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1060 3GB
11:24:28 [info] 13:24:28 +2 [engine] Network type: WiFi
11:24:28 [info] EngineBackend::OnGameLoopStarted: enter
11:24:28 [info] GameCore::OnAppStarted begin
11:24:29 [info] 13:24:29 +2 [base] [CamoDataProvider::ObtainDefaultCamoSort] load
file : A:/steam/steamapps/common/World of Tanks
Blitz/Data/camoSort_configuration.yaml
11:24:30 [info] 13:24:30 +2 [wwise] Wwise sound system was successfully
initialized.
11:24:30 [info] SetBattleState unknown
11:24:30 [info] 13:24:30 +2 [base] Vendor OS version: no
11:24:30 [info] 13:24:30 +2 [base] Platform: Win32 steam
11:24:30 [info] 13:24:30 +2 [base] RAM size in gb: 15.9521
11:24:30 [info] Device kind: Desktop
11:24:30 [info] Device display: 23.94" (20.87"x11.74")
11:24:30 [info] GameCore::OnAppStarted done
11:24:30 [info] EngineBackend::OnGameLoopStarted: leave
11:24:30 [info] Window::HandleWindowCreated: enter
11:24:30 [info] 13:24:30 +2 [render] rhi::ShaderSourceCache::InitCacheDir start
11:24:30 [info] 13:24:30 +2 [render] rhi::ShaderSourceCache::InitCacheDir end,
duration 71 ms
11:24:30 [info] [RHI-DX11] Creating device
11:24:30 [info] [RHI-DX11] available adapters:
11:24:30 [info] 0 : 'NVIDIA GeForce GTX 1060 3GB' (vendor: 0x10DE, subsystem:
0x32871462), feature level: 0xb000 (11.0)
11:24:30 [info] 1 : 'Microsoft Basic Render Driver' (vendor: 0x1414, subsystem:
0x0000), feature level: 0xb000 (11.0)
11:24:30 [info] [RHI-DX11] Using adapter `NVIDIA GeForce GTX 1060 3GB` (vendor:
10DE, subsystem: 32871462)
11:24:30 [info] [RHI-DX11] Creating device without selected adapter
11:24:30 [info] [RHI-DX11] Init with feature level: 0xb000 (11.0)
11:24:30 [info] [RHI-DX11] Using retrieved adapter `NVIDIA GeForce GTX 1060 3GB`
(vendor: 0x10DE, subsystem: 0x32871462)
11:24:30 [info] [RHI-DX11] Selected adapter has 2979 Mb of video memory
11:24:30 [info] [RHI-DX11] OS registry version: 6.3.22621, is running on Win10: 0
11:24:30 [info] [RHI-DX11] Starting swapchain resize. Set nullView.
11:24:30 [info] [RHI-DX11] Reset targets and views
11:24:30 [info] [RHI-DX11] Clear context state
11:24:30 [info] [RHI-DX11] Flush context
11:24:30 [info] [RHI-DX11] Resize swapchain buffers to size {1024, 768}
11:24:30 [info] 13:24:30 +2 [render] DeviceTier: Ultra (found GPU in
Ultra::Windows)
11:24:30 [info] [RHI-DX11] hardware command buffers enabled: 0
11:24:30 [info] [RHI-DX11] Typeless texture formats supported: 1
11:24:30 [info] Rendering thread started
11:24:30 [info] 13:24:30 +2 [render] DeviceInfo::GetGPUModel(): NVIDIA GeForce GTX
1060 3GB
11:24:30 [info] 13:24:30 +2 [render] Default Framebuffer size: 1024 x 768
11:24:30 [info] 13:24:30 +2 [render] Default Framebuffer dpi x: 92 y: 92
11:24:30 [info] 13:24:30 +2 [render] Default Framebuffer Diagonal size in inches:
23.9446
11:24:30 [info] [Renderer] DeviceTier: Ultra
11:24:30 [info] [Renderer] CurrentFlow: Forward
11:24:30 [info] [Renderer] Is Forward with Depth Prepass Supported: YES
11:24:30 [info] [Renderer] Is PBR Supported: YES
11:24:30 [info] [Renderer] Is Shadow Mapping Supported: YES
11:24:30 [info] [Renderer] Max Anisotropy: 16
11:24:30 [info] [Renderer] Max Texture Size: 16384
11:24:30 [info] [Renderer] Max Vertex Attributes Count: 16
11:24:30 [info] [Renderer] Max Varying Vectors Count: 15
11:24:30 [info] [Renderer] Max MRT Count: 4;
11:24:30 [info] [Renderer] Max MSAA Sample Count: 8;
11:24:30 [info] [Renderer] is32BitIndicesSupported: YES
11:24:30 [info] [Renderer] isVertexTextureUnitsSupported: YES
11:24:30 [info] [Renderer] armOpenglDepthStencilFetchSupported: NO
11:24:30 [info] [Renderer] armOpenglColorFetchSupported: NO
11:24:30 [info] [Renderer] extOpenglColorFetchSupported: NO
11:24:30 [info] [Renderer] androidMultisampleTextureEXTSupported: NO
11:24:30 [info] [Renderer] metalColorFetchSupported: NO
11:24:30 [info] [Renderer] isUpperLeftRTOrigin: YES
11:24:30 [info] [Renderer] isZeroBaseClipRange: YES
11:24:30 [info] [Renderer] isCenterPixelMapping: NO
11:24:30 [info] [Renderer] isInstancingSupported: YES
11:24:30 [info] [Renderer] isPerfQuerySupported: YES
11:24:30 [info] [Renderer] isGpuStageTrackingSupported: NO
11:24:30 [info] [Renderer] isDisjointPerfQuerySupported: NO
11:24:30 [info] [Renderer] isComparisonSamplerSupported: YES
11:24:30 [info] [Renderer] isInstanceIdSupported: YES
11:24:30 [info] [Renderer] framebufferDiscardSupported: NO
11:24:30 [info] [Renderer] isD24S8FormatSupported: YES
11:24:30 [info] [Renderer] isD16FormatSupported: YES
11:24:30 [info] [Renderer] isMemorylessSupported: NO
11:24:30 [info] [Renderer] retrieveTileDataAllowed: YES
11:24:30 [info] [Renderer] isAstcCompressionSupported: NO
11:24:30 [info] GameCore::OnWindowCreated begin
11:24:30 [info] Desirable resource suffix: ""
11:24:30 [info] 13:24:30 +2 [graphics_options_module] Device tags: [Win32, ,
manufacturer-, maxFps-165, windows-ultra-tier]
11:24:30 [info] 13:24:30 +2 [graphics_options_module] Detected preset:
WindowsUltraTier
11:24:30 [info] 13:24:30 +2 [base] Highest allowed options:
Graphics options:
WaterQuality: High
ObjectsQuality: High
VehiclesQuality: High
EffectsQuality: High
LevelOfDetail: High
FogQuality: High
AnisotropicFiltering: 16X
Antialiasing: 4X
Camouflage: ForAll
GrassQuality: High
GrassInSniperMode: true
TankTreads: true
ShadowQuality: Medium
HitMarks: true
HDTextures: true
HalfResolutionV2: Dynamic
VSync: true
FPSLimit: 120
Fullscreen: true
ColorblindMode: true
TankSuspension: true
11:24:30 [info] 13:24:30 +2 [base] Max graphics options according to our runtime
hardware clamping:
11:24:30 [info] 13:24:30 +2 [base] Field with name: ObjectsQuality clamped from
Cinema [4] to High [3]
11:24:30 [info] 13:24:30 +2 [base] Field with name: LevelOfDetail clamped from
Cinema [4] to High [3]
11:24:30 [info] 13:24:30 +2 [base] Field with name: GrassQuality clamped from
Cinema [3] to High [2]
11:24:30 [info] 13:24:30 +2 [base] Field with name: ShadowQuality clamped from
Cinema [4] to Medium [3]
11:24:30 [info] 13:24:30 +2 [base] GameOptions::CheckAppVersion,
currentBuildInfoStr = 9.6.0.843_3425272 release/9.6.0 WOTB_Win7 ,
currentBuildVersion = 9.6.0.843_3425272
11:24:30 [info] 13:24:30 +2 [base] GameOptions::CheckAppVersion, saved versionStr =
9.6.0 , versionStr = 9.6.0
11:24:30 [info] 13:24:30 +2 [base] GameOptions::CheckAppVersion, saved infoStr =
9.6.0.843_3425272 release/9.6.0 WOTB_Win7 , currentBuildInfoStr =
9.6.0.843_3425272 release/9.6.0 WOTB_Win7
11:24:30 [info] 13:24:30 +2 [base] GameOptions::CheckAppVersion,
needRefreshAppVersion = 0
11:24:30 [info] 13:24:30 +2 [base] GameOptions::CheckAppVersion,
majorMinorVersionChanged = 0
11:24:30 [info] 13:24:30 +2 [base] AppGraphicsOptionsMigrationManager::Migrate
11:24:30 [info] 13:24:30 +2 [base] currentVersion = 11 , isFirstRun = 0 ,
MinVersion = 8 , MaxVersion = 11 , loadedFromFile = 1
11:24:30 [info] 13:24:30 +2 [base] Options do not need to be migrated (already max
migration version).
11:24:30 [info] 13:24:30 +2 [base] [GraphicsOptionsManager::LoadFromMap] Selected
user options:
Graphics options:
WaterQuality: High
ObjectsQuality: High
VehiclesQuality: High
EffectsQuality: High
LevelOfDetail: High
FogQuality: High
AnisotropicFiltering: 16X
Antialiasing: 4X
Camouflage: ForAll
GrassQuality: High
GrassInSniperMode: true
TankTreads: true
ShadowQuality: Medium
HitMarks: true
HDTextures: true
HalfResolutionV2: Off
VSync: true
FPSLimit: 120
Fullscreen: true
ColorblindMode: false
TankSuspension: true