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14:29:51 [info] 11:29:51 -3 [engine] Network type: WiFi
14:29:51 [info] EngineBackend::OnGameLoopStarted: enter
14:29:51 [info] GameCore::OnAppStarted begin
14:29:52 [info] 11:29:52 -3 [base] [CamoDataProvider::ObtainDefaultCamoSort] load
file : D:/SteamLibrary/steamapps/common/World of Tanks
Blitz/Data/camoSort_configuration.yaml
14:29:52 [info] 11:29:52 -3 [wwise] Wwise sound system was successfully
initialized.
14:29:52 [info] SetBattleState unknown
14:29:52 [info] 11:29:52 -3 [base] Vendor OS version: no
14:29:52 [info] 11:29:52 -3 [base] Platform: Win32 steam
14:29:52 [info] 11:29:52 -3 [base] RAM size in gb: 7.91433
14:29:52 [info] Device kind: Desktop
14:29:52 [info] Device display: 13.99" (12.20"x6.86")
14:29:52 [info] GameCore::OnAppStarted done
14:29:52 [info] EngineBackend::OnGameLoopStarted: leave
14:29:52 [info] Window::HandleWindowCreated: enter
14:29:52 [info] 11:29:52 -3 [render] rhi::ShaderSourceCache::InitCacheDir start
14:29:52 [info] 11:29:52 -3 [render] rhi::ShaderSourceCache::InitCacheDir end,
duration 25 ms
14:29:52 [info] [RHI-DX11] Creating device
14:29:52 [info] [RHI-DX11] available adapters:
14:29:52 [info] 0 : 'Intel(R) HD Graphics Family' (vendor: 0x8086, subsystem:
0x397817AA), feature level: 0xb000 (11.0)
14:29:52 [info] 1 : 'Microsoft Basic Render Driver' (vendor: 0x1414, subsystem:
0x0000), feature level: 0xb000 (11.0)
14:29:52 [info] [RHI-DX11] Using adapter `Intel(R) HD Graphics Family` (vendor:
8086, subsystem: 397817AA)
14:29:52 [info] [RHI-DX11] Creating device without selected adapter
14:29:52 [info] [RHI-DX11] Init with feature level: 0xb000 (11.0)
14:29:52 [info] [RHI-DX11] Using retrieved adapter `Intel(R) HD Graphics Family`
(vendor: 0x8086, subsystem: 0x397817AA)
14:29:52 [info] [RHI-DX11] Selected adapter has 112 Mb of video memory
14:29:52 [info] [RHI-DX11] OS registry version: 6.3.19045, is running on Win10: 0
14:29:52 [info] [RHI-DX11] Starting swapchain resize. Set nullView.
14:29:52 [info] [RHI-DX11] Reset targets and views
14:29:52 [info] [RHI-DX11] Clear context state
14:29:52 [info] [RHI-DX11] Flush context
14:29:52 [info] [RHI-DX11] Resize swapchain buffers to size {1024, 689}
14:29:52 [info] 11:29:52 -3 [render] DeviceTier: Low (video memory <512mb)
14:29:52 [info] [RHI-DX11] hardware command buffers enabled: 0
14:29:52 [info] [RHI-DX11] Typeless texture formats supported: 1
14:29:52 [info] Rendering thread started
14:29:52 [info] 11:29:52 -3 [render] DeviceInfo::GetGPUModel(): Intel(R) HD
Graphics Family
14:29:52 [info] 11:29:52 -3 [render] Default Framebuffer size: 1024 x 689
14:29:52 [info] 11:29:52 -3 [render] Default Framebuffer dpi x: 112 y: 112
14:29:52 [info] 11:29:52 -3 [render] Default Framebuffer Diagonal size in inches:
13.9919
14:29:52 [info] [Renderer] DeviceTier: Low
14:29:52 [info] [Renderer] CurrentFlow: Forward
14:29:52 [info] [Renderer] Is Forward with Depth Prepass Supported: YES
14:29:52 [info] [Renderer] Is PBR Supported: YES
14:29:52 [info] [Renderer] Is Shadow Mapping Supported: YES
14:29:52 [info] [Renderer] Max Anisotropy: 16
14:29:52 [info] [Renderer] Max Texture Size: 16384
14:29:52 [info] [Renderer] Max Vertex Attributes Count: 16
14:29:52 [info] [Renderer] Max Varying Vectors Count: 15
14:29:52 [info] [Renderer] Max MRT Count: 4;
14:29:52 [info] [Renderer] Max MSAA Sample Count: 1;
14:29:52 [info] [Renderer] is32BitIndicesSupported: YES
14:29:52 [info] [Renderer] isVertexTextureUnitsSupported: YES
14:29:52 [info] [Renderer] armOpenglDepthStencilFetchSupported: NO
14:29:52 [info] [Renderer] armOpenglColorFetchSupported: NO
14:29:52 [info] [Renderer] extOpenglColorFetchSupported: NO
14:29:52 [info] [Renderer] androidMultisampleTextureEXTSupported: NO
14:29:52 [info] [Renderer] metalColorFetchSupported: NO
14:29:52 [info] [Renderer] isUpperLeftRTOrigin: YES
14:29:52 [info] [Renderer] isZeroBaseClipRange: YES
14:29:52 [info] [Renderer] isCenterPixelMapping: NO
14:29:52 [info] [Renderer] isInstancingSupported: YES
14:29:52 [info] [Renderer] isPerfQuerySupported: YES
14:29:52 [info] [Renderer] isGpuStageTrackingSupported: NO
14:29:52 [info] [Renderer] isDisjointPerfQuerySupported: NO
14:29:52 [info] [Renderer] isComparisonSamplerSupported: YES
14:29:52 [info] [Renderer] isInstanceIdSupported: YES
14:29:52 [info] [Renderer] framebufferDiscardSupported: NO
14:29:52 [info] [Renderer] isD24S8FormatSupported: YES
14:29:52 [info] [Renderer] isD16FormatSupported: YES
14:29:52 [info] [Renderer] isMemorylessSupported: NO
14:29:52 [info] [Renderer] retrieveTileDataAllowed: YES
14:29:52 [info] [Renderer] isAstcCompressionSupported: NO
14:29:53 [info] GameCore::OnWindowCreated begin
14:29:53 [info] Desirable resource suffix: ""
14:29:53 [info] 11:29:53 -3 [graphics_options_module] Device tags: [Win32, ,
manufacturer-, maxFps-60, windows-low-tier]
14:29:53 [info] 11:29:53 -3 [graphics_options_module] Detected preset:
WindowsLowTier
14:29:53 [info] 11:29:53 -3 [base] Highest allowed options:
Graphics options:
WaterQuality: Medium
ObjectsQuality: High
VehiclesQuality: High
EffectsQuality: High
LevelOfDetail: High
FogQuality: High
AnisotropicFiltering: 16X
Antialiasing: Off
Camouflage: ForAll
GrassQuality: High
GrassInSniperMode: true
TankTreads: true
ShadowQuality: Medium
HitMarks: true
HDTextures: true
HalfResolutionV2: Dynamic
VSync: true
FPSLimit: 60
Fullscreen: true
ColorblindMode: true
TankSuspension: true
14:29:53 [info] 11:29:53 -3 [base] Max graphics options according to our runtime
hardware clamping:
14:29:53 [info] 11:29:53 -3 [base] Field with name: WaterQuality clamped from High
[3] to Medium [2]
14:29:53 [info] 11:29:53 -3 [base] Field with name: ObjectsQuality clamped from
Cinema [4] to High [3]
14:29:53 [info] 11:29:53 -3 [base] Field with name: LevelOfDetail clamped from
Cinema [4] to High [3]
14:29:53 [info] 11:29:53 -3 [base] Field with name: Antialiasing clamped from 4X
[2] to Off [0]
14:29:53 [info] 11:29:53 -3 [base] Field with name: GrassQuality clamped from
Cinema [3] to High [2]
14:29:53 [info] 11:29:53 -3 [base] Field with name: ShadowQuality clamped from
Cinema [4] to Medium [3]
14:29:53 [info] 11:29:53 -3 [base] Field with name: FPSLimit clamped from 120 [2]
to 60 [1]
14:29:53 [info] 11:29:53 -3 [base] GameOptions::CheckAppVersion,
currentBuildInfoStr = 9.7.0.1190_3447642 release/9.7.0 WOTB_Win7 ,
currentBuildVersion = 9.7.0.1190_3447642
14:29:53 [info] 11:29:53 -3 [base] GameOptions::CheckAppVersion, saved versionStr =
9.7.0 , versionStr = 9.7.0
14:29:53 [info] 11:29:53 -3 [base] GameOptions::CheckAppVersion, saved infoStr =
9.7.0.1190_3447642 release/9.7.0 WOTB_Win7 , currentBuildInfoStr =
9.7.0.1190_3447642 release/9.7.0 WOTB_Win7
14:29:53 [info] 11:29:53 -3 [base] GameOptions::CheckAppVersion,
needRefreshAppVersion = 0
14:29:53 [info] 11:29:53 -3 [base] GameOptions::CheckAppVersion,
majorMinorVersionChanged = 0
14:29:53 [info] 11:29:53 -3 [base] AppGraphicsOptionsMigrationManager::Migrate
14:29:53 [info] 11:29:53 -3 [base] currentVersion = 12 , isFirstRun = 0 ,
MinVersion = 8 , MaxVersion = 12 , loadedFromFile = 1
14:29:53 [info] 11:29:53 -3 [base] Options do not need to be migrated (already max
migration version).
14:29:53 [info] 11:29:53 -3 [base] [GraphicsOptionsManager::LoadFromMap] Selected
user options:
Graphics options:
WaterQuality: Low
ObjectsQuality: Compatible
VehiclesQuality: Low
EffectsQuality: Low
LevelOfDetail: Low
FogQuality: Low
AnisotropicFiltering: Off
Antialiasing: Off
Camouflage: ForAll
GrassQuality: Compatible
GrassInSniperMode: false
TankTreads: false
ShadowQuality: Off
HitMarks: false
HDTextures: true
HalfResolutionV2: Off
VSync: true
FPSLimit: 60
Fullscreen: true
ColorblindMode: false
TankSuspension: false