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Pe nD ky DRUZHINA PVN .0 ire Renan er FEINT ‘Tigger this ability afteran enemy unit activates to move, but before the moves resolved, Activate one of your mounted units to move. AD NAUSEAM For each result of 6 orhigher ‘onyour attack dice, ‘you may immediately re-rolla die which did not score ahit (foreach result of 4 or more ifyou used a DEATH BLOW ‘Mounted Unit IFyour unit isnot armed with javelin, activate it to make a shooting attack with arange of. IFyourunitis equipped with javelins, activate it fora charge with a charge distance of I ae CD ® MS MILITIA COMBAT BONUS Pes uN Vuln! Activation Melee, Shooting BOT eo pare On ce ee ce rm % BROTHERS-IN-ARMS @ Foot Unit Ifyourunit contains more figures than the enemy unit, gain 1 defence die foreach figure you outnumber them by. CROSSFIRE ‘Thetarget mustre-oll2 oftheirsuccessful defence dice (4ifyou useda HESITATION Choose an advanced abit rom the enemy Battle Boar. Fyouropponene triggers that ability during ths tur, you can take two of your ‘available Saga dceat the end ofthe turn and place them on your Battle Board showing the face of your choice GALVANISED Ifthe enemy warband has three ‘ormore Fatigues, remove afatigue from one or two of your units, rears ere) Sagad re eareras inactive Saga dice AS DRUG Hearthguards or Heroes Choose another friendly Hero or unit of Hearthguards within MI of your unit. Gain as many attack dice as that tnt generates in melee. Each time your unit suffers a casualty during this melee, the chosen unit suffers one too. Each time your unit suffers a fatigue during this melee, the chosen unit also takes one. * ey LORD OF THE EAST Hearthguards Your unit gains Resiionce (1) during this melee (Resilience (2) fyou used a ®). TIMOROUS ADVANCE Choose an enemy unit more than § away from an enemy Hero, Until the end ofthe turn, this unit counts ‘asa Mercenary nit. Sage gt ef Cees © Stab Tonal hs sed

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