Spellcraft+6|
|Spellcraft+7|
|Spellcraft+8|
|Spellcraft+9|
cry+10||Search+10||Spellcraft+10|
cry+11| |Search+11| |Spellcraft+11|
cry+12| |Search+12| |Spellcraft+12|
cry+13| |Search+13| |Spellcraft+13|
cry+14| |Search+14| |Spellcraft+14|
cry+15| |Search+15| |Spellcraft+15|
cry+16| |Search+16| |Spellcraft+16|
cry+17| |Search+17| |Spellcraft+17|
cry+18||Search+18||Spellcraft+18|
cry+19||Search+19||Spellcraft+19|
cry+20||Search+20||Spellcraft+20|
cry+21||Search+21||Spellcraft+21|
cry+22||Search+22||Spellcraft+22|
cry+23||Search+23||Spellcraft+23|
cry+24||Search+24||Spellcraft+24|
cry+25||Search+25||Spellcraft+25|
cry+26||Search+26||Spellcraft+26|
cry+27||Search+27||Spellcraft+27|
cry+28||Search+28||Spellcraft+28|
cry+29||Search+29||Spellcraft+29|
cry+30||Search+30||Spellcraft+30|
cry+31||Search+31||Spellcraft+31|
cry+32||Search+32||Spellcraft+32|
nds. (Factored in), (MM3.5 pg 304).,</i><br> : }

/2. (PHB3.5 pg 89).,</i><br> : }

arm your opponent. (PHB3.5 pg 95)/ } / },</i><br> : }


nus is NOT factored in). (PHB3.5 pg 95). / } / }</i><br> : }

95) / } / },</i><br> : }
eeAttkOffHd6+6||ManRangedAttkPry2Hnds1+2||ManRangedAttkPry2Hnds2+2||ManRangedAttkPry2Hnds3+2||ManRangedAttkPry2Hnds4+

+6||ManMeleeAttkOffHd5+6||ManMeleeAttkOffHd6+6|} : }
y2Hnds1-11||ManMeleeAttkPry2Hnds2-16||ManMeleeAttkPry2Hnds3-21||ManMeleeAttkPry2Hnds4-26||ManMeleeAttkPry2Hnds5-31||ManM
s1-10||ManMeleeAttkPry2Hnds2-15||ManMeleeAttkPry2Hnds3-20||ManMeleeAttkPry2Hnds4-25||ManMeleeAttkPry2Hnds5-30||ManMeleeA
s1-9||ManMeleeAttkPry2Hnds2-14||ManMeleeAttkPry2Hnds3-19||ManMeleeAttkPry2Hnds4-24||ManMeleeAttkPry2Hnds5-29||ManMeleeAt
s1-8||ManMeleeAttkPry2Hnds2-13||ManMeleeAttkPry2Hnds3-18||ManMeleeAttkPry2Hnds4-23||ManMeleeAttkPry2Hnds5-28||ManMeleeAt
s1-7||ManMeleeAttkPry2Hnds2-12||ManMeleeAttkPry2Hnds3-17||ManMeleeAttkPry2Hnds4-22||ManMeleeAttkPry2Hnds5-27||ManMeleeAt
2Hnds4-21||ManMeleeAttkPry2Hnds5-26||ManMeleeAttkPry2Hnds6-31||ManMeleeAttkOffHd1-10||ManMeleeAttkOffHd2-15||ManMeleeAttk
Hnds1-5||ManMeleeAttkPry2Hnds2-10||ManMeleeAttkPry2Hnds3-15||ManMeleeAttkPry2Hnds4-20||ManMeleeAttkPry2Hnds5-25||ManMele
Hnds1-4||ManMeleeAttkPry2Hnds2-9||ManMeleeAttkPry2Hnds3-14||ManMeleeAttkPry2Hnds4-19||ManMeleeAttkPry2Hnds5-24||ManMelee
Hnds1-3||ManMeleeAttkPry2Hnds2-8||ManMeleeAttkPry2Hnds3-13||ManMeleeAttkPry2Hnds4-18||ManMeleeAttkPry2Hnds5-23||ManMelee
Hnds1-2||ManMeleeAttkPry2Hnds2-7||ManMeleeAttkPry2Hnds3-12||ManMeleeAttkPry2Hnds4-17||ManMeleeAttkPry2Hnds5-22||ManMelee
Hnds5-21||ManMeleeAttkPry2Hnds6-26||ManMeleeAttkOffHd1-5||ManMeleeAttkOffHd2-10||ManMeleeAttkOffHd3-15||ManMeleeAttkOffHd4
y2Hnds2-5||ManMeleeAttkPry2Hnds3-10||ManMeleeAttkPry2Hnds4-15||ManMeleeAttkPry2Hnds5-20||ManMeleeAttkPry2Hnds6-25||ManMe
y2Hnds1+1||ManMeleeAttkPry2Hnds2-4||ManMeleeAttkPry2Hnds3-9||ManMeleeAttkPry2Hnds4-14||ManMeleeAttkPry2Hnds5-19||ManMele
y2Hnds1+2||ManMeleeAttkPry2Hnds2-3||ManMeleeAttkPry2Hnds3-8||ManMeleeAttkPry2Hnds4-13||ManMeleeAttkPry2Hnds5-18||ManMele
y2Hnds1+3||ManMeleeAttkPry2Hnds2-2||ManMeleeAttkPry2Hnds3-7||ManMeleeAttkPry2Hnds4-12||ManMeleeAttkPry2Hnds5-17||ManMele
eeAttkPry2Hnds2-1||ManMeleeAttkPry2Hnds3-6||ManMeleeAttkPry2Hnds4-11||ManMeleeAttkPry2Hnds5-16||ManMeleeAttkPry2Hnds6-21
AttkPry2Hnds1+5||ManMeleeAttkPry2Hnds3-5||ManMeleeAttkPry2Hnds4-10||ManMeleeAttkPry2Hnds5-15||ManMeleeAttkPry2Hnds6-20||M
AttkPry2Hnds1+6||ManMeleeAttkPry2Hnds2+1||ManMeleeAttkPry2Hnds3-4||ManMeleeAttkPry2Hnds4-9||ManMeleeAttkPry2Hnds5-14||Ma
AttkPry2Hnds1+7||ManMeleeAttkPry2Hnds2+2||ManMeleeAttkPry2Hnds3-3||ManMeleeAttkPry2Hnds4-8||ManMeleeAttkPry2Hnds5-13||Ma
AttkPry2Hnds1+8||ManMeleeAttkPry2Hnds2+3||ManMeleeAttkPry2Hnds3-2||ManMeleeAttkPry2Hnds4-7||ManMeleeAttkPry2Hnds5-12||Ma
ManMeleeAttkPry2Hnds2+4||ManMeleeAttkPry2Hnds3-1||ManMeleeAttkPry2Hnds4-6||ManMeleeAttkPry2Hnds5-11||ManMeleeAttkPry2Hnd
nMeleeAttkPry2Hnds1+10||ManMeleeAttkPry2Hnds2+5||ManMeleeAttkPry2Hnds4-5||ManMeleeAttkPry2Hnds5-10||ManMeleeAttkPry2Hnd
nMeleeAttkPry2Hnds1+11||ManMeleeAttkPry2Hnds2+6||ManMeleeAttkPry2Hnds3+1||ManMeleeAttkPry2Hnds4-4||ManMeleeAttkPry2Hnds
nMeleeAttkPry2Hnds1+12||ManMeleeAttkPry2Hnds2+7||ManMeleeAttkPry2Hnds3+2||ManMeleeAttkPry2Hnds4-3||ManMeleeAttkPry2Hnds
nMeleeAttkPry2Hnds1+13||ManMeleeAttkPry2Hnds2+8||ManMeleeAttkPry2Hnds3+3||ManMeleeAttkPry2Hnds4-2||ManMeleeAttkPry2Hnds
|ManMeleeAttkPry2Hnds2+9||ManMeleeAttkPry2Hnds3+4||ManMeleeAttkPry2Hnds4-1||ManMeleeAttkPry2Hnds5-6||ManMeleeAttkPry2Hn
anMeleeAttkPry2Hnds1+15||ManMeleeAttkPry2Hnds2+10||ManMeleeAttkPry2Hnds3+5||ManMeleeAttkPry2Hnds4-0||ManMeleeAttkPry2Hn
anMeleeAttkPry2Hnds1+16||ManMeleeAttkPry2Hnds2+11||ManMeleeAttkPry2Hnds3+6||ManMeleeAttkPry2Hnds4+1||ManMeleeAttkPry2H
anMeleeAttkPry2Hnds1+17||ManMeleeAttkPry2Hnds2+12||ManMeleeAttkPry2Hnds3+7||ManMeleeAttkPry2Hnds4+2||ManMeleeAttkPry2H
anMeleeAttkPry2Hnds1+18||ManMeleeAttkPry2Hnds2+13||ManMeleeAttkPry2Hnds3+8||ManMeleeAttkPry2Hnds4+3||ManMeleeAttkPry2H
9||ManMeleeAttkPry2Hnds2+14||ManMeleeAttkPry2Hnds3+9||ManMeleeAttkPry2Hnds4+4||ManMeleeAttkPry2Hnds5-1||ManMeleeAttkPry2
ManMeleeAttkPry2Hnds1+20||ManMeleeAttkPry2Hnds2+15||ManMeleeAttkPry2Hnds3+10||ManMeleeAttkPry2Hnds4+5||ManMeleeAttkPry
ManMeleeAttkPry2Hnds1+21||ManMeleeAttkPry2Hnds2+16||ManMeleeAttkPry2Hnds3+11||ManMeleeAttkPry2Hnds4+6||ManMeleeAttkPry
ManMeleeAttkPry2Hnds1+22||ManMeleeAttkPry2Hnds2+17||ManMeleeAttkPry2Hnds3+12||ManMeleeAttkPry2Hnds4+7||ManMeleeAttkPry
ManMeleeAttkPry2Hnds1+23||ManMeleeAttkPry2Hnds2+18||ManMeleeAttkPry2Hnds3+13||ManMeleeAttkPry2Hnds4+8||ManMeleeAttkPry
||ManMeleeAttkPry2Hnds1+24||ManMeleeAttkPry2Hnds2+19||ManMeleeAttkPry2Hnds3+14||ManMeleeAttkPry2Hnds4+9||ManMeleeAttkP
||ManMeleeAttkPry2Hnds1+25||ManMeleeAttkPry2Hnds2+20||ManMeleeAttkPry2Hnds3+15||ManMeleeAttkPry2Hnds4+10||ManMeleeAttkP
||ManMeleeAttkPry2Hnds1+26||ManMeleeAttkPry2Hnds2+21||ManMeleeAttkPry2Hnds3+16||ManMeleeAttkPry2Hnds4+11||ManMeleeAttkP

2Hnds1-11||ManRangedAttkPry2Hnds2-16||ManRangedAttkPry2Hnds3-21||ManRangedAttkPry2Hnds5-26||ManRangedAttkPry2Hnds5-31
1-10||ManRangedAttkPry2Hnds2-15||ManRangedAttkPry2Hnds3-20||ManRangedAttkPry2Hnds5-25||ManRangedAttkPry2Hnds5-30||ManR
1-9||ManRangedAttkPry2Hnds2-14||ManRangedAttkPry2Hnds3-19||ManRangedAttkPry2Hnds5-24||ManRangedAttkPry2Hnds5-29||ManRa
1-8||ManRangedAttkPry2Hnds2-13||ManRangedAttkPry2Hnds3-18||ManRangedAttkPry2Hnds5-23||ManRangedAttkPry2Hnds5-28||ManRa
1-7||ManRangedAttkPry2Hnds2-12||ManRangedAttkPry2Hnds3-17||ManRangedAttkPry2Hnds5-22||ManRangedAttkPry2Hnds5-27||ManRa
3-16||ManRangedAttkPry2Hnds5-21||ManRangedAttkPry2Hnds5-26||ManRangedAttkPry2Hnds6-31||ManRangedAttkOffHd1-10||ManRange
ds1-5||ManRangedAttkPry2Hnds2-10||ManRangedAttkPry2Hnds3-15||ManRangedAttkPry2Hnds5-20||ManRangedAttkPry2Hnds5-25||Man
ds1-4||ManRangedAttkPry2Hnds2-9||ManRangedAttkPry2Hnds3-14||ManRangedAttkPry2Hnds5-19||ManRangedAttkPry2Hnds5-24||ManR
ds1-3||ManRangedAttkPry2Hnds2-8||ManRangedAttkPry2Hnds3-13||ManRangedAttkPry2Hnds5-18||ManRangedAttkPry2Hnds5-23||ManR
ds1-2||ManRangedAttkPry2Hnds2-7||ManRangedAttkPry2Hnds3-12||ManRangedAttkPry2Hnds5-17||ManRangedAttkPry2Hnds5-22||ManR
-21||ManRangedAttkPry2Hnds6-26||ManRangedAttkOffHd1-5||ManRangedAttkOffHd2-10||ManRangedAttkOffHd3-15||ManRangedAttkOffH
Hnds2-5||ManRangedAttkPry2Hnds3-10||ManRangedAttkPry2Hnds5-15||ManRangedAttkPry2Hnds5-20||ManRangedAttkPry2Hnds6-25||Ma
Hnds1+1||ManRangedAttkPry2Hnds2-4||ManRangedAttkPry2Hnds3-9||ManRangedAttkPry2Hnds5-14||ManRangedAttkPry2Hnds5-19||Man
Hnds1+2||ManRangedAttkPry2Hnds2-3||ManRangedAttkPry2Hnds3-8||ManRangedAttkPry2Hnds5-13||ManRangedAttkPry2Hnds5-18||Man
Hnds1+3||ManRangedAttkPry2Hnds2-2||ManRangedAttkPry2Hnds3-7||ManRangedAttkPry2Hnds5-12||ManRangedAttkPry2Hnds5-17||Man
ttkPry2Hnds2-1||ManRangedAttkPry2Hnds3-6||ManRangedAttkPry2Hnds5-11||ManRangedAttkPry2Hnds5-16||ManRangedAttkPry2Hnds6
Pry2Hnds1+5||ManRangedAttkPry2Hnds3-5||ManRangedAttkPry2Hnds5-10||ManRangedAttkPry2Hnds5-15||ManRangedAttkPry2Hnds6-2
Pry2Hnds1+6||ManRangedAttkPry2Hnds2+1||ManRangedAttkPry2Hnds3-4||ManRangedAttkPry2Hnds5-9||ManRangedAttkPry2Hnds5-14|
Pry2Hnds1+7||ManRangedAttkPry2Hnds2+2||ManRangedAttkPry2Hnds3-3||ManRangedAttkPry2Hnds5-8||ManRangedAttkPry2Hnds5-13|
Pry2Hnds1+8||ManRangedAttkPry2Hnds2+3||ManRangedAttkPry2Hnds3-2||ManRangedAttkPry2Hnds5-7||ManRangedAttkPry2Hnds5-12|
angedAttkPry2Hnds2+4||ManRangedAttkPry2Hnds3-1||ManRangedAttkPry2Hnds5-6||ManRangedAttkPry2Hnds5-11||ManRangedAttkPry2H
gedAttkPry2Hnds1+10||ManRangedAttkPry2Hnds2+5||ManRangedAttkPry2Hnds5-5||ManRangedAttkPry2Hnds5-10||ManRangedAttkPry2H
gedAttkPry2Hnds1+11||ManRangedAttkPry2Hnds2+6||ManRangedAttkPry2Hnds3+1||ManRangedAttkPry2Hnds5-4||ManRangedAttkPry2H
gedAttkPry2Hnds1+12||ManRangedAttkPry2Hnds2+7||ManRangedAttkPry2Hnds3+2||ManRangedAttkPry2Hnds5-3||ManRangedAttkPry2H
gedAttkPry2Hnds1+13||ManRangedAttkPry2Hnds2+8||ManRangedAttkPry2Hnds3+3||ManRangedAttkPry2Hnds5-2||ManRangedAttkPry2H
RangedAttkPry2Hnds2+9||ManRangedAttkPry2Hnds3+4||ManRangedAttkPry2Hnds5-1||ManRangedAttkPry2Hnds5-6||ManRangedAttkPry2
ngedAttkPry2Hnds1+15||ManRangedAttkPry2Hnds2+10||ManRangedAttkPry2Hnds3+5||ManRangedAttkPry2Hnds5-0||ManRangedAttkPry
ngedAttkPry2Hnds1+16||ManRangedAttkPry2Hnds2+11||ManRangedAttkPry2Hnds3+6||ManRangedAttkPry2Hnds5+1||ManRangedAttkPry
ngedAttkPry2Hnds1+17||ManRangedAttkPry2Hnds2+12||ManRangedAttkPry2Hnds3+7||ManRangedAttkPry2Hnds5+2||ManRangedAttkPry
ngedAttkPry2Hnds1+18||ManRangedAttkPry2Hnds2+13||ManRangedAttkPry2Hnds3+8||ManRangedAttkPry2Hnds5+3||ManRangedAttkPry
nRangedAttkPry2Hnds2+14||ManRangedAttkPry2Hnds3+9||ManRangedAttkPry2Hnds5+4||ManRangedAttkPry2Hnds5-1||ManRangedAttk
RangedAttkPry2Hnds1+20||ManRangedAttkPry2Hnds2+15||ManRangedAttkPry2Hnds3+10||ManRangedAttkPry2Hnds5+5||ManRangedAttk
RangedAttkPry2Hnds1+21||ManRangedAttkPry2Hnds2+16||ManRangedAttkPry2Hnds3+11||ManRangedAttkPry2Hnds5+6||ManRangedAttk
RangedAttkPry2Hnds1+22||ManRangedAttkPry2Hnds2+17||ManRangedAttkPry2Hnds3+12||ManRangedAttkPry2Hnds5+7||ManRangedAttk
RangedAttkPry2Hnds1+23||ManRangedAttkPry2Hnds2+18||ManRangedAttkPry2Hnds3+13||ManRangedAttkPry2Hnds5+8||ManRangedAttk
RangedAttkPry2Hnds1+24||ManRangedAttkPry2Hnds2+19||ManRangedAttkPry2Hnds3+14||ManRangedAttkPry2Hnds5+9||ManRangedAt
RangedAttkPry2Hnds1+25||ManRangedAttkPry2Hnds2+20||ManRangedAttkPry2Hnds3+15||ManRangedAttkPry2Hnds5+10||ManRangedA
RangedAttkPry2Hnds1+26||ManRangedAttkPry2Hnds2+21||ManRangedAttkPry2Hnds3+16||ManRangedAttkPry2Hnds5+11||ManRangedA
anRangedAttkPry2Hnds4+2| |ManRangedAttkPry2Hnds5+2||ManRangedAttkPry2Hnds6+2||ManRangedAttkOffHd1+6||ManRangedAttkOffH
AttkPry2Hnds5-31||ManMeleeAttkPry2Hnds6-36||ManMeleeAttkOffHd1-15||ManMeleeAttkOffHd2-20||ManMeleeAttkOffHd3-25||ManMelee
ry2Hnds5-30||ManMeleeAttkPry2Hnds6-35||ManMeleeAttkOffHd1-14||ManMeleeAttkOffHd2-19||ManMeleeAttkOffHd3-24||ManMeleeAttkO
y2Hnds5-29||ManMeleeAttkPry2Hnds6-34||ManMeleeAttkOffHd1-13||ManMeleeAttkOffHd2-18||ManMeleeAttkOffHd3-23||ManMeleeAttkOff
y2Hnds5-28||ManMeleeAttkPry2Hnds6-33||ManMeleeAttkOffHd1-12||ManMeleeAttkOffHd2-17||ManMeleeAttkOffHd3-22||ManMeleeAttkOff
y2Hnds5-27||ManMeleeAttkPry2Hnds6-32||ManMeleeAttkOffHd1-11||ManMeleeAttkOffHd2-16||ManMeleeAttkOffHd3-21||ManMeleeAttkOff
OffHd2-15||ManMeleeAttkOffHd3-20||ManMeleeAttkOffHd4-25||ManMeleeAttkOffHd5-30||ManMeleeAttkOffHd6-35|
kPry2Hnds5-25||ManMeleeAttkPry2Hnds6-30||ManMeleeAttkOffHd1-9||ManMeleeAttkOffHd2-14||ManMeleeAttkOffHd3-19||ManMeleeAttkO
Pry2Hnds5-24||ManMeleeAttkPry2Hnds6-29||ManMeleeAttkOffHd1-8||ManMeleeAttkOffHd2-13||ManMeleeAttkOffHd3-18||ManMeleeAttkOf
Pry2Hnds5-23||ManMeleeAttkPry2Hnds6-28||ManMeleeAttkOffHd1-7||ManMeleeAttkOffHd2-12||ManMeleeAttkOffHd3-17||ManMeleeAttkOf
Pry2Hnds5-22||ManMeleeAttkPry2Hnds6-27||ManMeleeAttkOffHd1-6||ManMeleeAttkOffHd2-11||ManMeleeAttkOffHd3-16||ManMeleeAttkOf
-15||ManMeleeAttkOffHd4-20||ManMeleeAttkOffHd5-25||ManMeleeAttkOffHd6-30||DMG2+5||Climb+5||Jump+5||Swim+5|
ttkPry2Hnds6-25||ManMeleeAttkOffHd1-4||ManMeleeAttkOffHd2-9||ManMeleeAttkOffHd3-14||ManMeleeAttkOffHd4-19||ManMeleeAttkOffH
kPry2Hnds5-19||ManMeleeAttkPry2Hnds6-24||ManMeleeAttkOffHd1-3||ManMeleeAttkOffHd2-8||ManMeleeAttkOffHd3-13||ManMeleeAttkOf
kPry2Hnds5-18||ManMeleeAttkPry2Hnds6-23||ManMeleeAttkOffHd1-2||ManMeleeAttkOffHd2-7||ManMeleeAttkOffHd3-12||ManMeleeAttkOf
kPry2Hnds5-17||ManMeleeAttkPry2Hnds6-22||ManMeleeAttkOffHd1-1||ManMeleeAttkOffHd2-6||ManMeleeAttkOffHd3-11||ManMeleeAttkOf
nMeleeAttkPry2Hnds6-21||ManMeleeAttkOffHd1-0||ManMeleeAttkOffHd2-5||ManMeleeAttkOffHd3-10||ManMeleeAttkOffHd4-15||ManMelee
MeleeAttkPry2Hnds6-20||ManMeleeAttkOffHd1+1||ManMeleeAttkOffHd2-4||ManMeleeAttkOffHd3-9||ManMeleeAttkOffHd4-14||ManMeleeAtt
leeAttkPry2Hnds5-14||ManMeleeAttkPry2Hnds6-19||ManMeleeAttkOffHd1+2||ManMeleeAttkOffHd2-3||ManMeleeAttkOffHd3-8||ManMeleeA
leeAttkPry2Hnds5-13||ManMeleeAttkPry2Hnds6-18||ManMeleeAttkOffHd1+3||ManMeleeAttkOffHd2-2||ManMeleeAttkOffHd3-7||ManMeleeA
leeAttkPry2Hnds5-12||ManMeleeAttkPry2Hnds6-17||ManMeleeAttkOffHd1+4||ManMeleeAttkOffHd2-1||ManMeleeAttkOffHd3-6||ManMeleeA
1||ManMeleeAttkPry2Hnds6-16||ManMeleeAttkOffHd1+5||ManMeleeAttkOffHd2-0||ManMeleeAttkOffHd3-5||ManMeleeAttkOffHd4-10||ManM
0||ManMeleeAttkPry2Hnds6-15||ManMeleeAttkOffHd1+6||ManMeleeAttkOffHd2+1||ManMeleeAttkOffHd3-4||ManMeleeAttkOffHd4-9||ManM
||ManMeleeAttkPry2Hnds5-9||ManMeleeAttkPry2Hnds6-14||ManMeleeAttkOffHd1+7||ManMeleeAttkOffHd2+2||ManMeleeAttkOffHd3-3||Ma
||ManMeleeAttkPry2Hnds5-8||ManMeleeAttkPry2Hnds6-13||ManMeleeAttkOffHd1+8||ManMeleeAttkOffHd2+3||ManMeleeAttkOffHd3-2||Ma
||ManMeleeAttkPry2Hnds5-7||ManMeleeAttkPry2Hnds6-12||ManMeleeAttkOffHd1+9||ManMeleeAttkOffHd2+4||ManMeleeAttkOffHd3-1||Ma
5-6||ManMeleeAttkPry2Hnds6-11||ManMeleeAttkOffHd1+10||ManMeleeAttkOffHd2+5||ManMeleeAttkOffHd3-0||ManMeleeAttkOffHd4-5||Man
4-0||ManMeleeAttkPry2Hnds5-5||ManMeleeAttkPry2Hnds6-10||ManMeleeAttkOffHd1+11||ManMeleeAttkOffHd2+6||ManMeleeAttkOffHd3+1
4+1||ManMeleeAttkPry2Hnds5-4||ManMeleeAttkPry2Hnds6-9||ManMeleeAttkOffHd1+12||ManMeleeAttkOffHd2+7||ManMeleeAttkOffHd3+2
4+2||ManMeleeAttkPry2Hnds5-3||ManMeleeAttkPry2Hnds6-8||ManMeleeAttkOffHd1+13||ManMeleeAttkOffHd2+8||ManMeleeAttkOffHd3+3
4+3||ManMeleeAttkPry2Hnds5-2||ManMeleeAttkPry2Hnds6-7||ManMeleeAttkOffHd1+14||ManMeleeAttkOffHd2+9||ManMeleeAttkOffHd3+4
nds5-1||ManMeleeAttkPry2Hnds6-6||ManMeleeAttkOffHd1+15||ManMeleeAttkOffHd2+10||ManMeleeAttkOffHd3+5||ManMeleeAttkOffHd4-0|
nds4+5||ManMeleeAttkPry2Hnds5-0||ManMeleeAttkPry2Hnds6-5||ManMeleeAttkOffHd1+16||ManMeleeAttkOffHd2+11||ManMeleeAttkOffHd
nds4+6||ManMeleeAttkPry2Hnds5+1||ManMeleeAttkPry2Hnds6-4||ManMeleeAttkOffHd1+17||ManMeleeAttkOffHd2+12||ManMeleeAttkOffH
nds4+7||ManMeleeAttkPry2Hnds5+2||ManMeleeAttkPry2Hnds6-3||ManMeleeAttkOffHd1+18||ManMeleeAttkOffHd2+13||ManMeleeAttkOffH
nds4+8||ManMeleeAttkPry2Hnds5+3||ManMeleeAttkPry2Hnds6-2||ManMeleeAttkOffHd1+19||ManMeleeAttkOffHd2+14||ManMeleeAttkOffH
Hnds4+9||ManMeleeAttkPry2Hnds5+4||ManMeleeAttkPry2Hnds6-1||ManMeleeAttkOffHd1+20||ManMeleeAttkOffHd2+15||ManMeleeAttkOffH
Hnds4+10||ManMeleeAttkPry2Hnds5+5||ManMeleeAttkPry2Hnds6-0||ManMeleeAttkOffHd1+21||ManMeleeAttkOffHd2+16||ManMeleeAttkOf
Hnds4+11||ManMeleeAttkPry2Hnds5+6||ManMeleeAttkPry2Hnds6+1||ManMeleeAttkOffHd1+22||ManMeleeAttkOffHd2+17||ManMeleeAttkO

RangedAttkPry2Hnds5-31||ManRangedAttkPry2Hnds6-36||ManRangedAttkOffHd1-15||ManRangedAttkOffHd2-20||ManRangedAttkOffHd3-2
AttkPry2Hnds5-30||ManRangedAttkPry2Hnds6-35||ManRangedAttkOffHd1-14||ManRangedAttkOffHd2-19||ManRangedAttkOffHd3-24||Man
ttkPry2Hnds5-29||ManRangedAttkPry2Hnds6-34||ManRangedAttkOffHd1-13||ManRangedAttkOffHd2-18||ManRangedAttkOffHd3-23||ManR
ttkPry2Hnds5-28||ManRangedAttkPry2Hnds6-33||ManRangedAttkOffHd1-12||ManRangedAttkOffHd2-17||ManRangedAttkOffHd3-22||ManR
ttkPry2Hnds5-27||ManRangedAttkPry2Hnds6-32||ManRangedAttkOffHd1-11||ManRangedAttkOffHd2-16||ManRangedAttkOffHd3-21||ManR
AttkOffHd1-10||ManRangedAttkOffHd2-15||ManRangedAttkOffHd3-20||ManRangedAttkOffHd4-25||ManRangedAttkOffHd5-30||ManRanged
dAttkPry2Hnds5-25||ManRangedAttkPry2Hnds6-30||ManRangedAttkOffHd1-9||ManRangedAttkOffHd2-14||ManRangedAttkOffHd3-19||Man
AttkPry2Hnds5-24||ManRangedAttkPry2Hnds6-29||ManRangedAttkOffHd1-8||ManRangedAttkOffHd2-13||ManRangedAttkOffHd3-18||ManR
AttkPry2Hnds5-23||ManRangedAttkPry2Hnds6-28||ManRangedAttkOffHd1-7||ManRangedAttkOffHd2-12||ManRangedAttkOffHd3-17||ManR
AttkPry2Hnds5-22||ManRangedAttkPry2Hnds6-27||ManRangedAttkOffHd1-6||ManRangedAttkOffHd2-11||ManRangedAttkOffHd3-16||ManR
3-15||ManRangedAttkOffHd4-20||ManRangedAttkOffHd5-25||ManRangedAttkOffHd6-30||AC+5||Ref+5||Balance+5||EscapeArtist+5||Hide+5
gedAttkPry2Hnds6-25||ManRangedAttkOffHd1-4||ManRangedAttkOffHd2-9||ManRangedAttkOffHd3-14||ManRangedAttkOffHd4-19||ManRa
edAttkPry2Hnds5-19||ManRangedAttkPry2Hnds6-24||ManRangedAttkOffHd1-3||ManRangedAttkOffHd2-8||ManRangedAttkOffHd3-13||ManR
edAttkPry2Hnds5-18||ManRangedAttkPry2Hnds6-23||ManRangedAttkOffHd1-2||ManRangedAttkOffHd2-7||ManRangedAttkOffHd3-12||ManR
edAttkPry2Hnds5-17||ManRangedAttkPry2Hnds6-22||ManRangedAttkOffHd1-1||ManRangedAttkOffHd2-6||ManRangedAttkOffHd3-11||ManR
anRangedAttkPry2Hnds6-21||ManRangedAttkOffHd1-0||ManRangedAttkOffHd2-5||ManRangedAttkOffHd3-10||ManRangedAttkOffHd4-15||
nRangedAttkPry2Hnds6-20||ManRangedAttkOffHd1+1||ManRangedAttkOffHd2-4||ManRangedAttkOffHd3-9||ManRangedAttkOffHd4-14||Ma
angedAttkPry2Hnds5-14||ManRangedAttkPry2Hnds6-19||ManRangedAttkOffHd1+2||ManRangedAttkOffHd2-3||ManRangedAttkOffHd3-8||M
angedAttkPry2Hnds5-13||ManRangedAttkPry2Hnds6-18||ManRangedAttkOffHd1+3||ManRangedAttkOffHd2-2||ManRangedAttkOffHd3-7||M
angedAttkPry2Hnds5-12||ManRangedAttkPry2Hnds6-17||ManRangedAttkOffHd1+4||ManRangedAttkOffHd2-1||ManRangedAttkOffHd3-6||M
-11||ManRangedAttkPry2Hnds6-16||ManRangedAttkOffHd1+5||ManRangedAttkOffHd2-0||ManRangedAttkOffHd3-5||ManRangedAttkOffHd
10||ManRangedAttkPry2Hnds6-15||ManRangedAttkOffHd1+6||ManRangedAttkOffHd2+1||ManRangedAttkOffHd3-4||ManRangedAttkOffHd
-4||ManRangedAttkPry2Hnds5-9||ManRangedAttkPry2Hnds6-14||ManRangedAttkOffHd1+7||ManRangedAttkOffHd2+2||ManRangedAttkOff
-3||ManRangedAttkPry2Hnds5-8||ManRangedAttkPry2Hnds6-13||ManRangedAttkOffHd1+8||ManRangedAttkOffHd2+3||ManRangedAttkOff
-2||ManRangedAttkPry2Hnds5-7||ManRangedAttkPry2Hnds6-12||ManRangedAttkOffHd1+9||ManRangedAttkOffHd2+4||ManRangedAttkOff
s5-6||ManRangedAttkPry2Hnds6-11||ManRangedAttkOffHd1+10||ManRangedAttkOffHd2+5||ManRangedAttkOffHd3-0||ManRangedAttkOff
ds5-0||ManRangedAttkPry2Hnds5-5||ManRangedAttkPry2Hnds6-10||ManRangedAttkOffHd1+11||ManRangedAttkOffHd2+6||ManRangedAt
ds5+1||ManRangedAttkPry2Hnds5-4||ManRangedAttkPry2Hnds6-9||ManRangedAttkOffHd1+12||ManRangedAttkOffHd2+7||ManRangedAttk
ds5+2||ManRangedAttkPry2Hnds5-3||ManRangedAttkPry2Hnds6-8||ManRangedAttkOffHd1+13||ManRangedAttkOffHd2+8||ManRangedAttk
ds5+3||ManRangedAttkPry2Hnds5-2||ManRangedAttkPry2Hnds6-7||ManRangedAttkOffHd1+14||ManRangedAttkOffHd2+9||ManRangedAttk
Hnds5-1||ManRangedAttkPry2Hnds6-6||ManRangedAttkOffHd1+15||ManRangedAttkOffHd2+10||ManRangedAttkOffHd3+5||ManRangedAtt
Hnds5+5||ManRangedAttkPry2Hnds5-0||ManRangedAttkPry2Hnds6-5||ManRangedAttkOffHd1+16||ManRangedAttkOffHd2+11||ManRange
Hnds5+6||ManRangedAttkPry2Hnds5+1||ManRangedAttkPry2Hnds6-4||ManRangedAttkOffHd1+17||ManRangedAttkOffHd2+12||ManRange
Hnds5+7||ManRangedAttkPry2Hnds5+2||ManRangedAttkPry2Hnds6-3||ManRangedAttkOffHd1+18||ManRangedAttkOffHd2+13||ManRange
Hnds5+8||ManRangedAttkPry2Hnds5+3||ManRangedAttkPry2Hnds6-2||ManRangedAttkOffHd1+19||ManRangedAttkOffHd2+14||ManRange
2Hnds5+9||ManRangedAttkPry2Hnds5+4||ManRangedAttkPry2Hnds6-1||ManRangedAttkOffHd1+20||ManRangedAttkOffHd2+15||ManRang
2Hnds5+10||ManRangedAttkPry2Hnds5+5||ManRangedAttkPry2Hnds6-0||ManRangedAttkOffHd1+21||ManRangedAttkOffHd2+16||ManRan
2Hnds5+11||ManRangedAttkPry2Hnds5+6||ManRangedAttkPry2Hnds6+1||ManRangedAttkOffHd1+22||ManRangedAttkOffHd2+17||ManRa
d1+6||ManRangedAttkOffHd2+6||ManRangedAttkOffHd3+6||ManRangedAttkOffHd4+6||ManRangedAttkOffHd5+6||ManRangedAttkOffHd6+
AttkOffHd3-25||ManMeleeAttkOffHd4-30||ManMeleeAttkOffHd5-35||ManMeleeAttkOffHd6-40||DMG2-5||Climb-5||Jump-5||Swim-5|
fHd3-24||ManMeleeAttkOffHd4-29||ManMeleeAttkOffHd5-34||ManMeleeAttkOffHd6-39||DMG2-4||Climb-4||Jump-4||Swim-4|
Hd3-23||ManMeleeAttkOffHd4-28||ManMeleeAttkOffHd5-33||ManMeleeAttkOffHd6-38||DMG2-3||Climb-3||Jump-3||Swim-3|
Hd3-22||ManMeleeAttkOffHd4-27||ManMeleeAttkOffHd5-32||ManMeleeAttkOffHd6-37||DMG2-2||Climb-2||Jump-2||Swim-2|
Hd3-21||ManMeleeAttkOffHd4-26||ManMeleeAttkOffHd5-31||ManMeleeAttkOffHd6-36||DMG2-1||Climb-1||Jump-1||Swim-1|

ffHd3-19||ManMeleeAttkOffHd4-24||ManMeleeAttkOffHd5-29||ManMeleeAttkOffHd6-34||DMG2+1| |Climb+1| |Jump+1| |Swim+1|


Hd3-18||ManMeleeAttkOffHd4-23||ManMeleeAttkOffHd5-28||ManMeleeAttkOffHd6-33||DMG2+2||Climb+2||Jump+2||Swim+2|
Hd3-17||ManMeleeAttkOffHd4-22||ManMeleeAttkOffHd5-27||ManMeleeAttkOffHd6-32||DMG2+3||Climb+3||Jump+3||Swim+3|
Hd3-16||ManMeleeAttkOffHd4-21||ManMeleeAttkOffHd5-26||ManMeleeAttkOffHd6-31||DMG2+4||Climb+4||Jump+4||Swim+4|

d4-19||ManMeleeAttkOffHd5-24||ManMeleeAttkOffHd6-29||DMG2+6||Climb+6||Jump+6||Swim+6|
Hd3-13||ManMeleeAttkOffHd4-18||ManMeleeAttkOffHd5-23||ManMeleeAttkOffHd6-28||DMG2+7||Climb+7||Jump+7||Swim+7|
Hd3-12||ManMeleeAttkOffHd4-17||ManMeleeAttkOffHd5-22||ManMeleeAttkOffHd6-27||DMG2+8||Climb+8||Jump+8||Swim+8|
Hd3-11||ManMeleeAttkOffHd4-16||ManMeleeAttkOffHd5-21||ManMeleeAttkOffHd6-26||DMG2+9||Climb+9||Jump+9||Swim+9|
AttkOffHd4-15||ManMeleeAttkOffHd5-20||ManMeleeAttkOffHd6-25||DMG2+10||Climb+10||Jump+10||Swim+10|
kOffHd4-14||ManMeleeAttkOffHd5-19||ManMeleeAttkOffHd6-24||DMG2+11||Climb+11||Jump+11||Swim+11|
AttkOffHd3-8||ManMeleeAttkOffHd4-13||ManMeleeAttkOffHd5-18||ManMeleeAttkOffHd6-23||DMG2+12||Climb+12||Jump+12||Swim+12|
AttkOffHd3-7||ManMeleeAttkOffHd4-12||ManMeleeAttkOffHd5-17||ManMeleeAttkOffHd6-22||DMG2+13||Climb+13||Jump+13||Swim+13|
AttkOffHd3-6||ManMeleeAttkOffHd4-11||ManMeleeAttkOffHd5-16||ManMeleeAttkOffHd6-21||DMG2+14||Climb+14||Jump+14||Swim+14|
MeleeAttkOffHd4-10||ManMeleeAttkOffHd5-15||ManMeleeAttkOffHd6-20||DMG2+15||Climb+15||Jump+15||Swim+15|
MeleeAttkOffHd4-9||ManMeleeAttkOffHd5-14||ManMeleeAttkOffHd6-19||DMG2+16||Climb+16||Jump+16||Swim+16|
anMeleeAttkOffHd3-3||ManMeleeAttkOffHd4-8||ManMeleeAttkOffHd5-13||ManMeleeAttkOffHd6-18||DMG2+17||Climb+17||Jump+17||Swim+
anMeleeAttkOffHd3-2||ManMeleeAttkOffHd4-7||ManMeleeAttkOffHd5-12||ManMeleeAttkOffHd6-17||DMG2+18||Climb+18||Jump+18||Swim+
anMeleeAttkOffHd3-1||ManMeleeAttkOffHd4-6||ManMeleeAttkOffHd5-11||ManMeleeAttkOffHd6-16||DMG2+19||Climb+19||Jump+19||Swim+
nMeleeAttkOffHd4-5||ManMeleeAttkOffHd5-10||ManMeleeAttkOffHd6-15||DMG2+20||Climb+20||Jump+20||Swim+20|
6||ManMeleeAttkOffHd3+1||ManMeleeAttkOffHd4-4||ManMeleeAttkOffHd5-9||ManMeleeAttkOffHd6-14||DMG2+21||Climb+21||Jump+21||Sw
||ManMeleeAttkOffHd3+2||ManMeleeAttkOffHd4-3||ManMeleeAttkOffHd5-8||ManMeleeAttkOffHd6-13| |DMG2+22||Climb+22||Jump+22||Sw
||ManMeleeAttkOffHd3+3||ManMeleeAttkOffHd4-2||ManMeleeAttkOffHd5-7||ManMeleeAttkOffHd6-12| |DMG2+23||Climb+23||Jump+23||Sw
||ManMeleeAttkOffHd3+4||ManMeleeAttkOffHd4-1||ManMeleeAttkOffHd5-6||ManMeleeAttkOffHd6-11| |DMG2+24||Climb+24||Jump+24||Sw
||ManMeleeAttkOffHd4-0||ManMeleeAttkOffHd5-5||ManMeleeAttkOffHd6-10||DMG2+25||Climb+25||Jump+25||Swim+25|
2+11||ManMeleeAttkOffHd3+6||ManMeleeAttkOffHd4+1||ManMeleeAttkOffHd5-4||ManMeleeAttkOffHd6-9||DMG2+26||Climb+26||Jump+26||
2+12||ManMeleeAttkOffHd3+7||ManMeleeAttkOffHd4+2||ManMeleeAttkOffHd5-3||ManMeleeAttkOffHd6-8||DMG2+27||Climb+27||Jump+27|
2+13||ManMeleeAttkOffHd3+8||ManMeleeAttkOffHd4+3||ManMeleeAttkOffHd5-2||ManMeleeAttkOffHd6-7||DMG2+28||Climb+28||Jump+28|
2+14||ManMeleeAttkOffHd3+9||ManMeleeAttkOffHd4+4||ManMeleeAttkOffHd5-1||ManMeleeAttkOffHd6-6||DMG2+29||Climb+29||Jump+29|
d2+15||ManMeleeAttkOffHd3+10||ManMeleeAttkOffHd4+5||ManMeleeAttkOffHd5-0||ManMeleeAttkOffHd6-5||DMG2+30||Climb+30||Jump+3
Hd2+16||ManMeleeAttkOffHd3+11||ManMeleeAttkOffHd4+6||ManMeleeAttkOffHd5+1||ManMeleeAttkOffHd6-4||DMG2+31||Climb+31||Jump
Hd2+17||ManMeleeAttkOffHd3+12||ManMeleeAttkOffHd4+7||ManMeleeAttkOffHd5+2||ManMeleeAttkOffHd6-3||DMG2+32||Climb+32||Jump

|ManRangedAttkOffHd3-25||ManRangedAttkOffHd4-30||ManRangedAttkOffHd5-35||ManRangedAttkOffHd6-40||AC-4||Ref-4||Balance-4||Es
angedAttkOffHd3-24||ManRangedAttkOffHd4-29||ManRangedAttkOffHd5-34||ManRangedAttkOffHd6-39||AC-4||Ref-4||Balance-4||EscapeA
ngedAttkOffHd3-23||ManRangedAttkOffHd4-28||ManRangedAttkOffHd5-33||ManRangedAttkOffHd6-38||AC-3||Ref-3||Balance-3||EscapeArt
ngedAttkOffHd3-22||ManRangedAttkOffHd4-27||ManRangedAttkOffHd5-32||ManRangedAttkOffHd6-37||AC-2||Ref-2||Balance-2||EscapeArt
ngedAttkOffHd3-21||ManRangedAttkOffHd4-26||ManRangedAttkOffHd5-31||ManRangedAttkOffHd6-36||AC-1||Ref-1||Balance-1||EscapeArt
kOffHd5-30||ManRangedAttkOffHd6-35||Balance-0||EscapeArtist-0||Hide-0||MoveSilently-0||OpenLock-0||SleightofHand-0||Ride-0||Tumble-
angedAttkOffHd3-19||ManRangedAttkOffHd4-24||ManRangedAttkOffHd5-29||ManRangedAttkOffHd6-34||AC+1| |Ref+1||Balance+1||Escape
ngedAttkOffHd3-18||ManRangedAttkOffHd4-23||ManRangedAttkOffHd5-28||ManRangedAttkOffHd6-33||AC+2||Ref+2||Balance+2||EscapeA
ngedAttkOffHd3-17||ManRangedAttkOffHd4-22||ManRangedAttkOffHd5-27||ManRangedAttkOffHd6-32||AC+3||Ref+3||Balance+3||EscapeA
ngedAttkOffHd3-16||ManRangedAttkOffHd4-21||ManRangedAttkOffHd5-26||ManRangedAttkOffHd6-31||AC+4||Ref+4||Balance+4||EscapeA
5||EscapeArtist+5||Hide+5||MoveSilently+5||OpenLock+5||SleightofHand+5||Ride+5||Tumble+5||UseRope+5|
gedAttkOffHd4-19||ManRangedAttkOffHd5-24||ManRangedAttkOffHd6-29||AC+6||Ref+6||Balance+6||EscapeArtist+6||Hide+6||MoveSilently+
ngedAttkOffHd3-13||ManRangedAttkOffHd4-18||ManRangedAttkOffHd5-23||ManRangedAttkOffHd6-28||AC+7||Ref+7||Balance+7||EscapeA
ngedAttkOffHd3-12||ManRangedAttkOffHd4-17||ManRangedAttkOffHd5-22||ManRangedAttkOffHd6-27||AC+8||Ref+8||Balance+8||EscapeA
ngedAttkOffHd3-11||ManRangedAttkOffHd4-16||ManRangedAttkOffHd5-21||ManRangedAttkOffHd6-26||AC+9||Ref+9||Balance+9||EscapeA
anRangedAttkOffHd4-15||ManRangedAttkOffHd5-20||ManRangedAttkOffHd6-25||AC+10||Ref+10||Balance+10||EscapeArtist+10||Hide+10||M
RangedAttkOffHd4-14||ManRangedAttkOffHd5-19||ManRangedAttkOffHd6-24||AC+11||Ref+11||Balance+11||EscapeArtist+11||Hide+11||Mo
anRangedAttkOffHd3-8||ManRangedAttkOffHd4-13||ManRangedAttkOffHd5-18||ManRangedAttkOffHd6-23||AC+12||Ref+12||Balance+12||E
anRangedAttkOffHd3-7||ManRangedAttkOffHd4-12||ManRangedAttkOffHd5-17||ManRangedAttkOffHd6-22||AC+13||Ref+13||Balance+13||E
anRangedAttkOffHd3-6||ManRangedAttkOffHd4-11||ManRangedAttkOffHd5-16||ManRangedAttkOffHd6-21||AC+14||Ref+14||Balance+14||E
-5||ManRangedAttkOffHd4-10||ManRangedAttkOffHd5-15||ManRangedAttkOffHd6-20||AC+15||Ref+15||Balance+15||EscapeArtist+15||Hide
-4||ManRangedAttkOffHd4-9||ManRangedAttkOffHd5-14||ManRangedAttkOffHd6-19||AC+16||Ref+16||Balance+16||EscapeArtist+16||Hide+
d2+2||ManRangedAttkOffHd3-3||ManRangedAttkOffHd4-8||ManRangedAttkOffHd5-13||ManRangedAttkOffHd6-18||AC+17||Ref+17||Balanc
d2+3||ManRangedAttkOffHd3-2||ManRangedAttkOffHd4-7||ManRangedAttkOffHd5-12||ManRangedAttkOffHd6-17||AC+18||Ref+18||Balanc
d2+4||ManRangedAttkOffHd3-1||ManRangedAttkOffHd4-6||ManRangedAttkOffHd5-11||ManRangedAttkOffHd6-16||AC+19||Ref+19||Balanc
d3-0||ManRangedAttkOffHd4-5||ManRangedAttkOffHd5-10||ManRangedAttkOffHd6-15||AC+20||Ref+20||Balance+20||EscapeArtist+20||Hid
OffHd2+6||ManRangedAttkOffHd3+1||ManRangedAttkOffHd4-4||ManRangedAttkOffHd5-9||ManRangedAttkOffHd6-14||AC+21||Ref+21||Bal
OffHd2+7||ManRangedAttkOffHd3+2||ManRangedAttkOffHd4-3||ManRangedAttkOffHd5-8||ManRangedAttkOffHd6-13||AC+22||Ref+22||Bala
OffHd2+8||ManRangedAttkOffHd3+3||ManRangedAttkOffHd4-2||ManRangedAttkOffHd5-7||ManRangedAttkOffHd6-12||AC+23||Ref+23||Bala
OffHd2+9||ManRangedAttkOffHd3+4||ManRangedAttkOffHd4-1||ManRangedAttkOffHd5-6||ManRangedAttkOffHd6-11||AC+24||Ref+24||Bala
OffHd3+5||ManRangedAttkOffHd4-0||ManRangedAttkOffHd5-5||ManRangedAttkOffHd6-10||AC+25||Ref+25||Jump+25||Balance+25||Escape
ttkOffHd2+11||ManRangedAttkOffHd3+6||ManRangedAttkOffHd4+1||ManRangedAttkOffHd5-4||ManRangedAttkOffHd6-9||AC+26||Ref+26||B
ttkOffHd2+12||ManRangedAttkOffHd3+7||ManRangedAttkOffHd4+2||ManRangedAttkOffHd5-3||ManRangedAttkOffHd6-8||AC+27||Ref+27||
ttkOffHd2+13||ManRangedAttkOffHd3+8||ManRangedAttkOffHd4+3||ManRangedAttkOffHd5-2||ManRangedAttkOffHd6-7||AC+28||Ref+28||
ttkOffHd2+14||ManRangedAttkOffHd3+9||ManRangedAttkOffHd4+4||ManRangedAttkOffHd5-1||ManRangedAttkOffHd6-6||AC+29||Ref+29||
AttkOffHd2+15||ManRangedAttkOffHd3+10||ManRangedAttkOffHd4+5||ManRangedAttkOffHd5-0||ManRangedAttkOffHd6-5||AC+30||Ref+3
dAttkOffHd2+16||ManRangedAttkOffHd3+11||ManRangedAttkOffHd4+6||ManRangedAttkOffHd5+1||ManRangedAttkOffHd6-4||AC+31||Ref+
edAttkOffHd2+17||ManRangedAttkOffHd3+12||ManRangedAttkOffHd4+7||ManRangedAttkOffHd5+2||ManRangedAttkOffHd6-3||AC+32||Ref
|ManRangedAttkOffHd6+6| : }
ump-5||Swim-5|

p+1| |Swim+1|
||Jump+12||Swim+12|
||Jump+13||Swim+13|
||Jump+14||Swim+14|

mb+17||Jump+17||Swim+17|
mb+18||Jump+18||Swim+18|
mb+19||Jump+19||Swim+19|

||Climb+21||Jump+21||Swim+21|
||Climb+22||Jump+22||Swim+22|
||Climb+23||Jump+23||Swim+23|
||Climb+24||Jump+24||Swim+24|

26||Climb+26||Jump+26||Swim+26|
+27||Climb+27||Jump+27||Swim+27|
+28||Climb+28||Jump+28||Swim+28|
+29||Climb+29||Jump+29||Swim+29|
G2+30||Climb+30||Jump+30||Swim+30|
MG2+31||Climb+31||Jump+31||Swim+31|
MG2+32||Climb+32||Jump+32||Swim+32|

C-4||Ref-4||Balance-4||EscapeArtist-4||Hide-4||MoveSilently-4||OpenLock-4||SleightofHand-4||Ride-4||Tumble-4||UseRope-4|
ef-4||Balance-4||EscapeArtist-4||Hide-4||MoveSilently-4||OpenLock-4||SleightofHand-4||Ride-4||Tumble-4||UseRope-4|
-3||Balance-3||EscapeArtist-3||Hide-3||MoveSilently-3||OpenLock-3||SleightofHand-3||Ride-3||Tumble-3||UseRope-3|
-2||Balance-2||EscapeArtist-2||Hide-2||MoveSilently-2||OpenLock-2||SleightofHand-2||Ride-2||Tumble-2||UseRope-2|
-1||Balance-1||EscapeArtist-1||Hide-1||MoveSilently-1||OpenLock-1||SleightofHand-1||Ride-1||Tumble-1||UseRope-1|
fHand-0||Ride-0||Tumble-0||UseRope-0|
Ref+1||Balance+1||EscapeArtist+1||Hide+1||MoveSilently+1||OpenLock+1||SleightofHand+1||Ride+1||Tumble+1||UseRope+1|
ef+2||Balance+2||EscapeArtist+2||Hide+2||MoveSilently+2||OpenLock+2||SleightofHand+2||Ride+2||Tumble+2||UseRope+2|
ef+3||Balance+3||EscapeArtist+3||Hide+3||MoveSilently+3||OpenLock+3||SleightofHand+3||Ride+3||Tumble+3||UseRope+3|
ef+4||Balance+4||EscapeArtist+4||Hide+4||MoveSilently+4||OpenLock+4||SleightofHand+4||Ride+4||Tumble+4||UseRope+4|

+6||Hide+6||MoveSilently+6||OpenLock+6||SleightofHand+6||Ride+6||Tumble+6||UseRope+6|
ef+7||Balance+7||EscapeArtist+7||Hide+7||MoveSilently+7||OpenLock+7||SleightofHand+7||Ride+7||Tumble+7||UseRope+7|
ef+8||Balance+8||EscapeArtist+8||Hide+8||MoveSilently+8||OpenLock+8||SleightofHand+8||Ride+8||Tumble+8||UseRope+8|
ef+9||Balance+9||EscapeArtist+9||Hide+9||MoveSilently+9||OpenLock+9||SleightofHand+9||Ride+9||Tumble+9||UseRope+9|
capeArtist+10||Hide+10||MoveSilently+10||OpenLock+10||SleightofHand+10||Ride+10||Tumble+10||UseRope+10|
peArtist+11||Hide+11||MoveSilently+11||OpenLock+11||SleightofHand+11||Ride+11||Tumble+11||UseRope+11|
12||Ref+12||Balance+12||EscapeArtist+12||Hide+12||MoveSilently+12||OpenLock+12||SleightofHand+12||Ride+12||Tumble+12||UseRope+1
13||Ref+13||Balance+13||EscapeArtist+13||Hide+13||MoveSilently+13||OpenLock+13||SleightofHand+13||Ride+13||Tumble+13||UseRope+1
14||Ref+14||Balance+14||EscapeArtist+14||Hide+14||MoveSilently+14||OpenLock+14||SleightofHand+14||Ride+14||Tumble+14||UseRope+1
15||EscapeArtist+15||Hide+15||MoveSilently+15||OpenLock+15||SleightofHand+15||Ride+15||Tumble+15||UseRope+15|
6||EscapeArtist+16||Hide+16||MoveSilently+16||OpenLock+16||SleightofHand+16||Ride+16||Tumble+16||UseRope+16|
8||AC+17||Ref+17||Balance+17||EscapeArtist+17||Hide+17||MoveSilently+17||OpenLock+17||SleightofHand+17||Ride+17||Tumble+17||UseR
7||AC+18||Ref+18||Balance+18||EscapeArtist+18||Hide+18||MoveSilently+18||OpenLock+18||SleightofHand+18||Ride+18||Tumble+18||UseR
6||AC+19||Ref+19||Balance+19||EscapeArtist+19||Hide+19||MoveSilently+19||OpenLock+19||SleightofHand+19||Ride+19||Tumble+19||UseR
+20||EscapeArtist+20||Hide+20||MoveSilently+20||OpenLock+20||SleightofHand+20||Ride+20||Tumble+20||UseRope+20|
6-14||AC+21||Ref+21||Balance+21||EscapeArtist+21||Hide+21||MoveSilently+21||OpenLock+21||SleightofHand+21||Ride+21||Tumble+21||U
-13||AC+22||Ref+22||Balance+22||EscapeArtist+22||Hide+22||MoveSilently+22||OpenLock+22||SleightofHand+22||Ride+22||Tumble+22||Us
-12||AC+23||Ref+23||Balance+23||EscapeArtist+23||Hide+23||MoveSilently+23||OpenLock+23||SleightofHand+23||Ride+23||Tumble+23||Us
-11||AC+24||Ref+24||Balance+24||EscapeArtist+24||Hide+24||MoveSilently+24||OpenLock+24||SleightofHand+24||Ride+24||Tumble+24||Us
+25||Balance+25||EscapeArtist+25||Hide+25||MoveSilently+25||OpenLock+25||SleightofHand+25||Ride+25||Tumble+25||UseRope+25|
ffHd6-9||AC+26||Ref+26||Balance+26||EscapeArtist+26||Hide+26||MoveSilently+26||OpenLock+26||SleightofHand+26||Ride+26||Tumble+26
OffHd6-8||AC+27||Ref+27||Balance+27||EscapeArtist+27||Hide+27||MoveSilently+27||OpenLock+27||SleightofHand+27||Ride+27||Tumble+27
OffHd6-7||AC+28||Ref+28||Balance+28||EscapeArtist+28||Hide+28||MoveSilently+28||OpenLock+28||SleightofHand+28||Ride+28||Tumble+28
OffHd6-6||AC+29||Ref+29||Balance+29||EscapeArtist+29||Hide+29||MoveSilently+29||OpenLock+29||SleightofHand+29||Ride+29||Tumble+29
kOffHd6-5||AC+30||Ref+30||Balance+30||EscapeArtist+30||Hide+30||MoveSilently+30||OpenLock+30||SleightofHand+30||Ride+30||Tumble+
AttkOffHd6-4||AC+31||Ref+31||Balance+31||EscapeArtist+31||Hide+31||MoveSilently+31||OpenLock+31||SleightofHand+31||Ride+31||Tumbl
AttkOffHd6-3||AC+32||Ref+32||Balance+32||EscapeArtist+32||Hide+32||MoveSilently+32||OpenLock+32||SleightofHand+32||Ride+32||Tumb
seRope+1|
eRope+2|
eRope+3|
eRope+4|

eRope+7|
eRope+8|
eRope+9|
||Tumble+12||UseRope+12|
||Tumble+13||UseRope+13|
||Tumble+14||UseRope+14|

de+17||Tumble+17||UseRope+17|
de+18||Tumble+18||UseRope+18|
de+19||Tumble+19||UseRope+19|

1||Ride+21||Tumble+21||UseRope+21|
||Ride+22||Tumble+22||UseRope+22|
||Ride+23||Tumble+23||UseRope+23|
||Ride+24||Tumble+24||UseRope+24|
le+25||UseRope+25|
+26||Ride+26||Tumble+26||UseRope+26|
+27||Ride+27||Tumble+27||UseRope+27|
+28||Ride+28||Tumble+28||UseRope+28|
+29||Ride+29||Tumble+29||UseRope+29|
nd+30||Ride+30||Tumble+30||UseRope+30|
Hand+31||Ride+31||Tumble+31||UseRope+31|
Hand+32||Ride+32||Tumble+32||UseRope+32|
Stat Bonuses Size Grapple Size AC/Attack Creature Type
1 -5 F -16 F 8 AB
2 -4 D -12 D 4 AN
3 -4 T -8 T 2 CO
4 -3 S -4 S 1 DR
5 -3 M 0 M 0 EL
6 -2 L 4 L -1 FE
7 -2 H 8 H -2 GI
8 -1 G 12 G -4 HU
9 -1 C 16 C -8 MA
10 0 MO
11 0 OO
12 1 OU
13 1 PL
14 2 UN
15 2 VE
16 3
17 3
18 4
19 4
20 5
21 5
22 6
23 6
24 7
25 7
26 8
27 8
28 9
29 9
30 10
31 10
32 11
33 11
34 12
35 12
36 13
37 13
38 14
39 14
40 15
41 15
42 16
43 16
44 17
45 17
46 18
47 18
48 19
49 19
50 20
51 20
52 21
53 21
54 22
55 22
56 23
57 23
58 24
59 24
60 25
61 25
62 26
63 26
64 27
65 27
66 28
67 28
68 29
69 29
70 30
71 30
72 31
73 31
74 32
75 32
- None
Creature Type
8
8
10
12
8
6
8
8
10
8
10
8
8
12
8

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