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FLORIDABLANCA NATIONAL AGRICULTURAL SCHOOL

References

The impact of adventure video games on secondary students

Howard Chen, Ting-Yu Christine Yang (2012)

https://www.tandfonline.com/doi/abs/10.1080/10494820.2012.705851?
fbclid=IwAR0s2uhI6xrzc6YPFu21or1cpsCPrNncLzbSKKCbyPO4q0c3NLjd6ohXIrM

The effects of games and simulations on higher education: A systematic literature review

Dimitrios Vlachopoulos, Agoritsa Makri (2017)

https://educationaltechnologyjournal.springeropen.com/articles/10.1186/s41239-017-0062-
1?fbclid=IwAR14gNF2vVzr7_dZkQdQLbTvBIbll0h7L5zggLYpulBk4p9v54PBVqVoODc

Enhancing collaborative learning in higher education online courses through a mobile


game app

Luis Ramirez-Donzo; Juan S. Rojas-Riethmuller; Mar Perez-Sanagustin; Andres Neyem

https://ieeexplore.ieee.org/document/8066678?
fbclid=IwAR3GGeQsN9WKvMW3cSC1C5OQyPMj90Bs9I9ucPrxfOBGE1Yij9x35ac-fPg

Case Study
Kendra Cherry (2022)

Criterion Sampling
Patton (1990)

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