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3. Draw a circle with a fixed radius using with a center and point A. define
using and .
11. Move point C and check the effects.
12. Draw the links AC CD BD using the .
13. Right click on each kink for specific color and size using the information window.
14. Go to Move mode and play with the mechanism. Check extreme positions.
15. Add a line between points A and B.
18. Construct various formations of four-bar linkages and analyze their performance. In
particular, construct a Grashof mechanism.
Exercises
Session #2 : Creating a crank slider mechanism (2 weeks).
Exercises
Exercises
1. Draw a polygon (e.g. square) with knows vertices and perform 4 transformations: 2
translations (T1 and T2) and 2 rotations (R1 and R2).
2. Perform the following sequence of transformations:
a. T1->R1-> T2-> R2
b. T2->R2-> T1-> R1
c. R1->T1-> R2-> T2
d. T1->R2-> T2-> R1
3. For each sequence determine the final location of one vertex of the polygon. Compare the
results with Excell results of these transformations.
Exercise 1: Construct a 4 bar mechanism based on two positions using the graphic method:
Knowns: the frame pivots A* and B*, the length of the output link, B*B, θ, ϕ.
2. Draw the line A*B2 and rotate it by the angle −θ about the pivot A*. This will locate B’2,
which is where B2 would appear to be if the observer were on link 2.
3. Relative to the input link in position 1, point B appears to rotate on a circular arc about A 1 as
B travels from B1 to B’2.
4. A1 must lie on the perpendicular bisector of the line segment. Also, A1 will lie on the ray
through A* (b).
5. Once A1 is determined, the lengths of the input rocker A*A1 and of the coupler A1B1 are
known. The input rocker length is A*A1 and the coupler length is A1B1 (c).
6. If we wanted to specify the input-crank length rather than the output-link length, we could
use the same procedure by inverting onto the output link, rather than the input link.
Exercise 2: Construct a 4 bar mechanism based on two positions using the numerical method:
State 1 State 2
Exercise 3: Construct a 4 bar crank rocker mechanism using the graphical method:
Session #7: Synthesis of a 4 – bar mechanism by three positions (2 week).
1. Create the following 3 states representing the 3 states of connector of a 4 bar mechanism.
2. Create the first 4 bar mechanism AEGB (Points A and B are located arbitrary).
3. Transform AEGB by transferring is to Point C and rotating it the angle between EG and CD to
create LCDM
5. Create two circles from 3 points: Circle 1 from points O,L,A and circle 2 from points NMB.
6. Locate the centers of these circles (U and R). They are the pivots of the two cranks. The
cranks’ length are UC and RD (or any other lengths).
7. Create a new 4 bar mechanism UCDR and move the mechanism to ferify it moves through
the three required positions.
Exercise
1. Design a four-bar linkage whose coupler moves through the three positions indicated by the
line segment AB. Point A is the moving pivot, and point X* is the fixed pivot. The three
positions are defined by the following where θ is measured in the counterclockwise direction
from a horizontal line, and A in position 1 is the origin of the coordinate system.