0. Hatch and entry The hatch opens to a ladder leading down
about 30 feet before darkness is all that can be seen without any aid. If the characters use a light source and shine it down it illuminates down to about 60 feet or so before fading into darkness as well. If they have a tight beam type flashlight or lower a device that emits light down the shaft extends about 100 feet down before ending in what appears to be tile covered floor and walls. Once the characters get to the bottom of the shaft the walls and floor seem to be made of some type of tile each about 3in x 3in in size and of a greyish white color. They are seamless and do not appear to have any material binding or mortaring them together. The hallway runs for about 30 feet before ending in a solid metal door that appears to be fused to the walls and floor with no visible way of opening. The door is covered in what appears to be writing or symbols and धारणा repeat over and over on the door. To the left of the door on the left wall is what appears to be a screen about 1 foot by 1 foot in size with a keypad set into the wall below it. The keys are covered in a heavy layer of dust. If the dust is removed or cleaned off the keys have script in what appears to be cuneiform on top and another language below it on each key. The script is Sanskrit and Sumerian cuneiform If the characters, try and type in the characters on the door into the keypad have them make a computer operation check difficulty 20 if using the Sanskrit symbols or difficulty 18 if using the cuneiform to make sure they input the correct keys. After the characters make it thru the door a long hallway of about 120 feet extends made of the same tile material. It is lit with a dim bluish/white glow that seems to be coming from the ceiling but with gaps at around 40 and 70 feet down the hallway, otherwise all appears normal and clean very little dust and no debris after passing the sealed door. At the end of the hallway it turns to the left and 10 feet after turning left are a set of what appear to be airlock doors with another keypad and screen to the left of the door mounted flush with the wall. If the characters input the same symbols from the first door the screen responds with a message in whichever language they input. The following is displayed in either Sanskrit or Sumerian: Please enter entry sequence code or override authorization code. …
… … P लेअसे एन्टेर् एन्ट्र्य् सेक़ु एन्c ए c ओडे ओर् ओवेर्रिडे औतोरिज़टिओन् c ओडे Please enter entry sequence code or override authorization code
If nothing is entered the system will respond again after 10
seconds and repeat Please enter entry sequence code or override authorization code in both Sanskrit and Sumerian then after that it will pause for 3 seconds and display the following in both languages: enter १११११ or 11111 if new user.
If the characters enter १११११ or 11111 then the system will
flash and display an animated image of 1 person at a time entering the decontamination chamber and passing out the other side before another person enters and repeats the process. Once out of the decontamination chamber another door with another keypad and display are mounted in the left wall. If the characters enter १११११ or 11111 on the keypad the door responds by opening, if they input anything else on the keypad they get the same phrase repeated on the previous keypad about entry sequence code or override authorization code….. Once out of this door the hallway heads to the south for about 100 feet before ending in a door that seems like the others but not as secure, a blue triangular button and an orange colored square button are set into the wall to the left of the door the blue above the orange button. The DM should make a hidden check for the character with the highest awareness score or detect concealment (if they have it). If the result is over 20 the character notices that something seems a bit off or different about 30 feet down the corridor on the right-hand side. There is a concealed door on the right side about 30 feet down the keypad is hidden in the wall and accessible by depressing the 3x3 tile directly above it. 1. Hanger This large room contains the vehicle.
2. Library Behind the door is a huge room measuring 150 feet
by 110 feet and lit with the same bluish white glow with what appears to be a few areas in the ceiling not working or burned out. Laid out every 20 square feet is what appears to be a terminal of some type. They are all identical and stand about 4 feet high with a 2 foot by 1-foot screen all are dark and do not appear to be powered on or functioning at first look. Along the walls and in 6 long shelves running the length of the room are what seems to be thousands of individual storage niches. A door is in the southeast corner of the room that seems to be the same type of door as the one entered from. The shelves are all different in color and are from west side to east side of room as follows: Purple, Blue, Yellow, Orange, Red, and Green. If the characters investigate the terminals describe them as follows: they appear to be about 4 feet tall with a 2 foot by 1- foot screen at the top at about a 45-degree angle and a keypad below, it looks like a standing computer terminal from a library or something. Located to the right and left side of the screen are what seem to be small slots 1-inch square in size. If the characters examine the shelfs, they see that they go from floor to ceiling about 20 feet above and are divided into 2 square inch compartments that each contain a crystal of what appears to be quartz measuring 1 square inch by 3 inches in length. Each shelf is a certain color from west side of room to east they are as follows: Purple (philosophy/ethics/morality), Blue (art), Yellow (history) Orange (human sciences) Red (mathematics) Green (natural sciences. The crystal in each shelf are also colored with a slight hint of whatever color corresponds to the shelf they belong in. If the characters take a crystal from the shelves and insert it into a terminal the terminal will light up with a faint blue color all over and the screen activates and displays text in both Sanskrit and Sumerian and two other languages (linear A, and what seem to be Egyptian hieroglyphics). The text reads [please select language] along with a flashing curser next to each line of language. If the characters select a language the display changes to text of that language displayed in dense lines of text or hieroglyphics. If the characters enter १११११ or 11111 into the keypad on the terminal the screen changes to a bluish white screen and shows an image of a person standing in front of the terminal and a beam coming from the screen to what appears to scan the person. If the characters do so and let the terminal scan them after about 30 seconds, the screen will stop scanning and flash bluish white and the text will change to English or whatever the character’s native language is and the keyboard will also change to a standard computer interface style layout.
3. Bar This room appears to be a bar about 30 feet by 30 feet.
A long counter runs along the wall with shelves holding what seems to be liquids and a few of what look to contain smoke or gases of some type behind it. There are stools along the bar and a table with chairs in a corner of the room. If the characters investigate the bottles and containers, they will find around 50 various bottles on the different shelves. The bottles all seem to be made of some type of faceted crystal and some have a simple crystal plug for a stopper while the ones containing the gaseous looking substances have a magnetic type stopper that must be twisted to release. If the characters, try and sample any of the containers have them roll on the table below. 1d2 Description 0 1 Beer, bright red in color tastes very light with low alcohol content 2 Wine, Deep green in color tastes like apples and pears 3 Hard Cider, near black in color tastes like molasses and bananas 4 Mead, bright orange in color with white flecks tastes like a light mead 5 Sake, very strong alcohol taste with hints of mint 6 Gin, or at least it tastes like gin blue in color and no odor 7 Brandy, bright light green color tastes of apples with a strong alcohol content 8 Whisky, sparkling and swirling rainbow of prismatic colors smoky flavor 9 Rum, bright yellow thicker almost like a simple syrup tastes sweet very strong 10 Tequila, pale blue something like tequila but with a milder taste and citrusy 11 Vodka, purple in color tastes of vanilla and mint smooth and very strong 12 Beer, pink in color tastes like a stout hearty beer with an earthy flavor 13 Wine, light green color with blue flecks strong wine like a burgundy 14 Brandy ,deep purple color when poured turns green tastes of fruit 15 Liqueur, almost black in color tastes of cherries and currant 16 Gin, clear no color when poured starts to evaporate in smoke no taste 17 Whisky, orange poured turns sparkling tastes very odd (carbonated whiskey) 18 Mead, deep blue tastes like grass and earth (very, very strong alcohol) 19* Rum, mild, sweet, tastes of raisins gives +1 to all awareness skills 15 minutes 20* Beer, light red tastes like a Big Red +1 to Agility attribute 10 minutes 4. Security checkpoint room The door to this room is concealed and requires a difficulty 20 detect concealment check to find. Anyone with an awareness of 9 or higher can make a difficulty 20 awareness check to notice a door is concealed here. Once located the character must make a difficulty 14 Computer Operation or a difficulty 20 Detect Concealment check to locate the opening mechanism. When located the standard code will not work to open the door it requires a security code. This is 50 feet long by 30 feet wide room with walls, ceiling, and floor of a greyish ceramic like material. There is a small booth in the northeast corner of the room, and a door in the southwest corner of the room. 5. Recreation room This seems to be a recreation/entertainment room of some sorts. There are 12 booths or compartments that hold a single person, along with a table in the southeast corner of the room. The table seems to be some sort of gaming type device with stick and button controls on each end. If the characters sit in one of the compartments, once seated the entire compartment will rotate 90 degrees sealing it off and the walls, ceiling, and floor will turn black and the character is surrounded by complete darkness. This lasts for about 2 seconds then a bluish/white light will start at the top of the pod and slowly scan down in a ring to the floor that takes about 5 seconds. Then the entire pod seems to come to life with lights and a menu system in the characters native language appears floating in front of them. The menu has 4 selections: 1 Movies/Entertainment, 2 Games, 3 Holobook/story, 4 Study/Infotainment. If the characters selects 1 a list of what seem to be movies or tv shows appears with titles like: Action Man, Adventure series, Battle systems on the move, Capers of the concealed agent, etc. if the select option 2 games a list appears with titles like: One on one melee, Team command, Spatial focus tuning, billiards, Ballgame, etc. If the select option 3 Holobook/story they see a menu with titles like: Adventure man in the swamps of doom, Rescue the lost princess, Overthrow the oppressors, Swashbucklers vs the natives, etc. If option 4 is chosen a list appears with titles like: Universe encyclopedia, Erath and its flora and fauna, Natives and how we improved them, The schism and the rebels, etc. 6. Reactor core This room is heavily shielded with walls that differ from all the other walls in the entire complex. The walls of this room are a dark deep indigo color and seem to be made of larger tiles than the other walls and rooms of the complex.
7. Computer processor room This room is 50 feet by 50 feet
square and is very sparse in features. The walls and floor are of the same light grey/whitish color as the rest of the tiles of the complex. It contains 4 rows of 2 banks of what seem to be computer processing units. There is enough room to walk between each row but not enough of a gap to fit between 2 banks. The units themselves seem to made of some type of crystal or polymer substance and glow a very faint indigo in color.
8. Briefing/conference room This room is 70 feet by 50 feet
and is dominated by a large oval table with 16 ornate chairs around it. The table is made of what seems to be some type of wood but is unlike any other the characters have seen. It is of a deep purple color with bright red grain lines running through out. The chairs seem to be made of the same material as the table but have some type of ornate metal inlays in the arms and backs. 9. Reactor maintenance and observation This room is 70 feet by 30 feet and contains 8 stations with readouts and information on them. Running along the wall behind each unit is a computer processing core similar to the ones in room 7 but of a blue color and not as thick as the ones in room 7.
10. Self-destruct and failsafe room This room is a
square 50 feet by 50 feet and the walls are of a black material that is non reflective and almost seems to absorb light. The room has 4 cylindrical containers located in the west wall of the room each glowing a vibrant pulsing blue. In front of them in the center of the room is a floor to ceiling circular wall taking up half of the room. 11. Clone chamber This 70 feet by 140 feet room has 4 rows of computer systems in the front area of the room with an interface system in the middle of the south wall by the door. 12. Barracks style quarters for 8 people Another square 50 feet by 50 feet room, this one is a barracks style sleeping area. It contains 4 bunk beds and 2 tables along with a 8 lockers along the walls 4 to each side.
13. Living quarters (officer type) This is another living
quarter but seems to be set up for 1 person perhaps an officer type. It contains a full bed, a sitting area with entertainment system and even a mini kitchen. The security code for the security door at room 4 is located in the headboard of the bed in a sliding door that is concealed in the headboard. 14. Fuel storage for ship This room is 30 feet by 50 feet and contains four square tanks in the north of the room. The tanks are made of some type of metal/ceramic alloy and are a light blue color.
15. Astrometric lab: This room is 70 feet by 70 feet and is
dominated by a large near floor to ceiling holographic display in the southeast corner of the room. On the display are the last moments of events on earth before departure playing on a loop. It shows a map of the Earth with the ice caps covering the northern hemisphere, half of North America and Europe are completely under ice. Asia is ice free other than what is most of the Gobi Desert and Northern Siberia which is under ice. As the scene plays what appear to be flight paths head from Central America and the Caribbean to all across Africa and the area between Australia and Asia. In what would be the area of Singapore and Malaysia is a full sized continent. The flight paths travel back and forth from this area and the Caribbean with stops in Africa and the Middle East. Ones originating in the Caribbean area are in green and the ones from the Indian Ocean area are in blue. As the scene plays on the flight paths increase rapidly until a large red object appears over the North American continent before splitting up into 5 smaller objects that impact the North American and European ice sheets. Two impacting in North America and 1 in the North Atlantic Ocean and the other 2 impacting the European ice sheet. After the impacts the flight paths increase in speed rapidly for about 30 seconds before slowing dramatically. After about 30 more seconds only 1 or 2 flight paths appear every 10 seconds for the next 2 minutes before stopping altogether. At this point what appears to be a huge volcanic eruption occurs in North America near the Yellowstone area. About 1 minute after that a large bright blue spot appears in the Malaysian area and begins to ascend to orbit twice around the Earth before speeding away into space towards the Centaurus constellation. 16. Ship monitor room This small 30 feet by 30 feet room contains two computer cores in the northeast corner of the room. A large screen takes up floor to ceiling and 20 feet wide part of the southwest of the room. 4 terminals are in front of the screen two directly in front of the screen and two behind those. 17. Target/holo training room A long room that is 30 feet by 220 feet long, the ceiling, floor, and walls all seem to be part of the same material and no seams or gaps are visible. About a third of the way down the room next the entrance door are 4 interface and computer systems.
18. Storage closet This small 30 feet by 30 feet room just
seems to be a storage closet. It contains a few boxes and some shelves in the south wall.
19. Armor and weapons This room is 30 feet by 90 feet
and contains storage boxes along the south wall and storage lockers along the north wall. 20. Food and treats This 30 feet by 70 feet room looks like a small food or snack area containing multiple machines.