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Warriors or Levies
‘Activate a unit fora shooting attack
The Figures in this unit can measure and trace
their line of sight From any point in any area of uneven,
terrain that contains no figures.
SACRED DANCE
IF your unit's Armouris 3 or less, gain 3 defence dice,
Otherwise, gain 2 attack dice.
SHARPENED ARROWS
Discard 1 to 3 ofyourattack dice.
The enemy unit suffers an automatic hit,
plus an adaitional automatic hit for each attack
die thus discarded
RETREAT
‘Trigger this ability fteran enemy activation
is declared, but before itis resolved.
‘Activate one of your units within § of an area of terrain
‘and without Fatigue to move,
POINT BLANK. RANGE.
Melee /Units with ranged weapons
Roll die for each figure in your unit
For each 6 rolled you can discard one
‘of your attack dice to infit an automatic
hitonthe enemy unit
BOS bd
MAGIC BONUS ACTIVATION POOL
Onders ores)
re
Gain 2 attack dice, or 4iFyou use a Y¢
You can also discard one of the enemy unit's Fatigues
togain 3 additional attack dic.
‘POISONED BLADES
IFyour unit has ranged weapons, it gains 4 attack dice
Otherwise, it gains a +1 bonus to its attack dice.
LIVING ROOTS,
fel)
‘Wigger this ability afterthe resolution
cof an enemy activation
The next movement or charge activation ofthe turn
(orthe next ifyou use a ¥4) is made
as ifthe unit was moving through uneven terrain.
CALL OF THE WILD
IFyour unit has less than 8 attack dice,
‘tincreases its Armour by 1
Otherwise, it gains 3 attack dice, 3 defence dice,
‘ora mixof thetwo.
‘RISE OF THE SPIRITS
Choose a small area oF uneven terrain with no igures
init, within Mof one of your units. Until the end
ofthe turn, it comes aTitan under yourcontrol. ff
ifthis Titan is eliminated, remove the area ofterrain. @%