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40% accuracy; and, approximate depth

underground with 70% accuracy. Ability ASLAK (“The Wise One”) Aslak is the leader of the uldric pan-
scores are given in Table 5 and racial Greater god theon (he is also the only greater god
preferences in Table 6. therein). The uldras respectfully call him
“old” as he is truly old, wise, and experi-
enced. Aslak has fought battles with many
Uldric deities evil orcish and goblin gods, and with many
It is said that when the gods assembled demons of the abyss. (The evil side usually
in the beginning of time to draw lots for suffered the worst casualties of the battle.)
the parts of the world where their people Aslak has fought Maglubiyet, the patron
would dwell, humans were allowed to god of goblins, and Gruumsh One-Eye
dwell anywhere; elves received the green (whom he forced to retreat). Aslak also
forests, dwarves received the mountains, killed the evil god that murdered most of
gnomes received the hills, halflings re- the original pantheon (his name is never
ceived the fields, and the evil orcs were spoken and very few uldras actually know
scattered amongst all the realms. The what this god was called). Aslak always
uldras received the lot for the icy tundras appears as a handsome, gray-skinned uldra.
and the northern pine forests. The uldras Aslak owns an elkhorn with very sharp
grew very fond of their habitat and devel- points. This weapon strikes for 5-50 hp
oped their intense love of nature as a damage and can also summon 2-20 wood-
result of their existence in these regions. land beings of Aslak’s choice once per day.
Uldric gods and clerics frequently refer The elkhorn may also heal Aslak completely
to “the time of Ilmarhil.” It is said that this once per day. Aslak, like his people, bears a
was a time of happiness for the uldric great love of nature and punishes those
gods. However, this time was ended by an who abuse their natural surroundings.
evil, uldric god who was a high-level assas-
sin. Before Aslak killed him in fair combat,
this god managed to eliminate most of the MAITAK (lord of nature and
uldric gods from the original uldric pan- mountains)
theon. This is why there are no female or
Demigod
greater gods left among the remaining
gods. This is also why Aslak (who ruled ARMOR CLASS: -2
the pantheon during the time of Ilmarhil) MOVE: 18”
hates evil so passionately, but this does not HIT POINTS: 210
mean that there are no evil uldras. It sim- NO. OF ATTACKS: 2
ply means that such uldras are unbeliev- DAMAGE/ATTACK: 3-30 (+14)
ers, or worship the dwarven god SPECIAL ATTACKS: Nil
Abbathor or the gnomish god Urdlen. SPECIAL DEFENSES: Nil
Uldras do not usually worship non- MAGIC RESISTANCE: 25%
uldric gods (with the exception of Ab- SIZE: S (4" tall)
bathor and Urdlen); nevertheless, they ALIGNMENT: Neutral good
maintain a casual respect for the gnomish WORSHIPERS ALIGNMENT: Good (uldras)
and dwarven gods. In fact, uldric gods are SYMBOL: A great pine tree
known to cooperate with gnomish and PLANE: Arcadia
dwarven gods when they are needed. CLERIC/DRUID: 10th-level druid
Moradin, Garl Glittergold, and Aslak once FIGHTER: 18th-level ranger
fought side-by-side against several major MAGIC-USER/ILLUSIONIST. 5th-level
demon princes united under Demogorgon magic-user
when the demons threatened the three ARMOR CLASS: -5 THIEF/ASSASSIN: Nil
demi-human races. (The uldric deities have MOVE: 12” PSIONIC ABILITY: Nil
always had difficulty dealing with the HIT POINTS: 380 S: 25 (+7, +14) I: 20 W: 20
demons of the Abyss.) The uldric gods live NO. OF ATTACKS: 2 D: 20 C: 24 CH: 19 (25) CM: 23 (29)
on one of the planes of Arcadia in an area DAMAGE/ATTACK: 5-50 (+14)
known as the Silver Tundra. They are all SPECIAL ATTACKS: See below
ruled by Aslak, the wise one. SPECIAL DEFENSES: +3 or better weapon Maitak is the son of a great uldric god
Elks (and the horns of such animals) are to hit (who was killed during the time of
commonly viewed as sacred elements of MAGIC RESISTANCE: 50% Ilmarhil) and a female uldra from the
nature; the uldras view elks as symbols of SIZE: L (10’ tall) Prime Material Plane. Maitak is the
the beauty and purity of nature. As stated ALIGNMENT: Lawful good half-brother of Talminen. He is both the
before, uldras have a great love of nature WORSHIPER’S ALIGNMENT: Lawful good god of nature and of mountains. As the
and severely punish vandals who abuse (uldras) god of nature, Maitak protects the realm
their natural surroundings. SYMBOL: The horn of an elk of nature and those creatures who depend
Because of their uncommon appearance PLANE: Arcadia upon it for their sustenance. As the god of
and demeanor, uldric deities possess dual CLERIC/DRUID: 25th-level druid mountains, Maitak can increase the
charismas and comelinesses; the one given FIGHTER: 17th-level ranger amount of precious metals in a mountain.
in parentheses applies to uldras and other MAGIC-USER/ILLUSIONIST: 18th-level Maitak appears as a handsome uldra
uldric deities, and the other applies to all magic-user with gold-colored hair, but has a shorter
other races and their deities. Uldric deities THIEF/ASSASSIN: 10th-level thief beard than uldras usually have. He often
do not usually deal with gods from panthe- MONK/BARD: 16th-level bard travels with his half-brother, Talminen.
ons other than the dwarven and gnomish PSIONIC ABILITY: Nil Maitak wields a silver-colored spear (a
ones. Additionally, the uldric gods view S: 25 (+7, +14) I: 23 W: 24 gift from his father) which does 3-30 hp
orcish and goblin deities as bitter enemies. D: 22 C: 24 CH: 19 (25) CM: 19 (27) damage.
38 MARCH 1987
KAIKO (Aslak's elk) situations. Kaiko is not only Aslak’s mount
— he is also the messenger of the uldric
FREQUENCY: Unique gods.
NO. APPEARING: 1 Kaiko can teleport to any plane at any
ARMOR CLASS: -1 time, and can be used as a mount in any
MOVE: 24” mode of transportation (normal or magi-
HIT POINTS: 200 hp
% IN LAIR: Nil Kaiko’s two horns are magically sharp
NO. OF ATTACKS: 2 and are +2 to hit. The horns also have all
DAMAGE/ATTACK: 2-24 horns/2-16 kick the functions of a wand of enemy detec-
SPECIAL ATTACKS: Nil tion. Kaiko fights as a 16 + HD monster.
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: 35%
INTELLIGENCE: Genius
ALIGNMENT: Lawful good
SIZE: L (16’ tall at the shoulder)
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil
LEVEL/XP VALUE: X/21,000

Kaiko appears to be a normal elk in all


respects except for his size. Kaiko usually
allows only Aslak to mount him, but he is
known to have saved uldras in dangerous

SALTUREN (god of justice)


Lesser god
ARMOR CLASS: 1
MOVE: 15”
HIT POINTS: 279
NO. OF ATTACKS: 3/2
DAMAGE/ATTACK: 2-25
SPECIAL ATTACKS: Lightning bolt
SPECIAL DEFENSES: Shield
MAGIC RESISTANCE: 20%
SIZE: M (7’ tall)
ALIGNMENT: Lawful neutral
WORSHIPER’S ALIGNMENT. Lawful good
or lawful neutral (uldras)
SYMBOL: A set of scales
PLANE: Arcadia
CLERIC/DRUID: 5th-level druid
FIGHTER: 15th-level ranger
MAGIC-USER/ILLUSIONIST: 14th-level
magic-user
THIEF ASSASSIN: Nil
MONK/BARD: 5th-level bard
PSIONIC ABILITY: VI
S: 20 (+3, +7) I: 25 W: 25 D: 17
C: 20 CH 18 (20) CM: 19 (24)

Salturen appears as a man-sized uldra


with a grayish-black beard. He is the god
of fair justice and believes all lawful-evil
actions are an abuse of the law. In battle,
Salturen summons great lightning bolts
which do 2d12 +1 hp damage. Salturen
owns a shining white shield with an uldric
rune written upon its surface in black ink.
This shield reverses all attacks so that
damage inflicted upon Salturen is instead
inflicted upon the attacker (this power can
be used once a day for one turn’s duration).
The shield can also heal Salturen once a
day. Salturen’s clerics and druids serve as
judges at court and are empowered to
enforce uldric laws.

DRAGON 39
although Talminen is a bit taller than
Maitak and has a beard that is slightly
grayer. Both Talminen and Maitak appear
to be in their youthful stages.
Talminen’s traveling partners are his
half-brother Maitak and a unicorn named
Anor Speedrunner (who is exceptionally
intelligent and is of chaotic-good
alignment). Anor is AC 1, moves at 18",
has 94 hp, does the usual damage inflicted
by a normal unicorn, and fights like a 16 +
HD monster. Anor only allows Talminen or
Maitak ride upon him.
When the orcish gods imprisoned a
great uldric lord who had beaten an orcish
tribe, Talminen and Maitak went to the
Nine Hells to speak in the lords behalf.
“Free him; he has only done what was
right,” said Talminen. Gruumsh looked
down on the little uldric god and sneered.
“What he has done cannot be forgiven. No
one defeats my people and lives. He shall
be a prisoner for life — nay, he shall be a
prisoner even after his death. He shall be a
slave for infinity.” He-Who-Never-Sleeps
laughed loudly and long.
“Then, One-Eye, there is nothing else to
do,” Talminen said, and began tearing
down the fence of thorns that imprisoned
the uldra. Talminen, Maitak, Anor, and the
uldric lord escaped the wrath of Gruumsh
because the orcish god was afraid of
confronting Aslak, whom he had once
fought. (Gruumsh did not actually lose this
original confrontation; he was, however,
forced to retreat — an action which was
very dishonorable. This is one of the
reasons why orcs and uldras hate each
other with such violence.)
The story of the imprisoned uldra is the
TALMINEN (god of freedom) main reason Talminen is the patron of
Lesser god freedom; it is also explains the symbol of
the broken thorn. Talminen wields a magic
ARMOR CLASS: -1 spear like the one his brother owns. It was
MOVE: 12”
also a gift from his father.
HIT POINTS: 302
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 3-30 (+10) Table 7
SPECIAL ATTACKS: Nil Gods of the Uldras
SPECIAL DEFENSES: +2 or better weapon
to hit Sphere of Raiment
MAGIC RESISTANCE: 30% Deity control Head Body Color
SIZE: S (4½’ tall) Aslak Uldras Conical hat Chain mail Grey
ALIGNMENT: Chaotic good Maitak Nature Conical hat Chain mail Yellow
WORSHIPERS ALIGNMENT: Chaotic good Salturen Justice Conical hat Chain mail White
(uldras) Talminen Freedom Conical hat Chain mail Green
SYMBOL: The broken thorn
PLANE: Arcadia Table 8
CLERIC/DRUID: 10th-level druid Holy Days and Sacrifices
FIGHTER: 10th-level ranger
MAGIC-USER/ILLUSIONIST: 12th-level Sacrificial Sacrificial
magic-user Deity Holy days frequency form
THIEF/ASSASSIN: 15th-level thief Aslak New moon Monthly Berries/leaves
MONK/BARD: 3rd-level bard Maitak 1st spring day Monthly Earth
PSIONIC ABILITY: I Salturen 1st winter day Monthly Gems
S: 22 (+4,+ 10) I: 20 W: 23 Talminen Quarter moon Monthly Feathers
D: 20 C: 25 CH: 19 (25) CM: 18 (22)
Animals associated with uldric deities are: Aslak, elk; Maitak, unicorn; Salturen, none;
Talminen has the same father as Maitak, Talminen, unicorn. Places of worship for these gods are: Aslak, sunlit cave; Maitak, cave
but a different mother (his mother was an or forest clearing; Salturen, wooden temple; Talminen, vast field or tundra. Note that
uldric goddess who is now dead). Talminen uldric druids are not restricted to the neutral alignment. Uldric clerics and druids
resembles his brother in many aspects, are usually male, but female ones do exist.

40 MARCH 1987
wine and the roasted flesh of livestock or fighting for them, or working with them. prevented from doing so, korreds always
forest creatures such as bear, deer, and (Forest folk such as satyrs, pixies, brown- bury any korreds who die or are slain at a
wolf, slain by bands of korreds hunting or ies, and the like are drained by a circle circle dance.
animating rocks as deadfalls. dance as korreds are, not at the greater Korreds speak their alignment tongue,
The circle dance drains vitality from rate suffered by non-woodland creatures.) common speech, and usually a smattering
korreds; indeed, aged or mortally injured There is a base 4% chance that Tapann of other woodland tongues (brownie,
korreds strive to “dance to death,” consid- will appear at the “shout” of a circle dance centaur, dryad, satyr, sprite, sylph) and
ering it an honor. Each turn a korred (8% if more than 66 korreds are dancing dwarvish or gnome. Tapann and his servi-
dances, 1 hp is lost — and even more is in unison). If a korred is slain while in a tors can employ tongues at will. Korred
lost (1 hp/round) from non-korreds who circle dance, Tapann is 33% likely to ap- have an average strength range of 19-21
join the dance (including captives). This pear; destruction of the circle by moving (typically 20); elders have a strength of 19.
life-force is used to raise a sending to or destroying a stone or stones (or causing Their intelligence range is 11-12 (elders
Tapann, who may appear to aid his people a tree to fall into the glade) adds a further usually have 13).
by healing the sick, advising korreds, 5% probability of his appearance. Unless

TAPANN (“The Horned Dancer” or


“The Horned Leaper”) a pair of silver shears (damage 1d8, plus ported to the Ethereal Plane and replaced
strength bonus if wielded by Tapann), and by air), transmute rock to mud, and stone
2-6 steel vials of holy water. tell. Tapann regenerates 2 hp damage/
Although his abode is a hill studded with round, and can (by touch) heal himself or
standing stones in Limbo, Tapann spends another creature once every two turns. He
much of his time on the Prime Material can also transmute all non-organic matter
Plane, for he may journey thence when- to “alunrum," a substance which becomes
ever he hears the hooves and music of gold at the touch of holy water, and does
korreds dancing in worship. He actively this as a matter of course to all items left
aids his people on many occasions and in the centre of a circle-dance ring if he
may fight with his shears, his cudgel (dam- appears. (Creatures to be healed are also
age 1d12, plus strength bonus), or bare placed by korreds in the center of the
hands to aid them — although he prefers dance circle.) Korreds use this gold to
to utilize certain magical powers, primar- trade with dwarves, sprites, and other
ily his laugh (usable at will, but Tapann such creatures to obtain clothes (used as
can never laugh on successive rounds, so dancing finery), shears, some foods, and
that each laugh is preceeded and followed certain services — or, in a pinch, to bar-
by a round in which he does not laugh), gain for their lives. Such transmutation is
which causes creatures within 9” to be usable by Tappan once per turn, and af-
stunned (0l-60%), feebleminded (61-71%), fects up to 666 gp weight of non-organic
affected by reverse gravity lasting two matter (such as metal). Tappan or his servi-
rounds (72-82%), or (83-00%) as if by an tors can enchant hair at will, so that it
Otto’s irresistable dance spell for 3-8 obeys the will of the last korred to touch
Lesser god
rounds (save vs. breath weapon at -6 to it, for 1-6 rounds after activation (being
ARMOR CLASS: -4 avoid these effects). Creatures caused to magically consumed at that time). The hair
MOVE: 16” dance by Tapann’s laugh cannot move of any creature suffices, and the hair can
HIT POINTS: 260 about but are forced to remain, dancing, be carried for decades, if need be, before
NO. OF ATTACKS: 1 within 1” of their location when affected. a korred weaves it and works his or her
DAMAGE/ATTACKS: 2-12 (plus strength Tapann may also weave any strands of will on it to bring it to animation.
bonus) or by weapon (plus strength hair not attached to a living creature into a Korreds of unusual bravery, strength,
bonus) rope, and animate such a rope, within one and loyalty to their people are raised or
SPECIAL ATTACKS: Laugh, rock throwing round. All animated ropes obey his will, taken by Tappan to Limbo to be his per-
SPECIAL DEFENSES: See below even if they are enchanted ropes normally sonal servants. Such korreds (usually 6-14
MAGIC RESISTANCE: 50% under the command of another creature, of them) gain the ability to laugh seven
SIZE: M (6’ tall) and he may command any number at times per day and regenerate 1 hp of
ALIGNMENT: Chaotic neutral once. If Tappan so wills, the touch of a damage suffered, every second round.
WORSHIPERS ALIGN: Chaotic neutral rope can cause a creature to suffer effects They guard Tapann’s abode in his absence,
(korreds) identical to Otto’s irresistable dance for 2-5 and he may bring up to a dozen of them
SYMBOL: Laughing mouth rounds. Beings who save vs. spells at -3 with him when he appears on the Prime
PLANE: Limbo may avoid this effect. Note that Tapann Material Plane, to aid him in battle or in
CLERIC/DRUID: 30th-level cleric/ 16th-level can employ such ropes to trip, constrict assisting korreds. Tapann is immune to the
druid (cf. rope of constriction), entangle (cf. rope effects of a laugh by one of his servitors,
FIGHTER: 15th-level fighter of entanglement), whip (cf. Quaal’s feather and can strip all powers at will from servi-
MAGIC-USER/ILLUSIONIST: 16th-level token: whip), bind, or otherwise hinder tors who misuse them. If physically threat-
illusionist opponents. ened, he can also shift his anima (self or
THIEF/ASSASSIN: Nil At will and by touch, Tapann can conse- spirit) to one of these servitors and possess
MONK/BARD: Nil crate water and cause faerie fire. He can it, adding its life-force (hp), memories, and
PSIONIC ABILITY: II also use the following abilities at will, one intelligence to his own, so that it becomes
S: 22 (+4, +10) I: 20 W: 17 at a time and only once per round: stone Tapann. He can do this despite intervening
D: 25 C: 25 CH: 19 (25 to korreds) shape, animate rock, stone door (unlimited distance or planar separation.
teleportation and intraplanar if desired; up Tapann glories in the natural rhythms of
Tappan appears as a 6’-tall male korred, to a dozen living creatures can accompany living things, their celebration in dance,
bearing a cudgel. He wears a rough tunic Tappan unharmed on such a journey if he and both admires and cherishes skilled
of bearskin or owlbear hide, a belt, and a wishes), shatter rock, vanish (up to and acrobatic dancing on the part of any
pouch containing locks of his own hair, 666,000 gp weight) rock (stone is trans- creature.
44 MARCH 1987

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