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RPG-R
1
Welcome Heroes
Micro RPG-R (also known as Micro RPG-Revised) is a super simple, easy-to-
learn, fast-to-play roleplaying game system that can be played solo or with a
group of friends.
This BARE BONES BASICS book will give you a taste of how the game works,
how to make a hero, how to play, and just a general overall feel of the game.
If you like what you see in this freebie, make sure to check out the
STARTER RULES book which includes the full
rules or the CORE RULES which include the
full rules with extra options for heroes, world
building, and more.
2
Components
To play MICRO RPG-R you will need:
These basic rules.
Graph Paper and a Pencil for Dungeon Mapping.
3 six-sided dice (3D6) in a matching color.
1 six-sided dice (1D6) in a different color.
A Hero Sheet (found at the end of this booklet)
Difficulty
Many monsters and rooms will add various difficulties on top of your normal
roll. You may never roll less than 0 dice or more than 3D6. TASK
HARD: Roll -1D6 on your Task Roll. DICE
NORMAL: No effect.
EASY: Roll +1D6 on your Task Roll.
LUCK
The Luck Dice DICE
With EVERY Stat Roll, you will also roll 1D6 which is a different color than the
rest. This is the LUCK DICE. If the Luck Dice rolls 1, you automatically fail no
matter what you rolled on the Task Dice. If it rolls 6, you automatically pass
no matter what you rolled on the Task Dice.
Luck Points
Before every adventure, roll D6 and earn that many Luck Points. Luck points
can be spent to ADD to a task roll (+1 per point) OR spend 1 to reroll Luck!
3
Creating a Hero
Hero Stats
Every hero has 3 STATS: Strength (St) Dexterity (Dx) and Wits (Wi). These will
be used for your Task Rolls Throughout the game. To determine your Main
Stats, roll four D6 and drop the lowest result. Each of the three remaining
numbers will be assigned one each to each of the Main Stats at your
discretion. You may mulligan once.
Hero Lineage
Choose a Hero Lineage. This will
determine your Hero's TALENT.
ORC: Talented in Strength
GNOME: Talented in Dexterity
DWARF: Talented in Wits
ELF: Choose ANY ONE stat.
Hero CLASS
Choose a Hero Class. This will
add +1 to one of your STATS.
WARRIOR: +1 Strength
THIEF: +1 Dexterity
MAGICIAN: +1 Wits
RANGER: +1 to ONE stat.
Life FORCE
Your MAX Life Force is 30+St.
SPEED
Your SPEED is the same as your Dexterity.
COIN
You begin the game with 2D6+Wi coins to spend.
Equipment
Purchase equipment (you will need at least 1
WEAPON) from the following page.
4
Weapons
Equipment
Weapons are either Melee or Ranged! Each weapon has a DAMAGE rating. This
is how much damage the weapon deals when you pass an attack roll with it.
ARMOR Consumables
Armor is protective gear that will Consumable items are one-time-use
increase your Life Force. Each Armor items (usually food or drink) that will
has a BOOST. This is how much it adds heal your Life Force (up to it's MAX) or
to your MAX Life Force. grant extra Luck Points.
5
Dungeons
Begin the game by selecting ANY SQUARE on your graph paper. From there
you will begin drawing in your dungeon as follows:
1.
2.
3.
6
Combat
When you encounter a MONSTER, you will begin combat. Combat takes place
over a series of rounds. Each round is made up of 3 simple steps.
Luck Step
Ranged Step
Melee Step
Dungeon Monsters
RAT DEVOURER DEVOUR 1 EASY 2
GOBLIN SLICER SLICE 1 EASY 3
SKELETON WARRIOR CHARGE 1D6/2 NORMAL 4
UNDEAD DWARF BITE 1D6/2 NORMAL 5
ACIDIC SLIME BLOB BURN 1D6 HARD 7
RED PUFF DRAGONLING* FIRE PUFF 1D6+1 HARD 10
*The Red Puff Dragonling is the BOSS of the dungeon. Once defeated, earn
4D6 gold and exit the dungeon through the secret back door. 8
Ready for
More Adventure?
If you enjoyed this rules preview, make sure to
check out the complete STARTER RULES set as well
as the CORE RULES!