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DIZON
MIDTERM LESSONS
PHYSICAL EDUCATION
“Education through the physical”
instructing the entire individual, all-
encompassing training that betters
us in an overall sense, instead of a
just scholarly encounter
not only promote skill development
and proficiency but also, enhance
an individual’s overall health 2. Cardiorespiratory/Cardiovascular
Endurance/Aerobic Fitness
HEALTH VS. PHYSICAL FITNESS ability of the body to
efficiently and effectively
HEALTH
intake oxygen and deliver it
“State of complete physical, mental,
to your body's tissues by way
and social well-being, and not
of the heart, lungs, arteries,
merely the absence of disease or
vessels, and veins
infirmity” (WHO)
PHYSICAL FITNESS 3. Muscular Strength
“Ability to carry out daily tasks with amount of force a particular
vigor and alertness, without undue muscle group can produce in
fatigue, and with ample energy to one, all-out effort
enjoy leisure-time pursuits and to ability to move and lift
meet unforeseen objects. It is measured by
how much force you can
exert and how much weight
HEALTH-RELATED & SKILL-RELATED you can lift for a short period
FITNESS
4. Muscular Endurance
HEALTH-RELATED FITNESS ability of a particular muscle
focused on factors that promote group to exert force,
optimum health and prevent the continuously and repetitively,
onset of disease and problems over a period
associated with inactivity
5. Flexibility
SKILL-RELATED FITNESS
ability of joints to move
the ability to perform during games through an unrestricted
and sports range of motion
also called performance fitness plays a role in unhindered
movement and can affect
HEALTH-RELATED FITNESS your balance, coordination,
1. Body Composition and agility
body’s ratio of fat mass to Maintaining or improving a
fat-free mass full range of motion through
your major joints can reduce
getting Body Mass Index
the likelihood of injury and
(BMI)
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PATHFIT 1: MOVEMENT COMPETENCY TRAINING STEPHANIE G. DIZON
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PATHFIT 1: MOVEMENT COMPETENCY TRAINING STEPHANIE G. DIZON
time of a workout
progressively to see PHASES OF EXERCISE
adaptations. 1. Warm-up
Preparing your body for the activity
Issues with the Overload
of the conditioning part of your
Principle
workout.
• Hitting a Plateau while
allows your body to adjust gradually
Ignoring the Overload
to the increased demand on your
Principle
heart, muscles, breathing, and
• failure to make gains
circulation
• Overreaching and
increase your body temperature
Overtraining Stress
slowly, improves flexibility, and
• using the overload protect against injury and muscle
principle in the wrong soreness
way
2. Conditioning
5. Adaptation
the activity/exercise itself
• Over time the body becomes
It is when you perform the exercise
accustomed to exercising at
that produces fitness benefits:
a given level.
calorie burning, building endurance,
• This adaptation results in or muscle strengthening.
improved efficiency, less
effort, and less muscle 3. Cool Down
breakdown at that level.
bringing the body back to its relaxed
state gradually from a super active
6. Recovery
state
• The body cannot repair itself
helps the body to cope better with
without rest and time to
the changes that take place in the
recover.
metabolism and muscles used
• Both short periods like hours
during the workout
between multiple sessions in
a day and longer periods like
days or weeks to recover
from a long season are
necessary to ensure your
body does not suffer from
exhaustion or overuse
injuries.
7. Reversibility
• Fitness improvements are
lost when demands on the
body are lowered.
• conduct a
pmaintenance/reduced
program of training during
periods
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PATHFIT 1: MOVEMENT COMPETENCY TRAINING STEPHANIE G. DIZON
S - tretch
S - hake
S - wing
S - way/rock
P - ull
P - ush
L - ift/raise
1. BEND
flex of a body part at a joint
2. TWIST
partial rotation around an axis
3. TURN
full rotation around a vertical or
horizontal; full, half, or quarter
turns
CHAPTER 3
4. STRECTH
FUNDAMENTAL MOVEMENT extending a body part or the whole
PATTERNS/ACTIVITY SKILLS body
Categories of FMS:
Non-Locomotor/Stability Skills 7. SWAY/ROCK
Locomotor Skills to shift the body weight forward,
Manipulative Skills backward, side to side, or in a
circular pathway
NON-LOCOMOTOR 8. PULL
MOVEMENTS/SKILLS executing force to cause the object
axis of the body vs. space to move toward one’s body
stability with balance (static &
dynamic) 9. PUSH
B - end applying force against an object or
T - wist person to move it away from one’s
body
T - urn
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PATHFIT 1: MOVEMENT COMPETENCY TRAINING STEPHANIE G. DIZON
4. SKIP
A locomotor skill that requires the
students to alternate their motion
from the left side to the right and
then continue to alternate from left to
right.
5. JUMP
A two-footed skill. Students will
Chapter 3.2 stand with both feet together and will
LOCOMOTOR MOVEMENTS jump with both feet together. The
students should work on using their
LOCOMOTOR MOVEMENTS/SKILLS knees as shock absorbers so that
space (traveling) vs. axis they can protect themselves from
injury.
W - alk
Linear R - un
6. LEAP
Movements H - op
(straight-ahead) A movement when a student leaves
S - kip
the ground.
J - ump
L - eap
Lateral G - allop 7. GALLOP
Movements S - lide A skill that can be performed with
(side-to-side) either foot as the lead. One foot is
placed in front of the opposite foot.
1. WALK The front foot takes a large step
Is a slow locomotor skill where one forward while the second foot stays
foot is always on the ground. As the in place. The back foot then takes a
left foot is on the ground the right step forward but always stays
foot is in the air moving forward. behind the front foot.
Then the right foot contacts the heel
first as the left foot moves forward in 8. SLIDE
the air. A sideways movement. The students
will move to their right or left with the
2. RUN
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PATHFIT 1: MOVEMENT COMPETENCY TRAINING STEPHANIE G. DIZON
1. Throw
- use of the hand to release an
object, sending it into the air
2. Catch
- involves a grasp of one
object, whereas collecting
involves gaining control of an
object moving along the
ground to redirect it
3. Hit/Strike
- involves forceful contact,
often a collision between an
implement and a ball
4. Kick
- can also be a strike, we
classify it as a kick because it
is done with the foot
- Like a throw, a kick uses the
foot to make an object fly
through the air.
5. Dribble
- occurs when traveling with
an object that is repeatedly
contacted by hands or feet
- Examples:
❖ dribbling a basketball
with the hand
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PATHFIT 1: MOVEMENT COMPETENCY TRAINING STEPHANIE G. DIZON
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PATHFIT 1: MOVEMENT COMPETENCY TRAINING STEPHANIE G. DIZON
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PATHFIT 1: MOVEMENT COMPETENCY TRAINING STEPHANIE G. DIZON
Food Labeling
- helps people determine, choose,
and monitor their dietary needs and
health plans.
1. Binging
- unable to stop eating
2. Starving Yourself
- Binging stops, starvation
comes
- Gugutumin ang sarili tapos
kakain, can cause acid or
vomiting
3. Not Knowing What You Eat
- leads to excessive calories
storing as fat
- Sugar, White Flour, Caffeine,
and Simple Carbohydrates
- Tumataas anginsulin level
4. Skipping Breakfast
- Breakfast leads to losing
weight, and Dinner leads to
obesity
Limit: Total Fat
5. Not Drinking Enough Water
Get Enough: Total Carb
- essential for brain cells
- Biggest organ: Skin
Out of 100%
- It makes your body feel good
20% - high
5% less - low
Four types of eating
19% - 6% - average
1. Fun Eating - Enjoys eating
regardless of the nutrition,
appreciative of the taste
2. Fog Eating - Eating without reason
3. Fuel Eating - healthy eating
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PATHFIT 1: MOVEMENT COMPETENCY TRAINING STEPHANIE G. DIZON
3. Vegan Diet
- No Meat, No Animal Meat
- Limit eating processed food and
beverages
4. Ketogenic Diet
- Ketones - energy molecules
- Kapag si Ketones na nagbibigay
nang energy ay nasa Ketosis kana
- Sticks in Low-Carb diet.
5. Peleo Diet
- Limited sa food
- Hunt Gatherers
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