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5 Hai CO OW ba 0nd emt) anit erie A S al = a lig ) 72) 2 BVT) rene xe Syrostua ey of Warriors or Levies ‘Activate a unit fora shooting attack The Figures in this unit can measure and trace their line of sight From any point in any area of uneven, terrain that contains no figures. SACRED DANCE IF your unit's Armouris 3 or less, gain 3 defence dice, Otherwise, gain 2 attack dice. SHARPENED ARROWS Discard 1 to 3 ofyourattack dice. The enemy unit suffers an automatic hit, plus an adaitional automatic hit for each attack die thus discarded RETREAT ‘Trigger this ability fteran enemy activation is declared, but before itis resolved. ‘Activate one of your units within § of an area of terrain ‘and without Fatigue to move, POINT BLANK. RANGE. Melee /Units with ranged weapons Roll die for each figure in your unit For each 6 rolled you can discard one ‘of your attack dice to infit an automatic hitonthe enemy unit BOS bd MAGIC BONUS ACTIVATION POOL Onders ores) re Gain 2 attack dice, or 4iFyou use a Y¢ You can also discard one of the enemy unit's Fatigues togain 3 additional attack dic. ‘POISONED BLADES IFyour unit has ranged weapons, it gains 4 attack dice Otherwise, it gains a +1 bonus to its attack dice. LIVING ROOTS, fel) ‘Wigger this ability afterthe resolution cof an enemy activation The next movement or charge activation ofthe turn (orthe next ifyou use a ¥4) is made as ifthe unit was moving through uneven terrain. CALL OF THE WILD IFyour unit has less than 8 attack dice, ‘tincreases its Armour by 1 Otherwise, it gains 3 attack dice, 3 defence dice, ‘ora mixof thetwo. ‘RISE OF THE SPIRITS Choose a small area oF uneven terrain with no igures init, within Mof one of your units. Until the end ofthe turn, it comes aTitan under yourcontrol. ff ifthis Titan is eliminated, remove the area ofterrain. @%

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