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First you want to start out with Vehicle Cargo from the
CEO Office. Afterwards, you’ll want a bunker for all your
passive stock needs. While you’re grinding vehicle
cargo, and shoving some VIP Work in there (Sightseer
and Headhunter) your bunker will turn any supplies you
have into stock to sell (make sure that your technicians
are assigned specifically to Manufacturing (only
assign them to research when you have every business
and every upgrade, so you don’t need any more
money)). The stock that they’ve produced can be
delivered and sold to buyers for ~$210k per $75k
supplies purchase (always purchase your supplies, it
gives the perfect amount for a 1-person delivery). Now
that your bunker is sorted, purchase a Nightclub!
Nightclubs will generate passive income from your club,
as well as generate goods for you to sell off (entirely
passive generation). The Nightclub will want you to own
some MC Businesses, so why not purchase the
necessary ones (MC is inferior to CEO, but merely
owning the properties (and doing the setup mission)
will allow you to use their services in the Nightclub).
Now that we have all of the important businesses, let’s
discuss upgrades! First, you want to hire technicians for
your Nightclub, and assign them to anything that’s
available. Next, purchase the top 2 Nightclub upgrades,
which will allow you to a) accrue goods faster, and b)
half the popularity decrease per day. Then you’ll want
the top 2 Bunker upgrades (I don’t remember what they
do, but they help a lot), there is no need to get security
upgrades, unless you have $600k to waste on both the
Nightclub and Bunker, on non-cosmetic upgrades
which don’t help whatsoever (unless your stock storage
is at ~$1m worth). You’ll also want more storage in your
Nightclub, and to get yourself a Terrorbyte for the
Client Jobs (which are amazing, $30k in about a minute
or two if you have an Op.MK.II).
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John-Robert Whitehead
Answered 14h ago
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