Professional Documents
Culture Documents
1. E-business
2. Electronic commerce
3. Mobile e-commerce
4. The concept of strategy
5. The concept of value creation and capturing
E-business, e-commerce and mobile e-commerce
E-business, e-commerce and mobile e-commerce
E-business: the use of electronic means to conduct organization’s business
internally and/or externally.
E-commerce: deals with the facilitation of transactions and selling of
products and services online, i.e. via the Internet or any other
telecommunications network.
Mobile e-commerce (m-commerce): refers to online activities of e-
commerce underlying technology which are accessed through wireless
hand-held devices such as mobile phones, smart phones, hand-held
computers and tablets.
E-business, e-commerce and mobile e-commerce
• E-business:
o Internal e-business activities include the linking of an organisation’s employees with each other through
an intranet to improve information sharing, facilitate knowledge dissemination and support
management reporting.
o e-Business activities also include supporting after-sales service activities and collaborating with business
partners, e.g. conducting joint research, developing a new product and formulating a sales promotion.
• E-commerce:
o Involves the electronic trading of physical and digital goods such as online marketing, online ordering, e-
payment and, for digital goods, online distribution (i.e. for after-sales support activities).
o e-Commerce applications with external orientation are buy-side e-commerce activities with suppliers and
sell-side activities with customers.
The concept of strategy
Strategy is:
• . . . the direction and scope of an organisation over the long-term, which achieves advantage for the
organisation through its configuration of resources within a changing environment to the needs of
markets and to fulfil stakeholder expectations. (Gerry Johnson, Kevan Scholes and Richard
Whittington2)
• . . . the determination of the basic long-term goals and objectives of an enterprise, and the adoption of
courses of action and the allocation of resources necessary for carrying out these goals. (Alfred
Chandler3)
• . . .the deliberate search for a plan of action that will develop a business’s competitive advantage and
compound it. (Bruce Henderson4)
• … the strong focus on profitability not just growth, an ability to define a unique value proposition, and
a willingness to make tough trade-offs in what not to do. (Michael Porter)
The concept of strategy
• long-term direction of the firm.
• overall plan for deploying the resources that a firm possesses.
• willingness to make trade-offs, to choose between different directions and
between different ways of deploying resources.
• achieving unique positioning vis-à-vis competitors.
• achieve sustainable competitive advantage over rivals
• ensure lasting profitability.
The concept of strategy
• Three different levels of strategy:
(1) corporate-level strategy
(2) business unit strategy
(3) operational strategy.
The concept of strategy
• Three different levels of strategy:
(1) corporate-level strategy: is concerned with the overall purpose and scope
of the firm. Corporate strategy addresses issues such as how to allocate
resources between different business units, mergers, acquisitions, partnerships
and alliances.
(2) business unit strategy: is concerned primarily with how to compete
within individual markets. A business unit strategy deals with issues such as
industry analysis, market positioning and value creation for customers
(3) operational strategy (functional-level strategy): deals with how to
implement the business unit strategy with regard to resources, processes and
people.
The concept of strategy
The concept of value creation and capturing
The ability of a firm to create value for its customers is a
prerequisite for achieving sustainable profitability.
1.2. The evolution of e-business
1.The grassroots of e-business
2.The rise of the Internet
3.The crash
4.The synergy phase
1.2. The evolution of e-business
1.2. The evolution of e-business
1.2. The evolution of e-business
1.2. The evolution of e-business
• Irruption: During the irruption stage, innovative products and services based on the new technology
appear and start slowly to penetrate the economy, which is still dominated by the previous technology.
• Frenzy: is characterised by a sense of exploration and exuberance as entrepreneurs, engineers and
investors alike try to find the best opportunities created by the technological big bang irruption.
• Crash: The gilded age is followed by a crash, when the leading players in the economy realise that. the
excessive investments will never be able to fulfil the high expectations
• Synergy: time for “real” economy. During the synergy stage, a few large companies start to dominate the
markets and leverage their financial strength to generate economies of scale and scope.
• Maturity: is characterised by market saturation and mature technologies. During this stage, companies
concentrate on increasing efficiency and reducing costs, for instance through mergers and acquisitions.
The grassroots of e-business
• ICT (Information and Communication Technologies)
• EDI (Electronic Data Interchange)
• IOS (Inter-organizational Information Systems)
• Public IT platforms
The rise of the internet
• Amazon.com
• Priceline.com
• CRM system (Customer Relationship Management)
• E-market
• Start-ups
The crash
• Market size is artificially inflated
• Revenues
• Costs
• Internet businesses: Ducati, eBay, Google, Tesco.com or Nordea
• Social networks: Flickr, Youtube, MySpace, Facebook, Twitter,..
• Web-base service focuses on fostering communication, sharing or
collaboration. (Web 2.0)
Summary
• The definitions of e-business-related terms, including ‘e-business’, ‘electronic commerce’
and ‘mobile e-commerce’, and definitions of strategy and value creation.
• A framework that describes the typical periods of technological revolutions. It also
positions within this framework the evolution of the Internet during the last decade. The
four main periods that characterise this evolution are:
– the grassroots of e-business period, which took place before the widespread
commercial use of the Internet;
– the rise of the Internet period, which started with the launch of Amazon.com in 1995
and continued until 2000;
– the crash (or burst of the dotcom bubble) which took place in March and April 2000
and caused a 45% decline of the nasdaQ by the end of that year;
– the synergy phase, which followed the stock market crash and continues until today.
Review questions
1 define the terms ‘e-business’, ‘electronic commerce’ and ‘mobile electronic
commerce’, and describe how they differ from one another.
2 provide a definition of strategy as it is used in this text.
3 What are the three distinctive levels of strategy that can be recognised?
4 describe the different periods of the life cycle model, as proposed by Carlota
perez.
5 What are the four time periods of the Internet’s evolution? What are the
peculiar characteristics of each period?
6 What are the main lessons that the Ceos of pure-player companies (such as
Yahoo!, eBay, Amazon.com, Google, etc.) might draw from these past years of
the Internet?
E-BUSINESS STRATEGY
CHAPTER 2: OVERVIEW OF THE E-
BUSINESS STRATEGY FRAMEWORK
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4.2 Analyzing the internet – impacted value chain
• Inbound logistics consist of receiving, storing and distributing incoming goods within the
company.
• Operations consist of those activities necessary for the making of a product or a service.
• Outbound logistics consist of activities required for getting the product to the buyer, which can be
done either physically or electronically (for digital goods).
• Marketing and sales activities aim at enticing customers to buy a product and to provide the
means for doing so.
• Service activities deal with the after-sales phase, which includes the installation of a product,
supplying spare parts and exchanging faulty products.
• Procurement deals with the primary inputs for different processes within the organisation.
• Technology development includes specific research and development (R&D) for product design.
• Human resource management consists of recruiting, managing, training and developing people.
• Infrastructure refers to a firm’s physical premises, including offices, plants, warehouses and
distribution centres.
4.2 Analyzing the internet – impacted value chain
4.3 Leveraging the virtual value chain
4.4 Selecting activities for online interaction with
customers – the ICDT framework
Information activities
• Information activities include advertising and posting information on the
company website. This includes company, products and services-related
information.
Communication activities
• Communication activities include two-way communication between a
company and its online visitors and customers.
• This can take place via Internet applications such as email and real-time chat.
Transaction activities
• Transaction activities include the acceptance over the Internet of online
orders (i.e. commercial transactions) and electronic payments (i.e. financial
transactions).
• At the outset of the commercial usage of the Internet, there were two main
drawbacks associated with online transactions:
• First, most Internet users, who were afraid of fraud, considered making e-
payments as too dangerous, which held back the evolution of e-commerce.
• Second, since payments were limited to credit or debit card transactions, the
offering of low-priced products or services (such as newspaper articles) was
not economically feasible, since transaction costs would have been
prohibitively high.
Distribution activities
• Distribution activities include the online delivery of digital goods, such as
software, music, videos, films and e-books, by letting customers download
the purchased product(s).
• The main bottleneck that has restricted online distribution so far is the limited
bandwidth of online connections.
4.5 Moving beyond the value chain to value networks
Summary
• First, this chapter defined the concept of a competence as a combination of
different resources and skills. It outlined the attributes that a competence must
fulfil in order to qualify as a core competence; these are: being valuable,
unique, hard to imitate and valuable across different products or markets. It
also highlighted the core competence concept in an e-business context.
• Second, the chapter discussed the value chain that disaggregates the firm into
strategically relevant activities. It recognised two types of activities within a
firm: primary activities (which include inbound logistics, operations,
outbound logistics, marketing and sales and after- sales service) and support
activities (which include firm infrastructure, human resources, technology
development and procurement). It then discussed the impact of the Internet
on the value chain.
Summary
• Third, the chapter introduced the concept of the virtual value chain, which suggests
that information captured in the physical value chain (e.g. for activities such as
order processing or logistics) should be used as a new source of value creation to
enhance the quality of customer service. It also provided a critical perspective of
the resource-based view versus the market-based view of strategy formulation.
• Fourth, the chapter presented the ICDT (Information, Communication, distribution
and transaction) framework and illustrated its four spaces through some specific
examples.
• Finally, the chapter described how a company can move beyond managing an
internal value chain to operating along an It-enabled value network. It also listed
the different types of external partners that are typically members of such a value
network, and introduced the key e-business capabilities that a firm should develop
to successfully manage its value network.
Review questions
1. What is a competence and what criteria does it need to fulfil in order to qualify as
a core competence? What makes a competence distinctive for e-business?
2. What are the primary and secondary activities of the value chain? How does the
Internet impact on these activities?
3. Through what measures can a firm improve the fit between activities in the value
chain? explain how the Internet can influence these measures.
4. Define the concept of the virtual value chain. How does it relate to the traditional
value chain concept?
5. Describe the ICDT framework and outline how a company can use it for
selecting e-business activities.
6. What is a value network and who are its main partners? What specific issues does
a company face when it moves beyond a value chain to become part of a value
network?
E-BUSINESS STRATEGY
CHAPTER 5:
STRATEGY OPTIONS IN E-BUSINESS MARKETS
Advantages:
• Greater focus
• More flexibility and faster decisions
• Entrepreneurial culture
• Access to venture capital
Integrated e-business organization
Benefits:
• Established and trusted brand.
• Shared information.
• Cross-promotion.
• Purchasing leverage.
• Distribution efficiencies.
• Shared customer service.
6.3 Value chain deconstruction over the internet
• The fundamental idea of this concept is that traditionally integrated value
chains within industries get unbundled and are reconfigured as a result of
two main developments.
(1) the separation of the economics of things (physical goods) and the
economics of information (digital goods); and
(2) the blow-up of the trade-off between richness and reach.
6.4 Unbundling the corporation over the internet
6.4 Unbundling the corporation over the internet
Understanding conflicts in distribution channels
The channel conflict matrix
Summary
• First, this chapter analysed the degree of integration of individual activities of
the value chain. More specifically, it discussed which activities a firm should
perform (or ‘make’) internally and which activities it should source (or ‘buy’)
from external providers. Reasons that favour ‘make’ decisions include strong
linkage between activities, confidentiality of information and high transaction
costs. Reasons that favour ‘buy’ decisions include high economies of scale,
high capital requirements, specialised know-how and higher efficiency of the
open markets.
• Second, the chapter analysed how to choose the organisational structure for e-
business activities and presented the following four options: (1) in-house
integration, (2) joint venture, (3) strategic partnership and (4) independent
business (i.e. spin-off). It then discussed the benefits and drawbacks of each
organisational option.
Summary
• Third, the chapter analysed the unbundling of the traditional organisation as a
result of falling transaction costs made possible by the Internet. the
unbundling concept distinguishes three core businesses in a corporation: (1)
product innovation, (2) infrastructure management and (3) customer
relationship management. these three businesses have different imperatives
regarding economics, culture and competition.
• Finally, the chapter analysed how a company can choose between online and
offline channels to conduct its activities. It also offered a framework to assess
the impact of a possible channel conflict and ways to resolve it (or even pre-
empt it).
Review questions
1. Describe the different organisational options along the ‘make-or-buy’ spectrum.
2. In general, which factors determine whether a firm should make or buy a product
or a service?
3. Why should a company consider deconstructing its value chain over the Internet?
4. Outline the concept of unbundling the corporation and explain its underlying
rationale.
5. Explain the online/offline channel conflict matrix and illustrate it through specific
examples.
6. What are the different options that a company has when choosing the
organisational structure for its Internet venture?
7. What criteria should a company use when deciding on whether to integrate its
Internet activities in-house or whether to spin them off?
E-BUSINESS STRATEGY
CHAPTER 7:
Choosing the appropriate strategy for interacting with users
Software capabilities:
• Web application development techniques (AJAX)
• The creation and adoption of new syndication formats (RSS)
Implications of web 2.0 for internet business models
Implications of web 2.0 for internet business models
Main guiding principles of web 2.0 applications
Main guiding principles of web 2.0 applications
Web 2.0 services
The flock of new services and applications can be divided into the following
categories:
• Blogs and blog aggregators.
• Wikis or content communities.
• Social networking sites (SNS).
• Social bookmarking.
• Media and information-sharing platforms.
• Web-based tools.
• Web-based desktop applications.
Business impact of social networks
The rationale for the huge popularity of these networks is many-fold
• Social networks are large.
• Social networks are active.
• Social networks are a clearing house of information.
• Ad spending on social networking is strong.
• Social networks are unique.
• Social networks are varied and provide access to potentially large target segments.
• Social networks are effective because they consist of consumer-to-consumer
content.
• Social networks are easy to use.
Understanding user behavior on the social web
Two key developments that led to changing user behavior are:
• (1) the ease with which people can share information through conveniently
accessible service sites and
• (2) the improvements in network infrastructure.
Main motives:
• (1) finding valuable peers (discovery);
• (2) associating with valuable peers (homogeneity); and
• (3) imparting information (sharing).
Understanding user behavior on the social web
Understanding user behavior on the social web
Users’ satisfaction with a platform is directly linked to
(1)the ease with which they can browse through a social network
of friends and
(2)the accuracy of the search results when they look for
individuals with certain characteristics.
The trade-offs between richness and reach
• The trade-off between richness and reach focuses on the
constraints that companies traditionally have faced when
interacting with existing or prospective customers.
• Reach refers to the number of people exchanging information.
• Richness is defined by the following three dimensions:
oBandwidth.
oCustomization.
oInteractivity.
The trade-offs between richness and reach
Customer relationship management (CRM) in a digital
context - e-CRM
e-CRM
• Creating a long-term relationship with customers to offset their acquisition
costs.
• Reducing the rate of customer defections.
• Increasing the ‘share of wallet’ through cross-selling and up-selling.
• Increasing the profitability of low-profit customers.
• Focusing on high-value customers.
e-CRM
e-CRM comprises the following four main elements:
(1)customer selection,
(2)customer acquisition,
(3)customer retention
(4)customer extension.
Towards the social crm
To leverage social CRM capabilities for business competitiveness, companies
should consider using the following MASTER approach, recently proposed by
Acker et al.18 and comprising the following six actions:
• Monitor
• Access and analyze
• Strategies and structure
• Test
• Embed
• Review
Towards the social CRM
Towards the social CRM
The concept of mass-customization
• The concept of mass-customisation acts counter-intuitively to the large wave
of standardisation and exploitation of economies of scale, which originated
from industry economics. The amount of customisation in a given product or
service is an important determinant driving the richness of interaction
between a company and its customers.
• Mass-customisation options can generally be divided into two different
approaches.
osoft-customisation approach involves only activities that take place after
manufacturing.
ohard-customisation approach which entails a customised manufacturing
process.
7.4 Increasing the reach of interactions with customers
• Viral growth
• Long tail
Viral growth
• Viral information (viral news)
• Viral marketing aims to find a way of using epidemical news spread as a
marketing tool, making it measurable and repeatable.
• Barriers of viral marketing:
oLack of control over people.
oLack of control over content.
The “tipping point” concept
• Builds on the idea of viral growth
• News or products sometimes spread at quite moderate rates and then at some
point in time – the tipping point – start to spread epidemically
• Three factors influencing viral spread:
(1) the law of the few focuses on the people (connectors, mavens and
salesmen) involved in spreading a message
(2) the stickiness factor deals with the content of the message that is to be
spread
(3) the power of context focuses on the conditions and circumstances under
which epidemics can occur. It has two implications: Outer circumstances and
Small sub-movement
The “long tail” of internet-based social networks
• Via traditional means of networking, individuals almost exclusively contact
people they have personally known in the past.
• Traditional networking allows individuals to stay in touch only with a limited
number of people due to time restrictions.
• The ‘long tail’ concept has three main implications for companies that want
to access and leverage the ‘long tail’ for their customers:
oLengthen the tail.
oFatten the tail
oDrive demand down the tail.
The “long tail” of internet-based social networks
Summary
• This chapter provided an overview of Web 2.0. It explained how advances in
network infrastructure and software development led to an increased number of
web users and a richer user experience. Furthermore, the chapter depicted the Web
2.0 service variety and showed how it enables better networking and sharing of
information and content among peers.
• Social networking sites (SNS) allow their members to manage more contacts more
efficiently than is possible offline; therefore, they increase personal contact reach.
In addition, users have more information about their contacts or potential contacts
due to visible virtual profiles; therefore, sns increase personal information richness.
• Through the mass-customisation approach, manufacturers or service providers try
to elicit customer preferences and then tailor the product or service to their clients’
liking
Summary
• Businesses that want to benefit from ‘viral growth’ need to provide incentives for
users to invite others to join the service. these incentives can be intrinsic when users
know that inviting others to join the platform will ultimately enrich their own
experience.
• Viral marketing is a tool that has a strong potential for building brand awareness.
therefore, finding a way (e.g. Gladwell’s ‘tipping point’) of controlling viral growth
is essential for companies.
• By giving members access to a large pool of other individuals, sns lengthen the
‘long tail’ of potential social contacts. they further use a variety of mechanisms to
enrich users’ communications, thereby fattening the tail by increasing the frequency
of interactions. driving demand down the tail can be achieved by shifting users’
attention to content that normally is not as easy to find.
Review questions
1. Several new business models have been suggested for ‘Web 2.0’. try to
position them within the reach versus richness framework (shown in exhibit
11.6).
2. Review users’ motivations for joining Internet-based social networks and
for each one of these motivations provide an example of real-world social
interactions.
3. Explain how anderson’s ‘long tail’ concept can be applied to Internet-based
social networks. What are the main similarities and differences between the
application of this concept to sns and to traditional networking?
4. Suggest at least two examples of people you know for each one of the
categories proposed in the law of the few by Gladwell’s ‘tipping point’.
E-BUSINESS STRATEGY
CHAPTER 8:
A roadmap for e-business strategy implementation