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ESCA P E P OD D OWN

Now take a look at Rojo’s Technical attribute. Notice that it’s one more point (the “+1”) to get a total of 17. Since
3D+1. That means you roll three dice, add them together, and this total is higher than the difficulty of 15, Rojo’s
then add one to the total. blaster shot hits the lead stormtrooper.

Example: Rojo’s Technical is 3D+1. If Rojo tries to If you make a particularly bad roll, or if you want to improve
repair a broken engine on a Rebel X-wing Starfighter, a roll you’ve already made, you may use a Character Point to roll
the player rolls three dice and adds one. If Rojo rolled an additional die and add it to that skill roll. Since Star Wars is a
a 3, 5 and 5, and then added one for the “+1,” Rojo’s game about heroes — and your character is a hero — Character
Technical total would be 14. Points give you a chance to improve your character’s rolls, espe­
cially when your character needs it most. Rojo begins this
The same system works for skills. All skills begin at the same adventure with five Character Points.
value as the attribute they fall under. Skills can be improved.
Example: The stormtroopers have taken cover. Now
Example: Rojo has the melee combat skill listed Rojo needs to roll a 20 to hit them. She rolls her
under her Dexterity attribute. Since Rojo’s Dexterity is blaster skill of 4D+1 and gets 17 — a miss. Rojo
2D+2, her melee combat skill also starts out as 2D+2. decides to spend one Character Point (she only has
Blaster, brawling parry, dodge, melee combat, and four left). Now, she rolls the extra die and gets a 4.
melee parry are also listed under Dexterity and they She adds this to her blaster roll of 17, raising the total
also start out as 2D+2. to 21. Rojo hits another stormtrooper.
Some skills are improved on the template: Rojo’s increased For now, you’ll just be allowed to use one Character Point to
skills are blaster, dodge, repulsorlift operation, search and improve a single skill roll. Don’t use up your Character Points too
sneak. Don’t worry about just how this works now — we’ll get to quickly. You never know when you’ll really need them. It’s
it later. always good to have a few around to help your character
Also don’t worry about the listings for Force Points, Move through the adventure’s climax!
and other categories. They are used in the roleplaying game, but You now know enough about the rules to start playing. But a
they’re not necessary to play this adventure. They are provided roleplaying game is more than rules — it’s about being in a fun
here in case you wish to use Rojo in other Star Wars roleplaying adventure! Playing this solitaire adventure will give you a feel
adventures. for the game. Simply read on and follow the directions.
You’ll be directed to several numbered entries, determined by
How Rojo Does Things
how well you make your skill rolls. Don’t read the entries
Every task that Rojo tries in this adventure has a difficulty, straight through, and don’t read entries you’re not supposed to
which is listed in the text. These tasks might include shooting a look at — that will spoil any surprises for you. Just follow the
blaster at bounty hunters, sneaking past an Imperial patrol, or instructions and you’ll be okay. Good luck, and clear skies!
dodging for cover. There are six different levels of difficulty:
Very Easy, Easy, Moderate, Difficult, Very Difficult or Heroic.
There is also a difficulty number. This is the number you have ESCAPE POD DOWN
to tie or beat with your die roll to succeed. In the adventure,
A lone sentry stood in the observation tower overlooking the
these numbers are listed. When you are playing with friends,
dense forest. Behind him rose a small rocky hill which housed
one of you will be the gamemaster and will decide what the dif­
the Rebels’ secret base here on Edan II.
ficulty numbers are. (We’ll talk more about gamemasters later,
The Alliance established Edan Base to house a squadron of
too.)
X-wing and Y-wing starfighters, their pilots and crews, and the
The chart below lists the levels of difficulty and the numbers
various Rebel operatives who wandered in and out from nearby
associated with them.
systems. It was the hub of Rebellion activity in the sector.
The sentry saw a glint of metal on the horizon. He raised his
Difficulty Difficulty Number
Very Easy 1-5 macrobinoculars to his eyes and ranged in on the two X-wing
Easy 6-10 fighters coming back from a mission. Before long they were
Moderate 11-15 roaring overhead on their approach to the landing bay entrance,
Difficult 16-20 little more than a large cave in the rocky hillside. The sentry
Very Difficult 21-30 waved to the pilots. The starfighters were returning from a
Heroic 31+ nearby system, where they had no doubt shot down a few
Imperial TIE fighters. The sentry would hear about the mission
Roll the appropriate skill or attribute dice. If your roll is equal later, when the pilots sat around bragging about their exploits
to or greater than the difficulty number, your character suc­ in the crew lounge.
ceeds. If it’s lower, your character fails. Since the Alliance defeated the Death Star, the Empire had
stepped up its measures to crush the Rebels. Edan Base had
Example: Rojo wants to fire her blaster pistol at
played an important role in keeping the flame of rebellion
the stormtroopers who are chasing her. Her blaster burning in this area. The starfighters harassed Imperial shipping
skill is 4D+1. The gamemaster says the difficulty num­ in nearby systems. Smugglers stole Imperial supplies and deliv­
ber for hitting a target at this range is 15 (Moderate). ered them here for Rebel resistance fighters. Free-traders trans­
Rojo’s player rolls four dice (for the “4D”) and adds ported Alliance agents to and from assignments nearby, and
acted as couriers for important intelligence information.

THE STAR WARS ROLEPLAYING GAME: REVISED • EXPANDED • UPDATED ! 9


ESCA P E P OD D OWN

2.
A splinter of light in the sky aught the sentry’s eye. He To shoot the probe droid, you use your blaster skill listed
raised his macro-binoculars to his eyes and peered upward. under Dexterity. Rojo’s skill has been improved to 4D+2.
Something was ripping through the atmosphere on a steep You still roll 4 dice, but add +2 to the total. The probe
descent. It looked like an escape pod. The pod crashed into the droid is not too far away — Medium Range so this shot is
forest about a kilometer away. going to be a Moderate (15) difficulty. Roll your blaster skill dice
This was something Commander Drayson would want to and see what you get.
know about. The sentry pulled a comlink from his belt and
pressed the transmit switch. “This is Sentry Post A9 reporting. • If you roll 15 or higher, go to 9.
Something just crash-landed about a kilometer northeast of the • If you roll 14 or lower, go to 7.
base. Looked like an escape pod, but I couldn’t be sure. You’d

3.
better send a scout to check it out. There could be survivors.” You carefully check out the pod and its surroundings.
You will be that Rebel scout... The pod is nestled in a crater, probably the result of a
high-impact landing. Although the pod’s hatch is open,
You are Rojo Barant, a Rebel scout stationed at Edan Base. you don’t see any sign of survivors.
Between patrols, you hang out in the landing bay, working on You creep up and peer inside the pod. It doesn’t look like
your speeder bike. The docking hangar’s intercom speakers there’s a lot of room inside. You might be able to fit one person
crackle to life. “Rojo Barant report to the command center” they in there, but he’d be pretty cramped and uncomfortable.
blare. “Rojo Barant to the command center.” You pack up your Suddenly you hear a sound in the forest — something is
gear and head off through the underground corridors to the humming, creaking and snapping through branches. It seems to
base’s heart. be coming from the direction of your base.
The command center is packed with Rebel officers. Captain
Ellers is monitoring comm channels and sensors, while Lieu­ • Please go to 1.
tenant Commander Kai is checking the shield generator’s power

4.
output. Commander Drayson, your boss, is standing near a holo­ Despite your best attempts, you snap a few twigs and
graphic display of the planet. You step up and ask what he rustle some leaves as you creep through the dense forest
wants. undergrowth. You spot something moving ahead and
“We need you to run a quick patrol,” Commander Drayson hide behind a bush. Peering out over the leafy top, you
says. “One of our sentries spotted an escape pod which crashed see a droid crawling in a clearing. It’s a walking of Imperial
into the dense forest a kilometer from the base. I need you to go probe droid! You see it’s main ocular bubble focusing through a
out there and see if there are any survivors inside.” He gives you break in the trees — it’s scouting out your Rebel base!
directions to the pod’s crash site, then dismisses you. Maybe you gasp too loudly. Perhaps it heard you sneaking up
You return to your speeder bike and fly it out of the landing on it. The droid turns suddenly on its walking legs, swiveling its
bay. Following Drayson’s instructions, you zoom through the blaster cannon to face you. You’ve been discovered!
forest to the northeast. Soon you come to a small clearing: sit­
• Please go to 11.
ting in the center is what looks like an escape pod, with the
main hatch wide open. You hop off the speeder bike and

5.
You carefully check out the pod and its surroundings.
approach on foot to investigate. The pod is nestled in a crater, probably the result of a
You decide to check out the pod and its surroundings. high-impact landing. Although the pod’s hatch is open,
Depending on how well you search, you may or may not find you don’t see any sign of survivors. This is strange — if
something important. To determine how thoroughly you look someone was in the pod, you would have noticed humanoid
around, you’re going to roll your search skill. Look at Rojo’s tracks in the upturned dirt surrounding it. Unless these odd
character sheet. Search is an observation skill, so it’s listed under looking holes in the ground are its tracks...
Perception. In this case, Rojo has a dice code of 3D in search. You creep up and peer inside the pod. It doesn’t look like
Now roll your 3 dice and add them up to see how well you there’s a lot of room inside. You might be able to fit one person
examine the pod. in there, but he’d be pretty cramped and uncomfortable. You
don’t see anything like a seat, and no safety restraints at all. If
• If you rolled 10 or higher, go to 5.
there was something alive inside the pod, it would have been
• If you rolled 9 or lower, go to 3. crushed by the impact upon landing.
Suddenly you hear a sound in the forest — something is

1.
You walk toward the odd sound. Something is moving humming, creaking and snapping through branches. It seems to
through the forest nearby. You’re not sure if it’s friendly be coming from the direction of your base.
or hostile. You feel it’s best to sneak up and see what it is
instead of announcing your presence. • Please go to 1.
To creep through the forest toward the sound, you’ll use the

6.
sneak skill. Like search, it’s a Perception skill. The dice score for Careful of your footing, you manage to creep silently
your sneak is 3D. Roll 3 dice and add them up to see how good through the dense forest undergrowth. You spot some­
you are at slipping silently through the forest. thing moving ahead and hide behind a bush. Peering out
over the leafy top, you see a droid crawling in a clearing.
• If you rolled 10 or higher, go to 6. It’s a walking Imperial probe droid! You see it’s main ocular bub­
• If you rolled 9 or lower, go to 4. bles focusing through a break in the trees — it’s scouting out
your Rebel base!

10 ! THE STAR WARS ROLEPLAYING GAME: REVISED • EXPANDED • UPDATED


ESCA P E P OD D OWN

Maybe it’s too late, but you have to do something to stop • If the difference is 4-8, you’ve been wounded with a
that probe droid from revealing your hidden base’s location to nasty shot in the leg. Check off one of the boxes on
the Empire. You could sneak back to your speeder bike and fly your character sheet marked “Wounded.” You’ll still be
off to warn the base. But that would leave the probe droid wan­ on your feet after a moment of being stunned, but
dering around nearby. The Imperial droid must be destroyed. You your injuries will affect all your other actions until
draw your blaster and take a shot at it. you’re healed. Any time you make a skill roll, you sub­
tract one die (−1D) from your dice score before you
• Please go to 2. roll. Now you can take a shot at the droid with your
blaster — but remember, you have a −1D penalty to all

7.
You fire your blaster but the shot misses the probe droid. rolls: your blaster skill is now only 3D+2. Go to 2.
It targets you, turns its own blaster cannon toward you
and takes a shot! • If the difference is 9 or higher, you’ve been more seri­
ously hurt. You slump to the forest floor, unconscious
• If this was your third time shooting at the droid, the and uncertain of your fate... go to 10.
probe droid’s shot hits you. You slump to the forest

9.
floor, unconscious and uncertain of your fate... go to Your blaster burst hits the droids main dome. Since your
10. shot hit, you get to roll your blaster’s damage dice of 4D
(listed under Rojo’s “Equipment”) and compare that to
• If this was your first or second shot at the droid, go to the droids Strength of 4D (you’ll need to make this roll,
11. but in the regular game the gamemaster will roll this). Roll 4
dice for your blaster’s damage and write down the total. Then

8.
The droids blaster shot hits you before you can get away
— you’re going to take some damage. To find out how roll 4 dice for the droids Strength. Subtract the droids roll from
badly you’re hit, you’ll have to roll the probe droids your damage roll.
blaster cannon damage of 4D+2. This will tell you how • If the difference is 3 or lower, you’ve only nicked the
powerful the blast is. Roll 4 dice, add 2 and write down the droid. It turns and fires its own blaster at you: go to
total. Next, you’ll roll your own Strength to see how well you 11.
resist this damage. Rojo’s Strength is 3D: roll 3 dice and write
down the result. Now subtract your Strength total from the • If the difference is from 4-8, you’ve lightly damaged
droids damage roll. the droid. If it’s from 9-12, you’ve heavily damaged it.
If the difference is from 13-15, you’ve severely dam­
• If the difference is 3 or lower, you’ve only been aged the droid. (These levels have different meanings
momentarily stunned. Check off the box on your char­ in the game, but for now we’ll count them as equal.)
acter sheet marked “Stunned.” You catch your breath Go to 12.
and take a shot at the droid with your blaster: go to 2. • If the difference is I6 or more, go to 13.

THE STAR WARS ROLEPLAYING GAME: REVISED • EXPANDED • UPDATED ! 11

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