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20:13:42 [info] 22:13:42 +2 [engine] Network type: WiFi
20:13:42 [info] EngineBackend::OnGameLoopStarted: enter
20:13:42 [info] GameCore::OnAppStarted begin
20:13:44 [info] 22:13:44 +2 [base] [CamoDataProvider::ObtainDefaultCamoSort] load
file : C:/Program Files (x86)/Steam/steamapps/common/World of Tanks
Blitz/Data/camoSort_configuration.yaml
20:13:44 [info] 22:13:44 +2 [wwise] Wwise sound system was successfully
initialized.
20:13:44 [info] SetBattleState unknown
20:13:44 [info] 22:13:44 +2 [base] Vendor OS version: no
20:13:44 [info] 22:13:44 +2 [base] Platform: Win32 steam
20:13:44 [info] 22:13:44 +2 [base] RAM size in gb: 7.88999
20:13:44 [info] Device kind: Desktop
20:13:44 [info] Device display: 17.32" (15.09"x8.49")
20:13:44 [info] GameCore::OnAppStarted done
20:13:44 [info] EngineBackend::OnGameLoopStarted: leave
20:13:44 [info] Window::HandleWindowCreated: enter
20:13:44 [info] 22:13:44 +2 [render] rhi::ShaderSourceCache::InitCacheDir start
20:13:46 [info] 22:13:46 +2 [render] rhi::ShaderSourceCache::InitCacheDir end,
duration 1341 ms
20:13:46 [info] [RHI-DX11] Creating device
20:13:46 [info] [RHI-DX11] available adapters:
20:13:46 [info] 0 : 'AMD Radeon HD 7670M' (vendor: 0x1002, subsystem: 0x59D1028),
feature level: 0xb000 (11.0)
20:13:46 [info] 1 : 'Intel(R) HD Graphics 4000' (vendor: 0x8086, subsystem:
0x59D1028), feature level: 0xb000 (11.0)
20:13:46 [info] 2 : 'Microsoft Basic Render Driver' (vendor: 0x1414, subsystem:
0x0000), feature level: 0xb000 (11.0)
20:13:46 [info] [RHI-DX11] Using adapter `AMD Radeon HD 7670M` (vendor: 1002,
subsystem: 59D1028)
20:13:46 [info] [RHI-DX11] Creating device without selected adapter
20:13:46 [info] [RHI-DX11] Init with feature level: 0xb000 (11.0)
20:13:46 [info] [RHI-DX11] Using retrieved adapter `AMD Radeon HD 7670M` (vendor:
0x1002, subsystem: 0x59D1028)
20:13:46 [info] [RHI-DX11] Selected adapter has 1004 Mb of video memory
20:13:46 [info] [RHI-DX11] OS registry version: 6.3.19045, is running on Win10: 0
20:13:46 [info] [RHI-DX11] Starting swapchain resize. Set nullView.
20:13:46 [info] [RHI-DX11] Reset targets and views
20:13:46 [info] [RHI-DX11] Clear context state
20:13:46 [info] [RHI-DX11] Flush context
20:13:46 [info] [RHI-DX11] Resize swapchain buffers to size {1024, 768}
20:13:46 [info] 22:13:46 +2 [render] DeviceTier: High (because no existing rules
found. Default DX feature level 11.0+ Tier)
20:13:46 [info] [RHI-DX11] hardware command buffers enabled: 0
20:13:46 [info] [RHI-DX11] Typeless texture formats supported: 1
20:13:46 [info] Rendering thread started
20:13:46 [info] 22:13:46 +2 [render] DeviceInfo::GetGPUModel(): AMD Radeon HD
7670M
20:13:46 [info] 22:13:46 +2 [render] Default Framebuffer size: 1024 x 768
20:13:46 [info] 22:13:46 +2 [render] Default Framebuffer dpi x: 106 y: 106
20:13:46 [info] 22:13:46 +2 [render] Default Framebuffer Diagonal size in inches:
17.3185
20:13:46 [info] [Renderer] DeviceTier: High
20:13:46 [info] [Renderer] CurrentFlow: Forward
20:13:46 [info] [Renderer] Is Forward with Depth Prepass Supported: YES
20:13:46 [info] [Renderer] Is PBR Supported: YES
20:13:46 [info] [Renderer] Is Shadow Mapping Supported: YES
20:13:46 [info] [Renderer] Max Anisotropy: 16
20:13:46 [info] [Renderer] Max Texture Size: 16384
20:13:46 [info] [Renderer] Max Vertex Attributes Count: 16
20:13:46 [info] [Renderer] Max Varying Vectors Count: 15
20:13:46 [info] [Renderer] Max MRT Count: 4;
20:13:46 [info] [Renderer] Max MSAA Sample Count: 8;
20:13:46 [info] [Renderer] is32BitIndicesSupported: YES
20:13:46 [info] [Renderer] isVertexTextureUnitsSupported: YES
20:13:46 [info] [Renderer] armOpenglDepthStencilFetchSupported: NO
20:13:46 [info] [Renderer] armOpenglColorFetchSupported: NO
20:13:46 [info] [Renderer] extOpenglColorFetchSupported: NO
20:13:46 [info] [Renderer] androidMultisampleTextureEXTSupported: NO
20:13:46 [info] [Renderer] metalColorFetchSupported: NO
20:13:46 [info] [Renderer] isUpperLeftRTOrigin: YES
20:13:46 [info] [Renderer] isZeroBaseClipRange: YES
20:13:46 [info] [Renderer] isCenterPixelMapping: NO
20:13:46 [info] [Renderer] isInstancingSupported: YES
20:13:46 [info] [Renderer] isPerfQuerySupported: YES
20:13:46 [info] [Renderer] isGpuStageTrackingSupported: NO
20:13:46 [info] [Renderer] isDisjointPerfQuerySupported: NO
20:13:46 [info] [Renderer] isComparisonSamplerSupported: YES
20:13:46 [info] [Renderer] isInstanceIdSupported: YES
20:13:46 [info] [Renderer] framebufferDiscardSupported: NO
20:13:46 [info] [Renderer] isD24S8FormatSupported: YES
20:13:46 [info] [Renderer] isD16FormatSupported: YES
20:13:46 [info] [Renderer] isMemorylessSupported: NO
20:13:46 [info] [Renderer] retrieveTileDataAllowed: YES
20:13:46 [info] [Renderer] isAstcCompressionSupported: NO
20:13:46 [info] GameCore::OnWindowCreated begin
20:13:46 [info] Desirable resource suffix: ""
20:13:46 [info] 22:13:46 +2 [graphics_options_module] Device tags: [Win32, ,
manufacturer-, maxFps-60, windows-high-tier]
20:13:46 [info] 22:13:46 +2 [graphics_options_module] Detected preset:
WindowsHighTier
20:13:46 [info] 22:13:46 +2 [base] Highest allowed options:
Graphics options:
WaterQuality: High
ObjectsQuality: High
VehiclesQuality: High
EffectsQuality: High
LevelOfDetail: High
FogQuality: High
AnisotropicFiltering: 16X
Antialiasing: 4X
Camouflage: ForAll
GrassQuality: High
GrassInSniperMode: true
TankTreads: true
ShadowQuality: Medium
HitMarks: true
HDTextures: true
HalfResolutionV2: Dynamic
VSync: true
FPSLimit: 60
Fullscreen: true
ColorblindMode: true
TankSuspension: true
20:13:46 [info] 22:13:46 +2 [base] Max graphics options according to our runtime
hardware clamping:
20:13:46 [info] 22:13:46 +2 [base] Field with name: ObjectsQuality clamped from
Cinema [4] to High [3]
20:13:46 [info] 22:13:46 +2 [base] Field with name: LevelOfDetail clamped from
Cinema [4] to High [3]
20:13:46 [info] 22:13:46 +2 [base] Field with name: GrassQuality clamped from
Cinema [3] to High [2]
20:13:46 [info] 22:13:46 +2 [base] Field with name: ShadowQuality clamped from
Cinema [4] to Medium [3]
20:13:46 [info] 22:13:46 +2 [base] Field with name: FPSLimit clamped from 120 [2]
to 60 [1]
20:13:46 [info] 22:13:46 +2 [base] GameOptions::CheckAppVersion,
currentBuildInfoStr = 9.7.0.1190_3447642 release/9.7.0 WOTB_Win7 ,
currentBuildVersion = 9.7.0.1190_3447642
20:13:46 [info] 22:13:46 +2 [base] GameOptions::CheckAppVersion, saved versionStr =
9.7.0 , versionStr = 9.7.0
20:13:46 [info] 22:13:46 +2 [base] GameOptions::CheckAppVersion, saved infoStr =
9.7.0.1190_3447642 release/9.7.0 WOTB_Win7 , currentBuildInfoStr =
9.7.0.1190_3447642 release/9.7.0 WOTB_Win7
20:13:46 [info] 22:13:46 +2 [base] GameOptions::CheckAppVersion,
needRefreshAppVersion = 0
20:13:46 [info] 22:13:46 +2 [base] GameOptions::CheckAppVersion,
majorMinorVersionChanged = 0
20:13:46 [info] 22:13:46 +2 [base] AppGraphicsOptionsMigrationManager::Migrate
20:13:46 [info] 22:13:46 +2 [base] currentVersion = 12 , isFirstRun = 0 ,
MinVersion = 8 , MaxVersion = 12 , loadedFromFile = 1
20:13:46 [info] 22:13:46 +2 [base] Options do not need to be migrated (already max
migration version).
20:13:46 [info] 22:13:46 +2 [base] [GraphicsOptionsManager::LoadFromMap] Selected
user options:
Graphics options:
WaterQuality: Low
ObjectsQuality: Low
VehiclesQuality: Low
EffectsQuality: Low
LevelOfDetail: Low
FogQuality: Low
AnisotropicFiltering: Off
Antialiasing: Off
Camouflage: ForAll
GrassQuality: Compatible
GrassInSniperMode: false
TankTreads: false
ShadowQuality: Off
HitMarks: false
HDTextures: false
HalfResolutionV2: Dynamic
VSync: true
FPSLimit: 30
Fullscreen: false
ColorblindMode: false
TankSuspension: false