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Baklunish 05
Baklunish 05
DRAGONNE 25
Peregrinations of the
1. Kilali: Badshah/Shah Yaheed (14th level fighter; his title is disputed). 15,000
warriors. Four subject tribes (500, 400, 450, 350 warriors). Tribal totem is a falcon..
Paynims
Openly hostile to the Udhfan, allied with the Yamifa.
2. Hekrodeen: Amir Jafar (12th level fighter). 12,300 warriors. Five subject tribes
(250, 300, 350, 250 warriors). Tribal totem is a griffon. Friendly towards the Udhfan,
One of the limitations of the WORLD OF hostile towards the Yamifa.
GREYHAWK™ Fantasy Setting has been 3. Zahila: Padishah al-Mutadi (13th level barbarian). 15,500 warriors. Three subject
a distinct lack of clarity regarding one of tribes (600, 500, 400 warriors). Tribal totem is a scorpion. Formerly allied with the
that world’s most powerful nations; the Kilali, currently they spurn and mock their former allies.
Paynims of the Plains. While those 4. Yamifa: Shah al-Maryah (11th level barbarian). 13,750 warriors. Four subject tribes
interested in such matters have learned (200, 250, 250, 300 warriors). Tribal totem is a whip snake. Allied with the Kilali,
about noble titles and a general population hostile towards the Hekrodeen.
of half a million, few specifics as to the 5. Udhfan: Udhfanishah Sulazid (15th level fighter). 17,100 warriors. Six subject
tribes themselves and their locations have tribes (300, 350, 350, 400, 400, 450, 500 warriors). Tribal totem is a bat. Friendly
been forthcoming. towards the Hakrodeen, hostile towards the Kilali.
The map on the page opposite shows 6. Mushneera: Tulbuga Orakhon (13th level thief). 16,900 warriors. Four subject
the summer and winter fields of the eleven tribes (400, 450, 500, 550 warriors). Tribal totem is a fox. Hostile towards both the
major tribes of the Paynims. As a rule, the El Alla-Druffi and Jalwedreen, friendly towards the Shebnuli.
tribes summer in the north, along the 7. El Alla-Druffi: Urus Beg Ilkhan (12th level fighter). 12,800 warriors. Three subject
borders of Zeif, Tusmit, and Ket, and tribes (350, 400, 450 warriors). Tribal totem is a flamingo. Allied with the Jalwedreen
winter in the south, when the rains coming against the Mushneera. Friendly towards the Yazprimi.
in from the Gulf of Ghayar make the Dry 8. Pashwiri: Nawbuga Khan (14th level barbarian). 15,600 warriors. Four subject
Steppes habitable for them and their tribes (400, 450, 450, 500 warriors). Tribal totem is an eagle. Hostile towards the
innumerable horses. Yazprimi.
Each major tribe will have up to a half- 9. Shebnuli: Tudbeg Kha-khan (10th level rashaw). 11,900 warriors. Three subject
dozen much smaller tribes as tributaries. tribes (250, 300, 325 warriors). Tribal totem is a viper. Carefully neutral between
These smaller tribes, though nominally their neighbors the Pashwiri, Yazprimi, and Jalwedeen. Friendly towards the
independent, pay homage to their larger Mushneera.
masters, and can be called upon in time of 10. Yazprimi: Malee Beg Tarkhan (12th level fighter). 14,800 warriors. Four subject
war. Such arrangements are often tribes (400, 400, 450, 450 warriors). Tribal totem is a lizard. Hostile towards the
cemented with multiple marriages, Pashwiri, friendly towards the El Alla-Druffi.
sometimes in the hope that the ruling 11. Jalwedreen: Sardir Khan (11th level barbarian). 12,400 warriors. Three subject
family of a smaller tribe may come to tribes (300, 325, 350 warriors). Tribal totem is a scarab. Allied with the El Alla-Druffi
power over the larger, through skillful against the Mushneera.
arranged marriages.
Naturally, each marker represents only For identification, each tribe has a unique method of tying their turbans which is as
an approximation of the range across distinctive to another Paynim as heraldry is to an Easterner. In addition, the tribes will fly
which the tribe in question will roam. banners bearing their tribal totems. The colors of the banners will change depending on
Territories in the north and west tend to be the clan within the tribe to which it belongs, but those belonging to a clan or tribal leader
smaller, owing to the greater crowding, but will be trimmed in silver or gold, respectively. Skilled riders with keen eyes can determine
that is also occasion for more warfare and the exact identity of a distant group by the banners they bear across great distances on
raiding between tribes, which is seen as a the flat plains or steppes.
pleasurable thing for its own sake.
The listing below is accurate (or as
accurate as an accounting of a half-million
nomad horsemen can be) as of the spring
of CY 580; these spots in summer and
winter tend to drift slightly from year to
year. On the map, the numbers indicate
which tribe makes its camp in the area,
and the letter indicates whether that area
is used in summer or winter. Thus, 3S
means that the Al-Shasri tribe spends
there summer in and around that location.
Naturally, the migration process is a
relatively gradual one, and not every tribe
will begin to move on the same date.
Collectively, the Paynim tribes can be on
the move for six weeks or more at the start
of both summer and winter. It is also true
that such movement does not represent a
100% evacuation; there are always
stragglers, outcasts, the sick and
wounded, and the like who remain behind
for various reasons of their own, so that
even in the depth of high summer the Dry
Steppes are never completely empty.
FLOCKTIME 580
4S 2S
5S 3S
1S
6S
3W
1W
8S
9S
2W
11S
4W
5W
7S
8W
10W
6W
10S 9W
7W
11W
DRAGONNE 31
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